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What are your top tips for owning a home arcade cabinet?
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Unless you are SURE that you're going to have more people than yourself playing the cab on a regular basis, assume it will just be you 99% of the time and design your cabinet and control panel for the best single player experience. I wouldn't even bother with the 2p joystick and buttons and would use that space for specialized controls.
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>>12349953
These days there are 4k 26" 4:3 monitors.
I've never used one but the results could be impressive if the hardware driving it was capable.
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>>12349854
>>12349889
Make it 2P just in case of Robotron and Smash TV
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Nowadays, I'd say they're not worth it, unless you want to get into them as an actual hobby. Prices are high now, and not compatible with the fact that cabs are a money and time sink, because chances are good that you WILL wind up having issues with them, which you will either need to fix yourself or pay somebody else to fix. When cabs were typically a few hundred bucks, that's not as big of a deal, since you were buying a piece of vintage hardware that you knew could have problems. But now they're priced and marketed as luxury vintage goods. If you buy a fully serviced cab it might last you a good while with no issues, but you're probably going to have to pay even more.
As for arcade PCBs, similarly restrain yourself and only buy things you really want, because arcade PCBs, depending on the game, can also be another point of random failure.
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>>12353973
Yeah, certainly, the same could probably be said of something like a Vewlix with more modern arcade hardware (though even some of those are failure prone), since several of those are basically glorified dedicated PCs
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>>12355162
>Build it yourself.
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>>12349854
BASIC/ACHIEVABLE:
+ 8 buttons each (minimum).
+ Latersl support for drink.
+ Centered ashtray for cigarretes.
+ Retractable keyboard + mouse under the player's sticks.
INTERMEDIATE:
+ 3 players for max fun .
HARD:
+ Rotetable screen, to maximize vertical shooters.
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>>12356549
>local bowling alley arcade from when i was a kid
>still have their old cabs from the early 90s
>all replaced with flat screens
>always out of order whenever i visit
They got mad last time i mentioned i would be willing to buy them if they wanted to just get rid of them at this point. I just know one day i will go there and they will have thrown them out.
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>>12350443
the games are going to look like crap anyway unless you use shaders
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>>12356045
BYO MAMEcades were a fad among Gen Xers and early millennials during the late 2000s/early 2010s. Many were built with little more than the fascination with having an arcade cab in your home which could play everything* in mind, so people would construct these monstrosities with no real place to put them or any real artistic considerations in mind. As a result, you'd wind up with oversized, awkward to use cabs with an inordinate amount of controls, random stuff like 3D Mario and Link marquees on them, complete with a relatively tiny LCD monitor hooked up to a retired desktop tower. People would build them and flaunt them on forums, but I'd imagine that most got very minimal usage before being retired to the garage or dismantled entirely.
So that was probably placed there because there was just nowhere else to put it.
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>>12349854
>What are your top tips for owning a home arcade cabinet?
First off, arcade cabinets are fun for arcade visits, but don't really lend themselves to long-term play unless you like playing while standing. You can get a better experience with a supergun JAMMA box and whatever motherboard you plug into it, plus your controls of choice in your lap. If you still want a cab, more power to ya, but consider yourself warned.
Second, if you don't know soldering and electrical troubleshooting, your board is a ticking time bomb. Shit's old, was ran non-stop for hours and hours and hours on end back when it was in circulation, plus whatever use it's gotten since it hit the used market. Everything can go bad. Caps, resistors, 74-series logic chips, RAM chips, ROMs actually containing the game data, traces on the board(and IN the board) can rust and break or crack, and worst of all the proprietary chips that ONLY exist on that particular PCB can die. If you aren't capable of troubleshooting and repairs, expect to spend big money on the few people who still are willing to work on arcade PCBs these days.
Third, just keep it unplugged when you aren't using it. Write down your high score if it's that important to you. Arcade power supplies suck down the juice, and the longer it's running the sooner it's going to have some component break down. And the longer that CRT runs, the worse the burn-in and blur gets. Conserve it if you want to keep it.
Fourth, you need a truck or large van to move the thing, and probably some help and a cart. They weren't exactly designed to be broken down and easily transported, just shipped to location and left until disposed of. If you don't have all that, then go ahead and add the transportation costs to your budget. As well as if you need to take it somewhere for repairs.
If you are still interested, then rock on. Otherwise, there are options that are cheaper and much more user-friendly than bringing an arcade cab home.
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>>12362968
>Macros aren't things like HP+HK
Yes, they are.
>it's a sequence of inputs.
That's a programmable input, and that's just flat out cheating. Sometimes people on fightcade call those macros but they're stupid.
>At least try to pretend like you know what you're talking about.
No u.