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Guild Wars Reforged launched last month, also available for free for all previous GW owners, with small refinements including controller support, a quest tracker, additional graphics options, and (most importantly) an active player base.
We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.
>>2187805 Previous Thread
Our Factions Assassin Prog happens every Sunday at 2PM EST. We might try and flip a factions outpost one of these weekends for cheap lockpick prices, be sure to watch thread.
Canthan New Year celebration starts January 31 start hoarding gold up to buy boardwalk tickets. WE WILL BE SPONSORING A DISTRICT FOR THE EVENT, CHECK THREAD/MOTD FOR WHAT DISTRICT.
New Guild Wars 1 content is in alpha testing right now, create a new pre searing character to go participate in it. More info can be found here
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20251218
If you want to join guild, post your IGN.
Useful links
https://wiki.guildwars.com/wiki/Main_Page
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0
>Returning player from 2005-2007 era? You might have unobtainable valuables.
https://guildwarslegacy.com/forum/thread/11457-greens/
>GW Reforged Announcement Post
https://www.guildwars2.com/en/news/announcing-guild-wars-reforged/
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>>2209898
As another reminder, we are sponsoring a district this canthan new year, I will post in thread 1 day after the event starts what district we will be camping, all thread members are welcome to show up and leech our finale rewards.
>>2209903
Also fuck you, beat me to first post by 15 seconds. Damn captcha.
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EVERYTHING'S CRASHING
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anyone have any idea what these os hammers i got are worth? the war hammer is the spikey looking variant.
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this year's the year
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>>2209964
COME ON, RISE FASTER
JUST A LITTLE BIT OF LUCKY RANK, YEAH
I WANNA TRY SOMETHING FUN RIGHT NOW
I GUESS SOME PEOPLE CALL IT AFK
LET'S BLOW THIS PLATINUM ON TICKETS
AND SEE HOW FAR ECTO SINKS
IT'S SUCH PATHETIC NEETNESS
BUT ALL FOR NAUGHT 'CAUSE YOU'LL STAY JINXED
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!!!
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>Reforged skill cost retuning - To make it easier to acquire more skills, we are lowering the skill cost progression curve by roughly half and lowering the cap to 500 gold.
Okay cool, so now can you add reforged mode to NF so I can do ironman NF and actually afford to buy skills for my heroes?
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>>2210472
Their metrics probably show new players start with Prophecies but then quit because it has such slow pacing and progression. These changes won't really change anything for experienced players, realistically, it just means a noob has an easier time buying armor upgrades and skills even without doing every single skill quest.
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>all those people who forced themselves to start new characters for the previous badges now have to start new characters for these badges
>which will become obsolete next update when another badge is released
its sickness, do not fall into this trap. be a pure and clean nobadge
i might have been drawn to ironman though, if not for the no mercenaries rule.
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>>2210491
One day when im surrounded by badges ill be the only nobadge and that will make me stand out
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What should the other God covenants be?
Balthazar, something about honor and bravery? Disables partying with players and H/H. So, true solo challenge.
Grenth, maybe like a timer that counts to your inevitable death and tracks campaign completion time. Like a speedrun mode. Pairs well with Dhuum.
Lyssa should be something chaotic that increased randomness in the playthrough. Maybe scrambles skill acquisition or loot somehow?
Dwayna I have no clue.
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roadmap leaked
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>>2210529
Balthazar should be PvP balance in PvE, so the PvP version of skills with split functionality, no PvE-only skills, Fast-Casting only reduces cast times and not cooldowns, no "of the (Profession)" modifiers, etc.
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>master togo, shall we take up strategic positions around the square? the enemy approaches!
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>Euro shows up to the progression run
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>>2210836
>Access to chest with key bind in outpost
>Better fast travel
>Better minimap
>Better controls for sending items to storage
>Mass ID/salvage
>One click hero flags
>Mass material buy/sell
>Hide learned skills at trainers
>Hide gearset items from vendors
>Hide white drops for other players both on map and in chat
>Hide annoying automated messages in chat
>Armory to test out gear+colors
>Pcon use
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for saying that eset and kapersky flag the latest version of gwtoolbox as malware
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>>2210899
scroll up
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>>2210918
if you have a shitmaxxed hero team, DoA HM clear + Mallyx gives you 25-30 gemstones for about 2hrs of work (+ probably an extra 10-20k of value per run in random shit), which can still be reliably moved for about 1e each
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>>2210898
Does this work if you have different runes for different hero builds? Like can I just keep a superior blood magic and superior death magic rune in my inventory and swap livia between MM and BiP? Or does it only change skills/attributes?
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>>2209967
>>2209997
>>2210445
You could also just sit on the poor people rings, it costs virtually nothing and it's about same speed as sitting on the expensive rings. The only difference is your lucky title progress is a lot slower (lucky title is easier to gain points in than unlucky).
I think about 50-100k will probably get you through full festival on the poor people rings.
>>2210918
Do your zaishen dailies, any daily that gives at least 50 copper coins = 1e, most dailies give 100-150 and can be done with real players. Nick is also pretty good, you can usually farm his items in an hour or 2, 5 gifts equal about 10-15e.
HA ZC is technically the best money making method for your time spent. >>2210934 you only need to win first 2 battles which never have real humans 99% of the time it's basically PvE. We have several people in guild who like to do this daily you could probably join for it.
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>>2210978
4e is crazy in the current economy. 3e is a fair value to sell at, 2e if you just wanna be done with it.
Also not true either, mat farms tend to be pretty profitable depending value of mats (bad time right now) you farm stuff like plant fibers/feathers etc... sell to mat trader for gold. Same with the gold rune farms (also a bad time right now lmao), couple runs roll a high value rune and make big money.
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>>2210478
>>2210976
they're trying but I don't know if it'll be enough to actually make proph stay fun, it just moves so slowly.
they almost need to totally "reforge" prophecies, that is, redo all of Ascalon so that by the time you hit Yak's bend, you're level 20, with max stat armor available, Lion's Arch at the very latest for level 20 and max stat armor and weapons, party size should be 8 starting with LA, and 6 starting from Piken's/the Breach and Diessa area/Courthouse/Nolani academy
Like they drag you through all of ascalon as 4man party which is really constraining especially for hard mode.it's advisable to caravan from at least Yak's bend to vanquish the shit.
But Kryta, Maguuma, the Desert, all 8 man level 20 content.and it'd still be the slowest paced campaign.
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>>2211010
Yeah I usually will quickly look over the current listings, for example right now I see like 3 people trying to sell GotT for 3e, bad time to sell right now. But maybe in few hours nobody will be selling which is when I put my listing up.
GotT can be kinda rough, you can also try to undercut people and go 5/14e.
This is a bad week to sell, jade shards means EVERYONE has GotT and EVERYONE is desperately trying to sell for festival. Best time to sell is weeks with an annoying item to farm.
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>>2211012
finally got a hit, but yeah when nick gifts are easy they can take time to sell, when nick gifts are annoying they sell pretty fast.
everything else I have to sell like weapon mods and stuff, I basically just cruise buy orders, the length you get to spam an ad is crippling to being able to try to spam so many things like weapon mods
and then rare skins that aren't q9, basically just have to hope you're lucky when someone's actually looking to buy one, cause trying to sell you will be there forever.
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>>2211037
yeah but some dumbasses will claim "oh it is good to interact with people, and it rewards (((salesmanship)))"
no it rewards having 0 life and a second account that you can spam on 24/7, and flipping.
the ~*<<>>*~ is not salesmanship or even really effective
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>>2211133
I thought about it but my main problem with it is you can't trade/drop items for other players. This means if you get a cool item someone else in prog can use, you can't give it to them which just feels bad.
If they changed it so iron man characters could trade with iron man characters (which is part of the "official" ruleset) I would be down for it.
For our NF prog I'll let people decide what covenant we pick for that then, but that is several months away.
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>>2211094
obviously if they make it 8 man and level 20 all the enemies and spawns would need to be adjusted.
it'd be a big undertaking but it'd bring prophecies experience up to what people experience in Factions and Nightfall.
Proph just drags on in comparison (even though when it was new it didn't feel so bad, there wasn't much to compare it to and level 20 is a pretty low cap), and no heroes makes playing without humans to play with at the outposts suffering,trying to do missions with level 3 henchmen, and limited skills available.
Yeah I get it for veteran players it's not a big deal and they can solo everything without the henchmen even but new players get in, they go through pre, then in ascalon they want to do missions but there's no players at the outposts and they have shit gear, and only the starter skills to work with usually. they just quit.
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Do you guys check the Nightfall treasures? I decided to go through them cause it's been so long I forget who all had gotten down to purples
.. and even getting purples I still get some gold and sometimes sapphires and rubies
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>>2210996
>>2210989
I think there was a generational level of rmt to fuel HoM stuff, which destroyed so much gold and ecto that combined with increased activity from farms, somehow we're going into boardwalk with ectos being worth over 7k. It's a really high price for January. In general, the ecto compared to what it can buy is really strong right now. I'm betting a lot of new or returning players actually are making obsidian armor for the first time and it's affecting supply
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>>2211442
Yeah it is pretty surprising ecto hasn't dropped personally I think it's cause new players aren't planning ahead like all the players who've been playing for years and are aware of boardwalk events. I'm still convinced it's going to fall once the festival start. You're definitely right about obi armor though driving value up, the number of people trying to buy sapphire/rubies at any moment for vabbian HoM armor is crazy.
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>messing around in spreadsheet to calculate dps of different skills
>standard esurge mesmer with 16 dom, 13 fc, 40/40 set
>esurge does 52.65 dps (this is assuming average of 4.5 targets in 'Nearby' range) if spammed every time it comes off cooldown
hm okay
>bumping fc to 15 raises DPS to 60.37
very nice. let's HR esurge's damage
>20 dom, 19 fc
>93.87 DPS
btw if you remove FC CD reduction, the HR boosted esurge dps drops to ~40.
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>>2211521
No, I don't think I will.
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>>2211468
On the finale you can get a ton of free money
Lunar tokens are also pretty valuable, a stack of lunar fortunes (1 fortune = 3 tokens) is worth 25-30e
>>2211521
Man, imagine being so assmad you come over here to complain about it lol. I didn't even know someone posted about GW1 on /v/ till you mentioned it. Guess I'll go over there to bump thread.
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>melandrus can open the xunlai chest with toolbox
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>>2211756
55.55, 86.47 for HR
>>2211769
73.03, 113.26 for HR
40/20/5 is almost certainly better than 40/40 with 16/15 dom/fc, despite minor DPS loss, because a 40/40 with no inspiration will likely run out of energy, and 16/15 dom/fc can replace inspiration skills with extra damage skills like chaos storm or power spike.
EBSoW may or may not be as good as it looks on paper. I'd guess, not quite as good, but still strong, assuming you're not going against heavy AoE where you need to run out of the ward/flag heroes apart. The naive DPS my sheet gives me assumes you are just spamming the skill non-stop off of CD, whereas with a full bar, with 15+ FC and 68% HSR (20% and 60% multiplied), you may not be able to actually use all the skills on your bar, because stuff is coming off CD so quickly. Plus, while DPS goes up, damage per energy remains the same.
>>2211933
>>2211964
Now anet is going to fix this and I won't be able to use the money from my xunlai chest to pay for access to my xunlai chest on new characters.
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>>2211688
Last year, ecto dropped to ~3.5k IIRC.Or maybe that was during anniversary idr. So buying it during the festival, then selling it later when it is high, is usually a decent way to get some 'free' money if you don't mind waiting for it to bounce back. It may be different this year, though, given Reforged may shake up the dynamics of the economy a bit. I'd say if ecto is still 7k+ right now, it's probably worth taking the gamble on it dropping, and selling some off. It's not as guaranteed as it was in previous years, but I think it's still a safe bet.
At the very least, if you're hurting for platinum, offloading ecto for doesn't hurt, as long as you're not doing it when ecto is rock bottom, which it likely will be soon.
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>>2212026
You can still easily put 3 mesmers in line formation in an ebsow while keeping any two of them out of nearby range to each other. ST and BiP can fit in too.
Though that gets clunky in tight spaces and I usually settle for keeping the mesmer line only adjacent-range apart from each other.
Also I suppose you're getting less value out of prodigy insignia if you have them because you'll be out of energy more than you'll be waiting on CDs.
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>Spend 20 minutes getting through a mission/dungeon
>get to the final loading gate to the participation-trophy boss
>game freezes
20 years of playing this game and it has never once crashed except for after reforged.
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>>2211933
>the cheat tool is able to cheat
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>people think they're working on GW3 because... they just are!
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>>2212648
I mean they're absolutely working on the next main, full Guild Wars game (may or may not actually call it GW3) and there's a mountain of evidence for it. They're not gonna go "Aww, shucks, you got us" and drop details about it at the end of a random interview when it's not been officially announced.
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Guys I think a new build might have just come out
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>>2212686
then we got 3 badges of dishonor added to the game as far as i can tell
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>>2212666
Some obsessive nerd on Reddit has a spreadsheet of every job posting they've put up for the last like 4-5 years describing an Unreal-engine project that's an MMO in an existing franchise (a recent one actually said "you will be developing the Guild Wars story") and unless you think they just hire dozens of people with specific skillsets that are not applicable to GW1 or GW2 and have them jack off in the breakroom, they're working on something. Existing employees have changed their job title and said they're no longer working on GW2 or GW1 but are still employed at ArenaNet, and one even got moved back to GW2 and publicly said it was because he found working in Unreal frustrating. The NCSoft CEO literally namedropped GW3 as something in development when he got yelled at in an investor meeting and nobody ever even denied that it was in development, it just got walked back to an "our focus is on Guild Wars 2" non-answer.
If you can manage to convince yourself that there's an alternative explanation for all of that, you're welcome to do so.
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>>2212700
A bunch of hearsay and words; no sources or actual data. It's like I'm really posting on /sci/!
Newsflash: A shareholder mentioning possible interest about GW3 -- which is the only official anything said by the company about the fucking game -- means nothing because shareholders do not make games nor control the development of games nor do they even understand what a fucking video game is.
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I'm workshopping a melee hero team right now and I'm looking for some feedback.
The cornerstone of this team set up is the ele and the paragon. The ele build is actually insane, with master of magic I can use primsatic insignia's making my ele an 80 armor ele additionally with elemental flame all of my hexes are spamming burning condition. Along with a crapload of anti melee skills.
Combined with my paragon who is running "They're on fire" making all enemies who are burning do -37% less damage. For my paragon I am thinking about dropping either Anthem of Weariness, and maybe Anthem of Envy, but I'm not sure what to stick there, my first thought is aggressive refrain (for faster attack speed) but since this is my only hero with a res I don't want to risk him dying due to low armor. Another idea would be SYG for extra armor. Haven't decided which skill to replace yet, but probably envy.
I'm running an avatar of dwayna for AoE healing, also has order of pain + blood bond for more damage + healing for melee. I'm still considering running an order of vamp necro on this build but I can't really fit it anywhere and having less than 4 melee heroes in a melee team feels bad.
The other avatar is melandru for AoE condi removal so blindness is ineffective. I might swap to dwayna for better healing and just run runes of clarity for anti blind but I'm undecided, avatar of melandru might just be overkill. I decided to run Rigor Mortis over Barbs for anti block since this build doesn't have a good answer to block skills. I might change that to Barbs, or drop Harrier's Haste for barbs later.
The smite monk is pretty standard, I went Empathetic for better hex removal over RoJ since RoJ causes scattering (bad for splinter + 100blades/VoS). I might drop this later for smite necro running order of vampire, not decided.
I'm probably going to have my avatars run firey scythes to trigger Mark of Rodgort.
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is this worth anything?
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>>2212770
I've been really toying with what class to play this team with, I was between rit and necro for a really long time necro could run something hilarious like tainted flesh, or even scythe necro with EBSoH, lots of possibilites on necro, but the ele build looks kinda fun too.
This build has lots of self healing/self prot, good amount of shutdown my main concern is the lack of res currently but I can't figure out a way to include anymore on any bar without impacting performance. I'm still very mixed on smite monk the more I think about it the more I'm starting to lean toward N/Mo smite necro so I can run more enchant removals and free up my avatars to run /P for res + "Go for the eyes"
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Smiting support is BASED, but that dude is gonna run out of energy like a fat bitch ten seconds after she hears Taylor Swift is two blocks away.
There are so many good Paragon elites that are NOT Incoming. Anthem of Fury, It's Just a Flesh Wound, Cautery Signet, Song of Purification... also I don't see Glowing Signet on there at all.
Throw Save Yourselves on your paragon if you need to and free up that warrior slot?
Can't comment on Dervishes because fuck 'em.
Rather than all that shit in your Rit build, I'd run a Weapon of Three Forges MM build.
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>>2212785
Yeah I really wanted to slap Anthem of Fury on, but then I remembered I only really have 1 character who is using adrenaline which is the warrior. It's just a flesh wound might be a good choice if I end up dropping my avatar of melandru but as it stands melandru + smite condi/empathetic is a crazy amount of condi removal. Cautery for same reason. Song of Purification would be better if I was running a spirit of infuriating heat or Dark Fury but my paragon hero doesn't have a good way of generating adrenaline on his own, I'd need to put an IAS. I originally had glowing signet on bar, but after looking at the bar I realized I didn't have any skills that would require me to put energy management on my paragon.
I toyed with putting infuriating heat on my para for longest time, but only my warrior really benefits from that.
As far as rit yeah I'm super divided on it. The problem with 3 weapon forge is a lot of the weapon skills are just meh, esp compared to running spammable GDW + splinter. I'd be trading shudown + spike damage for better defensive sustain + ease of use. MM though is a super interesting idea I didn't think of that. Combined with Dwayna derv that might actually be a better idea, the only problem is my smite monk's only going to be able to maintain 2 SoH's (I plan to give him a +5 SR to manage his energy). I had intended to manage the other 2 SoH's on my bar. So I'll have 2 melee heroes without SoH. I'll try both later and let you know how it goes. But MM rit would let me drop melandru derv in favor of bone minions + spirit gift hmmmmmmmmmmmm.
Can't run SY it's PvE only skill. Did you mean SYG?
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>>2212829
I meant Watch Yourselves, my bad.
The neat part about Weapon of Three Forges is that it affects the minion too, so you could potentially get hard spikes if you roll lucky.
You can also keep the smiter and add Judge's Intervention.
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>>2212841
Well the thing is I don't actually need any more space on my warriors bar W/A doesn't have a good res, I guess I could drop Death's Charge to go /Rt or /P for another res but I wouldn't need to drop Watch Yourself then in that case.
Problem with smiters is what to drop for Judge's Intervention. Can't drop smite hex it's my only hex removal on team (and OP). Smite condition goes pretty hard in this comp too, but I guess it's maybe optional if I go for the flesh wound para, would suck to not run it. Reversal of Damage is really good skill, and smiters boon makes all my smite skills heal for 70 HP instead of 35, but I guess it's not strictly required. Not running SoH on a smite bar feels bad, mirror of disenchant my only enchant removal on team, I guess power drain might be optional if I'm running a +5 SR but Judge's is an energy guzzler.
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>>2212840
3/8
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>>2212841
Thought about it some more and I think you're right about flesh wound para. Changed him to flesh wound, changed melandru derv to dwayna for more healing. and I swapped onto weapon of 3 forge minion master rit. Also put SYG onto para instead of weariness, plenty of sources of weakness on this team already.
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>>2212690
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>>2212862
goofed with it a little
>high wind prayers mystic healing pushes about 50% more party healing per second over low wind prayers whirling charge
>more pbaoe snares
>double death nova
>mark of rodgort plus zealot's fire lol
not sure what to do with the orders derv, i think getting a real spike out of oop would be pretty rare
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>>2212900
The empty slot on rit was for three weapon forge, MM rit not as good otherwise. aura of lich will be funny but not as good. I considered masochism for a while, on your build its 100% justified, but I don't know how I feel about it still.
Controversial but I don't think this team needs a BiP. Probably better off putting order of vamp there and changing order of pain on the dwayna derv. Boon of Creation +5 SR rit has too much energy. MoM might be dicey but glowing gaze should keep it going. And +5 SR smiter is pretty efficient with energy.
Hexbreaker aria on para is honestly a really good idea holy shit. Derv enchants count as spells, I'm definitely sticking that on my para's bar. I'm not sure about chest thumper though, I don't think this build has a source of cracked armor (maybe replace order of pain with weaken armor.
I don't think I like your MoM ele, if you're going play melee ele you may as well run starburst and go for whirlwind + lightning touch as well for AoE memes. 80 armor is tanky but I don't know if I'd risk it up close. That's a build I'd have more confidence on a player to execute over a hero.
Mystic healing is a really interesting choice to put on that dwayna derv bar, I like it. I don't know if meditation is worth running with only 2 enchants though. Maybe replace with another earth flash enchant. Or replace pious concentration with a flash enchant (esp if you're dropping order of pain).
Thinking about it more, zealots fire is a good idea on this build given rodgorts burning. Judge intervention also works now that we are running minions. I'm very conflicted on your smite monk lmao, might be better to go N/Mo for better energy management desu.
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>bogroots with /u/ be like
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>>2212833
>leadership shields exist
huh
I didn't know that
I mean I usually have enough in command to use a command shield anyway, but I suppose there could be a build that uses leadership and spear mastery and leaves the speed buffs to heroes, but I always like to use go for the eyes (really helps with energy) and find their weakness anyway.
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>>2212949
you either consume the books, or toss them. You have 1 10 slot bag dedicated to mats that you need.
another 10 slot bag dedicated to consumables/ID kit/salvage kit.
If you're running multiple weps/armor you have a 5 slot equipment pouch (not too much work to upgrade to 10 slot). Rest can go in your 5 slot belt
and loot can go in your main 20 open slots. It's not as bad as you think, this is assuming worst case as well that you are hoarding 10 different kinds of mats (for what reason?). and at least 8 different consumables (you really won't have more than maybe 5 in your inventory). Along with 10 different weapon/armor you don't want to trash.
Unless you are Kensuke, in which case you perpetually have 6 open slots and you dread finding something potentially useful.
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>>2212900
I think orders is 100% worth it if you're going to have at least 3 physicals, this set up has 5. For 5 seconds every scythe attack gets +11, the para's attacks get +11, and 100 blades gets +11, it'd be better if we had a necro (+16) but it's honestly worth it. It also helps provide cover enchants to allow mystic healing to work on full party.
I incorporated some of your ideas I liked. I think SoH is too good to pass up on, especially for the VoS derv + 100 blades warrior.
On my dervs I gave them shield of force instead, its 12 second recharge which kinda sucks, but its a free AoE KD and weakness. Whirling charge is actually better with higher wind prayers because you can instantly end it so its some nice IMS + AoE.
I'm tempted to put Lyssa's Haste on here which would be REALLY good, but I don't think they have the energy management for it. Going to experiment a bit and see how they handle their current bars, worst case maybe I get +5 SR scythes so I can drop meditation for lyssa's haste.
I also decided I NEED enchant strips on this team, so I replaced rigor mortis with rend enchants (cheaper too for better energy managements).
The player character needs to run technobabble its such great shutdown combined with melee heroes/minions.
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>>2212933
weapon of three forges just feels a little thin without a bunch of minions that are there to fight rather than die, ideally bone fiends, so i leaned into the minion bomber avenue. three forges+ebsoh+oou bone fiends would be how i'd go but that's a bigger change in party comp.
yeah bip's just there as a security blanket, especially for the mo/n.
only source of cracked armor is aura slicer, not sure if paras use it correctly.
my thinking with the ele was that adjacent hexes aren't great on this build because anything standing adjacent is probably going to get quickly blendered by hundred blades or sand shards and frozen burst + grasping earth are the cheapest and fastest recharging nearby hexes. other idea was dropping frozen burst and mark of rodgort for incendiary bonds plus whirlwind. or just dropping death's charge for shroud of distress or something and let them run in after the derv and warrior have established some attention.
the smite/death monk is a meme i've been trying to get working for a while and it always comes out feeling like it's one skill slot short of functionality, but mark of rodgort + TOF + zealot's fire might be the excuse it needed.
>>2212960
consider chilblains, maybe on the ele. deep freeze, incendiary bonds, mark of rodgort, glyph of lesser energy, chilblains, mark of pain, and do something else with the second derv's secondary?
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>>2212964
chillblains 25e cost is too nasty MoM doesn't give discount either.
The paragon would be ideal person to stick blood ritual on, but I like his bar too much to change anything. I don't think heros use chest thumper efficiently, aura slicer only does cracked armor to 1 foe need AoE cracked (could go for that AoE cracked armor derv enchant but I don't think its worth running on derv) without multiple cracked armor targets para is unlikely to land it.
The problem with the ele build is due to MoM + elemental flame the ele hero will be delayed into any combat encounter and they won't be able to get a good frozen burst or grasping earth off in time. Your build is the sort of build a player could execute well which is why I was considering doing this on my ele instead.
I think weapon of 3 forges will be alright because it's still massively benefitting 4 melee heroes in addition to potentially providing some healing/survivability to my MoM + N/Mo. I'll let you know how it goes.
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>>2212949
Most of the junk you'll pick up while leveling is merchant food, and it'll be a while before you can afford enough gear for multiple sets to be a problem. You can sell most of the stuff you pick up regret-free since you can't trade with other players. The only real issue I see is when you're trying to farm mats for armor sets, since you'll have the mats clogging up your inventory until you can visit an armor crafter.
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>>2212952
I'm already loving the idea of ironman to rewire your brain to ditch all bloat, because hoarding everything across an account of characters is fucking tiring. Now I can delete runes and upgrades and useless weapons and consumables without even flinching.
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>>2212989
hmm.. if I'm not using finde their weakness, even small investment like 3-4 points is still beneficial for go for the eyes
which I would often have at least 1 martial in a team to benefit from crits It's cheap spammable energy management and also refreshes HR
so I guess still worth using even with dump statting command if you got a leadership shield.
The factions one is pretty nice, but that's gotta be so rare.
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>>2212727
Even more aggressive mtx
But in all seriousness, probably a better new player onboarding. Gw2 is confusing as fuck to get into because of the way the expansions aren't required to be played in order but then the story won't make sense and it still won't make sense cause you need living world seasons which are different from the newer expansions but actually you didn't need to do any of it and you should rush the skyscale cause you are going to get gapped in movement for the big trains of people. And it's STILL extremely gay
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>>2212727
If they're smart about it, it'll be more like walking things back than adding things. The pacing of GW2's combat is way, way too fast for a mass-market audience to be able to play it competently, so moving back to something that's closer in speed to GW1 would help them a lot.
All those dumb ideas that GW2 had at launch like permanently making the UI incapable of reasonably targeting other players because "play the game, not the UI," not wanting to have party roles and then walking that back in the very first expansion, trying to be so precious with their class design that most of the familiar fantasy archetypes that people like to play either aren't in the game or aren't really viable. All that stuff makes group content massively unpopular in GW2 compared to how it was in GW1, and if they got rid of it GW3 wouldn't have to rely entirely on openworld blobs for content that people actually do.
Knowing ANet they'll probably just march themselves off a cliff trying to be the 400th failed MMORPG with "action combat," but I think their best bet would actually be to make it sort of "Guild Wars 1.5."
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im so tired of grinding eotn titles to buy armor
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in undermanned areas on my Ele I'm running bsurge and replacing the ineptitude Mesmer, which spell is better for intensity, lightning hammer (the energy isn't really a problem because the cracked earth lets me use shock arrow right after) or chain lightning (and then arc lightning to play off of the overcast but then energy management might be an issue)
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>>2213650
It's very popular in Europe, but the European districts are separated by language, so there's not "one" Europe district like there is for America. Asia is also split into separate districts.
Eventually it just condensed into AE1 because you want to be around as many other people as possible.
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i got 5 in everything eotn by just doing all the quests and all the dungeons once. i turned the heroes handbook in to bump ebon vanguard from 4 to 6. didnt need to turn in the dungeon one so im saving it for survivor titles
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>>2214053
>mission: Defeat the horde of Nightmare Rapists and capture the 16 zones
>required hero: Koss, Melonni, Tahlkora, General Morghan
>Anomaly: because the party size is 4, this mission cannot be completed
a new build is available
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>>2214077
good taste, niggaI make chapp show threads on /tv/ every now and again, one of those rare shows where damn near every single episode and skit is quotable
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>>2214088
Post-2000s is another entity entirely. He still has some great jokes but he also has a huge flashy ego. His two 2000s standups and some 2000s Katt Williams shows are the only standups I still regularly watch.
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so the point of melandru accord is for making a new character that has to painstakingly claw its way to be like my main with no benefit other than a badge?
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>>2214158
it's something that veterans do when they've done every challenge the game officially throws at them: make up new self imposed challenges that are unofficial, like hardcore and iron man
These badges are just anet having a way of making those self imposed challenge modes be official.
Hardcore mode doesn't delete the character but it just takes away the badge that signifies a hardcore character.
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Update, January 30, 2026
First hotfix build:
Melandru's Accord characters can no longer pick up items that were orignally assigned to other players (either because an assignment expired or the other player left the party)
Melandru's Accord characters can no longer select account-based titles to display or receive corresponding buffs
Melandru's Accord characters no longer receive passive bonuses from account-based titles Wisdom, Lucky, and Treasure hunter
Melandru's Accord character progress towards GWAMM no longer includes any account based titles
Second hotfix build:
Fixed a bug introduced by the additional server check on gold movement: PvP characters were accidentally blocked from accessing gold in Xunlai chests.
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>>2214594
yeah unless you're having to do a 2nd wind build or something (which is energy management itself), mesmer also has decent energy management but usually it requires stripping an enemy's enchantment or nailing an interrupt before a hero does (which they only interrupt if you use a punishing hex on them or you're going for the rupt yourself, then they never fail)
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captain dwooid here
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>>2214676
some builds I just think enchantment is more necessary, especially if you use any enchantments you can't maintain 100% but the enchanting wrap either gets you there or gets you really close
what I really need necro part for is bow.
>let's make a class where their main stat reduces the cost of their ranger skills
>okay, but how do we balance it?
>we make all their skills be 10+ energy while they have a 25 energy pool and 3 pips of regen
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FUCKING FORCED TITLE GRIND PIECE OF SHIT CAMPAIGN
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>>2214792
you know, after having experimented around with shortbows with experit focus, I end up not liking it as much as flatbow with read the wind. The extra range just trumps the energy management of expert focus, it's why I need a necromancer bow grip, so that I can just go with flatbow and read the wind.
I just don't want to buy one because my ranger is kind of a low priority character that has already done all the content (aside from WoC HM I guess)
so basically he just gets used for zquests and maybe shining blade bounties.
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alright new mixed armor set
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>Reforged skill cost retuning - To make it easier to acquire more skills, we are lowering the skill cost progression curve by roughly half and lowering the cap to 500 gold.
Is this change for only skill trainers in Prophecies or skill trainers across the whole game? Would be weird if only Proph skill trainers are cheaper and capped to 500g.
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>>2215877
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>>2214134
Once I get a different job it'll be easier for me to run more guild events. Hard running stuff on 12 hour shift schedules. Next month I'm on day shift again so maybe I can try to finally pencil in that HM DoA full run I've been talking about for the last 2 months now lol
Also the GW3 cope in this thread is getting annoying. Yes the shareholder meeting in Korea ""accidently"" mentioned GW3 for no reason about a game not popular in asia, that doesn't even make up more than 5% of NCSoft's total yearly revenue (Not even largest PC game). Definitely total accident and not because they know something (even if you assume best case, why is anet seeking ncsoft approval for GW3?)
Those job applications for creating an unannounced MMO in unreal engine with "an existing IP" are totally not about anet's only IP, it's actually a totally different MMO like GW1 remaster, or maybe a GW2 remaster.
This yearly expansion release schedule people have hated and releases less paid content than people were getting for free? That's just the best anet can do, they're a small indie game studio after all, totally not working on another project behind the scenes because the studio has been desperately trying to work on something other than GW2 since PoF.
Unrelated, here's a job posting from 2 weeks ago for a senior writer narrative designer on their unannounced project
https://web.archive.org/web/20260114194029/https://job-boards.greenhou se.io/arenanet/jobs/7536965
>The Senior Writer/Narrative Designer (Contract) is responsible for the narrative design of assigned game. Designs, writes, revises, implements, and/or edits the narrative of Guild Wars from smaller episodic events and systemic dialogue to the overarching, character-driven story.
>Experience using Unreal Engine
I'm sure this is just them announcing the next GW2 expansion will be done in unreal engine. And it will have an overarching story.
Please fuck off back to your containment /vg/ thread and go cope over there.
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>>2216738
HB as in healers boon, or HB as in healing burst? Both are pretty meta.
RoJ tends to be pretty meta too but I guess that counts as niche. Same with judgement strike. There's still a lot of very good monk elites, you just never see them because people meta slave and pugs demand UA so none of them have to worry about bringing a res (even though its a bad choice in many areas). Along with ST so there's no reason to bring prot.
Warrior has a ton of good elite options too the meta for it is even more open than monk. No idea what original poster on about you wanna know a class that has the shit end of the stick?
Paragon. Literally only 2 usable elites, no real player is going to run Incoming (and there's no way a pug team will accept their paragon playing incoming either). You are either HR, or you are Imbagon with Focused Anger.
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>>2216800
was just gonna say I prefer soldier's fury if not using cons, it's sustainable and it's downside is in aggressive refrain as well, while focused anger generates more adrenaline, it's also not sustainable without consets, so you lose out on some of that extra adrenaline over soldier's fury
and "Incoming" is used in some speed run builds where having constant IMS is more important than adrenaline gain during the boss fight, bogsc I've done uses it.
I also definitely used it in WiK's second to last mission where you're just running and have to keep NPC's alive.
But the point is still made that Para doesn't have many viable builds.
The entire motivation line is used by pretty much 0 people ever.
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>>2216831
>while focused anger generates more adrenaline, it's also not sustainable without consets
wut
ive used imbagon as my go-to for 95% of content (dungeons and vanquishes and missions) without consets and it has not been a problem
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>>2216831
Incoming is only used when SC people are too cheap to use cons. Birthday cupcake + Essence hit speed cap easily and cost very little, and if you are worried about cripple or slow hexes slowing your SC down by 5 seconds, rock candy can easily negate it. The only time to run Incoming in an SC comp is when you have a para but don't have the inner strength to ask them to run something other than a para because you feel bad for them.
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>>2216849
oh, sure, it is.
It's still workable, it's just a preference for me, if I'm doing like a PUG or solo with heroes and am too lazy to fully change my build I just swap to soldier's fury
I'm just saying Soldier's Fury is also a viable elite for Imbagon in some cases.
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>>2216855
>Soldier's Fury is also a viable elite for Imbagon in some cases.
sure
look
i don't pretend to have the knowledge that some of you lot have
but as arguably the only paragon main in this thread, i believe some of you VASTLY UNDERESTIMATE how easy paragon play and lifestyle is
on another note
@spiritwiki
we need to one day 8para clear bogroots to say we did it lol
The power of Human Resources...
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>>2216859
The problem with para is most of it's elites are only viable the more para's you add into the comp lol. Otherwise it's shit.
Nobody is ready for the true meta 8 paragon comp. 3 People playing motivation line for Finale of Restoration can maintain it on entire group and entire group becomes functionally unkillable.
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What caster is the least reliant on enchant stripping to do shit? I'm almost considering making a necro just for high soul reaping and saying fuck it, I can live with being stuck at 12 in other skills. Or mesmer, I guess, since it has non enchant e management (or really quick ones like auspicious incantation).
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>>2217046
>>2217047
Probably something like Mesmer >= Rit > Necro > Ele/Monk
Mesmer doesn't really use enchantments all that much. Channeling is awesome, but unnecessary, Illusionary Weaponry is fun, but a meme bar.
Rit can do energy management through stuff like bundles (although AwS got fucked by reforged lmao) or the thing that steals energy from your spirits, and doesn't rely a great deal on enchantments for anything except martial memes, and most of their buffs are weapon spells which can't be stripped.
Necro has some enchant based stuff, like anything to do with dark aura, masochism, AotL, etc. but they have a lot of stuff that either doesn't care about enchantments, or is merely inconvenienced by its removal.
Elementalist you know all about.
Monks have an entire attribute line that gets countered by enchantment removal, their best energy management tools are enchantments, bonds usually have 10e 2s cast, etc.
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>>2217075
Yeah, mesmer seems like it can do whatever. But Rt, huh? Spirit Siphon on a cheap ass spirit or even SoS. The bundles seem cool, but I feel like they'd do less for me than a necro staff, maybe. The martial meme is kinda interesting too. What makes them more of a meme than Necro's soul taker? Just a wide gap in damage?
>>2217105
Yeah, that's fair. Second Wind seems promising. It's just feels like there are so many enchants (ether renewal, master of magic, elemental lord) that I fiddled with that just get sunk so easily.
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>>2217075
wait what happened to Attuned?
Only Rit that really uses enchants is soul twisting but ST usually hangs out out of aggro range.
but yeah Monks and Eles get rekt by enchant stripping, Mesmers have some but it's not as big of a deal most time.
Derv I feel suffers if there's enough enchant hate too but you can Pious Renewal still, just not Vow of Strength. You can Vow of Silence instead unless the enchant stripping is by attack/aoe rather than spells.
Non Shadowform Sins can suffer without enchants as well, and even shadowform will suffer in the early parts of WoC with the aoe explosions stripping 2 enchants deep each pop.
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>>2217151
Attuned used to reduce 5 energy skills to 2 energy at 15 spawning power. Due to the rounding changes, it now needs 16 spawning power, which means you must use your +1+3 on SP and have to put in the full 12 points, no 11+1+3, 12+1+2, or 12+3. Either that, or you spend 3 energy per cast, which isn't the end of the world, but is a 50% increase in spell cost for the cheap resto spells.
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>Istani necromancer armor requires scales
>Only source of scales on Istan is Chunk of Drake Flesh and Skale Fins, which salvage into 2-3 cales and 1 scale, respectively
>Both can also salvage into tanned hide squares
I no longer like Melandru's Accord.
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cool os hammer drop!
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>>2217530
same i like that its all thin.
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looks cool dyed black too. i have it black black black brown rn.
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I'd never run out of tickets on 9 rings if I did this right?
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I didn't think an "interrupt" with a 1s cast time would be particularly effective but thunderclap is actually doing pretty well at interrupting initial spells that enemies cast right after pulling, it's pretty fun.
I thought the low damage would make it kinda suck as an elite.
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>>2216906
One of these days maybe anniversary I'd like to do a 12 man paragon only Urgoz run, but I am afraid we don't have enough paragons in alliance to do it lol. Feel like it has high potential to be extremely retarded.
also ass prog time
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>>2218324
I was thinking of melandru avatar just to help deal with the constant aoe daze. I actually failed my first attempt because my casters couldn't handle the daze spam
so I need to adjust builds for aoe condition removal, aoe anti knockdown, etc.
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>>2218332
Cautery signet is pretty good, deletes daze on the whole party without being affected by it, but if you put it on more than 1 hero you need to micro it, because heroes are retarded and will use cautery signet to remove the burn caused by cautery signet.
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We will be sponsoring district 27, if you are going to afk on rings please afk in this district.
Ass prog was unable to beat top 10 dragon throat sweats, but we did beat POX. We struggled a bit in Naphui quarter but otherwise was a pretty clean day. Here's a list of the 11 builds our prog members are using. I am missing our 12th because he left before I could grab his build.
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Yeah, I bought 89 plat worth of tickets to just idle on, but I dunno. Feels like it would be more worthwhile to get skills or whatever with it, frankly. I guess I'm too new to care to go for (un)lucky ranks. It's kinda chill to just do this though.
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>>2218872
That's completely fair. The extra lockpick chance is nice, but it's so small that it probably won't matter for, uh, a while. I think I'll sell whatever tickets I have when I'm done with dinner. It's nice they sell for the same as purchase.
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>>2219416
>experience on linux
mintfag here
Only through steam, where it works perfectly out of the box.
Even if you want to run stand alone, it's probably not going to cause too many issues. The game was old when it came out.
>so how do I configure [thing] on my system?
fucked if I know, you took your life into your own hands when you left the goycattle reservation
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>>2218940
Unlucky/lucky is one of those stretch title goals to chip away at over the years. At some point you will reach a level of comfortable wealth that the idea will be more appealing.
Don't forget to join us for the finale for free stuff. we will be taking over district 27.
>>2219020
April is next I think.
>>2219293
Man wtf is going on with ecto, it dipped to 5k yesterday.
>>2219387
Finale only thing to truly care about, but this is not a bad festival for farming either. Lunar tokens are worth about 10e per stack, and drop fairly frequently.
Side note, it's crazy that there is up to 30 districts in Shing Jea already without the finale going. This finale might hit 60+ districts, would be a record high for last 10 years.
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>>2220608
i swapped out one of the mesmers on non merc mesmerway for a smiter and it was barely a downgrade.
so now i'm working on getting all my heroes of the necro so i can get rid of the blood is power necro for even more melee support. probably a smiting monk with incoming/fall back and enduring harmony.
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>>2219445
i get that, but i got hacked and completely cleaned out when i came back for reforged and i could only recover 1/2 of my accounts so my priority is to rebuild all my characters before i worry about $ sink titles and things like that.
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>>2220806
way back in the day, there was a pvp team built around five hammer rangers. you'd send your pets in first, they'd die, and then the rangers would use i will avenge you to get free attack speed and regeneration and ranger stances for blocking. this became known as IWAY and team comps have gotten named -way ever since.
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>>2220806
It's from the skill "I Will Avenge You!"
At the launch of the game, a really effective build if you didn't have a coordinated team was just to run with 8 Warrior/Rangers who had some shitty pet and IWAY, then the pets would die and all those tanky Warriors got a bunch of regeneration and attack speed.
At the time, very few groups were actually good at the game, and so if you got 8 bozos together to run IWAY you could roll basically anybody outside of a top-30 or so GvG team, so it became very, very infamous.
And since then, any other powerful team build is [X]way
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>>2220778
bro theres 2 usable elites
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>>2220744
>>2220752
>>2220778
Sword has plenty of great non-elites.
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>>2220928
I dunno if it's that bad.
actually i don't know if water is that bad. Water has some useful stuff it's just outclassed by other lines. Vapor Blade is a good spike to use with intensity, Deep Freeze, Ice Spikes for damage+snare, Frozen burst for melee ele, some decent tanky enchants.
But Earth has snares too and also knockdowns, Earth has better tanky enchants.
Fire kinda sucks unless you can lock down scattering. I'd say water has more utility than fire at least.
I think Water Ele should almost be redone to not just be a worse tank element than Earth, keep the snare aspect of it, that's useful, but water ele should maybe provide healing/support more. It has a few aspects of that that maybe should be expanded on. Mist Form, Swirling Aura. If they made armor of frost, armor of mist, and frigid armor be party wide or at least targetable rather than self buff only it'd distinguish it from being just a worse tank and control element than Earth.
Part of Sword's problem is that it's a "noob" skill line like that's what you get from a lot of the skill quests as a starter warrior, sword attacks, and they're just kinda generic, they focus on causing bleeding which is the lowest damage DoT condition, and they kinda push on you, OMG SEE THIS COMBO AND SKILL INTERACTION NOOB? YOU USE SEVER ARTERY TO CAUSE BLEEDING THEN GASH TO CAUSE DEEP WOND ON BLEEDING TARGETS, ISN'T THIS SKILL SYSTEM SO COOL!?
like nobody outside of pre searing uses sever artery and gash, it's the quintessential noob combo. Sever artery has no bonus damage, and the DoT is weak, it's ONLY use is to set up gash, and that's not worth 2 skill slots.
The other problem is that they expected you to invest in tactics as a sword user, riposte and deadly riposte. Nobody wants to do that.
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Absolute mad man...
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>>2220807
Which is the single gayest fucking thing in any video game. All these faggots naming builds like "discordway", "mesmerway", I want to crub stomp these bastards for their stupidity. I am fine with I WAY, it makes sense, everything else is fucking gayway.
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>>2220972
but see, Axe could cause deep wound in 1 skill. No bonus damage, but it's cheap and instant deep wound.
Hammer can do it to knocked down which knocked down is a much better utility condition than bleeding.
I suppose sword has more reliable access to cripple and that's applicable to PVP, However Hamstring's too fuckin expensive. I also remember running cripslash a long time ago in RA. But anyway, Gash is like one of the only standout skills in the sword line and you need to have a source of bleeding to fuel it, otherwise there's sun and moon slash, and uh.. most the other sword skills could use improvement. ones like steelfang slash would be improved by giving it a 1/2 second activation time, give sword some cancels. I think a few others could get activation times to make them animation cancel as well, final thrust would probably be improved by it making it very sudden and allowing less chance to heal out of 50% range.... really I also don't like the duplicate skills, Nobody's wanting to dupe Galrath Slash in their sword build and probably not pure strike either.
Rangers do dupe Penetrating Shot. Because Penetrating Shot has an activation time, meaning you can cancel on bow really reliably, leading to a lot of pressure damage. Pure Strike and Galrath Slash and their clones do nothing of the sort.
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>>2220993
Yeah that's what I mean. The normal skills of sword are just really lackluster. No cyclone axe, dismember, axe twist. No crude smash, renewing smash, yeti smash. You got shit like sun and moon, standing strike, and the duplicates. And if you're going to supplement with strength or tactics melee attacks, you could do the same with axe and still have access to those better skills
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>>2221059
I think it's pretty shit that for the core casters they changed most of the duped spells, but for the warrior ones they left them as is and they're not even activation time skills that can have their dupe abused, and one is an adrenaline skill so you wouldn't be able to really use the dupe anyway.
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>>2221392
it's not that common of an item, but they just won't answer.
people post and then go afk.
It's a miserable trading system from the ground up.
GW2 intentionally referenced how bad it is in their manifestos and stuff and why they did the AH that allows both buy and sell orders.cause they still want an economy that allows for negotiation and counter offers, but recognized how awful having to stand in town spamming is
but they won't change it for GW1.
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Is it normal for the energy to be above the damage?
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>>2221467
Embark Beach already took the area they'd made for it, what they need is a trade hub built into every capital city with each city having its own listings.
A way for there to still be market cometition and a way to be a smart shopper and find deals
but also not have to be online 24/7 spamming in town to buy or sell anything.
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>I don't like Sand Shards
>they're coarse
>and rough
>and irritating
>and they get everywhere
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>>2221659
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i could have such a good rune and insignia arrangement on my dervish if i just had a q8 scythe
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What can we realistic expect from Reforge?
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>do a riven earth vanq
>missing about a pack of mobs, run around looking for it
>misclick and accidentally click on the fast travel toolbox tab, end up on embark beach
That'll teach me I guess, gotta minimize that shit during vanqs. At least that didn't happen on an epic proph caravan vanq which I'll totally do one day.
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>>2222232
I think at most new quests for right now. I really don't think they've got the encounter design chops for anything bigger. And balance changes are pie in the sky. My wish would be updating melee hero ai though
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I'm currently vanquishing Elona and for the first time I have a really solid build with heroes. In the past my builds were always lacking, and I had never bothered to equip my heroes with runes because i was chronically broke and a retarded teenager back in 2008. Now it all feels like a smooth ride.
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We gonna close Lion's Arch due to scarab plague?
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>>2222682
Melandru still gets to play the game as normal (i.e. a Factions character can hop over to Nightfall or into EotN and pick up the story heroes), they just don't get access to whatever account unlocks you have.
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>>2222653
When we do Elonion prog it should be Le Sapes themed
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i got my mini panda and it only took about 3 hours using mesmerway heroes for the entirety of hard mode factions
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>>2222778
the water magic snares work with no/minimal attribute point investment if you have bip. good combo with roj. fire ele lingering aoe spam is also good for if you want a hero that does similar stuff but with a flexible secondary class slot instead of its utility being healing/removing hexes. earth ele with a shield of judgment hero on hard mode is good with micro too.
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>>2222814
I haven't been gunning for those because it's hard enough storing all the minis I do have.
a better mini storage solution is needed
maybe an NPC that can give you a dedicated mini you have on your account for 10g like festival hats
or a mini storage panel like material storage.
but this shit of 3+ tabs of vault storage or having to make mules for them ist just shit.
I don't like storing them on mules cause it's a pain in the ass to fetch them. But I also don't just want to throw them away.
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>>2222842
>probably not an auction house but we can dream
Remember that 2weeks has like 3 employees or something. They have to give us updates that are code only and don't rely on art, so no new campaign or ,,content''
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>>2222785
Ranger for stances/pet, can be energy intensive
Monk has synergy with knockdowns via smiting skills like Bane Signet, & self-enchant/heal,
The biggest issue with a Warrior's secondary is energy cost, so the the other classes can be tough to make work until you get into the other campaigns and unlock some real shit.
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>>2222785
warrior kit really just needs itself and the cringe pve skills, at least as far as skills you get in prophecies and early into the campaigns go. what anon said + picking any secondary you want to unlock skills for and not using it is also totally viable since its a melandru char, same goes for fresh accounts.
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>>2223063
oh dupes. yeah I dunno there I mean just the sheer number of individual pets has me not even considering dupes, or undedicated.
I think undedicated should eat vault space since the idea is you want to trade those anyway
but dedicated, those shouldn't take vault space.
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>>2223097
>more accounts for dr. steve to show to the shareholders
all according to keikaku
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>>2223097
storage accounts is really awkward to deal with though
even storage characters are a pain in the ass
>someone lists a WTB for something you know you have
>but it's on a mule
>swap characters to get the thing
>they already bought from someone else or went afk and don't respond
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>>2223112
think about the fact that the hero will be carrying an urn most of the time.
only dropping it when they're under pressure.
which probably means the right way to go is something that boosts their survivability.
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>>2223168
depends on what element.
Water and Earth you need enchanting, but fire and air you don't really have any unsustainable enchants in those lines, maybe something from a PVE line like mental block or mind bender.
I actually kinda want a FC staff wrapping for fire
Necro I guess I'd put on air.
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>>2223184
FC is really nice on earth. I guess you're right the attunements don't really need the enchanting duration. But dual attune fire doesn't really need the energy, and invoke doesn't either if I have shock arrow. I think I probably should just use 40/40s actually.
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>>2222277
If you want some tips -
I would remove glowing signet from your para bar, you don't really need much energy on that bar for it to function. If you don't want to put attrib points in command, run "Go For The Eyes" it generates free energy, and it'll trigger blazing finale more often even at 0 points in command. If you're willing to put at least 7 points in command I would put Fall back on your bar just for sanity.
For your monk I would drop Purge Conditions, it's not very good and heros will not prioritize allies with multiple condi's. Plus you are running a flesh wound para. I wound either go for Draw Condition (to make it easier for your para), or put 3 points or whatever you have left into prot so you can use Mend Ailment as a cheap condi remover. (Alternatively you could go Spotless Soul, but in a flesh wound para comp I don't love that).
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>>2223187
yeah seems like you'd do an enchanting staff before pulls then fc staff for casting those aoes.
for both water and earth, cause they make use of defensive enchantments, part of why you'd go those elements, survivability, control, utility.