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Lü Bu is coming
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>>2199276
I almost missed you
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Suck it pasta whore
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>>2199527
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>>2199530
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>>2199533
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Who here buyin' the merch?
https://kidkatana.com/shop/for-honor
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>>2197436
He was a real person who played a crucial role in the Three Kingdoms period of Chinese history
he's like a minor deity of both spear combat and cavalry
btw Jiang Jun is also literally just the real life person Guan Yu (whose famously heavy glaive, the Guan Dao is what JJ uses) who was one of the most important heroes of the Three Kingdoms period
pic related is Guan Yu
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>>2199527
fuck yeah
stupid faggot bitch
>>2199530
good changes
now just make pommel strike usable in all 3 directions
>>2199533
giving Gryphon more anti-ganking tools that don't affect his 1v1 strength is good
giving Ocelotl hyperarmor on his stance attack (which is the only one he has) is good because sometimes I wonder what the point of his stance even is
>>2199540
warmonger needed to lose the medium hit reaction because of how it interacted with ledging
but she did not need her quick bash followup to chain into her hyperarmor heavy finishers
valk change is whatever
shaolin change is not really necessary, but it's pretty minor so w/e
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>>2199965
>>2197436
also a defining characteristic of Lu Bu was that he would betray people, but because he was such a combat god, people would take him into their service anyway even though they knew hed probably betray them at some point
thats why the new character's feats are all about throwing your allies under the bus
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>>2199540
blink is such horseshit to dodge even if you predict it 7 years in advance I've been mid roll sometimes and it ends my roll animation to cut to me getting kicked in the asshole that move has to just be bugged
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Funniest character when I'm playing him and most cancerous character when my teammate is playing him award
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Nice! my top 3 mains all got buffed and Ocelotl
>Warmonger
I would have preferred being able to bash after a heavy but really interested to see how WM plays now she can light bash light bash
>Gryphon
Chain extender is nice with some antigank versatility
>Valk
Undoing one of her rework nerfs. Will have to see if it actually does much
>Ocelotl
I have wanted this for so long. Stance has dodge properties on start up and I use it quite often. Now I can at least trade or jump into a fight and spam hyperarmor zones
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>>2202808
>see how WM plays now she can light bash light bash
no no it's just that her basic bash followup now chains to her finisher heavy
WM doesn't have finisher lights
so basically now what will happen is
>neutral or side bash (uncharged) > followup light > finisher heavy
instead of just stopping after the light
at least thats how I understand this
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>>2199527
>stance drains stamina
this should be applied to all full blocks
I dont understand how that fat retarded faggot JC doesnt understand that these are the same thing
>virtuousa standing still drains stamina
>kyoshin waving his weapon around like a retard doesnt drain stamina
bravo you worthless frog
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>new hero
>chinese
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>>2207591
as much as I hate the CCP, it is certainly true that China is one of the great civilizations of human history
figures like Guan Yu, Cao Cao, and Lu Bu are genuinely cool to learn about
the only knight I want at this point is a Landsknecht (specifically a dopplesoldner with a zweihander)
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>>2207984
Knights have two romans and a guy cosplaying as everything other than knights clogging up their roster. There's plenty they could do
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>>2208430
landsknecht hero...
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yeah im adding this chinese faggot on my no-fight list
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>>2212235
wym the only ones on it are
>virtuosa
>beserker
>raider
>warlord
>valk
>shaman
>hammer fuck
>shinobi
>orochi
>single sword ronin dude
>axe samurai
>all the chinese
>all the 4th faction
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>installed the game after a while again
>play 2 matches
>remember why I quit last time
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>>2213687
this finna be me in 2 hours no cap
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>>2212606
can infinitely chain basic lights, heavies, and chain bashes
but he also has charge versions of literally every move, including a charged GB (a grab)
charged moves end the chain
he has a lot of neutral 100ms hyperarmor
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IT IS WORTH POINTING OUT
one of Juren's T2 options is Thick Skin, which is otherwise only ever available to more "nimble" characters like Peacekeeper, Shaolin, and Zhanhu (and VG also has it)
but he's the first character with this feat who has hyperarmor, let alone this much hyperarmor
if you want to trade like crazy and anti-gank, then Thick Skin is probably a better choice than No Friend of Mine
his T3 is genuinely amazing though
a passive that automatically buffs you when allies are dead is a great tool
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a Juren with 3 dead teammates is unkillable if people are trying to gank him
>is constantly healing with the T3 feat every time he lands an attack
>every time he gets revenge he heals 40 HP from Thrilling Comeback
I just watched a guy stall the entire enemy team for 5+ minutes
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>>2215959
His t4 slot is pretty sad though. His unique is very situational and the other options are arrow storm *gags* and regenerate *retches*. His unique is actually really, really bad if you're defending in breach
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Ubisoft is waaaaaay too fucking incompetent to pull it off, but can you imagine a For Honor action RPG?
>can find / unlock different types of weapons
>can unlock different moves for those weapons so that are pulled from different character's movesets
Like you could have a "polearm" weapon class, and could learn moves from Sohei, Lawbringer, Jiang Jun, Nobushi, etc.
>moves take up resources for a loadout
>the more properites a move has, the more resources it takes up
>over the course of the game you unlock a greater capacity for more moves with more properties
something like that
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before Juren there were 3 characters with extended dodges in the game
>Jiang Jun - 900ms - 22 damage (large sweeping hitbox)
>Warmonger - 900ms - 24 damage unblockable (small hitbox)
>Tiandi - 1100ms - 25 damage (small hitbox)
but for some reason Juren has a weird unique timing on his and an unfortunate (for everyone else) hitbox and property pairing
>Juren - 866ms - 22 damage unblockable (large sweeping hitbox)
I don't know what the purpose of his dodge attack being 33ms faster than Warmonger and JJ (the most closely comparable)
and the fact that it's unblockable and has a large sweeping hitbox is some unprecedented strength
this makes him a MONSTER in crowded teamfights because the only way to properly punish this move is with a GB (good luck getting off a GB while antiganking, unlike with parrying where the enemy has to be patient or risk getting caught in a multi-parry chain)
he can pretty safely spam this while target swapping and dish out tons of nigh-unavoidable damage to multiple foes
even if you parry it, it only nets a heavy parry punish
if Ubisoft wants him to keep this hitbox and keep the move unblockable, then they need to nerf the damage down to something like 19 or 20
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the fastest ki8lling universal execution is the That's Cannon, which kills in 2200ms and lasts7800ms
anything faster than 2200ms is automatically a unique strength, and having perks or feats that can boost that strength are worth speculating on
***this is only for 50 HP executions, which are the only ones that really matter
if an Orochi gets a kill in a teamfight, they can heal themselves 105 HP often before anyone can stop them
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>>2220426
Have you played post rework? He got a rework at one point that completely changed how he plays, namely giving him an infinite unblockable chain and lots of soft feints
>>2220824
people aren't used to his animations yet so when you see an unblockable you're thinking
>okay this his zone?
>is this his dodge attack?
>is this his neutral heavy?
>is this his chain heavy?
and yeah, you could say people are dumb for mixing up his zone and chain heavy
but you see that zone and think SURELY this is a feintable move
and people are also getting caught up by the timing as well
people dont realize how fucking slow it is
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>it's a teammate is ignoring the ram, rampart, banner, killing the enemy team, saving allies from ganks, and picking up boosts to soften up the guardian before the enemies steal that kill episode
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>>2225927
>Hoplite
>landsknect
>knights
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people hate the 400ms lights on highlander
I would like to see the following changes
>side offensive stance light attacks are now 600ms undodgeable "zone" attacks
>top offensive stance light attack remains unchanged
and give him the following extra move
>neutral 433ms bash that doesn't confirm any damage, but fast flows to offensive stance with frame advantage
oh and fix the hyperarmor timing on his neutral heavies
he currently only has a 100ms window of hyperarmor
>>2226059
>centurion
>gladiator
>knights
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>>2226073
Offensive form lights just need to not be enhanced. That's it, that's the only change that needs to be made, neutral bashes can't be faster than 600ms for obvious reasons nor does Highlander need one since they can flow to offensive form easily.
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>>2226485
>neutral bashes can't be faster than 600ms for obvious reasons
am I misreading or misunderstanding what you're saying?
because that just sounds like a straight up lie
>Centurion
>Tiandi
>Orochi
>Sohei
>Gladiator
>Gryphon
>Shaolin
>Lawbringer
>Jiang Jun
>Black Prior
>Medjay
>Shinobi
>Jormungandr
>Warlord
>Zhanhu
>Juren
>Ocelotl
>Conqueror
>Varangian Guard
>Virtuosa
>Kyoshin
all have 433ms bashes you fucking liar
stop fucking lying
Highlander has almost zero viable openers
his only opening tool is his zone and it's not a super great opener at that
>Ubisoft are retarded fags who fucked up his neutral heavy hyperarmor frames so those are out
>Celtic Curse is just straight up reactable so it can't be used to open on opponents that aren't lethargic retards
>light attacks just parried because what else is Highlander going to open with? well it's not his zone so it must be a light
>just holding heavy to manually flow to OS just gets you GBd
giving him a bash that doesn't net any damage and fast flows would be a balanced way of giving him an opener
Highlander has PLENTY of trading tools and defensive tools, but if you just STARE at him there isn't really much he can do about it
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>>2227639
>am I misreading or misunderstanding what you're saying?
Yes you're confusing forward dodge bashes which have input delays of 100ms to 300ms with neutral bashes of which only: gladiator, afeera, virtuosa, black prior, and shugoki have. Shaolin, Virtuosa and Highlander have 500ms neutral bashes from stance only.
They can't be faster than 600ms because of frame advantage.
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>>2229668
report them anyway