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Anonymous
If you had President of Sega's ear, how would you have saved Sega? 02/01/26(Sun)02:30:52 No.12356693
If you had President of Sega's ear, how would you have saved Sega? 02/01/26(Sun)02:30:52 No.12356693
If you had President of Sega's ear, how would you have saved Sega? Anonymous 02/01/26(Sun)02:30:52 No.12356693 [Reply]▶
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If Hayao Nakayama sought your advice in the 90s, and you could only mention a few things, what would they be?
Here's my list:
1. 32X should've been skipped, releasing only the Mega-CD add-on.
2. Saturn should've had the 68EC040 (cheaper 68040 without MMU or FPU) @ 30 MHz and a single GPU that's triangle-based instead of quad-based, for a simpler design to help developers, and to allow backwards compatibility with Mega-CD games.
3. Saturn launch and a more polished Virtua Fighter Remix should've been delayed until September 1995.
4. Dreamcast should've had backwards compatibility with Saturn & Mega-CD games via emulation.
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>>12356693
Curate franchises and let them be their own thing. Don't try to make everything fit in a box or follow trends, you need more than just Sonic. Nintendo has variety. Be cautious with sonic, don't over use it.
Golden Ax as a couch co-op beat em up.
Toejam & Earl a top down dungeon crawler.
Ecco the Dolphin a cerebral puzzle side scroller.
Phantasy Star as your RPG
Look into getting a cartoon made, all 4 of those brands are unique enough to be a cartoon. Do upgraded ports on other consoles. Sell merch of things besides just sonic.
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An update to the Mega PC
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>>12356693
I would have had them use higher quality packaging in all of their official Sega merchandise, so the chemicals in the packaging didn't give all of their child fans autism making them effective wards of the state and rendering them generally unable to purchase Sega merch into adulthood.Just kidding. There's no saving any company which puts out shit hardware and subpar games every year.
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>>12356693
>Sony releases a shitty budget console, and by outspending SEGA and Nintendo on MARKETING, they manage to sell 100 million consoles.
Gee OP i wonder if MARKETING thing actually works.
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>>12356693
You are incredibly dumb.
1. The SH2 cpus were decent, and not the problem with the Saturn. Sega also got a very good deal on them. Also, the 68EC040 will still very expensive in 1994.
2. Having a 68k would have little effect on backwards compatibility, the gpu and sound hardware is the real sticking point for backwards compatibility.
3. You can't just magic a gpu from nothing. Sega had to work within the knowledge they had. Also, without the split gpu setup, your proposed Saturn would not be able to run 2D games. PS1 had an incredible GPU, practical skipping half a generation it was so good, so it can just about manage 2d without dedicated 2d hardware. But Sega is not going to realistically match that, so they would still need the 2 gpu setup to support 2d.
4. Your proposed system still lacks an equivalent of the PS1 GTE.
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Should've launched neptune slightly before SNES, with a nicer controller (maybe analog stick?) while doing massive price cuts to the genesis.
Then made 32X games expensive with special cartridges to recoup some of the losses. Kids would love to be special. And besides, would give them a reason to pester parents to get the latest and hottest console, stealing sales from SNES.
Any complaints you could brush off with: there's always good ol' affordable genesis games.
And turned dreamcast as a cheap dvd-player before ps2 did.
Also, made sonichu canon and hired reggie as the CEO for the lulz
Thankfully SEGA never took my terrible advice (i wasn't even a fetus) and I'm glad they didn't. SNES is awesome.
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What went.... right
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>>12356693
They killed themselves by screwing over retailers and devs with their surprise Saturn launch and then screwed over consumers and devs again by pulling the plug on the NA Saturn too early. Don't do that and maybe Sega would have had a chance.
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>>12357745
Yeah and that advice came directly from the former Sony CEO hired by Sega (UH OH)
>Meanwhile, talk about new consoles was engulfing Sega, awkwardly headed by new Sega of America CEO, Bernie Stolar, who openly talked down the Saturn at E3 1997, despite the console owning roughly 15% of the market at this time[75] and sales seeing a year-on-year increase.
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>>12356693
Skip 32X, don't piss off retailers.
Bring over games that require minimal/no translation (arcade games) as well as games with already existing translation on Playstation (like Grandia or SotN).
Release more sequels to old IPs (SoR, Phantasy Star, Sonic, Fantasy Zone etc.)
All this should ensure that Sega stays afloat but it's unlikely that they would ever win against Sony.
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>>12357216
I don't think that this would have worked, honestly. Toejam and Ecco are unique experiences, but neither are accessible to the point of being able to pull in large audiences even for the time. Thing with Sonic is that its not just a Sega-equivalent to Mario, but the ONLY thing that Sega could have had to compete with it. Golden Axe was superseded by Sonic as being the game shipped with the Megadrive for good reason. And good as the Phantasy Star games are, its laughable to imagine Sega trying to fight Square's share of the RPG market, especially going into the PS1 era.
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Everyone just says axe 32X, and it's true, along with DVD playback on Dreamcast (maybe also stick with the 3DFX version). The more interesting challenge is if you're forced NOT to cancel 32X and must prevent it from flopping. Which, imo, would require selling it at a steep loss (no more than $150) with Sonic Robo Blast 32X as a pack-in (we have a time machine ok?) along with the modern improved Doom & fan made 32X version of Golden Axe with restored arcade graphics. And that port of Tomb Raider. The catch is, if you're gonna go all-in on 32X + CD, then Saturn has to be an all-in-one, like the Neptune but with a CD drive. It can't be its own platform. You just gotta stick it out against PS1 & N64 with a much weaker machine. It would still come in third, but with 3D Sonic at launch, sell enough to not sink Sega & keep it on life support until Dreamcast.
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>>12356693
I'd scrap the Saturn and 32x add-on in favour of the Neptune.
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>>12360760
Aside from killing sega even sooner.
There is no Neptune without the 32x. The only reason the 32x was designed the way it was is because it was an add on. A standalone machine would have not been designed that way.
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>>12356693
the seeds of failure were decided before 1990.
its hard to see a way they don't fail regardless.
if you don't get to give advice until the 90s, it would be stop spending money on dumbshit, and do the gruntwork of translating and developing the Saturn sdk for markets outside Japan.
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>>12361247
>the seeds of failure were decided before 1990.
In several respects, yes. They never managed to get rid of their bubble economy mentality of overspending just to be #1. They overspent on arcades, on theme parks, on a lot of shit which didn't make much sense past 1991.
And, in fairness, every one of their consoles (maybe excepting the DC) had some intrinsic design flaw which decreased their long-term viability.
SG-3000/SMS had ugly (pastel neons galore) colors, no hardware sprite support, and mediocre sound (in many models). Also, they tried milking the platform for far longer than it deserved (GG, MD backcompat).
Game Gear had terrible battery life (also inherited the base SMS mediocre sound).
Genesis/MD was hobbled by excessive cost cutting (half the initially-intended VRAM, no stereo output on the primary DAC in the first series) and bad design choices (no interrupt on the expansion port, VDP not directly connected to the cartridge slot for external memory expansion, not redesigning the audio/video amp/filters after the VDP and YM2612 were unified into an ASIC, MS backcompat which nobody gave a shit about etc.)
Sega CD had no chance of reaching its maximum capability, due to the aforementioned missing IRQ issue. The partial workaround (putting 2/3rds of a second console inside it) made it costly to build (decreasing potential per-unit profit), and the early models were unreliable (motorized CD tray being a notable weak point). It was also badly misused, especially in the West (FMVslop).
Pico should've never been launched in the West. Alphabet languages aren't as difficult to learn as pictogram ones, so a learning aid like it was unnecessary.
32X was a bad call all around. A knee-jerk response based on a ton of faulty assumptions.
Nomad had the same battery life issue as Game Gear, only even worse.
Saturn was horrifically mistimed and mismanaged, as it was repeatedly shown in older threads.
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Hello Tom, I come from the future. In my timeline, Sega got murdered by Sony in 2001.
You still can change ts fate though, what you have to do is..cancel the 32X and secure the exclusivity of Final Fantasy VII for the Saturn
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>>12357216
This. Maybe it stems from Sega's roots as an arcade-first developer, but I've always thought it was so strange how Sega would create all these new IPs and franchises, and then the next generation they'd all get completely nuked and lost to time.
It's infamous how there never ended up being a proper sonic game on saturn, but what about all the other franchises? Where was phantasy star? Where was dynamite headdy? Gunstar heroes? Streets of Rage? Toejam and Earl? Vectorman? Wonder Boy? Ecco? Aleste? Ristar? And plenty of other one-off genesis games that could've continued as franchises.
Nope instead they just hit a massive reset button and start from scratch. Here's Nights instead.
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>>12356693
Nakayama-san, do NOT change anything. If you do, anon would not be able to spam his constant daily "how would THIS save the Saturn?" threads on an internet discussion board. Think of how terrible a future that might be!
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>1. 32X should've been skipped, releasing only the Mega-CD add-on.
Cancel the Mega CD too. It had a couple good games but it started the eroding of consumer trust.
Instead use that money and resources on making better Mega Drive games, use something like the Super FX chip that some SNES games had. Virtua Racing on Genesis did this with very good results.