Thread #12359174 | Image & Video Expansion | Click to Play
what a cool thing, too bad it broke after you cheated too much
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I have a broken one too. iirc there's a fix that involves stacking two of them + a game on top like a Sonic & Knuckles tower. The problem is something like if you accidentally set the GameShark to expect to play a game you don't have, you won't be able to get it to boot. But stacking it with a working one somehow clears that setting or whatever. I don't remember the details.
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>>12359196
Oh, and as you might infer from what I already said, another possible solution is to try booting it with every single game you own. One of them might be the game it's expecting. iirc it's not actually looking for a specific game, but for a specific chip or something inside the cartridge. I vaguely remember something about these chips having different 4 digit names. Somewhere online there's a list of what games use what chips.
I know this is all vague but hopefully there's enough info here to point you in the right direction. I remember looking all this up a few years ago, but I was never able to get it to boot with any of my games, and I didn't feel like shelling out for another for the stack method.
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>>12359217
>Somewhere online there's a list of what games use what chips.
Turns out I still had this bookmarked:
https://gameshark.fandom.com/wiki/Nintendo_64#List_of_games_for_each_k ey_code
Lots of other information on that page too (surprising for fandumb), including something similar to the stack method I mentioned, under "Double-decker GameShark tower". The method they describe involves reflashing the firmware with a serial cable, but I swear I remember hearing about being able to clear the key code using only the two GameSharks and maybe a game.
Another notable thing on that page:
>Note that every time you activate a key code, add/edit/delete cheats, or even activate/deactivate a cheat, the GameShark writes to both EEPROMs. According to Wikipedia's EEPROM article, "An EEPROM has a limited life for erasing and reprogramming... In an EEPROM that is frequently reprogrammed, the life of the EEPROM is an important design consideration." In other words, every time you use a GameShark, you slightly shorten its usable lifespan. GameSharks are a consumable product.
So it sounds like even if you don't pick the wrong key code, you're just eventually screwed. OP was 100% accurate with "it broke after you cheated too much" after all.
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>>12359229
the left side, I couldn't fit the pin connector part in my ass cause it was too big
>>12359554
print media is dying
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>>12361439
>joke /jōk/
>noun: joke; plural noun: jokes
>a thing that someone says to cause amusement or laughter, especially a story with a funny punchline.
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>>12359174
I was a big timer cheater and had a gameshark/game genie/action replay for every system I owned. It was expensive but worth it as I could explore all kinds of crazy stuff and unlock shit that would have taken ages upon ages upon ages. Like having every car in Gran Turismo, or exploring the beta quest in OoT, debug mode in FF7. Playing as characters in every level that can usually only be used once or twice in the game's run.
In a lot of ways these cheat devices exposed me to "open world" gameplay years before the concept became a design meme.
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