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Discuss ye blobbers, dungeon crawlers and other assorted dungeon games in this thread
Roguelikes and roguelites not welcome
Recently finished Makai Agito.Its a SMT clone made in RPG maker. It ran like shit despite that for some reason. Its on the easy side difficulty wise and the level design is serviceable. I would recommend it if you have nothing else to play since you'll be done with it in 20 hours or so.
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Let's just ignore the OP and talk about some good DRPGs. Today we'll start with Kowloon High School.
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Why is everyone on this board so grouchy and retarded?
On topic I'm playing through Elminage at the moment. I also have a run of Stranger in Sword City in progress as well as several wizardry games. I need to just focus up and finish one.
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>>3853459
>It ran like shit despite that for some reason
The 3D plugin for RPG Maker has way too high requirements, sadly. I say that from experience as someone making a game with it. It's really cool but that hurts it a lot because nobody expects something made with RPG Maker to require a powerful machine.
The creator of the plugin has been rewriting the MZ version and making it more efficient I believe.
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>>3853641
The combat.
You set up your party, town; buy/sell shit, recruit members, pick up quests, etc etc. You choose your dungeon and you can eventually alter some parameters (overall speed; drop chance, elite encounters, +exp, mimic spawns, etc.)
Download the demo and play it yourself, brother.
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I'm playing dungeon travelers 2 and got to post game. I'm in eternal hell right now. should I just move on to 2-2? I started that one too and I'm like jumping between the two because the 2's later dungeons are so obnoxious.
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>>3854155
I loved the postgame of 2, so I say stick it out, get some good gear, maybe get a crown or two. If you stop playing now, I'm gonna take a guess that you'll never pick it up again. Might as well get a full experience.
I assume if you got to Eternal Hell, you enjoy the game.
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Playing Mazes of Fate on gba and it's comfy. Dungeons are pretty large but none of the enemies or bosses have been difficult so far. Wish there was some optimization guide cause it feels like I'm overleveling on some skills and my pc is stuck being a generic male warrior
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>>3854613
Just call them Dungeon Crawlers like we did back when they still got made by westerners instead of westaboos. All the people who mis use the genre can go suck nigger dicks and we shouldn't change to make them feel better about their worthlessness to society. Gates rarely keep themselves.
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>>3853459
>Roguelikes and roguelites not welcome
Just to piss you off
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>>3854535
probably wont have the patience for the superbosses but I'll do the dungeons. one of the reasons I stuck with the game was because I read they removed the class doors in the sequel. I thought I'd hate the mechanic but I'm enjoying doing these high level mazes with totally fucked up parties of various different level brackets. adds some needed spice to the aoe spam power gaming that these games usually devolve into.
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I have the itch bros. Do I replay Etrian Odyssey 3 or play 7th Dragon for the first time?
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>>3853481
but what about Tokyo Monoharashi?
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>>3853507
>Why is everyone on this board so grouchy and retarded?
It's not genuine, it's just drive by shitposting. You can find it all over 4chan. Most first posts that are completely hostile aren't out to do anything but derail a thread and stifle discussion. All you can do is ignore it and continue the thread regardless.
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>>3857283
Yeah it's decent. The battle system is serviceable and grindy but the level design is surprisingly high tier in my opinion. refrain and its sequel are easily on the top half of the "mediocre junk you play after all the classics"
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>>3853527
Not so fast anon.
https://store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/
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>>3857658
Okay, then what's left to play? Gibs me dat fantastic DRPG/blobber, or else...
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Got around to finishing pic related
It started off as an alright Etrian Odyssey clone but its extremely buggy. Some bugs can be abused to your advantage but others can completely lock you in the middle of a dungeon forcing you to quit the game. This is exacerbated by the fact that I played it on Hard which doesn't allow you to save in the middle of the dungeon.
The difficulties are also as poorly thought out as the rest of the game. Hard boosts enemy stats by 5 to 10%. This means that every single enemy will outspeed even the fastest of your characters buffed up by haste and any character not using a shield or heavy armor will just get one shot from full health. Couple this with the completely random aggro mechanics most random encounters will start with the enemy one shotting your healer or spell caster while the rest of your party finishes the enemies off causing the spell caster to not get experience points.
There is also a difficulty level above Hard called Oldschool which increases the random encounter rate and boosts enemy stats by 30%. Its probably doable if you abuse the mechanics but its clearly not designed for normal play.
The art feels like an amateur deviant art creator got a high budget and the fan dub tier voice acting just reinforces it. The only good thing about the art I can say is that it all seems to be original work instead of using premade monster packs like some shovelware DRPGs use.
Overall I wouldn't recommend it. It doesn't do anything of its own to stand out. You would be better off playing an Experience DRPG.
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>>3857725
You already have Wizardry 8, Legend of Grimrock Dilogy, the second Elvira game and Waxworks, MnM Worlds of Xeen dilogy, the first Lands of Lore, Bard's Tale(not the 3D comedy action game, the 7-party dungeon crawler), the second Eye of Beholder (Play first one only on SNES with mouse extension enabled, it's got nice music instead of dead silence) Even Stonekeep, for god's sake. There is enough stuff to play for years ahead.
Want more? Go for "Temple of Flying Saucers"(Not the Amiga, VGA is more atmospheric) and "Superhero League of Hoboken" if you want some experimental shit. Same for "Pathways into darkness", Mandalore even did a video on it.
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>>3853459
Yesterday I beat what is possibly the worst version of Rogue ever, the Nintendo Switch port which is apparently just a super lazy dump of an Amiga ROM that it looks like they never even play tested.
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>>3859923
I also ended up with what is apparently the world high score for this shitty ass dumpster fire of a port. More here if you care for details, >>12102604 but also happy to answer any questions.
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>>3859923
>>3859924
Ironically I misread the OP and this is of no interest so just ignore.
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>>3861468
It's on Switch. I read that it's a port of the Amiga version which would make sense. It looks the same graphics wise and at one point I had the same level 3 map with the same items pop up in two different runs which is a good indicator it's a console roguelike, they all rotate regenerated maps like that. It's also completely broken, the interface just fucks up randomly so you go to throw something and select 'j' on your item wheel which is a dart but the game decides you meant 'w' so you throw your potion of healing... Also there's a scroll in puc related which I came to call the scroll of destroy game. I don't know what it originally did in the version they ported, but in this it brings up this dialogue box which freezes the game meaning your whole run and save are gone.
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Are there any DRPGs that focus more on exploration/puzzles rather than combat? Most DRPGs I played have linear dungeons you absolutely can't get lost in, with nothing interesting about them or to find in them.
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>>3861801
Picrel has its fair share of combat but is very exploration & puzzle heavy.
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>>3853459
Are there any dungeon crawlers that are not unrealistic labyrinths like made on grid paper? More like Ultima Underworld, Arx Fatalis or Kings Field.
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>>3861841
Well, colossal cave adventure is based on a real cave system, supposedly so accurate that an amateur spelunker could navigate the real cave with nothing but memory of playing the game. It was possibly the first dungeon crawl vidya, and the first text adventure of historical note.
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The Dark Spire finally arrived. Going to give it a go when I'm done with Deadly Dungeons.
Speaking of which, did anyone in here actually play Deadly Dungeons? It's an Android game. I was wondering how many dungeon floors it has. I thought it was going to be more of a "low effort" kind of a thing and end when you defeat the lich guy on floor 14, maybe fight some big monster that notes seemed to imply, but no, it goes on to some god realm.
>>3853459
>made in RPG maker
That would definitely explain the weird controls.
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>>3853507
>On topic I'm playing through Elminage at the moment.
Obligatory reminder that they did release a DRM-free version of Original as well, just not on GOG.
>https://www.zoom-platform.com/product/elminage-original-priestess-of- darkness-and-the-ring-of-the-gods
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Also getting on the subject at hand after misreading while the OP tipsy and then rambling about Rogue. I do also very much like dungeon crawler rpgs. If the aesthetic of the character designs weren't as cloyingly sweet it would probablybe one of my favorite series of all time. I loved Wizardry and Bards Tale and seem to be one of the few people who thinks the dungeons in Phantasy Star 1 are awesome. I also love SMT in general and the first Persona.
Lately I've been going through Soul Hackers which I am trying to really savour. It has that 90's cyberpunk tone where the internet still felt like this weird other world no one really understood yet, not just... whatever the living fuck it is now.
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>>3853459
Anons, help me out.
I'm trying to remember a DRPG or maybe blobber. It takes place on top of a school (No, not class of heroes) it has a bunch of esoteric endings like if you dodge left or right in a boss fight determines if someone dies hours later and there's little to no indicator that that would matter. I wanna say it was either PS2 or Xbox era. Or at least looked like it.
Anyone got any ideas on what I'm thinking of?
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>>3865036
I doubt this is the one you're thinking of, but the only DRPG taking place around a school I know of besides CoH is Kowloon High School Chronicle. It is a PS2 game, though it didn't get translated till way later.
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How good is this?
I've never played Wizardry btw.
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>>3857283
I finished Refrain recently and it's one of the better dungeon crawlers I've played. It's definitely more accessible than some of the Experience Inc. titles I've tried though I wish the soul transfer system was more necessary since I'm pretty sure I could've beat the final post game boss without using itthough that boss is still some crazy bullshit either way
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Yendorian Tales: The Tyrants of Thaine, anyone? As a fan of M&M I really liked this little shareware gem
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Obscure gem
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What's a good entry point to the genre? Thinking about giving Stone Prophet a try, but Idk if it'll kick my ass. It can be turn based or real time Idc. I'm a couple of hours into SMT1, Baroque and if it weren't for savescumming, I think I'd have given up. I gave up on Wizardry 1 for the PS1 a couple of years ago. Loved the atmosphere, art direction, vibe, etc, but the RNG kicked my ass.
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>>3868889
Turn based there's a lot to pick from. If you've had issues with older games a newer one like SMT Strange Journey or Labyrinth of Refrain would be more accessible.
There's not many real time DRPGs but the easiest recommendation is Legend of Grimrock 2. The first game is good too but the second is such an improvement it's not even close.
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Try Gates of Skeldal, I think it's free nowadays
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>>3868008
I literally can't even find anything about it by searches. It's apparently some ancient DOS game from 1997 that not even GameFAQs has any guides for??? Which means it's not worth playing, regardless. Even fucking Chip's Challenge has more information about it. I just... I just don't even know what to say other than that.
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>>3868926
That's because it has built in help!
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Dungeon crawling is the last bastion of hipsterdom
>Oh, you like Tunnels of Darkness of Evil?
>Yeah it's good but have you heard of Tale of Begonias?
>It was only released for the Amiga Cumcast in 1988 and has 54 different missable items and 2 save points over its 48 hour duration
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Etrian Ody is VERY cheap rn so in case anybody is interested.
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>>3853459
>game looks interesting
>check it out
>store description includes virtue signaling about not using AI
and dropped.
I don't even like AI slop, but devs that feel the need to virtue signal about it can't create anything good. How hard is it to just not use AI without feeling the need to tell everybody?
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>>3853459
>blobbers, dungeon crawlers
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>>3870872
demon gaze probably
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>>3868785
I enjoyed what I played of it, but ended up dropping it because I'm burnt out on the whole pokemon collecting & fusing thing of megaten & spinoffs. I've done the same shit on far too many games and I'm tired, boss.
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>the entire bundle costs less than each game individually
What exactly is Atlus' logic here? This is basically a permanent -75% sale on the entire series.
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I'm making a non-grid real time dungeon crawler. (Sort of like Daggerfall, I guess)
I'm just sort of curious if there are any good ones without strafing controls. (good ones made recently, that is. Of course Daggerfall is good)
I've got the basic movement controls made, but without enemies to fight, it's a bit hard to know if using only tank controls would feel too bad or not. My experience with this sort of game is a bit limited.
Really, if it gets to be an issue, I could also just slow things down and raise the turn speeds until it works.
I'm designing the controls to work on a SNES controller, so that's why my options are so limited.
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>>3871695
probably. I got the idea because I've got one of those chinese handheld emulation machines, and once I realized that you can compile Linux games for it, I wanted to put it on there. At the moment, it's more of a self-imposed challenge. The keyboard controls won't have the same limitation of eight buttons and directional keys though.
>>3871775
I could, but that leaves actions only being able to use the face buttons. I have some ideas on how that could work, but at the moment, I'm not far enough to realistically test out the feel of anything.
X and Y are going to be the attack buttons. one for each hand. You can combine the button with a direction to use one of five attacks without having to pause to switch out abilities.
One idea is to make L be the Item button (working the same way for five items ready), and R could change the movement control to strafe controls for left and right, and look up/down.
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>Deadly Dungeons
Finally finished the "Greek" part of the game (levels 16-20), which has got to be one of the most tedious parts of any game that I have ever done. I am now in the underground city part, and what the fuck, the cannibals hit like a truck.
The way traps are rendered has got to be intentional, not an engine limitations. They're always placed in such a way to get you when you least expected.
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I've never played a DRPG, but I became interested in them recently. Are there any in particular that you would recommend to a first-timer, or a few that are considered the best of the genre? I'm not afraid to jump into the deep end as long as it's good.
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>>3872116
I'll only suggest modern stuff, since it's a gentler entry point (nice graphics, interface, and QoL features). Then, you have to pick one of the two main families, Wizardry descendants (turn based combat), and Dungeon Master descendants (real time combat, including movement).
For RT combat, you can't go wrong with Legend of Grimrock. Vaporum is nice as well.
For TB combat I'd say:
-The Dark Spire for something with an old school feel
-Labyrinth of Refrain for something story heavy (in a dark fairy tale kind of way)
-Etrian Odyssey 3 for a well-rounded newer take on the old Wiz formula
Your tolerance for weeb stuff might color your preferences. Wizardry was and is way bigger in Japan than in the west.
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>>3872125
Might & Magic is kind of a DRPG franchise. In my opinion, blobbers are DRPGs, really.
For that anon, I'd recommend Grimrock 1 & 2 and The Fall Of The Dungeon Guardians. All three are pretty good. Might & Magic X is very similar in gameplay but more like open-world exploration and dungeons rather than just straight down a single mega dungeon.
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I'm playing Dungeon Travelers To Heart2 and just beat the 30 floor tower + unlocked the dark cathedral. A bit lost on what to do now, the enemies in there are kicking my ass.
I've heard people grind Marduk but my party is around level 65 and doesn't feel strong enough to take her out. Do I just grind random mobs until I can take out Marduk and go from there?
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>Deadly Dungeons
>reach floor 25
>this part is called "The Creature"
>walls, floors, and ceilings are flesh
>walls are covered with eyes and teeth
>new enemies are called "White Cell" and "Tapeworm"
>floor 26 is shaped like a heart
>flavor text says heartbeat can be heard
Oh boy, I wonder what the plot twist is going to be!
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I just lost my entire party + backup rescue party on floor 7 of Wiz1 again.
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>>3873475
I don't remember the exact numbers when it becomes viable, but the idol slow and ninja slow combo should give you a lot of turns to deal significant damage to Marduk before she can react, though once she does she'll probably wreck you
I would just seek out the other optional dungeons/bosses if you haven't yet, because I think that's how I leveled, but one option is tower floor 28, spam the door with a forced battle+flee until mandras appear
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What's the most recent game that uses Ultima I's model of "3rd person overhead overworld/towns, 1st person dungeons"?
Sword of Vermillion (1989) is sorta schizo about this
>top-down towns
>1st person dungeons and overworld
>but random battles are top-down Zelda-like encounters
>and bosses are side view (you can't jump btw)
On some sort of technicality, the PS2 remake (2003) of Phantasy Star I (1987) which is still top-down towns/overworld, 1st person dungeons and battles.
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https://store.steampowered.com/app/4029090/Rizz_Dungeon_Skeleton_Key_t o_My_Heart/
DRPG where you seduce monster girls and they fight for you. From the devs of Turnip Boy Commits Tax Evasion/Robs A Bank. Releases next year.
I'll keep a bit of skepticism because while I'm not familiar with Turnip Boy beyond name, I'll be wary of the humor quality given the use of slang in the title and dialogue, and often ecchi content is used to compensate for middling gameplay.
Speaking of, what DRPGs have full-on pornographic content rather than just softcore
(eg Moero or Dungeon Travellers)? I mean I feel like there's a couple obscure PC-98 games like that but I want names and also something more recent, like the last 20 years or so.
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>Zanki Zero: Last Beginning
Having a blast with it this week
The aging and death-rebirth system is probably one of the most creative mechanics in dungeon crawlers I've ever seen
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>>3874335
>Speaking of, what DRPGs have full-on pornographic content rather than just softcore?
There is Isekai Succubus. The gameplay is a little different than usual drpgs since it's designed around short bursts, horny special mechanics and cooldowns. You can always pretend it's not gay.
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>>3874335
>DRPG where you seduce monster girls and they fight for you
Sakura Dungeon does this if you haven't played it. A bit excessive on the grind however. And yes it does have nudity (also does that thing in some games where hitting enemies hard enough will remove some of their clothes).
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>>3874335
0.27 seconds of looking at that screenshot tells me the writing is going to be insufferable. Doesn't nessisarally mean the game will be bad but it will be just a bit painful if it's a good game with writing like that.
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>>3872116
>would recommend to a first-timer,
DOOMRL on easy mode.
Pokemon Mystery Dungeons.
Chocobo Dungeon(probably the remake for better QOL mechanics).
Ultima Underworld 1 is fairly easy too(there's an easier mode for combat calculations), unless you chose a low-STR class.
then you go beat Moraff's World.
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>>3874335
I'm rather pessimistic about that game from the visual and writing style (and only having 3 party member slots apparently)
There's Rance VI that's a first person tile based dungeon crawler, and Rance Quest that's essentially a dungeon crawler but changes the perspective
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>>3875581
>>3875698
i am older than moot yes.and i have beaten some DRPGs w/o a guide.
e.g. Ultima UW1. obscure shareware/freeware named "Sword Quest" where you play as a Jester saving the world. Pokemon Mystery Dungeons series.
though for the PMD games i did check a guide to unlock some subquests and post-main-plot stuff. well , ok, PMD isn't "western" but it was inspired by them.
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>>3853459
What is the best version of Dungeon Master for a complete newfriend to the genre, something on the Encyclopaedia? I have played a bit of Grimrock, but never got around to finishing it and I only have a potato available to me for the time being.
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>>3874369
I had a 'blast' with this game alright.
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>>3875485
sure, semantically it's true, but roguelikes play like roguelikes and not dungeon crawlers that don't already have a more specialized genre title. it's not that roguelikes are bad, it's just that someone looking for an actual dungeon crawler isn't going to enjoy a roguelike for the same reasons as a dungeon crawler.
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>>3876075
I'm glad I got to play this on vita
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>>3876538
>you don't get to end up with the girl you actually like
this game may have been innovative but it was also so fucking stupid
and that ending, did they really think it was positive?
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>>3876548
It was miserable but I enjoyed it
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>>3876575
Bestest girl.
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>With his dying breath, W E R D N A curses my priest with AIDS.
>Trebor takes all of my loot.
A Pyrrhic victory. Now to autistically grind floor 10 before heading off to Knight of Diamonds. What DRPG do I play after finishing the trilogy? The only other one I've beaten is Clouds of Xeen, which I lost my save for before getting around to Darkside.What did he mean by Contra-Dextra Avenue?
>>3875698
Uncalled for.
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>>3876674
something like go opposite of right? Because right warps you back to the entrance in all the rooms except the last, those right tiles are basically get the fuck out tiles
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>>3876675
>latin.
Oh. I assumed it was the name of a street somewhere. I may be slightly retarded.
Speaking of the get the fuck out tiles, there don't seem to be any in the final room. Looking at a map online, there is a teleporter back to the castle, but it's hidden behind a wall. I had to use Malor to leave.
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I've been thinking that besides Labyrinth of Refrain/Galleria and Zanki Zero, Megami Tensei (going back to the NES games, passing through SMT if and P1, ending on SJ(R)) are very much of a novelty in terms of how you optain playable characters, how you develop them, and (particularly in SJ) what you do in combat.
That is to say, in most games the combat is still Wiz 1 maybe with some flavor of "fill gauge and get special move" Limit Break, and character growth/customization involves either allocating points directly on stats or in some sort of skill tree. Hard to think of DRPGs that diverge from this, beyond those real-time ones of the 90s, which in turn are pretty alike to each other in combat still. Sticking to the 1st person grid movement is one thing, but sticking to the combat formula is other, even today non-DRPGs find new ways to remix combat (not necessarily all attempts land)
>>3876075
How much playime?
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after like two decades of getting filtered i am finally enjoying M&M6, i was spoiled by convenience of 7 and 8 before but this time i finally notice its qualities
>open ended council plot is fun
>way more exploration possibilities
>more spells instantly available, just gimped at lower levels
>status conditions and buffs matter mire
>fun dungeons and traps (9000 skeletons at that baa temple was hilarious)
i hear endgame gets tedious though. my biggest gripes are:
>item progression kinda slow
>lack of id monster sucks, have to experiment and guess the resistances
>very little environmental variety despite huge world
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>>3877318
it depends.
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I'm realizing after trying a few of these games out that I don't like the action style combat, where I have to move around awkwardly on the grid and then quickly press tiny sword buttons to attack. I just want turn based combat.
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>>3877373
u can always just stand and bang with whatever enemy u run into, u don't _have_ do all the strafing backing up type shit. eye of the beholder is basically turn based because the time time between attack being available is so slow. idk but some of these other ones tho.
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https://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_ Wildcard_from_Vampire_Survivors/
There's a fair chance this is a monkey's paw moment where DRPG exploration is brought to the spotlight to a broader modern audience and inspires new games but most/all of said games are roguelikes and/or deckbuilders.
That said it's curious how this type exploration is sort of a boomer taste it never had a big cross pollination with roguelikes (the old style often witha ASCII graphics before the indie explosion about a decade ago)
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>>3877828
>There's a fair chance this is a monkey's paw moment where DRPG exploration is brought to the spotlight to a broader modern audience
Nah, no normie is ever gonna like dungeon crawlers unless the protagonist is in high school and dating underage girls and teacher hags.
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>>3878059
But P5 is the normiest of normie games
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i was surprised by this game, it has tons of classes and i never expected the girls to change how they look when their class changed
the game is kinda hard but not too hard, which i like
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>>3878144
its called dungeon travelers
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https://youtu.be/acuJpKjT8tc
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>>3878995
i am the Gen Xer who posted "normie". i've been using that word since the 2010s(i was busy with work and army shit before that), since i got back into /a/nime and anime games. normies are normies. i should know. i tried to get a normie friend who works in retail to play a pokemon mystery dungeon, and he was completely confused immediately. gave me back the game console within 1 minute. fucker probably NEVER played a single RPG his entire life, and probably had trouble reading too. that's an average normie. they do NOT play RPGs at all.
anyone who acts like any normie would play RPGs, is absolutely delusional.
OR lives in an ivory tower, eating only app-ordered food, never stepping outside to touch grass or get a jeb like i had to.
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how can a so-simple-to-make genre have so few games and such a low average quality?
i dont get it. one of the best of its kind (etrian 3) has barely any story, no animations, no 3d modelling - nothing.
everything people expect are challenging battles, nice skill builds / interactions and item progression.
even etrian fails in that regard if you ask me because items are fucking boring.
there is so much trash in the genre. i can not wrap my head around it.
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>>3879182
Yes, I believe "normie" originated from new9k too. It arose as a response from normalfags too scared to say "fag" or "faggot". (You see this with newfags going out of their way to NOT say nigga or nigger but they'll self-censor themselves and say weird teenage wigger shit like "nibba".
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>>3878778
>>3878995
>>3879151
Normie is a Family Guy reference originally.
https://www.youtube.com/watch?v=_MFDKqFlC3A
Obviously the usage spiked later but people were already using it as a reference to that scene for a long time. "Because you touch yourself at night" used to be a common internet reply too, also from Family Guy.
https://www.youtube.com/watch?v=W23LKD9Z1hw
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>playing Dungeon Encounters
>thief enemy steals 500,000 gold from me (way more than I've ever seen) right before I kill him
>get 50k gold for killing him
>"well I guess that's fine"
>exit fight
>I have NEGATIVE 430,000 gold now
And the game autosaves after everything you do. I'll never be able to buy anything again without hours of grinding.
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>>3853459
I was convinced that DT2 was full of h scenes but it turns out it's like 4 CGs. I was looking to try the game last night but I cannot find an english ROM anywhere for psp. There is a vita rom but I would need the code to play it on vita3k. Does anyone have the code, or can direct to a link of Dungeon Travelers 2 PSP?
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:')
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As were nearing the end of the year I'm realizing with disappointment that its yet another year without a single good new DRPG release
I was expecting Labyrinth of Touhou 3 to come out, but it'll probably be 2026 at best
Secret of Weepstone seems interesting from the demo
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>>3882291
>>3882620
>>3882115
The word "normie" was used before Family Guy, but Family Guy popularized it. People were saying it online way before 2013, even before 4chan existed. The episode aired in 1999.
Now, when it became more popular than "normalfag" on 4chan is a separate discussion. There was definitely a spike in how often normie got used and I'd say it started around 2013/2014 like >>3882291. But you'd still see people using "normie" online before. And as >>3880472 points out, it was used in other stuff like Fallout even before Family Guy. Like the Garbage Pail Kids movie uses it too.
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>>3882657
SJ would benefit a lot from a port without Alex
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>>3882644
>https://arch.b4k.dev/v/search/text/normie/start/2015-01-01/end/2015-1 2-25/
7400+ results for "normie" in [the last 3 months of] 2015 alone. Unfortunately, this version of the archive only goes back that far. I can't check 2014.
>https://old.sage.moe/_/search/text/normie/
Compared to 294 results of "normie" since 2006-2009 and part of 2013 across most of the entire website.
Family Guy didn't popularize shit and you will always be a newfag.
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>blobber thread
>talking about 4chin jargon
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>>3883112
>294 results
So I was right and it was used. Thanks for sharing that.
Also
>only looking at 4chan
4chan didn't exist until 4 years after that episode, people were saying normie online before it even existed. Not all the time, as you point out it massively exploded in popularity over the past decade. But it did get used from time to time, and mostly because people were echoing the Family Guy episode.
Doesn't matter though, because I wasn't saying normie was the giant thing it became in the past decade. Look at my original post, I already wrote "usage spiked later." Which you've also shown with your post.
>Family Guy didn't popularize shit and you will always be a newfag.
You weren't posting online in the early 2000s if you can't remember "because you touch yourself at night."
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I wanted to take a break from Wizardry so I decided to try this out and so far I don't care much for it. I'm only on floor 2 so far, though, so we'll see how it goes.
>Enemies are not at all threatening
>Win every fight by mashing auto attack
>Dungeon design so far is not interesting
>Long run to get down to floor 2
>Looking to be another long run to reach floor 3
I'll stick with it, hopefully it picks up. The alchemy workshop at least seems interesting, IDK what I'm doing with it, but experimenting with smashing shit together to see what I get out of it is fun. So far I got an item that tells me how many stone blocks are on a floor, and another that ages my character by 1 year when I use it.
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>>3883515
I've only completed 1 and I had a good time doing it, so I would recommend you start there. However, I can't help but notice you skipped the first 2 M&M games which makes me think maybe you do not want to play a game in which you need to manually make your own maps of areas. In that case, do not start with Wizardry 1.
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>>3883522
It's usually mentioned in relation to M&M but I'm pretty sure Where Am I is compatable with the wizardry games as well so you can get an automap in wiz 1 if you want. There's also the PS1 collection of the first three games, which has an automap and animations for teleports and spinners, though it's Japan only there's an option to translate most of the text to english without patches, you'd just need to look up spell descriotions.
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>>3883513
>Get to floor 3
>See red NPC
>Move towards it
>It moves towards meEven in Elminage, F.O.E.
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>>3883235
>So I was right and it was used
>mostly because people were echoing the Family Guy episode
lol
>You weren't posting online in the early 2000s if you can't remember "because you touch yourself at night."
I didn't say anything about that phrase, typical disingenuous newfag.
Did you know that the term "simp" originated from the World of Warcraft off-topic forums? That would be like claiming that mid-2000s WoW off-topic forums invented the word "simp".
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>>3883235
>You weren't posting online in the early 2000s if you can't remember "because you touch yourself at night."
I remember it being common on Something Awful in 2001 or 2002 or so. I actually thought that’s where it came from.
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>>3884029
What are you talking about? Why do you automatically assume someone is talking about Jews when they bring up debt?
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>>3884035
>I didn't say anything about that phrase, typical disingenuous newfag.
You said "Family Guy didn't popularize shit" and that phrase is a Family Guy reference.
>Did you know that the term "simp" originated from the World of Warcraft off-topic forums? That would be like claiming that mid-2000s WoW off-topic forums invented the word "simp".
The point isn't that Family Guy invented the word "normie," we've already discussed how it didn't in this thread. Family Guy popularized its usage. The demographics posting online back then were largely the same demographics into shows like Family Guy, and it showed in what they'd reference online.
The WoW/simp example actually proves the point. The origins of a word are a separate topic from the causes of its popularization in different eras.
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>>3853459
just play the unity port of daggerfall. DONT turn on the smaller dungeons mode on the startup. the vanilla dungeons in DF are notorious because most ppl arent dungeon crawler spergs. but if you ARE? its one of the best ones around imo. the dungeons are actually big enough to get lost in. add in a couple two tree mods to have some survival mechanics, to make getting lost more of a "threat", and youre lookin at a pretty cool time
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>>3885206
>now someone make a DRPG starring Family Guy with RPGmaker.
I might throw something like that together after finishing the DRPG I'm working on. I figure I can reuse the code and some assets to make a bunch of short games quickly after.
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>>3877963
>Atlus would rather do literally anything than acknowledge that P1 and P2 exist
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>>3883513
I've gone through 6 floors of dungeons so far and it has not gotten much better. I'm currently exploring a lake at the bottom of a grotto. In order to reach the lake, I need to go through fourteen mandatory encounters, plus random encounters. These fights are glorified cutscenes consisting 95% of auto attacking and watching combat animations play, with little need to consider tactics, and can easily last a couple minutes each. This would maybe be slightly less tedious if I replaced my thief and bishop with two wizards and spammed AoE spells in every fight, but the combat would still be toothless. The dungeon designs are terrible, seemingly serving no purpose but to be a delivery mechanism for the horrible combat. No interesting tricks, like teleporters or spinners or darkness. No shortcuts, no possibility of getting lost or stuck. Just long gauntlets of bad combat.
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>Elminage Gothic
For some reason, that game doesn't have true random encounters, but rather pre-determined squares on which fights may or may not happen. If you keep track of it on your map, you can actually avoid some of them. This is so egregious that even fan-made maps on the Internet show what those squares are.
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Just finished Potato Flowers in Full Bloom. I really enjoyed how laid back it was and how it very much encouraged playing around with your party composition and tactics, even though I never touched the Knight and the Sorcerer classes.
Anyone got more recommendations? The more puzzles and fun gimmicky encounters the better.
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i tried playing etrian odyssey 4 on pc and when my party wiped it was just over? i couldn't even make a new party and try to find their map and gear? is a nintendo game really that hardcore or is there a save option i missed somewhere?
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>>3885981
jettatura? haven't played it but it looks cool
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>>3885946
It has both. The fourteen mandatory encounters I mentioned in the post above yours are these pre-determined squares that cannot be avoided (unless there is some secret shortcut I have missed, which seems unlikely but not impossible). But you still have a chance with every step to get a random encounter.
>>3886012
Normally in these games when your party wipes you can go find their stuff in the dungeon with a new party, and bring their corpses back to town to be resurrected. It sounds like in EO4, that doesn't happen.But I've never played EO, so maybe that anon and I are both retarded.
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I come here because I was told this is the blobber general.
I was told also that my character, which is a magically conjoined group of 4 anime girls is literally a parody of the genre.
I basically came seeking opinions on my character.
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>>3886115
another fan art.
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https://store.steampowered.com/app/4165660/Dungeon_Treaders/
Not much detail about this except it's retro-styled. Release next year. Creator is @6_d_6 on twitter. Also wrote a(n untranslated) web novel, Dungeon Settlers ( https://syosetu.org/novel/333478/ )
I got the image IP blcok thingy but https://x.com/6_d_6/status/1997603909981044991
>ゲームシステム上、宿屋と酒場と訓練所なんて全部同じ施設で済むのです、が。敢えて分割。褐色看板娘NPCとか何人いても困らないですからね
>In the game system, stuff like inns, taverns, and training halls can all just be covered by the same facility, but I deliberately split them up. You can never have too many tanned signboard girl NPCs, after all.
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>>3886599
based
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>>3886599
lmao americans
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>>3882724
I really wish they'd just structured it so you have to opt-in instead of opt-out of doing the Redux stuff. As it is Alex just fucking kills you and then you get deus ex machina'd back to life by Redux content and not doing it feels wrong
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>>3878295
>anime waifu crawler focused on the dungeon crawling set in a grimdark universe full of death and misery
That's Demon Gaze, anon.
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>Atlus never released the Switch version of SMT1 in English
I genuinely don't understand this fucking company's reasoning. It's like they genuinely don't care about anything not Persona, doing the barest minimum even for Japan's market. The translation already exists, they already made it for the iOS devices. They just need to slap it into the Switch code they already made and released for Japan. What, do they think they wouldn't manage to gather even just 1000 sales they'd need to offset paying two or three people over a couple of weeks for doing some copypaste work?
>Switch versions are not native ports, but SNES ROMs inside of an emulator
Would that really make the job that much harder?
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>>3889306
It would be a bit harder since the ios translation was based on the GBA port, not the SNES original. If they were using the GBA version they could literally slap the existing rom into the emulator and off you go, but here the'd have to actually modify the game to insert the english even if the translation already exists
>>>>>implying atlus has the english version still
>>>>>>implying they didn't delete that shit as soon as it was pulled from IOS
Preservation and backups are a foregn concept to the japanese.
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>>3889663
>the ios translation was based on the GBA port, not the SNES original.
Okay, fair enough, that's something I didn't know. Of course, that begs certain other questions, but at this point, I ought to just keep my sanity and not ask.
>pulled from IOS
Whose fault, Atlus' or Apple's? If Atlus, I have to wonder if they genuinely hate money. They wouldn't have entered the PC market either if Sega didn't forcefully drag them into it, and where Persona immediately started selling like crazy (for such an "old" game like P4, at least). Did keeping it on the Apple store cost them something? If not, one would think they'd leave it there to, at the very least, periodically get a couple of extra yen from an occasional sale or two.
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>>3889775
>It was available for like 3 days before being torn down, and Atlus denied it's existence after it was pulled
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Your answer?
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Playing through this one right now. The kinda shit early GC renders used for all the characters/enemies are charming
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>>3887729
Thank you for mentioning it anon. Im the anon who played the demo. I had so much fun and the game is so fucking good holy shit.
I started playing the 2nd game a year ago but quit almost instantly because the game is ugly and most of all it doesnt have controller support (the cracked version - the real version has because of steam controller thingy)
Actually first game in forever ill buy once it comes out. Great fun and best dungeon crawler ive played in forever.
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>>3891085
Played the demo till the end. I think this is the new gold standard as far as battle system, itemization, skill system and enemy drops go. The detailed enemy status screen is also great which includes everything you want to know + enemy pattern (which can be deactivated). The status system is also great. The menus are stylish and fast, characters and dialog system look great. I really cant say anything bad about the game.
Im gonna buy it on release. I gave the 2nd game another chance. Using a keyboard to controller program does the trick. Still annoying but whatever. Its considerably worse than the 3rd but its still good.
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I've never played a DRPG before and want to play The Dark Spire as my first. I don't mind if the game is a bit archaic or "rude" in an old game kinda way. It looks really cool to me and I want to get into this genre, but I did want to know if there was anything I should know before going into it.
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>>3853459
>RPG maker
>runs like shit
>despite that
Basically non-japanese devs are retarded, and just randomly use garbage plugins or make one themselves. Also japanese rpg maker devs don’t share their secrets. This is why japanese rpg maker games usually run better.
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>>3894726
Name some fully 3D Japanese RPG Maker games made with MVSeriously, I'm curious what's out there. I've seen Japanese dungeon crawlers made with various RPG Maker versions, just none using full 3D like the MV3D/MZ3D plugin that OP's game uses.
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I started playing verho and got teleported into some hallway with a red eyed dude that teleported me again and allowed me to get some sword of lightning. The sword itself seems like shit, but I am assuming it is part of a secret. Does it have anything to do with the green torches I can light?
What is are sword and the green torches for? The game is fun but some of these secrets can get pretty cryptic.
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I like DRPGs a lot and I've played a bunch throughout my life but I'm at that point where I can't really justify the time sink that much more, and not because of difficulty or grinding or anything like that. It's basically got everything to do with movement speed and downtime, the genre tends to have a lot of that.
I think two crowning jewels for the genre that don't fall in that trap are Dungeon Travelers 2-2 and EOX. They have snappy movement and combat once you turn the right settings on, and dungeon clears are a breeze as a result. Are there any more games in the genre like that? I'm not asking for SMT2 speeds here, I want something much faster. Any recommendations are greatly appreciated. Also DRPGs with action elements :) Complex dungeons are a must like always
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>>3882644
>The word "normie" was used before Family Guy, but Family Guy popularized it. People were saying it online way before 2013, even before 4chan existed. The episode aired in 1999.
This is the same cope when people said "redpilled" wasn't created in the Matrix but it was Total Recall but we all know we only started using that word because of the Matrix. Same argument with "meme arrows" they'll say it was around during the BBS era but we all fucking know that's not why people use greentext lmao.
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>>3896464
Dungeon Travelers 2
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I'm giving Etrian another chance and so far I find it kind of tedious. The encounter rate feels like it's too frequent and difficult enough that I just wind up constantly needing to leave and comeback with how quickly they wear me down. Maybe I just don't like the balancing compared to other DRPGs or it gets better but I'm really not seeing why this game gets fellated so much.
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>>3887729
the demo was cool but too easy outside of the first boss. a game with this much customization shouldn't let you beat bosses on the first try. speed stat is super broken, you can just dps race everything. hope it gets a tuning pass before release.
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>>3853507
>Why is everyone on this board so grouchy and retarded?
haha who is everybody? there is only 1 or 2 schizos talking among themselves in this godforsaken board.
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>>3873475
Can you beat the dark cathedral mobs at all? They're probably the easiest option other than going back to the last dungeon for a bit. Dark cathedral mobs also of the best items in the game you'll want for the superbosses, and the drop rates are low.
The wandering brigade on the 20th floor of the main are good enemies to farm EXP on once you're strong enough but not yet if you aren't strong enough for dark cathedral trash mobs. There are two separate boss rushes in lower levels of the main dungeon that you can do once you can beat the wandering brigade without much trouble. Then you can unlock the four heavenly kings who are good exp farming options after that, the witch in the 4HK who spawns in the heavenly cathedral is relatively easy if you can clear buffs, and she is very good for high end EXP farming. Once you can beat them you should be about ready for the dark cathedral's superbosses.
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>>3873475
>>3900078
*also drop some of the best items
Oh yeah and if you aren't I highly recommend picking up team flat chest. Ruri for a fighter, Maryan for a maid, Ikuno for a scout, and whoever if you want to use a mage, but I think magic users are not worth using late game in DT1. Those three together will get a nice AGI boost, which will make everything easier.
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I just beat Might & Magic 8 solo as a Dark Elf slut.
At first the game looked like a huge step up from 7 with better graphics and colourful maps, more interesting plot and the notoriously garbage hybrid classes reimagined as monster races with their own unique racial skills but unfortunately you can see pretty fast that 3DO was in deep shit and the game was rushed as fuck.
While the starting island is much better than the noob island in 7 and the starting dungeon is really cool with it's Indiana Jones traps and hidden treasures and side rooms almost all the following dungeons were extreme let downs as they are simply way too small for this game to be even called a proper dungeon crawler. The end game zones which are the much hyped in game elemental planes are extremely barebones too but at least the final dungeon tried so the game kinda ended in a relatively high note, probably helped by my elf bimbo being very op at this point with her bow being a machine gun that moved down even crystal dragons in seconds.
Which brings me to my main complaint: the game is extremely easy. Obviously you struggle a bit at first when soloing but it won't take long for you to become a demigod. It's baffling that a solo character feels easier than full party in MM6 did and if you go with the full party of 5 that the game allows you might as well be using console commands and cheat codes.
The best part aside from the starting islands is probably how good the open wolrd zones look at least compared to previous games.
My favorite zone was the island of Regna as I liked the tunnel network that ran under the islands connecting them all and with pirate fortresses but even this is kinda brought down by the fact that there's loading screens between some of these parts when mm6 proved that the engine can handle much bigger dungeons without any loading screens.
Overall I have to rate the game only 6.5. Mechanically improved from previous titles but far more meager in scale.
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>>3886830
Speaking of which, labyrinth.os may be released soon.
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I'm playing Heretic & Hexen remasters for PC and on my switch. Pretty damn good bundle. That's as close to a drpg or rpg as I'll get.
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I just finished EO1HD and I wanna buy the rest of the bundle since I enjoyed it. My party was landsknecht, protector, medic, survivalist and troubadour. I've become aware thats apparently the best party in the game, so I'd like to play 2 and 3 without some of the best party comps. What are the most broken classes in EO2 and 3?
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>>3903767
>What are the most broken classes in EO2
They overcorrected for 2, so Landshark, Survivalist, Troubadour and Alchemist got gutted while Ronin, Hexer and Dark Hunter were buffed to hell. Those three plus Gunner and War Magus are the broken OP party of 2 and you'd be a fool to not use at least 3 or 4 of those classes. DH, WM and Hexer in particular have perfect synergy.
Medic and Protector are gutted as well but revive and elemental walls still give a reason to use them. Beast is a meme.
As for 3, the most broken party is probably warrior's might party with two shoguns but that's mostly a post game party. Pretty much all classes in 3 are viable because of subclassing, although some base classes (Gladiator, Hoplite, Monk, Arbalist, Shogun) are still better than others (Buccaneer, Ninja, Wilding, Farmer, Yggdroid). B, N and W tend to shine more as subclasses.
Princess and Zodiac are fine, just somewhat overshadowed by Monk and Arbalist respectively at their main roles, still nothing stops you from using both pairs in the same party thanks to subclassing.
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>>3905603
I am personally fine with the game being a bit more difficult because I used a less than optimal party. I liked EO1 a lot but near mid game I felt too powerful and was able to deal with anything in basically the same way everytime. If I need to make a new party for the post game dungeons that is fine with me, I just don't want the main game to be as smooth as EO1 was. Also slight tangent the EO1 post game dungeon was really cool visually and I liked that the enemies finally started having specific weaknesses but the dungeon exploration kinda sucked with all the pitfalls. Still, I really liked the true final boss and the game overall.
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>>3905817
>No they are not. Diablo is either an arpg or a hack and slash.
>Dungeon crawler means wizardry/dungeon master like.
“Dungeon crawler” and “hack n slash” are both terms that originated in tabletop roleplaying games to describe very combat-heavy campaigns with little story or exploration, generally focused on exploring a large dungeon and getting loot, killing monsters, and beating the big bad. Precisely what Diablo was.The genre that you call ARPG was originally called “Diablo clones” and the term “ARPG” as a synonym for Diablo clone didn’t become common until many years later, in the late 2000s
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I am looking for something specific: DRPGs with full party creation that, like Wizardry 8, also let you pick the personality of your dudes. Know any? Obviously I don't expect the same level of reactivity as W8, but even a rudimentary system is good for me.
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>>3905910
Nope. Arpg's existed before diablo and only your autistic schizo ass is content on beating this dead horse.
> very combat-heavy campaigns with little story or exploration, generally focused on exploring a large dungeon and getting loot, killing monsters, and beating the big bad
So most tabletop stuff?
>Precisely what Diablo was.
And goldbox and other rpg's. Most rpg's in the 80's and 90's were combat heavy with a focus on dungeons.
>People really need to remember that they are not the sole decider on what a genre is lmao. I doubt you've even played many dungeon crawlers or ARPGs or know any history on them as a whole.
More than you obviously. If you would have asked anybody in the 80's or 90's what these terms mean, nobody would use the term dungeon crawler for diablo.
The reason for this mess is because zoomies like you are too retarded to play wizardry and dungeon master so have to group stuff like diablo into said genre's to make yourself seem cool.
Just admit you are are not interested in dungeon crawlers and move on.
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>>3906278
>Nope. Arpg's existed before diablo
There are two different genre labels called "ARPGs", and you're conflating the two. You're using the term in the broader sense of "any RPG with action elements", while the term has also been used more specifically in the last 15 years or so to describe the specific sub-genre that began imitating Diablo, and was originally called "Diablo clones". The post you're responding to was explicitly using it in the second sense.Much in the same way that there first existed a broad descriptor of 'dungeon crawler' that can apply to many different games, and that you're also using it more specifically to describe a certain sub-genre cloning the gameplay of one or two titles in particular, my broccoli-haired chum.
I'm not the second anon you greentexted, but:
>If you would have asked anybody in the 80's or 90's what these terms mean, nobody would use the term dungeon crawler for diablo.
Nobody would have known what the fuck Diablo was in the 80s, or much of the 90s, because it didn't come out until what, 96? 97? But I can tell you that I was playing games all through the 90s (including Diablo at launch), and yes, the descriptor "dungeon crawler" was used frequently in print reviews and online reviews. I tried to dig up some links for you but most of them are 404'd because the game came out almost 30 years ago, and you're obviously a rude faggot who's not worth much more of my time. Here's one contemporaneous link:
https://www.gamespot.com/reviews/diablo-review/1900-2545942/
>For the uninitiated, here are the basics. On the surface, Diablo is a dungeon-crawling action game. Wander through 15 levels of hack-and-slash glory that offer more immediate thrills than 90 percent of the more modern-looking games out there.
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>>3906334
Fine, diablo is a dungeon crawler. Even though the gameplay is nothing like any other previous dungeon crawlers like dungeon master, oubliette or wizardry.
Fine, every single isometric arpg is a diablo clone even though stuff like dungeon siege and nox are completely different.
Now, i have a question? Why aren't we using the term doom clone instead of fps? Even though game reviewers used the term in every single fps game review for a long time.
Yeah, diablo ain't a dungeon crawler. Its has more in line with rogue.
Let me guess, roguelikes are also dungeon crawlers as well. Damn, might as well call the entire rpg genre dungeon crawlers.
I have a feeling you are gonna tell me we should because of the terminology being used with the first rpg's on plato.
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>>3906357
Wow you're actually starting to understand the problem with genre terms as a whole. They suck and ultimately are used nigh randomly for people outside of the genre feel. The only one I think feels consistent is Character Action Game which lies to specific mechanics similar to hacknslash games but very different. This is why a tagging feature will always be better than genres because they are smaller more concise meanings. If a game is gridbased, its gridbased simple as. But when you say something is or isn't a dungeon crawler, things go up in the air. Mind you, Pokemon Mystery Dungeon was and always will be marketed and classified as a dungeon crawler.
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>>3906357
>Fine, diablo is a dungeon crawler.
>Yeah, diablo ain't a dungeon crawler.
Take your meds, schizo.
>Now, i have a question? Why aren't we using the term doom clone instead of fps? Even though game reviewers used the term in every single fps game review for a long time.
We were for years. Eventually, there was a new crop of players who hadn't played Doom, and the broader term of first person shooter became more popular than the original term "Doom clone".
Similiarly, the term "Diablo clone" was used for many years, until there was a new crop of players who hadn't played Diablo, and then that specific sub-genre became more commonly called "ARPGs". I already said this here:
>>3905910
>The genre that you call ARPG was originally called “Diablo clones” and the term “ARPG” as a synonym for Diablo clone didn’t become common until many years later, in the late 2000s
Your principal issue is that you're not understanding that the same term can have different meanings at different times and in different contexts, and that you don't make any attempt to clarify how, exactly, you're using the term, to remove ambiguity. For example, I was using the original meaning of "dungeon crawler" (let us call it "dungeon crawler[1]" by way of distinction) here:
>“Dungeon crawler” and “hack n slash” are both terms that originated in tabletop roleplaying games to describe very combat-heavy campaigns with little story or exploration, generally focused on exploring a large dungeon and getting loot, killing monsters, and beating the big bad.
You're using a later definition (let us call this "dungeon crawler[2]"), which would be something like a Wizardry clone, in the same vein that we were discussing Diablo clones and Doom clones earlier
Thus, Diablo is a "dungeon crawler[1]", but not a "dungeon crawler[2]".
A reasonable person could have replied to my post by saying "Oh, by "dungeon crawler" I meant "Wizardry clone", and that's that. That's how communication works.
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>>3906377
Forgot picrel.
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>Played every Experience game
>Played every SMT
>Played every EO
>Played Refrain/Galleria
>Played Dungeon Travelers 1, 2, and 2-2
>Played Demon Gaze Extra
>Played every single Touhou fan game
bros I'm quickly running out of anime dungeon crawlers but I desperately need more? Any other recs for less well known games?
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>>3909374
I'm gonna play the Konosuba one soon. No idea if it'll be an elaborate kusoge or not, but maybe it could also be something for you considering you seem addicted to dungeon crawlers.
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>>3909374
>I played...played played...
I notice you said played not beat, nor did you say you beat post game content... curious!
Maybe it's time to go back and finish what you started instead of game hopping when things get a little tough...?
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>>3853459
Another important question. Which is better? A Hub town with a deep dungeon where you always need to get back to sale loot, level up, get quests and other things to do. Or dungeon where you only need go deeper, without any interaction with money and resources (trading, upgrading, maybe even crafting). Or open world with lots of small dungeons and many towns and shops.
A few more small questions. Are riddles and puzzles in dungeon crawlers a good thing? A premade map or a random generated one?
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>>3911102
>>3911102
I'm going to try Elminage gothic in the future.
Grimoire = Grimoire : Heralds of the Winged Exemplar ??
Grimoire tales of wizardry and intrigue?
Which game is that?
>anime shit
Im overdue for some anime desu
as long as the art is good I don't really care. Western CRPG art is usually pretty soulless unfortunately, rarely taking risks or trying to stand out and look cool anymore
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>>3866467
It's only the best paid for like the top 1% of delvers. The rest end up effectively working dive to dive on pennies because most of the money gets reinvested into gear and resources. Or they just fucking die.
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>>3911082
mary skelter rules, i spent 600 hours this last summer going through the series. make sure to play mary skelter 2 before 1! i would recommend keeping a walkthrough around, theres a few things that are tricky. other than that, expect lots of grinding,translation errors and some casual fan service
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>>3863296
I guess I should actually play this now that my 3DS is charged and I got new pads for my old ATH-M50x's
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>>3911162
i had the exact same experience
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>>3909374
Check out Class of Heroes, basically anime wizardry
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Were can I find the Yurudora Labyrinth games?
https://freegame-mugen.jp/roleplaying/game_5658.html
https://freegame-mugen.jp/roleplaying/game_6860.html
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>>3912422
Finished it after 30 hours of playtime
Didn't do post game trials
It was enjoyable enough but it remains rough throughout the playthrough.
My party consisted of a tank, dual wielder, healer and a flaemis(spell casting damage dealer). The early game is a slog as you get your bearings and grind up experience to increase levels but halfway through the game the difficulty takes a nosedive.
There are 12 classes, 6 fighters and 6 mages, which determine the max levels of skills you can get and two passives which you get at level 1 and 10. The leveling system is like in The Dark Spire. You get Exp and you spend it to buy skills, level up and attributes which is one of the major reasons why the difficulty falls of the cliff later in the game.
The level curve of the game is very lopsided. You'll always be underleveled for quests unless you out of your way to grind heavily which isn't something you'll want to do early because every quest you complete increases the amount of gold required to deploy your team. I was 10 levels below the final boss of the game when I fought him, this meant that all my characters only had a maximum hit chance of 30% with physical attacks. You'd think this would be a problem but early in the game you gain access to spells which hit random enemies 5 times and both the healer and the flaemis get access to them. This trivialized every single boss encounter since every boss is a single unit.
The level design is serviceable. Nothing amazing but it has enough secrets and traps that you cannot sleep walk through it. The equipment system is based on rarity and crafting except equipment found in later dungeons is objectively better.
Overall I would recommend this game if you get it on a sale. Its a solid DRPG and the developer is working on a DRPG based on DUSK next which looks like a Doom RPG clone.
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>>3853459
i played this game for like 1.5 hours before refunding it
the effort they went to mimic Soul Hackers was novel. same row system, a lot of the same idle animations. all the demons were from asset packs from cyanyurikage as far as i could tell (there's at least one other RPGMaker game on Steam with a similar setting and the same pool of sprites.)
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>>3910259
LoT's mechanics and party building are some of the best in the genre, but only the boss fights properly make use of them. The random encounters tend to be pretty basic.
>>3910890
>My main problem with it was that it was a bit of a one-shot fest like Disgaea. Does that change later?
Your lightweight characters are always at risk of being oneshotted, but you can avoid it by switching in someone tougher along with a bunch of other options for weakening the enemy and toughening up yourself.
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