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Let's separate Speed into two stats, Attack Speed and Movement Speed.
As you know, there is a second distinction between moves besides being Physical or Special, and that is Contact and Non-Contact. Vikavolt is infamous for being a Pokémon with 43 speed despite its Pokédex entries stating it moves at extreme speeds. This is because of the discrepancy between how fast a Pokémon moves and how fast a Pokémon can attack, Vikavolt moving fast but taking time to charge up the attacks it fires.
With the existence of Attack Speed and Movement Speed, Pokémon can become more unique and stand out among themselves more by having a Contact Speed stat and Non-Contact Speed stat.
Some things they could do with this is abilities like Long Reach that calculate Contact moves using the Attack Speed stat and treat them as Non-Contact moves, and possibly even make Confusion a true Status Condition and have it half Attack Speed while Paralysis only halves Movement Speed.
+Showing all 19 replies.
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>give game freak even more power to make a pokemon even more busted or shit
No
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>>58895482
Lets lean into it more
Split it to

Special Attack Speed
Physical Attack Speed
then
Status Move Priority speed
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>>58895507
Mewtwo lost 64 Special Defense from the Special split, Charizard gained 24 Special Attack from the Special Split, so as long as they play their cards right, a Speed split could be a chance to better balance pre-existing Pokémon.
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>>58895482
GF needs to add Luck stat
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oh wow another trash "change the entire battle system" thread by an idea guy who doesn't even care enough to have an answer to the most basic questions about his ideas

like what the actual fuck is meant to happen if one mon uses a "contact speed" move and the other uses a "non-contact speed" move
or if status moves are involved
and that's just the really obvious ones

regardless this shitty idea doesn't actually solve any existing (real or imagined) problems in a way that wouldn't just create new ones, and whatever it's intended to solve would be infinitely more easily fixed by adjusting individual mons and not fucking up the system because of one /vp/tard's idea
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>>58895664
>like what the actual fuck is meant to happen if one mon uses a "contact speed" move and the other uses a "non-contact speed" move
Then the first mon's movement speed stat is compared to the second mon's attack speed stat, I thought that would be pretty fucking obvious
>or if status moves are involved
all status moves are classified as non-contact moves so they would all use the attack speed stat, but that could be adjusted if such a system was implemented
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>>58895553
>so as long as they play their cards right, a Speed split could be a chance to better balance pre-existing Pokémon.
Reality says this will be a "rich get richer and poor get poorer" situation especially given that Game Freak is doing DLCs now.

All the Pokemon introduced in DLCs will conveniently have high movement stats even when it doesn't make sense and the sanctified shillmons like Lucario and Garchomp get to have their share of optimized Movement stats that favor them, while everything else is told to go fuck itself with either Movement stats that do nothing for them or make them worse.
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>>58895482
>Let's separate Speed into two stats, Attack Speed and Movement Speed.
No, that would be retarded.
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>>58895671
Define "first mon", retard.
The battle system does not care about any arbitrary order for determining which mon is "first" beyond speed stats and priority brackets.
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>>58895698
Mega Garchomp would be fixed by getting a much higher Attack Speed stat that allows it to fire off Earthquakes and also Scale Shot for more Movement Speed, while Garchomp Z focuses more on Movement Speed and loses Ground stab so it'd focus more on being a mixed attacker
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>>58895740
Think of it as the speed it takes for a Pokémon to physically close the gap between it and the foe, compared to the speed it takes for a Pokémon to charge up a projectile or beam or whatever to hit the foe with.
An Infernape with 108 Movement Speed using Close Combat (contact) would outspeed a Sceptile using Acrobatics (contact) with 90 Movement Speed, but a Sceptile using Earthquake (non-contact) with 120 Attack Speed would outspeed the Infernape with 108 Movement Speed using Close Combat.
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>>58895772
Answer the fucking question instead of stammering on about unrelated bullshit
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>>58895664
>>58895740
Pretending to be a retard doesn't make his idea look overcomplicated. It just makes you look like a retard.
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>>58895742
And what about Pokemon that actually need buffs?
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>>58895482
I made a game many years ago like this. It was an RPG where attacks had their own speed and characters had their own speed and attack order was a function of both (a very fast character could potentially use a slow move before a slow character used a medium speed move, etc.). It's a cool concept, but the priority system in Pokemon already handles situations like that, so there's not really a reason to change it.
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>>58895698
>and the sanctified shillmons like Lucario and Garchomp get to have their share of optimized Movement stats that favor them,
fwiw pseudo legendaries would gain exactly 100 base of whatever this new stat would be. So, that's the baseline for a "good" stat. You'd probably be able to measure most mons' gains of the stat (roughly) by seeing what percentage their BST is of 600 (so 480 vs 540 vs 390 or whatever) and that would be roughly their new stat. If it was 60% of 600 then they'd only get 60 in the new stat. Unless, of course, there were outliers, like certain mons getting a very low movement speed stat because they're STILL just that slow. Something like ferrothorn would probably just duplicate its Speed, as an example.
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>>58895664
>or if status moves are involved
status moves are either contact or non-contact already boy
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>>58895583
A second speed stat that just functions like the gen 1 crit increase from speed
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>>58895958
/thread

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