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Which visual style was better?
+Showing all 47 replies.
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gen 5 is just ugly I can't explain it
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A mixture of HG/SS ans B/W minus the gay ass zooming in and out B/W do would be good. D/P/Pt are ugly.
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>>58896639
it really doesn't matter they're practically the same thing
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>>58896645
>I can't explain it
like all gen 5 detractors, yes
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HGSS optimized the 2.5d style that DPPt started, Gen 5 is altogether different. You could honestly make a really good argument for both HGSS and BW/2 depending on your tastes. HGSS, is kind of the optimized, final endpoint of the sprite style that was introduced in Gen 3, while Gen 5 breaks free of the skeleton set by the past games and does something new with it's much more ambitious use of camera angles, zoom ins and outs and more.
I will say it felt like Gen 5 was the first time the series actually tried to wow players with it's setpieces and environments, hearkening back to the style of PS1 JRPGs with pre-rendered backgrounds. I'd give it to Gen 5 for that, though I'm extremely fond of the look HGSS has.
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>>58896639
The right one looks way uglier.
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>>58896639
both good. depends on what you're going for.
the gen 5 can do verticality far better, but the gen 4 style is better at compact environments like forests or building interiors.
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>>58896639
Gen 4
The 3D in gen 5 looks fucking horrendous
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>>58896639
Prefer gen 5
Gen 4 has a little more of a toyetic look to it
Blockier and less natural
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>>58896639
Gen 5 is the better visual style but Gen 4 has that quaint, cutesy pokemon charm to it that Gen 5 never rly captures.
Nothing in Gen 5 feels as cozy as something like Eterna Forest or Ecrutreak city.
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>>58896652
Oh I can, I love to point out how much of a loser you are. But first unovaborts have to beg, so thank you:

Visually, the games are a mess. The attempt to mix pixel art with constant sprite animation results in environments that look cluttered, muddy, and cheap. The tiles are over-detailed, noisy, and oddly scaled, making towns and routes harder to read at a glance. Instead of clean, timeless pixel art like earlier generations, Unova’s world often looks like a prototype that never got properly refined. The heavy use of blur, zoom, and pseudo-3D camera angles only makes this worse, drawing attention to the low resolution and giving the impression of technical strain rather than polish. The Pokédex is bloated to an embarrassing degree. Generation 5 introduced a huge number of Pokémon, but many of them feel like filler designed purely to hit a numerical target. Entire evolutionary lines exist that add nothing mechanically, aesthetically, or conceptually to the game. A large portion of the roster feels redundant, forgettable, or lazily conceived, as if the designers were scrambling to recreate the original 151 by copying their roles with weaker replacements. When your region’s answer to classics is a trash bag, an ice cream cone, and a literal pile of gears, it is hard not to feel that the creative well was running dry.

This sense of artificial replacement extends to the gameplay structure. The games aggressively try to mimic Generation 1 while pretending to be innovative, resulting in a hollow reboot that lacks the charm of the original. Many Pokémon are blatant stand-ins for older favourites, but without the personality or memorability that made those originals iconic. Instead of expanding the Pokémon world, Gen 5 often feels like it is cosplaying as earlier generations, only with inferior substitutes.
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>>58896639
Gen 5 but good
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>>58896741
>Gen 5 is the better visual style
no it isn't
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>>58896639
gen 4. gen 5's artstyle in the overworld isn't bad though, i just wish it didn't zoom in and out so much
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>>58896639
Gen 5, it was able to improve on the system of gen 4 and made it feel grander.
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>>58896743
>wordswordswords
the left can't meme
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>>58896795
>y-you can't explain it
>w-wait you explained it? uhhhh you said too many words and can't meme
This is pathetic anon.
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they are so similar that its not worth discerning between them except to note that the 2dhd detracted from the experience of gen 5
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>>58896803
You didn't explain anything. All you did was say a lot of lies in attempt to make your shitpost look better than it really is.
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>>58896807
>Y-you were lying
Care to explain how? Or are you just going to wait for the janny to delete the post for you and pretend you won?
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>>58896639
we can directly compare the two and see that 5 is better
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>>58896827
>proceeds to show that it looks worse
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>>58896827
Why does gen 5 look so washed out?
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>>58896639
gen 4 was better in terms of graphics. this BW2 fixed the bland overlay of BW though
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>>58896639
5, easily. Lends itself better to Pokémon’s style. 4 is dragged down hard by DPPt even though HGSS are good.
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>>58896639
Imo gamefreak was more successful with what they were trying to achieve visually in gen 4 but gen 5 had a great foundation you could work off of to eventually make something like pic rel
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>>58896809
Alright.
>The attempt to mix pixel art with constant sprite animation results in environments that look cluttered, muddy, and cheap.
Looks fine on original hardware. When you play it on an emulator it's gonna look bad. All DS games look bad on an emulator.
>The tiles are over-detailed, noisy, and oddly scaled, making towns and routes harder to read at a glance.
I don't know yawnie, I was able to see what a town or route had to offer with a glance and some exploration.
>Unova’s world often looks like a prototype that never got properly refined.
Have you seen how the actual prototypes looked? They were going for a different look to the Gen 4 games by having slightly more realistic chibis.
>The heavy use of blur, zoom, and pseudo-3D camera angles only makes this worse
Personally I see it as them trying and succeeding to emulate the awe and spectacle of those PS1 games where sprites were moving on a 3D model.
>The Pokédex is bloated to an embarrassing degree.
Only time I'm going to mention a post gen 5 game in this, but XY's dex is insanely bloated, even for Pokemon standards. Every route feels like one of those "Every pokemon in one region!" hacks. Unpolished and nonsensical.
>When your region’s answer to classics is a trash bag, an ice cream cone, and a literal pile of gears,
Don't look at Gen 1's gallery of monsters, including: a pile of sludge, a Poke ball, two magnets on a steel ball, a rock with arms, and a literal seal, down to the name.
>resulting in a hollow reboot that lacks the charm of the original.
Then why is Gen 5 just as remembered as much as the classics that started it all? Why is Gen 5 commonly seen as one of, if not the best generation of Pokemon?
>Many Pokémon are blatant stand-ins for older favourites, but without the personality or memorability that made those originals iconic.
I don't know, plenty of people love Trubbish and Chandelure.

Just admit you have a hate boner for the DS era because you were in diapers when it was new.
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Ah, so you went for the “wait for the thread to die and then respond without bumping it while hoping no one sees it because I already know I lost and I don’t want to embarrass myself” strategy this time. That’s sad, I guess the jannies couldn’t help you this time.
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>>58897318
>no argument
I accept your concession. Looks like I win after all.
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>>58897324
>Looks like I win after all
You and I both know this isn’t true, because otherwise you wouldn’t have had to resort to responding hours after the original poster. You’re the slimiest, most cowardly shitposter I’ve ever witnessed on this entire website.
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>>58897351
But enough about yourself, yawnfag.
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>>58896665
that's one of the big reasons I think gen 5 has so much staying power. It tries to keep players engaged even without relying on its brand. Feels like an actual RPG made to compete with RPGs.
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>>58897396
>It tries to keep players engaged
With what?
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>>58896645
It’s the color palettes and the poor mapping, BW1 Unova feels very cold, sterile and not lived-in. The quality of the assets themselves are generally fine (arguably better than 4), you can see a big difference between BW and not only parts of BW2 but any fan project that uses BW graphics in a proper engine.
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>>58896665
>>58897396
I appreciate what they were trying to do with this, but honestly those setpieces failed to make much of an impression on me. places like the Distortion World, Spear Pillar, Bell Tower, or Goldenrod City were more memorable to me than any of the big backdrops in Unova.
maybe I was just starting to get too old for them to really imprint on me. idk. I have come to appreciate Gen 5 more than I did on release, but still the setpieces don't really do much for me. not trying to be a detractor. they're good games. I just don't really care about that aspect of them.
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>>58896743
half of this has nothing to do with visual style
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>>58897302
>XY's dex is insanely bloated
it is but bloat got it's start with B2W2 after the backlash to the small Unova only dex of BW
Who you blame for starting that modern trend depends on who you feel like.
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>>58897400
With its setpieces and environments, like the previous post said?
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>>58897302
oh btw retard you are not replying to the first poster who literally spoonfed you about why gen 5 is a poor taste product.
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>>58897406
It’s because there’s ludonarrative dissonance with Gen 5, pretty much all of the set pieces (with the exception of Skyarrow Bridge and N’s castle) don’t accompany anything worthy or memorable. In the psx era final fantasy games, you see the fmvs when shit goes down in the plot. Even Castelia City itself feels very hollow because you can get your gym badge, leave and never have to return at any point in the plot.
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>>58897414
>With its setpieces and environments
How do they keep the player engaged?
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>>58896651
TPBP. They're so similar visually it's splitting hairs.
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>>58897421
by having npcs block you and lead you around
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>>58897420
THIS is one huge reason why linear games are bad btw, Ecruteak is the most important city in Johto’s lore and it’s also the crossroads you see once the game finally opens up, Goldenrod does what Castellia does as a wow factor but it’s also in proximity to multiple side content attractions and features a plot event related to its landmark, Mt. Coronet literally splits the region in two and you have to go through it multiple times including as a dungeon before the finale of the Team Galactic plot arc. It’s incredible to me that people think it’s a matter of taste or that linearity in a campaign doesn’t affect anything, no, it affects the literal game because IT IS THE LITERAL GAME
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>>58897421
You being disingenuous doesn't make people more likely to agree with your stance you know
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>>58897464
Why can’t you answer such a simple question?
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>>58896639
Gen 5 had better sprites (both OW and pokemon) but the whole pseudo 3D made them a pixelated mess

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