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it's a funny sound effect
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>>12356672
>10minutelongintro.bik.old
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someone will need to explain to me why this proprietary format is still around and used. It made sense in 2003 when weak-ass consoles needed a way to decode video. it's doesn't make sense now when h264 works on everything.
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>>12356986
It's still around?
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All the small things
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>>12356672
>>12357210
it's one of the big reasons why many /vr/ games break. some game codes embed them. and due to copyright they still exists today, the modders/sourceporters remove the videos from from /vr/ when they hack them to make them work better on modern machines.shit format with shit consequences.
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>>12357212
Your small thing
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>>12356672
Cinepak was better
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>>12356986
it just werks
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>>12357669
i don't disagree, but it's 20 year later, and we have much more modern and feature rich "it just werks" codecs available now.
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>>12357210
yeah, the latest build was less than a year ago
https://en.wikipedia.org/wiki/Bink_Video
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>>12357791
I guess the next question is, who still uses it?
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>>12357813
anyone using unreal engine, for starters. You get it for free so might as well make use of it.
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>>12357846
What's wrong with h264/5?
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>>12358331
i don't know for a fact but surely if epic keep spending money developing a codec designed specifically for games there must be some noticeable upsides.
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>>12356672
Softdec is better.
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>>12358345
it's runs on low power devices and phones, so all of the chinkshit tencent unrealslop gatcha uses it.
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>>12356986
H264 doesn't support alpha channel and that can be pretty desirable for vidya
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>>12356672
this and Smacker
someone needs create a wrapper that lets you replace the orignal videos with better ones with removed artifacts
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>>12356951
tee hee bink
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>>12356672
This was just being discussed in The Phrozen Keep. Did you know that if you add 100 to the audio quality setting it will change the audio codec from BAU1 to BAU2? Some games, including Diablo 2, will only decode BAU2 streams.
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>>12358331
muh software patents (thank the americans)
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>>12357210
Unreal Engine games use it and the results are as expected.
Talos Principle 2 for example has TWENTY gigs of Bink videos that in total are only 15 minutes long.
Even the fucking semi-static menu screen background is a 300MB video which quadrupled to 1.2gigs with the DLC.
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>>12360327
Isn't x264 open source?
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>>12360351
>proprietary
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>>12358657
yeah for fmv games
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>>12356672
For me, it's Smacker.
It's Bink with more SOVL.
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For me, it's TrueMotion by The Duck Corporation.
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The code veronica cutsenes were uncompressed and on re releases they look like poo
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For me, It's ADX and Softdec
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>>12356672
It just werks

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