Thread #2168586
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expedition soon edition
Last Thread: >>2029794
>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/
>High Grade Emissions for engineers
https://edgalaxy.net/hge
>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals
>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)
>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/
>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki
>Where's all the xeno?
https://dcoh.watch/
EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
460 RepliesView Thread
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Gotta travel 5000 ly from start to unlock Palin, is there anything worth going to that's that far out or should I just hitch a ride on the Colonia bus?
I still need to get the Guardian unlocks but idk how far out the Guardian sites are
>>2168591
Probably not, it sounds like a fun idea but I like being able to do bubble activities and being away for weeks sounds boring.
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>>2168591
I genuinely don't care about exploration in Elite Dangerous. That has come and gone, and all I see with regard to exploration as gameplay is people desperately clutching at the shadow of a long dead idea. There is nothing out there in the game, and all it amounts to is going out there to get your account name graffiti'd across a false eternity where it will only last until the servers go offline. The servers could be taken offline tomorrow.
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>>2168586
>https://cmdrs-toolbox.com/billionaires-boulevard
ATTENTION WHOEVER MAKES A NEW THREAD!!!!!!!!!!!!!!!!!!!!!!!
The old website has shut down for Billionaires Boulevard
NEW LINK!!!!!!!!!!
https://wanderer-toolbox.com/routes/billionaire-boulevard/
It is still a very easy way to get money as a new player. Odessey does go one sale sometimes and all you need is a hauler, surface scanner, and Artemis Suit. Risk free except if you crash.
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I want to set up a colony just to have a place to call home, but I'm having a damn hard time deciding where to put it. None of the third party tools make it easy to find a candidate, spansh has nearly every filter you need but it isn't easy to find systems that contain at least onering
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>>2171497
The primary port is such a useless eyesore that it's best to ignore it and build everything else as if it weren't there. Register to FDev forums and add to the whining every time the topic of them letting us decommission it comes up.
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>>2171497
>>2171622
>gas giant has icy rings with tritium spots
Does this mean I'll get tritium on the market if I spec it for extraction?
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From reading the guides I know I want both a surface and an orbital refinery to source materials
I kind of want to build the orbital as an Asteroid Base (they're cool), but if I have it right I'll miss out on the 140% base refinery strength (and 140% industrial) from orbiting a Rocky Ice World.
My question is, how bad is this hit going to be? I'm only going to use it to build up the rest of the system, not make a mini-bubble, and I'm willing to take a small hit for the asteroid aesthetic
Pic related, Coriolis on top, Asteroid on bottom
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>Finally regain enough skill to consistently kill Basilisks
>Only about 55 ARX versus 45 average for Cyclops despite way tougher fight
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>>2174670
As long as you keep extraction from surpassing industrial or refinery in the top two slots, you should be good. How many slots are on the planet? If it's just one, you're screwed. Two you can at least build a refinery hub to keep refinery as the #1 slot, three you could also build an industrial settlement to make sure extraction stays in third.
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>>2174844
There's 4 slots, the pic I posted was with a planned 1 civilian outpost, 1 refinery, 1 industrial settlement
>As long as you keep extraction from surpassing industrial
How bad is Ext / Ref / Ind (in that order)? The surface outpost is going to be Ref / Ind / Ext, but it's going to be almost impossible to get an orbital Asteroid base to have Refinery or Industrial higher than Extraction. I still don't understand how the "cannibalizing" works, is it fine to have a Ref/Ind ground outpost linked to a Ext/Ref orbital port?
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>>2174953
Extraction being in the lead has a good chance of cannibalizing the third place industry materials needed for colonization. You might have to ditch the asteroid base idea if you REALLY want to be sure you produce all the materials needed for colonizing.
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>>2174974
>Extraction being in the lead has a good chance of cannibalizing the third place industry materials needed for colonization
Gotcha, so this means my asteroid will most likely not export industrial goods, but will it also "eat" the industrial goods coming out of the surface port? I don't mind making the extra trip down to the planet, since I only want to build a few stations rather than a whole mini-bubble
The primary port >>2173702 will also supply a few industrial goods, I think.
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>>2180410
honestly will probably be way less chaotic to just do a rando instance on launch day, I dunno why they are trying to be so autistic about it this time around. DW2 iirc they just told us to go to a nav beacon, keep doing it until you get an instance, have someone do the countdown in the in-game chat
like fucking christ wtf is this shit
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>>2180410
based on the spreadsheet they posted the vast majority of people won't be doing the """official""" ones anyway, not really sure why they made some poor sod type that all up
discord is complete cancer tho, I just looked and they made like 20 voice channels for people to organize their own instances, I'm sure that won't be a complete mess of people screeching for wing invites for an hour!
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Did the CG for like 2 hours while listening to podcasts on youtube.
Comfy but I think I'll shelf this game for now.
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>building up one of the systems I colonized
>dogshit docking ai gets stuck on their dogshit orbital construction platform so badly I have to quit and log back in just to fix it and get respawned 20km out
Cool game fdev.
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Man, the rank progression is just fucked.
My chief activity is chilling around the Pleiades killing Interceptors to earn the weekly ARX quota and yet I haven't advanced more than 20% towards Combat Elite I. Meanwhile, I only do some token participation in shipping CGs and yet, voilá.
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>>2187502
I don't know if I'd say that. I do like Elite a lot though. Its probably the best exploration sim, though. And a very (the best/most) relaxing space-trucking game.
X4 has it beat for overall space sandbox, even Star Citizen in its state, Eve online and NMS are better in some regards.
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>>2187037
I mean what is there more too add? I think they need to keep updating current ED, it runs well, it still looks good, there isn't much to improve on at a fundamental level, my current Wishlist would be that
>Ship interior
>ability to create a squad with AI commander that follow you around
>same as above but for planetary pve or exploration
>slowly try to shift away from the core bubble by making some kind of 'gate' that would link us a new bubble growing elsewhere
>more weapon variety instead of new ships
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>>2187977
That would be very nice, I can imagine some atmospheric planet with esoteric meteorology, which also happen to have very valuable relics, the more dangerous the planet is, the more valuable the relics on the ground are. And you have event like stalker emission but ranging from many different type of climate, and forces you to always be careful
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>>2188256
Death stranding in space, in that the environment is the main threat, sounds very appealing. I also want to fly in the upper layers of gas giants. But all that is so much work it may as well be a distant dream
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>>2188265
Well Frontier isn't going to make a new Elite game I believe, space sims aren't as followed as they were back in 2015-2016. A sequel to Elite: Dangerous would be too much of a gamble, they could try to create another content expansion instead, I wouldn't mind paying for that again, but after odyssey they clearly have no idea what to do despite the community asking for the same thing ad nauseam, so we'll see.
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>>2187977
This game definitely needs meteorology
Maybe some actual pop dynamics to add depth to faction play too
Actually there is just so much that can be done to further flesh out the gameplay. It's a fucking shame devs are squandering all this potential
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>>2188421
For instance, "Grom is actually on the Imperial side in the enclave and not on the Independent side he was sided with in the actual CG by FDev." and "The war is paused due to Distant Worlds 3. Everyone should stop trying so my specific power can bulldoze."
And then you have the cringey fanfiction-laden DW3 shit where they demand people don't use elements of the game under threat they'll remove them from any participation award list if FDev opts to give them an emblem.
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>finally got around on buying an anaconda
>got 500 mil balance: 300 from grinding the CG, 200 from exobio during a brief expedition to the seagull nebula
>bought the ship from an LYR station for that 30 million discount
>SCO 6A FSD: 6M
>8A distributor 23M
>mfw seeing the price for the 8A Power plant
>>2190720
hmmm no, it's still ugly, not liking the cockpit windows because it feels like the distance between the seat to the windows is a kilometer away which makes it hard to do exobiology. switching back to my Diamondback explorer until i get the FSD booster
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>>2190795
>hmmm no, it's still ugly
The body kits really help it.
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>>2171011
Was reading the sign-up of Distant Worlds 3.
You basically agree to do nothing aside from casually journey on the fleet carrier for months and be a good little boy, playing along with the fanfiction thought up by the organizers.The entire expedition and the PG have been infiltrated by gankers who plan on burning the entire fucking thing down.Good.
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>>2192568
idiots are already getting themselves mass kicked from the pg right now
fuggin morons, you're supposed to wait until the middle of the expedition so you can murder people with exploration data and send them back to the bubble
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>spent a month doing bgs shit on my own architect systems so I can finally start building for my chosen minor factions
>checking to make sure all my systems have the correct influence
>find out someone has been undermining one of my systems in the middle of fucking nowhere, for a faction that already controls 99% of nearby space
I am going to fucking murder this cunt.
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Basilisks now eating shit on the regular. Slowly building up enough mistaken self-confidence to think I can take on a Medusa. Gotta polish up my decidedly suboptimal shielded-joust technique first though.
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Colonia is annoyingly dense as fuck and the space is way too bright. i want to go back to the bubble already
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>>2198829
>Colonia is annoyingly dense as fuck and the space is way too bright.
Wait til you see the Empyrean Straits.
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>>2200017
nta but I wish fdev would fix this somehow, even if it means adding new systems or selectively reducing the brightness around the 'box' Colonia sits in.
Same for that line of dense stars, I know they come from real life data but the rest of the procedural galaxy clashes hard with it.
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>>2200149
>night as bright as a sunset
>all year
circadian rhythm? what's that?
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>>2200098
Those IRL surveyed regions of stars in this game are a good visual indicator that our original estimate of 400 billion is way off. Procgen based on that 400B number + estimated mass of the galaxy gives us what we see in most of the game, but everywhere we've actually looked IRL the star density is at least 10x higher.
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This game has amazing atmosphere sometimes.
I just wish it wasn't a grindfest.
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>>2201651
The Fermi Paradox always seemed very pseud to me. There's no reason to assume other intelligent species ever existed in the past. If there were evidence of it we would've picked up on it by now, since the light of every star in the sky is old. Intelligent life could exist right now and we won't see it until the light reaches Earth.
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>>2202105
Intelligent life could exist right now and have actively broadcasted a signal to us, and we would probably never know, because there is just so much to look out for, and if they're anything like our own attempts to send communications, they've all been drop-in-the-bucket broadcasts where the targets were selected for proximity or local significance rather than habitability, and were broadcasted for so short a time it'd be entirely possible to just miss it from the radio telescope being at the wrong spot in its sweep pattern. Entire broadcasts could have been sent to us for thousands of years and we would never know because we didn't have dick for communication until the past hundred years
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>>2202105
In the right conditions intelligent life should be quite likely to form.
Like >>2202170 says, it's very difficult to detect intelligent life attempting to communicate, if they are some pre-interstellar civilization.
Interstellar civilizations should spread pretty quickly, in cosmological time scales.
So why haven't we seen any large interstellar empires, which ought to be fairly obvious?
There are a number of possibilities, but it sure looks like the sort of competitive species required to develop advanced technology also tends to wipe itself out before attaining interstellar travel. Eventually someone gets the brilliant idea to "cleanse" the species and they nuke/plague/etc. themselves out of existence.
Maybe the purple-antlers even manage to successfully wipe out the orange-antlers without killing themselves. Then the bent-purple-antlers wipe out the straight-purple-antlers, and so on. And then one day they all die from inbreeding as their genetic diversity drops below critical levels.
An intelligent species is likely to possess the power to wipe themselves out LONG before they gain the wisdom to prevent it.
The best we can do is dream of space, because I'm not too sure any of our descendants will actually get to explore it.
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>>2203420
Yes but if this had happened in the past we would have detected it by now if the filter marker is any kind of technology.
Best that can be expected is other life forms exist right now, but we wouldn't be able to detect it due to time dilation.
There is no filter, there is no fermi paradox, its only the fact that the stars and signals we see are too old due to the distances involved. As a result you get pseud theories that seem blind to this fact instead concluding "they must all have wiped out!"
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>>2203773
>blind to this fact
I think the idea is that, best guess, the conditions for life-supporting worlds would have been possible in our universe around ~6 billion years ago. Our own planet is ~4 billion years old, so there's no reason to believe there wouldn't be a space empire with a couple billion years head start on us. That gives us a theoretical spacefaring-civilization-detection-radius 2 billion light-years across, which is pretty damn big. We ought to see something.
So "light lag" would account for hiding civilizations outside our 2bly bubble, with the other proposed solutions to the Fermi paradox covering the space within.
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>>2203773
The galaxy is only tens of thousands of light years across. That's nothing on evolutionary time scales. You don't even need to think billions of years like >>2204009 says.
It would be very implausible if a species that had the competitive drive to develop a space-faring civilization then failed to expand across the galaxy despite surviving millions of years. If a galaxy-spanning civilization were still around, it should be fairly obvious.
On the other hand, if there are a hundred intelligent species that reached interplanetary travel before murdering each other with nukes or other wmds within the last 100m years alone, and in this galaxy alone, the chance that we'd even have any signals to detect is well under 0.1%. Heck, a hundred civilizations could have risen and fallen every million years and we'd probably not have any signal to detect for thousands of years.
It is probably very difficult for a species to build the sort of species wide cooperative behavior needed to survive. We certainly aren't doing a good job of it.
It's not even entirely our fault, because we (and every other technologically advancing species) are necessarily playing a multi-round game of chicken where we can choose to cooperate or take advantage of the other faction, with the stakes growing higher and higher each round. When there are many players (and the penalties are small), the ones that cooperate can outperform and survive. But when there are few factions (coalescing with the progress of technology), the logic of this game isn't easily survivable, unless you can force every faction to cooperate, somehow.
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>doing transportation missions to increase faction influence
>decide to kill two birds with one stone and take "deliver commodities" missions on the return to my carrier
>dock with carrier and go to transfer cargo to its storage
>not allowed
>destination station is 450k light seconds away from arrival star
This fucking game... everything it does inconveniences you in some way, literally everything always has to be a fucking grind.
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>>2207427
>he didn't read mission specifics before accepting it
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>>2207493
The mission specifics weren't a problem, that's what the fucking fleet carrier was there for. The problem was after taking the cargo it quite literally blocks you from transferring it anywhere accept the destination.
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>>2209568
My assessment is they're working on a couple small features that'll let you teleport to an explorable ship for on-foot pve combat regardless of your location in the galaxy and some stuff for guilds (squadrons). The rest of their resources are going towards shitting out cash shop ships and paying off all the youtubers to fellate them openly about how things are changing and improving for the game and company while little content actually appears.
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>>2210780
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Pretty sure this is my first ring world with biology on it.
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>>2212813
Simple.
1. Make the black hostile. Outside of the bubble the black should be dangerous. Talking stuff like random turbulence strength on Neutron stars, deep space radiation zones that slowly damage your ship, harsh atmospheres that interfere with your landing, meteor storms. The Blakc is just too safe with the only downside being you're away from civilization.
2. Overhal planet gen, more varied terrain and add caves and rivers, with new exobiology that only spawns in caves or next to or in rivers.
3. Some planets have weather systems now, Ranging from light rain to heavy thunderstorms that can damage your ship, dust storms.
4. Balance payouts completely between them. Exploring and DSS is completely worthless to Exobiology. Theres no reason an earth like world discovery should be max 4,000,000 when even less rare stratum tectonicas nets you 95,000,000 just like that. Earth likes, ammonia and water worlds should be just as valuable. As well as DSS scanning planets should also be valuable.
5. Fauna, pretty simple but not talking no mans sky of absurdity but grounded and realistic that you can scan. Some are hostile to you too so you have to take precautions out in the black.
6. Scarab MKII SRV which includes an exploration drone bay. You can use this to scan an area lets say 500m and it will count all biology as 1. Can be engineered to 1000m range and shorter scanning times.
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why are all the crew members that u can hire really ugly brown mutts?
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>Elite getting on in years
>rumors of servers sunsetting getting more and more prevalent
>start getting galnet articles of oddities surrounding large amounts of permit locked space
>players report stranger noises than usual in witchspace
>suddenly one day Thargoids spring out of permit locked regions by the millions
>all colonies nearby getting swarmed and obliterated
>massive energy signatures reported approaching from all angles towards inhabited human space
>titans as large as moons closing in, every human system they pass being left ravaged in their wake
>weeks of desperate, nonstop fighting ensues as every other activity is drowned out by thargoid interceptors
>they slowly encroach on the core until nothing is left but Sol
>as the fighting burns out and players die off, accepting their fate
>everyone receives a global message
>"thanks for playing :)"
>servers shut down as a thargoid titan annihilates Earth
Imagine
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>Finally get a Type-11 and kit it out
>Spend 45 minutes mining rocks
>Circa 12 million credits
>15 ARX
Ok, nevermind, gonna stick to murdering Interceptors then.
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>Obsidian Ant has been glazing E:D so much for the past year I'm legit starting to believe frontier is paying him
Did Frontier actually fix things with the game and made things better for it this past year?
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>>2217171
fdev has an agreement with various youtubers, this was verified by one of them who declined the partnership last year and it coincides with this aggressive "glazing" you see happening from various of them.
I wonder if its done any harm to their channels because I used to watch Obsidianant all the time and now I just skip over most of them since they feel more like filler.
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>>2218071
Yeah. Exploration in Elite is shit. There's nothing to find and all it does is let people vulnerable to addiction fall down a rabbit hole. I see some people doing exploration and all I see is an elderly person on the slot machines.
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Do any of you know what tools are good/available for Arch specifically CachyOS (like that matters) I'd prefer to install from the terminal as you do but I imagine there will be some workarounds if that's not possible. Was trying to see how ED-Discovery would work but Linux support was kill. Any tips or should I go back to microslop for elite only?
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>>2218071
I agree.
I've been re-playing Mass Effect 1. Even though most planets are big and empty, driving around feels fantastic and you always get something from a planet. Even if it is just lore.
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>>2224109
Elite, from inception, fucked itself out of ever becoming popular in that regard. The more players there are and the more time passes, the less chance you ever find anything to put your name on unless you venture into the depths of who-gives-a-damn.
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I've spent the last 3+ months building up my own little mini bubble in space by myself about 700ly from the bubble, but I'm getting the urge to go out along the bridge and start colonizing near one of the nebula 5kly out. Help me, I'm losing control of my life.
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>>2224109
Maybe 0.1% of the stars have been visited. I'd guess at most 10% of the stars in an 8kly radius has been visited, probably much less in the 5kly to 10kly range. You are probably inadvertently following in some other explorer's trail. Use a random number generator to pick a direction instead of picking based on intuition or whatever. You should start hitting virgin territory 2kly out at most. Last time I went exploring I started hitting unexplored stars less than 1klyr from the edge of the bubble, and it can't have changed that much in the last few years.
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>>2224671
nta, I thought it was closer to 0.4%, they released some numbers at one point.
Anyway the problem is that you can filter for desirable systems, even without going into how the cells and stellar codes work you can just filter by ignoring colder stars so the end result is all the obviously good systems that have high potential for valuable or interesting finds get explored but there's a shit ton of worthless frozen rock systems that account for the remaining 99% of unexplored space.
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>>2224840
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>>2232622
Considering that a 1-system shipping hop of <40ly pays better than murdering a Basilisk, which is supposed to be a feat of elite-level piloting from top of the line CMDRs (or at least a team effort of several lesser ones), I wouldn't think too hard about price justifications.
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>>2233344
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what is this trash
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>>2237449
And yet people will defend them by arguing that other devs are worse when, in reality, no, not really. FDev are fucking horrible at the live service shit. Instead of focusing on what they should be focused on, they're focused on squeezing whales.
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New ship announcement on Monday.
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>>2239814
still here.
I tend to avoid players when doing proper exploration.
exploring these parts is supposed to be a lonely experience.
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Oh shit are we getting ship interiors???
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>Kestrel Mk.II released.
>It's better than most small ships. Has straight up better combat stats.
Nice to see this will be their business model going forward.
Goodbye balance patches.
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>>2246332
>81.2 pitch not even boosting
>520 shields with a stock prismo before any engi or boosters & over 2K with balanced resists
>can literally instant transmission so fuck your class 4 PA
RIP FDL
>less integrity than a courier
Don't skip hull day though holy shit
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>fdev forgot to lock the MkII thrusters to the Kestrel on the test servers
>Vulture & Chieftain become more agile than god, hard to NOT black out on boost turns
>T7 completes a 360 yaw in less than 2 seconds
>Vette changes direction and stops instantly even though 5A thrusters are super undersized
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>>2249984
Pleaides has nonhuman signals you can drop in on to engage different goid encounters depending on threat level.
California nebula is a ways away but holds the last remaining proper AX combat zones. The AXI PG usually gathers there on Fridays to make credits.
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Why are there no community goals? Is the game dead?
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>>2249937
Sterope II is a newly colonized system in the Pleiades that has basically one big station orbiting the main star and virtually nothing but Thargoid signals to fight.
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they ruined ground combat. it's way too hard now and you still have to deal with bullshit enemy movement. they need to redesign the retarded damage model from the start, health sponge enemies aren't compatible with whatever the fuck failure of design this is
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>Have a urge to play Elite Dangerous
>Log In
>Nothing to do
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>>2262051
It's even less subtle than that. The in-universe reason for the CG is that Core Dynamics wants to test out their new combat ship.
Fdev had to put a note at the bottom saying you can use any ship for it because the whole CG is kestrel testing
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I'm sometimes shocked by how little the community seems to know about how E:D works under the hood. Found out today that power plants explode when they drop to -50% of their max HP, when it's been "common knowledge" for years that they have a random chance to explode when hit at 0% integrity.
Anyone itt know if installations built in colonies will spawn the pirate attack scenario? And if so, whether installation type or system state effects this?
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>>2263461
>>2263787
Nvm I found a youtube video of a spot to stock up on 20 courier missions.
Then do donation missions as you fly to each space station.
By the time you loop around the donation mission will reset for each station.
They did clarify to only donate to federal factions. I saved a lot of money / time, I forgot filtering was a thing.
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>Elite has been hacked and is currently being controlled by a hacker
>all the player data was stored in plaintext
Sigh.
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>>2265157
the dude is claiming the servers were shitting themselves at the same time and all he did was fuck around as a thargoid and in syschat https://www.edsm.net/en/user/diary/id/205836/cmdr/BIG+CHUNGUS+40K#log- 39498
take that with a grain of salt obviously but the part at the bottom where he says the pic getting spammed in AXI discord of carriers being renamed to BUY ARX NOW is indeed old as fuck
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Part of me hopes this game fucking dies.
I can finally be free.
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>person uses common cheats
>AXI tranny discord spergs out an makes up complete nonsense about him changing system names and deleting commanders
>mechan just rolls with it bc god forbid he isn't first to make a video about something
the colonization shit and carriers getting balances zeroed is just the transaction server shitting itself, it's not the first time that's happened
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>Haven't played in months
>Log in and grind CG + Federal rank for 5 hours.
If they rollback fuck them.
I hope the game dies for fucking good.
Fuck their P2W ships too.
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https://youtu.be/2rLxwqt5NgA?si=JuGx26ggiWahDrIA
XD
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Colony enjoyers, what's worth building in your colonies?
I've got a refinery station going up first, and I'm planning to build an Asteroid Station in my asteroid belt. I'm not trying to supply a whole mini-bubble, so I don't feel a need to produce every single commodity for colonization.
Long term I want to build a T3 station, which afaik unlocks all services, so no need to build the hubs/installations that unlock outfitting and xenobiology, etc. Use the rest of the slots to pump Tech Level or Development?
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>>2267049
>Use the rest of the slots to pump Tech Level or Development?
Depends on what you want. Development supposedly pumps up the number of commodities your stations produce, higher tech level unlocks more ships for purchase in your station shipyards.
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>>2267100
>higher tech level unlocks more ships for purchase in your station shipyards
Thanks. I'm just using the system as a home base so the more stuff available the better.
Is there any info around about what tech level is necessary to unlock which ships / outfitting?
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I honestly don't get this colonization stuff.
Like it's just busy work intentionally made shitty where the only real benefit is having a system with your name on it...in a small part of a small part of the ui.
Carriers are shitty permanent drains but at least they do function as mobile base of operations with large cargo holds.
Colonies give you...a million or so credits every week after 100s of hours of manual work? Bitch, you can get 40-50 million in a 10 minute trading run.
Even ignoring the "no unique benefit to colonies" stuff...why all the intentional busy work? Let us use our credits to hire NPC haulers. Perhaps have our power play faction be out support for colony building. Give carriers ability to dump their inventory to the colony.
The colony system is just so underbaked that it is making me angry.
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>>2268290
yeah that's why I dropped it
carriers are super useful despite being money sinks. Excellent for bulk trade and I've also used mine for exploration to get to really hard to get to systems. Colonization just seems like the definition of time wasting
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>>2268290
I've wanted a system to call home but no system ever stood out to me.
Now I have a system that's uniquely mine, even if it's not particularly interesting. I chose mine for proximity to the bubble rather than ELW or something.
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Shouldn't the Corsair be way fucking bigger considering the modules it has?
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i finally decided to get a "nice" stick and vkb's website decides to go down for chink new year. its almost like i should just quit the game. im sure once i get the new stick theyll just shut elites servers down anyway
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I fucking HATE dodec stations. They're like the Coriolis only twice as fucking cancer to find and navigate to the entrance. Every asshole has to put the maximum amount of spokes on them too, so it's like flying a gay obstacle course.
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I had this sitting in my steam library since 2018. I couldn't get into it back then as it seemed like you needed rocket surgery PHD to play. Just installed it the other day and holy crap this game is comfy.
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>>2278290
It's really very simple once you see under the hood, it just has a habit of gating everything interesting behind fifteen layers of horseshit busywork. Hence why the most valuable expert advice is how to get around that.
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>>2278569
yes, if they tweaked the default settings in the game to the below it would make the game heaps more approachable. what i had to fiddle around to have a good experience:
> flight controls: keyboard & mouse yaw
> flight throttle increments: 25%
> bind K to supercruise
> bind C to chaff launcher (i mean, come on!)
> bind END to nightvision
> SRV drive assist off by default and make assist button toggle.
Once you learn to throttle down to 75% on 0:06 time left on approach and figure out the quirks of orbital cruise, drop then glide for planet landings the rest if all just trial and error figuring shit out. I love pic related by the way, gets me around in just a few jumps.
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>>2280304
The hauler is one of the best ships in the game.
Especially before ship transfers.
It can do all engineering right from the start if you know where to go. Exobiology is easy credits.
Eventually everyone moves on but the Hauler is still Elite.
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I decided to buy the Kestrel with the Arx I've had saved up for months.
This thing is fucking ridiculous. With 4 frag cannons and 1 rail gun for cascade it just rips everything apart. Big ships can't turn fast enough. It can chase down smaller ships with ease.
Even without engineering I can stay on the target forever. Shields can hit over 1000 easily.
The paint schemes for it are shit though.
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HAHAHAHHAHAHA
LOOK AT THIS SHIT!
THIS IS MY BOOST FA OFF TURN!
WHAT THE FUCK WHERE THEY THINKING?
I know other small ships get crazy but they also don't have 3 Large 2 small and 1000+ shield.
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>>2281428
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About 20,000 people play this game?
Outside of community goals and engineering I almost NEVER see another player.
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>>2263571
<--- according to the forum gurus
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Is there any way to influence where a BGS faction expands to? I want to get up to 7 factions in my colony for more potential missions, but the local space is pretty crowded. If it's totally random and takes 2 weeks to see where they end up, this is going to take a while.
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>>2285453
The expansion range is max 20ly unless that faction failed to find a valid target last time it expanded, right?
So I just need to find the system within 20ly of my colony, that has as few other systems within 20ly of it, preferably with a faction in control that has as few other systems as possible (so that this system is more likely to be the expansion "source").
Then pump that system to the expansion state over and over until it lands on my system?
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Haven't done powerplay since 2.0 dropped, should I just pledge to the power closest to my "home" system?
If I can get all the modules from any power and I'll be merit mining anyway (since that seems like the fastest grind)
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>>2284096
the guy who runs it doesn't give a flying shit about it anymore, it's also why it's completely infested with ads. It's borderline abandonware at this point
spansh is a better db in every way except all the data there is anonymous, so if you care about having your name on things it doesn't have that. The search filters are infinitely better than edsm's garbage ones
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>>2287041
Just choose the power you think is cool.
I pledge to the purple one cause I like purple. You can read on on the "Lore" on the wiki,
However keep in mind some modules are unlocked WAYYYYYYYYYYYYY faster for certain powers. If there is a module you want without too much grind then consider that.
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>Elite going full "pay for timed weapon boosters to do more damage"
Game is officially dead. Instead of shifting to building the multiplayer side and making Elite a better, more enjoyable game with a future, they're turning hard to PvE bullshit and timed nonsense that makes everything worse.
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>>2290278
4got the image
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How's it look? I want to put the CG hammers to use and I'm a small ship enjoyer
Was thinking OC/Corrosive multi + SR/Oversized cytos
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>>2293364
Hammers are never as good as normal railguns. Landing all 3 hits from a burst is next to impossible at anything less than point blank, and that means this will struggle against small ships. If you really want a rail for bank cancelling memes, just use one Hammer. I hope you got 2 of those CG phasing multicannons, they're ridiculous. Cytos are good if you're smart enough to not put Inertial Impact on them because then you can disco all night but won't hit a damn thing.
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>>2290278
I made my own 1 man squadron just to benefit from the perks. Ended up getting a second, bigger carrier too. It's nice. Can't be arsed to hook up with other people because I'm gonna fuck off and do my own thing anyway.
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>>2294265
Also doing the weekly assignments adds a bit of variety to the gameplay. I don't mind ticking those off when I have nothing else on my priority list. Just don't get upset when you realize not all of them are doable each week, that's a foregone conclusion.
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Despite owning Odyssey for a while now, I've never set foot outside my spaceship except to run around shooting at my squadron mates for a laugh
Now I'm building out the infrastructure in my colony and the surface Hubs give slightly better stats than the Settlements, but I assume there's more to "do" on foot in the settlement-type locations?
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This little guy is my favorite ship in the game for looks. I wish a BIG version of this was available.
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>>2297032
It's still viable afaik
>Is there a way to track when 600 is available?
You only get supply in the hundreds when the BGS faction in the station is experiencing a Boom state. You can check Inara, or check the forums/discord for your Powerplay faction. Since it's the fastest merit farm in the game, all of the powers will usually try to use it to boost their reinforcement
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>>2288040
i'm doing dw3 and it's been unreal how useless EDSM has been the whole time
I dunno why he even bothers continuing to host it if he refuses to have it function. The amount of data being sent isn't even that high he's just being a cheap fuck
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I like the Type 8 as an exploration ship, it's just that the proletarian Lakon cockpit is starting to get to me. I'm so far from the bubble though. Goddammit.
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Not a big fan of long space journeys, so I never bothered to unlock the guardian stuff. Found out today about the Sadler's Song / The Conduit ferry, is it actually worth using if I want to get to a guardian site with minimal fuss or is there a better site to go to?
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>New Paint Jobs for the Kestrel
>They are literally just recolors.
Frontier I can make recolors in like 5 minutes using Blender and the paint tool. Someone has to call them out on this bullshit.
Also the paint colors are bundled with ugly hologram shit I don't want.
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Will Fdev ever make it so you can change the station type of the primary port in colonies? Frustrating that the stats of the primary receive huge buffs while the rest of the stations get nerfed, so if you want to build a T1 to lock down a station (and not want to kill yourself hauling 270,000 tons) your system is permanently behind
I know they've said it's impossible to change which site is the primary due to engine limitations, but being able to "upgrade" the existing primary would be a massive QoL change
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>>2304488
This. Even in Death Stranding you can look at cool things. The stars get old after a while.
Also the current community goal has us jumping across the ENTIRE FUCKING GALAXY!
Hard skip for me.
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>>2305530
the cg is for the distant worlds 3 fags that were already all the way over there
it's weird that that seems to be the only player group that can convince Fdev to do things in game for them. They also got them to add some weird storyline with crashed ships that hasn't been resolved yet
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>>2312288
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>>2312333
When I unlocked all the ships and engineer everything to be super overpowered the only thing you will feel is disappointment.
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Whatever else can be said about colonization, the fact that people went to the raw material systems and set up installations just to make them infinitely easier to spot is a godsent.
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>take firebrand op to assassinate someone for faction since it's the only missions available to raise their influence
>jump into the system and get a "haha oh no we don't know where they are, you'll have to illegally scan a settlement to find out!" message
>do so, get trespassing bounty, then get a mission update telling me it's 200,000ls away because fuck you of course it is
>waste 12 minutes flying over there and drop into mission target
>civil war so it's system security attacking system security, join in on allied system security ships in attacking my target
>get bounty, because of course I do
>kill the target who of course is in a python because they're always in pythons, get more bounty
>mission doesn't even complete despite me killing my mission target and getting the bounty for it
>allied system security now attack me because I killed the system security ship they were already fighting
>jump back out, jump back in, kill target again, mission still not completed
>now have a million credit bounty and FUCKING 5 NOTORIETY for killing three ships max
I am never taking another dogshit fucking combat mission in this buggy as trash game again, holy FUCK it completely wasted all of my time just to force me to abandon the mission. FUCK
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Ok/10. Not really worth using over the Mandalay unless you have a clear neutron highway path.
The default paint kinda sucks tho.
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>>2281002
>The paint schemes for it are shit though.
This has been a reoccurring pattern for the last couple of years. For whatever reason FDev just refuses to give newer ships a selection of the more simple/classic paint schemes. Despite the fact that there seems to be a demand for them so players can 'match' to the rest of their ships.
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>>2319951
>>2320155
>decide to hit up a Titan corpse instead, since I want the drive fragment and I might get some sensor fragments while I'm there
>didn't do any titan content while they were alive, read online that they're safe to poke around these days
>driving around scrooping
>F̵̛͖̼͍͉͍̯͎̤͊̑̓͋̂̀̆͘͝R̶̡̧͙͉͔͙̙̺̈́A̶̟͔̙̺̝̼̻͓͓̳͆̋̔̆͂̑̃͌̓̏̔M̷̮̱͉͚̼̽̿͑̑̓E̴͆ ̮̺̓̽͊͗͆̌̀͗͊̏̕̕̕ ̶̨̩͇͉̯̦͍̳͖̹͍̯̖̮͑̽̓͂͛́́ͅS̸̑͌́̏̉̌̀͆̇͠ ͕̫͚̪Ḩ̵̛͚̫̳͖̹̘͔͉̺͖̣͐̀́̉̀̑̀Ỉ̵͈̎Ḟ̴̎ ̩͗̈͐́T̷͔͖̯͓̤̘͓͍̥̻̬̞͋̉͊́̀̽͗̃̈́̏̌̍̕͝͝ ̸̧̛̠͇̞͖͈͉̦̣͇̼͋̐̍̍͒̽̔̑̈́̃̈́̾̇͜͝Ă̴̾͊̾͊ ̡͈͙̻͈̹̭̝̙̩̬̦N̷̛̻͒̿̐̚Ò̸̧̰̰̼͈̩́̇̕ͅM̴ ̢̖̭̙͙̠͍̈́̐̉͗͘͜Ä̷̱͚́̈́̾̈́͒̈́̂͑̓͠Ĺ̴̛͋͗́́ ̡̨̘͍̱̮Ỵ̷͈̼̯̣̂́̐̈̄͌̽͒̑̃͋̽ͅ ̷̡̧̫̪̩͎̻̼̮͚͈̍̒͑̍̀̓̌̆̈́̀͂̈͝D̸̃͋̎̐̈͒̓͒ ̢͙͍̩̩̰͚̳̞̥̳̳̠͋͑͛͐̾͛ͅĖ̵͓͕̓͒̓͑́͑̿́̋͝ ͓̱͉͙͙̳͚̮̱͙̙̦Ţ̵͓̩̞͐̔̈̈́͂́̍̋̃̐̎̿̕͠͝ͅͅ ̞̬̙Ḙ̸̡͙̱͇̗̼͓̳̞̦͖̱͊͜C̴̹͇̞̘͇̟̞͊͑̈́͆̀̍ ͇̟̣̬͈̖̘͓T̸̡̤̼͚͇̱͕͈͓͑̋͌̒Ȇ̴̃̔̔͗̄́̓͆͂ ̨̨͎̹͇̞͚̰̞͔̍̍̄̿D̸̤͈̰̖̽̈̋͂̿
what the fuck you guys told me these were safe
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Almost done engineering my iCourier, when I'm done should I start on an iEagle or a CobraV? The latter is objectively better but it might have so much going for it that it isn't all that fun to tinker with
Any other small ship enjoyers itt?
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Currently Collecting seeds in OPEN very comfortably.
I meet 1 friendly dude.
I doubt things will be too peaceful for long. The respawn rate of the seeds are pretty awful with just 2 people.
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>>2168586
Got Odyssey on the spring sale and dusted off my joystick. I'm currently doing on foot missions, mostly restore power, trying to build up some materials for engineering my guns. I'm also looking at power play stuff.
So what's going on right now that a returning player should know? Also does it matter which bar tender I go to to sell goods? Like would a rich system give more or is it a flat price?
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>>2327490
>go to station concourse
>take job
>go to surface shithole
>surface shithole is currently infested with interstellar pavement apes and also on fire without power
>de-chimp shithole
>go to building with PWR on the side
>cut open janny panel to charge door
>go to reactor, opening more doors as needed
>put regulator in reactor and turn it on
>go to each building that's on fire and vent the air
>turn the air back on when the fires are gone
That's basically it. What I want them for is the ability to steal absolutely anything that isn't nailed down to upgrade my shit. Why do I want to upgrade my shit? I don't even know anymore. Assassinations pay good I suppose and I want night vision. Oh and stealing the good shit is decent money.
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>Finish building a refinery in my colony
>Go back to the main tier 1 port where I keep my shit
>tab into the Shipyard to see if the slight boost to Tech unlocked anything new
>Cobra IV
gun to my head I could not have told you I preordered horizons but I guess I did. is there anything fun you can do with the CobraIV or is it a total wash?
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I wish this game had a 3rd person mode. I'd like to watch my ship move around during gameplay.
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>Flying to planet: 1~2 minutes
>Landing: 1 Minute
>Walking over to seed pod: 30 seconds
>Shooting seed pod: 1 second
>Waiting for the fucking seed to fly off and land so i can actually pick it up: 6 gorillion hours
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I have straight up never done any Odyssey content other than exobiology so this is my first time even touching the guns. Is the pistol that fires the pink ball supposed to be the least accurate fucking thing known to man?
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>>2328674
Its inaccurate from the hip. It's actually the best secondary if you can find a grade 2 or 3. If you're doing on foot missions, the plasma sniper is usually the go to. Starting out you'll either want to do settlement raids by landing at them and stealthily killing the guards with the sniper or by doing salvage and restore missions.
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>>2168586
Anons, how do I get good at this game? Bought to play with a friend, but the ship controls are filtering me hard, I can't dogfight and do decent turns for the life of me, played it for like 7 hours and still struggle to do turns, hips and hoops and whatnot.
Tried to get a bounty going but I got packed hard by not being able to dog fight properly and one of the ships I bought (The aerodynamic one, at t1 along with the sidewinder) only having beam weapons for some reason.
Games looks cool, I want to enjoy it, but I suck at the whole ship handling shtick, so much that my head hurts a bit. The fact that I am in a pitch black space doesn't help, even with the compass, sometimes I feel as if I am turning around to the same stop, lots of areas feel hella samey to me
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>>2331045
Control tips depend on what you're using: keyboard, gamepad or stick. Regardless, any setup works for the basic game content, only super tryhard PvP combat requires special setups.
Newfag combat is basically "Medieval Jousing IN SPACE". Because of the way the flight system works, you're going to be doing 8-shaped turns firing at each other until one of you dies. You use the yaw (vertical tilt) and roll to turn, ED ships have terrible pitch.
Ships have shields and hull. Thermal (beam weapons) as a rule of thumb deal good damage against shields, but are terrible against hulls. Kinetic are the inverse. So you use beams to bring down the enemy shield and kinetic weapons (I suggest autocannons) to bring down the hull and kill them.
Buy an Eagle if you want to do basic combat missions. Do courier missions with the Sidewinder to gather cash for now (and get you used to the controls) if you don't want to do exploration shenanigans.
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>>2331128
>You use the yaw (vertical tilt) and roll to turn, ED ships have terrible pitch.
uh anon, vertical tilt is pitch, yaw is the side-to-side turn that is generally terrible in ED (though several of the new FOMO ships have insane yaw so Fdev might be changing that in the future)
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>>2331128
My issue is that I mostly struggle to make turns and change my direction while piloting. Yeah, I owned an Eagle, and that ended with me jobbing hard in a bounty hunt to two shitty pirate ships. Tried doing the trick of going up ans down to change position, but this often got me lost and made me loop around my own axis.
Playing on keyboard, dunno if the game feels better on a gamepad
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>>2331045
You may want a stick for this game. Not a requirement by any means, but I personally couldn't play without mine. I use a Saitek x52, now Logitech x52 after Saitek got bought out. It'll work out of the box as the game supports it natively. Not only that, but the in game models for the throttle and stick are modeled after the x52.
Since you still have your sidewinder, just focus on doing courier missions and learning how to fly. The sidewinder isn't good for much else. You could also try to do some salvage at signals you find in space. Just make sure they're tier 0 or tier 1.
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>drop out of orbital cruise
>game glitches takes a while to connect to the new instance
>meanwhile my ship maintains its speed and flies straight through the planet, reach -40km
>expect to load in ~15kM above the surface
>instead load -1m below the surface and instantly explode
how do you avoid this besides alt+f4 the minute you see it start to chug?
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The CG was completed so fast I didn't have time to do it.
Bruh.
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>>2328941
>>2333415
>tfw do all my colonization solo
>tfw watch a group build up an entire 100 slot system with multiple dodecs in a week
>tfw it takes me three days to build a single coriolis
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>Forum dads on the forums mad cause they missed out.
Good.
CGs are supposed to be competitive.
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>start game
>do tutorial
>take a mission
>transport shit
>get to where i have to deliver
>had my guns out or some shit
>get a fine
>get shot
>respawn somewhere, have to taxi my ship back there and have to wait 15 real life minutes
damn
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>>2332595
I should also add that courier missions are dogshit money, as are most missions in general. Once you learn to fly, the easiest way to get properly started is by doing exploration. Just buy a discovery scanner, d rated modules to save weight, and the best FSD you can afford.
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>>2335469
The funniest thing is most CGs you can do 75 percent in about 2-3 hours.
That's it. Just 2-3 hours, maybe a bit more if you need to travel.
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>Go on long exploration trip.
>Find many planets and plants.
>Coming back with trillions in data.
>Find a planet on the way back
>Lightly tap the surface while looking for plants and Hull goes from 95 to 0
>Lose everything.
There are no words for how I feel right now.
After a while though I stopped caring.
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>>2336376
Mechanics-wise the new ships are undoubtedly better. The Mandalay can do everything a turbo-fine-tuned Exploraconda could do, but better and while handling at least as well as a Phantom, and the Caspian can make Neutron Highway trips at a fraction of the time.
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>>2337091
I think I'll finish engineering my phantom. I like the cockpit on it too much. I do want a caspian though. I saw someone say they went from Beagle point to the bubble in 5 hours. Which blows my fucking mind. I was apart of DW2 and to get out to Beagle point would take like a month or more back then.
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>>2337571
Every time one of you motherfuckers does this "the galaxy feels so stuffed now!" schtic you reveal you don't ever move from the bubble, or at best the usual explored corridor leading to Sag A* and have no conception of how mindbogglingly fucking massive the map is.
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>>2339104
This.
The ONLY Places I see other players are:
1. Founder's world
2. Community Goals
3. Engineers
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>>2339193
>ganking carebears
Keep in mind that everyone who is gankable has chosen to play in Open. If they cared about being ganked they would just play in Private/Solo
>Are there specific places to go or something?
Community Goal locations, hotly contest Powerplay systems, Ngurii if there's a Soontill rush currently happening, systems with Engineers in them (though you're more likely to run into engineered PvP ships here than unprotected freighters). You might find someone AFKing in a hazres if you go to one of the busier systems
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>briefly leave bubble for exploration data to get party of yoru rank
>land on one planet with biologicals for shits and gigs and try exobio out
>one sample from one planet in buttfuck nowhere was worth more than my entire haul of exploration data at 19 million credits
Holy shit I need to touch grass more
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>>2347979
It would if the devs actually gave a shit about communication. Plus I doubt the game gets much advertising so no new players. Which is a real shame because right now E:D is the only first person space MMO, not counting the scam that failed to launch. Unless Eve has first person but I'm nowhere near autistic to play it.
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>>2347979
If they released exploration of water worlds or something, or just more places to land in general on top of the existing colonization system?
I think Elite would soar in popularity again, even if we could only land in specific spots...I'd love to land on some grassy fields or some water place or a copy paste forest and get to fight through it
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>>2349519
They would probably need to update the engine for that. With modern tech you absolutely could easily do a procgen earthlike or water world. Might have to limit the life to flora though. No Man's Sky did the fauna and you quickly start seeing the same animal parts. With flora I can imagine it being handwaved as convergent evolution towards the most efficient form of light capture or something. I dunno, a leaf is a leaf everywhere.
Of course this is assuming they actually pump any money into the game. I'm not overly optimistic about the future of Elite.
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>>2350746
Elite already set a premise of “common life” with its current alien life and plants
It would probably work fine like Rimworld where we learn the Guardians or something spread similar life around the galaxy.
Code wise it could easily be not too different from how dynamic rocks spawn (just make them trees and make the ground look like dirt, and have water dynamically appear depending on values)
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>>2351055
Thats retarded, why should I care about some faction called Glibli Vision Network instead of something with an actual name worth caring about?
So what? Only oldfags get to have cool names and the rest of us get fucked?
Adding colonization should of let us create a minor faction was obvious to do
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>>2351221
>cool names
You wish. I'd rather see some faction named HP-12345-b Corporation or its 3 million similar iterations than "Balkan Faggot Soldiers" or "Canadian Gangbang League" or "Retarded Aussies Converge Here" etc.
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If they give us this on planets with some atmosphere, that is all it would need to be.
Just remove the dome and make little forests spawn naturally like other biological signals, make some grass textures instead of rock floor textures and done you have explorable new types of worlds, its fucking obvious FDev
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