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While not the best number-crunching RPG I just feel like it is a subversion of the tropes of the genre done right. The Nameless One (and maybe the whole setting) I realize is just many adventurers inside one person. And the whole discovery of the character's backstory, I feel, hasn't been matched since (Sanitarium was a good attempt).
I understand it's not everybodies cup of tea but it is such a great narrative that couldn't be done anywhere else.
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Obviously top notch setting, dialogue, characters, music, art, atmosphere etc. I love that it's actually a fairly small scale story set in this suffocatingly huge world. The presence of The Blood War, Lady of Pain, Ravel and other cosmic forces dwarf the importance of The Nameless One and his party. For as much shit as he may have caused across his lifetimes, he's still just a speck of dust in the wind. His immortality as a plot device very easily could have veered into some tropey bullshit where he decides the fate of the planes. There are some subtle hints that maybe there is more to The Nameless One than we're being told, but it's purposefully vague and contradictory. Ultimately the story we see is just his own, and the only meaningful change he's able to make is potentially giving some catharsis to his long-suffering party members. There's a nice message in there somewhere.
The combat is mediocre, and I can't really put my finger on why. Other Infinity Engine games can feel snappy and exciting at their best, but Torment is always a slog. You just spam the same same abilities over and over and hope for the best. Curst and the Outlands is a fucking awful part of the game and you can tell how outsourced and unfinished it is. The waves of prison guards in particular is just total bullshit. The rest of the game is tolerable, but I always bump it down to Easy until you go back to Sigil.
I'm not sure if removing the combat entirely and turning it into a point and click would have been the best option, but it certainly needed more pacifist and stealth options.
The Beamdog Enhanced Edition is fine by the way, they didn't change or add anything to it like with the Baldurs Gate remasters. Just pirate it, Black Isle aren't getting your money and there won't be another Torment game after how bad Numenera bombed.
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>>12362656
Pretty much everything >>12363592 said. It's a game very dear to my heart. People meme about it being a "reading" game, but that's no issue with me.
There aren't many fictional characters I've related to/resonated with like Fall-From-Grace
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>>12362656
I think it was made for the wrong medium. It has a good story, but I don't think being a game adds much to it at all.
If a person were to ask me what version of it they should play, I'd recommend the unofficial novel version:
>https://archive.org/details/RetroGamingBooksFiction/Planescape%20-%20 Torment%20%282000%29.pdf
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>>12362656
Its one of my top five games ever alongside Eternal Darkness and Morrowind
I genuinely love the gameplay and roleplaying in PST, the writing and atmosphere is the best there is in gaming. It hasn't been matched, it never will more than like.
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>>12363592
I still don't quite understand what the stakes are in the game. Dying has so many workarounds in D&D, and the fact that you meet multiple characters on leave from the Blood War makes it obvious that even being sent there for eternity isn't "eternal".
The characters and general ideas are neat though. It's just that I hate how D&D needs to make everything multiplanar or whatever.
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>>12363441
>bg1=good combat
No one ever said that. It's only the fixes to the combat mechanics in BG2 that made the combat good. PT has the same combat as BG1. Only difference is you aren't playing a bunch of level 1 schmucks but competent characters so the combat is easier due to that.
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>>12367104
More historical revisionism by (heh) larpers. oDnD was mechanics heavy - narrative light hack'n'slash dungeon crawling where experience was earned from the gold you looted from the corpses of monsters, not from your lawful good tiefling rogue waxing poetic about how much of a tormented soul xhe is.
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>>12367154
Nah, I'm old. The point is that we read books, nobody was turned off by reading, we loved reading. It's just that D&D itself wasn't a read heavy game during play, though a good DM gave interesting descriptions, not monologues, but the game was loved by readers. Playing a text heavy game on the computer was normal as hell for us though, stories are great. No, the theater kids, just like the friendless losers, didn't like to read either, they wanted to perform and create special snowflake OCs, this isn't related to PS:T's style.
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>>12363592
>The combat is mediocre, and I can't really put my finger on why.
BG1 had meaningful resource management and PC levels had to be carefully taken into account. IWD had a tactical emphasis but with squishy PCs where you actually paid for your mistakes. BG2 had complexity in its spell macros and whatnot and you had to put in some effort in preparing for a fight. PST has none of the above, you can brute force everything and the combat boils down to spamming whatever deals the most damage and dying/resting to replenish your spells since all of the other resources like Nordom's bolts for example are infinite. the basic "feel' of the Infinity Engine was never good, PST just stripped away the things that people liked in the other games so it's glaringly obvious.
>Curst and the Outlands is a fucking awful part of the game
yeah, that's when they ran out of cash. among the stuff that was cut was Fhjull's story after he was released from the curse. he was going to be a major villain with a dedicated story arc. Curst was supposed to be a fully fleshed out location as well, instead it's where the game falls apart.
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>you guys think pst was bad because there was too much text to read
>I think pst was bad because said text was a cringe teenage angst bleak too-deep-for-you ego wankery, we are not the same
the worst thing about PST was it enabled studios to substitute a good story with pages and pages of dull world building, I'm looking at you fucking Pillars of Eternity
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>>12363592
>Obviously top notch setting, dialogue, characters, music, art, atmosphere etc. I love that it's actually a fairly small scale story set in this suffocatingly huge world. The presence of The Blood War, Lady of Pain, Ravel and other cosmic forces dwarf the importance of The Nameless One and his party. For as much shit as he may have caused across his lifetimes, he's still just a speck of dust in the wind. His immortality as a plot device very easily could have veered into some tropey bullshit where he decides the fate of the planes. There are some subtle hints that maybe there is more to The Nameless One than we're being told, but it's purposefully vague and contradictory. Ultimately the story we see is just his own, and the only meaningful change he's able to make is potentially giving some catharsis to his long-suffering party members.
Good observations.
Yeah you play as a guy who's immortal but that's nothing special on the planes, it's purely a gameplay mechanic - if he was truly special, he wouldn't be so grey due to being covered in scars and tattoos to remind him who he is after losing so much in battles.
>There's a nice message in there somewhere.
Probably just as simple as the ending message from Barry Lyndon.
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The quintessential underage subhuman experience
>"yo uncs online say this PST game is bussin? its so old ass tho"
>load up their guide
>they follow said guide from start to finish
>they see lots of text, they skip most of it
>they finish the game playing as Wizard with the stats suggested by the game
>"wow this game is just reading and stupid gameplay, the only old-ass super old busted game I like is Baldur's gate 2" [which has the same gameplay but worse, but braindeads will never realize this]
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>pseudscape
non-game for people who want others to know they enjoy "good writing" in their vidya games