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>make a really unique, fun and simple battle system based off ATB with real time and rpg elements and a very fun weapon customization system
>throw it ALL out in favor of a basic bitch resident evil clone tank control system that makes dodging and maneuvering an incredible pain and then throw in a bunch of terrible camera angles that makes it impossible to even see whats going on half the time, and also get rid of damn near everything that made it an rpg
Im still enjoying my time with it so far but holy shit. what the FUCK were they thinking...
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After getting used to the new controls, the prologue is pretty good.. but i honestly gave never made it past the motel in the desert. All the fun just gets sucked out as soon as the prologue is over. The first game is leagues better.
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>>12347772
The gameplay is better in 2, imo. The main issue is that the story and setting in the first game felt much bigger and dynamic. In 2, there's only really three major locations and one is a boring ass motel with boring music. It completely kills your hype after the Akropolis Tower on your first playthrough
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>>12347687
I think it would have fared better if it had stuck to the urban horror theme even if the gameplay was radically different from the first game. The tower was a pretty cool environment and there's all kinds of places in and around LA they could have used.
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>>12347679
>No wonder the book's author hated it so much.
The book's author didn't hate it, this is a myth invented by PE1 NEETs, they even claim Hideaki Sena supervised PE1's script which is another massive delusion.
>Hideaki Sena: As for the Playstation games I am actually impressed by how well the game makers translated the novel and actually came up with a sequel to Parasite Eve. I think the games are pretty good, most of the creators were American and they seemed to have had a hard time trying to turn Japanese people and places into images so thats one of the reasons that the videogame was set in New York.
https://www.suicidegirls.com/girls/anderswolleck/blog/2679550/parasite -eve-author-hideaki-sena/
>Hideaki Sena: There are several different media versions of Parasite Eve: a movie (not a TV movie, but a Big Screen film), a comic (manga), PlayStation game (part 1 and part 2), and a manga version of the PlayStation game story (the title is “Parasite Eve DIVA”). The manga version is the most faithful version to my novel. The story of the Play-Station game (part 1) is the sequel to my novel. But none of characters is identical to my story. The story was written by game designers, so I did not know the game story until it was sold. The project of the PlayStation game was between Square Company and my publisher. So far, there is no other pending version of the story.
https://web.archive.org/web/20200531124235/http://ctheory.net/ctheory_ wp/tech-flesh-4-mitochodrial-combus tion-at-club-parasitean-interview-w ith-hideaki-sena/
So yeah, Sena never criticized PE2 and he didn't even know about PE1 till it was released.
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>>12347830
>wouldve just made a new RE clone
The original project was a 3rd person shooter with Kyle as the protagonist, ATB was never going to return, the RE1 planner joining the project only added Aya and RPG elements to the gameplay and a lot of gun autism
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I'm actually playing through 2 for the first time as well, just about half way through. It definitely isn't a bad game but throwing away basically everything that made the first game so unique to instead trend chase with a clunky RE clone was certainly the wrong move.
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>>12347932
1 has a lot going for it, and I think the best elements are:
1. Camera is mostly above so you can see everything.
2. Gameplay is a lot of dodging of projectiles by enemies.
3. Interesting critters who shoot lazers and fire balls.
4. Formula of short dungeon - home base - dungeon.
5. Dungeons are short and sweet with a boss fight.
6. The 7 days and ramping up of action and stakes .
I'd describe the pacing of Parasite Eve as "zippy" and you're always going to a new place and finding new things and such. 2 has a lot going for it, but it ditches the world map with short dungeons formula for instead a singular location that goes on. It really does feel like a slog to actually play and you feel like you're getting fuck-all done after reaching Dryfield.
The enemies are just not as fun to fight most of the time, and very few bosses have fireballs or LAZERS.
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>>12347945
In contrast, 2 does a lot of things well:
>no level up system
>all items are grounded real world opjects with rpg characteristics
>real world gun selection and different ammo types
>great magic system
>magic aiming system and cool-down similar to PE1
And badly:
>more "cinematic" camera angles - can't see shit
>stuck in one town for half the game
>3D rotational controls (tank controls) over the original directional controls
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losing the weapon and armor building/customization from PE1 was the biggest loss. PE1 is my all time favorites ive cleared out the Chrysler building multiple times (yeah it's a bad slog) and only recently played and beat PE2 recently.
PE2 is a good game, but not as good as PE1 which is one of my personal favorite RPGs of all time. I do like the aiming and battle system being like a cross between parasite eve and resident evil.
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PE1 is weird and good.
PE2 is a RE clone that came out around the same time as RE3 and Fear Effect, when there was already an ocean of RE clones.
>>12347928
>So yeah, Sena never criticized PE2
he also went out of his way to not mention it. PE1 is what gets the shoutout.
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>>12347639
the scene where the woman turns into a monster made me hard like really hard
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>>12349053
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>>12347786
>>>12347786
I agree with this completely. I loved the opening section and was hoping this was the whole game and it would be around LA like the first one was around NYC.
then we go to some shitty abandoned roadside place thats not even a town. its a motel with a bar and a gas station/general store. then the rest is even more dumb like the most way they could copy RE's underground lab shit
huge missed opportunity on a lot of fronts with PE2. all to make it more of an RE clone than doing what they did best (upgrading/customizing weapons and armor, urban environments/interiors )
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>>12349058
>>12349053
based body horror enjoyer
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Is this worth playing?
>inb4 not retro
I know, but there's no way a PE thread survives on /v/, so...
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Half the game is set in Perfection and there's not a single graboid in sight.
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>>12347956
You already failed on the first point. People that don't like RPGs shouldn't try to insert themselves into RPGs. Stick to action games. This constant dimwit disassembly of RPGs by people who think they know better is so tiresome.
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>>12347639
As someone who dislikes classic RE games I was pleasantly surprised by Parasite Eve and then faced the ultimate betrayal with PE2.
Going from Christmas New York to that fucking motel in the desert.
Shower scene was good though.
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>>12348673
I liked the concept of weapon customization in PE1, but not the implementation, since every weapon ends up feeling more or less the same in the end. In practice, I'm a lot more fond of how PE2 has a lot of different viable weapons with distinct advantages. It's sort of similar to RE4 in that regard.
>>12347786
I'm actually pretty fond of Dryfield, and would take it over most of the areas in PE1. Some of the other environments are really forgettable, though, like the cave and generic secret lab.
>>12349356
It has some things going for it in terms of mechanics, and isn't bad so long as you don't think of it as a Parasite Eve game or expect anything from the story/characters. It doesn't compare very favorably to 1 or 2, though.
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>>12347639
That's a retarded opinion, PE2 is a refined version of 1, the magic, weapons are unique and have their uses and purposes instead of making guns just get more powerful you utilize the strength of a weapon, item, better use of space and spells.
You just saw the loss of making the number of damage go up with stat boosts and ignored everything else because they better utilized the real time combat they half assed in the first game.
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>>12351573
there was a charm lost when you couldn't make an automatic shotgun that fires freezing bullets or a grenade launcher that electrocutes everything or whatever frankengun you could.
https://www.youtube.com/watch?v=ccF0FNDU6IE
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>>12351739
Camera angles are not great at times, I'll admit to that but they understood this issue and made the enemies have audio cues for what they were going to do next, like charging or attacking, so when you could not see them you had a good idea of what was coming next.
Only in the harder difficulties is the player ever going to fully utilize and learn the game to know how tight and well thought out the combat is though.
On normal you can often just brute force your way to victory but on the other difficulties you have to learn the game and can play nearly flawlessly and learn how good spells are in different situations and with different enemies.
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>>12348059
https://libgen dot li/edition dot php?id=5894278
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>>12351243
>>12349817
I only know 2 and they're not out yet.
PARABELLUM and Parasite Mutant
>>12351739
the movement in pe1 sucks. You run really slow for no reason. You're genuinely a bitch of you can't get used to tank controls after a couple hours
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>fighting one of the puma enemies, health gets low
>he dies, ok Im good
>cast a heal spell
>another puma 100% offscreen rushes me out nowhere and kills me before heal gets off
>game over and lose like 90 minutes of progress
awesome.
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back in the day I really hated ayas model in this game and thought it was super ugly compared to 1, but when you upscale it its actually pretty cute.
>inb4 upscaling bad because reasons
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>>12352656
I've played the game a dozens times and I can think of only a single situation in which this could be an issue and it's when those enemies appear in the back street that leads to the indian shop/delapidated house. Every other time the game makes a point to let you know they are there
And I can't think of a single situation where you're forced to spend "90 minutes" without saving
>>12352267
The writing is 1 is also pretty fucking terrible. It's super pretentious while coming off as stupid at the same time. The writing in 2 is a lot more mature, just like FF8 it's a game that assumes the player isn't retarded and can connect dots himself, Squaresoft hadn't yet learnt that this isn't always correct.
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>>12349717
I liked Dryfield but the early part of it really showcased how inexperienced the PE team was at survival horror games. They only tease the lurking monsters once or twice before throwing you into combat and populating the area with regular enemies. I always felt like there was a missed opportunity to maintain the tension for a while longer.
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>>12353025
>inexperienced the PE team
PE2 was directed by the guy who designed RE1 and the levels were designed by the guy who made the RE1 and RE2 levels.
The player was already introduced to the creatures in Akropolis and already felt the full pressure of a Golem in the No.9 boss battle, the puking woman in the bathroom was more than enough to build tension and eeriness of the place.
The director really was going for a X-files investigation type atmosphere in Dryfield, but they really wanted the player to go back into the action as quickly as possible, since at the HQ it's literally a walking simulator already.
If PE2 was made today, pretty sure there would be at least 30 minutes of walking around Dryfield with a lot of cinematic animations before reaching Douglas and seeing any creature at all.
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>>12351471
I agree that the weapons can be samey but I do think there is a different "feel" between a pistol, SMG and rifle. You can minimize them with the different abilities but they have different baseline attributes that cant be changed. like the rifle being slower to the draw if I remember.
but you can more than make up for the rifles improved range with +151 range or whatever you'll have in the next game.
I just loved stacking up every +1 +2 different thing, having an MP5K with double (then much later triple) command, 2x bullet, shotgun spread, 1st, messing with the RE-style grenade launcher ammo abilities flame, freeze, acid, cyanide (ultimately useless)
and similar things for the armor building up all those + 1 and +2 things from stat boosts from shittier found weapons and armors to boost what you have.
it made treasure hunting always fun because even if it was a shitter item it would be useful to you
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>>12352775
he must be talking about that part in PE2 near the disc change when you get to the mine with all the rushing 4 legged monsters that can also push you off the edge.
I thought it was a pretty crappy part and I was under-armed for that part my first playthrough
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>>12356194
>CH: How would you describe the development process for Parasite Eve II in terms of how smoothly each stage completed, and were there challenges & fractured moments, for example when development team staff were removed and/or replaced?
>Kenichi Iwao: The development of Parasite Eve II was extremely challenging. Since our staff was originally working on 2D STGs, we lacked both the number of people and necessary experience. Also, as the company's financial performance worsened halfway through development, we had to halve our team! Moreover, due to delays in other main titles, we were ordered to excelerate the release by six months during the late development stage. The character design was consistently handled by Isao Oishi, monster design by Ryoji Shimogama, mechanical design by Nobuyoshi Mihara. After the change making Aya the protagonist, the official illustrations were drawn by Tetsuya Nomura.
Every RE1 and PE2 fan should read this interview, truly amazing.
https://www.crimson-head.com/interviews/kenichi-iwao-parasite-eve
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pe1 is so fucking frustrating because the battle system and weapon upgrading is REALLY fun.. BUT.... to actually utilize that system you have to slog through 100 floors of the most fucking boring and repetitive dungeon of all time... and said dungeon still doesnt even get difficult until the last 30 floors or so. you have a new game+ but the enemies are barely changed from new game so whats the point.
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>>12357375
Yep it never caught my eye, it just seemed like a chore of a game. They didn't even put voice acting in it. At least get me immersed in your mitochondria bullshit. No, instead you have to read exposition text dumps and do RPG bullshit.
PE2 was better but meh, it was still kinda whatever.
RE knew what was up. Make it cool. Make it immersive that's all. Leave the RPGing to Final Fantasy
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>>12360859
budgets went into CG back then, not enough left over to pay different casts of VAs in different languages.
when you started seeing more in-engine cutscenes, you started hearing more voice acting.
Square resisted longer than most. even Vagrant Story doesn't have voice acting.
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Genuinely would have been so much better as a Resi/Alone in the Dark clone rather than a shitty JRPG.
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>>12347786
100%
i prefer PE1 solely because of the location
i hate the look of 2
2 should've been set in another city for more beautiful and dark micheal mann-esque visuals
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>>12347663
by a fucking MILE
I still have a hard time believing that it wasn't popular; its one of my top 10 of all time games.
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>>12347785
>a boring ass motel with boring music.
dryfield and its music are great; top tier atmopshere and exploration
playing through dryfield reminds me of exploring a local junkyard and other run-down locations as a kid while playing pretend
its ark that sucks
ark looks and sounds cool in places, but overall was rushed and slog-y
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