Thread #2256984
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Previous Thread: >>2019277
Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.
Latest Patch (Rivals II): https://store.steampowered.com/news/app/2217000/view/70326028246974503 3
Latest News:
>Slade, the 16th character, releases on April 7th
>the Slade patch will include "a new game mode" and casual stages
Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether
Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050
Feedback form:
https://rivals2.com/nolt
Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
219 RepliesView Thread
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Added the RoA1 knowledge base and RoA2 tournament VoD database to the OP
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Slade
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Nice game, dan.
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>>2257256
Immaculate bait, top to bottom.
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Special getups needs to be fucking nerfed globally.
>teheee I pressed the maymay button that means Simon Says stop having fun and counter my shit testy gimick!111 xDDDD
Literally like whipping your erect cock out in a fist fight and jerking off. Get the fuck out of here with that you fucking triple faggot.
>inb4 they aren't good
Don't even start. Shit like Fleets and Galvins are fucking obnoxious and you know it. I just wanna play the god damn game and not be pulled out of the fun experience to deal with your rugpull degeneracy. Add like 80 frames of start up on them so they are silly memes you only can do in a weird situation by the ledge. Or maybe add a Fatal Counter tier state from Guilty Gear when one gets properly punished where the next hit has triple knockback. Or better yet just delete them.
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>>2266109
Game's good if you're either
>a based retard who just wants to press buttons but can accept losing
>someone with enough remaining brain plasticity to learn and adapt to new video games
If you're either a casual or someone who doesn't understand how to adapt, you'll be miserable. But that's on your problem, not mine.
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>>2266115
I don't like this game because it doesn't have enough competitive integrity. There is not enough to neutral in this game. It doesn't feel like good fundamentals wins in this game, it feels like taking advantage of the mechanics that just makes things easy wins in this game, which isnt skillful. Getting an opening, defense, counterplay, reversals, etc etc, it feels too... braindead in this game. I can't really tell you why I feel this way, it's just a feeling. This is what I feel when playing this game. There are too many safe aerials, getting an opening in neutral doesnt require a brain, all of the characters combos are too easy, bad landings can't be punished much, bad openings/attacks can't be punished much. There is no reason to feel accomplished as a player from doing anything in this game. And the game allows bad players to fare with what should be better players. It feels like low level play is harder to beat in this game, people who should be tiers below me can compete with me because the game holds their hand in the neutral department. And I don't feel like I outplayed anyone or played well when I beat anyone in this game. It never feels fun, because it's so exhausting and boring to beat these people. Just because what this game has is "different" and "needs to be learned" doesn't mean its good or fun. That sentence is the main thing I want you to get from my post. It's just a game for bad players who wants to feel like they're good at something but they're really not. I watched p+ today and understand why this game feels the way it does, it's because rivals 2 tries to be p+. Not in any of the cool ways, but in literally all of the shitty and boring ways. There is definitely a reason people who were bad at smash are good at this game. This game is for that very specific demographic, and not anyone else.
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>>2266137
To me Rivals 2 feels like a casual version of Melee and that's okay. In fact that's the direction I would have preferred Smash Bros went in rather than Brawl, Brawl 2.0, and Brawl 3.0. Playing Melee is so intensive, you don't really even have a chance of controlling your character properly without training 6 days a week. It's a great game but it's not one you can relax with. I'll say that PM actually succeeds at having Melee's high skill ceiling while still being almost as approachable for casual fun as Rivals 2 is. Maybe Rivals just isn't the game for you and that's fine. I'm not a competitive player so I enjoy messing around with the game every now and then without it feeling miserable to play because I don't have perfect wavedash timing.
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>>2266252
I've forgotten how to play Melee more times than I can count. It takes way too long for me to acclimate to how the game plays whenever I take a break longer than 3 months or so. I like Rivals 2 as a casual alternative.
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>>2266252
Comparing Rivals 2 to melee is laughable. In melee you can actually just kill people and play on vibes. Rivals 2 requires you to join a discord and and read guides and shit on your characters flowcharts, gimmicks, etc, while also learning how to counter your opponents layered gimmicks and flowcharts. Why? Because in melee there's shit like stomp -> knee and intuitive edge guarding that doesn't require 700 hours + 10 lurking discord threads to figure out how kill a retarded character like Kragg or the Goat or frankly anyone who's not Loxodont or Galvan when their off stage.
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I will also continue to say that Rivals 1 was the actual successor to melee. It deleted all the problems and built on the fun parts of melee. People played melee for combos and mind games, not for the gay ass ledge, throw spamming, or crouch canceling.
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>stop playing RoA2 because of how unwinnable the Clairen matchup felt when using Fleet
>before I quit, got told to avoid using projectiles in the MU and spam aerials instead
>heard Clairen got nerfed
>check patch notes
>all of Fleet's aerials got nerfed while her specials (the part you can't use against Clairen without giving her a free parry) made up the totality of compensation buffs
So is this MU even worse now
>fight three Clairens in a row on ranked
Should I go back to the Elliana waiting room?
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>>2266462
combo devils beta in two weeks. trust the plan.
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What's the answer to crouch cancel D-tilt edgeguards? Even if I use ledge intangibility to dodge the D-tilt and get a punish, I get punished for hitting them with a grab and now I'm back offstage. If I try going over them they recover in time to punish my landing. What's the trick?
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>>2267849
Check the patch notes in an hour, and then back to the waiting room.
As a former Ranno main who still plays him as a secondary, I don't really understand why they had no reservations about breaking his knees with the nerf bat, but are so reserved about nerfing Kragg and Clairen. When I read that they'd nerfed Ranno's run speed, my reaction was that it was substantial, but deserved. He was way too easy because everything could combo into everything without hitfalling due to his high run speed, so nerfing it was the logical and correct choice. When I play him now, I actually have to hitfall, which I think is better balanced for his mechanical identity.
Kragg and Clairen are in a similar position where there's a very obvious, exceptional attribute that's the real reason they're imbalanced - Kragg's survivability and Clairen's speed - but they just refuse to hit them with the equivalent to Ranno's run speed nerf. Is it really so much to ask that these characters aren't a pervasive pain in the ass at different skill levels for one patch? I actually love fighting Kragg, what I don't love is Kragg players who know how to minmax his survivability to live to 180% every stock.
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>>2270130
>bitch about Kragg's survivability
An hour later:
>The combination of Kragg's extreme weight and the speed/versatility of his recovery tools make him unreasonably resistant to being KOd. The main goal of these changes is to nerf the speed of his non-pillar recovery options, since they previously made it too easy to quickly climb a wall to potentially reverse an edgeguard situation on the opponent. We also want to differentiate pillarless Up Special and Forward Special cancel, since they were previously too functionally similar.
>nerfed his side special
>nerfed his pillar-less up special
Fucking finally. I suggested a similar change to his up special like a year ago, and they actually went further than I thought.
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>>2267849
Back to the waiting room
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>Kragg nerfs
:)
>Zetterburn nerfs
:)
>Absa wavedash nerfs, ftilt nerf, utilt buff
:)
>Galvan hurtbox nerf
:)
>La Reina buffs
:)
>Olympia nerfs
I know the character's good, but she's not good enough that they needed to nerf her air speed, gem, forward special, up special (twice), utilt, dtilt, nair, bair, uair, AND dair in a single patch. And of course, not a single Clairen nerf despite all these Oylmpia nerfs.
Maybe I'm being overly critical. I like the majority of these changes, but there's consistently outlying changes / lack of changes that I really dislike.
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>can press z+b, tilt+b, or aerial+b to do tether and gem dash now
Holy fuck. Does Dan actually read this thread? I kneel. You still have a LOT of work to do though. Clairen and Kragg need to be KNEECAPPED like Ranno and Wrastor were. I don't care if those playerbases are your paypiggies who buy every item in the shop. They'll seethe for 5 seconds and then get over it. You know they will. They are ride or die furries who will play this shit forever.
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>>2271249
HOLD THE FUCKING PHONE
Did I just get done praising you? My bad. Your game is putrid dogshit with pay to win controllers still cuz of binding. DS4 and other modern controllers can bind like 5 more inputs than GC, the fucking keyboard can bind 700 more. But you can't just let people bind whatever they want to dpad inputs?
Come on now. Actually hop on the computer and write the code to fix this unfair shit right now. I bet it would take you a nanosecond.
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The Olympia nerfs are actually noticeable. The air speed nerf is significant and she feels stubbier than ever. I switch to Galvan and think
>Wait, why is every single button better on this character
I can't decide whether to re-learn her or pick up Clairen because she's never going to get nerfed.
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Should Sylvanos fans just commit suicide now and save themselves time? I feel like this game is going to EoS before they add him, given how little priority they seem to have in getting the original RoA1 roster into RoA2 and the fact that we have five Earth characters.
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>only 2 skins in this month's bundle rather than 3
I don't feel so good Mr. Fornace
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>>2271590
>Should Sylvanos fans just commit suicide
Yes, but not for the reason you described. I don't know why, but they're by far the most obnoxious character fan base when it comes to begging. Elliana fans are at least polite with their pitiable begging, Sylvanos fans just bitch and moan.
>>2271876
>release 5 skins a month
>people complain
>release 4 skins a month because 5 isn't sustainable
>people complain
>look at Street Fighter 6, a multi-million dollar fighting game
>mfw both of my mains have received one (1) costume in 3 fucking years
>look back at RoA2
>my mains have a combined 24 skins
There's no winning. I get that SF6 costumes are higher quality, but it's a common complaint. I can't believe I'm going to give these bastards money for Alex.
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The next fighter after Slade is going to be guest character Mina the Hollower. Yacht Club is desperate for the cash and Dan liked the idea of putting another woman with zero feminine characteristics to her in the game
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>>2272843
Not true in the wider sphere. On e621 Mina has less art than Clairen (who has the most art and more than double Mina's), Absa, Maypul, and even Fleet who doesn't have as long of a headstart as the RoA1 girls. More than Olympia though, which surprises me given Olympia is the only RoA girl with cleavage.
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>>2272265
Forget quality, Rivals skins just have shit designs and painfully unfunny theming. Combo Devils' director said he wants skins to stay within the lore and not be 'pop culture references' which is a breath of fresh air. The lore skins are the best costumes in RoA2 btw. Sylvanos Maypul. Mecha Loxodont. Fucking Baker Olympia is the ugliest piece of shit in a fighting game. Worse than Blanka Chan.
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>>2272447
>give Shovel Knight's mechanics to Slade
>add a Yacht Club guest character anyway
I could see it.
Honestly, I wouldn't be mad though. Mina's game looks fun, she fits into the Rivals setting way better, and I liked the Belmonts in Ultimate, so a whip character could be cool.
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Can Fleet threaten the top platform on Rock Wall with anything meaningful? Had a match where Clairen got a life lead and camped the middle platform, choosing to either jump up or shield drop and double jump so I couldn't pressure her (and using No Fun Zone if I used up-angled Side-B which is obviously a bad idea in this MU). I ended up just throwing myself at her to get the CBT ended early, but I'd like to have a strategy for this next time because it seemed like Clairen was willing to time me out if needed
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>>2273203
Stages are still too fucking big. I remember trying to fight an asshole orcane player who circle camped me on that stage and there was nothing I could do. That Kragg player who trolls people should circle camp in tournaments so that Dan finally fixes the fucking stages.
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>>2273203
Fleet:Clairen is one of the least pleasant MUs in the game, and unfortunately there's little you can do to punish a passive Clairen with a stock / % lead. I think Kragg:Fleet is the only one that's as bad. You can outplay people in situations like this - I've done it to platform camping Ranno and Forsburn players - but you're better off going next for your sanity if it's just a ranked / casual set.
Maybe one of these days they'll nuke her from orbit like they have 3+ other characters.
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i think i'm going to drop olympia, they murdered her
>dtilt feels like a joke move now
>doesn't kill any earlier than other characters despite being a "glass cannon"
>nerfed her nair, her best neutral option
>nerfed dair for no reason, so she has a harder time getting and staying in
>air speed nerf hurts every aspect of the character: neutral, advantage, recovery
i like most of the nerfs in the patch but these are just fucking stupid. playing neutral as her just fucking sucks now. embracing my inner hitler and switching to clairen.
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I guess there's a Slade stream today. I like how his tail animates. Also glide tossing is in, and his blue "tear drop" item is a generic item that activates when it hits and heals you for %1 if it's active when you pick it up. I think they want you to use it like Link's bomb in Ultimate.
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>>2273998
Godai Deltsa stage skin, it's La Reina's. I did notice that Air Armada was greyed out on the stage select screen and replaced with a picture of Dan's face, which is exactly what this stage skin was like in the pre-release build of 1.5. So either Air Armada's getting replaced or it's getting a stage skin.
I think casual stages are coming with Slade in a month, so there'll be something regardless.
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>>2274041
I'm only saying replaced because they've talked about the idea of rotating out stages for the competitive stagelist, and I can't remember whether stage skins persist on the UI between games / sets when you switch to them. I don't own any. I do think that if they were going to rotate out a stage, it'd be harbor.
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>>2274041
The players in the beta build aren't exactly good at keeping their mouths shut, from two different sources I have
>It's a new stage
>It's similar to Blazing Hideout's platform layout
Also, the stage's name displayed as "MetalGraveyardAlt", so it might use that stage skin's assets.
No way that it matches the aesthetic of Blazing Hideout, but I'm happy the Air Armada might be out of rotation.
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Haven't really thought about it before but how is the Fleet:Absa matchup? I've been fighting a bunch of Absas lately who want to outzone me and I haven't found a real answer to it, between their cloud and F-tilt. Is it one of the MUs where I shouldn't be using Fleet's Side-B when we're both on-stage?
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someone will find this satisfying
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>>2274694
>I've been fighting a bunch of Absas lately who want to outzone me and I haven't found a real answer to it
I'm not especially good at Fleet, but conceptually I feel like she'd need to rely on float; being ready to threaten Absa in neutral with float fair, nair, and the occasional cross-up aerial, and then fishing for float bair or uair to finish her off.
>cloud and ftilt
These are obnoxious and you basically need to force Absa to respect you by parrying cloud and either parrying or floorhugging ftilt. If Absa starts aiming cloud above or behind you, you know you've conditioned her to stop spamming and you can actually approach when she sends out cloud. This also applies to those Absa players who love spamming up special: don't parry it, but block or floorhug the first, grounded hit and then call out the aerial option after with either parry or an air-to-air.
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>Dan will continue to ignore this
https://rivals-of-aether-ii-patch-150.nolt.io/816
Guess I'm uninstalling and going back to melee. At least in that game people are discussing banning macros. Dan can't get off his lazy ass and write the two lines of code it would take to do what has taken the melee community years.
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>>2276370
They can still do that, but they wont because they need the b0xx to be broken and legal to justify keeping macros legal. No one wants to actually play legit melee anymore aside from a very small minority, everyone wants to cheat in some way
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>>2276478
If it weren't for Nintendo, I feel like we'd already have a software mod that facilitates button remapping in-game. I think macros and physical modifications to controllers like notches should be banned, but if button remapping were equally available to every player regardless of their controller, I wouldn't have an issue with it.
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>>2276506
My issue with button remapping is it was never a part of melee. Melees meta progressed for 20+ years without it. Now people tried button remapping 20 years later and found out a lot of tech is made easier and completely changes how the game is played. It takes away from what people liked about Melee in the first place and genuinely ruins the game. The game is already easy enough with ucf, notches, b0xx, etc etc. It doesn't need to be made even EASIER with z jump. The game is basically pm at this point. If I wanted an easy game id just play p+ or rivals 2. Melee needs to be kept the way it always has been to preserve the actual appeal of the game
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>>2275034
Thanks for the advice, anon. When you say cross-up aerials are you referring to floating past them and then doing a move like Nair, so you can continue moving away from them and avoid a OoS punish?
A more general problem I'm noticing as my rank gets higher and I start running into players with very good platform movement is I'm not sure how to properly threaten platform campers as a whole; specifically, I'm referring to situations where there's two layers of platforms (e.g. Hodojo) as well as situations where fastfallers stand on platforms on Godai Delta and use wavelanding to keep away from me. Should I be trying more to poke from the ground to the top platform, or should I try putting myself on a side platform and using float to pressure their shield? I'm really not using float enough, particularly shorthop float or instant float, and I imagine shorthop float U-Air from a platform could be good in this situation but struggle to apply it.
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>try to go easy on a guy who's obviously still learning the game
>give him a few games where I'm playing very slow and deliberately
>trying to give him a win in the final set
>300 IQ myself into the perfect position for his punish to hit me in the blast zone
>he falls offstage and dies on the exact same frame as me
>respawns us for sudden death
not making it easy here
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i feel like if you nerfed Clairen's maximum run speed, it would solve half of people's issues with the character.
>can't combo off of stray hits for free, tippers / hitfalling are actually necessary
>can't play as passively with a % lead
>can actually be punished for dashing back after every whiffed attack
>can't close the gap as easily for a grab when you start to shield / FH
i was fighting a Fleet player who swapped to Clairen after one loss and their entire gameplan was just
>jab / dtilt / ftilt
>dash back if it whiffed
>occasionally run through me and utilt
>occasionally run through me and grab
and it was just impossible to catch up with her dash back. like the only way i actually got anything off of a whiff was user error, because the Clairen player randomly decided to turn around. it was easily twice as hard as fighting their Fleet even though i knew their gameplan.
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>>2278687
Platform fighter players raging is always so fucking stupid, but it's definitely worse when you're a fucking gold Sheik player bitching about Link of all characters. Get TSYEAAAH'd.
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>having a perfectly fine time playing
>run into a clairen who does nothing but throw out safe options, run away, and fish for grab
>immediately start hating the game
i'm noticing
seriously though, how has this character just escaped nerf after fucking nerf? kragg, ranno, zetterburn, olympia, orcane, and maypul have all been hit harder and more frequently than her for the crime of being top tier, yet clairen almost never gets touched. literally what are they waiting for? more negative reviews?
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Okay, La Reina is really fun, but holy fuck does she suck at chasing down Maypul and Clairen. I have to straight up stand still in neutral to force them to fucking approach. And then they start acting more annoying when I start counter-camping them behind chair.
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>>2281561
>literally what are they waiting for? more negative reviews?
Unironically the only thing that will ever get them to reconsider CC is if a certain other indie platform fighter that has no CC releases and steals a big enough chunk of their players.
no wait actually I think Dan and Trevor would just be like "ahh CC is what makes our game unique! we must double down on it because that other game doesn't have it!"
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>>2283515
I'm going to play Combo Devils too, but I'll be very surprised if it retains its launch players. Launching with 7 characters is grim, especially coming off of a year of
>Wait, what? 2XKO only has 11 characters? What a blunder
And I believe the Avatar fighting game is launching with 12, with each character having as assist that modifies their moves. So it's a tough sell.
I have some other thoughts about Combo Devils, but because I didn't back it at the $50 tier I don't have access to the beta build, so I can't actually test those thoughts. I hope it's as fun as it looks, though. Super stylish, too.
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>>2283559
I do not expect it to be successful because of the tiny roster. However, 2XKO is a different story since that's a tag fighter and it was made by the incredibly rich Riot games over a period of 10 years. I don't know how they fucked that one up so bad.
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>>2283562
tl;dr they gave infinite time and money to MvC3 fans without realizing that liking MvC3 is a mental illness and a MvC-inspired tag fighter was fundamentally incompatible with corporate's goals for the project
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What do you do about spastic players who know how to dash dance into various approaches (pokes, jumps, wavelanding onto platforms), particularly fastfallers? I'm fucking stumped, it feels like I'm not playing the same game and I can't cover their approaches
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>>2284870
Give me an example.
It depends on the character, but you want to chase them in a way where they can't use their best burst options, but also play passively enough yourself that you bait out unsafe options. Using Maypul's as an example, you chase her into the corner in a way where she can't dash attack you, FHing or shielding on prediction rather than running at her. You can't outrun her. When they're in the corner, most Maypul players will either:
>retreat to platform to escape
You can punish this on prediction with an attack that hits platform, waveland grab, or an option that beats jumping or sliding off the platform. For example, I like to use La Reina's ustrong or Olympia's side special (edge cancelled on the platform).
>panic and attack
Make an educated guess what option they're going to go for: an unsafe burst option, a safe poke, or grab. If you guess wrong, it's a data point for the next interaction.
>continue to dash dance passively even though they're out of stage
Just attack them.
>try to run through you
Just attack / grab them.
I also struggle against this to an extent, specifically against Clairen players. Maypul and Zetterburn don't really bother me because their neutral is more predictable and their disadvantage is so bad. Regardless of character, I think that the issue with this passive-evasive playstyle is that the faster characters gets to dictate neutral, and it's MU-agnostic. I don't know what your rank is, but there's basically two things that players learn to do from gold to diamond:
>I'm going to do my thing that works
>I'm going to take away my opponent's thing that works
And playing passive-evasive takes away your opponent's thing easily AND encourages them to walk into your own. It's easy and effective, and probably why Clairen is considered such a cunt in the average-to-above-average range.
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>casual update
>no singleplayer content
I hope the queue changes are good so item mode actually gets played
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>>2276785
>When you say cross-up aerials are you referring to floating past them and then doing a move like Nair, so you can continue moving away from them and avoid a OoS punish?
yes, cross-up as in float through them and nair / uair. Fleet's lateral air speed is better than her fall speed, so tl;dr float is good. i don't know her frame data by heart, so i'd recommend checking her safest on shield aerial and then thinking about whether your opponent has an OoS option that can punish you. like now that Olympia's dair's landing lag was nerfed, i tend to approach with cross-up bair against opponents who sit in shield because it turns her around and her grounded buttons beat most character's OoS options. that type of logic.
>A more general problem I'm noticing as my rank gets higher and I start running into players with very good platform movement is I'm not sure how to properly threaten platform campers as a whole; specifically, I'm referring to situations where there's two layers of platforms (e.g. Hodojo) as well as situations where fastfallers stand on platforms on Godai Delta and use wavelanding to keep away from me.
there's different forms of platform campers, offensive and defensive.
there's no better example of an offensive platform camper than Ranno players who spam waveland slideoff bair. against these, you mostly whiff / punish parry. tl;dr they're basically using platforms to enhance their offensive options and you need to respect it. (Fleet can do this with up special edge cancel.)
defensive platform campers tend to wait for you to attack so they can shielddrop aerial you. again using Ranno as an example, i like to either waveland grab or bait out a shielddrop aerial by empty short hopping under platform, and then shielding myself. against Ranno you need to specifically bait out shielddrop nair / bair because falling fair is very + on block. bad defensive platform campers jump rather than shielddrop, and you kind of do whatever you want to them.
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>>2286250
Well, there's ten whole-ass stages, so hopefully a couple of them are just like
>Temple (64)
>Temple (Melee)
>Yoshi's (Melee)
etc. where the there's no super oppressive stage hazards and the layout itself is what's fun
I think the layout of one or two of them was visible in a developer stream because the blast zones / layouts were shown, but they were overlapped like they were in the live build so it looked like spaghetti. There is an asymmetrical stage with floating chunks, and it kind of looks like what's in the preview.
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I fucking despise Maypul's dash attack
It makes me feel like I literally can't do anything proactive in neutral and I have to play evasive the entire game just so I don't get counterhit by it
Why is it so fucking fast for its range
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https://www.youtube.com/watch?v=rJlw5v9vJk8
>Ultimate has a big enough modding scene for 90-minute fan Directs filled with custom movesets
Smash players will never play anything but Smash, workshop support in RoA2 won't change anything
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>>2290176
I know, shit's hilarious
>Huh? Why would I actually put my mods on a platform where modding is officially supported and anyone can play modded characters online, with rollback netcode, without having to mod their console?...
>But then they can't fight Mario
The Paper Mario is very impressive, and I liked the Dr. Kawashima. But at the same time, there are already a lot of characters of this quality on RoA1 Workshop, including some of the very characters announced or teased in this. RoA1 King Boo, for example.
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>>2290176
Why would they mod for rivals 2 when they can just mod smash instead? All of the interesting characters are already there. In order for rivals 2 to be interesting, first they would need to mod all of the smash characters into the game just for it to be interesting enough to get into the game and start modding it further. Too much work, it's easier to just mod ult instead
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>>2291956
>it's easier to just mod ult instead
This is the part I disagree with. That game has no official mod support and it's locked to a console that's very well-guarded against modding, requiring a modchip if you don't have the earliest revision, which limits who has access to the mods. It's going to take time to port characters over to RoA2 but it is happening; DK, Jigglypuff and PM Knuckles already have playable builds, though more work needs to be done for polish (and they need to be given custom moves/animations for RoA-exclusive stuff like pummels and ledge specials). It'll get there if Nintendo doesn't nuke the workshop scene from orbit
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>>2291956
>It's easier to mod Ultimate
What? More rosterfags will SEE your Ultimate mods, but very few people will actually download them due to the barriers to entry involved in Switch modding. You can't even play online multiplayer with mods, you need to play locally or emulate and use Parsec.
Let me put it this way, I watched half >>2290176 and thought, "Wow, cool!" but RoA1's Workshop actually made me buy the game, download dozens of characters, and play them with friends (despite the lack of rollback). Because it's easy.
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>>2292293
I have to wonder what rank this is happening at. I mostly play Casual (to play multiple sets) and I mostly fight Zetterburn, Maypul, and Etalus. I don't know why it's Etalus, but it is.
One of these days they'll hit her with the nerf she deserves, which is having her run and / or dash speed reduced. I wouldn't mind fighting her if it weren't so easy for her to run away after every whiff in neutral. She's simply too fucking fast.
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How do you deal with a La Reina who floorhugs
This shit is frame 4 and gives her so much reward on hit
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>>2294976
Empty jump grab, spaced aerials on shield, condition her to anti-air instead, disjointed pokes, counter-floorhug it. The first thing you need to do is determine what the La Reina likes to do after dtilt. If they dtilt again, floorhug it and shield grab the second dtilt. I forget what works if they jab instead of dtilt, but there's something. If they grab after the first dtilt, just mash on them with whatever works.
It's annoying, but it's far from unbeatable. I both play her and have a habit of matching into her with Olympia, who has no option but to play this minigame over and over.
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I don't give a fuck about the Forsburn skin, but what the fuck does
>I WILL REVEAL ALL
mean? Isn't there some stream on the 1st of April? Am I supposed to be confusing I with 1? It was in the last frame of the closed captions.
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>>2295021
>Olympia, who has no option but to play this minigame over and over
As an Olympia player, I have had MANY exchanges where the La Reina and I have just spammed down tilt at each other until one of us gives up, or there's enough knockback that we can link something else. It's basically just a game of chicken, but at least you're building damage.
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Are there any shortcuts for walljump B-Reversals? I saw BBats doing those with Fleet's Neutral-B to grab the ledge and it seems extremely useful, but I can't find a way to do it that isn't extremely tight. I know you can press parry in the air to get a Neutral-B, but if I'm holding the direction toward the stage before I press the button I turn around but don't get the momentum reverse. Seems I have to wall jump by tilting the stick toward the wall, let go, Neutral-B, then tilt the stick a couple frames after pressing Neutral-B. This game seems to have shortcuts for almost everything, is there a shortcut for this?
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>watch the dev stream about balance
>dan specifically shoots down balance ideas i've suggested
on an unrelated note, i'm happy that they're aware that etatlus is actually a degenerate character hiding in plain sight
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Thinking about how they touted new mechanics like special pummels, special getup, and special ledge attack with unique animations and bespoke gimmicks, yet these are of limited practical use. Meanwhile CC/FH is the core of the neutral game but it's literally just holding down without an animation. The devs have such wacky priorities.
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>>2273020
As a rule, I hate all the
>occupation
skins and like all the
>theme
skins. Still waiting on the Egyptian and steampunk themes that should eventually be in the game based on old skins.
Actually, lifeguard Forsburn is alright.
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>>2302308
>>2304649
Those mechanics are perfectly fine, I don't know what you're complaining about. Obviously their usefulness varies from character to character, but it's a good thing that they're situationally useful.
>Maypul ledge special
Can easily save your life
>Galvan ledge special
Threatening enough to give Galvan breathing room at the ledge
>Olympia special getup attack.
High risk:reward, can confirm into up special or uair
Most of them have a use, although there are some awful ones like Olympia's ledge special or Etalus's special getup attack. It's no different than characters having different ledge attacks in Melee, like DK having the best / worst ledge attack depending on his %. I'm glad that they're not some sort of spammable, brain dead option, but still worth using if you have a read on your opponent.
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>>2305143
You missed the point. Flugging's indicator is an arrow, like it's an afterthought, despite it being more important than the miscellaneous specials. Powerful universal mechanics usually have unmistakable visuals, like SF6 Drive Rush or Xrd Blitz Shield.
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The sad truth is this game is just made by people who don't understand what should and shouldn't work and why. Skill does not exist here, every aspect of platform fighters that makes neutral easy for lower skilled players is buffed and every aspect of what requires skill is nerfed so bad players get to just roll over people they normally wouldn't in this game, it's so fucking dumb
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>stuck hovering around 600 on ladder for a month
>having a rough one, start sinking to 550
>suddenly go on a winning streak and shoot all they way up to Silver over a couple hours
I've never had a run like that. Did I get over some kind of hump?
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>>2318973
Ive played enough online multiplayer games with a ranking mode to know sometimes you just have a random streak that feels good in the moment but is overall a fluke. You sunk so low that the game gave you a huge wave of players you can beat which inflated your rank a bit
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tl;dw
>new stages look fun, but a bit unpolished
>half the good item ideas were fake, unless they're "all real" because it's April Fools'
I'm confused about this, but a lot of the fake items felt very real and the end slide said "it's all real"
>new characters in August and December
>significant UI and matchmaking changes in the Slade patch
>old casual is now "unranked"
>new casual is actually casual, items on by default
>first win of the day award bonus experience
>there's a rotating queue that awards bonus experience in different matchmaking modes
>stats menu
>online stats menu
>can gift cosmetics to other players
>legendary skins pushed back, they're focusing on other things first because they're more important
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>combo devils beta weekend from now thru sunday
>slade comes out on monday
yep it's comfy time
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New skins in the Slade update:
>Lovers 2: Absa, Slade, Ranno, Loxodont
>Zebra shark Slade
>Wobbegong (carpet shark) Slade
>Abyss Slade looks like an anglerfish
Also Clairenfags in shambles
Obviously I'm more interested in the gameplay, but there's nothing going on now between now and the update
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>>2327316
Skinslop
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New stage replacing Air Armada is a fusion of Burning Hideout from RoA1 and Air Armada, using new and existing Metal Graveyard assets. tl;dr there's one big platform in the middle and it comes apart, but the stage is shorter and there are walls unlike Air Armada.
Good riddance.
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>>2327311
>monday
*Tuesday.
>>2327316
>Lovers Ranno
About time. That skin was done 2.5 years ago... https://www.artstation.com/artwork/qenOg2
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>>2327383
Ranno went nearly a year without an actual skin, he's allowed to get a few
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>>2328080
>video
Again, he's not out yet. Before La Reina released, Zeke was streaming the pre-release build with two other players overreacting to the character and calling her broken. And this was pre-patch. Characters function differently in theory and in practice. You can tell me that Slade's ustrong is broken, but until I experience how it functions in an actual match against other characters, I can't actually determine whether it's good or not.
The only thing that looks objectively broken about the character is infinitely glide tossing projectiles to stall at the wall, which will likely be patched. I wouldn't even compare him to Young Link, personally, because he's obviously lacking his speed. It's probably better for the balance of the character that he's slow. I do not like fast disjoint characters. At all.
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>>2328090
>I wouldn't even compare him to Young Link
He is literally a copy and paste of young link but with more stuff added on. He does ALL of the things melee young link does and more. See
https://x.com/i/status/2040059242585981153
And
https://x.com/i/status/2040119600847765908
This is why I said hes young link on crack. Im not calling him broken, im saying hes a really good version of young link. If you replaced young link with Slade in melee he would be the best character in the game.
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>>2328114
Usually "on crack" suggests that the character, etc. is broken, so I misinterpreted it. Regardless, I'm excited for him as someone who dabbles in Link in Melee. Can't wait to have a usmash that's actually fucking usable, let alone the rest of the moveset.
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She is so feminine and perfect.
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https://x.com/i/status/2041603008270623064
>the inputs are actually pretty simple
Booooooorrriiiiing
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Playing as Fleet is so miserable. Every scrub can parry her projectiles without missing a beat and all her multi hit moves end up just hitting once then whiffing the rest of the hits. And if you actually manage to land an arrow, there's a good chance your opponent will just smack you before it detonates and combo you with your own arrow.
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>>2339271
Same. Some of the stages need more polish (what the fuck is going on with the lighting in tempest peak stage), but it's really fun to just fuck around in.
>>2339532
She lives and dies by her advantage state, which isn't that difficult. I don't like playing neutral as her, her playstyle doesn't really mesh with my preferred one (hold W).
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>puts you in a game with zero players and starts the match before anyone joins
>puts you in a lobby but doesn't let you actually play
>have to alt+F4 to get out of spectating a match
Yeah this update was pushed out prematurely.
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>still no mod to remove lovers Absa's shorts
>the fact that lovers Absa wears shorts under her skirt at all
This game is dead.
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https://x.com/RivalsOfAether/status/2044528054299472358
Twitch palettes are back, old and new
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>>2355780
Purple Oly sexo!
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