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Where do I get started with Tekken?
Is it worth playing the games in order? Who are the coolest characters? Anything I should know, as in general beginner tips?
I don't really have much experience with fighting games but Tekken looks cool.
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>>12356137
2 or 3 for the retro experience though it's probably the most self replacing fighting game series, it never really reworks much just builds on top of itself so new games replace old ones rather than creating different niches of players like say SF or MK etc
It was designed as a flashier more casual friendly competitor to Virtua Fighter, the most unique aspect was that each button controls a different corosponding limb which supposedly made it easier to adapt to though I never really noticed
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>>12356137
With whatever people you have to play with, preferably. Online if that's all you got, but current version is kind of ass.
>Who are the coolest characters
Yoshimitsu, is cool enough to be here and also Soulcaliber, but he's also a weirdo. Nina Williams, Paul Phoenix, and Mishima Heiachi.
If you're a button mashing noob, and want to start off with that, try Eddy Gordo/Christe montenegro. He does interesting shit even if you don't know jack and flail around wildly.
Last guy has a family that goes "loser gets thrown into a volcano" for reasons that are not 100 percent clear.
Fundamentals: Learn a string of attacks that are safe for you if they block it. Learn high, middle and low attacks.
High wiff on crouching opponent but are fast.
Middle hits standing and crouching, can only be blocked wile standing. use it to hit crouch blocking turtles.
Low is long and slow.
Learn to sidestep for defense ,and what attacks hit sidesteppers.
Learn dash forward and dash back.
Some characters vs like King or Bob Sapp or nina williams are effectively knowledge checks for their throws. Don't sweat it if you can't handle it.
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3 and tag are all you need
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1 and 2 are nice as curiosities, but they were made back when 3D fighting games didn't know what they wanted to be yet. So T1 and 2 still have those moon jumps from 2D fighting games (Virtual Fighter 1 and 2 also had those). Tekken 3 is the first "modern" 3D fighting game, giving characters "realistic" weight and moving away from 2D fighting game conventions.
Tekken 4 tried to change the formula too much. Tekken 5 is peak Tekken in everything. The intro is legendary.
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>>12358467
Uneven surfaces.
Stages had interactable objects that weren't just walls (cars in the parking lot, telephone box in the airport).
Movement is different, the sideways movement is like in Dead or Alive 3/4, where if you hold Up/Down, the character moves sideways instead of jumping crouching.
Movement cancelling was entirely removed.
The interactable stuff was so bad because you could just get splattered on some crap in the
middle of the stage and say goodbye to 2/3rds of your health bar. IIRC, only 2 or 3 stages were allowed in tournaments because of that.
And maybe I'm complaining too much, but the newcomers (Jin with new style and Steve) are way better than the rest. Steve basically dominated with pokes and Jin ran circles around everyone else.
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>>12358467
In some stages you can get sandwiched between two objects and get basically raped to death. If you look at tournament videos, 90% of the fights are in the cage stage, and the rest are either Jungle or that mall stage with the water mirror in the middle.
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>>12358646
>>12358606
>muh tournament play
Tekken 4 has the based fight club level and diaper heihachi. This is a thread about getting into /vr/ tekken in 2026. OP isn't concerned about tourney play
>>12357704
2 is more than a curiosity, it has a deep varied roster and is not worth skipping. It's mechanics aren't terribly different than 3 it just has blockier graphics. I wouldn't skip 1 if I was trying to get into tekken, but you certainly shouldn't skip 2
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5 was the best. Highly recommend 3. 1 was very barebones arcade, 2 had a great roster but was a product of its time. 3 improved on 2 by speeding things up, better hit boxes, better flow. 4 wasn't that good, if you didn't play Jin you were in for a rough time. 5 revamped everything, better flow, hit boxes, and character movements were all done by actual martial artists who strictly fought closest to the matching styles. Best balance between all fighters too. I skipped 6. 7 was ok. 8 has been pretty rough imo.
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>>12356137
>Tekken 1
It's rough, raw, and unpolished but worth looking at for the crustier, more primitive character designs and the funny ending FMV's.
>Tekken 2
Basically a more polished version of Tekken 1 with a slightly different roster.
>Tekken 3
An all-time fighting game classic that basically established the franchise's identity. If you're not sure where to start this is always a safe bet.
>Tekken Tag Tournament
Basically Tekken 3 on steroids without stage barriers and with team fighting if you're into that sort of thing.
>Tekken 4
Kind of the black sheep of the franchise, but still a good game on its own terms. There's good atmosphere and a lot of cool content unique to this entry but you might get frustrated playing the single player and see why this was unpopular among the competitive community back in the day. You might like it a lot if you're already into DoA though given the similarities it has to DoA.
>Tekken 5
Also a safe starting point and a very popular entry in the series with a fuckton of bonus content in the PS2 version. Might be where Tekken peaked.
>Tekken 6
More of the same from 5 but with better graphics.
>Tekken Tag Tournament 2
If you're expecting a competitively balanced fighter you'll be disappointed, but if you're expecting a dumb fun party game you'll have a good time with this one. The Wii U and PS3 versions each have a ton of unique bonus content.
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>>12359869
Some characters have the same exact strings in Tekken 8 that they had in Tekken 3. Sometimes even Tekken 2. For example, Paul's d+LP,LK,RP (hammer punch, sweep, elbow strike) is still the same in Tekken 8.
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