Thread #12333424 | Image & Video Expansion | Click to Play
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ITT: we review games the old way, no final score, just a bunch of random categories.
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>>12333424
Template
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>>12333424
aesthetics is a modern term that has no business in retro reviews. Back in the 90s it was GRAPHICS. which game had more POWER which had more EFFECTS. GRAPHICS GRAPHICS GRAPHICS. Its only the limp-wristed zoomer who cares for the aesthetics of earthbound oh the pixel art is so cute I want it on a keychain. Its a lens to view the history of games that didnt exist at the time.
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>>12333439
Aesthetics is there for the same reason Narrative is, they are umbrellas.
Narrative it's not just the story, it's also the characters, setting, etc.
Aesthetics it's not just graphics, it's also character design, art style, etc
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>>12333424
I've always been fond of "addiction"
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What? No Fun Factor rating?
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>>12333518
We need a template from this.
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I can't think of a SINGLE review system from the 90's that rated anything to do with "story".
It was usually derivates of
>Graphics
>Sound
>Playibility
>Lasting appeal/Challenge/Difficulty
Other posters have also noted how "aesthetitics" is a modern term, and I'm going to say that "gameplay" also is. What you call "Gameplay" was seperated into the variants of "playibility" and "lasting appeal".
This could have been a fun thread you just had to insert modern perspective into the mix. I keep saying that's a recurring issues with the modern gamers, they are incapable of looking at old games in their context and are completely oblivious to the context. There are people playing early 90's action games who can't even comprehend that challenge used to be considered the entire point of those games.
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Early Microhobbies had:
Originality
Graphics
Movements
Sound
Difficulty
Addiction
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>>12334371
>I can't think of a SINGLE review system from the 90's that rated anything to do with "story".
Yeah pretty much anything that isn't an RPG is going to lose a fifth of its score there, reviewers in the 90s weren't going to scoff at Doom or Donkey Kong Country for barely having a plot.
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game reviewers were full of shit back then too just less so
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>>12334371
Ultra Game Players surprisingly didn't make a Story category and they were the kings of Way Too Many Categories.
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Game Informer had "Concept"
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>>12333424
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>>12335967
this guy gets it. reviews are inherently subjective, to pretend otherwise is the sign of a self important loser (so most journos)
If I'm not feeling lazy tomorrow I'll make my own with totally tubular and non-standard categories
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>>12333424
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>>12333424
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>>12340896
no it's not, there's games that deserve getting 1/10 ratings because they're full of bugs or have broken mechanics, untested releases with game breaking bugs etc. Aero Gauge is none of that
It's good but retards don't bother to learn the boost tech so they always end in last place and cry about it.
Also wanna know something funny? The OG Daytona has even LESS tracks than Aero Gauge and you never see people say it's lazy or unfinished
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You guys missed the "Challenge" category.
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>CONTROL
>EYE CANDY
>CHARACTERS
>SOUNDTRACK
>EXCITEMENT
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>>12333424
>pic related
>gameplay 5, the game is retarded as hell when you are a beginner
>aesthetics 10!!!!
>narrative 10!!!!
>audio 10!!!!!!
>lasting appeal 10 or something???????
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>>12350025
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Thinking about it, it would make more sense to divide things by appeal to each type of audience. For example:
GAME TITLE
Casual appeal: for players who want something simple
Hardcore appeal: for players who want something complex
Niche appeal: comparing the game only with the same genre
General appeal: comparing the game with all others regardless of genre
Technical quality: if the game runs well, is bug-free, etc.
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cummy rating: 90
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>>12350884
>>12350972
It was a good thing when you didn't have free access to thousands of games on a whim.
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>>12335967
best post in thread
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>>12335967
Wonderful, this guy actually gets it right
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Kino level: 9
Kek factor: 7
Faggotry: 0
Sex appeal: 4
Soul: 10
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>>12336086
for me
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>>12358119
It's plenty hard by modern faceroll standards. Also has a lot of depth that isn't obvious.
Frankly I think a lot of people who say they aren't hard are people who look up optimal builds and how to get the best gear and then tune their chars that way for every game. Like wow, an adventure game is easy when you look up all the hidden items and answers to the puzzles. What a concept.
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I love the ACE rating system for how fucking stupid it was. Not just having all these categories but then having the final score in range of 1-1000, because you just need that granularity. Like how do you decide if a game is 902 instead of 901? And then that autistic curve that tries to predict how long you will play the game.