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New Umamusume clone just dropped
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>>1845510
Instead of horse races, you raise stats to fightHSR battles
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>>1845510
Wait a minute, this is by that same company that made CounterSide isn't it? Ain't touching another piece of their shit ever again after how much they fucked up with CS.
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>>1845512
>Fighting Uma
Hey that could be co-
>HSR battles
Fucking 0/10
If they wanted to make uma but fighting they should be making them actually fight like what Virtual Circle's trying to do
https://youtu.be/lgfx_0c8874?si=Y4xxqdR8p89c41BF
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>>1846952
All I know is apparently every character is based off some actual chink vtuber. Obviously means no men because>>>male vtubers. Think you can also infer how far it'll go off of that
I'm really hoping someone else steals the concept and uses it with OCs
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>>1848863
>shitty balance between PVP and PVE
>constantly powercreep OP characters follow with nerf
>shitty gear system
>PVP focus endgame while PVE is just more mindless gear grinding so you can PVP harder
>now throw in Uma training loops to min max your characters
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>>1846721
Thanks for sharing, i missed the news about this.
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>>1852893
>Real games have better gameplay
Yeah no shit. How retards never fail to bitch at games thats not even well regarded for pure gameplay reasons is beyond me. And they are actually better having auto mode for it than none at all.
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>>1853017
I compared it with HSR, the mediocre turn based and this game is lower.
Now, show me your CBT invitation before you talk about something that you haven't experience yet.
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>>1853034
It's better than star rail. I've been following bside for years, you don't know shit. They are going to fuck the game up because bside fucks everything up but the gameplay mechanics aren't going to be why. But I'm happy you found another outlet for your normalfag rage lil mihoyo buddy.
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>>1887435
Genshin only works because USUALLY it's one banner per 6 weeks. Even then it's extremely aggressive at anti shill, where if you don't have dev intended stuff you will really fucking suffer. So 60 pulls per patch ain't enough to get you everything regardless.
Credit where credit is due: Stella Sora's Earth team (0 limited chars) can deal with anything.. though it might've not been intended. But game is young. Genshin wasn't this shit early on either.
If Stella Sora keeps a 3 weeks per banner schedule, around 60 pulls/month is the bare mininum.
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>>1888385
Are you using phone? What kind of phone are you using? Because you need to get ready for the most unoptimized game experience you'll ever get.
Another note, there's a bug with character Trish where she'll be automatically converted to shard when you get her in gacha.
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>https://play.google.com/store/apps/details?id=com.studiobside.starMai n
the account I made with a fake japanese address to save money on top-ups made google believe I'm japanese kek
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So I actually wonder what they'll do for global considering everywhere else got it today. Releasing it like within a month of Asia launch sounds dumb, are they just gonna hyper accelerate for a month to get global caught up? On the flip side I don't think anyone will really care about the game anymore if it releases into next year, unless it ends up being really good or something.
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>>1889082
They will make it catch up in a few months. It's no biggie. Also Global releasing later is not a dealbreaker as you might think since it's another Big Event that people will look up to that they can capitalize on and promote the game again for more visibility.
Specially since they will likely be sponsoring a bunch of big name Vtubers and stuff and ride on the big Umamusume community that grew on the west.
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>>1889082
>are they just gonna hyper accelerate for a month to get global caught up?
100% they'll do that. I think they'll release it in January 2026 at most.
>On the flip side I don't think anyone will really care about the game anymore if it releases into next year unless it ends up being really good or something.
Nah. This is just plain wrong. The thing about the late release date is that they’re most likely to speed up the late server time and risk getting them shafted.
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>>1889641
Yeah, it’s sitting at a 2.0 on app store and complaints are about how expensive pulls are, requiring dupes to break level cap, too much loading, unnecessary special effects when interacting with menus that lags the game, and nothing special about gameplay.
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Notice Regarding Future Improvement Plans for Star Savior
Dear Captains, thank you for always playing SS
This is Ryu Geumtae, Executive Producer of Star Savior.
First of all, regardless of the reason, I would like to deeply apologize as the person in charge of this project for failing to deliver sufficient enjoyment and satisfaction to you.
As mentioned in our previous apology notice, the entire development team and I are currently making large-scale improvements across the entire game based on feedback received from our Captains.
Although improvement efforts will continue, I would like to share the currently confirmed changes as early as possible through this developer note.
1. Increase in Bonus for Sacred Light Stone Products
The amount of Sacred Light Stones in paid bundles was calculated based on standard summons and new character pick-up packs planned for future updates.
However, excessively high rates were applied during the adjustment process, resulting in prices that felt overpriced and did not meet expectations.
We take full responsibility and will revise the values as follows:
● Current: Highest-tier pack 4,800 + 1,300 = 6,100 Stones
● After Change: Highest-tier pack 4,800 + 2,800 = 7,600 Stones
Lower-priced packs will also receive increased bonus amounts.
Players who have already purchased these packs will receive the difference in Stones.
Further details will be announced separately.
2. Changes to Arcpoints & Extra Moment Acquisition
Ark Points and Extra Moments were designed to convey the appeal of each Liberator through special high-quality interactions.
However, due to high difficulty, it has instead led to disappointment.
To correct this mistake, acquisition conditions will change as follows:
● Before:
○ Unlock viewing/lobby placement after 3 limit breaks of the same Savior
● After:
○ Viewing unlocked at Affinity Lv. 10
○ Lobby placement remains 3 limit breaks
Unlocked content will be viewable anytime from a dedicated menu.
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>>1890453
3. Lobby Placement for Main Story & Journey Illustrations
Players have requested the ability to collect and display story illustrations.
We apologize for not providing this sooner.
We will enable lobby placement for illustrations based on story completion and character affinity.
4. Account Reset Policy Changes
Previously, account resets were restricted for server management and anti-abuse reasons.
However, this caused major inconvenience.
Therefore:
● Reset time reduced:
~14 days ~5 minutes
5. Nickname Policy Changes
Nicknames were required to be unique due to global PvP design, but this reduced player freedom and increased reroll friction.
Changes:
● Nickname changes will use a Nickname Change Ticket
● Stones previously spent on name changes will be fully refunded
● All accounts receive one free ticket
● Duplicate nicknames allowed
6. Tutorial Policy Changes
The current tutorial is too long and affects pacing.
Changes:
● Simplified structure
● Skip feature available after conditions are met
7. Early Game Progression Redesign
Focus shifted too much toward idle mechanics instead of story and characters.
To restore narrative immersion:
● Guide players to Main Story EP0 after Journey tutorial
● Unlock Operations after EP1
● Relax story unlock conditions
● Add prompts to encourage story viewing
● Provide natural introduction to Journey content on first play
8. Reduced Requirements for Liberator Icons
Unlock conditions remain too strict even after earlier adjustments.
Changes:
● Before: Affinity Lv. 30
● After: Affinity Lv. 5
All players will also receive materials required to reach Affinity Lv. 30.
9. Incorrect Material Costs for R-Rank Arcana
We confirmed incorrect upgrade costs for Moonlight Water and Gold.
Fixes:
● Correct required values
● Refund excess materials spent
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>>1890454
10. Battle Experience Improvements
Players feel combat lacks strategic depth.
Planned adjustments:
● Nova Burst reduced cooldown + increased damage
● Reduce excessive cooldowns for certain liberators
● Various new mechanics to increase strategy
● Rework buffs/debuffs
● Strengthen Break Skills (reduced cooldown, stronger gimmicks, PvE-exclusive effects)
More details will be provided in patch notes.
11. Shortcut Menu Improvements
Menu layout is confusing and will be reorganized for better usability in an upcoming update.
[Implementation Schedule]
Changes will be applied starting this week through patch updates.
New feature additions may take longer, and updates become difficult mid-December, but we aim to apply all changes by January.
This is not the final iteration—we will continue improvements based on your feedback.
Thank you for continuing to support Star Saver despite the inconvenience.
Ryu Geumtae
Executive Producer, Star Savior
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>>1890453
>Lobby placement remains 3 limit breaks
So you still have to mega whale to be able to put the character you like in the lobby screen, what a shit show. Imagine saving currency to roll a character you were looking forward to, spending 200 rolls, and not being able to set it as a secretary. Is there even another gacha that does this?
>>1890455
>Battle Experience Improvements
So instead of actually making the gameplay feel good, they instead buffed every character to make the gameplay feel easy instead. Not only that, they introduced "PvE-exclusive effects", so their focus is still going to be PvP, as expected of a KR dev.
Imagine actually playing this shit for more than a couple of days and being hopeful that the dev will make the game good, despite how counterside turned out.
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>>1890677
After seeing firsthand how they fucked up Cside I expected nothing and was still disappointed.
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>>1845604
Same. Fuck them for ruining a game I actually loved.
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>>1887478
Stella Sora isn't generous but it's way better than Genshin if you are f2p, I'm f2p, I have every limited character so far and I still have 55k gems, the rate for SSR characters is way higher in SS and there's a Spark at 120 that doesn't count towards the 100% limited character pity at 160.
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>No Naielle expy
DOA
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>>1891082
>>1891082
I honestly wanted to believe that they could learn their lesson after they fired the mongoloid PD that fucked up the Origin update but it seems everyone in that company suffers from terminal retardation. A shame, the game had top of the line characters even to this day
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>>1891956
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Koreans are on board with the new changes now.
It's going to end up being a case of KR and JP being the beta test for global as usual.
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>>1892512
Well what I meant was I don't think anyone cared about those screens. They were way worse than the basic character. Except for a few pilgrims most were just static images with a single line of dialog. I never used any of them. The ones in SS are more like blue archive lobby screens. Which of course are given out for free. Bside is really going max jew this time. The problem is that only works if the game itself is good enough, they have shit gameplay and still think they can screw the customer.
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https://x.com/StarSavior_EN/status/1991060961617457375
Was this global announcement stream the KR or JP stream earlier, or will there be a dedicated stream for us. If not then holy fuck this company sucks at marketing.
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Didn't start on day one because I (mistakenly) hoped that the global release date would not be far off.
But they revealed that global launch is 3-4 months from now.
Is it too late to start now?
also, I find it a bit weird that they not only don't do simultaneous release for KR/JP server and Global server in the big 2025 but also did not announce the release date on global account
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>>1892867
Global is an afterthought, the revenue of the west is usually 25% of the total (with JP/KR/CN being a distribution of 20 to 30% each). Its clear they aren't confident that the game is going to do well in the west, or they don't think its going to be worth the investment, better to put all their efforts on the local version and when they have some extra time to spare after stabilizing they can do global.
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>>1895439
I think the main problems are gameplay and optimization. Honestly I'm not expecting much from Korean for optimization issue and it's really hard to make something from broken parts than just create new thing altogether, so I don't think the gameplay can be "good" either. At least they acknowledge it though. ZZZ devs still won't acknowledge that they're making a boring button mashing game.
>>1895454
Yes. But be careful about Cosmic characters. They're usually work with different rules.
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>>1895501
>Yes. But be careful about Cosmic characters. They're usually work with different rules.
What do you mean? If the banner is a cosmic character then the pity wouldn't carry over? So I guess it's safe for me not to use the pity I got in the bunny girl banners?
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>>1895504
I think you know better than me about this. How does Nikke pilgrim banner works? Is normal banner pity can be used in pilgrim banner? Star Savior copy Nikke banner system to a T. So it should be the same. Though I think you should still only use your gacha currency in Cosmic banner.
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>>1895501
I already like the bits of the game I see from clips, I just didn't start immediately because apparently it was Day 1 WuWa/ToF level unplayable, which gets even worse since I'm on Android. As long as it's
>HSR but all women
I'm sold. So, is it?
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>>1895522
>So, is it?
Sadly, nope. It's worse. They've got great animation, but sadly the battle system sucks. The only limitation we have is cooldown and it's too fucking long. So you'll always want to use your Ulti then Skill, then forced to use Normal attack for at least 3 turns(non maxed skill will forced you to use it for 5 turns instead). They've acknowledge it and said that they will fix it, but I doubt it. On the other hand, I think the story and journey story is better.
TLDR; if you don't mind auto battler tier gameplay, then it's a good game.
>>1895528
Ur welcome. Unfortunately(or fortunately for us) they're flopping and I don't think they'll do another Korean moment. So I expect they won't stray from Nikke gacha system.
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https://x.com/StarSavior_JP/status/1995442478988611591
I think they'll pick the "generous and trust" route from now on. I just hope that they don't shaft Global, because it'll 100% make them dead in Global. Oh and also I hope that they'll fix every problem(app optimization and gameplay related) before releasing Global server, so that we'll be glad that this game release late so that we don't need to "beta test" it.
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>>1895550
Every game, even slop, gets to rank 1 during their first month, its nothing special.
>>1895549
They are probably going to "fix" the currency problems, but theres no way they fix the gameplay, its just a bunch of different systems copied from other games thrown together without any cohesion or thought put into why they work
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Using konpeito (as the nips call it) as a way to time-gate progression is a bit annoying since you get so little of them compared to other upgrading resources
Most features are from other (mostly) gook games so if you have played them before, it's pretty easy to figure it out
Not that I blame them of course. while some retards might say it's plagiarism, I think it's better that it's somewhat similar to other popular games since it helps the players adapt to the game faster rather than learning everything from zero.
It's like how most gacha have similar UI placements (though I don't know if it's fair to compare UI to gameplay)
I still think adding mini-uma gameplay is an... "interesting" choice
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>>1895919
Copied other games? Everyone do that nowadays so I don't think it's the real issue here. But they simplified everything so they can cram as many different systems as possible and the game ended up just being an uninspired patchwork of various popular games in the market. This is why people say the gameplay is just boring busywork with nothing stands out.
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>>1895929
>they simplified everything so they can cram as many different systems as possible
yeah, I see it now that you said it.
It tried to be too many things that it just end up feeling overwhelming
I think the game would've been more enjoyable if they took out mini-uma
I really don't get why it's there
gear substats autism is here too but I suppose it's expected from a gook gacha
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>>1895934
I am sure the uma training system was something that got added later during the game development, since the early PVs for the game didn't show any glimpse of it. At first it was probably planned to be another HSR with mix gender cast (there was a twink in the reveal PVs) but when the game was officially named Star Savior they removed that guy and showed the training system as part of the new gameplay system, they even proudly claimed that "we also have umamusume/gakumas at home" in the interview, so yeah some dumbfuck greenlit that idea and changed the game direction during its development.
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>>1895935
That shota(?) was turned into Bell, I think.
It was a good decision imho.
Should've stayed an HSR clone, though
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>>1895938
It is, it's just also a nikke clone, and an uma clone, and an epic seven clone. They took the worst parts of each of those games and combined it into one super shit game. Really it's kind of genius if you think about it from a certain point of view. Bside has a reputation to maintain you know.
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>>1895963
>Bside
>reputation
I can see their ultimate PVPslop endgame with constant powercreep and hours you have to spend in the training sim every time they drop a new one to perfect their stats. God bless if they even remember to update PVE content.
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>>1895986
>God bless if they even remember to update PVE content.
that was the best part of the apology stream, they said there were going to "give special pve buffs to make progression faster", meaning they design units with pvp in mind and pve is an afterthought if that
I can't believe anyone would be retarded enough to be exited for the global version
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>>1895765
what the other 2 Anons said but basically no one cares about the game enough in the West to even want to memepost it
Still waiting for global tho, played a week of JP but can't get into it knowing I'll restart
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arca whale gets a 6k usd refund:
https://arca.live/b/starsavior/155724045
KR on mass refund mode.
JP cord feedback (translated):
Dear Management Team Member,
Today, Brown Dust 2 and Epic Seven announced their upcoming update plans. Both plans clearly address the player's perspective, including creating new gameplay, reducing player workloads, and increasing benefits.
This contrasts sharply with the hollow, empty "update plan" announced by your company's producer a few days ago.
Whether a game is loved by players depends, first, on understanding its strengths and making the most of them. Second, on providing good "service" to players, identifying their pain points, and building a foundation for long-term management.
Your management team has not achieved even one of these two fundamentals.
Regarding your company's strengths:
Do you think that casually assembling various game systems is a "strength"? No. You yourself should know this.
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>>1897648
Currently, your only strength is your art (character design). That's why they're clinging so desperately to the most critical aspect from players: "Home Anime can only be unlocked through a complete breakthrough." They're afraid that changing it would mean they'd no longer be able to make money.
From start to finish, you've never once considered how to improve the game, create new strengths, or extend its usefulness. All I can sense is your mindset: "Make as much money as possible now, while the novelty is still fresh in players' minds, and then fade away quickly."
Regarding player complaints (pain points),
You're well aware of this, too. How many streamers and video creators have pointed out that your training system and the RTA mode are starkly inconsistent?
Why is it that character passive skills can only be strengthened by randomly selecting multiple characters?
This is the biggest contradiction in a game that includes an RTA mode. You're well aware of it, too. Similarly, I'm aware that your gameplay sucks, and understand that your only way to make a profit is by relying on pay-to-win elements like this.
Let's compare them.
Compared to Epic Seven, your equipment system and RTA balance are crap.
Compared to Uma Musume, your training system is extremely stale and boring.
Compared to Nikke and Brown Dust 2, your employee benefits are a world apart.
While character design is your only strength, it's not unique enough to overwhelm your competitors.
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>>1897651
You rip off everything and make everything even more boring. I've played all of these games and paid for each one. However, the pressure to pay for them all combined doesn't compare to this one game.
Now, to the core issue. Why on earth should I play Star Savior?
Furthermore, is there any other game at this point that offers four featured summons (UP gacha) right after launching service and only distributes a small number of summon tickets? Do you think that distributing a few character fragments amounts to "giving a character as a gift"?
Let me be frank with you. From the start, your company never gave the slightest thought to making a good game or achieving stable profits over the long term. You simply created a product haphazardly, "copied" systems that other companies were making money from, crammed everything into one, and aimed to make a quick buck during the temporary frenzy at the start of service, without caring what happened to the game after that - this is your company's true objective.
So, if you continue to remain silent, make excuses, and gloss over all your "improvements" with minor details that are irrelevant to the core mechanics, namely:
Lowering the hurdle for unlocking home anime
Abolishing the passive skill unlock system that relies on character breakthroughs, or changing it to an easier method
Optimizing the "Uma Musume"-style training and support card system, which have been endlessly criticized by players
-- Without making any changes to these, you'll just keep as many players as possible hooked for the short term with small perks, squeeze as much out of them as quickly as possible, and then fade from player memory like Counter: Side. If you truly want this game to be a success, first optimize the game's core mechanics in a way that alleviates the pain points that players are pointing out.
Otherwise, you'll soon be reduced to a stray dog on the side of the road.
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>>1897648
wonder what they devs are gonna do
I doubt it's easy to completely overhaul the gameplay especially when it's after launch and they only managed to fix a couple of problems
Did they really think that gluing together features that aren't compatible with each other while also downgrading them will somehow make the game work?
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>>1897768
Games with no solid direction and just rely on feature bloat, trying to do many things at once are doomed to fail. Doesn't help that they seem to think they can survive in the current market with just a handful of whales grinding PVP like meth addicts in the same way as CS.
Either they take a bold move and shutdown the game to overhaul it or just accept its fate and continue to milk those suckers who still stick to the game for all it's worth.
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>>1897801
>shutdown the game to overhaul it
the global release is around march next year so if they're quick about it, they could announce a shutdown after the current ended to remove and improve features and re-release it alongside the global server
can't say much about other features but the uma training shit needs to go
it's a waste to throw away the animations and CGs but it has to go
arcana can be reworked into equipment like FGO's craft essence instead
I hate the gear substats autism too but I doubt they will throw that one away so it is what it is
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>>1897828
I had a bad launch because the rerollers can't reroll. Literally 90% of the 1* reviews in google back during the first days was they can't reroll. They loosened the reroll restriction and increased the SSR rates but they still lost a lot of hype during the first week.
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>>1897831
If you're retarded and ignorance, then yeah.
>>1897878
That's still not the core issue. If it's true, then all hoyoverse games will be dead by now.
The main issue is still optimization. MH Wilds and CP2077 got hit by this problem and flopped. To make matter worse, they can't release the steam/pc version simultaneously, so everyone(including the one with gaming phone) will still feel the lag.
The second most important issues is gameplay. The gameplay is just boring and braindead. Now, it won't be that big of a problem because the skill animation is good and you can leave it on auto. But because the stupid optimization, you can't even enjoy it.
Because of these problems, people become critical and nitpick everything.
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>>1898197
You can believe whatever you want little bro, but the fact of the mater is that rerolling is a HUGE part of the fun asian players and players simply aren't going to stick with the game if it doesn't let them have their fun (rerolling until they get the unit they want)
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>>1898209
Everyone was coping by claiming "they are going to adjust it for release!", at the time people thought the game could be fixed simply by moving some numbers around.
This isn't uncommon for betas, OP stuff and glitches are sometimes found months after release.
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I actually like the game so it's too bad that only JP can help them since they're not as vindictive. At this point KR is actively trying to get it to shut down for some reason and there's no way this game will amount to much in Global.
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>>1898641
>it's too bad that only JP can help them since they're not as vindictive.
Sadly they earn much more from KR and that's saying much(they're flopping in JP)
>At this point KR is actively trying to get it to shut down for some reason
I agree about this. Though on the other hand, we got many freebies and improvement because of this reason.
I've said it and I'll say it again that the major problem of this game is with their optimization, but KR become too critical and nitpick everything.
>there's no way this game will amount to much in Global.
With how much they made, I don't think global will be that insignificant. Sadly I can see them shafting global(To be fair, delayed release date is them shafting us already). I expect minimum of 1 cosmic selection ticket and I won't paid anything if they don't give this.
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>>1898898
Sure but there is a base level of fanservice expected for all players and this game is breaking that rule. BA gives you the same thing completely for free and it even comes with personal dates with the girls as well. Bside really doesn't understand how big of a fuck up it is going to be locking these things behind 4 dupes.
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>>1898911
I'm not poor and I always spend a bit in gacha but needing that many dupes just to unlock one single lobby screen which you will get bored of eventually is just asking too much from a fresh game that already has a mountain of problems. Being generous with the fanservice was the only way they were going to get people to overlook the gameplay problems. Being stingy and having bad gameplay is just a death sentence there's no getting around it.
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>>1898822
>To be fair, delayed release date is them shafting us already
Global is gonna miss out on those random 5* they gave out in mail as compensation on top of selectors with cosmic units. I'll probably just be a f2p leech in this game if they do shaft global. Knowing Bside they're probably gonna shaft global FIRST then issue an apology and hand out gibs for global.
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>>1898918
I don't care about random *5 as long as the game is "fixed". I just want that *5 selection(inc. cosmic) even if the game is fixed. On the other hand, if the game is still broken, then we do deserve what KR & JP get.
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>>1898936
How do you fix fundamental core game systems? Revamping the turn based combat and horse training would take years. They don't even have any ideas or they would already be in the game. The best they can do is make it not lag which seems like a stretch for their team.
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>>1898984
We had a good run, outlived alchemy stars and that one with the cute spider robutts. Honestly we should have died a long time ago. It's a miracle the fag running bside has such an obsession with this story he keeps the thing running even though he doesn't have a single good idea.
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>>1899752
>Gacha change and high rating attracted more people to try the game
>These people realized the game is dogshit because of shit optimization, bad business model, boring gameplay etc
>Put more 1 star rating so the score dropped again.
Something like that.
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>>1899752
It went up to 2.5
Personally i think it's good that people are being vocal and the devs aren't trying to hide it by manipulating the ratings.
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>>1900055
I guess gpg has a different rating.
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They turned sigma into a loli and possibly confirmation that this game is set in the far future which is disappointing if true we might never get any cross over from cs. https://www.youtube.com/watch?v=uEvDtg8YAgQ
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>>1901950
Loli trash when
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arca refunding and dooming as usual:
https://arca.live/b/starsavior/156387318
also schizo posting
owari da Kim Bside
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>>1901950
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KR livestream user stats
up to the package = whaling
fold = dropping game
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>>1902105
Cross server RTA, JP and KR gets a nearly 4 months head start if global launches on time (March 26). Aka global will be perma 4 months behind on idle resources
Source: AGF interview/livestream
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>>1902106
Yeah this game can't be any deader.
If there is one thing gacha players hate, that's being left behind while other people got head start advantage. I really can't fathom which fucking idiots are making these insanely stupid decisions for Bside.
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>>1902105
>hopeCHADS outnumbering doomtroons
Based, i'm hopeful too.
Let's see what they can do in 4 months.
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>>1902233
Goes to show that people still have expectations for the game.
>BUT SAAR THEY NOT PAYING
Good, show those jaded devs that you're smart enough to not fall for their scummy practices.
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>>1902262
True you have to go hard once you start but it's better than nothing. It's still a shit system though, pvp just sucks in gacha. Anyways it's looking grimmer and grimmer by the day. Bside is truly a cursed company.
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>>1902222
The big whales and spenders are quietly refunding and probably didn't vote in the poll after livestream/AGF. There were also refund guides in Arca but they probably got taken down by mods at some point.
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>>1902271
>probably
>probably
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>Flopped hard in JP
>KR players are doing everything to sink this game
>Bside are unintentionally sabotaging Global release by sheer incompetence
Maybe the CN server will save this sinking ship, since I honestly can't see a way for them to survive the odds
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11/27~12/4: Bunny Girl Event. Anger is largely contained with occasional flare-ups across the day. But with no major fixes, Google Play ratings drop back down to 1.2.
The first event of the game is launched on 11/27. The first day is fairly quiet; people are still trying to be optimistic about the game, and are progressing through the event content.
The next day comes with two major controversies. First, was an issue with the inability to log back in after logging out for certain users. This was not a new issue, but only came to surface after said users found Bside's customer support to be useless and decided they'd have better luck by making the issue blow up in the forums. They were correct in their judgment, and the game was patched within the day.
Second, was a mistake with skill localisation for one of the new banner pulls, Bunny Girl Claire. The devs wrote the skill localisation incorrectly, making the skill sound better than it was actually was, and pissed off users who felt scammed by this. The devs ultimately decided to respond by buffing the skill to match the text. As a side effect, this, along with buffs to crit, raised Bunny Girl Claire up to OP levels, making her one of the two best characters in the game.
The next few days are a slowly worsening spiral of users being frustrated with the state of the game. Outbursts of anger are most common during the mornings, where people have to actually play the game, but then quiet down by the evening, with players trying to comfort themselves that the devs will fix everything, eventually. (This cycle becomes a trend throughout the rest of the two weeks, although the angry part grows longer and more intense as the days pass on)
New dev note is released on 12/1. It contains some slight gameplay changes, and some apology rewards, but zero mentions about the BM, the fucked-up game progression, or any of the other issues that the players are most concerned about.
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>>1902291
Google Play ratings start sliding down again. It will slide down all the way to 1.2 by 12/4.
KR explodes again on 12/3, once its publicised that the daily grinds have basically no difference in rewards regardless of the difficulty you clear them in. (Actual values scaled up to +10% at max difficulty, basically within the margin of error). People were already angry at the needlessly clunky and difficult game progression, but now it feels pointless too. Whales are especially pissed. The entire design screams of the devs being greedy and wanting to sell as many in-game resources as possible. The devs hurriedly promise to increase the rewards from grinding, but it ultimately comes off as a half-assed response.
2. 12/5~12/7: The Anime Game Festival is held in South Korea. Attention shifts from the game itself to the AGF. Bside's Star Savior booth is a hit.
KR calms down for a bit as people prepare to go to the festival. People are also impressed by the scale and quality of the Star Savior booth. The yellow backpacks with a design based on Smile the booth hands out becomes wildly popular at the AGF, and can be seen in almost all the photos taken there.
Ryu Geum-tae (henceforce RGT), PD of Star Savior and CEO/founder of Bside, comes on the first day of the AGF and apologises to the people there in-person, and promises to improve the game, with details to be released in a later stream. This is pretty successful, and public sentiment improves, although there are also a lot of self-derogatory remarks about how gullible they're being, and about how RGT apparently possesses a hypnosis app and how they're all being brainwashed.
Lots of memes in the KR community how RGT is like an abusive dad who promises to stop drinking and come back home with fried chicken for the umpteenth time. And about how they're the little kid that always believes in dad.
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>>1902292
Ultimately, while the booth itself was a success, there wasn't much increase in the game's popularity, with potential new players assumedly being scared off by the game's low ratings. Player counts slowly drop, breaching the 10k mark for Samsung Galaxy users. A bunch of people are getting Counterside flashbacks, where player counts had to drop to a low of ~1500 before the devs finally started listening to the users.
3. 12/8~12/10: Lots of hope and cynicism alike for the upcoming stream. Lots of betrayed expectations, and KR has a meltdown by the end.
People are disappointed at the fact that the promised stream isn't happening immediately, but several days later on 12/10. Many are cynical about the stream, and predict that stream will address zero user feedback and instead be used to advertise for the upcoming event/banners, as the Bunny Girl event is ending soon. Said cynicism worsens as an interview with RGT is released, which implies that RGT has zero intentions of dealing with the issues brought up by KR.
Google play ratings climb up to ~2.4 however, as the positive effects of RGT's apology continues.
There's a massive amount of discussion on the design failures of the game, and about potential improvements/fixes, in preparation for the upcoming livestream. All the various opinions were then collected, summarising them in one huge post with 45 different topics: https://arca.live/b/starsavior/156370233
Unforunately, the livestream itself ends up being a major, major disappointment. First, while the devs call in a pretty famous person in the video game field to serve as a host for the stream (Park Dong-min), the stream itself ends up having technical issues and it's pretty clear that the devs did not prepare very much for the stream apart from calling in the guest host.
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>>1902293
RGT starts the stream off on the wrong foot, congratulating himself and his company for their successes at the AGF, which immediately pisses people off. RGT reads the mood and shuts up, instead calling in the game's director to read the upcoming patch notes for him. What follows is a bunch of one-sided reading of the patch notes, while the guest host desperately tries to salvage the stream, and hints that the devs should throw the players a bone. Chat is basically ignored by the devs. The stream ends with an advertisement for the upcoming event and the new banner pulls.
KR explodes. While the patch notes contained a wide range of small-scope improvements, they were the sort that should have been included in the game in the first place, and not at all deserving an entire stream to be advertised about. The devs also did not at all address the biggest issues that KR had with the game, did not discuss any wider-scope design changes, or provide a roadmap on how to further fix the problems in the game. Out of the 45 topics that KR had gathered earlier, the stream only touched 15% of them, and can only said to have "fixed" 11%. (I don't any english translations of the patch notes at the moment, but will edit the post to include one from r/starsavior_info, once it's posted there.)
Addendum: JP is still on life support. Bside ran a pretty significant marketing campaign in Japan, and it did start to climb up the rankings once the new event launched, but quickly dropped back down after. It's still not dead-dead, but JP seems to be largely cynical/negative towards the game.
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>>1902302
I don't think StudioBSide has the financial capacity to do that. Even Kuro had to push an unfinished game out because they couldn’t afford to let Wuthering Waves stay in development hell any longer, even with Tencent backing them. Only companies like Mihomo, Cygames and Hypergryph can operate at that level.
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>>1902344
>Mihomo, Cygames and Hypergryph
None of them actually pushed out a flop and had to remake to fix it, so it's not really the same. Staying in development hell or endless beta is still better than shutting down and remaking the game after launch, the bad rep and words of mouth would be enough for people to avoid the game even with 2nd attempt.
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>>1902402
Well Cygames considered it's a sequel rather than a remake, and even so it managed to last for a year and half, which was considered normal for a mobage back then when they were more or less just throwaway cash grab projects for many companies.
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lolige
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>see clip of cute bunny girl dragon with a cute butt and cute tail
>look inside
>total gacha death
what the fuck noooo
she looked so cute
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>>1903603
almost everyone has it but so far there's no easy way to look it up
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>>1909249
I doubt there was ever going to be more than a token representation just like in CS. But it was dumb because cs actually had cool males you wanted. Still if they were going full jew with the rolls I would hate to get spooked by one. It would be much more painful.
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>>1902357
>Mihomo
>None of them actually pushed out a flop and had to remake to fix it
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>That ankle and leg position
bwis I don't feel so good..
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https://www.reddit.com/r/StarSavior/comments/1pvskjs/review_of_star_sa vior_1_month_in/
>In fact, a lot of people are super concerned at the moment because the recent banner is super OP, meaning that powercreep is about to start for the game only a month in, highly dupe-dependent, while also being a Cosmic (only 1% per pull instead of 2%) when it had no reason to be one, making it super suspicious of being a cash-grab and that the devs have given up on the game's long-term health. The new banner is also a variation of an existing character (Waltz Asherah v. Asherah), and is full of recycled assets.
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>>1916444
>arca is full of people posting their spark screen just to get her first copy
You know how fucked the rates are if this happens, on top of that they never mail an apology, a survey, or any random gibs in general unlike other kr devs.
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>>1916485
They won't bother posting a screencap of them using their points with a huge "NOT OBTAINED" if they're not pissed. I know because i'm close to 200 myself and haven't gotten that much ssr let alone a single fucking cosmic.
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>>1916491
You really believe the people in arca are posting in good faith and that they really all didn't get anything in 200 rolls? They literally have been trying to bring the game down since release so I bet a lot of those are just trolling and didn't actually have to roll a lot.
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>>1916488
I understand why people are voicing concern(as they should) but unlike some doomsissies itt i have the firsthand experience
>>1916493
Good for you. Unfortunately the lucky few don't make up for the majority of the playerbase and they need all the goodwill they could get as they're leaving in droves.
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>>1916492
It's objectively worse than Nikke even if its identical (which imo is a generous gacha) because it's far more expensive for a couple reasons: Support card banners alongside character banners, and dupes are required unlike Nikke where characters function at their full potential without dupes. Just imagine how awful your pity stock would feel, if you can even afford one, if they add limited character banners. The standard banner also doesn't have a wishlist, while Nikke had one on launch.
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>>1916444
>In fact, a lot of people are super concerned at the moment because the recent banner is super OP, meaning that powercreep is about to start for the game only a month in, highly dupe-dependent, while also being a Cosmic (only 1% per pull instead of 2%) when it had no reason to be one, making it super suspicious of being a cash-grab and that the devs have given up on the game's long-term health.
Bro Nikke had Modernia in their first New Year Banner just a bit longer than a month after release with the same powercreep and the same lower rates because she's a pilgrim. I never saw anyone complain about that back then.
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>>1916495
Oh i'm 100% sure, the game copied nikke's gacha rules while not giving the same amount of gibs. I had to exchange for a red hood in nikke as a latefag and still got a lot changes afterwards. Whatever they're working for the global update will decide the fate of the game or even the company itself.
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>>1916507
>>1916510
I never had scarlet until she's been reduced to a mere pvp/tower slave so alice was my only option yet the progression still feel a lot better than ss, the break mechanic in this game sucks and heavily catered towards cosmic characters, it's probably better to remove it all together for pve contents.
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>>1916518
So your issue is only due to BSide? Then why bring up cosmic, powercreep, lower rates than non-cosmic characters and all that shit then since Nikke did those first? Just say it straight that you hate Studio BSide and be done with it.
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>>1916520
It's simple, it's because of their BM, which is still the #1 problem with the game. Modernia doesn't need dupes, everyone and their grandmother owned her after launch. Nikke also handles powercreep fairly well in comparison, and New Years then became a trend for Pilgrims so its no longer unexpected. Meanwhile BSide seems to be shitting out 1% Cosmics before rebalancing the game, that require dupes and recycled assets, like it doesn't matter. No shit their players are gonna hate it.
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>>1916752
The sad part is that I don't think people realize how significant the problems are and that Global release might not change enough to fair any better. Look at what happened on KR/JP side: they Doubled the gacha rates (to match Nikke btw) and players are still pissed off. That's insane to think about.
The game was built around the BM, not vice versa, which means the entire game would have to be rehauled from scratch. That's not possible to do in 3 months and would cost them more money than they could afford. Not only that but it completely fucks over anyone that has already whaled (which isn't a first offense BSide has done). So they have to somehow salvage this mess without jeopardizing any of that? Good luck.
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>>1916998
They should simply do the trickcal strat; unrelease the game, sell the directors house, and use that money to make the game playable, shouldn't take more than 12 to 18 months of crunch.
Its either that or EoS in less than 6 months
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I have been really interested in this.
I tried umamusume, like the raising elements but couldn't keep playing because the whole horse girl thing never really did it for me, nor did the racing theme.
So I have been looking forward to this since I also actually like turned based games
So what's with all the drama around it, can I get a rundown? It probably is my most anticipated upcoming gacha at this point so the reception being bad is quite disappointing.
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>>1919758
Greedy, out of touch devs led by a clueless idiot thinking mixing a bunch of game system together would create the best gacha game ever. Turned out it wasn't that easy.
Read those long posts in this thread if you want to know in detail what's actually going on with this game.
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>no monthly resets
>no mails
>only overpriced molds that don't include cosmic and newer characters
lisette a cute
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>>1922774
>Q. With so many great games in 2026, why bother with SSE?
>A. We still have SSE users, so improvements are necessary.
I'm not feeling so good about Star Savior
I get that they're scrambling and people are complaining about almost everything but the attitude screams make as much profit as possible before we inevitably have to pull the plug.
>ceo is rubbish at games
What a surprise.
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>>1922774
we've said this a million times, but they need to unrelease the game, funamentally change the gameplay for it to make sense, and re-release it with a different name. They have only applied bandaid fixes that one cares about, the population of the game keeps decreasing and the JP server might as well be dead
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>>1922935
The gameplay is as braindead as it gets, there isn't even any strategy it's just use the most powerful abilities on cooldown. When called on it they just said they would try to reduce ability costs or something. They are fucked if they can't make the gameplay at least as deep as epic seven which wasn't that deep to begin with.
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>>1922936
>Ability cost
Nope. Cooldown. And that's the reason why the gameplay is shit. The game is too limiting that there's no strategy available. I've said this before, but HSR gameplay is a masterpiece if you compare it to this game.
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>>1923438
Cooldowns are stupid but they can at least still achieve E7 levels of strategic depth with that. Which isn't much at all but hey it managed to convince a bunch of retards that it's good enough for a pvp eSports scene
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>>1936427
Fucked. The game entered the death spiral, it keeps loosing players, and the ones left aren't spending, so it disincentivizes devs to improve the game and it keeps loosing players.
The devs have implemented some minor QoL stuff, but the core gameplay its fucked and they are avoided talking about it, they clearly don't want to put in the effort to remake the game.
At this point it would be better to cut their losses and shut it down, or send it back to the oven for 18 more months (like trickcal did), but there are rumors that the devs borrowed money with less than legal means, and if this game doesn't do well their other game is also fucked.
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