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I just picked this game up because I saw there was a DLC for Sakuna and I love the rice goddess loli. Is it any good? I've only played RF4 and I loved it a lot, spent 100+ hours in it.
Also general RF thread.
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>>3796404
Yes it’s good so long as you’re not a crafting autist who only plays these games to fulfill your crafting autism. (But if that’s the case you should really be playing something like Atelier over Rune Factory anyways where crafting is actually the focus, RF has always just been an extension of Harvest Moon and is focused on being a life-sim first and foremost), most regular people only play Rune Factory for it’s social and dating sim mechanics, and in that respect it’s as good as any other Rune Factory that’s not 1, 2, or Tides.
Also now that our generals have been kicked off of /v but Rune Factory is finally back, /rfhm/ general revival WHEN?!
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>Can’t do this with Hound
Shit game.
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>>3799361
>can do this with fubuki
100/10 best game every made, will name my children after him
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>>3799595
>It’s a 6 out of 10. The game is “fine” or “okay.” I wouldn’t go so far as good but that’s just me. It starts out fun but gets old before you roll credits.
What are you comparing it to? Other JRPGs? Action RPGs? Life sims? Harvest Moon/Rune Factories?
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anyone knows how to find this dungeon here?
it cant be the post game dungeon, thats at the end
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>>3800346
Another dungeon? It's just basically a room
No, not the place you rescue Ululaka from, it's the old village you and the other MC came from. It's one little map with a shrine, some non-quest archery targets, and a hidden chest you find with the staff
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>Director keeps retweeting MC/Hound fanart, including ones outright begging for Hound DLC
What does he mean by this?
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bros I beat post game and still haven't found that location, what the hell is going on?
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oh no, the old lady got prosessed by fubuki
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>>3802441
You didn't explore the sky islands?
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>>3802775
>turns out if you never manualy land in spring village, that point of interest doesn't get unlocked even when you originaly start your jurney there
thats dumb
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>>3802532
IT HAPPENED AGAIN, she is speaking tounges
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>>3796404
5/10 game at best.
Has fuckall to do with Rune Factory so if that's why you bought it, might as well refund it.
Combat is garbage. Farming barely exists. Crafting doesn't exist except through predetermined menus. Story sucks.
About the only thing half decent about this game is the village building if you care about that but even that is limited and not that great.
I have no idea why anyone talked about this game at all. There are way better games to spend your time on.
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>>3803171
>Combat, Farming, Crafting and Story
Absolutely none of those things matter in a life-sim and are tacked on window dressing at best. What really makes or breaks a Rune Factory is the social life and romance and family aspects. Are those well-done with lots of dialogue and interactions? Well congratulations you have yourself a good Rune Factory then!
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>>3803310
>>3803775
Both of you are retards and only a retard would play a farming game for the life sim. They are called farming games for a reason. The life sim portion only exists because at the beginning of the genre, there wasn't enough things to do without adding that in.
I have played farming games since the original harvest moon on SNES and the only time I've given a single fuck about villagers was when a festival was going on or something is locked behind talking to them.
The fact that you dick suckers think that is the main pull of these games is retarded. I will give you that AT BEST 50% of the base likes or cares about it and most of that 50% are women who would be just as happy playing Animal Crossing which also has fuckall to do with Rune Factory or anything like it.
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>Features
>Adds the ability to adjust village farmer behavior in the Options menu. You can now toggle the following tasks on or off: sow seeds, water fields, and harvest crops.
>Adjusted the volume of certain lines for Zaza and Woolby in Japanese.
>The Sacred Sword can now harvest crops over a wider range.
>Added new warp points for Spring Village’s and Autumn Village’s development zones
They unfucked the game bros, well for switch players anyway, pcbros have to wait.
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>>3803989
Over the shoulder 3D was a mistake
>tfw we could've had a watercolor-style game in the vein of the doraemon sos games but in minako iwasaki's artstyle
I've said it once, and I'll say it a thousand times
We were robbed
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>>3803934
>The life sim portion only exists because at the beginning of the genre, there wasn't enough things to do without adding that in.
>I have played farming games since the original harvest moon on SNES
I can tell you’re an LARP zoomer because if you weren’t you would know that the original creator of Harvest Moon, Wada, always intended for the series to be a life sim first and foremost and it’s actually the exact opposite of what you first claimed. Hell, some of the games entries he’s directed such a A Wonderful Life or Save The Homeland barely even have farming.
You want a pure autistic farming simulator than go play Farmville, the genre has never been about that and you know it.
>>3803989
>the dialogue and interactions aren't very good compared to rf4 3d was a mistake
What does it bring 3D have to do with anything? Are you implying no 2D portraits makes it less immersive or something?
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>>3804209
the reason conversing with NPCs is sluggish and limited is because of the 3d models/face to face camera
that's why there's no group dialogues outside of scripted cutscenes and why they wouldn't waste lots of dev time scripting such cutscenes for miscellaneous events throughout the year
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>>3804209
Except no one gives a fuck about what he intended. In the end, it's the farming part that's interesting. This retard is the same guy who fucked the whole series over time because they couldn't envision the idea of giving freedom to the player and got quickly outclassed by other games as soon as any rival hit the market.
Even on the SNES, it was funner to try to see how many berries you could carry from the forest to your bin before the day ended than it was to find villagers and hear what useless bullshit they have to talk about. The furthest I've ever interacted with that system is picking out a wife from all the chicks available and only because I consider it part of beating the game.
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>Director still retweeting Hound bait shit like pic related
Really what is his motivation for this?
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>>3818461
QoL aspects they are, also add some minor bits of content, as well as offering JP VAs but at least in RF4's case it takes a pretty heavy hit in graphics by adding some garbage filter over it, not sure if 3S corrected that as i havent looked into that one too much, aside from that they're upgrades i think
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>>3818532
3S had a little more work put into it (like with the item icons and the NPC/monster models), but when it comes to the backgrounds, they were still run through a version of Waifu2X
A more modern version of the one they used in 4S, but still, they could've at least dedithered the backgrounds first
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>>3818540
Think 4S got a mod to de-filter it, not sure if 3S got the same treatment but yeah that's all i can think of that was a real negative with those 2 remakes. Aside from personal preference in that i prefer te 2 screen format the DS provided
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>>3801951
>literally just a murderous psycho
>no redeeming features
>would kill every other god in the game given an opportunity
>eats humans alive and demands human sacrifices
>his twin brother who is a good person is RIGHT THERE
>women still desperately want to marry him
Scary…
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>Clarice just moved up a spot
oh nonono Irohabros
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I wanna kiss my plastic husband
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Started RF5 last night, played 4 some years back and liked it. 5 is...kinda weird? Can't say I remember everything from 4, but menuing in 5 feels kinda bad. Also I'm far from a graphicsfag, but the game looks like an uni student's project, they should've either taken their time or stuck to the old style. The furniture placement system is also pretty ass and triggering my autism. The rest is decently enjoyable so far at least, though I haven't gotten very far.Being able to run into males' affection events as a guy is absolutely diabolical, what the fuck
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>>3836376
>Paw, make me a harem protagonist!
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>>3837285
There's a lot more dialogue from what I can tell.
There's contextual dialogue too, like in the newer games.
The heart events/villager events are really good so far (still in the first spring), even better than GoA in terms of expressiveness and framing, in my opinion. In fact, even though I chose to have portraits on, you really don't need them on (but I'm glad that they're there)
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>>3836376
>Being able to run into males' affection events as a guy is absolutely diabolical, what the fuck
I seriously don't understand why these games can't just add a sexuality option when you start the game.
If you pick straight, you only have straight romance options/events. If you pick gay, you only have gay romance options/events. If you pick bi, you get all romance options/events.
Why is that so hard? Instead, most games with romances now just force you to be pansexual.
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I don't see any more Grand Bazaar threads up in /v/ so I hope you guys don't mind if I ask this question here.
Are any other pirate fags trying the game? Install says to block the exe in my firewall so the game doesn't go online but is this something you actually have to do? I didn't think the game had any online features. If so what are they?
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>>3841773
>Pirating the first good SOS game in a long time and not supporting Marvelous where your mouth is
Why would you do that? If you bought POOT but not the GB remake you’re just encouraging them to make more slop instead of kino.
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I put 100 hours into Azuma, but I never really ended up liking how the game looked with the whole full proportioned bodies everyone had.
I've just finished Witchspring R, and I feel like the game's aesthetic is a lot closer to what I'm looking for in a "modern"/"has-some-semblance-of-an-actual-budget" RF game. And mind you, Witchspring isn't even nowhere near what most people would call a game with a budget.
https://www.youtube.com/watch?v=QoGXCuh_2-o
The not quite fully chibi look of the models while still having moving mouths and emoting actions (while still having traditional 2D portrait variations) I feel is what would work best for RF.
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>>3845127
No? The maps and setting of most of the other games don't really have the appropriate setup for the bazaar, at most maybe SoS on 3DS could accommodate it, though they'd have to unfuck its shit regarding time management with nonsense like having to wrangle your livestock day in and day out for hours at the safari just to get +rank goods, to accommodate it.
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>>3845131
Wait I'm a retard, excuse that, and yeah it'd be much easier to do it for a new game, but Marvelous could always go full retard again and go back to the shipping bin system while introducing some other gimmick into the next entry.
It'll be hard to go back to not double jumping and parachuting everywhere though
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>>3845124
>>3845131
Didn't Story of Seasons(3DS) and Story of Seasons Trio of Towns had some form of a bazaar/market stall?
Honestly, these are the only games I'm waiting to get remastered, because these were the last Bokujo monogatari (not counting Rune Factories) Hashimoto was involved in.
On a side note, I'm honestly baffled. He made games great and character direction/writing enjoyable when he was involved.
But when he decided to go indie, he only produced weird rpgs sims that had a good idea behind them but zero budget and tons of issues.
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>GB reached 500k in a little over half a month
>Azuma took a bit over 2 months
Huh, I honestly thought the whole rpg combat thing was a bigger draw than pure farmtism
Well regardless it's nice to know both are doing well
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https://automaton-media.com/en/news/rune-factory-devs-created-guardian s-of-azuma-as-a-way-to-experiment-w ith-the-ip-before-tackling-a-new-ma inline-entry/
>When we finished developing Rune Factory 5 (2021), I explained to our higher-ups that the game was essentially a direct port of Rune Factory 4’s systems into 3D. Because of that, the overall impression felt quite close to Rune Factory 4, and I felt like the gaming experience didn’t change that much. To be honest, even when I played Rune Factory 4 back when it came out, I felt that what it offered wasn’t all that different from Rune Factory 3.
THAT CERTAINLY WASN'T 5'S ISSUE
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>>3845858
RF5's gameplay style, menus etc are still styled around RF4 despite the fact that shit's fully 3D now which was its biggest problem because it doesn't work outside of a topdown vantage
He's right that it's why the game plays like shit albeit since he made the game and is representing the company he can't actually call it shit.
Nor would suddenly bringing up the bad implementation of suddenly everyone is Bi be a smart idea
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>>3845160
>On a side note, I'm honestly baffled. He made games great and character direction/writing enjoyable when he was involved. But when he decided to go indie, he only produced weird rpgs sims that had a good idea behind them but zero budget and tons of issues.
Because he’s literally broke, that’s also why RF5 was such a mess.
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>>3846108
Instead of releasing 5 flops he could've consolidated their budgets and made one(1) decent game. Furyu's stuff are also borderline shovelware budget wise but they somehow managed to make them work most of the time. Also isn't Marv funding RF? Hard to believe their main moneymaker gets no money from Marvelous.
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>>3845903
>Nor would suddenly bringing up the bad implementation of suddenly everyone is Bi be a smart idea
This is why you should never ever give localizer trash any say. We could've had romanceable dragons but instead they spent all their resources on homo shit, and it was still terribly implemented.
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>>3846249
>implying removing the limiter for X events only happening to girls/boys was any real effort
It's not the localizers fault that Marvelous are money grubbing retards who made dragon fucking DLC and then made a game too shit for anyone to want to spend additional money on shit that should've been there from the start
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>GoA is getting a GB DLC interesting, though after seeing how fucking terrible the RF4 costumes looked, I doubt GB based ones would look any better
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>>3846651
>Main Quest done at 100 hours
>No post game dungeon to hit till I marry someone.
This sure killed my motivation. Grinding Bond levels doesn't sound fun since at the latter half of the day, I go dungeon hunting.
Also, I wish theres another dungeon to tackle similar to Sharace Maze of RF3.
>>3846673
Time to put another Volcano on it.
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Picked up 5 a few weeks ago and I'm honestly enjoying it, beat the main story and the maze, doing festivals and more "life-sim" stuff now. It's definitely a game on a budget and worse than 4, and there's something wrong that I can complain about with just about every system, but I still find it fun and relaxing, and the characters are likeable. Probably gonna go back and make a save that I can branch into every other girl's route when I truly see everything there is to see on this one.
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>>3847290
>Probably gonna go back and make a save that I can branch into every other girl's route when I truly see everything there is to see on this one.
i thought there was already a system in which you could just marry someone else implemented ingame?
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>>3847659
>Always went for Tori
>will enjoy RFF
Anon I...
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Done with the first year in 5, I have to say that by far my biggest issue with the game is that the postgame is very barren, Rigbarth Maze can be easily cleared with random gear, and then you're left with nothing to use all the much more overpowered gear on. I'm just doing festivals I missed, town events that were cucked by romance events taking precedence, waiting for children, and hunting for new villager lines, or I guess in short enjoying the life sim part at this point, which while pretty fun, is not entirely enough.
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>>3850448
I just figured RFF sales were bad because RF in general had mid sales until 4, but them being on a DS budget helped pad the dev costs, frontier costed a fair bit more and thus its usual middling sales hurt it more. Also just the fact that it had its share of issues along with being a much slower game compared to 1/2 in terms of progression. I think this repeated itself with tides
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>>3851373
Wikipedia has a list of the known sales numbers and the articles where those figures come from.
Of the known numbers RF4 has sold the most if you combine the original 3DS release plus special, but RF5 and GoA both sold more than the original game on their own, and GoA in particular reached 500k in a much faster timespan than RF5 so it should become best selling soon if it isn't already
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>>3851378
Same wikipedia lacks any numbers for frontier however, so can only speculate it did similar to RF1/2 at best and given tides also sold the least among the RF games it could be the same for frontier and it was 10-20k lower in a series that seemingly was peaking at a little over 117k until RF4 going by those numbers
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>>3851382
The other day I found a site that had the complete famitsu list for 2009 that includes Frontier's lifetime sales
http://paulgalenetwork.com/home/2010/08/07/famitsus-truly-massive-top- 1000-games-of-japan-in-2009-list/
>615 [WII] Rune Factory Frontier (Marvelous Entertainment) – 10.949 / 41.170
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Anyone still playing RF4? One recent /v/ thread got me interested and I'm addicted again. I'm trying to comprehend the multi-stage crafting process of inheriting materials, equipment base stats and rarity/item levels. It's breaking my brain but I wanted to finally get good at this excel spreadsheet simulator disguised as a farming sim.
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>>3851686
Adding items onto a craft has a chance of passing on those items bonus to the weapon, if your newly crafted item's name is blue that's a guarantee something was passed on, but you'll have to check in with Barrett to confirm which items bonuses were inherited because shit's RNG
If you craft a weapon into an identical kind of weapon, the new weapon inherits the old ones base stats and mats, this is handy if you're item level maxing as it's much easier to craft a basic sword whose only requirement is a level 10 ore and have it inherit a much stronger weapons' base stats, vs gathering level 10 versions of all of that stronger weapons materials to raise its item level as high as possible.
Item levels, as well as item rarity give powerful stat boosts to your equipment if you can reach certain thresholds to them, for item levels the biggest boost from this comes from crafting a weapon using level 10 versions of its base materials, shoving all kinds of level 10 materials into any open slots available, and then upgrading that weapon level 10 materials.
Turnip seed sword is a commonly recommended beginner super weapon because once you level turnip seeds to level 10, they're an extremely easy to get level 10 material for boosting your shit, albeit it falls off by late Act 2
Likewise if you shove enough incredibly rare materials into a craft, it can also give them a giant boost to their stats.
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>>3851809
I have the basics down now but I'm left with a few questions about item rarity. I stubbornly want to avoid the broadsword life and use some of the fancier high level weapons as my model. Trouble is, many of them require up to 5 materials to craft them. My thought process was this
Craft a broadsword + 3 inherited items
Craft a high level sword + broadsword (and inherit those 3 items)
Craft another high level sword, inherit the base stats of the previous one + retain the 3 items from our original recipe
So far this all works but I lack the high quality items to test further. If I successfully inherit that 2nd sword alongside the 3 items into my final weapon do any of those components give rarity points? Or do the remaining 5 craft slots make up the rarity bonus here? I see no comments about equipment rarity so if that's a fat zero my potential rarity cap drops from 225 to 210, hitting that final tier at 200 becomes very difficult in that case.
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>>3851862
Don't forget the Light Ore weapon transferring trick, too
Also, pro tip: you can make a secret tier of tools with light ore and a sacred pole in the extra slots
Since the sacred pole has extra charges, the light ore transfers that to the watering can/hoe
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>>3851333
Since I'm playing Frontier right now I guess this game would still filter over 90% of the modern Rune Factory audience.
If you don't grind a lot and put some actual effort into your equipment the endgame enemies will tear you apart within seconds and literally everything can give you nasty status effects or debuffs.
Oh and bosses always gets stronger if you progress to the next dungeon and defeat other bosses.
I really love this game.
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>>3852057
I think frontier is when the series started really pushing you to upgrade your damn gear, at least from memory in RF1/2 you could be quite lax in gear quality and still do well enough but frontier will push your shit in if you dont regularly upgrade your kit. Once you get that into your head the games not too bad, just a bit of a slow process, mainly due to havign to save up for the improved crafting/cooking stations + all the damn utensils
And yeah, its still my 2nd favorite, 4 is ahead just due to the amount of stuff you can do but frontier is peak comfy
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>>3852570
Beats me, aside from it being potentially more expensive to use that kind of graphics style. Would definitely recommend trying it though you have to be willing to deal with a slower game, as this was before they got into the more action focused style of 3 onwards as well as 2-3 games worth of QoL.
Really only complaint i have with that game is similar to most of the other games in the series in that the dialogue is limited, so you'll run into repeat dialogue pretty quick, along with just lacking the QoL stuff later games provide, and the fucking harvester that thing takes up so much unnecessary time even if you take out needing to worry about runeys and i dont know why they made it like that
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>leon karnak bosses deal 2-4k damage per hit
>sharance maze non-boss mobs deal up to 20k
>my unbuffed health is sitting at 2k
I have hit the brick wall
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So, how's Grand Bazaar remake? I didn't play original (if I remember correctly it was later DS game, I only played OG HM DS and ToTT) and I would like to know what should I prepare for, in other words how much similiar the game is to OG DS one, as it's the one I played the most (in the starting days of DS emulation when game was running on 30-40% speed, God fucking amn it it was ages ago). I have no other game I'm waiting for. Is it worth those 50 euro it's sold for (games are notoriously expensive where I live)?
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>>3853298
I fucking love GB, while it's not as rich in character interactions as say, Trio of Towns, its general gameplay loop is addicting enough to make me feel like I'm back in my childhood playing FoMT/HMDS.
There's no mine for gathering ore, or fighting dark chickens/cows to go meet a japanese princess, but there is a inexplicable nip shrine maiden in what is supposed to be a small Kraut village
Anyway, it's a lot like classical Harvest Moon farming wise, but with item freshness and star ranks to shake things up, and most importantly the wind and weekly bazaar system.
There's no shipping bin in this game, instead you earn your money by selling at the weekly bazaar, so you're incentivized to spend the week processing all of the goods you harvest, and gather into processed goods at the windmill so they'll be worth even more money, and trying to follow popular item trends.
The more you upgrade the bazaar the more upgrades you unlock, and townies have quests for you to do as you befriend them, so you end up always having something to work towards.
Just be aware that you can water crops twice in this game so they grow faster, and that if you sleep 10pm you wake up 1 hour later than 6am, and an hour later for each hour you exceed that time
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>>3853298
It's a definite improvement over the DS original. They fixed all of my issues with the original, like the tiny map and lack of story/shit to do and added more improvements beyond that. It's the perfect example of how a remake should be and it really seems like they learned their lessons from PoOT, the AWL remake, and the Mineral Town remake
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>>3853962
Lv. 12 for non-children = Life-Sized NPC Cutout
Lv. 15 Mauro = Coquille Statue
Lv. 15 Hina = Monster Misasagi Cutout
Lv. 15 Fubuki = Hound Cutout
Lv. 15 Kanata = Rin Cutout
Lv. 15 Kagura/Subaru = Your Cutout
Lv. 15 Clarice = Veyron Cutout
Lv. 15 Cuilang = Woolby Cutout
Lv. 16 Fubuki = Hound Costume
Lv. 17 Fubuki = Hound's Cap
Otherwise, every X3 or X8 level is a copy of their unique recipes. Every X0 or X5 level is just a stat increase.
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>>3853098
It's been a while since RF4 for me so I might be wrong, but keep in mind to use the crafting system. Early on like Leon Karnak you can just fuse random shit with good stats(or run to the right side where the cloud area relatively at the start is, there's a secret area with enemies that drop 2x and 10x steel. It multiplies the boost of your previous material.)You could also get a bit of exp and raise your crafting lvls by using scrap metal and other easy material to the lowest lvl equipment, it will still give ok exp.
When I played I also used sites like gamefaq or these neat blogs: https://reinarf4.blogspot.com/search?updated-max=2016-07-15T03:06:00%2 B08:00&max-results=7&m=1
Beware of spoilers though.
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>>3853098
ghost house is where the game will start hinting that you should maybe start crafting your gear, then LK is where the game slaps you multiple times for not doing so, you either tame a mob and use them to do most of the work or you gotta start grinding up crafting to get your gear up to a good level think LK is either gold or platinum level weapon/armor
Or you play on easy difficulty and dont get slapped until like near the end of the game iirc, but easy is depressingly dull
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>>3854425
>I'm sure they'll patch Grand Bazaar though.
They apparently have now yeah, it's coming along with a neat looking bingo side activity plus a new pirate costume you can earn from playing it in the new patch.
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>>3855795
Meh, it's the first dlc that came out just a month after release so not having new dialogue/events etc, but instead putting in something that encourages further play is understandable
Having more interactions added like the Trio DLC would be ideal though yeah
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>>3854089
I just got the patch after finishing the Forest of Endings. It seems the post game boss rush is the only good one here. I wish it was similar to a Sharace Maze though so that you don't have to worry on time running during the day.I wish theres a way to craft Magatamas and Crimson Jewels too so you can create your ultimate equiments.
Also, I'm already feeling burnt out after the post game since waiting for the Forest of Endings opening up can be long.
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>>3856733
>Is Rune Factory 5 any good?
It's alright, kind of a cross between 3 and 4. The 3d part is pretty badly implemented, maps are big and empty, and idk if it still has lagging issues. People complain about guys trying to gay sex you out of dating/wedlock but I never encountered that.
>How is the translation/localization on that?
The only thing I know is they changed a dog that communicates in barks to communicating in broken english or something like that.
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>>3856672
Alright, tried the 2 of the trials and it actually stops time progressing when inside. Pretty great as its actually hard, even on Normal difficulty and I only have the latest equipments but not upgraded and no Magatama. From what I've observed:
-Enemies starts at Lv.160 on first trial and gets higher on other trials. The enemies comes in waves and takes place on a small area so you can get swarmed easily. At Lv.160, you can get killed easily in 4 hits.
-Drops are a bit different. Enemies can drop Black Dragon Scales, White Dragon Fur, Thunder Crystals and Rune Crystals. This solves the problem of not having a good place to farm Rune Crystals.The scrolls like Tiger Scrolls are a problem but one should just hoard them.
-New Magatamas as enemy drops. Theres Berserker Magatama (X% Damage Boost) and Fortress Magatama (X% Damage Reduction). Seems that higher tiers are on the harder trials.
-Each trial have a chest that contains Recipes for a Village Decoration that gives massive stat boost. I remember one gives +800 STR.
Because the trials stops time, you can take your time there and redo it as much as you want a day. Don't expect it to be easy though. I recommend having a few Invinciroids and foods with special effects. The 100% Debuff Res earring also helps in some situation.
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>>3856733
>Is Rune Factory 5 any good?
It's alright, definitely worse than 4, but I think it's fun enough. It has issues in just about every aspect, and the full 3D is very rough, but it's enjoyable and the characters are likeable.
>How is the translation/localization on that?
There's definitely trannyslator moments, and like the other anon said, Fuuka's speech mannerisms are pretty weirdly localized, but it's not awful, if anything I'd say it was more acceptable than 4's localization
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>>3853325
>>3853436
Thanks anons, I spent last week making fertilizer, pickled shit and tea and I love it. If anything to complain, kinda sucks yellow heart event is confession event, I still have to choose waifu and my dumb ass friendzoned Maple and as I read it locks out marriage. Oh well. Good thing lineup is really good.
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>>3856745
Crimson Jewels drops there too, found 3 of them on second trial. This should solve any Magatama slot problem but slots are maxed out on 3 so the last armor is probably the one that will benefit the most on this.Unless you're willing to make your wife/husband and your 2 kids fit them with an ultimate equipment set.
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>>3857410
>, I still have to choose waifu and my dumb ass friendzoned Maple and as I read it locks out marriage.
It does not. You're stuck with unromantic lines for the rest of her heart levels and so on, but you're still free to propose to her, the tutorial dor marriage even says as much
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>level 1 hell difficulty
why does it hurt so good? I want more games that do things like this
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How is the new game? I've played every entry in the series save RF2 (and I haven't played much of Frontiers), and I really didn't jive with RF5. It just seemed like they'd forgotten everything about making a good 3D RF game in terms of gameplay and looks, and were really phoning it in with the writing, design choices and other things that shouldn't even have been different with the change in perspective. Is the new one a marked improvement over RF5 or just the first step in the right direction?
Just by skimming the thread people seem rather happy with it, but you lot can seem rather easy to please due to the only modes of anon seeming to be screaming retard or mild positivity.
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>>3858165
Azuma's a good ARPG, but a spinoff that simplifies too much just testing for RF6.
-Life sim authenticity feels shallow since NPC schedules are random, littered across 4 towns, and lacks contextual group convos. NPCs once again have a repeatable pool of dialogue, unlike RF4 where you had a dialogue set for every day.
+Romance: Gift giving now consumes 30 in-game minutes and is still optimal for grinding NPC bond levels, but there are alternative options to extract more dialogue: share a parasol under rain, dining, romantic options. You can pursue every character story simultaneously than be locked into one for a few days, then use Rewoven Fates to see all marriages within the same file.
-There's 25 NPCs + 2 kids = gifting really eats into your daily schedule to farm or dungeon crawl. There's a constant HP/RP drain from midnight to 5 AM for a new curfew, so I'd rush story for the late obtained wives and to avoid missing on the early Summer festivals.
=Progression: infinite skill leveling got cut for a skill tree you can repurpose your farming/logging/walking EXP towards freely. Recipes are obtained via exploration than RNG recipe bread. Lv. 50+ forging item/rarity level and inheritance got cut and now the bulk of your stats come from placing buildings/decorations in your farm/dev zones.
+Farming: Soil level/health/typhoon resistance stats got cut. New Overhead View that makes farming easy and doesn't use RP. Sacred weapons are your tools for faster farming. No need to farm for profit since you can herd chickens or now have villagers run stores, but there are field tasks like Harvestella to reward it.
=Combat: Spears, Axes/Hammers, Fists, and Staves got cut for Bows and Talismans. Rune abilities got cut. Elemental spells got cut for a single sacred weapon attack each + 1 or 2 spirit bar specials. You can't throw items at enemies. Charge attacks and perfect dodges got significantly buffed, and you'll be spamming them to stun bosses and use specials.
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>>3858245
>>3858248
Good to know. I quite liked Oceans, but I beat it just before posting. The only real problems I had was that the end-game not having that much to do, and crafting and farming being way too simple. Was hoping that Azuma was more of a traditional RF game, but I guess I'll hold out for a sale or RF6 (had my fun but I don't feel like a second Oceans experience right after finishing it once). Good to hear that the series seems to be back on track.
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>>3858165
It's a perfectly mid game, if kept short. Much of its mechanics are serviceable but shallow and the towns feel maybe the most hollow with a different bit of window dressing based on the season its meant to be, noone really has a home nor can you enter any homes aside from your designated place to bum in each area. Villagers just warp around as they please. Character events also felt a bit flat compared to previous games, 1st game i personally didnt care for much of anyone in the cast, despite all the "Additional interactions" via those time spending activities which usually just amount to a line of dialogue if its not unique in which you might get 5 lines!
>>3858590
>The only real problems I had was that the end-game not having that much to do, and crafting and farming being way too simple.
Well the farming's improved i guess? Villagers can take the place of the monsters but you have full control over the fields unlike tides. Crafting is very simple with no real experimentation, just find the recipe and make the item, then spend more material/money to improve it
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>>3858596
>Well the farming's improved i guess? Villagers can take the place of the monsters but you have full control over the fields unlike tides.
If anything, villagers are /worse/ than monsters because they only get 14 actions per day (1 action being watering, harvesting, or planting random seeds you can toggle off). They work 7 to 11, then 1 to 5, 30 minutes per action so you think you'd get 16, but they actually bug out when they go on break or end their shift. With only 28~30 villagers max, they can't really handle large fields, and you have to Sacred Drum to accelerate growth anyway, so you might as well manually farm for the All-Purpose XP.
As an aside,
=On the combat side of things, I like the fact you can freely change NPC equipment around than gift constant replacements, while all of their abilities are cleared outlined.
The issue is that villagers don't benefit from building/decoration stats, so the only worthwhile roles are De/Buffers so they can jerk you off. Attackers/Defenders suck ass, Healers have lengthy cooldowns besides Suzu, and the lack of item/rarity level forging makes them statistically deadweight. Monsters are worse since despite a giant HP pool (37k bosses to 7k humans), they can't equip the new post-game Magatama for -10% damage taken x 6, so they die quicker.
=For an example of optimal combat against the hardest post-game challenge, it's exactly what I described earlier: perfect dodges, charge attacks, and meter spam.
https://www.youtube.com/watch?v=v2tfvnZ6DeE
-Items being automatically picked up is a blessing than holding down a 10 stack for every unique item, but that also killed the balance between food and chemistry items. Now all the healing's done from the menu, and the former lacks the lengthy eating animation it used to have, so you'll only use chemistry in post-post-game to maintain a specific food buff.
-Filling the fishing catalog was insufferable since the sky island pool is so bloated.
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>>3858833
>Now all the healing's done from the menu, and the former lacks the lengthy eating animation it used to have, so you'll only use chemistry in post-post-game to maintain a specific food buff.
This is a huge demerit by the way and is connected to HP/RP economy practically being non-existent in Azuma.
In the older games, you still had to manually bring out the items and usage of it leaves you open for a brief moment. Food items are much easier to make but leaves you open for like 2-3 seconds while consuming. Medicine on the other hand only has like a split second of delay but are more of a pain in the ass to make.
Items put you at risk in the middle of combat, so your safer healing options would be just using healing spells which are instantaneous, but comes with the cost of expending RP instead.
All options introduce an angle of risk assessment depending on your current circumstances which incentivizes the player to make use of the game's various systems.
The way Azuma handles things makes a pretty braindead game already even more braindead. I'm not gonna pretend the combat in earlier games was better, but the jank actually gave it a charming kind of challenge. Bosses and higher leveled enemies were stat checks that forced you to grind skill levels and game the crafting system. i.e. you know, play the game.
I cleared Azuma's post-game with those autistic difficulty mods that boosted enemy HP/damage modifiers way beyond what the base game allowed and the game was still way easy. I wasn't even using the absolute best equipment around much less use magatama upgrading, but the whole loop of Perfect Dodge -> Unga Bunga -> Kagura Dance -> Repeat was enough to clear even a modded post-game. I'm not even gonna take the "it feels good to git gud" angle here because the Perfect Dodge window is very forgiving and easily spammable.
On paper, Azuma's battle system looks and feels better, but it still ends up feeling more shallow and unsatisfying than earlier titles.
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>>3858833
>If anything, villagers are /worse/ than monsters because they only get 14 actions per day (1 action being watering, harvesting, or planting random seeds you can toggle off). They work 7 to 11, then 1 to 5, 30 minutes per action so you think you'd get 16, but they actually bug out when they go on break or end their shift. With only 28~30 villagers max, they can't really handle large fields, and you have to Sacred Drum to accelerate growth anyway, so you might as well manually farm for the All-Purpose XP.
Didnt realize they were so bad, i mostly put them on fishing or lumber or other misc stuff cause yeah the tools you have like accelerated growth or upgrading the levels on crops, along with just the lazy (but welcome) ability to stop time and just do all the planting/watering pushed me to just take care of my own fields
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>>3866242
>>RF4 director is making his own farming game on kickstarter
Is that a good thing?
Farnia Village
https://www.gematsu.com/2025/10/farnia-village-kickstarter-campaign-la unched-life-simulation-game-by-rune -factory-4-director
https://store.steampowered.com/app/4128600/Farnia_Village/
https://www.kickstarter.com/projects/1005170304/farnia-village/
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>>3866256
From the Kickstarter FAQ. Since RF5 people in these threads have been asking for romance on/off toggles so you all had better pay up now. I don't think there has been any other game with this kind of option.
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>>3866256
>cutest boy is the MC
>looks like a waifu focused game with a few crumbs for fags
Dang, but the controls look super snappy, I really like what I see. NPCs reacting to weather is great too, it's prettt much just RF4 in a different skin. Tempted to give them the 20 bucks.
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I really enjoyed Azuma but replaying Frontier just makes me frustrated about how bad the art direction has gotten.
Yeah, I could blame the switch shit performance, but we both know it's not the only thing here to blame.
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Not Guardians of Azuma but I just saw this mod. Fixes the localization of RF4S. I always knew they changed a lot but it's crazy to see just how much is different from the original.
The one I remember most is when Arthur referenced tony the tiger. That shit was so out of place and unfunny it STILL bothers me.
https://www.nexusmods.com/runefactory4special/mods/113
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>>3870089
I've heard much of the enshittification of current year graphics is because new games all basically use the same engines and the devs have no idea how to optimize anything. I also notice that modern games use minimal shading on the textures and leave shading up to shaders, while older games like frontier have shading in the textures. regardless frontier feels like much more love was put into the art direction than rf5 and goa.
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>>3796404
I don't know how you anons can play this series. It just makes me depressed. I will never live in a comfy fantasy village with a high trust society full of cute underage bachelorettes. Why even live.
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>>3866256
4 days left of the kickstarter. There are a few subbed gameplay clips on their youtube channel. https://www.youtube.com/@%E3%83%95%E3%82%A1%E3%83%BC%E3%83%8B%E3%82%A2 %E6%9D%91/videos
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>>3880937
Looking through the comments is funny
There's a lot of nice posts, but there's also someone very similar to the bikini schizo (and what looks to be a sock account) in the comments talking about bikinis and fanservice
Also a bunch of people who want to fuck the monster mayor (valid)
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>>3880971
>someone very similar to the bikini schizo
kek that was the first thing I thought of when I saw someone asking for bikinis on the d*scord. For what it's worth I think that had a part in the dev putting out the alternate outfit goals and I'm glad we got seasonal outfits.
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>>3881243
It's probably the same person because that person in the comments is also crying about people "bullying" him on the discord
Dude is transparent as hell, he has two kickstarter accounts (both with similar female names) and both accounts talk to each other and defend one another while typing the exact same way. Even if it isn't "our" bikini schizo, it's A bikini schizo
That person is also around 25% of the comments on that page, it's wild
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Apparently, the reason RF4's event RNG sucked was because there were supposed to be less events but everyone made so many it became an issue
>I won't make the same mistake again.
>The number of random events for #4 was supposed to be much smaller, but everyone worked too hard and ended up with too many, making the lottery difficult.
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>>3881545
Just needed some kind of alert that an event was to occur, would have been fine. Which you can kind of do via holding a needed character hostage in your party until one occurs but i dont think that was intentional
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Help. I'm playing RF4 and right now I'm at the beginning of part 3 in the leon dungeon. The best weapon I can craft is the Salamander twin blades which I used to beat par 2. How can I get better weapons? I can barely scratch the enemies.
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>>3882775
You have a few choices, my son
You can go whole hog into the esoteric smithing system
You can tame some of the local monsters for yourself
or...
you can craft inventories of Object X and throw them at the enemies
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holy shit that took forever, gud game 4 out of 5 stars
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I have an extra steam key for sandrock, drop an email if any of you farmfags want to try it, otherwise I'll toss it on vee.
It was from a reseller so I can't guarantee 100% it'll work, don't blame me if it doesn't.
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Any of the late game romanceable characters any good or should you just go with the ones from the 4 villages?
And for anyone that bit the bullet and bout the DLC, is the Pilika romance even any good?
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>>3904424
Unless you're forcing yourself to go slow you can get the late game chars(especially compared to winter chars) before you get all that far with the other chars aside from spring imo
As for shorty hunter, I thought her events were the more fleshed out compared to most of the cast, but im also a bit biased in that i didnt care much for any of the female chars storylines, still wasnt worth the dlc price though
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I'm trying to get married in rf4.
assuming i have reached 10 heart, when is the earliest i can marry? i don't want to wait till story end, i want to play trough the story already with a wife
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>>3906791
All character events are random occurrences at the start of each day. So 1st check your diary to be sure there isnt an event currently going, after that find an empty week with no holidays or festivals going.
Put amber into your party and save, then go to sleep, repeat this for a full week and see if she forces herself out of the party, if she does so that means an event involving her has started, this isnt necessarily going to be her marriage event but it can be, if it is, great. If not just soft reset and try again. Think the game rerolls for a town event every start of day at 6am
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>>3906810
I was going off memory of what i did in the past as I hadn't played 4 in a bit(going through 3S then gonna give 4S a go next) but I went and looked at some old posts just to check and i was mistaken somewhat town even days are set but which one that happens can be random so you want to find an event and remember that day then save and reset on that day until its the event you're after.
This old thread is pretty detailed in how town events work, https://gamefaqs.gamespot.com/boards/635388-rune-factory-4/68059935 post #4 in particular, hopefully that sorts you out anon. Really wish they had kept the request board for character events
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People often say rf3 has better waifus than rf4. but that is only half the story, as rf3 also has MORE waifus than rf4. rf4 on the other hand has husbandos, and if we judge rf4 husbandos+waifus agsint rf3 waifus we will see that overall the picture is not as clear, considering guys like dylas and arthur.
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>>3910746
Who says I am gay?
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OP here, forgot how slow this board is lmao. I dropped the game after that crash I mentioned, ended up getting a job and then quitting it in the time this thread has still been up. I decided I'm gonna give it another shot now that my backlog is more clear. Happy fuckin New Year
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>>3880971
>chick I'm drawn to not romancable
Yeah, that checks out.
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>>3881545
It's sad being one of the very few people who liked it that way. Including having marriage and the third arc behind it.
Between that and the massive amount of daily dialogue from the townspeople, it felt like anything could happen, regardless of whatever I was focusing on at the moment. And having a big new dungeon with story attached suddenly show up long after I thought the plot was done was very cool.
Yeah, the really important stuff should have safeguards to make sure it doesn't take years to occur, but I love having a huge pool of shit that just happens.
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>>3911965
It's fine in concept, but like a few other things this series tried it just needed a little smooth over, honestly prefer it over everything being on a board. Just needs some kind of notice/hint, which some of these are obvious like chars being in some random area they usually arent at the very beginning of the day or not moving at all.
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>>3911961
Yeah...
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>>3913335
though that being said, in tree of tranquility there is a tiny womanlet who is constantly made fun of for her height (which implies that she is finished growing)
It's a shame that animal parade raised her height and lowered one of the bachelor's heights so everyone is the same size
she's still cute but he looks very odd shrunken down
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>>3913335
I know you put the caveat in there but AWL Lumina kind of counts i guess? But HMs artstyle for much of the games made it pretty vague on just how young a char was and i dont think many listed ages, could be wrong there.
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>>3913628
>t.
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>>3913902
Considering that he passes his "beliefs" through a
>how aesthetically correct does the person who shares my opinions?
filter, it's no surprise. I guess they just think that posting that guy's face will make the chuddies change their mind cause they don't wanna be associated with a cringey, ugly dude, or at the very least make them less willing to express their views.
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>>3913958
> cause they don't wanna be associated with a cringey, ugly dude
Which is silly considering how popular Az is
They are probably just projecting.
>>3913977
>t.
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I still haven't bought the game but this bot is cute.
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a 1+2 bundle of remastered RF wouldnt be too bad, I think they're fine as they are, 1 especially has its own charm as a 1st draft of what the series will become and they're both pretty short games all around compared to what comes later so just clean em up and sell them together.
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>>3914806
To be fair you can do that in most of the RF, though id say it only really happens in 4 just due to how long it can potentially take to get through all 3 arcs, still it was nice, but I'll always be annoyed that gen1 is basically a tutorial with little else to do since just about everything is closed off to you
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Well bros, OP here. I gotta say, I do think the game is pretty good but I don't think I'm gonna be 100%ing it. Even with patches the game is still kinda janky and buggy, I'm getting this weird memory leak issue with the game gobbling up 18GB+ RAM if I play it more than a couple hours, overall it's just not very well polished. I still think it's pretty fun and I'm gonna beat it, but I got other shit in my backlog I gotta get around to. Still happy I went back to it though.
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Well it's a been a journey, but I finished the game. Will play some more just to finish the romance with my husobando and pop out some mpreg babies. Overall I gotta saythe ending fight was total ass. The fight with Clarice was actually pretty decent and I think there's a lot of potential in RF6 to make the combat actually good, but the fight with Mihoshi Habaki was utter buggy dogshit and the part where you have to run around the map killing enemies you've already fought over and over again was retarded padding that did not make any sense to be there.
Overall I'd give it a 7.5/10. I think there is a truly great game here but for me at least it got bogged down with the performance issues and other buggy crap. I feel like if they can take what worked here and mix it in with what worked in RF4, RF6 could possibly be a masterpiece.
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>>3920323
>>3920369
indeed. guardians of azuma was one of my highlights of 2025 and having this thread in the background made it even more comfy. thank you bros
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Sometimes I really wonder what fucking retardation goes on at Marvelous. I was messing with Animal Parade's textures and I noticed something. Pretty much every single verion of AP's crop textures are a much worse version of the same texture from Tree of Tranquility, the game that came before it. Just look at this shit.
It's probably because both of the games run like absolute ass on the original hardware, but still.
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