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Previous Thread: >>2019277
Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.
Latest Patch (Rivals II): https://store.steampowered.com/news/app/2217000/view/70326028246974503 3
Latest News:
>Slade, the 16th character, releases on April 7th
>the Slade patch will include "a new game mode" and casual stages
Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether
Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050
Feedback form:
https://rivals2.com/nolt
Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
Showing all 528 replies.
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Special getups needs to be fucking nerfed globally.
>teheee I pressed the maymay button that means Simon Says stop having fun and counter my shit testy gimick!111 xDDDD
Literally like whipping your erect cock out in a fist fight and jerking off. Get the fuck out of here with that you fucking triple faggot.
>inb4 they aren't good
Don't even start. Shit like Fleets and Galvins are fucking obnoxious and you know it. I just wanna play the god damn game and not be pulled out of the fun experience to deal with your rugpull degeneracy. Add like 80 frames of start up on them so they are silly memes you only can do in a weird situation by the ledge. Or maybe add a Fatal Counter tier state from Guilty Gear when one gets properly punished where the next hit has triple knockback. Or better yet just delete them.
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>>2266109
Game's good if you're either
>a based retard who just wants to press buttons but can accept losing
>someone with enough remaining brain plasticity to learn and adapt to new video games
If you're either a casual or someone who doesn't understand how to adapt, you'll be miserable. But that's on your problem, not mine.
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>>2266115
I don't like this game because it doesn't have enough competitive integrity. There is not enough to neutral in this game. It doesn't feel like good fundamentals wins in this game, it feels like taking advantage of the mechanics that just makes things easy wins in this game, which isnt skillful. Getting an opening, defense, counterplay, reversals, etc etc, it feels too... braindead in this game. I can't really tell you why I feel this way, it's just a feeling. This is what I feel when playing this game. There are too many safe aerials, getting an opening in neutral doesnt require a brain, all of the characters combos are too easy, bad landings can't be punished much, bad openings/attacks can't be punished much. There is no reason to feel accomplished as a player from doing anything in this game. And the game allows bad players to fare with what should be better players. It feels like low level play is harder to beat in this game, people who should be tiers below me can compete with me because the game holds their hand in the neutral department. And I don't feel like I outplayed anyone or played well when I beat anyone in this game. It never feels fun, because it's so exhausting and boring to beat these people. Just because what this game has is "different" and "needs to be learned" doesn't mean its good or fun. That sentence is the main thing I want you to get from my post. It's just a game for bad players who wants to feel like they're good at something but they're really not. I watched p+ today and understand why this game feels the way it does, it's because rivals 2 tries to be p+. Not in any of the cool ways, but in literally all of the shitty and boring ways. There is definitely a reason people who were bad at smash are good at this game. This game is for that very specific demographic, and not anyone else.
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>>2266137
To me Rivals 2 feels like a casual version of Melee and that's okay. In fact that's the direction I would have preferred Smash Bros went in rather than Brawl, Brawl 2.0, and Brawl 3.0. Playing Melee is so intensive, you don't really even have a chance of controlling your character properly without training 6 days a week. It's a great game but it's not one you can relax with. I'll say that PM actually succeeds at having Melee's high skill ceiling while still being almost as approachable for casual fun as Rivals 2 is. Maybe Rivals just isn't the game for you and that's fine. I'm not a competitive player so I enjoy messing around with the game every now and then without it feeling miserable to play because I don't have perfect wavedash timing.
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>>2266252
I've forgotten how to play Melee more times than I can count. It takes way too long for me to acclimate to how the game plays whenever I take a break longer than 3 months or so. I like Rivals 2 as a casual alternative.
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>>2266252
Comparing Rivals 2 to melee is laughable. In melee you can actually just kill people and play on vibes. Rivals 2 requires you to join a discord and and read guides and shit on your characters flowcharts, gimmicks, etc, while also learning how to counter your opponents layered gimmicks and flowcharts. Why? Because in melee there's shit like stomp -> knee and intuitive edge guarding that doesn't require 700 hours + 10 lurking discord threads to figure out how kill a retarded character like Kragg or the Goat or frankly anyone who's not Loxodont or Galvan when their off stage.
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I will also continue to say that Rivals 1 was the actual successor to melee. It deleted all the problems and built on the fun parts of melee. People played melee for combos and mind games, not for the gay ass ledge, throw spamming, or crouch canceling.
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>stop playing RoA2 because of how unwinnable the Clairen matchup felt when using Fleet
>before I quit, got told to avoid using projectiles in the MU and spam aerials instead
>heard Clairen got nerfed
>check patch notes
>all of Fleet's aerials got nerfed while her specials (the part you can't use against Clairen without giving her a free parry) made up the totality of compensation buffs
So is this MU even worse now
>fight three Clairens in a row on ranked
Should I go back to the Elliana waiting room?
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What's the answer to crouch cancel D-tilt edgeguards? Even if I use ledge intangibility to dodge the D-tilt and get a punish, I get punished for hitting them with a grab and now I'm back offstage. If I try going over them they recover in time to punish my landing. What's the trick?
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>>2267849
Check the patch notes in an hour, and then back to the waiting room.
As a former Ranno main who still plays him as a secondary, I don't really understand why they had no reservations about breaking his knees with the nerf bat, but are so reserved about nerfing Kragg and Clairen. When I read that they'd nerfed Ranno's run speed, my reaction was that it was substantial, but deserved. He was way too easy because everything could combo into everything without hitfalling due to his high run speed, so nerfing it was the logical and correct choice. When I play him now, I actually have to hitfall, which I think is better balanced for his mechanical identity.
Kragg and Clairen are in a similar position where there's a very obvious, exceptional attribute that's the real reason they're imbalanced - Kragg's survivability and Clairen's speed - but they just refuse to hit them with the equivalent to Ranno's run speed nerf. Is it really so much to ask that these characters aren't a pervasive pain in the ass at different skill levels for one patch? I actually love fighting Kragg, what I don't love is Kragg players who know how to minmax his survivability to live to 180% every stock.
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>>2270130
>bitch about Kragg's survivability
An hour later:
>The combination of Kragg's extreme weight and the speed/versatility of his recovery tools make him unreasonably resistant to being KOd. The main goal of these changes is to nerf the speed of his non-pillar recovery options, since they previously made it too easy to quickly climb a wall to potentially reverse an edgeguard situation on the opponent. We also want to differentiate pillarless Up Special and Forward Special cancel, since they were previously too functionally similar.
>nerfed his side special
>nerfed his pillar-less up special
Fucking finally. I suggested a similar change to his up special like a year ago, and they actually went further than I thought.
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>Kragg nerfs
:)
>Zetterburn nerfs
:)
>Absa wavedash nerfs, ftilt nerf, utilt buff
:)
>Galvan hurtbox nerf
:)
>La Reina buffs
:)
>Olympia nerfs
I know the character's good, but she's not good enough that they needed to nerf her air speed, gem, forward special, up special (twice), utilt, dtilt, nair, bair, uair, AND dair in a single patch. And of course, not a single Clairen nerf despite all these Oylmpia nerfs.
Maybe I'm being overly critical. I like the majority of these changes, but there's consistently outlying changes / lack of changes that I really dislike.
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>can press z+b, tilt+b, or aerial+b to do tether and gem dash now
Holy fuck. Does Dan actually read this thread? I kneel. You still have a LOT of work to do though. Clairen and Kragg need to be KNEECAPPED like Ranno and Wrastor were. I don't care if those playerbases are your paypiggies who buy every item in the shop. They'll seethe for 5 seconds and then get over it. You know they will. They are ride or die furries who will play this shit forever.
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>>2271249
HOLD THE FUCKING PHONE
Did I just get done praising you? My bad. Your game is putrid dogshit with pay to win controllers still cuz of binding. DS4 and other modern controllers can bind like 5 more inputs than GC, the fucking keyboard can bind 700 more. But you can't just let people bind whatever they want to dpad inputs?
Come on now. Actually hop on the computer and write the code to fix this unfair shit right now. I bet it would take you a nanosecond.
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The Olympia nerfs are actually noticeable. The air speed nerf is significant and she feels stubbier than ever. I switch to Galvan and think
>Wait, why is every single button better on this character
I can't decide whether to re-learn her or pick up Clairen because she's never going to get nerfed.
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Should Sylvanos fans just commit suicide now and save themselves time? I feel like this game is going to EoS before they add him, given how little priority they seem to have in getting the original RoA1 roster into RoA2 and the fact that we have five Earth characters.
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>>2271590
>Should Sylvanos fans just commit suicide
Yes, but not for the reason you described. I don't know why, but they're by far the most obnoxious character fan base when it comes to begging. Elliana fans are at least polite with their pitiable begging, Sylvanos fans just bitch and moan.
>>2271876
>release 5 skins a month
>people complain
>release 4 skins a month because 5 isn't sustainable
>people complain
>look at Street Fighter 6, a multi-million dollar fighting game
>mfw both of my mains have received one (1) costume in 3 fucking years
>look back at RoA2
>my mains have a combined 24 skins
There's no winning. I get that SF6 costumes are higher quality, but it's a common complaint. I can't believe I'm going to give these bastards money for Alex.
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The next fighter after Slade is going to be guest character Mina the Hollower. Yacht Club is desperate for the cash and Dan liked the idea of putting another woman with zero feminine characteristics to her in the game
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>>2272843
Not true in the wider sphere. On e621 Mina has less art than Clairen (who has the most art and more than double Mina's), Absa, Maypul, and even Fleet who doesn't have as long of a headstart as the RoA1 girls. More than Olympia though, which surprises me given Olympia is the only RoA girl with cleavage.
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>>2272265
Forget quality, Rivals skins just have shit designs and painfully unfunny theming. Combo Devils' director said he wants skins to stay within the lore and not be 'pop culture references' which is a breath of fresh air. The lore skins are the best costumes in RoA2 btw. Sylvanos Maypul. Mecha Loxodont. Fucking Baker Olympia is the ugliest piece of shit in a fighting game. Worse than Blanka Chan.
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>>2272447
>give Shovel Knight's mechanics to Slade
>add a Yacht Club guest character anyway
I could see it.
Honestly, I wouldn't be mad though. Mina's game looks fun, she fits into the Rivals setting way better, and I liked the Belmonts in Ultimate, so a whip character could be cool.
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Can Fleet threaten the top platform on Rock Wall with anything meaningful? Had a match where Clairen got a life lead and camped the middle platform, choosing to either jump up or shield drop and double jump so I couldn't pressure her (and using No Fun Zone if I used up-angled Side-B which is obviously a bad idea in this MU). I ended up just throwing myself at her to get the CBT ended early, but I'd like to have a strategy for this next time because it seemed like Clairen was willing to time me out if needed
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>>2273203
Stages are still too fucking big. I remember trying to fight an asshole orcane player who circle camped me on that stage and there was nothing I could do. That Kragg player who trolls people should circle camp in tournaments so that Dan finally fixes the fucking stages.
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>>2273203
Fleet:Clairen is one of the least pleasant MUs in the game, and unfortunately there's little you can do to punish a passive Clairen with a stock / % lead. I think Kragg:Fleet is the only one that's as bad. You can outplay people in situations like this - I've done it to platform camping Ranno and Forsburn players - but you're better off going next for your sanity if it's just a ranked / casual set.
Maybe one of these days they'll nuke her from orbit like they have 3+ other characters.
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i think i'm going to drop olympia, they murdered her
>dtilt feels like a joke move now
>doesn't kill any earlier than other characters despite being a "glass cannon"
>nerfed her nair, her best neutral option
>nerfed dair for no reason, so she has a harder time getting and staying in
>air speed nerf hurts every aspect of the character: neutral, advantage, recovery
i like most of the nerfs in the patch but these are just fucking stupid. playing neutral as her just fucking sucks now. embracing my inner hitler and switching to clairen.
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I guess there's a Slade stream today. I like how his tail animates. Also glide tossing is in, and his blue "tear drop" item is a generic item that activates when it hits and heals you for %1 if it's active when you pick it up. I think they want you to use it like Link's bomb in Ultimate.
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>>2273998
Godai Deltsa stage skin, it's La Reina's. I did notice that Air Armada was greyed out on the stage select screen and replaced with a picture of Dan's face, which is exactly what this stage skin was like in the pre-release build of 1.5. So either Air Armada's getting replaced or it's getting a stage skin.
I think casual stages are coming with Slade in a month, so there'll be something regardless.
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>>2274041
I'm only saying replaced because they've talked about the idea of rotating out stages for the competitive stagelist, and I can't remember whether stage skins persist on the UI between games / sets when you switch to them. I don't own any. I do think that if they were going to rotate out a stage, it'd be harbor.
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>>2274041
The players in the beta build aren't exactly good at keeping their mouths shut, from two different sources I have
>It's a new stage
>It's similar to Blazing Hideout's platform layout
Also, the stage's name displayed as "MetalGraveyardAlt", so it might use that stage skin's assets.
No way that it matches the aesthetic of Blazing Hideout, but I'm happy the Air Armada might be out of rotation.
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Haven't really thought about it before but how is the Fleet:Absa matchup? I've been fighting a bunch of Absas lately who want to outzone me and I haven't found a real answer to it, between their cloud and F-tilt. Is it one of the MUs where I shouldn't be using Fleet's Side-B when we're both on-stage?
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>>2274694
>I've been fighting a bunch of Absas lately who want to outzone me and I haven't found a real answer to it
I'm not especially good at Fleet, but conceptually I feel like she'd need to rely on float; being ready to threaten Absa in neutral with float fair, nair, and the occasional cross-up aerial, and then fishing for float bair or uair to finish her off.
>cloud and ftilt
These are obnoxious and you basically need to force Absa to respect you by parrying cloud and either parrying or floorhugging ftilt. If Absa starts aiming cloud above or behind you, you know you've conditioned her to stop spamming and you can actually approach when she sends out cloud. This also applies to those Absa players who love spamming up special: don't parry it, but block or floorhug the first, grounded hit and then call out the aerial option after with either parry or an air-to-air.
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>Dan will continue to ignore this
https://rivals-of-aether-ii-patch-150.nolt.io/816
Guess I'm uninstalling and going back to melee. At least in that game people are discussing banning macros. Dan can't get off his lazy ass and write the two lines of code it would take to do what has taken the melee community years.
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>>2276370
They can still do that, but they wont because they need the b0xx to be broken and legal to justify keeping macros legal. No one wants to actually play legit melee anymore aside from a very small minority, everyone wants to cheat in some way
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>>2276478
If it weren't for Nintendo, I feel like we'd already have a software mod that facilitates button remapping in-game. I think macros and physical modifications to controllers like notches should be banned, but if button remapping were equally available to every player regardless of their controller, I wouldn't have an issue with it.
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>>2276506
My issue with button remapping is it was never a part of melee. Melees meta progressed for 20+ years without it. Now people tried button remapping 20 years later and found out a lot of tech is made easier and completely changes how the game is played. It takes away from what people liked about Melee in the first place and genuinely ruins the game. The game is already easy enough with ucf, notches, b0xx, etc etc. It doesn't need to be made even EASIER with z jump. The game is basically pm at this point. If I wanted an easy game id just play p+ or rivals 2. Melee needs to be kept the way it always has been to preserve the actual appeal of the game
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>>2275034
Thanks for the advice, anon. When you say cross-up aerials are you referring to floating past them and then doing a move like Nair, so you can continue moving away from them and avoid a OoS punish?
A more general problem I'm noticing as my rank gets higher and I start running into players with very good platform movement is I'm not sure how to properly threaten platform campers as a whole; specifically, I'm referring to situations where there's two layers of platforms (e.g. Hodojo) as well as situations where fastfallers stand on platforms on Godai Delta and use wavelanding to keep away from me. Should I be trying more to poke from the ground to the top platform, or should I try putting myself on a side platform and using float to pressure their shield? I'm really not using float enough, particularly shorthop float or instant float, and I imagine shorthop float U-Air from a platform could be good in this situation but struggle to apply it.
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>try to go easy on a guy who's obviously still learning the game
>give him a few games where I'm playing very slow and deliberately
>trying to give him a win in the final set
>300 IQ myself into the perfect position for his punish to hit me in the blast zone
>he falls offstage and dies on the exact same frame as me
>respawns us for sudden death
not making it easy here
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i feel like if you nerfed Clairen's maximum run speed, it would solve half of people's issues with the character.
>can't combo off of stray hits for free, tippers / hitfalling are actually necessary
>can't play as passively with a % lead
>can actually be punished for dashing back after every whiffed attack
>can't close the gap as easily for a grab when you start to shield / FH
i was fighting a Fleet player who swapped to Clairen after one loss and their entire gameplan was just
>jab / dtilt / ftilt
>dash back if it whiffed
>occasionally run through me and utilt
>occasionally run through me and grab
and it was just impossible to catch up with her dash back. like the only way i actually got anything off of a whiff was user error, because the Clairen player randomly decided to turn around. it was easily twice as hard as fighting their Fleet even though i knew their gameplan.
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>>2278687
Platform fighter players raging is always so fucking stupid, but it's definitely worse when you're a fucking gold Sheik player bitching about Link of all characters. Get TSYEAAAH'd.
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>having a perfectly fine time playing
>run into a clairen who does nothing but throw out safe options, run away, and fish for grab
>immediately start hating the game
i'm noticing
seriously though, how has this character just escaped nerf after fucking nerf? kragg, ranno, zetterburn, olympia, orcane, and maypul have all been hit harder and more frequently than her for the crime of being top tier, yet clairen almost never gets touched. literally what are they waiting for? more negative reviews?
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Okay, La Reina is really fun, but holy fuck does she suck at chasing down Maypul and Clairen. I have to straight up stand still in neutral to force them to fucking approach. And then they start acting more annoying when I start counter-camping them behind chair.
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>>2281561
>literally what are they waiting for? more negative reviews?
Unironically the only thing that will ever get them to reconsider CC is if a certain other indie platform fighter that has no CC releases and steals a big enough chunk of their players.
no wait actually I think Dan and Trevor would just be like "ahh CC is what makes our game unique! we must double down on it because that other game doesn't have it!"
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>>2283515
I'm going to play Combo Devils too, but I'll be very surprised if it retains its launch players. Launching with 7 characters is grim, especially coming off of a year of
>Wait, what? 2XKO only has 11 characters? What a blunder
And I believe the Avatar fighting game is launching with 12, with each character having as assist that modifies their moves. So it's a tough sell.
I have some other thoughts about Combo Devils, but because I didn't back it at the $50 tier I don't have access to the beta build, so I can't actually test those thoughts. I hope it's as fun as it looks, though. Super stylish, too.
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>>2283559
I do not expect it to be successful because of the tiny roster. However, 2XKO is a different story since that's a tag fighter and it was made by the incredibly rich Riot games over a period of 10 years. I don't know how they fucked that one up so bad.
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>>2283562
tl;dr they gave infinite time and money to MvC3 fans without realizing that liking MvC3 is a mental illness and a MvC-inspired tag fighter was fundamentally incompatible with corporate's goals for the project
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What do you do about spastic players who know how to dash dance into various approaches (pokes, jumps, wavelanding onto platforms), particularly fastfallers? I'm fucking stumped, it feels like I'm not playing the same game and I can't cover their approaches
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>>2284870
Give me an example.
It depends on the character, but you want to chase them in a way where they can't use their best burst options, but also play passively enough yourself that you bait out unsafe options. Using Maypul's as an example, you chase her into the corner in a way where she can't dash attack you, FHing or shielding on prediction rather than running at her. You can't outrun her. When they're in the corner, most Maypul players will either:
>retreat to platform to escape
You can punish this on prediction with an attack that hits platform, waveland grab, or an option that beats jumping or sliding off the platform. For example, I like to use La Reina's ustrong or Olympia's side special (edge cancelled on the platform).
>panic and attack
Make an educated guess what option they're going to go for: an unsafe burst option, a safe poke, or grab. If you guess wrong, it's a data point for the next interaction.
>continue to dash dance passively even though they're out of stage
Just attack them.
>try to run through you
Just attack / grab them.
I also struggle against this to an extent, specifically against Clairen players. Maypul and Zetterburn don't really bother me because their neutral is more predictable and their disadvantage is so bad. Regardless of character, I think that the issue with this passive-evasive playstyle is that the faster characters gets to dictate neutral, and it's MU-agnostic. I don't know what your rank is, but there's basically two things that players learn to do from gold to diamond:
>I'm going to do my thing that works
>I'm going to take away my opponent's thing that works
And playing passive-evasive takes away your opponent's thing easily AND encourages them to walk into your own. It's easy and effective, and probably why Clairen is considered such a cunt in the average-to-above-average range.
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>>2276785
>When you say cross-up aerials are you referring to floating past them and then doing a move like Nair, so you can continue moving away from them and avoid a OoS punish?
yes, cross-up as in float through them and nair / uair. Fleet's lateral air speed is better than her fall speed, so tl;dr float is good. i don't know her frame data by heart, so i'd recommend checking her safest on shield aerial and then thinking about whether your opponent has an OoS option that can punish you. like now that Olympia's dair's landing lag was nerfed, i tend to approach with cross-up bair against opponents who sit in shield because it turns her around and her grounded buttons beat most character's OoS options. that type of logic.
>A more general problem I'm noticing as my rank gets higher and I start running into players with very good platform movement is I'm not sure how to properly threaten platform campers as a whole; specifically, I'm referring to situations where there's two layers of platforms (e.g. Hodojo) as well as situations where fastfallers stand on platforms on Godai Delta and use wavelanding to keep away from me.
there's different forms of platform campers, offensive and defensive.
there's no better example of an offensive platform camper than Ranno players who spam waveland slideoff bair. against these, you mostly whiff / punish parry. tl;dr they're basically using platforms to enhance their offensive options and you need to respect it. (Fleet can do this with up special edge cancel.)
defensive platform campers tend to wait for you to attack so they can shielddrop aerial you. again using Ranno as an example, i like to either waveland grab or bait out a shielddrop aerial by empty short hopping under platform, and then shielding myself. against Ranno you need to specifically bait out shielddrop nair / bair because falling fair is very + on block. bad defensive platform campers jump rather than shielddrop, and you kind of do whatever you want to them.
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>>2286250
Well, there's ten whole-ass stages, so hopefully a couple of them are just like
>Temple (64)
>Temple (Melee)
>Yoshi's (Melee)
etc. where the there's no super oppressive stage hazards and the layout itself is what's fun
I think the layout of one or two of them was visible in a developer stream because the blast zones / layouts were shown, but they were overlapped like they were in the live build so it looked like spaghetti. There is an asymmetrical stage with floating chunks, and it kind of looks like what's in the preview.
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I fucking despise Maypul's dash attack
It makes me feel like I literally can't do anything proactive in neutral and I have to play evasive the entire game just so I don't get counterhit by it
Why is it so fucking fast for its range
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https://www.youtube.com/watch?v=rJlw5v9vJk8
>Ultimate has a big enough modding scene for 90-minute fan Directs filled with custom movesets
Smash players will never play anything but Smash, workshop support in RoA2 won't change anything
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>>2290176
I know, shit's hilarious
>Huh? Why would I actually put my mods on a platform where modding is officially supported and anyone can play modded characters online, with rollback netcode, without having to mod their console?...
>But then they can't fight Mario
The Paper Mario is very impressive, and I liked the Dr. Kawashima. But at the same time, there are already a lot of characters of this quality on RoA1 Workshop, including some of the very characters announced or teased in this. RoA1 King Boo, for example.
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>>2290176
Why would they mod for rivals 2 when they can just mod smash instead? All of the interesting characters are already there. In order for rivals 2 to be interesting, first they would need to mod all of the smash characters into the game just for it to be interesting enough to get into the game and start modding it further. Too much work, it's easier to just mod ult instead
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>>2291956
>it's easier to just mod ult instead
This is the part I disagree with. That game has no official mod support and it's locked to a console that's very well-guarded against modding, requiring a modchip if you don't have the earliest revision, which limits who has access to the mods. It's going to take time to port characters over to RoA2 but it is happening; DK, Jigglypuff and PM Knuckles already have playable builds, though more work needs to be done for polish (and they need to be given custom moves/animations for RoA-exclusive stuff like pummels and ledge specials). It'll get there if Nintendo doesn't nuke the workshop scene from orbit
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>>2291956
>It's easier to mod Ultimate
What? More rosterfags will SEE your Ultimate mods, but very few people will actually download them due to the barriers to entry involved in Switch modding. You can't even play online multiplayer with mods, you need to play locally or emulate and use Parsec.
Let me put it this way, I watched half >>2290176 and thought, "Wow, cool!" but RoA1's Workshop actually made me buy the game, download dozens of characters, and play them with friends (despite the lack of rollback). Because it's easy.
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>>2292293
I have to wonder what rank this is happening at. I mostly play Casual (to play multiple sets) and I mostly fight Zetterburn, Maypul, and Etalus. I don't know why it's Etalus, but it is.
One of these days they'll hit her with the nerf she deserves, which is having her run and / or dash speed reduced. I wouldn't mind fighting her if it weren't so easy for her to run away after every whiff in neutral. She's simply too fucking fast.
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>>2294976
Empty jump grab, spaced aerials on shield, condition her to anti-air instead, disjointed pokes, counter-floorhug it. The first thing you need to do is determine what the La Reina likes to do after dtilt. If they dtilt again, floorhug it and shield grab the second dtilt. I forget what works if they jab instead of dtilt, but there's something. If they grab after the first dtilt, just mash on them with whatever works.
It's annoying, but it's far from unbeatable. I both play her and have a habit of matching into her with Olympia, who has no option but to play this minigame over and over.
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I don't give a fuck about the Forsburn skin, but what the fuck does
>I WILL REVEAL ALL
mean? Isn't there some stream on the 1st of April? Am I supposed to be confusing I with 1? It was in the last frame of the closed captions.
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>>2295021
>Olympia, who has no option but to play this minigame over and over
As an Olympia player, I have had MANY exchanges where the La Reina and I have just spammed down tilt at each other until one of us gives up, or there's enough knockback that we can link something else. It's basically just a game of chicken, but at least you're building damage.
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Are there any shortcuts for walljump B-Reversals? I saw BBats doing those with Fleet's Neutral-B to grab the ledge and it seems extremely useful, but I can't find a way to do it that isn't extremely tight. I know you can press parry in the air to get a Neutral-B, but if I'm holding the direction toward the stage before I press the button I turn around but don't get the momentum reverse. Seems I have to wall jump by tilting the stick toward the wall, let go, Neutral-B, then tilt the stick a couple frames after pressing Neutral-B. This game seems to have shortcuts for almost everything, is there a shortcut for this?
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File: 1766340472561888.gif (533.4 KB)
>watch the dev stream about balance
>dan specifically shoots down balance ideas i've suggested
on an unrelated note, i'm happy that they're aware that etatlus is actually a degenerate character hiding in plain sight
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Thinking about how they touted new mechanics like special pummels, special getup, and special ledge attack with unique animations and bespoke gimmicks, yet these are of limited practical use. Meanwhile CC/FH is the core of the neutral game but it's literally just holding down without an animation. The devs have such wacky priorities.
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>>2273020
As a rule, I hate all the
>occupation
skins and like all the
>theme
skins. Still waiting on the Egyptian and steampunk themes that should eventually be in the game based on old skins.
Actually, lifeguard Forsburn is alright.
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>>2302308
>>2304649
Those mechanics are perfectly fine, I don't know what you're complaining about. Obviously their usefulness varies from character to character, but it's a good thing that they're situationally useful.
>Maypul ledge special
Can easily save your life
>Galvan ledge special
Threatening enough to give Galvan breathing room at the ledge
>Olympia special getup attack.
High risk:reward, can confirm into up special or uair
Most of them have a use, although there are some awful ones like Olympia's ledge special or Etalus's special getup attack. It's no different than characters having different ledge attacks in Melee, like DK having the best / worst ledge attack depending on his %. I'm glad that they're not some sort of spammable, brain dead option, but still worth using if you have a read on your opponent.
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>>2305143
You missed the point. Flugging's indicator is an arrow, like it's an afterthought, despite it being more important than the miscellaneous specials. Powerful universal mechanics usually have unmistakable visuals, like SF6 Drive Rush or Xrd Blitz Shield.
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The sad truth is this game is just made by people who don't understand what should and shouldn't work and why. Skill does not exist here, every aspect of platform fighters that makes neutral easy for lower skilled players is buffed and every aspect of what requires skill is nerfed so bad players get to just roll over people they normally wouldn't in this game, it's so fucking dumb
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>stuck hovering around 600 on ladder for a month
>having a rough one, start sinking to 550
>suddenly go on a winning streak and shoot all they way up to Silver over a couple hours
I've never had a run like that. Did I get over some kind of hump?
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>>2318973
Ive played enough online multiplayer games with a ranking mode to know sometimes you just have a random streak that feels good in the moment but is overall a fluke. You sunk so low that the game gave you a huge wave of players you can beat which inflated your rank a bit
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tl;dw
>new stages look fun, but a bit unpolished
>half the good item ideas were fake, unless they're "all real" because it's April Fools'
I'm confused about this, but a lot of the fake items felt very real and the end slide said "it's all real"
>new characters in August and December
>significant UI and matchmaking changes in the Slade patch
>old casual is now "unranked"
>new casual is actually casual, items on by default
>first win of the day award bonus experience
>there's a rotating queue that awards bonus experience in different matchmaking modes
>stats menu
>online stats menu
>can gift cosmetics to other players
>legendary skins pushed back, they're focusing on other things first because they're more important
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File: 1753835921238063.jpg (66.2 KB)
New skins in the Slade update:
>Lovers 2: Absa, Slade, Ranno, Loxodont
>Zebra shark Slade
>Wobbegong (carpet shark) Slade
>Abyss Slade looks like an anglerfish
Also Clairenfags in shambles
Obviously I'm more interested in the gameplay, but there's nothing going on now between now and the update
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New stage replacing Air Armada is a fusion of Burning Hideout from RoA1 and Air Armada, using new and existing Metal Graveyard assets. tl;dr there's one big platform in the middle and it comes apart, but the stage is shorter and there are walls unlike Air Armada.
Good riddance.
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File: 1756092298788356.webm (3.5 MB)
>>2327311
>monday
*Tuesday.
>>2327316
>Lovers Ranno
About time. That skin was done 2.5 years ago... https://www.artstation.com/artwork/qenOg2
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>>2328080
>video
Again, he's not out yet. Before La Reina released, Zeke was streaming the pre-release build with two other players overreacting to the character and calling her broken. And this was pre-patch. Characters function differently in theory and in practice. You can tell me that Slade's ustrong is broken, but until I experience how it functions in an actual match against other characters, I can't actually determine whether it's good or not.
The only thing that looks objectively broken about the character is infinitely glide tossing projectiles to stall at the wall, which will likely be patched. I wouldn't even compare him to Young Link, personally, because he's obviously lacking his speed. It's probably better for the balance of the character that he's slow. I do not like fast disjoint characters. At all.
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>>2328090
>I wouldn't even compare him to Young Link
He is literally a copy and paste of young link but with more stuff added on. He does ALL of the things melee young link does and more. See
https://x.com/i/status/2040059242585981153
And
https://x.com/i/status/2040119600847765908
This is why I said hes young link on crack. Im not calling him broken, im saying hes a really good version of young link. If you replaced young link with Slade in melee he would be the best character in the game.
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>>2328114
Usually "on crack" suggests that the character, etc. is broken, so I misinterpreted it. Regardless, I'm excited for him as someone who dabbles in Link in Melee. Can't wait to have a usmash that's actually fucking usable, let alone the rest of the moveset.
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File: hades-rolleyes.gif (44.4 KB)
https://x.com/i/status/2041603008270623064
>the inputs are actually pretty simple
Booooooorrriiiiing
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Playing as Fleet is so miserable. Every scrub can parry her projectiles without missing a beat and all her multi hit moves end up just hitting once then whiffing the rest of the hits. And if you actually manage to land an arrow, there's a good chance your opponent will just smack you before it detonates and combo you with your own arrow.
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>>2339271
Same. Some of the stages need more polish (what the fuck is going on with the lighting in tempest peak stage), but it's really fun to just fuck around in.
>>2339532
She lives and dies by her advantage state, which isn't that difficult. I don't like playing neutral as her, her playstyle doesn't really mesh with my preferred one (hold W).
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>puts you in a game with zero players and starts the match before anyone joins
>puts you in a lobby but doesn't let you actually play
>have to alt+F4 to get out of spectating a match
Yeah this update was pushed out prematurely.
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>try playing Slade
>feels like the worst character in the game by a significant margin
>stop playing Slade
>come back a few weeks later
>everyone agrees that Slade is the worst character in the game
I feel validated
He feels like he's from a bizarro version of RoA2 where characters actually have weaknesses corresponding to their strengths. Maybe that's uncharitable, because a lot of characters are relatively balanced these days. Olympia, Kragg, and Maypul used to be war criminals, but they feel like they're in a healthy spot not. On the other hand, I don't know why Zetterburn and Clairen are allowed to exist.
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>>2362663
I don't really see it that way, although I do think most Clairen players are faggots and I don't need their persecution complex getting any worse as a result of real nerfs - rather than the pitiful wrist slaps they've received.
My main issue with the game's balance isn't characters getting nerfed, it's that characters don't get nerfed equally. If the nerfs were consistent, it'd be fine. Ranno's run speed and Olympia's air speed are too high and it makes it too easy for them to combo off of any DI? Nerf. Clairen has the second highest run speed in the game for no reason? Crickets. Orcane's side special makes it too easy for him to get to the wall and wall tech for free? Remove its intangibility. All of it. Clairen's side special does the exact same thing? 2 frames of intangibility removed.
The result is shit like
>Kragg going from a great character with 1 bad MU (Fleet) to a good character with 1 impossible MU
>Claire going from having one bad MU (Olympia) to having none and being the most brain dead easy character in the game
If it seems like I'm using Clairen a lot as an example, it's because she dodges nerf like no other character. Zetterburn is probably second in this regard.
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>>2362904
I've been happy with most of the nerfs, even for characters I play. The only character I play whom I think was over-nerfed is Olympia.
Like taking 4 frames off of Galvan's side special was very obviously a dumb decision and I'm happy that they added 2 back.
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>>2362648
The devs have said they try to release characters at an almost underwhelming state, and then buff them into relevance. I guess they want to avoid another Oly situation. But yes, Slade is ass, and only becomes decent once you get his boots.
That being said, they've overly nerfed Oly, and there's currently no reason to play her this patch over a strictly better character like Zetter.
Most players are pretty vocal about Zetterburn, though; he's blatantly overtuned. As Plup said during his last stream: "All Rival characters have their interesting gimmick, and Zetterburn's whole gimmick is just being better than everyone else."
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>>2365945
>That being said, they've overly nerfed Oly, and there's currently no reason to play her this patch over a strictly better character like Zetter.
Yeah, this makes me sad. They keep nerfing what she's designed to fucking do and giving her no compensatory buffs to push in the character in a "healthier" direction.
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https://www.youtube.com/watch?v=EP96rwE7BeE
>>2371915
>Olympia nerfed into a C tier character
>Slade is objectively the worst character in the game
This patch was designed to make me stop playing the game. I can't believe Zetterburn and Clairen are still doing their thing but all the characters I like got shot or suck. Only Forsburn is untouched.
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>>2376860
Reverting her wavedash is nice (never should've lost it), but it doesn't fix her core issues.
She's slow, light, and has the smallest hit-boxes in the game, while having no distinct kill power to show for it compared to most of the cast.
Though this could be a sign they might walk back her nerfs. Road to Vegas tournament had nearly 900 players, and she was the second least used character, just above Slade (the worst character in the game.)
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>Husky Fleet's render has black pawpads
>the actual skin has pink pawpads
Can I get a refund
>matched against a Clairen and lost 19 ranked points
REFUND ME THE ENTIRE FUCKING GAME
WHY DOES DAN INSIST ON KEEPING FLOORHUGGING IN THE FUCKING GAME TO KEK ME AND MOST PLAYERS BUT HIS PET CHARACTER HAS A DEDICATED MECHANIC THAT DOESN'T LET YOU FLOORHUG ANY OF HER FUCKING ATTACKS AAAAAAAAAAAAAAAA
I WANT MY FUCKING MONEY BACK I WANT OFF THIS FUCKING RIDE
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>>2387612
I actually can't, Olympia's strong attacks are actually fucking useless, except maybe DACUS ustrong. Maybe. Even after they said that they fixed people falling out of the first hit, I've seen it happen multiple times. It's slow, weak, and stubby. It's only use it tech chasing specific characters who have short enough tech rolls that dstrong actually covers them.
Olympia is in such a shit state. Her kit isn't actually that good as a whole, she was carried by specific moves that were all nerfed: nair, fair, dair, uair, dtilt, up special, gem. Basically every good move she had was nerfed, and she received 0 compensation buffs.
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>>2395180
>I might actually get rugpulled by this game before my main gets in
Fuck, fuck, why did I trust Dan with my money
Cancel story mode and focus on getting the RoA1 cast in the game Dan, do it now
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>>2395180
the whole drama around this shows how bitchmade everybody is. Whoobdidoo a "concept" artist has finished his work and his services are no longer needed. I am glad Dan is getting rid of positions no longer needed and keeping the expanses low.
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>>2396597
There's basically no winning on that front. Release them underpowered, and it feels like a waste of time. Release them overpowered, and everyone dreads the pattern of whoever's newest dominating the game for 1-3 months. Releasing them in a perfectly balanced state is basically impossible, since your testers are an infinitely smaller size than your whole playerbase. Dan picked his poison, but it's maybe not the best approach when new characters aren't locked behind a paywall.
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Has anyone else had a lot more trouble finding games over the past couple days? I can't find games in boosted 2v2, and every time I play ranked 1v1 I've gotten huge disparities in MMR, even a player I had 325 more points than. Steamcharts doesn't show a sudden steep decline in players, did they fuck up the matchmaking algorithm?
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>>2397441
No, not at all because
>she was significantly slower
>her (command) grab wasn't as good
>whiff lag
Each of these is significant in its own right, but together they make her absurdly easy in RoA2. She benefits heavily from system mechanics changes like grab becoming universal and the absence of whiff lag. At the same time, her base attributes are some of the best in the game for no discernible reason - she's the second fastest character in the game. No, Wrastor's slipstream does not count. She's considered one of the worse characters in RoA1, but not bad.
It really feels like she's one of the developer's mains. I think Trevor plays her, actually. Regardless, she undeniably gets preferential treatment in patches. It's always minor changes here and there interspersed with buffs, like giving her up special more aerial drift for no fucking reason. Why? Why does Clairen need to be able to drift back to the ledge and edge cancel her recovery when you correctly counter her recovery by forcing her to land on stage? Meanwhile they've taken a bat to half a dozen other characters' knees:
>Ranno
Meaningfully nerfed
>Kragg
Meaningfully nerfed multiple times
>Maypul
Nerfed because of Plup, but deserved
>Orcane
Nerfed because of Plup, but arguably undeserved
>Wrastor
Nerfed because, by the developers' own admission, it isn't good for the game if he's too good
>Olympia
Nerfed until Sandstorm dropped her for fucking GALVAN and multiple top players think she's B tier
It might sound like I'm complaining about these nerfs, but I'm not. I think most of these were deserved and good for the game. The issue is that they just fucking refuse to touch Clairen and, to a lesser extent, Zetterburn. It's insane. How low does the player count need to dip before they actually nerf the characters who make all the goldlets fucking miserable?
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I cannot fucking edgeguard Loxodont
I know everyone and their fucking mother just says "grab the ledge bro" but his Up+B has so many goddamned recovery frames that I can't, and my character can't ledge stall without losing i-frames at some point. What the fuck do I do to kill him before 200% besides parry? Please tell me there's literally ANYTHING I can do besides parry, parry feels so fucking bad to use in RoA2 because of its startup
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I feel like I'm talking into the fucking void here but what makes Slade bottom 1? The wiki's "pick if you like" shit is meaningless slop that doesn't tell me what I should be exploiting against the character when I fight him
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>>2409256
they fucked up in alot of ways
>partnering with a corporation
>going 3d
>adding ledges
>removing drift di
>refusing to fix floorhugging
>releasing with a smaller roster than roa1
>not prioritizing workshop
>pandering to tourists every balance patch
respect to the team for getting this far but its like watching a guy cut off one of his legs and then just barely fail to dunk a basketball
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>>2410264
>>not prioritizing workshop
I don't agree with this take, the devs moved workshop way up the roadmap and more than three months later we only have a couple playable characters that aren't Smash ports (and we don't even have that many Smash ports, either). I'm sure a handful of people are working hard at their projects but the fact that the game is higher fidelity, 3D, with more moves than RoA1 means you're not going to see nearly as many workshop characters as in that game.
>pandering to tourists every balance patch
If that were true then Clairen would be Olympia-tier right now
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>>2410357
>going 3d is part of not prioritizing workshop
I don't know about that, anon. You're right that if it was still 2D we'd certainly see faster progress on workshop characters, but I really like how RoA2 looks and doing another 2D game would first make it less distinct from the first (why jump to a sequel if the original is so similar, with a larger roster, and an established workshop scene already) and second would mess up the devs' marketing strategy of having free characters and paid cosmetics, because respriting a character to have a different work is almost as much work as spriting a brand new character that you can attach a new moveset to. We got resprite skins in RoA:DE but that was half a decade after the game released and the DE update took years to make. I don't know if the devs would be making as much money if they charged per character again and only sold custom palettes/taunts like RoA1
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>>2410380
youre looking at what is and not what couldve been
im thinking of a timeline in which roa2 was what the roa1 community wanted and would have latched onto alot more
i get that certain decisions make sense for what the game is now but im saying that the game didnt have to be a 3d f2p smash knockoff in the first place, it couldve maintained the style and identity of the rest of rivals and built on that
when i see rivals 2 in comparison to everything that came before it, it sticks out like a sore thumb chasing an audience that is already loyal to a different game
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>>2410586
>they still think it's 2002 and every furfag is gay.
This isn't the first time I've heard a comment and it's never seemed true for me. I think there's a higher concentration of bisexuals among furries but I can't think of a single era in which there weren't very popular furry waifus, people were absolutely jacking off to Lola Bunny and Krystal in the 2000s
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>>2410695
>Furfags are more heterosexual than bi and gay combined.
I agree, but when I say there's a higher concentration of people who want to fuck anything I'm comparing it to the global population as a whole. The majority of furries are straight but there are a lot more bisexual furries per furry capita than bisexuals per capita
Back on topic, I'm mostly salty that Ayala had her tits removed entirely between RoA1 and Dungeons of Aether
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>>2410684
It may have been technically bisexual because everyone jerked off to Krystal and Renamon, but by and large the default furry art was gay porn. Straight furry porn was sort of a kink and had as much stigma as normal gay porn. But as the real world became more gay, furries became more straight and it all balanced out.
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>getting D-tilted on recovery all fucking day
>manage to grab the ledge
>ledgehop jump FAir because it's the only button I can hit with and maintain the invuln
>get floorhugged
>get grabbed
>back offstage
>die to a D-tilt
WHY DOES THIS FUCKING MECHANIC EXIST I HATE IT
WHY IS HALF OF THE SUM TOTAL OF CHARACTER KNOWLEDGE YOU NEED TO KNOW IN THIS GAME "WHAT BUTTONS OF YOURS ARE SECRETLY BOMBS THAT WILL KILL YOU IF YOU HIT THE OPPONENT WITH THEM BELOW 100%"
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>F-Tilt a Clariren
>floorhug tipper D-tilt
>jab a Clairen
>floorhug tipper D-tilt
>D-tilt a Clairen
>floorhug tipper D-tilt
>NAir a Clairen
>floorhug tipper D-tilt
>FAir a Clairen
>floorhug tipper D-tilt
>try to run up and grab
>get interrupted by D-tilt
Are Clairen players the main userbase propping up floorhugging as a mandatory part of the game?
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>>2410580
After playing Combo Devils beta, I do in fact prefer that. Most fighting games let you combo off of jab with the counterplay is not getting hit by a jab. It has worked well through the decades, not sure why Trevor and Dan thought otherwise.
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Instead of adding a character melee falcon mains would enjoy or a character (insert popular ultimate character here) players would enjoy lets add another boring heavy that only pm scrubs would like, that'll get people to play our game!!! wait a minute... it didn't work.. waaoowww what a surprise who could've possibly predicted this lawwll
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>>2423370
>Ranno goes for a raw parry and is stuck holding their dick in their hand
>their only option is to hold down at 109%
This isn't even floorhugging, dumbass. They Amsah tech'd the knockdown by ASDI'ing down, Fleet's dash attack knocks down at ~50%. Literally any attack except jab 1 / jab 2 would knock down at this %. All I'm seeing is the Fleet player going for a suboptimal punish and getting a suboptimal result.
If you're going to bitch about floorhugging, you could at least bother to learn what it actually is.
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>Zetterburn dtilt nerfed
>Ranno late bair nerfed
>Clairen jab, dtilt, and nair nerfed
>Loxodont ustrong nerfed
>Forsburn dtilt nerfed
>Etalus dair nerfed
>Galvan getting compensation buffs
Actually a good patch. It's too bad that the event is so mediocre. I'm more interested in the ranked La Reina skin that I am the event.
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even if they did bring back sylvanos, would it make that much of a splash?
itd be more than slade or galvan, surely, but would it actually be enough to get players to come in and stick around?
there needs to be an actual shift in the gameplay or else itll keep plateauing
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>>2430135
They could add Shovel Knight again. Yacht Club's pretty desperate, and it would be funny if they added SK right after giving his mechanics to Slade.
>inb4 Dan goes with Mina the Flopper and she takes RoA2 down with it
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>>2429000
Wow, she doesn't even have feminine eyes under the mask. The eyelashes added to her mask pattern did at least a little work in making the character seem female but there's nothing at all suggesting this character isn't a man now
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>>2430135
>even if they did bring back sylvanos, would it make that much of a splash?
That's kind of the issue with this game and platform fighters in general: Smash has set the standard for the genre, meaning that the IP crossover aspect is as important as, you know, having good gameplay. If you don't believe me, consider how many platform fighters are predicated on IP crossovers: PS All-Stars, NASB 1 & 2, Multiversus. Even the canceled LoL platform fighter, Pool Party, would have been leveraging the League IP.
Even though there are people who are desperate for Sylvanos to be added, it doesn't really matter. I do actually think that Dan / Aether Studios has done a good job of proactively promoting the RoA brand through side projects and collaborations, but you can't really contend with the clout that other developers' / publishers' IPs have, no matter how many plushies you sell to your niche audience. It wouldn't make a splash.
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>>2426917
I'm the anon who posted that webm
I apologize for not knowing which of the 3+ "hold down to negate your attack" techniques it was, but I don't think it changes my point that the opponent negating 90% of your kit by holding down feels awful to play against
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>Also a note for our event trailer lovers (aka @everyone ): We're taking a month off from them for May. However next month we have some changes coming to the event track and patch schedule, so keep an eye out for a trailer then to kick off the big summer event together
What cuts do you think they're going to make? Cut the twelve events down to six? Remove Aether Bucks? Three new characters per year instead of four?
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>>2431278
It's the one I'd be most impacted by (because I've been waiting for Elliana for a year and a half) but I'll admit you're right. I don't care much about the cosmetics but if they cut them further the funding for this game might completely dry up and it may actually EoS
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>>2431240
Honestly, I really don't care. The reality is that I've only paid for 2 event bundles and I have dozens of skins I don't even use, so events every other month wouldn't make a difference to me. Alternatively, they could reduce events to
>1 free skin
>1 paid skin
>1 mid-month bundle
They've already said that the remaining characters for the year will be further apart, although I don't know if that's permanent or temporary. Again, it doesn't really make a difference to me. I'd rather they buff Slade into a usable character, lmao.
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>>2432554
Didn't Slade get a ton of buffs this patch? I never really understood what was wrong with him other than him being slow; he seems like a fine zoner with big disjoints, but I'm only low platinum so I know I'm not an expert on the game
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>playing ranked
>using Olympia vs La Reina
>take the guy to game 3
>he switches to Olympia too
>has the EVO skin and everything
>ohshit
>he clearly still has the muscle memory for her
>but he spends the whole game whiffing old confirms and missing jabs by mere pixels
I'm sorry you had to find out like this, bro...
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>continuously struggle to play Fleet the way I want to (disjointed zoner)
>hear people calling the character top 1 due to her insane early kill confirms
Do you think Pomme, if she gets in, will be a better floating zoner than Fleet? I recognize how good the BBats stuff is but I don't like that kind of high-risk play and I don't even know what kind of drills I would have to do to learn that execution, since plat fighters are so much harder to lab things that aren't movement compared to traditional fighters. I'm almost considering trying Absa but I don't like her double jump
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>>2438033
Fleet's offstage is a flowchart, anyone can learn how to do what BBatts does, if worse. You just need to learn MUs and recovery routes, and then you just use your resources in the correct people to restrict people's options until they're forced to recover into one of them. It's what any character that can spend an extended period offstage can do, but Float is arguably the best edgeguarding resource in the game.
I do think you have to have really good fundamentals to play Fleet onstage, though. Characters like Clairen, Zetterburn, Ranno, and Maypul have so much leniency when it comes to neutral and tech chasing. On the other end of the spectrum you have characters like Olympia and Fleet, where you have to have hard reads when tech chasing; at least Fleet has options like using fstrong to cover multiple tech options, though.
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>>2437889
I took a break but came back for the Slade patch. Slade is awful (not his design, how weak he is), but I've been having fun with friends and in matchmaking.
I have no hope that the game will ever pop off. The platform fighter genre is too niche, and Smash has made it synonymous with the brand crossover conceit. The biggest potential audience for any platform fighter is Smash players, but Smash players won't play anything else because it isn't Smash. I'm mostly surprised that RoA2 is still stable.
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>Zetterburn waveshines me to fucking death over and over during a set
>gets me to 100% on my last stock with two fresh stocks remaining
>starts running away without trying to do anything more than Side-B me until I'm forced to suicide to end it
What the fuck do you do about waveshining
Why did Dan look at the shit spacies can do in Melee and say "let's add one single extra frame of startup and then it's balanced"
I'm not certain if this is literally true but it at least feels like Zetterburn can waveshine faster than my character can run
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>>2445714
>>2445728
Also I know floorhugging existed in Melee but was it THIS fucking bad in that game as it is in this one? Zetterburn is hurling himself at me with five waveshines in a row and I finally hit him and get punished FOR HITTING HIM because of floorhugging. It genuinely feels like most of my buttons are completely fucking useless at low percents
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>>2445792
I swear I've had to fight ten fucking Zetterburns in the past two hours
Some of them circle camping me on stages like Rock Wall because I can't quickly get up to the top platform
His shine double jump shit isn't okay
The fact that he can do shine into shorthop DAir to make himself +10000 isn't okay
I don't know what to do
I'm ready to fucking blow my brains out but I'm instead going to queue again and probably get matched with the 11th Zetterburn of the night
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>>2443262
She is literally all risk, no reward. She's supposed to be able to do explosive combos, but be extremely punishable offstage. Now she's so stubby that her whole kit is punishable, and she is absolutely doomed offstage. Not really a character worth playing when you have Zetterburn and Clairen running around who need to put in one-fifth the work for similar results.
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>>2445605
Zetter's waveshine is completely fake in this game. Literally just hold down and spam parry or shield grab. He should really only ever be hitting you with one shine at a time, either to cover his bad landings or to shine while you're airborne in order to confirm into upsmash. If your opponent is even attempting to waveshine they're genuinely throwing with that character.
It's not impossible to waveshine in this game, but the fact that it's only real if Zetter's opponent is explicitly underneath him and off the ground makes it unreliable to setup. I wonder who you might have been playing against.
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>>2458660
>it's still the best platform fighter currently.
The best one with rollback and not in a closed beta, yes. But the clock is tickingfor Fizzi's amazing unnamed Melee clone to come out let's go Fluid Games!!!
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>>2458823
Little Mac is at least fast. Olympia's only good base attribute is her fall speed, which is a double-edged sword. All she has left is FADC, and that's less like an offensive option than it is begging your opponent to make a mistake. Good players know how to deal with FADC now, too.
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>do literally FUCKING ANYTHING to Orcane that isn't a grab
>get punished by D-tilt
>also get hit by D-tilt if you go for the grab
WHY IS FLOORHUGGING A FUCKING THING
JUST NERF ZETTERBURN IF THAT'S THE REASON WE HAVE TO ENDURE THIS SHIT
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>>2460984
FOR THE LOVE OF GOD THIS GAME IS UNPLAYABLE IF THE OPPONENT IS AT DIAMOND OR ABOVE BECAUSE OF FLOORHUGGING
MY OPPONENTS WILL JUST STAND THERE
DOING NOTHING
WAITING FOR ME TO APPROACH
AND ANYTHING I DO THAT CAN WHIFF PUNISH THEM LIKE A SHORTHOP OR DASH DANCE INTO A TILT GETS FLOORHUGGED AND I GET PUNISHED FOR FUCKING WHIFF PUNISHING THEM
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>>2461581
>panties
AAAIIIIIEEEE DAN-SAMA HELP ME GIVE HER SPATS
I remember hearing there was a really easy way to disable certain objects like Fleet's cape or Wrastor's goggles by toggling something in an editor, do you by chance know what I'm talking about? I wanted to download it and just mess with it
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>>2461659
It's not a fast process. You're better off editing the mesh yourself in blender as you have to go through process of exporting it to UE5 editor and have more freedom of deciding what part to remove. Then package the cooked mesh with UnrealPakTool anyway. Consult the general Rivals 2 modding guide.
>Removing spats for lovers Absa
I got other projects piled on that I had to finish before my vacation, that I just got back from. Will look into it once I have caught up to pressing chores.
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>>2460840
i've also been saying this. i really think burning all their money to get workshop into the game as soon as possible was a severe misstep and might be what actually causes this game's death, but to be fair, it's not like the money was being allocated well before then, anyways. they invested way too much into the monthly events for how accessible they made them. on paper it's good because they bring skins which bring in revenue but they don't really contribute much in terms of inspiring people to come back to the game.
even if they didn't end up having to lay off a bunch of people they still had next to no backend devs, barely any ui designers, barely any qa and only one guy handling balance. if anything the cosmetics team was bloated to high hell, and offbrand spending money on two monthly trailers that no one watches is money they could've contributed to hosting great in-person events or invitationals. hell, they could've used that money buying ad space on youtube or other social media or even paying streamers to play the game.
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>>2461706
What hurts most is they spent so much on skins yet most of them look retarded and are lore unfriendly. Ohhh here's Loxodont as a gardener. As a hockey player. Now he's a chef. Now Olympia is a chef. So tasteless. I don't mind some silly costumes, like the Lovers of Aether skins are good but that's because they're actual unique outfits and not just generic occupations that look like they could have been taken from clipart.
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>>2464275
I really question their priorities with some of these skin drops. Some make sense- summer, Halloween, Christmas. But then Valentine's is a separate thing from Lovers? Why not make that your dedicated Valentine's theme, and then save silly skins for April Fool's? Past that, you can focus on putting out lore-related or just generally cool skins.
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>>2464275
Top tier: Lore-relevant skins that are cool or cute
High tier: Cool-looking skins (all the mecha skins, for example), alternate animal skins
Mid tier: Cute-looking skins
Bottom tier: Pastry chef Olympia, literally a joke I made to my friends who play League about their shit game
Grizzly Etalus is unironically one of the best skins. I personally don't mind the mediocre skins because I'm fucking drowning in skins I don't even use for every character (including free ones), and I do have a soft spot for some of them because they remind me of Neopets, but I do question shit like
>here's Zetterburn in pajamas
Who asked for that?
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>>2464895
>>here's Zetterburn in pajamas
>Who asked for that?
I think the devs are thinking of everything as parts of sets. Fleet's pajama costume was well-liked, so make more of them, give it to every single character over the course of ten years (pretending the game will last ten years). Why do we have Smoke Clan Ranno? Because we have Smoke Clan Forsburn, a costume that actually ties into his lore, so imagine if we had OTHER Smoke Clan characters!
I do want to see Badger Co. skins for Fleet and Slade, but I don't want to see Badger Co. Wrastor or Etalus.
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>>2465358
Oh, true. This already happened with several existing skins. Can we at least get the good leftover sets instead? Banit Maypul and Scarab Kragg are still all on their lonesome. A steampunk Galvan skin would be cool and fit in with the former.
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>>2468315
I'm getting real fucking sick of Olympia downplayers. She's still fast as fuck, she still has a lightning fast jump arc, she still has a 3f jab. I've asked for help on how to beat her with replay footage and people fucking ignore me. She's not trash, shut the fuck up and just keep dash dancing for ten minutes and mash on any pressure attempts I make like you already fucking do
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>>2470189
3f jab is worthless thanks to shield buffered grab. olympia loses the second she touches your shield unless she crosses you up with bair. she literally does not have a single option that wins on shield. there are only 3 other characters who lose to shield like this. if you're getting mashed on by olympia, that's your fault. if you're getting mixed by her dog shit neutral, that's your fault. it happens to me too, but i can at least recognize it.
there is no reason to play olympia over other characters who are still allowed to do what she used to be able to, unimpeded.
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>>2470189
>sick of Olympia downplayers
Literally every notable player dropped her
>She's still fast as fuck,
She's one of the slowest characters in the game
>lightning fast jump arc
Doesn't matter when the arial speed nerf makes her combo game dysfunctional
>3f jab
Literally doesn't matter
Meanwhile, she's incredibly light, has the smallest hit-boxes in the game, shit recovery -- recently made shittier -- and all she has to show for it is killing slightly *later* than most of the cast on average.
Road to Vages tournament had 900 players, and she was the second-least used, just above Slade, for good reason. Any strength of hers you can name, the majority of the cast does better without sharing her laundry list of weaknesses.
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>>2470656
>She's one of the slowest characters in the game
That doesn't seem true according to the wiki; it says her dash decelerates when held, but it starts out as the sixth fastest in the game, and most Olympia players I fight are constantly dash dancing and mixing in FADC and fullhop. Might be more accurate for me to complain that she's too evasive; whatever you want to call it I fucking hate it
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Workshop beta updated, re-syncing it with the current version and adding some backend features for developers and QoL to speed up loading and prevent crashes. Doesn't seem to have a news page but I'm posting it because the update also adds functionality for custom items; I assume this wasn't done out of high priority but because it was quick to implement. Example mod is the Sandbert Launcher:
https://steamcommunity.com/sharedfiles/filedetails/?id=3725037948
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>>2470666
dash speed =/= run speed
note how every character slower than Olympia either a heavy (Kragg, Loxodont, and Etalus) or the worst character in the fucking game (Slade). Olympia's only exceptional attribute is her fall speed, but as has been said it's a double-edged sword. Forsburn's run speed isn't significantly faster, but he's my main and I'd rather play his neutral / advantage than Olympia's because he has other characteristics to compensate for his run speed: a good dash (which Olympia also has), disjointed hitboxes, a better wavedash, and amazing neutral options in clone and smoke. he can actually fucking tech chase tech away. i could complain about how gem (field) is diet smoke, but i won't.
you are right to point out that spamming jump and FADC are good options with her, but it's because she has nothing else. she used to be THE approaching character, but they've reduced her ability to approach or play aggressive neutral so heavily that her only option is to be annoying and evasive. i hate it.
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>>2256984
>/roag/ outlived /ssbg/ and /nasbg/
>refugees either joined back the /v/jerk or shitpost in other generals like the Mario and Kirby one or /fgg/
Audible kek. Good Riddance, years of garbage and pretending they're more sophisticated than /v/ smash shitters. I kinda feel bad for /smbg/ though, they fucking suck there.
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>>2433011
The fact they're still forcing their Nintendo Fanclub agenda is honestly quite sad.
/v/ was always a PC first board, the Nintendo agendamodding is only there to keep all the other jock console warrior at bay. (little they know Nintendo fans have their own jock idiots)
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>>2473802
don't get cocky, /roag/ is only half-alive because it's sheltering on /vm/. it would die within a day on /vg/ - although this is a /vg/ problem, not a RoA problem, specifically gacha "game" generals cannibalizing the catalogue. that said this game's 4chan community has survived like 2 different schizos at this point.
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>about to hit 1200MR
>have a 7 win streak
>beat some players who were close to diamond during that win streak
>get matched with an unranked Clairen
>they're just mashing buttons until they can kill confirm or throw confirm into F-Strong to kill me at 60%
>lose 0-2
WHY HASN'T DAN NERFED HER
WHY WON'T HE NERF HER
IS THERE A CLAIREN COSPLAYER FUCKING HIM ON THE SIDE OR SOMETHING
WHAT THE FUCK IS WRONG WITH HIM
HOW CAN HE NOT SEE HOW DRASTICALLY OVERTUNED HER KIT IS COMPARED TO EVERY OTHER CHARACTER
JUST START EVERY CLAIREN PLAYER AT 1300 IF YOU WON'T NERF HER DAN
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File: file.png (1.1 MB)
>for some reason lovers absa uses different material for her body so have to redo textures for new UVs
>have to download the 120gb modkit to bake the materials and i have no storage
I'll work on this later.
Fuck you, Dan. And sorry to that anon who asked for this.
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>"Let's give Oly a poor recovery to compensate for her slow speed, and give her minuscule hit-boxes to compensate for her lack of kill power, and make her one of the lightest characters in the game to compensate for her underwhelming combo-game... Wait, shouldn't we make this character good at something?"
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>Slade now has a regular run and is good at dash dancing
>he gets to keep his almost Clairen-tier buttons
I'm gonna fucking kill myself man
I'm gonna kill myself
I can't fucking do this
I hate so many fucking characters in this game
Slade was already annoying for how good he is at boxing you out
And now he can be diet Clairen on top of that and constantly dash dance into his huge fucking buttons that hit above, below and behind him
Why the fuck do I have to
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>>2487534
Listen to me you condescending piece of shit I have ASKED for fucking help in this game
I have posted VOD reviews on Discord servers
I get ignored every fucking goddamned time
I am fighting for my fucking life and nobody will help me
When I'm getting boxed out by a Clairen what do I fucking DO
If it's so fucking EASY why don't you TELL ME WHAT TO FUCKING DO
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In no world would I ever favorably
compare Slade's normals to Clairen's
>worse frame data on average
>worse hitboxes on average
>less reward for more risk on average
>he's also just slower in general
His ustrong is better and that's about it
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>>2492511
>If I didn't know any better I'd say they're aiming for gap moe.
That's been a thing since Dreams of Aether, maybe even Lovers but I never actually played it to confirm
>Absa's backstory is that she's a math prodigy who works as an engineer
What the hell, this doesn't come across at all in her quotes or animations. Did she help design the Air Armada's airships? Would she get along with Elliana due to their mutual interest in flying machines or would the potential former affiliation with the Armada make Elliana hostile?
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>>2493326
Absa's part of a pacifist nation/group that lives up in the Archai mountains that we know next to nothing about. They're entirely separate from Julesvale, surrounded/protected by a permanent electrical storm that Absa imagineered. So just another rock wall but without anything cool. They touch on it briefly in her reveal trailer. The two groups that fought until their god abandoned them are the Armada and the folks at Archai.
But no, Absa probably didn't have anything to do with Armada tech considering the split is supposed to have happened when she's was a little kid, so they've been an enemy faction to her for most of her life. Also probably nothing to do with happenings in Julesvale due to Archai being all high minded and isolationist.
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>>2493695
The biggest complaint was that her forehead was too big when she scowled in her victory animation. But for her proportional changes it was something about her looking too small in-game. I still struggle to make sense of it.
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>>2493714
I'll admit I prefer the new face to the old one, but damn are the old proportions better, especially in the legs. I don't know how to describe it beyond "she got Ranno'd" because this is certainly how Ranno draws women
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>>2493821
Yeah no. No one ever said it was too feminine. But I still don't buy that argument, much less do I think that puffing her up and smoothing her over was in anyway worth addressing it. She lost a lot of visual appeal, characterization, and sex appeal over a non-issue.
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just started playing again, gold but the movement is there after 2 days and an xbox controller. pretty fun! I wish i could see what the critical hit effects looked like. I'd get the wolf one if it did a cool howl on crits, but if not id get the doki one or some shit thats at least epic.
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>>2493989
Yea, ive considered going on the discord/ticket and putting in a list of small request, but im sure theyve already been mentioned. I cannot find ANY crit effects besides that one and the character specific ones.Iits the only one ive seen besides the old event pass one. kind of annoying, im too lazy to go in cheat engine or something to find out what each one looks like.
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>win my first game of a ranked set
>opponent swaps to Zetterburn or Clairen
This happens about 75% of the time at Platinum and I'm ready to fucking kill myself
If these characters WEREN'T broken then they wouldn't be the go-to counterpick THIS often
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>on a 6 win streak in ranked
>run into a 1450 player
>okay, time to lose
>actually win game 1 convincingly
>game just fucking hard crashes the second he hits the blast zone
Okay
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Why you should quit this game for smash 64/remix
>no zoomers or trannies (everyone is balding and 35 and normal)
>no drama, just people enjoying a game
>better game
>no game changing balance patches every 2 weeks or whatever
>uses server browsers (fucking based)
>client has chat so you can actually fucking type to people which is only an issue on roa2/slippi because whiny zoomers exist
>game is actually challenging and is entirely neutral/fundamentals based
>your neutral sucks? well guess what you lose (as you should unlike on roa2). you cant pivot on command mid combo? you lose. you cant shield drop perfectly every time to extend your combos? you lose.
If you are a zoomer dont come
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Nothing infuriates me more than knowing exactly what a campy opponent's one-dimensional strategy is, and not having the patience to dismantle it.
Fleet, Loxodont, and Clairen players are the fucking worst when it comes to this, especially Fleet players who try to play her like a zoner. It's inexcusable, she has godlike buttons. You don't need to be a massive faggot, and yet.
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>>2496880
You shouldn't be playing a zoner, it's unethical. But I do think that they intentionally design characters to avoid zoning: Kragg's rock has been nerfed multiple times, Slade is slow and his projectiles cost money, Fleet's most spammable projectile has limited range. Fleet and Loxodont are the closest thing you're going to get to a true zoner until Sylvanos, who will be a normal zoner.
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>>2496927
>You shouldn't be playing a zoner, it's unethical.
How else am I going to keep the adderall Zetterburn from just running me down? I'm not BBats, I can't keep up with high APM players in neutral, I gotta slow the game down with the tools I have
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>>2494856
Olympia isn't THAT bad, but her and Clairen are two sides of the same coin
>Clairen isn't the best character in the game, but there's not really a reason to play another character over her
>Olympia isn't the worst character in the game, but there's not really a reason to play her over another character
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Why is Etalus's recovery SO GODDAMNED FUCKING GOOD
It's fucking FREE and if you try to contest it he either goes right through your attack with his i-frames or you instantly die to his command grab
How the fuck do you deal with this
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>>2505715
It's really not. Even if he gets back, he's likely taking 20-60% in the process. If he goes high and uses icicles, parry or cancel out the icicles if possible and then nair / fair / bair him. If he goes to the wall, you bully him until he dies. It depends on the character, though, so for example
>Ranno
Parry or cancel out his icicles with bair and then bair him. If he gets to the wall, bully him to the death with literally any aerial and rising up special. Even if he techs, he's at a disadvantage because he has to charge his up special, so you just rinse and repeat him here until he dies.
>Olympia
You can contest high recoveries by using instant gem dash to get further offstage. From there, you either fair him while he's rising or use FADC and air dodge to line up an up special. I think this doesn't work as well against icicles now that Olympia's up special is negatively disjointed, but it still works. If he gets to the wall, bully him to death with bair, uair, and dair. You can also gem dunk him while he's charging up special.
>Clairen
Spam bair and drop zone neutral special.
>Fleet
If you think you can hit him with a side special or dair while he's charging up special, do it. If not, fire side special up so the tornado can either cancel out icicles, boost float, or both. Then you intercept him with bair or nair as he's rising or after canceling out icicles. If he gets to the wall, he should just die.
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>beat opponent in ranked
>they swap to Forsburn and do nothing but run away, spam smoke and F-Strong(1) until they get a hitconfirm
>if you whiff punish them you get floorhugged and punished for hitting them
First, how do I deal with this
Second, how does Dan Fornace consider this an acceptable game mechanic? Why do I get punished for HITTING THEM when they're playing lame? Why are they the ones who get rewarded for me eventually CATCHING THEM when they're running away and spamming disjoints?
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>Slade gets the boomerang and just throws it over and over and over and over and over and over and over and over and over
>you can't even throw it offstage without going offstage yourself because it will fucking come back and he'll fucking pick it up again
I hate this fucking character why did they buff him so he can run away and grab items more easily
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>>2509715
Not bad, especially considering 2XKO is just DQ Simulator 2025.
>>2509960
fstrong1 is always FHable regardless of your %, so if you notice that they're spamming it in neutral, either FH it or shield it and then wavedash in. If they like to spam fstrong2 even when it doesn't hit confirm, shield (or parry); if they don't, just wavedash into their face and do whatever you want. Even if you're not confident in your wavedash OoS / out-of-floorhug, just consistently FHing fstrong1 denies them most of its value.
I do not like passive Forsburn players who know how to use his gimmicks, and I'm grateful that most of them just run around spamming dtilt and fair.
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>match with a Slade 200 MMR higher than me
>easily beat him with Clairen
>he counterpicks Clairen
>beats me
>he picks Slade again
>effortlessly 2-stock him
Stupid character. I know it's a bad MU for Slade, but still, stupid character.
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>>2510464
Just catch it bro. Stop trying to get rid of his items, and use them against him. Making Slade panic by beaning him with his own toys is the most fun I've had in this game. But that could just be the fact that Olympia having access to ranged pressure feels amazing.
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>>2513030
1.) Higher density of manchildren.
2.) Platform fighter sets are slower-paced than 2D fighting game ones, and running away is a legitimate strategy if you're a pussy.
3.) Modern online matchmaking is much more impersonal than playing in-person, so it's easier to ignore the social stigma of being a pussy.
I don't experience significantly more BM in RoA2 than I do in SF6, though. I get BM'd once every 20 sets on average. As for running away, I think that the game does a good job of incentivizing aggression.
That said, I do think that you should be able to block players who forfeit ranked matches. Shout out to this worthless retard in my region, who BMs every game and then ragequits when I beat his ass: https://steamcommunity.com/profiles/76561198977236912
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How do you react to Zetterburn's shine? Obviously you can't react to the shine itself, it's frame 2, but let's say you shield or floorhug it. How the hell do you hit Zetterburn's shorthop DAir that follows 50% of the time without getting caught by a double shine instead? I hear this shit is fake but it doesn't feel fake
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>>2513739
What do I do if I shield this fucking move in general
He's already wavedashed out of the way
Is he plus on shield? How is this move fucking allowed to exist? You try to whiff punish it and he wavedashes out of range, runs up to you and fucking shines again. What do you do? Is there anything other than "lmao floorhug" because I swear to fucking god I might actually fucking kill myself tonight
What's its weakness
It combos on hit it's plus on shield it's plus on whiff it's jump cancellable so you don't know if they're going to go left right or up when they whiff it and if they get the hit all they need is one F-Strong or F-Throw to kill you
What do you do
What the hell do you fucking do
Why are there NO RESOURCES FOR THIS FUCKING GAME FOR ME TO LOOK AT INSTEAD OF SCREAMING INTO THE FUCKING VOID
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>>2513948
THE COUNTERSTRATEGY PAGE IS EMPTY FOR EVERY CHARACTER ON DRAGDOWN
THE MATCHUPS PAGE IS EMPTY FOR ALMOST EVERY CHARACTER
SOMEBODY NEEDS TO COME OUT AND PUBLICIZE WHAT YOU'RE MEANT TO FUCKING DO AGAINST THIS MOVE
SAKURAI SAW HOW BROKEN THIS SHIT WAS AND HE FUCKING REMOVED IT FROM THE SEQUEL WHY DOES EVERY INDIE DEV SEE THE MONSTROSITY THAT IS SHINE AND PUT IT IN THEIR OWN GAME
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>>2513959
>SAKURAI SAW HOW BROKEN THIS SHIT WAS AND HE FUCKING REMOVED IT FROM THE SEQUEL WHY DOES EVERY INDIE DEV SEE THE MONSTROSITY THAT IS SHINE AND PUT IT IN THEIR OWN GAME
Zetterburn's shine functions differently from Fox's. Fox's is unique because it breaks CC at any %, whereas Zetterburn's is intentionally and explicitly weak to CC / ASDI. In fact, there's even an emote making fun of the move, like the one for Maypul tether uair.
Your first line of defense is not letting Zetterburn get in. His only burst option (dash attack) isn't actually burst-y and precludes shine because it's laggy if it isn't canceled into ustrong. His other options are approaching with an aerial, which is an opportunity to anti-air him, especially if he burns his double jump to mix you, turning instantly turning him into deep-fried combo food. If you get hit by the aerial, that's on you. If it hits your shield, I believe there's a frame gap where you can parry buffered shine.
tl;dr don't let him in, make it difficult for him to get in, and if he gets in either hold down depending on your %, lab parry setups, or hold the L.
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>>2518358
I think this games lack of fastfaller super agro (but not mashy) glass canon characters is why people arent playing it. Add a COOL SWAGGY character. No one cares about all of these quirk chungus heavies and the other existing characters. Theyre all boring. And before you tell me "i like X though" guess what? Not many other people do, you are in the minority.
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>>2518515
Easily one of the most useless pieces of criticism I've ever read. Absolutely nothing specific about the issues that are clearly subjective to your taste, rather than everyone:
>"The core issue is big chungus, and not enough of my idea of swag, and if you disagree, you're in the minority!"
Holy retard.
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>>2518929
>melee players
>pm players
>tendies
lel. also lots of ultimate players tried the game and went back for similar reasons. yes, those guys are mainly loyal to nintendo but they would still tell you they just didnt like the characters. no one likes the characters. rivals fans need a wakeup call. no one wants to play gimmicky heavy #53 and boring gimmicky non-heavy #734. the very frame smash/OC characters hit the workshop shelves is when people will actually start playing this game. base/DLC rivals characters are boring to literally everyone but you guys.
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>>2518962
>No one wants to play gimmicky heavy #53 and boring gimmicky non-heavy #734.
That's rich considering your mod community just push for that.
Like how many times i have to see zany indie character use a giant set piece as a smash attack or Toad needing a RNG move to stand out against Waluigi (who also has an RNG move).
Sounds like you really want it but don't want to admit it or blame it on old george on the right.
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