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Why was it such a masterpiece?

The gameplay is absolutely tight. Every decision feels like it carries weight. The game demands everything
>memorization of items and map layout
>good positioning and split second decisions
>correct inventory management
>deciding between flight or fight
etc...

If you succeed, you deserve it.
If you suck, you deserve it.

And I'm not even talking about atmosphere and music etc. But they absolutely nailed the gameplay. It really feels like survival and creates a level of immersion rarely seen.
+Showing all 16 replies.
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jill sandwich lol
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>>12362589
lol
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>>12362586
Idk, I love almost the tank control resi games but 1 definitely stands apart as having the most realized environment and the best puzzles. I think 2 is my favorite, but 1 is still the best of psx games.
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>>12362586
Ontop of the zombies. The house also felt evil or haunted. No other RE game had that feel. While I liked the other 2 RE games, 1 had a special feel because of this
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>>12362586
Same reason 2 is also a masterpiece: They rebooted development at least once in the process.
They followed through on an initial vision, had the opportunity to figure out what worked and what didn't, then mostly started over using what they learned to do it right.
Most games only get this opportunity for their sequel, and by then the story and/or other elements suffer, because most of the creativity that could be drawn from the premise went into the first game.
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>>12363392
Alone in the Dark did all the failing FOR them. Capcom ate their lunch.
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This game came out impressively early for a 3d game, beginning of 1996. before mario 64, so fixed camera angles everywhere. Which helped it aged better imo
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>>12362586
I found it to be a chore between the long door opening animations, the limited inventory, key items taking inventory slots, and constant lugging to and back from storage because you can't predict what key items will be needed in upcoming puzzles. Also the combat is braindead as you just mash one button as the game autoaims at enemies.

It's like a 6/10, SH1 was a lot better imo
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>>12363456
Isn't the autoaim just in certain versions of the game?

But yes, Silent Hill 1 is a masterpiece as well, although it barely has any survival aspects. If you just kill everything that is inside and run from everything that is outside, your ammunition will still last you plenty
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>>12363659
>Isn't the autoaim just in certain versions of the game?
Most versions actually
Versions without auto-aim include the original US PS1 release and the Saturn US release
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>>12362586
As far as i remember: you can run from 90% of the enemies in the game. Because they are slow, predictable and/or or not worthwhile to kill. So i think that's the default option and you don't have to think much about it? Unless you screw up and corner yourself.
>>12363456
I'm with you - SH1 is so much more interesting. Mostly because it's a personal narrative instead of something grandiose like a mega conspiracy of a giant corporation. We hairless monkeys love that shit.
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>>12363779
The story is more mysterious as well.

Supernatural/occult settings are much more interesting than "some scientists created a virus, oops!". We don't know what demonic forces exist out there.
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>>12363059
RCPD felt pretty evil, but it was a lot smaller than the mansion
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>>12363830
>making up whatever bullshit you feel like is much more interesting than having to at least resemble some plausibility
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>>12363830
It's kinda lame they just shot themselves in the foot like this - because everything has to be "muh umbrella" and its 550 IQ 5.5 parallel reality chess game. To their credit - they weren't thinking this game would amount to much. And RE4 just said: you know what? Fuck that. Who cares. Umbrella is kill, raccoon city got nuked. Crazy village, medieval castle and a military base. 3 crazy guys in charge and nonsensical/spaghetti plot. Who cares, it's fun.
>>12365327
>muh realism
r/atheism
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>>12362586
RE1's plot is underrated

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