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>disc system
>satellaview
>64dd
which was the best add on?
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>Famicom Disk System was the most successful of the group and offered a new and inexpensive way to get games, plus you had the ability to save your progress right on the disk
>but cartridges got better, with battery saves and new mappers, FDS ended up obsolete except for the cheaper games
>the 64DD isn't even in the running, it's total fucking garbage
The Satellaview offered new functionality that you couldn't get on the SNES in any other way. Getting all sorts of games daily to try, doing shit like playing Zelda with orchestral audio and voice acting.
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>>12357163
The Disk System was a fully functional add-on with unique and fun games. The satellaview and 64DD ended up being essentially failed experiments, even if that wasn't the intention. Disk System wins by default.
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>>12357163
For me? It's the Family Computer Network System.
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>>12357163
FDS has an actual legacy. Zelda, Metroid, Castlevania, Kid Icarus, Puyo Puyo all had their debuts on the system. Most notably it was the first instance of a home console game that supported saving like a computer game. That was THE device that finally gave console games their own identity apart from arcades.
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>>12357163
What the fuck were pre-95 game developers thinking?
>we have a brand new, 8-bit system, let's sell reloadable cartridges that you can swap games on at 7/11
>we a have a brand new, 16-bit system, let's sell reloadable cartridges that you can swap games on at 7/11
>we have a competing 16-bit system, let's sell a modem so people can access the internet and download games from there
>oh shit, our competition system is dying, lets attach a bunch of shit on it to keep it on life support instead of making a dedicated 32-bit console
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FDS, without a doubt. The Satellaview had some neat things, but there really weren't a whole lot of fully original things that would be must plays. The FDS library has a lot of crappy games, sure, but particularly between Nintendo and Konami, there were some truly great games.
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>>12358273
Konami truly had some disk system gems. Fun fact, they were developing a Q*bert port for the FDS that never came out (eventually they did one for the NES in the West) but apparently that project evolved into this weird, obscure action game called Meikyuu Jiin Dababa with a very similar jumping mechanic, just without the isometric pyramid, and instead with a top-down on flat scrolling stages and an Arabian Nights setting.
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>>12357163
Forget that. Behold, handheld multiplayer phoneline gaming in 2001
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