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Game comes out in 22 hours, where's the thread?
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Uninstalling this shit.
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>Overview of Controversies
The game "Chaos Zero Nightmare," which launched in October 2025, has been embroiled in multiple significant controversies from its release. These include issues with the game's story, allegations of misandry, the use of AI-generated illustrations, problems with its business model, and accusations of manipulating public opinion.
>Timeline of Incidents
>July 2025: Misandry Allegations
A controversy emerged from a showcase video released on July 9, 2025, which featured a character with a hand gesture that was considered unnatural and symbolic of misandry. This sparked criticism, particularly as the developer, Supercreative, had a history of similar issues with their previous game, "Epic Seven." The company issued a formal apology on July 23, but the community's reaction remained overwhelmingly negative.
>September 2025: AI Illustration Controversy
The game faced criticism for the suspected use of AI-generated images in its art assets. This was a significant issue as the developer had previously emphasized the high quality of their art. In a developer commentary video, it was stated that AI was used for reference images in the planning stages but not in the final character art. However, after the game's official launch in October, more illustrations that appeared to be AI-generated were discovered by players.
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>>1872242
>October 2025: In-Game and Operational Issues
Upon its official release, the game was plagued by a number of in-game and operational problems:
>* Storyline Controversy:
A specific storyline involving a character named Owen led to a controversy over its "NTR" (netorare, a genre involving themes of cuckoldry) elements.
>* Business Model Changes: The game's business model, particularly the "pity" system for acquiring in-game items, was made less favorable to players without any official announcement.
>* Account Deletions: Some players reported that their accounts were being deleted, starting on October 23. While the developer promised to address the issue, many affected users stated that their accounts were not recovered in a timely manner.
>* Stealth Patches: Adjustments were made to the stats of some in-game partners and equipment without any prior notification to the players.
>* Opinion Manipulation Allegations: The company was accused of attempting to manipulate public opinion by artificially boosting the game's ratings on app stores and using employees to control community forums.
>* Retaliatory Bans: Players who requested refunds for in-game purchases were reportedly banned from accessing the game.
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Key Issues of the NTR Controversy:
>Owen's Overblown Role:
A significant portion of the game's story focuses on Owen, who often takes on the heroic actions and builds relationships with female characters that would typically be reserved for the player's character. This has led to the player, as the Captain, feeling like a bystander or an unwelcome guest in their own story.
>Devaluation of the Player Character:
The Captain is often portrayed as incompetent and is treated poorly by other characters, including the main heroine, Lenore. The Captain's authority is frequently undermined, with Owen, a subordinate, making decisions and receiving praise that should belong to the Captain.
>Lenore's Disrespectful Attitude:
Lenore, the Vice-Captain and main heroine, is particularly criticized for her disrespectful and sometimes hostile behavior towards the Captain, while showing affection and concern for Owen. This is a stark contrast to her portrayal in the prologue, where she is shown to be loyal and caring towards the Captain.
>Discrepancies in International Versions:
The controversy is less pronounced in the Japanese and English versions of the game because the dialogue was translated with a different nuance. In these versions, the characters are more respectful and even admiring of the Captain, which has led to speculation about whether the Korean script was intentionally altered.
>Player Reactions and Comparisons:
The storyline has been met with significant backlash from the Korean player base. Many players have expressed their disappointment and frustration, with some creating fan-made content that either "fixes" the story or parodies the NTR elements. The situation has drawn comparisons to other games, with some players speculating that Owen was originally intended to be the protagonist before the player-controlled Captain was added.
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>>1872411
>Honestly the pull income looks alright
We're still on honeymoon phase and there's a lot of one time rewards.
> 5* characters end up on the standard banner afterwards means no FOMO
For now. There's a lot of games which start like this then add limited unit when the funny numbers go down.
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Well, fuck. I already claimed all the easy to do one time rewards. I guess I won't roll anymore until I hit player lv 40.
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>>1868926
What a pretentious bullshit of a game, I actually liked the gameplay and burned a lot of hours in this and now that I deleted it I find myself wanting to play something similar, I just couldn't bear my characters getting than mindbroke thing that often, oh well, mixed toilet garbage.
How are you guys enjoying it, I think is kinda cool still
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they really need to go over all the translations again, it all feels so sloppy. They have multiple names for things, no mention anywhere of certain mechanics like shield. "Gain 100% shield". 100% of what? Defense im guessing?
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I really like the game, the one thing pushing me to drop it is the save data changing at the end of a run. What is the point of creating a perfect deck if the game just makes it worse than the default one when you're done?
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>>1873390
If you're doing a low save data value world, your deck might get cards you removed added back or upgraded cards reverted.
Save data cap increases to Normal at 30 and goes to High/Very High at 40 which makes it much easier to get actually good decks
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>>1873470
Now that you mention it, this deck supposed to have 2 Iron Wall cards via copy but the original one got deleted.
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HEHEHEHA HEHEHEHA
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Game seems pretty neat right now. I'll have to see how I feel about it when and if I hit a difficulty spike where I NEED to have specific characters and save files to beat some limited time event or whatever. The usual gacha shit. One thing that's weird to me is that for a game that draws from deckbuilding roguelites like Slay the Spire, there's very little randomness in the Chaos runs I've seen. I hardly ever get common cards and I'm lucky to see more than two epiphanies in a run. Maybe that'll change later on.
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Is no one playing this? I think the game is really fun. I got Rin, Luke and luckily managed to pull a Haru with just 20 rescue anchors so I'm going to save my blue ones for the following weeks. And of course I have at least one of all the 4 stars.
I'm here on the growth chart, currently at level 28. Doesn't this shit take forever? That's 60*12 = 720 which is 3 whole days of aether where you're doing nothing but farming memory fragments.
Anyaway fun game. I don't usually bother with gachas but the gameplay is legitimately fun here. The characters and story are a bit trash, but I'll admit the Renoa trauma exploration was alright.
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>>1875348
I'm playing it and enjoying it a ton but the /vg/ thread is more active for discussion (mainly since it has the name of the game in the catalog to ctrl + f)
Yeah that thing was a bitch I just finished that today and got rewarded with a Renoa dupe on the standard banner for my efforts.
I think the story could use a bit more work than "Oh x problem showed up time to dive into the Chaos again!"
But the gameplay really carries it for me, love the deck building strategy and the character kits all feel distinct and unique and it's great to discover new builds. It's truly a game I'd feel comfortable whaling in the future.
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>>1875352
Cloudflare wouldn't stop trolling me.
The /vg/ thread is too full of retarded korean drama, even if it's great for a fast reply, it's impossible to follow anything going on on there.
>Cash
I don't want to spend shekels on any game right now because I've been guilty of cashing in on games that I regretted later, but this game has overall been a delightful surprise so I'm 100% playing this unless they shit the bed. And yes, the story is quite bad and characters couldn't be more stereotypical even if they tried.
Just about to hit level 30 so I'm going to spend some consumables upgrading my team (rin + rei + mika) to 40 and then start working on another team because I assume it's going to take at least one week's worth of effort to upgrade my commander to level 40. I'll have to look for some good comps for Cassisus and Nia, I want to use them, they're really cool.
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>>1875844
It's on purpose. Next year they'll introduce skip tickets and package them with the Coronomicon Monthly Package and Arkhianon Supply. How are you supposed to sell solutions unless you create a problem first?
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>monthly reset hit
>grab my 5 and 5 of each pull
>standard banner gave me Wilhelmina
>Prism Banner gives me double Khalipe Modules and a Selena Module
My account is seriously Khalipe tagged, 2 Khalipes and now a double Prism pull for 2 animated cards.
And I got Haru now too. Life is good. Going to hit level 40 next week and finally unlock endgame. :)
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It seems there has been massive drama and controversy and whatnot and they made an emergency livestream where the director acknowledged some of the game's issues. Including awful localization and writing, how difficult it is to level up affinity, and more.
They will rewrite the entire thing for the first half of 2026 and they'll be gifting 10 anchors every week for november.
The subreddit has a pretty decent recap on everything.
https://old.reddit.com/r/ChaosZeroNightmare/comments/1oln8no/summary_o f_the_emergency_livestream_11012025 /
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>>1876569
>the main flaw is that the game's characters are building bonds with characters other than protag is a mistake
What? Are they serious? Protagonist is like a mentor to the Combatants. He also can't fight on the battlefield because he's a Protos. It's really confusing that he's supposed to be some kind of harem master in their eyes in the main story.
>controversial characters will be completely revised to eliminate narrative problems
I swear if they make Owen even more of a shy weak bitch than he already is...
Wait is this about the Chapter 4 thing where protag fights the book?! Oh my god....
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>>1876569
Affinity really isn't that hard, I have 3 characters at level 5 and a 4th at level 15. The main thing is the writing I think, but even then I didn't read much because it wasn't working for me yet. I guess I'll put off pushing through it for the rewrites.
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>>1876878
Right now there's just 5 chapters and that's what's getting rewritten. It looks like the rewrite will take about half a year to get reimplemented, but I don't know if they're just going to retell the whole thing again or scrap the entire plot and start from scratch.
Kind of makes you wonder what are we going to be getting in that regard until then. I don't think they're going to get the game stay stale with nothing except new characters and banners for months
>>1876631
>>1876781
There's none of that really. Some retards are getting triggered by Owen receiving like one or two compliments encouraging him because he's scared and insecure moments before going on a dangerous mission. That's about it really.
My gripes with the story is that it's pretty shallow. It's not like I'm expecting anything amazing but there's almost nothing of substance here. In that regard the director admitted the writing has been rushed and rewritten multiple times and as a result the quality of the storytelling has suffered, he takes full responsability for it, promises for it to be better, blah blah.
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>>1876924
It was kinda insane reading about the mass exodus at the company. Still, I think the setting's really cool and has a lot of potential.
>depth
Not sure since I'm still not done with it, but it seems "interesting enough". There's atleast one character who seems to have complex motivations (the one spy).
There're so many interesting scenarios that can develop from something like "chaos". Couple that with how grand the scale of the setting is and you have an Infinite story generator.
>owen seethe
I hate gooks so goddamn much.
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It really feels like Owen will be killed off in the rewrite or he’s the one who gets force recalled instead of Rei at the start but something goes wrong and he’s so messed up after he can’t do anything so he’s never seen again either way. All because he was nice to women and helped carry Renoa at the start. Wouldn’t be surprised if they find some way to get rid of Hugo and the other guys which would suck because I like Hugo.
Then with making the story being recentered around the player and having characters not interacting with each other that much going forward could easily devolve to everyone being one note only for the player because some people can’t handle characters experiencing things without the player being present 24/7 and to be the one to fix things.
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>>1877383
I pulled her really fast (only 2 10pulls) and have been trying to make her work and she takes insane effort to get going. Feels like she needs characters that aren't here yet to work properly, as well as her ego manifestation 2 that lets her play the anchor for free.
My main DPS is rin and she's so effortless to make work in comparison it's not even close. Haru is much better at dealing with shields though.
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>>1877383
Since SG is going into damage control mode maybe we'll get refurbished versions of popular E7 characters like Tenebria. Kayron's already in the game afterall
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>>1877383
>Do we know who's next after Haru?
Yuki.
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>>1877392
My Haru absolutely fucking obliterates, and even after originally investing a bunch into Kayron/Orlea/Rei, my Haru team is my strongest after getting a solid deck with her and her teammates.
I pulled on her banner until I maxed out Mika dupes, and here is her team:
Haru + Mika + Veronica.
My Haru is built for crit. Anchor shot does extra bonus damage, and comes back to the hand on crit. The card that pulls it does +30% dmg to anchor shot, and gives +1 ap, and I duped it. It’s amazing.
Because I pulled hard on Haru banner, my Mika is completely maxed in dupes. It makes her an AP and Healing factory, she’s completely OP. I have 3 copies of 0 cost water cards that heal and give +2 AP (it’s a 1 cost that is reduced to 0 if a heal card is used). I’m pumping out like +2-4 ap per turn with Mika, so I can use anchor shot like 2 times at least + Buffs.
My Veronica is used to passively do damage with her turret, which costs nothing and is generated every turn for free. I have plenty of AP so I’ll buff it with the little hamster card and use extra ap trying to summon more turrets either her basic attack. Also has a 0 cost card that lets me draw 2, so I can fish for more Haru cards. Extremely good synergy.
If I had Khalipe I’d use her over Victoria, but I don’t. And even then, this team is absolutely ridiculous. Getting the right epiphanies in your data is crucial
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>>1877545
Check out this absolute unit
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>>1877547
I got 1 dupe off the 2nd pity that makes the anchor buff card +100 instead of 70ish. But at this point I’m not burning any more on the Haru banner and I’m gonna go for her BiS partner, which is the Partner Banner rn. It’s not a 50-50 either so I def wanna snag that chick, it’s pretty amazing for Haru since I’m basically only using 3-4 cost attacks with her. I haven’t decided if I wanna keep pulling for more harus after, desu.
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>>1877545
I hope you don't mind I ask you because I'd like to make Haru work, I like one punch man unga bunga type of characters.
Mika I already have at E2 and I feel it's enough. The free healing while she gets stress helps a ton. How do you build for crit exactly? You mean giving her equips that increase crit damage and picking everything that has the word "critical hit" on her epiphanies or something different? A certain partner perhaps? I see there's a Memory Fragment set that says "20% critical chance of cards that cost 2 or more", that seems like a good fit for the anchor shot.
Mika I know more than enough. Veronica I don't have and I don't know what she's contributing to your build.
>>1877549
How good is lift anchor?
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Is this good?
I did a 1 pull and then decided I'd do a 10 pull.
It was my first 10 pull in this game.
Pre-registered but didn't start playing until OCT 29WED
This game reminds of Pirate Outlaws & Darkest Dungeon. Two games I really love and respect.
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some future characters
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>>1877590
Lift Anchor feels pretty weak at first, because is +70% (100 with a dupe) really worth an AP? But the right save data, and an AP battery like Mika, you’re absolutely swimming in AP. And with a retain by default, Lift Anchor is a nice buff. In terms of building her for crit, go with the 4-set +crit chance to 2-cost, and the 2-set crit damage. Then aim for +crit on the stats. My memory frags are kind of whack because I’m just getting the point of starting to farm them, but take for example I got an ‘executioner’s tool ideal’ that does +41% crit dmg and +5% crit chance all by itself.
Mika is pretty strong even without dupes, but maxed out can be a lot stronger than it seems. Retain on her two water cards on her Ego means you can basically pump it out without wasting ego gain by capping and just hold them till you need them. And starting combat with 2 Wave basically means you’re guaranteed a +1 AP in the first round, which can go a long way when I’m often times putting out a bunch of +1 upgrade cards the very first round. I’ll stick a screenshot of my current build with her here.
Veronica follow up (Khalipe is best, I’m reading a close follow up to that is Veronica/Cassius)
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>finally got KNOTTED at 140/300 standard banner pulls
HOLY FUCK IT FEELS SO GOOD I CAN FINALLY DEAL GREEN DAMAGE ON ENDGAME STAGES
Now I can finally save for the next banner
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>>1877590
>>1877801
Ask away homie I just went to bed after I posted last night
The more you can additionally draw for Haru cards, the better. So you’ll notice on my Mika deck I’ve got two Gear Bag combo cards for 2 draws for free, and Veronica is going to help with that big time as well.
Veronica has pretty great synergy as an additional support for Haru because of her potential to add a bunch of draws, while applying Mark debuff for huge damage potential to 1-hitters like Haru. All of her cards are low cost, and she’ll actually put out a fat chunk of damage every turn with her turret automatically. But take a look at some of her cards/epiphanies:
Repose: Draw 2 from the other combatants. Great for pulling for Haru. Ridiculously OP with the right epiphany, I lost it during the save data creation.
Pendant of Resolution + Firing Prep: Basically everything you need for her to do massive damage with basically zero ap cost per turn. With pendent active, and Mika/Haru spamming abilities, I basically have Veronica’s reload maxed or closed to max every turn. And that turret SLAPS, for no ap cost. I also have the upgraded turret that crits with a default 30% chance. Leftover AP goes to her basic cards, which have a 30% chance to create additional turrets. And not just the basic turret, but all of the potential epiphany-rank turrets.
Mr Kowalski Hamster dude: dmg to her turret, applies 1 mark to all enemies (amazing), draw 1.
So tldr is that she’s going to do a bunch of draws for Haru, applies mark which you burn on anchor shot for a fat dmg buff, and puts out a huge amount of damage passively with her turret at the end of every round for free.
Not as much synergy as Khalipe, but for others like me who don’t have Khalipe, Veronica is a great choice
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>>1877806
Oops posted the wrong Save Data.
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>>1878245
No because I'm not a plebeian.
But in general, you should just do the easiest ones. The red one is really hard and yellow is an AoE/Khalipe check.
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>>1878264
>>1878266
Yes, both partners and characters get added to standard.
As for it being strictly better than hoyo we'll have to wait and see, rates aren't everything. We need to see how many pulls we get per patch when the honeymoon phase is over.
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>>1878277
Considering 90% of the game's mechanics are robbed from Genshin and HSR, it's not that surprising that they manage things by comparison.
It feels like they developed the Chaos/Zero System mechanics, and then some manager mandated them to add artifacts/relics, talents/traces and a turn-limited endgame that resets every once in a while, which clashes with the Chaos altogether (picked survivability or stress related cards in your run? Lol useless)
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>>1878248
I was having a very good run in the blue pot (first chaos) and the inner final boss raped me. I wonder how different it would've been if my fighters were red. Of course since I had to flee my savedata was compromised and easily the best build I've ever had was tainted.
Comp was kyron rei mika and I was able to do any of the fights prior with the only hassle being two mindbreaks on the inner part of the run but I was at full health after every fight.
I'll take one extra line to say that kyron is fucking cool and I think he may be my favorite character so far. Shinichiro Miki voicing him seals the deal.
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>>1878284
>READ READ JUST READ BRO ACTUALLY JUST READ IT'S EASY JUST READ
My deck didn't function without playing10 cards every turn and I've never seen this fucker before, how am I supposed to prepare for him you retard
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>>1878326
Then you're playing the wrong team for the chaos. That's still reading comprehension and you're failing it.
It's just use 3 cards per turn, it doesn't matter if you deal dogshit damage, there's no turn limit.
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>>1878278
Like 90% of gacha games have the same templates for their progression systems. It's like that meme, "Man who has only seen Boss Baby finally watches second movie: 'I'm getting some real Boss Baby vibes from this." Except 95% of other movies really ARE Boss Baby. The only gacha I've sunk a ton of time in was Dissidia Opera Omnia, which EoS'd two years before this was created, and I'm still looking at all these systems and making direct comparisons. "Oh, Potentials are Crystal Level. Memory Fragments are Artifacts. Trauma Codes are Lost Chapters, etc."
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>>1877690
Yeahhhh, I don't like Haru's playstyle, like, at all dude. Beryl is the char I've had the most fun using so far, so pulling Orlea was just perfect.
I got her to affinity 10 and came across this blindly!
I think I'll be hooked to this game for a while...
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>>1878598
Yeah, I'd twigged Beryl as being a liability considering how many ways the enemy can fuck you for letting them have any turns at all, even though I like her retain gimmick in theory. If we could get a save file where like three of her cards get Outbreak of War we could use her retain cards like an MMO-style skill rotation, but that's a big ask. Hopefully I'm wrong about her, because the game is showering me with Beryl dupes. Think I got her to like ME5 whereas none of my "mains" have been duped once.
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>>1878970
I don't understand this thing about letting the enemy have more turns. From what I can tell, if an enemy has 8 and an attack symbol, they will attack you after you play 8 cards or after you end your turn. If you play 8 cards, and they attack,the attack symbol goes away and is replaced by a null X, and ending your turn causes them to do nothing. Either way, they only attack/act once. Of course there are some exceptions, I have seen some enemies who don't get the null X after acting, but the vast bulk seem to.
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>>1879159
I've only got Luke, Mei Lin, Magna, Recoa, and Hugo. And of all of them, Hugo is the most consistently useful. Mei Lin, Luke, and Recoa can all generate a bunch of low-cost attack cards, but I rely on Hugo's follow-up attacks to add damage to them. Magna's a solid counter-tank, but IMO she's not enough of an improvement over Maribel to justify using your Merit on her.
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>>1878598
In any type of card games I've played, I've always loved and preferred slowburning, more "methodical" feeling playstyles, regardless of metas
Also, is there any reason to even add frens as of now?
Doesn't seem like it unless it's showcasing your fav 2 squad comps and quirky one-liners on your personal page.
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>>1879150
I'll explain it to you: there was a bug on a higher tier of chaos that allowed players to illegally duplicate cards and people were making impossible decks with 6 copies of the arsenal that draws 2 for free enchanted with gift 1AP and making impossible 100k TB saves.
They pulled a maintenance emergency and shared some compensation with everyone for the inconvenience.
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>>1879159
Easiest answer: Your favorite
Realest answer: Hugo or Khalipe they are GODS in this game
You're going to lose your 50/50s to some of them eventually but I would go Hugo since you already have Magna as a Vanguard
Also I'm pretty sure Haru wouldn't be added to this Rescue Merit thing just the Standard Banner pool
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>>1879150
It's genuinely impressive just how good East Asians are with their calculated cruelty.
War crimes and turning social ostracism into an artform aside I'm amazed how petty the Koreans were with the Game Director.
Finding his mom and using AI to mess with him and his family, even digging up his report cards from school.
It's a bit much don't you think...?
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Yall don't hate Owen right?
Not even gay but I'd rearrange his guts fr fr
https://youtu.be/b3LoNvd98Sg?si=2Z5vfT6PW1Rj1F5G
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>>1879194
You're lucky as hell then because the assload of pulls I got from level 40 gave me Luke and a Rin dupe
I hate hate hate dupes on the standard banner. I should be getting 1 of every character before I ever see a dupe
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>>1879151
Many Blue Pot enemies do, card spam is unadvisable in that chaos.
The enemies will have abilities that will grant them "Extra Actions" under certain conditions.
But that's a Passion-weakness one anyway.
The Justice ones do favor long build-ups for big hits
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>>1879509
They don't even need to have a mental breakdown, sometimes they go in recover status even after a run where they don't get it.
It's like they have some hidden "I need therapy" bar that slowly fills as you play Chaos with them and when it gets maxed they need therapy.
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>>1879195
Koreans are extremely toxic and petty when things don't go their way anon.
They were seething about the game doing well outside of KR, and were trying to spread all those drama, rumor and shitposting stuff all over the internet to raise awareness and calling for players from other countries to quit and boycott the game with them.
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>>1879610
Probably walk in and die immediately, throwing the run immediately or something.
Once they go for counseling at least once, you can turn on Deep Trauma mode in runs (if they're in the party), which should make it a lot easier for everyone else to also get trauma with the increased stress gain.
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What's the strat for these two? The furst guy keeps chip damaging me, the second finishes me off
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>>1879655
About the Salamander
Order (green) characters tend to have a lot of discard effects, the gimmick is to have them discard all the contamination cards so you don't take damage at the end of the turn.
Kefox will punish you for spamming attack cards on him, he prefers taking big hits.
So yeah, play to the gimmicks. Order (or Justice since they're all about big hits) characters are preferable here.
If you're not playing either, play it slow, dealing with the Salamander first while keeping the contamination from being unsustainable, then only touch the Kefox after the Salamander's dead.
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>>1879670
I mean, the moth monster comes in the second wave so I have to deal with salamander first.
Also, the only green characters I have are Luke and Amir and they don't have any discard effects. Infact, Amir's metallization and Luke's extra bullets and free hits leads to more contamination. They have no discard effects.
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>>1879610
You should be doing them in deep trauma mode so you make better decks. You are probably also doing them under your level. Sometimes you just get unlucky and come up against a boss who makes all your full hp characters go insane in a couple of turns, it can happen to anyone.
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>>1879819
Gookcels.
They shit their pants when they see females having a modicum of nuance to their characters and interacting with other males (Owen).
They require their own personal safe space where men don't exist and women are lobotomized bimbos who worship them.
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>Beryl MLB'd
Fine, I guess I'll figure out a way to fit her on a team.
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>>1879819
Sabotage, or what happens when you hire a literal misandrist to write for your male self-insert game.
No seriously, gooks are pretty fucked.
https://www.youtube.com/watch?v=-Im4YAMWK74
https://www.youtube.com/watch?v=woB0eecbf6A
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>>1879900
I thought you got to know it from there lol. I don't follow any "e-celeb" account and pirat are the only "mainstream" one from my 'for you' tab (which mostly filled with cat vid and gacha fanart) that tweeted about it.
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Wtaf, my non-trauma mode run was going nicely until I got two of these bullshit encounters right before the final boss. Nothing I could have done.
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>>1880304
Damn, bricked. Reroll until you get the furry.Those two are good so you're set for now. The free Mika and Tressa are good too. Personally I would wait until they move Haru to standard banner so you can get her dupe, but it's okay to roll standard now to expand your rosters.
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Amir isn't useless
She's S-tier fuckmeat and freeuse nakadashi sink!
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>>1880417
Used her for a bit since she was my first tank, but her whole gimmick is weird and doesn't synergize well with other characters I've seen. Does her Metalization attack trigger when you get fixed shields from armor effects? That might be okay.
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Damn, I just can't put a team together that works with Beryl. After pulling Nia I thought she'd be the missing piece. You know, draw through my whole deck to bring out Beryl's retain cards and get rewarded for it. But it didn't work too well. Ah well, at least Nia works with the Hugo + Mei Lin combo I'd already built up. Might have to just give up on Beryl and let her warm the bench until she gets better support.
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>Every Epiphany on Hugo's Hunter's Instinct card removes the Outbreak of War effect
Damn, no wonder people are calling this an NTR game.
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>>1880815
4* or even MLB 3* partners would still be serviceable for now. Since they mention rate up combatants will be added to the normal pool when their banner period is over, if you already have a sizable amount of combatants, saving those normal rolls for when the pool gets bigger isn't a bad idea.
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>>1880044
I kept playing a bit more and got these.
Who pairs well together?
I just did some tutorial shit and took 20 turns to defeat some water ball spamming fuck.
I honestly wasnt thinking or bothered to check what I'd encounter but I somehow went in with 0 AoE and it just was not fun to do.Am I just too retarded for this kinda game or was that normal?
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>>1880831
Lack of AoE is the standard if you don't run Khalipe Kayron or such (Mika's AoE attack is dogshit because she's a healer not a DPS)
Early game you have to buy the neutral cards in the shop or pay the 50 credits at rest areas to pick 1 of 3 random ones and hope you get an AoE attack
You'll get the hang of it as you keep playing
And yeah the teams that other guy mentioned should work
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>>1880831
I haven't played with Owen, Amir or Beryl yet, so I haven't taken them into account for these below, they may be good in these too.
Haru, Mika, Veronica/Cassius
Third member should be a low cost character since Haru eats up a lot of AP. Veronica has passive 0cost damage, Cassius can draw and search your important cards.
Many other characters can also be built for low cost but will take some epiphanies.
Tressa, Orlea, Rei/Veronica/Cassius
Orlea has some nice synergy with Tressa since she creates a lot of cards to exhaust, and is very AP friendly. Caution on getting your hand full if you get card generation epiphanies on both, but easily solved by using your creatures every turn for a more active Orlea playstyle rather than retaining (Keep a Toughie for passive healing). Becomes a monster team comp if Tressa gets the "generate dagger on heals" epiphany.
Mei Lin, mix of everyone (preferrably Passion characters - Maribell, Veronica here)
She's a very low cost fighter so she works with everyone. Solo DPS is also viable in many Chaos situations too. Other Passion characters are obviously more recommended since she inflicts Passion weakness.
Maribell can't solo sustain, so if you bring her, also bring Orlea or Mika.
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>Got a good save data run
>Try some daily to see if the auto clears it faster now
>First turn it uses every single AP gain and draw cards then immediately ends the turn with a Finale card without doing anything else.
>Keeps repeating this every time it draws a card with Finale.
I should avoid every neutral card with Finale effect.
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So apparently there are some neutral cards you can't save after a run? There's this 0-cost Outbreak of War AoE damage card, and I managed to get three of them on one character thinking it'd make for a great farming save, but they weren't there when I cleared the Chaos. Seems pretty cheap to me.
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>>1881322
You can. In your Chaos screen you'll see a "Save File Quality" indicator. It goes from "Very Low" to at least "Very High"
What people are speculating is that this is a cap on the save file's quality. So if you exceed the cap, the game will randomly remove cards or effects from your deck or even add back basic cards that you might have removed.
Gotta play on harder difficulties (or enable Nightmare / Deep Trauma mode) to get better save file quality.
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>>1881353
Eh... I'd say that's fair but the fact that it isn't surfaced at all kills it for me. I've played roguelikes that would just straight up tell you, "Sorry bro, we're cutting you off from getting more modifiers." If the game knows what the cap is on my score and knows what each card is worth, it could at least have the decency to warn me if I'm about to make my save file unusable, or just block me from upgrading a character any more entirely.
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>>1881367
Keep in mind what I said is what the playerbase is speculating, we don't know for sure how save data saving works, only that it gets better the more difficult it is.
That part at least makes sense so people don't just grind low level stuff for endgame-tier saves.
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Patch notes doko?
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lol even Vtubers are making fun of it
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>>1883724
I don't know about all that. From my experience with other gachas, EVERY new character is garbage unless they're so obviously broken that they're gonna define the meta going forward. That said, the trial didn't exactly wow me. It was telling how every Haru trial paired her with Mika, and it's also telling that the two trials I've seen with Yuki have her solo. She needs a bunch of her own cards in her hand when using a card that triggers Inspiration, and other characters would pollute her pool. You'd really have to thin out everyone's deck in their save files as much as you can to use Yuki to her advantage, I think. Maybe her Potentials and dupes help her out, but again, her first impression didn't wow me.
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>>1883724
>new characters gets released
>they didn't completely change the meta
>must be garbage
That's just how metafags operate. She has her niche and can't carry the team by her own but judging character performance in this game is really hard since a lot of RNG is involved.
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>>1883724
Her mechanic is a little niche since it's "Pull this card from the deck to get bonus effects" and unless you have a big card drawer like Beryl or Cassius it does take a while to get her going
Her enabler costing 1 AP means she has to be the main DPS too so it does feel like you have to focus on her only and neglect your other 2 Combatants in hand
I think she'll be better in the future but for now yeah a bit wonky, she can be good if you draw lucky
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I just ran the new Chaos from start to finish and only got 2000 points. Do I really have to run it 4+ times a week?
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>>1884040
I'm pretty sure the difficulty bar on the left side of the chaos screen will give you more weekly points at higher levels
I'm more surprised they expected everyone to be level 50 already, I'm barely 75% towards level 48. I couldn't even clear lab 0 on my first try.
At least the seasonal event is 2 months long for like what, 30 levels of exploration and 3 tiers of shop rewards? Most of the shop you don't even need to grind other than the pulls and memory fragment stuff.
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>>1884164
This really is a gook game...
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>>1884040
Worst part is if you get the dogwalker with extra buffs like Gluttony or Heavy (the dogs can have buffs too lol) your run can end.
If your run ends prematurely you don't get the full 2k so you have to do YET another run.
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>>1884164
Yeah so this game is literally a full time job requiring more than one roguelike run per day in addition to all the other event content and unskippable daily battles/quests. I enjoy the game but if I can't reasonably get every meaningful reward then I'm not sure I can play it.
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>>1884607
x2/3 speed and animation skip should vastly shorten the duration of those chaos runs, while daily should have skip function, but I bet the reason why the game doesn't have these features right at the start is because they want to brag about how long players spend each day playing the game to their investors.
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>>1884203
I'm at 48 very close to 49 and I'm a wagie, but I've been playing non fucking stop since launch because I'm enjoying myself that much (not with grind mentality) and haven't played anything else. And even then I still haven't reached 50. This is what will happen when StS2 drops obviously, the moment that game drops my life is over.
However the event has bummed me out a bit. the chaos has been kind of shit and not enjoyable to play. The decks come out weak and uncohesive, lacking punch comapred to anything you build on the codex. And since I'm still not level 50 the base difficulty is for retarded babies. Then on the other side you have the event version of the crab boss which is fucking awful. I've picked up Hugo and Tressa as I've been recommended by some anons on /vg/ and they seem really powerful so I'll try building some good decks for them when the new patch drops.
>>1884164
I've already finished the codex rewards track and still haven't reached difficulty level 9, just playing for the heck of it trying to make good builds for my favorite characters. It's not that much.
But to be perfectly clear, yes. I'm not a fan of the gacha system, the eighty types of currencies, the rewards, the materials. All that can go to shit, it's the underlying fun gameplay what I'm interested on. If this was a $20 single purchase game I'd be much happier.
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Finally starting to feel like I'm getting a handle on the deeper mechanics, like how to properly craft and use Memory Fragments instead of just having the game equip shit for you, making efficient saves, how to take advantage of Codex, etc. It's funny how little the gacha itself matters in the grand scheme of things (until they start introducing power creep, I guess). Part of me wonders if they're making any money off this game, or if it would have been more successful if they just took the gacha out, charged fifteen bucks for the base game, and like three bucks for Haru and Yuki, etc. as DLC characters. "Cuz I've spent money on gachas before, but I look at this game and think, "What the hell would I even get?"
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>>1885038
It seems they're raking in profits and the game is overall succesful so it obviously works. On the first 9 days it made $6M USD which is impressive for such a short time, and I read the Yuki banner is doing even better than release (but haven't seen the numbers yet). Players have been conditioned to expect these types of patterns and the gacha system is very exploitative. When you add both things up people end up spending more than they initially would (if at all). For the definitve proof let's wait for this month's Sensor Tower chart.
>It's funny how little the gacha itself matters in the grand scheme of things
The real show stopper here isn't the gacha since you'll eventually get all the characters you want, it's the resources to keep improving your team. Since you talk that you're starting to dip your toes in the memory fragment system, as soon as you get the hang you'll start searching for the good ones and equipping your characters, upgrading their potentials, etc. I've doing all that (not even trying to get them to level 60, just staying at 50) and I already ran out of money so the pacing of the progression being halted kind of sucks, but it's to be expected from the genre.
To be completely fair I have pretty much every standard character in the game (didn't roll for Yuki so I don't have her) and I'm upgrading everyone because I'm using everyone and having fun. Would rather have 20 characters at level 50 and play with all of them than one team and the rest gathering dust on my repertoire.
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>>1885049
>Would rather have 20 characters at level 50 and play with all of them than one team and the rest gathering dust on my repertoire.
Agreed, I've already accepted I'm not full clearing Dimensional Twilight for a good while due to this. The artificial stat checks are too hard that high up.
But it is what it is, the endgame is a small part of the game and the lost rewards are worth my increased enjoyment.
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>Easily clearing level 60 missions at level 50
Feels good, man.
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>havent spent a single cent yet and my stash already looks like this
only 1 of the upcoming combatants interests me but she will probably not appear for another year anyways, future banner agents better have a fun non clunky kit or be a support or else most people will be playing only with standards for a while since raising a new combatant also takes a hell lot of resources
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>>1886430
We're in the honeymoon phase, best to wait and see how the economy will be after all these apologems stop being handed out.
Yuki's kit is interesting, I hope they keep doing stuff like this and stop listening to retards. Otherwise all we'll get is super easy swipe up auto-friendly characters that are just boring.
I want to play a game, not play HSR.
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>>1886501
I wish I knew what the actual best team was. I have so many 5* and most of them at least level 50 but just run Magna-Amir-Mika because that's what I started with and it's comfortable. I've tried Veronica-Mika-Haru/Yuki and it doesn't feel as good. Orlea and Rin also feel quite limited.
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>>1886647
Orlea is Mika but trades AP for strong buffs and damage. Very competent healer too once you get used to her.
Rin is very strong but very selfish in her playstyle. There are characters that favor her like Nia, Rei and Cassius, but I believe she's the kind that'll skyrocket once she gets even better supports.
>>1886647
Probably Mei Lin, Veronica, Rei.
Replace Rei with Selena outside Chaos where you need less healing and more damage.
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>>1886501
Rei's a much better support for those two.
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>>1886782
I don't have Orlea so I don't know how she works in practice. But I have a feeling that all her retain cards could potentially get in the way of Veronica and Mei Lin creating cards since you'd have to actually worry about maxing out your hand. That could just be an unrealistically rare scenario, though.
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Reeeeeee give me a Mei Lin or Veronica already you stupid fucking game I want to use my selector already
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>>1886430
F2P but I spent all my apologems and anchors on the regular banner so that I could get the rescue merit, but now I'm gonna start hoarding since I don't see much benefit in pulling more combatants. I think if I get up to ten orange anchors I might pull on the partner banner since I don't have any five-stars and there's a lot of competition for the few four-stars I have.
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>>1886857
We used the crystals because there's no limited characters in the game right now so why would you need to save?
Building your roster really helps you out. The trap is overinvesting in too many characters at the same time. Build 1 team to completion before going all in on the new stuff.
If I saved my crystals so conservatively my E0 Haru would be complete garbage because I'd never have gotten Magna or never have been able to build Hugo Tressa Mika
3 copies of Renoa is really fun but it also really sucks because I have no Fire team cornerstone
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>>1886934
Until they start releasing characters that are literally unusable without their 5* partners, rolling partner banners feel like a massive trap to trick people who are too used to Hoyo system. Here you can even trade for them with the purple DNA thing you get from rolling, even though it will take a while.
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>>1886947
>Until they start releasing characters that are literally unusable without their 5* partners
can see that happening, some 5*s feel awful without some dupes already
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>>1886949
The generic dupe item could ease that somewhat but they probably only give out one per season, so every 9 weeks.
I am hoarding those normal rolls and waiting for a few months for them to add more characters into the pool before mass rolling to hunt for dupes.
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>>1886954
I had that thought at first, but think of it this way. By the time the current crop of meta picks are powercrept, they'll have introduced some new resource sink upgrade system that you'll never quite have enough of and we'll be drowning in Potential upgrades and EXP with nothing to spend them on unless we pull a brand new character just to make a dent in our stockpiles. It happens with every gacha game.
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>>1886785
I'm literally at the exact same spot. Sad!
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>start with 2 basics turned neutral one of them being knowledge of darkness
>gets divine epi that reduces its cost to 0
>dont do anything else to that deck other than delete the leftover basic and copy one of the cards
>knowledge gets deleted at the end of the run anyways
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>>1886785
AAAAAAAAAAAAAAAA HOLY FUCK I GOT MEI LIN I GOT HER I GOT HER I GOT HER I GOT HER I GOT HER NOW I CAN PICK VERONICA AND NOT BE SCARED OF LOSING TO A DUPE OF MY SELECTOR
DUDE
FUCK
YES
I WON
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My updated sicko mode roster.... :')
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>>1887400
Very nice, you're one 5* ahead of me but I had a lot of dupes and haven't got to the selector yet. I wish I could easily screencap my Partners since I seem to spend most of my resources upgrading them.
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>>1887587
Some neutrals are insanely good with correct epiphany and worth to keep, but divine epiphany on them feels like a trap for their cost.
At least they are nowhere as bad as monster cards, I wish they would reduce their cost to make them more viable instead of literally bricking your save data.
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>>1887592
The risk of spending gold on a neutral card and hoping to get the right non-Divine epiphany while still staying below the right amount of points despite the amount of copying and deleting cards you need to do makes me avoid them altogether. If I was saving 110+ points regularly I might consider them more.
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>>1887592
>>1887603
this was literally me, i got greedy because i got another good neutral, and i thought it would be fine im on d8, lesson learned dont do runs in bed without the calc
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I am sick of running this repeatedly for hours and hours and the content is trivial, I always pick the highest level option and still the highest I've encountered is 47. Apparently I need to run this another dozen or more times so that I can get to level 51 and increase difficulty? Wtf is this
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>>1888266
If you've been winning every time, they should be increasing their levels every run, or you've been opting for lower ones because the effects are harsher at higher levels.
Each time you lose they will go lower.
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>>1888598
Saving for Minmay.
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>>1888648
>I'm guessing the others at the bottom and right are partners?
Just some left over data, no one knows for sure if they are even finalized or will get redesigned later. Interesting that Sereniel isn't in this list even though she will get released soon.
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Got my first chaos loss attempting level 40 twin star with Nia, Yuki, and Khalipe in order to get non-default decks for them, and I've never felt so hindered by basic cards before, made worse by Nia and Khalipe not really doing what I expected them to do. I'm sure it's my fault for not leveling every available stats to my current maximum and giving them zero equipment before jumping in, but I'll have to check her potentials later to see if they get buffed with inspiration or something, since pulling a non-inspiration card with her or Nia's abilities feels bad.
>>1888598
>Narja: she roams the universe in search of Gays
Heh
>Milia is yellow
Neat, looking forward to getting her, though I'll likely be spending most of my reserves on Chizuru so hopefully she doesn't arrive too soon. Tenebria and Sara look cute too, so I'm feeling real thankful they'll get added to the regular pool later.
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>>1888862
Nia relies a lot on her non-basics to get card draw yes, so she'll only start cycling your deck on the 2nd half of the Chaos really.
Yuki you'll also want to scrap some basics, especially the 2 cost red card and the shield. The deck will feel better after they're gone.
Just like Mei Lin, she can feel underwhelming at the tail end of the run if you don't get to copy her searching card.
Khalipe is not the greatest choice in that team, as she'll be relying on her lonesome to trigger Vulture (You don't want to keep Rapid Slash nor 2cost Whirlpool), so she can end up not shielding many turns if you don't copy Vulture or Rally. She'll feel fine even alone after copying those, but that's late into your Chaos run.
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>>1889094
>costs of lvling to lvl 60 went from 1 million to 200k
DEVS LISTENED???
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>>1889103
>All Units already consumed for Agent leveling will be fully refunded via in-game mail after the 12/3 (Wed) update.
Thank fuck for this, I already have 4 level 60s and 9 level 55s.
>>1889094
>the Agent Info screen will now display your current Save Data’s “Faint Memory Points” inreal time
Thank fuck for this, I am sick of running upstairs to my PC every time I get a divine epiphany
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>wake up
>patch notes
>1000 crystals in the mail
im gonna miss this in the future
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>>1889094
>Dimensional Tunnel will be available in all Codex runs
Nice. Managing to get both of those blind in a single run feels like winning the lottery and it helps spice up a run. Wouldn't mind them making them significantly harder so there's more of a risk-reward aspect.
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>>1889094
>We are also reviewing other ways to let you experience and train a wider variety of Combatants, such as a feature that temporarily raises a selected Combatant’s growth level to match the Captain Level.
Now this is something I'm excited about, even if it's just for Battle Stages and/or non-Codex Chaos runs. I won't have to worry about wasting resources investing in a character just to test them out or break up the monotony of using my "mains" every time. Mei Lin, Rei, Veronica, I love you girls but I'm fucking sick of running Lab 0 with you over and over.
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>>1889531
And then I tried to run the level 45 one with a level 60 Veronica, level 50 Mei Lin, and level 50 Orlea, and also got wiped. Honestly not sure how you're supposed to run Chaos without Mika and a shielder, it just seems fucked.
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>>1889540
Yeah so basically don't play the game for a couple of weeks while I farm gold. I've been playing a full month with the same 3-4 characters, I want to try new ones but the game punishes me by wasting my gold on merging Codices and then giving you only 32k gold for 20 stamina when you need literal millions to get a character up to combat readiness.
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>>1868926
>realizing the board I'm in
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>>1889545
Aren't they only fixing the amount it takes to level up? It still costs heaps to do that and potential up, gear up, and level up Partners. They also need to remove the cost for Codex merging, it feels awful to pay a bunch of this awfully limited resource and then get screwed by RNG.
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What's a good team for higher levels of Judas? These 3 are all level 60 and couldn't beat level 50 (rank 6) Judas. I tried with Magna as well but no dice.
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>>1889705
he builds comdenation stacks or whatever its called once per turn and every time you do an action after he attacks and when it reaches 5 he fists your anus, hes a pain but some people apparently cheese him with beryl, i just pray i get lucky with my hand kek
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>>1889789
I wanted to type a longer post earlier but I couldn't. Just as a reminder here's a list of things to consider that you shouldn't forget and maybe have:
>Level up your partners
>Level up your potential
>Get a decent memory fragment build and upgrade them.
Rush phase 1, especially with haru your anchor shot should wreck his shit easy time. I've defeated Judas up to rank 8 no big deal (next week I'll try 9 and 10, I don't have attempts left) with my Haru/Mika/Cassius comp and they're all level 50.
Phase 2 is a bit trickier but something that definitely helps is having Wanderer of the Void on your deck. It's the 0 cost card that makes it so that your attacks won't advance his countdown, which can make it so that these turns you need to play 10 cards on you don't trigger his condemnation.
What you need to be aware of is that he'll gain condemnation stacks after he attacks and you keep playing cards AND at the beginning of the turn. Meaning that another thing you can do if you don't have wanderer of the void in hand is sort of strategize tanking a hit on purpose if you have a ton of healing in your hand to refill and keep playing cards.
Besides that there's not that much to it, just pure raw stats and having a good deck. I'll share my builds so you can take a look at how I deal with him. My stats aren't as crazy as some people's and the decks could be WAY better, but this gets the job done.
For partners I have ritchoka level 50 on haru, Alyssa level 50 on cassius and Arwen level 50 on Mika. Not posting the stats or memory fragments on Mika or Cassius because they're pretty irrelevant (and bad), most of the focus here was on my main DPS for this fight which is Haru.
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>>1889958
I started skipping around there too. The story's so bloated with different factions and civilizations and political maneuvering that it manages to make a simple story about the SDF Macross attempting to blow up Hell tedious and boring. Whenever I'm in the Chaos and the spooky Lovecraftian shit starts happening, that's when I pay attention. Shame the rest of the story wants to be a slice of life anime half the time.
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>>1891245
>calculator
God, I hate this system so much. I just had a god run with mika where almost every card procced divine epiphany. Pic related should’ve been a source of water DE with draw 1, all the basic cards like water arrow and water barrier were removed. blessing waves had DE with +1 AP. Even the last copy opportunity showed tactical analysis, which would’ve been the third one in the deck with draw 1, and I deliberately skipped it because I knew it would screw up my deck. Well, it screwed up my deck anyway.
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>have to wait 2 more days to get any info on chizuru
god i hate games that dont release any info on their next banner until the day right before the current banner ends
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>>1890588
Sorry I don't know what I was thinking when I posted that.
You intentionally proc his counter to 5, and on the action where he retailates with a big attack you decimate him cardspamming since he has infinte counter and doesn't stack up more divinity until he strikes. That's what I meant to say.
When you beat phase 1 he'll immediately throw a punch (you had infinite actions to prepare yourself shielding and whatnot) and then you do phase 2. Phase 2 you can eihter tank his incoming action and the fist (you can do this on the action where he gives you shields so you just have to worry about 1 attack on the turn) and then infinitely cardspam him on to death or slowly win the war of attrition. Cardspamming is more effective because he hits hard and you need a team with really high sustain/healing values to heal both his attacks and the eventual fists you'll get just by passing turn.
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>>1896756
They really have to work their ass out to counter the negative campaign the butthurt gooks have been spreading about this game. Honestly win-win for players who give no shit about drama and just want to enjoy the game.
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>>1897076
Was aiming for Rei dupes while rolling for Chizuru, ended up maxing out Tressa instead, got too close to 2nd pity so I had to stop with 2 Rei dupes still missing.
I hope Sereniel isn't another DPS, I need more support roles.
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I got Vero rolling for Chizuru and I am trying to run Chizuru through chaos but man it's getting tiring getting the wrong epiphanies or the wrong events for her gear or not getting any copy events for the one I am building, and I'll have to do this for everyone new, man I think it's over for me
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>>1897200
Different anon. I'm fine with the randomness, but Epis should be balanced better. Some characters like Mei Lin really only have one build you want with other options just being flat-out worse. Someone like Veronica is better off because depending on what Epiphanies you get, you can decide if you're building a full draw support deck or something good for auto-farming, etc. Plus, there should be a Protos skill that rerolls your current Epiphany/Copy Card options. Make it cost 8 sands or something so you can't totally abuse it, but at least we'll have the option of not having our whole deck bricked because of one bad roll after 30 minutes in the Chaos.
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In the leaks there was a combatant that was based on the Thorns archetype, if nothing gets changed I don't know how she can work in the game when most of the endgame content is turn limited and enemies don't usually attack more than once per turn except in a few cases
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You people are such babies. have you ever played POE and tried crafting a mirror tier item? now try doing that for every single gear slot, and then do it from scratch every league, every four months. You’ll realize the grinding in this game is nothing in comparison.
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poe grind is fun and the playable characters arent limited by gacha nor crippled by dupes, having trading makes it better too and you can play whenever you want without missing out on much because leagues last months, unless you are a trader and want to make big pp currency early on, you are comparing apples to oranges faggot
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I don't think we'd see as many complaints about grinding if a few things changed. The current events are the biggest issue, since they demand you go out of your way to create that one, perfect save file on a viable team to complete everything. Give people more wiggle room and you won't hear people whining that they only got two copies of Mei Lin's Unity instead of 3 as much. I was thinking that the standard endgame event should be another ladder like Basin, but the save file you use on each node is locked and you can't use it again on other stages. Maybe you get a 30% stat bonus the first time you use a character too, encouraging you to use your bench warmers in the early tiers.
And we really need better rewards for trashing save files. I doubt people would complain as hard about "wasting" runs if we got stuff like potential crystals and memory fragments for rejected data.
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Epiphany reroll and card copy improvement have been announced, will have to see how they are going to tiptoe this to not make the game braindead easy.
"Rework" for some characters too and most people expect Cassius and Tressa are going to get on the chopping block.
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>>1909524
They removed the RNG from farming Save Data, thereby removing the core concept of the game, but kept the pointless requirement to refarm it on every character every month. To add to pointless time investments, they announced that they would nerf characters no matter how much time and money you'd put into them. The only hope now is that backlash at the end of the season causes them to backtrack.
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>>1913190
People were complaining about the new characters being worse than the game breaker trio (Tressa/Cassius/Meilin) it makes sense that they had to overtuned their first limited character to make her a worthwhile investment.
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