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Which one had the best library of games?
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One of them has
>Sonic CD
>Snatcher
>Shining Force CD
>Final Fight CD
>Lunar Eternal Blue and Silver Star
>Lords of Thunder
The other one's most popular games are
>NBA Jam Tournament Edition
>Mortal Kombat II
>Virtua Racing Deluxe
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>>12358509
Pretty much, but even they were fun. I borrowed Sewer Shark from a friend at school and had a blast. I also had a Top Gun knockoff that was just right for my age at the time.
I had Dragon's Lair and Rebel Assault as well, but the again I had the Star Wars chess game, so they were varied, if not limited.
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>>12358282
32X also has Primal Rage. I don't think that swings the balance in its favor but it's a notable title
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>>12358282
32X also had a great port of Space Harrier, along with some interesting titles like Kolibri, Tempo, Metalhead and Zaxxon's Motherbase 2000.
I'd say that the Sega CD still mogs it, just not by a huge amount.
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>>12358894
>32X also had a great port of Space Harrier
I had that too. Thanks, anon. To add to: >>12358208
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>>12358306
If only that was true. The 32XCD games were steaming turds; I owned most of them.
The games released on both add-ons were real head-scratchers - we were approaching the Saturn and PlayStation era, a few gems like Virtua Fighter and Doom showed that the system could handle modern games, and yet Sega were sitting there with their fingers in their ears singing LALALALA and releasing
A) Barely enhanced Genesis ports, making little to no use of CD audio, sprite scaling, or polygon models
B) Fucking FMV slop and laserdisc ports
C) (Almost) arcade-faithful ports of games from the goddamn 1980s
All while the fans were going blue in the face screaming for Sonic CD 2, or Sonic 4, or 32X Virtua Fighter 2, or Doom 2, or ANYTHING that put the 32XCD to good use. It's absolutely baffling, what Sega chose to bring to market instead. The fucking Saturn DESERVED to fail with that kind of incompetence at the helm.
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>>12358282
Sega CD also got two FMV and audio-enhanced Ecco games, two Lethal Enforcers games, Monkey Island (In the US), Eternal Champions CD, and a raft of awesome Core Design sprite scaler games like SoulStar. It had a solid library after you filtered out the shit.
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Sega CD obviously. Surprised the 32x even got any playable games out the door since its such a pain in the ass to get what you want out of it.
I once helped a friend work on a 32x romhack. Even though I've got background with MIPS and powerPC Assembly, SuperH is one of the hardest most confusing CPUs to code for. And Sega expected C and 68k programmers to hand roll code for this fucking thing
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>>12358203
Sega CD:
>Sonic CD
>Final Fight CD
>Lunar: The Silver Star
>Lunar: Eternal Blue
>Dark Wizard
>Shining Force CD
>Snatcher
>Earthworm Jim: Special Edition
>Popful Mail
>Keio Flying Squadron
>Android Assault: The Revenge of Bari-Arm
>Silpheed
>Robo Aleste
>Lords of Thunder
32X:
>Virtua Fighter
>NBA Jam T.E.
>Knuckles' Chaotix
>Doom
>Star Wars Arcade
>Mortal Kombat II
>Virtua Racing Deluxe
>Kolibri
>Shadow Squadron
>Space Harrier
>After Burner Complete
>Blackthorne
>Metal Head
>Tempo
I think Sega CD wins it.
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>>12358709
The Genesis version was hardly the worst considering it also got ported to handhelds but still, the system really didn't have the horsepower to run games like that and it had noticeable visual and audio downgrades. The 32X was the preferable version.
Which it should have been. If the 32-bit upgrade wasn't running better versions of the same game it would have been even more of a rip-off than it already was.
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