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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread: https://desuarchive.org/vr/thread/12291230
+Showing all 63 replies.
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>>12338459
Any good Zelda hax?
>>
It wasn't easy, but I managed to beat this hack of Fire 'N Ice (best puzzle game for the NES). There were some cool ideas in there, but man... some of those boss levels were fucking bullshit. Precise timing like that has no place in an otherwise laid-back puzzle game.
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>>12339621
Hardest level in the game, by the way. I swear it took me over three hours to figure it out.
>>
>>12339632
you gotta hand it to those japanese
very sneaky people
>>
>>12338459
For the first time in gaming I DONT feel stupid for skipping all dialogue in a game when I put up with X-Fusion.
>>
>>12340256
Not clicking that shit
>>
feels like the super metroid hack scene dried out right after x-fusion release. anything on the horizon that one might find interesting?
>>
On mesen the more ambitious hacks either don't boot or have severe graphical issues. is this user error with settings or do I need a different emu?
>>
>>12340951
It's been drying out for a while. X-Fusion was the last highly anticipated release IIRC, and now it's out.
>>
>>12341660
which hacks? mesen is usually more compatible than other emulators
>>
>>12341920
most recently the deadpool ninja gaiden hack and a tecmo bowl 2025 roster one.
>>
>>12341860
and it was underwhelming
>>
>>12341960
I don't know which Tecmo Bowl hack you are talking about since I couldn't find one that was broken, but the problem with the Deadpool Ninja Gaiden hack is that the author configured the header incorrectly. In Mesen, go to "Debug --> NES Header Editor" and set "Save RAM" to 8 KB. Alternatively, in a hex editor, replace the first 16 bytes of the ROM
>4E 45 53 1A 20 20 42 08 00 00 00 00 00 00 00 01
with the following 10 bytes:
>4E 45 53 1A 20 20 42 08 00 00 70 00 00 00 00 01

The emulator the ROM with the broken header works in fails to check if the mapper configuration uses SRAM. It incorrectly assumes it does, which causes the game to work. The behavior in Mesen is what is supposed to happen, and it reflects what happens when I tested the ROM on original hardware via a flashcart.
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>>12342526
thank you friend
>>
bump
>>
>take Super Mario Land DX hack
>copy all the new sprites
>put them into Super Mario Land
Okay, I guess.
https://www.romhacking.net/hacks/9378/
>>
>>12340718
couldn't even if I wanted to now
>>
>>12345156
Fucking disgraceful behavior.
>>
https://x.com/cirote_3/status/2016108035802792080
>>
>>12345670
When is this thing gonna release?
>>
>>12346292
it did
https://cirote3.itch.io/cirote3
>>
Welp, there really wasnt much this time around.
>>
>>12347839
Yeah, start off the year, but there's this.

https://x.com/LotsaSpaget/status/2015987576419602568
>>
https://www.youtube.com/watch?v=aemLngAjEi8
>>
>>12340951
Just saying, but is weird that they've done a Super Metroid decompilation and yet no one talks about it.

https://github.com/RadzPrower/Super-Metroid-Launcher

I expected more, really wanted to see some cool mods for it, but there is nothing afaik.
>>
>>12349337
Isn't that really unstable still? That could be a big reason why.
>>
>>12349885
So literally is something broken and useless, what do you know.
>>
>>12345670
>Wasted
https://xcancel.com/cirote_3/status/2016108035802792080#m
>>
https://www.youtube.com/watch?v=HKHp6qywaJE
>>
>>12350520
>2 months ago

Hey, didnt you promised to release a demo to fully corroborate this isnt a GM mockup?
>>
>>12352123
What?
>>
>>12350520
This is real demo.
>>
https://x.com/cirote_3/status/2017156776609689680
>>
>>12338459
any news on fat moot /v/orld
>>
>>12345301
That's right
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>>12352731
Then why not release the ROM huh?
>>
>>12352902
that released a while ago, you mean fmv 2?
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>>12352902
You can eat Epstein...
>>
>>12354035
Still under development. Consider the following.
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>>12352123
Can you program instead begging?
https://youtu.be/Z4L5ui2dKlY
>>
>>12355501
Can you English instead coping?
>>
nice
https://github.com/matiaszanolli/sega-vr-disasm
>>
>>12349885
I don't know, maybe ?
I saw someone beating it though
>>
>>12343797
gay
>>
32Xbros...WE WON
https://x.com/OldPirate11/status/2017552759369715783
>>
>>12355924
What?
>>
>>12355924
Seethed thirdie
>>
>>12357460
>>12357546
>it didn't read the thread
back to le tiktok
>>
What the fuck is going on this time
>>
>>12357848
Nope here forever
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>>12359351
>here until died from tidepods
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>>12361232
What?
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To anyone interested: Sonic Retro user Clownacy updated his Genesis emulator, clownmdemu, some weeks ago to support a configureable widescreen option.

It's also worth mentioning that clownmdemu is available to play in a web browser. So if you're looking for a web emulator that also supports widescreen, there you go.

https://forums.sonicretro.org/posts/1109963/
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>>12361237
Interesting, but ill stick with BlastEm
>>
>>12361232
>>12357848
pathetic: the post
>>
>>12359465
I only eat vintage
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I just want to flash a modded rom onto a single game snes pcb board, and make custom cartridges like pic related
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>>12338459
What would everyone be interested in seeing in terms of a SM hack? I have a few ideas and want to start dabbling in. Currently playing through a few hacks simultaneously (VITALITY, Ascent, Ancient Chozo, Junkoid) and there's definitely varying degrees of minimum skill level required. I want to make something that is accessible and fun, yet rewards the advanced / autistic speed runners.

Any suggestions?
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>>12363562
Yeah, that would be great to do. Speaking of this, how otherworldly would it be to fuse Super Metroid and Earthbound? I think it would be possible, but the important distinction would be in deciding what elements to keep from each, which engine to use, battle mechanics, etc.
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>>12363594
>I want to make something that is accessible and fun, yet rewards the advanced / autistic speed runners. Any suggestions?
A lot of hacks popular with speedrunners are popular with normal players too because they like much of the same things. Interesting places to explore, freedom of movement, cool setpieces, new toys to play with, sections tricky at first but simple with practice (that don't kill you before you get the chance), etc. If your hack is well designed for regular players, speedrunners will probably like it too.

Other than that, the usual method of combining the two styles is pretty simple. Have a clear but winding road through the entire game and hidden shortcuts that require speedrunner bullshit. Just make sure to leave escape hatches for intermediate players. If I can sneak into an area with precise wall/bomb jumps I better not have to do pro speedrunner bullshit to get out. Give me consolation missiles and send me on my way
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>>12363636
I should add that X-Fusion is a great example of what not to do. It tries to have epic speedrunner difficulty sections but there's videos of the #1 guy on the Super Metroid leaderboard playing it. Like everyone else he dies to random bullshit and looks utterly bewildered and disappointed
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>>12363594
naked samus
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>>12361750
pathetic: the post

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