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>precision platforming
>in 30 fps

Nah, im good thanks.
+Showing all 108 replies.
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The ultimate noob filter
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>>12341579
30fps adds input lag. im not playing split second decision games with natural lag built into the game engine.
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Crash 1 yet again filtering low IQ niggers, you love to see it
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>>12341595
you mean filtering people with actual taste and standards
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>>12341604
No, we mean people who are bad at video games and want to sound smart because they hate a beloved title. It's the same with the "Sonic was never good" crowd complaining about getting hit when they go fast before they learn anything, so no, you're not a man of taste because you struggle with things most of us could do fine as kids, practice and stop crying too.
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>>12341564
I cannot fathom how unbelievably retarded you have to be to fail at Crash Bandicoot and blame it on muh fps. Here is your (you) for making this bait.
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>OP sucks too much to beat a simple kids game from 1996
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>>12341564
>im good
clearly not
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Well yeah in retrospect Crash 1 was an incredibly misguided game. Naughty Dog thought that 3D games could emphasize precision platforming just like 2D ones, when in reality that's impossible, 3D platfomers will never be as precise as 2D ones. At the end of the day Crash 1 is barely different than a 2D platformer, most level are either sidescrollers or a liter straight line, with the extra dimension being only a hindrance. That's why the entire genre went in the direction of exploration and collection, to the point that many of the best regarded titles are more adventure games with light platforming elements.
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>>12341765
there's a difference between learning and having to memorize every oncoming obstacle because you're effectively blind.
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I've never 100% crash 1 and never will. Great game though.
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>>12341564
I think what pisses me off so much about Crash games is on the surface they appear incredibly easy but then the further you get you realize that you keep dying because of camera shit camera angles, hit boxes and not being about to see where youre going on chase sequences

Shit game
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>>12342181
The camera angles are a way more reasonable complaint than fucking 30 FPS, but still, filtered.
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>>12342181
The game is very generous, you are simply bad at video games.
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>>12341827
>many of the best regarded titles are more adventure games with light platforming elements.
Name 10
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>>12341595
Waaah waah boo hoo diaper nigger youre not playing counter strike zoomie
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ngl, I keep getting filtered by the digital movement.
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>>12342168
I admire your honesty, hell I like you
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>>12342168
Fumbling in the Dark is a real bitch, but if you got that far you can do it.
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>>12341583
All games have input lag, even 60fps games usually took 2-4 frames to respond even on CRT, and especially early 3D games in many cases had 100ms+ of input lag even on CRT.

It would be nice if Crash was 30fps, but if you play it on a low lag setup, it still feels very responsive, but that is one reason why I like the N.Sane Trilogy because Crash at 240fps with <20ms of input lag just feels incredible, although the atmosphere and artstyle of the original is still untouched.
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>>12342695
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>>12341564
>Nah, im good thanks.

If you can't play platformer at 30fps maybe you are useless
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remember in the 90s when absolutely fucking no one gave a shit, talked about or even noticed FPS. now everyone is a pc vegan faggot like OP who thinks anything that isnt 120 fps in 4k is unplayable.
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>>12342168
Yes like you I just defeated Cortex in the final battle and called it a day. Fun game but I'm not masochist, getting all boxes the first time without dying isn't worth the effort.
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>>12343098
>the first time
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>>12342991
>pc vegan faggot

It's just autistic zoomers, when they see 58fps they get nervous and anything under 50 gives them a panic attack.
I remember playing games at 20fps and being a grateful wholesome chungus.
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>>12343156
>Zoomers!!
Keep leaking your clitty balding millennial faggot
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>>12343170
uh oh melty
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>>12341583
It's the other way around. Physics processed at 30fps give you innately more time to react to things and make perfect inputs easier, because the frames are longer. 60fps+ games offset this by putting input buffers everywhere.
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>>12343156
>and being a grateful wholesome chungus
holy fucking cringe
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>>12341564
Me though? I can't get enough!
https://www.youtube.com/watch?v=EPa-BPoUaTQ
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there an easy way to farm lives? i'm getting filtered on the rhino stage after the first boss
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>>12342256
jak series
ratchet and clank series
legacy of kain series
conker's bad fur day
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Why don't you FUCK OFF THEN
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>>12342510
Is that the one where the masks keep the light on? When I learned not to spin the enemies forward so that it doesn't break the mask crate before I get to it, it's much easier.
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the game is too hard for me I'm at level 14
I ragequit often
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>>12342181
>you keep dying
I don't. I cleared it when I was 10.
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>>12341564
It's a slop series. Nice style but that's about it.
Crash Team Racing is excellent, though
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>>12341595
Oh shit, Crash was on the island? He's even got a personal girl, goddamn Iwtwm
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post the shitty b8 webm
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>>12344267
misspelled baited
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>>12345216
that's not what that means retard
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Yet it's much better than the Trashsane Trilogy which gives him a pill-shaped collision box. Originals win per usual.
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>>12345216
maybe in your ESL newfag world kek
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>try to earn the gem from a tricky level
>die halfway through the level
>since I broke a checkpoint box, I had to press pause, select, wait for the game to load the map, enter the level again, and wait for the game to load the level
Kind of annoying.
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>>12345843
This is a big factor into while being just as tough overall crash 2 is a better game as the difficulty for getting 100% has a smoother curve. One mistake doesn't invalidate an entire level (yeah yeah death routes whatever).
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Skill issue.
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Crash fucking sucks, someone post THAT webm
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>>12346441
bumping for this. it's so embarrassing. like you can't defend the game for how broken it is
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>>12347541
literally only the collision detection during the hog-riding stage is genuinely flawed
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>>12345721
>>12345757
Yeah nah, baited
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>>12341583
Premeditate your inputs then...
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>>12341827
this is the correct take

>>12342256
Banjo-Kazooie
Donkey Kong 64
Kirby 64: The Crystal Shards
Tomb Raider
American McGee's Alice
Psychonauts
Beyond Good & Evil
Sly Cooper
Ratchet & Clank
Jak & Daxter
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>>12344256
>>12346441
>>12347541
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>>12350265
Oof
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>>12350265
Thankx
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>>12350265
Whoa this webm totally confirmed my preconceived bias.
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>>12350265
>>12348007
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>>12350265
ehh some of these are valid, some not so much

>boxes breaking upon touching them
so this is the first level. when i first encountered them i intuited them you bounce off of them due to earlier in the level you're taught that you can bounce off boxes to get apples. i don't think it should be that hard to put 2 and 2 together to realize that section (which is a fork in the road and the harder of the 2 paths) is going to be the more challenging one and you need to do some snappy platforming.

>dying to fish
also an early level but also something you should have intuited at that point that animals aren't friendly and touching any of them will kill you.

>running off the platform
hard to say. don't know what the guy was actually inputting despite saying he didn't push up.

>jumping through the leaf
inexcusable. poor QA on the dev's part.

>bad hitbox riding the rhino
also inexcusable.

>dying from the fire
so normally they teleport they're about to turn on with a little fire animation at the very bottom before the actual column of flame. never noticed how it apparently doesn't do that when you see them for the first time. also a QA issue.

>dying from the monkey
inexcusable. pretty much all interactions with all enemies you can kill with the spin could have used more QA time. there's been multiple times where i've also gone flying off the screen despite being in the spinning animation.

>dying from the bunny boss
i despised that boss

>dying from the bats despite still spinning
again another example of little to no QA.

>dying from the pushing platforms
eh, that's normal platformer shit. just take a few seconds to recognize the pattern.

>dying from lizard that you need to jump on instead of using spinning attack
eh, you die once and then you never do it again.
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>>12351206
>>dying from the bats despite still spinning
They killed him the moment the spin ended. The point of the swarm of bats is that it's too big to be taken out with the spin, so you should either avoid it or kill the instigator bat at the start.
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>>12341765
but Sonic unironically was never good
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>>12350265
Man, this guy is really bad at playing Crash Badicoot.
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>zoomzooms getting filtered by a game I beat when I was 7
You love to see it.
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>>12351593
Back then I had no standards either.
>>12346410
No. Playing in 30 FPS feels like playing underwater. Its a no fun issue.
>>12344267
Its a no fun issue.
>>12342695
60fps is practically taking framerate lag out of the equation. But 30fps naturally adds delay to your next input, especially if you are trying to air control out of danger and time your jumps. Low FPS was fine for Mario 64, but for a game like Crash Bandicoot that is basically a 16bit platformer with an extra axis it feels like fucking shit.
>>12342181
I am not complaining about Difficulty at fucking all. I am just saying 30 fps feels like fucking shit for precision platformers because I have actual standards for what I expect out of a game.
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>>12351593
>played early 3d platformers non stop as a kid
>adult me plays mario 64 and crash on my chinkheld with terrible controls/performance
>even with bad controls and performance games as still beatable and not hard at all.
people on here just like to complain.
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>>12351593
TBF I've gone back to play games I played as a kid and got filtered by them. I wonder to myself "how the fuck was I able to beat this shit as a kid."
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>>12351951
like i said. works fine for mario 64. works fine for spyro. feels like fucking shit in crash. Crash 1 was unplayable for me until the HD remake that upped the internal framerate, then i had fun.
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>>12351957
That sounds like a personal problem.
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>>12351967
Nope. Its called standards. All the best platformers on the SNES were 60fps and smooth as butter. If Crash 1 is going to require as much precision as Donkey Kong Country but in 30 fps, its shit.
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>>12351976
That sounds like a personal problem.
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>>12351987
You seem triggered
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>All the best platformers on the SNES were 60fps and smooth as butter

LMAO
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>>12351989
( ͡° ͜ʖ ͡°)
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>>12351997
I said Best Platformers. Your cinematic western Flashback and Another World literally don't count, because framerate doesnt matter for cinematic platformers. Crash 1 is aiming to be a snappy precision platformer with 1 hit deaths yet is choppy 30 fps with native input delay.
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>>12352014
Name one.
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>>12352014
Donkey Kong Country 1 and 2?
Super Mario?
Kirby?
Sonic 1 and 2?
The list goes fucking on and on.

Classic Platformers died as soon as they starting sacrificing performance and controls for graphics . At least until the indie game revival.
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this gay thread has inspired me to start a new run of crash. lots of fun. a real classic vidya.
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>>12350265
do you have the YOU SUCK edit?
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>>12351929
kys zoomer
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This is what the box art looked like before crash ripped through it. Quite boring actually.
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>>12352381
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>>12352230
it's true
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>>12351929
filtered, needing more frames means you are imprecise
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>>12353106
>32 bit era console games
>Y-you are just imprecise, the human eye can't see above 60 FPS!! But look at the polygons!!!

>16 bit era console games
>We are making the game 60 fps because it looks better, feels better, plays better, also because it causes motion sickness in some of our Japanese fanbase.
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>>12353992
strawman + skill issue, playing games at 30 fps is not difficult like you claim
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>>12351951
SM64 and crash are in completely different leagues with respect to difficulty
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>>12355724
Hey, autistic freak, I beat mario 64 on a d-pad.
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>>12355740
>pointing out objective facts is autism
ok
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>>12351951
Did you 100% Crash? Any% is kind of a cakewalk, I agree.
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>>12355958
There is not hope for you. Commit sudoku.
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>>12353992
lmfao skill issue
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The High Road is a terrible level, horrendous. Great game tho.
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If you can't game at 30fps you're a fuckin poser
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>>12357449
Both bridge levels are the essence of Crash 1, pure platforming with just a bit of precision. It gets much better when you figure out to adjust your position in the air.
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>>12356715
(You)
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>>12355740
mario 64 ds
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>>12357449
>>12357680
It's literally just a matter of focusing on Crash's drop shadow.
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>>12341564
All steps
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>>12360761
But I wanna look at his ass
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>>12352023
Uno!
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>>12342735
>using emoji
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>>12341564
>Muh precision platforming
>Shadow always shows where you will land
Git gud fgt
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Lol this thread buckbroke everybody, you cannot defend this shit game
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>>12363590
>gets analraped by the entire board
>heh I owned everyone
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>>12363603
>so buckbroken he thinks i'm the OP
okay faggot lol
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>>12363603
Yeah it's been a while since I've seen an op get so thoroughly humiliated like this
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>>12341564
Crash is so dogshit. You just know it's only enjoyed by retards that only had it growing up which is why the series is deader than dead and has no spiritual successors.

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