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What exactly caused the eye strain of the virtual boy? I hear people say you would get red eyes from playing this, but is that actually true, or is it just the stand VR dizzyness?
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It's the fact that no one read the manual and adjusted the dials on top correctly. The image is too spaced out compared to your eyes if you don't do that, and it causes lots of strain and a headache. You're supposed to use the test pattern at the startup to get the lenses right in front of your eye balls. After doing that, it feels the same on your eyes as n3ds or a modern vr headset
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>>12360147
This.
I never got any eye strain playing it for hours, the problem is the neck pain, but nobody talks about that because not many people actually played the VB, it's easier/funnier to meme about how it gives, liek, eye cancer XDddd
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>>12360129
I remember the demo displays at the stores all had signs that said you had to be 16 or older to try the Virtual Boy and they would literally check people's IDs or require the presence of a parent who could vouch for their age. The eyestrain problem wasn't made up years later of that's what you're thinking.
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>>12360229
>It's like puking on a pile of shit!
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>>12360150
See: >>12360231
The Virtual Boy causing serious enough eye strain that young kids weren't even allowed to use it for fear of more permanent damage was all over everywhere while the Virtual Boy was on sale as a new console. This isn't some exaggerated meme invented by zoomers, like the 3 hands N64 controller meme.
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>mirrors are scanning a line of super bright LEDs and reflecting the light directly into your retinas from 3" away
Gee I wonder... I mean with a TV at least the beam sweeps across a screen with phosphor sites which then glow, making the light somewhat diffuse.
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>>12360129
>What exactly caused the eye strain of the virtual boy?
I've read several reports from people who worked on it that the eyestrain basically didn't exist. Someone got scared about lawsuits and they had to start giving warnings and put the "take a break" timeout on the games. But there was absolutely nothing to suggest there was anything different between playing this for 3 hours and watching TV for 3 hours. If you're sitting unblinking and concentrating for hours at a time you'll get dry eyes and a headache, there's nothing unique to 3D goggles that adds anything.
Ultimately it all sounds like it was just psychosomatic. You put a box with blinken lights on it and stick it on the desk in the office and nobody will bat an eyelid. You tell them it's a super new WiFi 8000 device and suddenly half the office has headaches and someone is long term sick from radiation poisoning. humans can convince themselves of all sorts of nonsense that results in physical ailments. Psychosomatic "illness" is no joke and companies like Nintendo should have known better than to put the suggestion that the red screens were "harmful" into the heads of the sheeple.
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It doesn't really strain your eyes. Not in the sense that they hurt anyway. What it does do is fatigue your eyes' L-cones. These are the cones that detect red light. Once you take it off, anything red will look much less saturated than usual for a couple of minutes. If you want to experience this for yourself, just open the open up an image of pure red (ff0000) on your monitor and stare at it for a while and then look away.
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>it...it was...virtual boy
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>>12360129
I've never gotten eye strain from my VB lol. Then again I bothered to adjust my set before I actually sat down to play like >>12360147 pointed out. Looking forward to those unreleased games on Nintendo's online service getting dumped so I can throw them on a flash cart and try them on real hardware.
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Some people have vision problems and astigmatism which makes viewing these things a literal pain. I don't have those issues, and I could play for hours with no problems. I'd lay on my back and rest it on my eyes. But it meant that I couldn't move at all -- especially since the power cord was ass and a wrong movement could cause a game to reset
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