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>Latest announcement
CN publisher: self-published
JP publisher: Yostar
KR publisher: Nexon
GL publisher: ???
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>>1914233
>>1914233
>>1914233
Reminder that only Hoyofags and subhumans use "Blumine" in relation to Genshin Impact's MC "Lumine"
Let them out themselves over the course of this thread.
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>>1914293
>newer characters wear safe shorts
Really craving for that hoyobucks huh...
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>>1914354
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>>1914354
>>1914398
Reposting from the previous thread:
https://www.4gamer.net/games/784/G078487/20250928006/
>Zhang Yekai (hereinafter Zhang):
>While being recognized in Japan as "the company behind Azur Lane," in Azur Promilia, we have ventured into a new field of 3D open-world. Through this game, we aim to reach a wider range of users and establish a new position in the Japanese market.
>Lin:
>(laughs) We indeed aim to showcase a different direction from Azur Lane. Unlike 2D, in 3D, we can portray the charm of characters in various ways. While Azur Lane emphasizes sexiness, Azur Promilia focuses on cuteness and expressions that make players excited.
Enjoy your blue genshin sisters
>b-but the characters in the CBT aren't cen-ACK
you really believe they aren't going to censor those characters? lol you are fuckining retard
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>>1914273
We don't even know her name or title, and even if I'm not a genshitter, I'd cum a gallon for her
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Why can't we have this in AP
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>>1914534
Seriously what were the AP devs even thinking with this decision. Even the upcoming anti-ML gacha NTE where they literally banned all ML discussions just caved and added more fanservice to the game
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>>1914539
>It's called "appealing to wider audience"
>they game will be successful either way.
They never market the global AP release, or even worse they just literally delay it. They wanna appeal to a wider audience but they don't even try to market it, is manjuu genuinely that retarded
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>>1914539
>It's called "appealing to wider audience". Their core fans can stay with AL, if they don't like it, they game will be successful either way.
That's suicide. You basically want the game to EoS early like the rest
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>>1914552
>regions that remotely matter to Manjuu are Japan
>Nobody gives a single fuck about the West.
lol lmao even
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>>1914575
They got their own servers, Yostar just handles publishing for JP and global.That anon is dumb for saying manjuu wouldn't give a fuck about the West, global revenue is literally almost equal to what JP makes.
For AP more likely manjuu bit off more than they could chew, they initially wanted to self-publish everywhere but they eventually had to cave in and give yostar their shares.
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>>1914536
Do you even know and understand what are you talking about?
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>>1914833
>Moving the goalpost
Oh my God, you are actually retarded
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>>1914984
>>1915100
Careful there, pagmiliakeks.
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Doesn't look great for the AP devs. They wanted the game all about the Kibos and the farm but literally nobody cares about them. So they're going to miss out on the wider audience they were aiming for.
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>>1915985
>OH NO EVERYONE IS LOOKING FORWARD TO ONE THING MANJUU EXCELS AT IT'S NEVER BEEN SO OVER!
More at 8
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>>1916057
>OH NO EVERYONE IS LOOKING FORWARD TO ONE THING MANJUU EXCELS
By everyone you really just mean the small AL fanbase, the diehards who'd play no matter what and not the huge casual gacha audience. That casual audience is like 100 times bigger than the current AL player base and manjuu's been trying super hard to market and appeal to them. Pretty much they're failing at getting those casuals though judging by the BW merch sales and this reddit chart.
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>>1915985
If they wanted the game to be all about the Kibos and the farm, that's what they would monetize. But instead they're monetizing the girls. That's what the game is about. Games that monetize the critters exist and they sell you the critters instead of selling you girls. The game doesn't even need the gacha girls to exist but they added them anyway and are the major part of the marketing. They're not confident on their farming and Kibos at all.
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>>1916377
>If they wanted the game to be all about the Kibos and the farm, that's what they would monetize. But instead they're monetizing the girls. That's what the game is about.
So how come at the first Bilibili world event pretty much the majority of the stuff they were selling and pushing was Kibo merch?
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>>1915985
I'm in it for the Kibos
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I'll have them both
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What kind of phone would you need to be able to play this game on a phone?
I'm thinking about buying a motorola edge 60 fusion with 8gb, would that be enough to play a game like this?
I'm clueless when it comes to stuff like this.
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Azur Promilia booth sits empty
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>>1914233
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>>1918017
>girls are going to skip right over this
Anon you just don't get it, manjuu wants to have their cake and eat it too. They're being greedy trying to pull in both the coomer fanservice audience and the casual girl audience and you can easily see it in how they market the game. They literally came out and said:
>We indeed aim to showcase a different direction from Azur Lane. While Azur Lane emphasizes sexiness, Azur Promilia focuses on cuteness.
Now check out the marketing materials in the pic related, both of these days apart and that tells the whole story. The top one's pure fanservice for their existing AL straight male players but the bottom one is aimed at the wider audience.
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>>1918188
>The top one's pure fanservice for their existing AL straight male players
Mate mihoyo games show more skin that than, theres no fanservice on the image you posted, thats normal design for gacha females nowadays. AL fanservice is pic related
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>>1917690
>instead of Azur Lane
Fixed. I don't want Azur Lane 2 unless I can keep all my progress and bring all my girls into it. I want Azur Lane 5ever. Azur Promilia is the lesser evil in that regard. Let them absorb the modern audience.
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>>1918390
>Let them absorb the modern audience.
They don't exist.
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>>1918400
Well alright then? Guess we proved our superiority accidentally. I never asked for it. Maybe it's a pet project of theirs? I hope doesn't fail but I won't lose sleep over it either way. As long as AL keeps trucking I'm happy. We're too old for illiterate ADHD trend chasers anyway.
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>>1914233
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>>1918591
True patrician prefers modest body and attire with a tinge of fanservice not some overblown nymphos those are femoids and normgroids idealization.
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>>1918926
Wrong, retard
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https://x.com/_iYoko_/status/2007097446426714468
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>>1919326
>It's always been a pokemon clone
>But that doesn't change my point of most women skipping over it
You dont know squat
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>>1919326
>most women skipping over it without male characters to shlick to
>most
At least you didn't deny there are a group of women who play all female games like nikke, ba, al, uma because those are inoffensive towards them.
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>>1919921
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I wish i could be as ignorant as you anon, i really do.
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>>1920121
>Females like cute things
Wrong.
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>>1920121
>Females like cute things
lol lmao even.
>>1919438
>there are a group of women who play all female games like nikke, ba, al, uma
BA and Uma both got like a 90% male audience even though the fanservice is super tame it's just cute females doing cute things. AP has way more sexualized designs so I'm going to bet the game is going to be 95% straight males and the remaining few are just yuritroons.
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>>1920153
They ran this survey with a 30k sample size that's massive as fuck. The error margin is only ~0.5% at 95% confidence, that basically means if the poll says BA has a 90% male audience we can be 95% sure the actual number is somewhere between 89.5% and 90.5%.
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bros… will ap have trashnnies homos and females ? i dont want to share my game with them…
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>>1923581
this means we will get waifurs too, based
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Wuwachad here. Should we feel concerned about this game?
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>>1925763
I honestly don't see much overlap between the two fanbases, in my case I'm going to play both (for a few months at least). You should be more concerned about:
>endfield
>the fact that every new unit is censored as fuck
>the fact that rover features less and less in the story and does jackshit for the last 4 patches
How did the story of wuwa went from rover being the god emperor and doing webm related, to doing literally nothing sin 2.6, 2.7, 2.8 and 3.0? I have my own answers, but you can imagine, couple with how different the designs are now.
wuwa has other myriad issues that compound this but I won't discuss them here.
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>>1925839
so true, such normalfagbait tier designs
cope harder
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>>1925855
Pounding Mitty
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Genshin player here, i'll play this game when it released because genshin has been too much gay recently.
>>1925855
>>1925869
UOOOOOOOHHHH ToT
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>>1925915
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>>1925823
>god emperor
Kek.
Also if you're expecting Endmin being better then you're for a great disappointment.
At first the characters are around him but in the very next major region he stops being as important.
I feel that the MCs of Promilia will be the same.
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>Silver Palace in beta right now
>Ananta CBT 1 fucking tomorrow too
Wtf is doing Manjuu?
This shit is getting embarrassing, seriously. How much time do you need to shit out a Genshin clone with some pokemon sprinkles on it?
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>>1927680
>>1927799
They only had the first area and some of the characters done when they showed the first trailer, the equipment system, pet system, farming system, dupe system, weapon system, etc. weren't even done it was a menu mockup. They have in fact changed how that works like 3 times between betas.
So not only that, they had to remake the entire story and scrap a ton of stuff, because, you know, it was a mixed slop with the MC sitting in the chair, that doesn't fly anymore.
Basically they had to develop the game from scratch.
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>>1927680
>>1928535
AP has literally no reason to care about censored games that aim at homos and shippers. These games will bleed all their waifu players in a few months regardless of how successful their launch might be. There is just no way to satisfy a straight player withing 12+ constraints and keeping the homo crowd contented.
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>>1929084
SP is not a 12+ gacha, there is no upskirt fade unlike AP
>USA / Canada: NC-17 (movies) / AO – Adults Only (games)
>Europe (EU): PEGI 18
>UK: BBFC 18
>Australia: R18+
>China: 16+
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>>1929101
neither genshin nor zzz had fade in betas, and their characters also had proper pantsu, and look at how that turned out after release.
Snowbreak is an 18+ game and it still gets censored (though they have uncensor trick)
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>>1929121
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>>1929110
>underwent additional censorship before the beta
you just described AP.
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>>1929207
Sure thing buddy
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>>1929084
Ananta and SP are 16+ gacha, they were never 12+ from the start that is why they got way more creative freedom for the art and fanservice.
AP though got gimped by its 12+ rating, they only changed it to 16+ later after they realized their palworld clone wasn't getting any love at BW so they changed the rating then threw in some more hags. Problem is the garbage leftover from being 12+ originally is still there, like the fade in censorship, Abby still being censored and those platonic as fuck character L2D interactions.
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>>1930577
we need more kids games like this
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>>1930577
We need more kids friendly game like this
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>>1930659
Based, we like censorship here.
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>>1930664
Looking at this is just sad as fuck. You can clearly see what the devs originally planned for her panties before the censorship. Then they just had to pile on layers of censor details around her crotch just to pander to the general audience man.
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>>1930709
Most of them look like dolphin shorts for my taste and they look bad when being captured using the pause camera trick, luruka is literally the only risque one so far.
The screenshots you found online was captured using two tricks; first is the pause cam, second is the mount tilt(basically your mount will tilt up if it detects elevation in front of them) which means there's no guarantee they'll keep these tricks on release.
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>>1931038
That doesn't matter at all. You really think the oh so smart investors and directors of the publishing company are going to ignore 50% of the population? They could be potential customers! Cater to them! Its worth the loses on the already existing playerbase, we got them by the balls, they aren't going to stop spending!
Wuwa, by the by, is going through this process right now after the devs, kuro, got bought out by tencent.
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>>1930852
>Women and children don't play gacha games in any significant numbers. This is an undebatable fact.
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>>1931135
>we're clearly talking about gacha with sexual characters not cartoon animals.
The game literally has cartoon animals as the major selling point what a stupid hill to die on. In fact the devs even said in an interview they're planning on 100+ kibos at launch just to attract the women and kids audience.
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>>1931149
Then why did manjuu pour a massive marketing budget into pushing the kibos anyway? It seems like you are forgetting the game originally went for a 12+ rating just so they could market it as a CN-flavored pokemon/stardewvalley clone.
If they seriously meant for people to play it for the girls, they should have just aimed for the 16+ rating from day one, practically every CN gacha title post-Genshin goes for 16+ because it makes getting around the censorships a lot easier.
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Can you just return to your "ML" mixed gacha game, I heard it's releasing soon, thanks.
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>>1931191
Because kibos are the core gameplay? It's not a fraud game like genshin, wuwa or enfield. There is an actual game separated from the gacha, this is what makes AP distinguishable from other gachas. It's palworld where you can also have a team of three waifus instead of bare bones avatar of the original game.
Kibos are indispensable for game coherence and the whole game loop. Waifus are indispensable because they are what is going to fund the game. Both are equally important since nobody is going to play another dull character model collector like all other 3d gachas are where you don't actually have anything to do with those characters because the game is not there.
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>>1931309
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>>1931316
Echos were on par of the ZZZ's bangboos. Just a pointless cosmetic feature with almost no impact.
In AP even in combat you can simply wipe the floor, using only kibos, because they are that strong. Not to mention that the whole other content is kibo exclusive where your characters literally don't matter.
Wuwa, genshin, endfield are shop driven games where the whole program is build around the goal to make players spend, otherwise their experience would be miserable.
AP has full game build separately and then waifus are for the story and coom purposes.
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>>1931334
That's the thing, you try to lump up AP with a gachas where there are only a few stages with mobs, stamina dump and some visual novel to make it look like a game.
AP has kibos, kibos are farmable via open world (open world actually has meaning, unlike other games)
AP has crafting system which is tied to kibos, your base and open world.
You farm kibos to for crafting, for resources management, for compat, for kibo related activities.
There is mix of manual crafting/catching and management. The is also RPG side because you teach kibos unique skills taking them to different boss fights. There is timesink, because the amount of time to get shiny and high grade kibos is potentially infinite. Plus new kibos with new biomes will be introduces constantly. There are kibos vs kibos and all that shit they promised to have on release.
All that is separate from usual combat, the only place where your gacha pulls matter and even there kibos are probably more important (at least on the beta the dragon kibo was superior to any playable character in terms of damage output and you could take 3 of them and simply rotate spamming their AoE).
This game monetization is not interferring with their game loop, this is what makes it good and what makes all other gachas shit, because in other gachas gameplay is treated as marketing tool to sell characters rather than something made with player enjoyment and engagement in mind.
They do this because they know hot waifus will sell anyway even though they aren't exactly needed for anything particularly important in the game.
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>All that is separate from usual combat, the only place where your gacha pulls matter and even there kibos are probably more important
Gonna stop you spreading misinformation right there. The reason kibos seem OP as fuck compared to the pullable female characters is their constellation system is still locked in the beta. The girls only feel so weak because the combat and balancing aren't ready yet.
And we don't even know if they're going to release non-farmable banner-exclusive kibos. If those release the farmable ones are just going to be obsolete fast, collectible trash to waste time on in the gameplay loop. That already happened in another gacha I used to play, the farmable kibos were trash, the banner-exclusive ones were relatively OP and the pullable girls were OP as fuck.
The other anon already said that the equipment system, pet system, farming system, dupe system, weapon system, etc. weren't even done it was a menu mockup, they have in fact changed how that works like 3 times between betas. Nothing is set in stone yet.
You're pulling shit out of your ass saying the kibos are more important than the girls when the girls are the main way this game makes money and they haven't even figured out the monetization yet.
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You are the one pulling it. First of all there weren't any relevant 'normal' battle content, it was all centered around kibos.
And everything announced is also stating that there are going to be three times the content for kibos specifically when the game releases.
Besides, they even said in the last interview that battle content is going to be optional, since they can't expect mobile shitters to handle the controls properly. So every combat content is going to be optional even if they introduce something down the line.
Their whole focus is around kibos, they are the game.
And lastsly, it's not like kibos were in their final form either, you know. The game progression is about catching kibos of highest rand and giving them skillsets according to their intended role.
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>>1931412
>the farmable kibos were trash, the banner-exclusive ones were relatively OP
Yeah that's exactly what i saw in beta footages, everyone just stopped using anything else once they unlocked the dragon-form abby because she's overtuned as fuck and teamcomps other than luruka-luoqing-abby were pretty much nonexistent.
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>>1931668
>they even said in the last interview that battle content is going to be optional, since they can't expect mobile shitters to handle the controls properly. So every combat content is going to be optional even if they introduce something down the line.
this is fucking pathetic, the devs literally said in the interview they wanted to put "harder but fun" combat into the game, but Lin shut the entire idea down right away, just so the women and children don't feel too alienated and left out if the game is harder than just left clicking.
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>>1931668
You have to be absolutely clueless to think this game focusing on the Kibos is going to keep it afloat lol. How the fuck does a gacha make any money when the "real" content, the kibo, is free and farmable? if the waifus dont even matter why would whales bother pulling for characters at all?
You really think they're going to ditch the waifu fanservice whales just for casual steam players? Nah, it's either going to get nuked on steam because of the loli designs or the pc audience who already hate gacha will just skip it entirely anyway.
Anon this is like basic gacha 101. A game that sells characters has to focus on the damn characters. Shocker I know. Literally every single gacha ever, even the most normie ones like AFKJ or Limbus or even fucking Battle Cats, they all focus on the units they are selling. They continuously tweak the entire game to squeeze more money out of those characters. Nobody makes a gacha that sells characters just to "sustain" the game while putting all the actual effort into f2p farmable pets like the Kibos. Trying to hard pivot the entire game around free kibos while forcing paypigs to spend on characters that barely impact the gameplay mechanics? That shit is straight up DOA, it's just not sustainable.
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>>1932112
The premise that gacha can only survive if it's cheap cashgrab without gameplay is hilariously stupid. Game will always stay afloat if it's good and people play it, no matter what. Retention can always be transformed into money. Satisfied players will find the way to support the game.
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>>1932112
I'd be willing to pay if it's a 30 bucks singleplayer game but as you said this game doesn't feel like it can sustain itself as a live service gacha unless they gave up on the idea of competing and settle with something like a yearly expansion pack. Of course that was assuming they hate money and this is their "passion project"(of which they don't since it's a genshit clone after all)
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>>1932187
You don't know shit about monetization, the idea about "satisfied players" being enough to keep a massive AAA open world live service gacha like AP afloat is absolutely hilarious cope. Look at the prime example Roblox.
>https://www.matthewball.co/all/roblox2024
They are the biggest game ever with over 2x the entire steam player count. Unprecedented scale and retention, but guess what. They are very unprofitable. It's only still running because investors are deep in the sunk cost fallacy.
Doesn't matter how many millions of people are playing or how satisfied they are if the operating costs eat up your revenue entirely because the devs failed to monetize their game. The game can be perfect, the community can be awesome but if the cash structure is broken no amount of player satisfaction saves a live service gacha this huge.
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>>1933287
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>[BREAKING NEWS]
>Arknights Enfield with a rating of 3.9 on Tap Tap
according to grok, from the records in the sensortower app store, it was a worse 1 day release in revenue than ZZZ, Wuthering Waves and Tower of Fantasy, with a huge spending on advertising compared to those 3 and with a dead HSR (4.0 patch in 28 feb) which is more worrying.
My analysis is that the gacha market simply can't expand anymore, or Arknights Enfield targeted a group of people who like to play but don't want to spend money.
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>>1932299
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>>1933919
>In the end panties are still the determining factor whether a game is censored
I don't see how this is even arguable in regards to Silver palace when you compare picrel to the recent beta. https://www.youtube.com/watch?v=bGwdwBr3Ucw
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When you see post-Sumeru Genshin is doing fanservice while AP is censoring itself, you know it's grim as fuck.
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Game is not even out
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>>1934560
>need third-party mods to access the so called "fanservice"
>good
you're have to be a subhuman to eat that shit up in 2026.
or is this the effects of sunk cost?
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the foid ceo should step down, despite all the effort in the end w*men just can't see eye to eye with men.
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>>1934664
Lyn is the one directing azur lane, retard, the fat fuck is the one doing promilia (and ruining it). They have different dev teams, one is doing pic related, the other is putting granny panties on every character
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>>1934773
The one tries to make an interesting game, the other is insisting everything should be dumped dowm like they do in germ- endfield because of mobile players. You can switch to more lewd skins later since they have huge tits and ass model in the game for that exact reason, but you can't fix ruined game that will flop due to being shallow and boring.
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>>1934779
>due to being shallow and boring.
I'm pretty sure both parties decided to dumb down the AP gameplay even though the devs wanted harder content. And to be fair you can't have challenging gameplay when the game is also supposed to be chill and relaxing with the pokemon raising and farming stuff, so it's made to be shadow for the casual audience on purpose.
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>>1934783
No. In interview they even told specifically that while guy strives to make an engaging action game, the foid comes and kvetches about mobile shitters being disable and retarded.
We can see how effective creating such 'games' is in current endfield flop. Game should always strive to be as fun and engaging as possible, then they could add accessibility option for disabled. Lyn ruins the game, she'll be the sole reason AP fails if she plans to make it another endfield. She is soulless corporate worker not suited to lead game creation.
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>>1934592
It's called pattern recognition faggot.
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>>1934789
Endfield is such a hilarious case, tho.
Because the combat is absolutely dumbed down to the point it feels even worse than fucking Genshin now.
But the factory stuff is tedious yet barebones at the same time. And it is filtering hard most players now.
Maybe I'm mistaken but the gameplay videos I saw back then looked like Promilia was closer to Wuwa's combat. Flashy and fast.
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>>1934943
nta it's still there but there's a way around it even without a mod.
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>>1933951
i kneel to you my king
speak us more
more than half even, 80% of endfield content were promoted with femc, commissioned art and all
if the game really got rapedflopped i’ll be rock hard
>thinking that jewgayfoids are aware enough for a game p2w as cancer and time consuming as endfield will stick around
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>>1934895
>the gameplay videos I saw back then looked like Promilia was closer to Wuwa's combat. Flashy and fast.
Honestly AP's gameplay is just way too chaotic and epilepsy-inducing. The camera is constantly fighting you when the units get swapped and the skill animations are way too long for a fast paced combat breaking the flow.
AP also has visual clarity issues like Endfield, there are too many units cluttering the screen which makes it super hard to see what you're doing or even dodge anything, especially if you're on your phone. What's worse is AP is actually way worse than EF cause manjuu literally copied Relink visual clutter, but they forgot Relink was made for a big ass home TV so you could actually see shit. On a tiny phone screen you literally cannot see anything when you're fighting, it's a mess.
>https://www.youtube.com/watch?v=f5rPr7x9w8M
If AP release like it was in the cbt it's also going to flop like Endfield, but for the opposite reason. Endfield was just boring and the skills felt like they hit like a wet noodle. AP is too fast and the skills are too damn flashy for the average mobile casual audience.
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>>1934895
>Maybe I'm mistaken but the gameplay videos I saw back then looked like Promilia was closer to Wuwa's combat. Flashy and fast.
I agree and I hope they turn the vfx down a bit on all fronts. they should have faith in their models, world design, and animations.
but I also don't want it to be like genshin where normal attacks are boring as fuck after you've seen for 1 or 2 days because there are literally no visual effects.
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Endfield should give manjuu a massive reality check on how they handle their game's gameplay. Endfield's base building that's not directly tied to the banner characters gives you zero money, and zero for AP for that matter.
Let's talk about exploration. You want to run faster, cross water quicker, get to a higher spot, or fly... you have to use the kibos. Everything is tied to the kibos, so every single character is basically just a reskin when you're exploring the open world, what's the point in rolling for new units if you're only playing for the exploration or base building? Everyone riding the kibos mount moves at the same speed same stamina, same everything, so pulling new characters doesnt give you an edge over the old ones at all.
Just look at Genshin. What they did with integrating characters and the world is fucking amazing and I'm not even a Hoyo shill. Want to cross a river? You can ice bridge with ganyu or just switch to furina and walk on water. Need to get somewhere high up? Either climb or just make a Zhongli pillar, or use Venti's skill or whatever. You get the picture. The characters actually give you freedom to play with the world in your own way, and that's what makes them worth the pulls and fun to play.
Now back to Endfield and AP. The characters all feel identical and interact with the world the exact same way because they're just secondary. They have zero impact on the environment interaction. All AP main activities and gameplay are completely locked to the Kibos.
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>>1935883
There won't be any romance, it's time to move onto the acceptance phase of loss. We're not getting the game we dreamed of. It's going to be NOT pokemon and a little bit of farming and some very barebones open world with some made up on the shitter story just to tie all the safety shorts together.
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>>1935974
>it's time to move onto the acceptance phase of loss
*thwack*
No.
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guys who is this
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>>1937117
It’s possibly a new character, or the artist’s OC (original character).
Based on the provided search results, "Fleur" and "Vogel" are words in French and German/Dutch, respectively, rather than a single phrase with a common meaning.
Fleur (French): Means "flower".
Vogel (German/Dutch): Means "bird".
Together, "Fleur Vogel" can be translated to "Flower Bird" (French/German).
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>>1939495
He’s a shitposter.
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>>1939495
He's the only person telling the truth.
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As a raging transexual this game is appealing more to me every time we get news. I'm looking forward to all the masc pandering to be gone by launch. This game isn't for straightoids and the sooner you figure that out the better.
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Game would be better if it had come out two years ago and was a simple genshin clone but uncensored and with fun farming and home building side content where you can groom your wife and raise a family then go adventuring and come back and decorate your house with the plunder.
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Manjuu dragging out this wanning hype is going to be why the game died. Whatever state the game is in, they need to wrap it up, release it, and fix it later like ZZZ and wuwa and even end field. All three had flop launches but at least are released and getting revenue from a playerbase that keeps spending money but says they're on the fence about staying. Sunk cost already has them by the balls while manjuu is trying to get the "perfect" launch. People are also getting slopcha faitgue from all the genshin likes that end up failing. Two things will happen if promilia is silent up to December
>Nobody will care when it releases because there's already an abundance of open world gachas
or
>Hoyo will make a game that steals the niche promilia was trying to get
The game's already on thin ice from their already established AL fanbase. Continuing to not be transparent about promilia's development will just make it easier for something like Ananta to steal their would be audience and high spenders
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>>1939904
Bro, they don't even have a progression system figured out yet, they have NOTHING to release. They've been jerking off with the pet systems, they didn't even had the character dupe system finalized yet. They don't have a gacha system. They don't have an equipment system. They don't have maps, they don't have the story written, let alone implemented and animated.
The game isn't even at pre-alpha at this point. I'm sure you are aware they've remade the game like 4 times at this point, including the story. I don't think it will release until mid 2027.
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>>1939904
>Sunk cost already has them by the balls while manjuu is trying to get the "perfect" launch
manjuus only other game is azur lane and majority of those players wont jump to promilia if thats what you mean
they have to make a game that appeals to gacha players in general
AL players are a different kind
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>>1939904
I think you've mixed a few things.
ZZZ, Endfield, Genshin, Wuwa, HSR are all mixed toilet non-games that are driven purely by hype, marketing and social engineering. They are not games, they are basically social medias.
Manjuu's ran their game for 8 years, that game was never hyped but it also never dropped the ball, staying relevant throughout all these years.
Male players don't just stop liking tits and asses and go be gay somewhere in mihoyo/kuro/hypergryph sloplandias, that's just not how men work.
Their goal is to make foundation for the game that is going to last at least a dozen of years in a stable and predictable environment, basically what Genshin wanted to do and what it ultimately failed at, crashing on their third year.
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>>1940226
>AL never dropped the ball
Sorry, I can't take your post seriously. AL players have manjuu by the balls. After taking up the ass for many years when they revealed promilia, and understanding that all the money they spent wasn't going back into the game, they rioted and made manjuu change a lot of stuff, they were in thin ice for a WHILE and had to thread carefully. There was the Anson character that never was, several artists fired because the players though certain artworks posted to twitter were NTR coded, changes to pricing, and other such incidents.
Manjuu has fucked up a LOT with AL, the only reason the players are loyal is because they can force manjuu's hand at the drop of a hat
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>>1940226
>Wuwa, is a mixed toilet non-game that is driven purely by hype
I can tell you've only played mihoyo trash games and assume every gacha is a soulless cash grab. I can understand the sentiment, but no. I beat bayle and messmer in 2 tries, and pre-nerf radhan in 4, but hologram VI in wuwa took me like 20 attempts each, with a full premium 6 cost team
https://youtu.be/PoR3RGzrHLA
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>>1940327
I agree, but you should stop shouting into the void, the game director already stated, in no unclear terms, that they are trying to pander to the general audience, not the harem/ML one. Think of shit like blue archive, all platonic, nothing ever happens, and they won't commit to a male or female sensei. The game appeals to the most normalfag of crowds, to the point the "cunny" thing is being used (wrongly, as they wont) by normalfags.
The game isn't for otaku like azur lane, so don't expect that.
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>>1941335
>girl designs
Only luruka catches my eyes so far, i'm sure many are of the same mind. Other girls are way too censored and uninspired for my taste that i wish they give out selector on release so i can take screenshots and leave assuming they intend to keep the game in its absolute state.
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>>1941328
Anon >>1941335 is right the VFX looks complete dogshit. Like at 6:45 when you have a bunch of big kibo mobs and your own kibo on screen at the same time.
Also looking at the gameplay footage, does every character seriously play the exact same? It's just spam basic attacks, maybe dodge/stagger, wait for skills/ult to come off CD, press them, quick swap to the off field chars to pop their skills then switch right back. So how is AP combat any different from those Wuwa-type slopfests? Legit question.
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>>1941575
>It's just spam basic attacks, maybe dodge/stagger, wait for skills/ult to come off CD, press them, quick swap to the off field chars to pop their skills then switch right back. So how is AP combat any different from those Wuwa-type slopfests? Legit question.
Imagine the average trend-chasing retard. That's the target audience, can't have complicated mechanics/combat these days.
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>>1941575
iirc, i think a few ppl who tried it cbt1 and also in tgs a streamer saying it had combo strings(makese sense since it does have a combo count) or something of that sort at least, but it does suffer from vfx since cbt1
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>>1941680
>something of that sort at least
There is no combo combat, it's the same shit as Wuwa's https://promiki.vercel.app/characters/108001
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>>1944031
Retard
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>>1942047
For an example, Tales of the Rays pulled off fairly cool action combat for 2017 despite it being released only on mobile phones with touch controls. You have the normal attack chain, 4 skill slots, and could even slot in multiple ultimates per character. Instead of having cooldowns for each skill, you would have a general meter called CC (taken from some other past Tales games) where each skill would drain CC until you ran out and had to wait for it to fill up or perform perfect dodges.
It was also a game where timing with your combos yielded some nice benefits. If you timed performing a skill just right after the last one ends you’d get extra points gauge to fill in with your ultimate. They also had skills that changed into different ones depending on when they were used in the combo. Later on they played around with the system more, like introducing “duo” ultimates where it involved two characters that you could use solo with one character but if the two of them were side by side on the field they could share the cost and cast the ultimate at half gauge for each.
Also they had the whole party on the field at once. The AI could cast skills on their own and you could control the AI behavior a fair bit, with selecting from a list of behaviors for them to do and the ability to enable/disable the AI from using a specific skill.
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