Thread #2171562 | Image & Video Expansion | Click to Play
HomeIndexCatalogAll ThreadsNew ThreadReply
H
Assymetrical thread

>implying anyone reads the OP
+Showing all 211 replies.
>>
fpbp
>>
>>2171562
i think finally even mazed whales are starting to leave eve, both because their literally dying and they feel clapped out and want any alternative.
The original appeal that drew them in is eroding away - multiboxing is essential to many activities simply because they are too unrewarding to do solo. Getting new players is pointless the way its designed now - content with one account is tedious and risky, and not very rewarding. How can a noob justify paying to sub alts to participate in gated content when the stuff they do solo cant hold their attention?

Im just tired of wanting polish on old content, while they make a clone of a shooter that has already existed for 25 years and "patch" eve to add rainblow ore multiboxing events and more abandonware content.
>>
>>2172383
I agree. Eve has certain momentum with how attached and addicted people are to it but that will eventually whimper out. There has been at least a half a decade of extremely underwhelming development while their attention is somewhere else excluding MTX stuff.
>>
>>2172007
So I missed the patch notes but heard something about the Succubus.
What did they do to it?
Was it another +0.01 Inertia +50hull and call it a day?
>>
>>2174357
cap stability for two small turrets.
>>
>>2172383
Eve player numbers have been trending upwards for over a year retard.
>>
F1 slav bros? 49-U6U soon 17:00 ET
1 trillion isk fight is coming
>>
>Eve account numbers have been trending upwards for over a year retard.
>>
>>2175566
I mean he's right.
We were down to 9k online when Scarcity ended.
Uprising and a few other solid expansions unironically saved the game.
We hit 40k online end of last year, which makes Eve more alive than most AAA normieslop that's come out in the last few years.
>>
>>2175667
Despite so many accounts online, activity is down across the board. Killmails in j-space over the last year are down 30%. In lowsec, they're down 18%. Less mining is being done in high, low, and wormholes. Blue loot sales are down almost a quarter, and red loot from the abyss is down as well.

The only thing that hasn't declined is nullsec, which comes at the expense of every other area of the game. For everyone else, EVE is in an awful place.
>>
>>2175741
>activity is down across the board
Cuz nullfags wont fight each other and wormholes are all owned by 1 alliance now.
Lowsec chads carrying the game casually dropping dreads on each other every night.
>>
>>2175741
Cuz LP prices have doubled in the last month so everyone's ironically using multiboxxed accounts to pull burners.
Market is completely drying out of faction modules all the time and no-one can fill demand quickly enough.
>>
>>2175741
>Killmails in j-space over the last year are down 30%. In lowsec, they're down 18%. Less mining is being done in high, low, and wormholes. Blue loot sales are down almost a quarter
Because CCP is trying to force everyone to Dread krab and push Marauders out of the meta. Dread krabbing is fucking great, you make buttloads of isk, but it comes at the cost of putting at absolute minimum 12b on the field, with an absolute minimum of 40b up-front investment for a fit Fortizar, a Carrier roller, and 2 Dreads. Marauders by comparison just require an Astra and a couple of Marauders and battleship rollers.

Doing c5 sites in Marauders now fucking sucks, a c5 marauder site is like 250m compared to 750m with dreads. It's actually just outright worse than blasting c4 sites with a cheap fit Vargur.
Low class is just dogshit all around. The combat sites are shit, the mining is shit, everything about it is shit. The only reason to live in low class is to have a LS/NS static.
That's why Lazerhawks et al are starting to move to Null. Individual isk generation in wormholes through dread farms is good if you can afford the buy-in, but on a corp level there's nothing. You don't get moon goo or Skyhooks or taxes to pay your SRP bills. There's no mining to profit from with buyback programs, there's just nothing to do in wormholes except krab for blue loot which has such a high barrier for entry that anybody not already doing it isn't able to start because Marauder krabbing has been nerfed to shit.
>>
>>2175667
>>2175566
Eve is roughly back to the pre-Ukraine war induced player count collapse numbers.
>We hit 40k online
Free omega. There's been -25% after that based on quick eve-offline fiddling.
>>
>>2176294
Free Omega weeks with expansions have been a thing forever.
>>
>c5 marauder site is like 250m compared to 750m with dreads
What's the issue tho? Who the fuck use marauders in c5 when you can do dreads casually. Lazerhawks created WH hell on their own. Of course there is no corp level content when they evict everyone with C6 statics. And this evicting isn't even pvp.
>see 30 ppl enemy fleet
>they're trying to evict us! finally real WH pvp!
>undock with bros with similar fleet
>they sees you and just...logoff
>at night 400000 vultures will appear in your hole
>>
>>2176352
>Who the fuck use marauders in c5 when you can do dreads casually
People who can't afford to do dreads retard. That's the point.
>>
>>2176356
>People who can't afford to do dreads retard
Who are those poor poor people and what are they doing in c5?
You can't afford dread but you can afford multiple accounts with marauders (and obviously ready to lose them no way you're farming c5 in 1 marauder)? Not even including typical wh alts everyone have. Do you even play game retardbro?
I have a solution. How about you unsub all those alts, sell all your marauders and buy one dread? Or you go to c4 in cheap marauder (1 account) to make 600+ by farming barracks (520kk for 1000dps). Can't afford dreads my ass. In Null people have dreads and their main content is Ishtar in Havens.
>>
>>2176394
Maybe if you actually read my post instead of being a reactionary retard you'd be less confused.
>>
>>2175667
>>2175741
>>2175907
or maybe the same company that manipulates the price of plex has no scruples about manipulating other numbers, like player population?

Honestly 30% less pop is not as bad as I thought it would be, to me it feels like 90% of space is just one guy 4boxing while frantically looking for anything to do that has actual other people involved.
>>
>>2176405
No you fucking backpedaling rude retard.
If you can't afford dread you have no place in c5.
Everyone who farmed c5 in marauders before were always able to afford dreads. This entire muh marauders in c5 is nonsense. You don't need 2 dreads and carrier roller to farm c5. I can logoff farm in someone's c5 just with 1 dread, hualer and pos and no one will notice my existence for months.
>>
>Amarr
>>
>>2175667
>We were down to 9k online when Scarcity ended.
who would have thought that being able to afford and build things would bring people to the game
>>
>>2176936
Scarcity's problem was always the toolset to mine and build was shit, not the idea behind it.

CCP expected miners to move to lowsec/j-space to chase value with no sort of problems, ignoring the fact that mining in null is completely different from mining in these other two areas. Lowsec is probably the most unsafe area in the game, being in proximity to high sec which causes the playercount to be higher than null or wormholes outside of big wars and have the same problem as null that a cyno alt can sit in a system and completely render it useless to every miner in there. Wormholes have mass constraints which by default limit the ability to scale up and a limit to the amount of available sites within a system which encourages sparse populations. Wormholes can't even meaningfully deploy Rorquals outside of C5 space, not that they ever would have a reason to anyway since the entire band of space has too limited of courses to mine. Yet somehow these two places were supposed to generate the entire supply of Isogen and Nocxium for the entire game.

All CCP had to do was put some effort into designing mining ships and equipment around these classes of space. More mobile mining ships, ships more capable of protecting themselves or disengaging before death, low mass mining ships and industrial command ships, anything that facilitated mining with smaller groups that couldn't rely on a massive QRF response when in danger would've caused supply to go up, but CCP sat on their asses for five years before just deciding to kick everything back to nullsec.
>>
File: IMG_5013.jpg (643.5 KB)
643.5 KB
643.5 KB JPG
This motherfucker killed my afk mining fleet. But for some reason im not mad
>>
>>2176435
I dont know what you're smoking mate, pop's been up and people are fukken everywhere.
You sound like a nullbear that's mad cuz null is empty after like 8 years of them never fighting each other, no offense.
>>
>>2176936
>who would have thought that being able to afford and build things would bring people to the game
This but unironically.
The last expansion has helped a lot too. Pre-Catalyst Tech 1 Cruisers were like 50-60mil fitted.
They're back down to about 25mil now, shit's great.
Doesnt sound like much but if you want to welp a few dozen of them every night for fun that shit adds up. Its no wonder why no-one was undocking anything other than frigs and destroyers.
>>
>>2177029
Lowsec and hisec need to completely reworked (or just plain removed). Intel tools need to be completely reworked. None of Eve's underlying issues will ever get fixed due to lack of ambition and focus on other dumb projects by CCP.
>>
>>2177616
reworked how
>>
>Intel tools need to be completely reworked
Go back to WH, cuck.
>>
>>2178144
nuking api in its entirety would be a start
>>
>>2178144
Currently the game gives you way too much perfect, instant and uninteractable intel. This makes everything gay and boring.
>>
>i want free kills
>>
Local on its own is fine.
Cloaked bot accounts that automatically ping discord with anyone that enters local along with their zkill profiles is bullshit and shouldn't be allowed.
>>
>>2178623
Local chat should be an upgrade for sovnull. If you want local, you should have to spend system resources on maintaining the transponder for it, which takes away from making the system suitable for farming sites.

In fact, there should be an inverse relation between infrastructure upgrades to make a system more safe and the quality and amount of sites available for farming in a system. If you want to make money, fly out to more distant and dangerous places. No more bullshit like crabbing within easy range of ansblex gates or cyno bridges, if you want safety, get more allies in your system and split your loot.

In fact, solo dread farming shouldn't even be a thing, caps should always require direct support from smaller ships to function.
>>
>>2178436
Currently it's impossible to die unless you make dumb mistakes.
>>
>>2178887
and yet the world isn’t running out of dumb people.. Been seeing many videos on yt of high-sec carebears crying because they got suicide ganked whilst flying around in ~1b ISK.
>new & returning players BEWARE
Meanwhile the rest of us can fly a Loki unimpeded through 20 gates of Russian/Chinese Nullnerd bubbles. Crazy how some players genuinely think that training skills is somehow an equivalent of learning how to pilot manually, or properly.
>>
>>2178887
zkill tells me otherwise
>>
Have Brutor fatigue, send em back to heimatar
>>
>succubus
was this just another kiting buff
>>
>>2178934
>high-sec carebears crying because they got suicide ganked whilst flying around in ~1b ISK.
It must suck for highsec that battleship prices went up compared to years ago.
>>
>>2180112
They went up and now they're down again. Days of 400mil for a fitted BS are over, they're down to like 200mil again now.
>>
>i want free kills
what's wrong with that
>>
Couldn't do it, its just too boring.
>>
Is Stormbringer ratting any good? I'm kind of interested to try.
>>
>>2181445
Don't, you'll get concorded.
>>
How many pilots would you need to start messing with the Dracarys. 24/7 botfarms out in soul?
>>
who is this lazerhawks guy you are talking about?
>>
amarr
>>
Succubus with 3 multispectral ecms, small particle dispersion Aaugmentor II. an armor tank, pulses and a neut is a nasty little monster.
>>
>/dog/ fitting advice
>>
>fits that differ from exactly what I would do
>>
I still don't understand dog lore of this general. Is it like cat dicks posting from /kspg/?
>>
>>2187278
Back in the 2012 or so days, someone used to spam the "this faggot dog" reaction to literally every post as well as the Will Smith.jpg one.
Eventually it just turned into dogposting, and /eog/ being 1 letter away from /dog/ didnt help either.
I still have a bunch of threads from 2012~2014 or so archived away on a hard drive somewhere.
The shitposting is about the same except back then there was more shilling of shitty 5-man wormhole corps, no real discussion on the game and a lot of >amarr >gallente, so things havent really changed
>>
>>2187327
we've changed anon...
we've all gotten older and our knees + backs are blown the fuck up.
>>
>gallente
>>
Gallente ladies getting Brutorized
>>
>>2188048
Quintessentiall Caldari post.
>>
rail moa
>>
What should I fit in the utility slot of a beam executioner?
>>
kinetic smartbomb
>>
salvager
>>
File: image.png (2.8 MB)
2.8 MB
2.8 MB PNG
Get titanmogged evebros
>>
>>2189831
I wish an Avatar mogged me desu
>>
>>2188048
>Account created in Jita
>>
>>2189831
It's so over.
>>
>>2190725
lol
lmao even
>>
>>2190725
cant even be that titan, the logo alliance/corp logo it has on it through eve market is not the same
>>
>2 days without post
>>
>>2194583
We are too hyped about relevant, actively developed open-world PVP games to >amarr post about obsolete abandonware, desu.

https://www.twitch.tv/videos/2671664686?t=0h40m13s
>>
>>2194583
Remember, pop numbers are apparently more stable than ever. So either eve players are allergic to image boards or every other game with comparable numbers just love postin.

That or bots and artificially boosted numbers dont shitpost.
>>
>>2194752
>So either eve players are allergic to image boards
Nigga we had to move out of /vg/ because it was dead already back then.
>>
I installed EVE Echoes on my phone a few months ago but I've never run it. Any advice?
>>
>>2194781
Firebomb synagogues (I'm Minecraft)
>>
>amarr
>>
Get a golden predator skin, the mark of distinction.
>>
Fuck, now I want a golden drake.
>>
>No new bellicose skins
>>
i miss you slamjam
>>
>>2194752
You can easily divide player numbers by at least 3. CCP letting multibox cancer fester killed EVE.
>>
>feel the urge to play again after years
>open this thread
>be reminded that it is supposed to feel heckin epic wholesome chungus when some wandering retard in high sec shoots down my newbie scanner ship every 20 minutes until i finally run out of ISK to play the game
ok thx bye
>>
wat
>>
bro found out you can be ganked and now he returns to this thread every once in a while to complain
>>
Ganking in high sec is a net negative for the game's health. This is due to two factors: Ganking mostly affects new or ignorant people who don't know the rules of the game, how to avoid it, etc, and that it adds more hoops to jump through for people who do know how to avoid it and drags down their gameplay, pushing them to quit sooner.

Ganking is not without benefits to EVE, however. The threat of a gank puts a soft cap on player activities in high sec, encouraging cheaper and slower ships and fittings to be used for content. Without ganking, players would naturally reach maximum potential for their ships and stagnate, ultimately leading them to quit the game when they quickly become bored. For example, mission and incursion hubs would all eventually become nothing but marauders with abyssal rolled officer modules and never be under any threat of loss. But because a player can be ganked at any time and their ship lost, they must moderate their fitting into something that's more reasonable without actually being hard denied to fit their ship with what they want.

Ganking also slows logistics between trade hubs down, ensuring price fluctuations between hubs and allowing for profit to be through hauling. If there wasn't a risk of a gank, a constant stream of freighters would be autopiloting between Amarr and Jita every day, equalizing prices throughout high sec. This would reduce hauling to only being viable outside of high sec, greatly raising the barrier to entry for the activity.

Removing ganking from EVE would be a net benefit to the game, but only in the long term if additional pathways for risk of ship loss are opened. Finding the right solutions is a struggle, but any and all of them should promote engagements between two parties with victory being a positive outcome for the winning side. Aggressors currently have the prospect of loot, but defenders should also potentially benefit from fighting off hostiles, more than just retaining their ship.
>>
Not gonna read all that. Remove hisec.
>>
>>2178675
Local should be delayed and come from a deployable with MTU stats.
>>
>wormholefag
>>
>>2200152
Please do, i want eve to fucking die already as well.
>>
>>2194752
Yeah people forget that when covid ended, nullfags blueballed everyone in M-2 and scarcity almost killed the game we were down to 9k online.
Uprising unironically saved the game, though lazycunt devs cant be assed to add one line of code that auto-kicks awoxxers from FW.

>>2194755
we had to move out of /vg/ cuz in 2016 /vg/ got invaded with gatchashit and Fate:GO felt the need to have 6 fucking 1000 post threads up at once.

>>2197114
>Eve Online players
>Running out of isk
>Ever
>>
>>2202012
>Complains about scarcity
>Then says EVE players don't run out of ISK
???
>>
because people stopped spending, retard
>>
>>2202129
Why'd they stop spending, oh great economist?
>>
because t1 battleship jumped to 300+M retard
>>
>>2202160
So 300m ISK was too much for people who have unlimited amounts?
>>
stop pretending you don't understand, ccp shitskin
>>
Hey, I do read the OP. Is the game worth playing?
>>
>>2202333
no
>>
>>2202333
Depends what's your wider objective. If you just like shooting npcs in space, then ignore any schizo debates here and hop in.
>>
>>2202075
Eh the vibe I got was Scarcity numbers dropping was a combination of
>miners were too lazy and complained about having to change rocks every 1000m3 because originally they said they wanted mining to be more engaging.
>nullsec blackouts meant 1000s of people refused to log in cuz they couldnt make their space 100% safe anymore
>covid ending and people having to go back to work instead of Work-From-Home while running 12 mining accounts like the glory days of 2020.
>CCP wasting a couple of years dev time fucking around with shit people didnt ask for
>>
>>2202333
No.
>>
>>2202333
Can you accept the fact that EvE has an insane learning curve? And that even if you credit card yourself into 100+ million skillpoints you'll still suck until you have about 6 months or more of actual experience? If you can handle both of those, then sure, it's worth playing.
>>
>>2202430
Mostly correct, except the first point was post-scarcity.

EVE's is pretty much sustained entirely by people running mass boxes in nullsec who can suck up asteroids in a very safe environment. Rorqual changes reduces the amount of rocks they could mine for a given unit of time, and scarcity removed some resources from nullsec to deposit them elsewhere. It was CCP's intention that players would eventually figure it all out and start mining in places where the new asteroids were at, basically the economy would right itself given time.

A year went by and stockpiles were starting to dry up and prices rise. Another year and nullsec miners were making pennies compared to what they used to because the lack of one mineral causes prices to depress for what's in oversupply, which was nullsec minerals. Because the accounts weren't worth running anymore, nullsec miners started to drop out and either do other activities or just quit EVE entirely.

Four years into scarcity, while there were people out mining these places on occasion, their numbers where nowhere near what nullsec would do because of a combination of there simply being fewer boxes in these locations and the logistics of attempting to guard a fleet of paper thin barges without being able to cyno in defenders (Assuming you had them anyway). Rorquals that provided a massive boost to mining yield over an Orca weren't hardly used in lowsec and couldn't traverse wormholes outside of C5/C6 space. At this point, Isogen was bottlenecking the entire economy and prices were at the highest ever seen. 2/3s of a titan's cost was in Isogen alone, about 180b ISK.

On the 5th year of scarcity, CCP finally caved and reverted the changes with Equinox, returning resources to nullsec and depressing prices on everything. This brought back boxes to null and buoy'd the playercount since it was worth running them again. It also made wormholes and lowsec more dead than ever--even HK is taking null space now.
>>
>>2202708
Oh I also forgot about the whole
>CCP tells people 2 years ahead that they're going to nerf Rorquals
>reminds players every month for 2 years that they're getting nerfed
>Rorq finally gets nerfed
>100s of actual retards cry and piss and shit their pants over the "sudden" change
>>
>>2203264
Really, it's CCP and mostly Hilmar perpetuating the meta. Hilmar has his grand vision of these industrial ships out in space and combat fleets protecting them, but that never works because every ship used for combat is a ship that's not mining and making money. So instead, the fleet has to be absolutely massive so the combat portion is absolutely minuscule but still able to drive off attacks or the fleet has to fly under the radar and leave as soon as it's spotted.

There's a million things CCP could do to change this, but they haven't in 20 years. Scarcity was so ham-fisted it paralyzed the economy because CCP doesn't understand their own game.
>>
>>2172383
I have a theory about star citizen draining whales from EVE due to its sunk cost potential being 1000x higher.
>>
>>2171562
>Had the itch to play again after a few years
>Immediately see Thorax remodel on loading
>Traveling still sounds like ass
>Enshittified fat and slow UI
I was instantly filtered, sorry guys, maybe next time.
>>
>>2203306
>Hilmar has his grand vision of these industrial ships out in space and combat fleets protecting them, but that never works because every ship used for combat is a ship that's not mining and making money
But it does work. It's called an Umbrella, and it lets you run dozens of mining fleets in dozens of different places all protected by the same handful of ships.
>>
>>2204767
It works only in null, which is why the game broke when mining was moved out of it. Nowhere else is distant enough from empire space for lower traffic and supports quick responses via cynos. Mining needed to be revamped for these regions during scarcity, but the revamp never came.
>>
Reminder to claim your free 15000 skillerinos off the shop
>>
>>2204125
I've seen this first hand happening. Players trying SC, liking the first hour, then buying the $300 "insert shit ship pack" followed by getting roped in by sunk cost fallacy when i ask them to try EvE with me. "I just can't give up on SC man, like, it COULD BE everything I want, whereas I know EvE online is 10% of what I want and never will be 100% "

>>2204578
I try, realize exploration is the same, missions are the same, abyss is the same, wormholes require scanning alts, support alts, mining requires multibox, PI requires alts, moving safely in null requires multibox for cynos, FW is full of awoxxing/multiboxing faggots, hi-sec is full of ganker faggots, that any new content requires 4+ accounts because my friends consider EvE radioactive waste and I dont like the screeching sounds trannyfags make in mandatory teamspeak/discord, that the whole game is built around supporting and encouraging multiboxing, and that shit just aint fun.

Then I quit and wait a year and try again.
>>
>>2204854
I dont bother anymore, I'm floating 9mil unallocated SP and have nothing useful to spend it on.
>>
I wish Vanguard and Frontier released, flopped and got axed already so the community can get super mad and force some actual dev effort put into this game again. Then again I'm not sure if even the people still playing this game care and just consider Eve some sort of space themed chat program.
>>
>>2207103
The people still playing the game don't want dev effort because when the devs do things they invariably make things worse. The most positive changes in recent memory have all been UNDOING prior changes.
>>
>The people still playing the game don't want dev effort because when the devs do things they invariably make things worse
I'm constantly hearing retards asking for new ships, new weapons, more gimmicks, etc.
>>
>>2208376
those people don't play the game
>>
We need more and better things to do with existing ships.
>>
reduce structures per system significantly
no time zone tanking
there, i fixed 70% of the issues with nullsec
>>
still nothing fun to do at solo/small scale
>>
>>2208503
>lets kill eve industry and mining
based retard
>>
>>2208376
Of course... Its not that people want only that.
Why havent they made 4 new "default" ship lines based on pirate factions, including T2 ships? Bring 4 new weapon systems and ewar types while your at it.
But that would be pointless if theres nothing to do with them.
>>
Why are Angel Brass tags in particular worth so much more than other tags?
>>
Galnet Praxis skin on twitch for the interested.
>>
>twitch
>>
Undock on my Abaddon and do some pvp said by no one.
>>
>Not Apocalypse
>>
bros I found my acc from 2013, I didn’t play all too much, but I wanted to get back into eve so I dug it up.
I got like 3mil skill points, apparently 600mil worth of shit (all I ever did was mine and haul) and all my shit is in low sec and I have a faggot name and avatar because it was 2013 and I was/am a faggot
what’s the best way to just start fresh? I know there’s a link for 1mil skill points so thats already 1/3rd, can I just sell all my shit and give an alt the ISK?
>>
>>2172007
fpwp
>>
>>2211633
>what’s the best way to just start fresh?
Uninstalling this dead shit game.
>>
>>2211633
The best way to start fresh is to join a corp. For you? Probably something other than mining since that didn't stop you quitting last time.
>>
I just fucking love spaceships bros
>>
>>2212783
they're p. cool
>>
>>2212783
Same here bro
I wish spaceships were real
>>
>>2211633
There's zero reason play this game anymore.
>>
>>2213347
I wish space was real
>>
Is it true minmalets and gallencucks don't have enough cpu and cap to run a web II?
>>
fuck ccp
>>
gayllente
>>
>>2211633
If you want to start fresh and not hang out with cringelords then message Caleb seremshur
>>
>>2177616
not true. Eve has a completely separate dev team to frontier and vanguard. Eve's finances are isolated from the other two. In fact, frontier pours money into eve R/D
>>
>>2214721
>Eve has a completely separate dev team to frontier and vanguard
Sure but a lot of EO devs went into EV. It's pretty clear looking at EO patches these couple of years that EO is not CCP's main focus and is running on skeleton crew.
>frontier pours money into eve R/D
This is the only good thing about the whole thing. EO might get some trickle down benefits from EV. This is purely hypothetical at this point, though.
>>
>>2215327
eve online still has by far the biggest attachment of people at ccp. EO gets very little from vanguard, why would they? it is a separate studio in london on a different engine. EV really only got leadership hires from EO when they spun up the studio years ago, no teams pivoted to work on EV
>>
>>2217160
Meant to say EF(/EV). CCP clearly isn't working on EO so the manpower has to be somewhere else.
>>
>>2217805
The game entered maintenance probably about 2020. You would have noticed that pitifully little has been added over the last decade. Some new ships are nice but they're not breaking the back of an art and design team with 716 other ships in circulation. In terms of new systems, what have we had since abyssals were introduced?
>>
balance changes that would mostly fix the game do not require art departments and masses of dev time
>>
>>2217805
CCP has more people on Eve Online then Eve Frontier + Eve vanguard combined * 2. And EO are not in maintenance mode - that's the sad part - they just suck at delivering features.
>>
>>2218263
this is because the game designers at CCP working on eve online do not understand EVE in the slightest and can only grasp at straws on how to interest new players instead of delivering the best experience for people who like EVE.
>>
>>2218321
With the trouble in manufacturing, where margins have disappeared, I rate it as activities where players risk ships are not rewarding enough. Things like fw could do with more guaranteed deaths and a move away from static beacon campers. A 30km bubble where no warping out inside the complex is one way they can start. They already made the slide gate like 100km wide to stop niggers with blinged out installing curses from killing everyone trying to engage in the content intended for them. Next logical step is to say that fights over a complex = someone is much more likely to die. Dying is counteracted by having having an isk award given for completing sites. Dramatically increasing the number of pointing rats in belts, anoms and sites can also go a long way to beating the issues with local, d-scan and mjd giving so many layers of defense against engagements.
>>
>>2218321
Kek, imagine how much more content the game would have if they'd actually created new content instead of repeatedly doing pointless revamps of the tutorial stuff? Let's face it, anybody who will actually keep playing eve will read a wiki/watch jewtube videos instead of expecting to get spoonfed stuff by the client.
>>
>>2218362
EVE really just needs to get over the complete sandbox. Start making things like the shipcaster work as a matchmaking thing like the old abyss, using it waits for the opposing militia to queue up for it in the same way and then launches both sides into a complex where the last team standing wins. No escape until the enemy is dead either, you either kill the enemy team and earn your LP or you get podded and spawn back in your groups FW hub.

Players get cheap militia ships straight for LP specifically for this, all you have to do is fit them. It's just a huge slugfest of 5v5, 10v10, or 30v30, actually fly out and play the game. If you win, you get LP, if you lose, you lose nothing but a pittance of ISK for your fitting, not hull.
>>
Is having empires hostile to you worthwhile? Anyone been there? Read the rats aren't as strong as police and concord.
>>
>>2218821
What you are talking about is decoupling fw from the economy even more. The ability to print ships cheaply is precisely what's eroded the regular ship market to stagnation. Endemic cowardice isn't good for the game anywhere but in a quasi-instanced pocket based consensual pvp zone like facwar I think that pushing people towards dying more often and pressuring them to use fits other than fast locking catalysts would be a healthy first step. We can stop training everyone to be bitches by making death a higher certainty.
>>
>>2218821
Nah, arena PVP is not interesting.

What we really need is a new game in which you are constantly starving for basic resources to keep your small fleet of ships running. You should be forced to balance resource gathering and combat capability. Engaging in PVP would always be a calculated risk and even successful engagement should cost you dearly and success/failure should be more granular. Wielding modern 0.0 style megablobs of combat ships should be extremely hard and require painful in-space logi route that would be highly vulnerable to harassment. Obviously, CCP will never do this and we are stuck playing Foxhole, an actual interesting game, instead of Eve:an abandonded video game
>>
>>2218362
>>2218812
The people making decisions are either collecting a paycheck and disinterested in the game after 20 years of collecting director level paychecks, women who have never played a hardcore game and want to make the game more "accessible", or trannies more interested in injecting their ideas into the lore rewrites than making an interesting game. They literally do not give a fuck, BTW.
>>
>>2218840
Decoupling economic ramifications from death is pretty much exactly what's needed to get people to fight though. When abyssal arena was a thing it was dead as shit because anything cheap was a boring rock, paper, scissors duel and expensive stuff was too hard to throw away for most of the playerbase. No want wanted to throw their blaster Megathron into a fight only to go up against a double faction web Raven that's just going to slowly kite them to death.

Besides, it makes perfect sense. FW is set up as several alliances fighting it out between each other for sovereignty, it makes sense to make it similar to player alliances where you're given a doctrine ship for engagements by your bosses who profit off of you winning fights. You could even make industrial wings for the empires that fly out and harvest resources which are what eventually turn in to your FW handouts.

>>2219047
Arena PvP isn't great, but strategic warfare in EVE is 98% boredom for 2% of a great time. At least by forcing people to do or die, they're actually getting some action, which is going to be better for new players than having one massive fleet brawl every month.

And putting everyone in contention for basic resources is just going to double down on the problems we have in nullsec at the moment, where you're going to wind up with massive alliances who just make backroom deals between each other never to go for the throat. Groups will fly by space and murder some idiot's marauder or Rorqual, but the sort of war that actually sees sov changes is rare.
>>
>Decoupling economic ramifications from death is pretty much exactly what's needed to get people to fight though
fuck off retard
>>
>no argument
>>
handouts and consensual arena garbage
>>
>>2218826
>Read the rats aren't as strong as police and concord.
the rats are literally police
>>
>>2219246
Enjoy your nobody ever engaging without being sure in their victory then. Just don't fucking whine about it.
>>
that's how it gets when fights are pointless
>>
>>2214000
I like Minmatar cuz I can go fast and going fast usually means I dont need to waste time fitting tank either.
>>
>>2218263
This is just office worker laziness in general.
Out of a 7 hour work day (plus 1 hour lunch break and 30min lost in cigarette/coffee/water breaks) they get all of 20-30 minutes of actual work done.
The rest is meetings, huddles, teams, slack messaging and doing shit that isnt just coding shit for the game.
>>
>>2218826
They're like flying through trig/edencom systems. they're slow enough you can warp around in a cruiser or something and they dont catch you.
Region gates are spicy cuz they have a whole fleet parked there.

Worst case, there are agents for the different factions in opposite space. So if you have negative Caldari standing just run missions a bit in Minmatar space or something.
You could probably run the career agents or SOE as well if you're quick enough.
>>
>>2219076
>Decoupling economic ramifications from death is pretty much exactly what's needed to get people to fight though. When abyssal arena was a thing it was dead as shit because anything cheap was a boring rock, paper, scissors duel and expensive stuff was too hard to throw away for most of the playerbase. No want wanted to throw their blaster Megathron into a fight only to go up against a double faction web Raven that's just going to slowly kite them to death.

From your description then it sounds like arena was just too small for what it was trying to achieve. The AT is a much better format (but truth is that the average punter is too much of a pussy to fight anyway). FW as a concept is good but the fundamentals aren't solid and people will even run away from fights they can win. The timer not resetting after the original guy leaves is also a big problem, it discourages staying for a site. They should experiment with the site timer resetting on abandonment and in other sites it keeps counting down even when contested, to the Victor go the spoils.
>>
i am just fucking printing LP doing l4 missions after this apoc navy buff, and i can get so many burner missions because conflag does 1.5k dps. is the machariel a worthwhile investment?
>>
>>2220991
It warps around quick which is nice for some missions. I've been thinking of getting one too but iunno if I want to switch to Arties.
LP prices doubled over xmas after the expansion though so ppl been farming lv4s like mad.
>>
https://www.youtube.com/watch?v=tmHBcA4XTtk
https://www.eveonline.com/news/view/directors-letter-2026-and-beyond

What are we thinking?
>>
>>2221852
Focusing on empire space content because they fixed all the nullbear crying is a tacit admission that highsec players live in such low standards they can be counted on to show up regardless of any other circumstances
>>
tldr. balance when?
>>
>>2220991
What's your isk per hour with that? Don't forget to record travel time and time spent clicking UI prompts
>>
made an account, finished the beginner mission agents, and not sure what to do next. joining a nullbloc sounds lame and limiting. how's FW? are incursions fun?
>>
>>2222034
>are incursions fun?
no
>>
>>2222295
damn. i was told they're as close to themepark mmo raid/dungeon content as eve gets and that sounded cool
>>
>>2222302
They're end game content and we'll beyond your abilities as a new player. Most serious groups will perform some kind of vetting as well to protect themselves from spies and trolls. FW is definitely a better idea for you but ask someone to help you practice your combat skills first as many fw players are very experienced. Fights at the lower end tend to be quite predeterministic with certain ships generally only being fit a certain way due to restricted stats and limited effectiveness of small weaponry
>>
>>2222646
as much as i'd rather not do null, would you recommend it over FW?
>>
>>2172383
the heck is a mazed whale?
>>
>>2222022
i really havent paid much attention. if i don't get any burner missions, it might be between 40-60m isk/hr. if i luck out and get multiple burners in a row, it might push to 80-90m? im definitely caring more about the lp tho
>>2221112
shit, arties? i thought they used autocannons. in any case, i think im only finding 4(?) missions that are blitzable, and 1 of them, damsel in distress, i actually really like clearing all the way through for zor's implant thats worth 100m+ isk
>>
>>2222302
Other anon is retarded, look up the Eve Rookies incursion fleets. You can join in with just the 1m SP referral and they do handout ships.
>>
>>2222034
Incursions are ok. Vanguard Incursions, the entry point, is pretty much sit on a site and shoot rats on a list, not much thought involved. You don't really move during the site or do anything but shoot your assigned target and broadcast for reps when you're targeted. It's kind of dull, but not really any worse than L4 missions.

HQ incursions are a little more involved with needing to align or anchor or whatever, but it's nowhere near the type of raiding you see on other MMOs. The whole thing is too solved due to being out for over 15 years and not changing at all since. Incursions are mostly done because VG incursions pay out 100m ISK/hr and HQs can be between 200-250m ISK/hr depending on the fleet composition and player skill, so they print money in a relatively risk free way.

>>2222646
This is entirely wrong, EVE Rookies and Warp 2 Me take literal brand new players and teach them everything they need to know for VG incursions so long as they can sit in a Praxis with large guns. You can be flying incursions in two weeks of training or instantly with the recruit a friend skillpoints. You don't even need your own ship, you just get a loaner when you show up.

EVE Rookies will get you into HQ incursions pretty fast too, I'm sure W2M is the same. The only English speaking incursion group I know that vet people are TLA since they usually want people running 3-5 boxes and committing to longer runs.
>>
>>2222909
Personally, I don't really do incursions much. This is not because they're unfun, but they are kind of monotonous. They pay really well because the groups running them have turned things into a well oiled machine where not only is there very few deaths, but when they do happen, you have a safety net in the form of fleet SRP so anyone losing their ship due to logi disconnecting or non-pilot error just gets a replacement.

VG incursions outrank a lot of other activities in the game for ISK/hr. You're not really going to pull the same ISK doing normal L4s in high sec unless you're highly specialized for burners, and abysses don't scale with boxes as well since they're attention intensive. The drawback to VGs is that you have to fly around incursion groups' schedules (Which can be a problem depending on your timezone) or somehow fill a fleet of 10 characters to do them.

HQ incursions are one of the biggest ISK printers in EVE, so much that when Hawk was ending them early by sniping the raid boss at the end, there was something around 4t ISK less hitting the economy each month from them. I partially despise them because they turn other things like wormhole ratting obsolete for ISK generation unless you're living in a C6 farmhole. Sometimes I think about signing up with TLA because five boxing incursions would pay out 1.5b ISK/hr, but then I remember EVE is not a job and I should do things I enjoy. Except the things I enjoy pay like shit and are far more risky than incursions.
>>
Are wormholes truly the peak eve experience?

>No local so ratters are never truly safe
>mass restrictions prevent retard blobs from just throwing bodies at fights til they win
>no asset safety
>roaming wormholes lets interesting ganks happen when you dont expect it
>dont like your neighbors? roll the hole
>oh they are fighting to keep the hole open? thats called content go shoot them

CCP needs to do a full overhaul of low class wormholes tho, make C1/2s worth interacting with other than some carebears industry PI corner.

Imagine a world where C1/2s are frigate/destroyer pvp hotbeds and 3/4s are cruiser/BC focused with 5/6s being battleship and caps. Maybe allow 2 or 3 bigger ships through a smaller hole before mass becomes an issue. Theres so many interesting ways CCP can improve wh space but they are too busy giving lowsecers more newbro T1 frigates to drop blops on
>>
>>2222945
>No local
Pretty great from all angles, attackers never know how many cloaked Lokis you have waiting for them either so engaging turns sour more often
>Mass restrictions
It's not just mass restrictions, it's also that you can't instantly respawn at your wormhole structure when you explode so you get less throwaway ships and more people flying something more durable
>No asset safety
Logoff freighters exist, so not really true
>Roaming wormholes allowing ganks
Only against capitals that have long siege times, everyone else just warps off when a new sig appears
>Rolling holes
Really great, only wish I had a way to keep a particular hole open a little longer when I have a good one

>Content
This is the biggest thing I like about wormholes. You get people who roll into you looking to fight, you fight them off, and you can close their wormhole behind them so you can get back to ratting or mining or whatever. It's not like null or lowsec where you can have a shitty cyno pilot hold in your system AFK with no counterplay for days just waiting to blops a fleet onto you. The worst that happens is some faggot randomly logs on in a deep safe and tries to engage, but as soon as he takes the bait and gets podded he's out and has to find his way back in.

I do have some complaints like people pulling surprise attacks while I'm out of the wormhole since it really just means I have to keep a stable of alts in the system that never leave, and I think a logoff freighter-like structure module should exist so that newbie corporations know that's a thing you can do, but overall wormholes are great. They're just really shitty for ISK making now outside of C6. Not even C5s are worth fighting over anymore.
>>
>>2222962
And I wouldn't hold your breath on CCP revamping low class wormholes for smaller ship combat. Mick Fightmaster is the current wormhole CSM and he's dead set on getting more capitals out into wormholes, no matter the fact that capitals are going to price out most newbies from even entering the space. He envisions a world of solo dread ratting, rorq mining, and constant honor brawls between 30+ man fleets and has no concept of fresh corps where a T1 battleship is a massive expense.

I agree though, C1/C2 wormholes should be redesigned for smaller ships. Not full on C13 "you can only fit destroyers through", but the sites should be designed around T1 cruisers for C1 and T1 battlecruisers for C2 at the biggest and bringing anything over that should cause a tarpit escalation where you're just wasting your time killing high EHP rats. Capping the sites and adjusting their pay would add a place in the ecosystem for them other than a smooth progression of more rats+more ISK as you move up classes, and it also reduces the cost of losses for newer corps.

More of the loot from each wormhole site should be moved to a boss rat too so that not having an MTU is viable. MTUs are 10m ISK each and slow enough you need at least two or three to be constantly looting as you go, which just tacks on more cost to do sites. Even if you could do sites in destroyers, the cost of an MTU negates that cheapness anyway.

Wormhole moons need to be revamped too, make it so that moons in C1/C2 give materials to build T3 destroyers, C3/C4 give T3 cruisers, and C5/C6 give T3 capitals. Remove the need for sleeper salvage for T3 shipbuilding, but still give it a unique niche.
>>
>>2222805
i mean you could use either. I like playing at range, plus a lot of the time when you're blitzing missions you just want to pop the mission objective and warp out and not actually fight the whole room.
The main reason people use the Machariel is eventually your mission running gets efficient enough that your align time and warp speed matters more than your actual DPS or tank or any other stat.

I fly an untanked nano Typhoon for blitzing my lv4s. Only reason I havent upgraded to a Mach is cuz eventually lv4s get to a point where you're not even trying to kill/clear them anymore, you just want the next burner mission and dont care about regular lv4s anymore.

> i luck out and get multiple burners in a row, it might push to 80-90m?
Way more than that. Your regular Anomic Team is like a 34mil payout not counting the occasional rare faction drop.
Burner Talos is 50-60mil plus any loot drops, which the drop pool can get you up to a Shadow Serpentis Damage Control which is a 330mil drop.
>>
>>2222034
honestly dont worry about any of that for now. play the game for a couple of weeks and learn, get comfortable, make some isk.
Then once you've tried a bunch of random shit and have some money behind you then you'll know roughly what you want to do.
>>
>>2222945
They should just remove all non-wh space.
>>
>>2222805
Worse than Ishtar ratting.
>>
>>2222034
Honestly, just quit. This game is not worth playing anymore.
>>
move wormhole space to its own server
>>
>>2223429
Yes. And then delete other servers.
>>
>>No local so ratters are never truly safe
every system is empty
>>mass restrictions prevent retard blobs from just throwing bodies at fights til they win
what fights? when has there ever been a fight in wormhole space?
>>
>>2222302
That would be abyss, just do some low abyss and see if you like the flow of it.
>>
>>2222967
>no concept of fresh corps where a T1 battleship is a massive expense
Because those don't exist.
>>
>Remove hud
>Take screenshot
It's that easy
>>
>uninstall EVE
>shitpost in /eog/
Get on my level.
>>
>/eog/
>>
How about instead of grinding L4s for money, you just do one hour of overtime at your job and get some plex instead?
>>
>>2223657
why does that projectile ship have energy weapons on it?
>>
but i dont get 4k isk/lp at work
>>
>overtime
lmao
>>
>>2223985
>salaryman doing unpaid homework for his manager detected
Sad
>>
>>2223950
Abaddon is a floating capacitor piggy bank.
>>
>muh pay
I'm not the one staying behind like a retard. Workhours end and bye.
>>
>>2224020
Bitch you grind for money in a video game, your spare time has no value
>>
you keep shilling plex for years, kys
>>
>projectile abaddon
how gay and retarded do you have to be
>>
>>2202333
>>2202379
This is what i do too. I love watching hi-sec ganks on my way to work.
>>
>>2223473
They crop up from time to time, make piss all from ratting worthless C1/C2 sites, and then get evicted by a bored multiboxer one day. None exist for long because the mechanics don't support them, which is exactly the purpose of trying to fix the game to allow newer groups to inhabit wormhole space.
>>
>>2223921
Honestly with that line of thought, might as well not play EVE and just grind your job more. Part of the fun is playing the game to make ISK.
>>
>>2223921
I don't have a job and no one will hire me.
>>
>>2223921
>paying taxes to Epstein listers

Reply to Thread #2171562


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)