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Tim Gayn's ludokino masterpiece
+Showing all 298 replies.
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>>3875127
>ludokino
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Genuinely the absolute worst game I have ever played in my life.
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Genuinely the absolute best game I have ever played in my life.
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its aight
I didn't see the cult classic that mogs everything you've ever played grognards rant about tho
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>>3875683
>its aight
>I didn't see the cult classic that mogs everything you've ever played grognards rant about tho
It’s a fairly accurate implementation of turn based 3rd ed rules (when most other 3rd ed games were RTWP and heavily homebrewed), and it’s an old school module from the early days of DnD. Basically does what it says on the tin.
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>>3875689
at the end of the day its just dnd tho
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>>3875690
Correct. Hence, “does what it says on the tin”. Some people will like it, some people won’t.
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Why yes let's have a ToEE thread. It's my favorite game!
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VtM:B>Arcanum>ToEE
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looks like shit and probably plays like shit too
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ToEE >>>>>> VtM:B >>>>>>>>>>>>>>>>> Arcanum
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>>3879124
ignore pictures that you see on the steam page
those are some very old screenshots from 20+ years ago, probably made even before vanilla beta-testing
picrel is the current look of the game
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>>3879124
>picrel
Where/what even is that fight? Is that like pre-alpha rendering footage or something? Looks like Hommlet but I've never seen those enemies there.
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>>3879218
>pre-alpha rendering footage or something
Yes. There is no such fight, and also the interface has those empty black boxes next to portraits, which don't exist in any version of the game.
No idea, why would they upload those pics as preview.
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Shout out to the anon who played the whole game with a party of like a druid and 5 thief chickens.
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I hate how the shops in the starting town don't even stock half the weapons you can spec your characters into.
I get not having certain exotic weapons that are supposed to be rare but they lack a lot of super basic stuff too. You're just meant to go into the dungeon and hope you'll eventually find something your character can use?
idk maybe I'm just a casual but its annoying af to me.
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>>3879472
>You're just meant to go into the dungeon and hope you'll eventually find something your character can use?
If it's your first run, then it just doesn't make sense to choose any weapon-specific feats. Since you don't know what kind of good magic weapons you will find.
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>>3879472
If you're playing with Co8 modpack (any edition), then once you've completed Brother Smyth's quest (to give him a hill giant's head), he will have masterwork version of almost any weapon for sale, except bows.
All kinds of masterwork bows can be bought from Armario after clearing Deklo Grove.
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Makes no sense that there isn't an option to just start after the moathouse
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>>3879569
why would you skip gaining your first 4 levels? lower level encounters are the most balanced ones in D&D games
also Moathouse is good for learning the game & testing your party setup

>option to just start after the moathouse
anyway, you can achieve that with cheat codes
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>>3879569
Moathouse is the best part of the game and what the original P&P module got its reputation for. It wasn't Mentzer's bugbear-filled temple that did it.
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>>3879517
WRONG.

You start with the weapon you pick weapon focus in, and after a few levels (literally a couple hours into the game) you can have your caster enchant it +1 if you want.

Plus, if you're modding, you can buy masterwork versions of any base weapon at any time anyway, so...

Best weapons: Glaive, Ranseur, Spiked Chain, Bastard Sword (For Fragrach or Scather)
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Never heard of this. Does it play like Baldur's Gate?
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>>3879711
Yes, but turn-based, more combat-focused, with radial menu, and almost without any interactions between party members.
https://www.youtube.com/watch?v=dF5P6MHs05k
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Troika is the recipe for the greatest cRPG of all time:
ToEE combat mixed with Arcanum's reactivity and VtM's atmosphere.
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>>3879325
Hey, thanks for remembering me! :)
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>>3875127
This game sucked massive nuts at the time, so, I'm sure it still does.

This would resonate more with you if you were alive, or old enough, to understand that it was hated primarily due to it's shitty rule system which was based on TSRs latest rules revision.

Plus it was janky and in a time when we weren't used to jank except by the Polish. Looking at you Martyr...
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I need help figuring out a party.
So far I've got a druid and an evocation wizard. Probably a rogue too since I imagine I need to pick locks and detect traps.
What else should I pick?
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>>3885031
monk and ranger
sell all heavy armor to buy potions and scrolls
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>>3885031
you need tanks and direct attack melee damage, so 2 fighters or paladins or barbarians
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one click version modded version releases in 4 hours
we hyped or not?
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>>3887918
what's the coolest thing you ever did in toee?
do you somehow think you'll be able to top it by buying the game again?
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>>3887918
i am hyped to see what kind of discussions about toee we're going to get
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>>3875127
Reminder they had to switch the game to 3.5E during the very last couple of months prior to release. And it's still somehow praised as the best ruleset adaptation.
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>>3887977
>And it's still somehow praised as the best ruleset adaptation.
No other contemporaneous 3rd ed cRPG even tried to implement relatively faithful turn based combat. They were all heavily homebrewed and RTWP.
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Released on Steam today.
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Which is better this or Icewind Dale
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>>3888036
They’re both good. ToEE if you prefer turn based third ed and don’t mind jank. IWD if you prefer RTWP second ed.
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>>3875127
He was gay, Tim Cain?
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>>3887918
>one click version modded version
what's that?
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>>3888056
basic version of toee is bugged and doesn't work well on modern oses
modders fix that but you had to install two modpack
that new version have preinstalled mods and some other stuff
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>>3888061
ah nice, thanks
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>>3888061
>that new version have preinstalled mods
no, only bugfix parts from the mods and some QoLs are included
no new content
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>>3888064
>no new content
Good. That was the shittiest part of Co8.
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>>3875127
>mfw gog owners of the existing version get this for free
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>>3888141
so you it for free on gog?
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>>3888141
>bought it anyways because GoG is on death's door
honestly thought they were gonna price it at 20-30
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>always hear that Troika games were these incredible marvels of the RPG genre that simply didn't get the budget or polish they needed, but were true gems underneath

>both Temple and Arcanum are different degrees of unplayable monstrosities and vary from ugly as sin to barely visually passable for their time

???
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>>3888673
It's almost like multiple things can be true at the same time.
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>>3888673
They're not very fun to play but they are playable and ToEE looks fine. Good backgrounds, character models, animation.
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>>3889150
>not very fun to play
Literally the only appeal of Temple is the gameplay. There's almost no story. It's a pure dungeon crawler with a very faithful implementation of D&D 3.5e.

Arcanum is more like a steampunk Fallout 2 though, big game with lots to do, but janky and unpolished.
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>>3889217
>It's a pure dungeon crawler with a very faithful implementation of D&D 3.5e.
Tim Cain said this wasn't their intent. There's a lot of (boring) role-playing in Hommlet, a few interesting things to do in Nulb, faction politics in the Temple if you're playing evil. The combat is the most interesting part, and even that falls off in the temple because Frank Mentzer made it a bugbearaloo and Troika was too faithful in their adaptation which they also conceded.
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>>3875127
This board has nothing to say and its hilarious, lmao.
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>>3889220
>faction politics in the Temple if you're playing evil
if that's what you think an evil toee run is, you didn't beat the game
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>>3889267
I’m sorry, I couldn’t hear you over the noise of my lawful good party kicking down the door and murdering every member of the four elemental temples, all of whom are unquestionably evil.
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>>3889270
I do that with my party of bigdick futa Hextor clerics, you're not special
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>>3889270
Ever fed the druid girl to the spiders? How about making Terjon and Jaroo massacre the Welcome Wench and then fuck on a pile of corpses?
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>>3889270
>Kills Prince Thrommel
>Takes Fragrach
>Resurrects Prince Thrommel
>Escorts him safely home
>Refuses to elaborate
>Leaves
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>>3889319
>Fragarach disappears
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>>3889319
>runs around the map for six months waiting for the stupid random encounter where we get our junior knight badge decoder rings
>kills the mushroom tart with the holy sword from dowry
>goes home to settle down with peasant wench waifu
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>>3889325
>impregnating your druid wife during a straight bear sex
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Why tf does my formation get fucked up everytime I go through a loading screen?
When there's an encounter after going through a door or something it always puts my backline guys in the front to get one shot. Its so dumb
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>>3889394
That's a bug. There's a box you need to check or uncheck in preferences. You absolutely need to adjust that toggle, or the game is unplayable. The
>Co8 install guide
will remember what it's called but I don't.
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I bought the steam version and now I'm going to get a refund. This game is too dated and clunky for my taste
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>>3889468
Oh no, ToEEbros, we got too cocky…
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>>3875127
i'm out of the loop.
why is there a "re-released" version of this on steam? anything new and improved about it? or it's literally the same thing?
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NPCs blindly looting equipment to the point of overburdening themselves seems stupid
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Why 5? Why not 6?
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>>3875127
Are there any special subraces or lasses?
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>>3879211
Marketeers are intellibento
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>>3889480
>why is there a "re-released" version of this on steam?
because it was never on steam

>anything new and improved about it?
you can install the most patched version of the game in one click and get the best experience of vanilla ToEE content
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>>3889516
Did this happen to you in the Steam version? Should have been fixed there.
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>>3889532
no, if without mods
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>>3889550
Are you actual? Do mods work with this version? Are there story, campaign, mission mods?
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Would any of the mods work with the Steam version?
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>>3889561
>Do mods work with this version?
>>3889571
>Would any of the mods work with the Steam version?
I'm asking if there are any mods that work with the steam version?
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Why everyone so racist against hill giants?
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>>3889618
Despite being just 13% of the population, hill giants commit almost 60% of all violent crime.
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>>3889618
This post was sponsored by Frost giant friends
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>>3889561
>Do mods work with this version?
They should. https://steamcommunity.com/app/3843520/discussions/0/682988196226689105/

>Are there story, campaign, mission mods?
That's Circle Of Eight New Content modpack. If you install it, then also install Temple+ that makes the game much more stable and also provides additional races and classes.
There are also other mods with completely new content: Paladin's Cove, The Keep on the Borderlands (compatible with Temple+), Shattered Gates of Slaughtergarde, IWD Prologue Conversion.
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>>3889547
ok, ty. the way you framed it, it sounds like they just pre-bundled a bunch of mods.
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>>3889682
>IWD Prologue Conversion.
What's happens here? A lot of content, thanks. Was thinking, there's this ie creator or editor. Does it work with the ee or rather steam version of Toee?
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>>3889736
>What's happens here?
Just as the description says:
>This demo version presents the Prologue chapter of Icewind Dale in it's entirety, and requires both ToEE and Icewind Dale to be installed prior to installing this mod.
It's cool, janky and short, since it's just prologue.

>Does it work with the ee or rather steam version of Toee?
It may or may not work. I'm sure no one has tested this mod with steam version yet.
But it's compatible with Temple+.
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>>3889798
Very interesting. I planned to do a full bgt + iwd + nwn mod from the Russian guy.
>just the intro
Campy and cozy

Have you beat Toee? Replayability?
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>>3889818
Yeah, multiple times. There are too many build options to test them all during one single run.
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>>3889824
>There are too many build options to test them all during one single run.
You can dismiss party members and hire fresh meat via the guestbook at the inn. It's a waste of xp and you're still alignment restricted but you can do it.
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>>3889834
I know. But I prefer keeping fresh meat for a fresh playthrough.
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>>3889872
sure, but maybe your rogue is a vampire who requires/prefers halflings
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1st time playing this game. How is my party composition? I have 2 fighters, 1 barb, 1 cleric, and 1 wizard. Is a melee heavy party effective? Do I need a rogue?
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>>3889897
the best armor in the game is in a chest that's immune to magic, the lockpick dc is like 40
but you really don't need it
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>>3889897
I would add rogue. You will find lots of magic items (scrolls, wands and other stuff) and in my parties it's always rogue who is using all of that with their Use Magic Device class skill.
Elf rogue is especially good because they perform Search automatically. It's very useful to find secret doors when you don't know the game.
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>>3889897
>Is a melee heavy party effective?
Pretty much. Melee full BAB characters have the best chances to hit. That will be important in the last encounters.
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>>3889824
That's the only reason? True enough, was enough for 12 bgt playthroughs.
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>>3889920
mostly yes, but actually it's due to all of these combined:
- build options (more than 1 for each class, multiclassing with mods)
- party setups (e.g. solo cleric run, 3 sorcs run, 5 paladins run, etc)
- hired companions testing (40+ recruitable NPCs in the game)
- some quests can be approached differently
- multiple alignment-dependent intros and multiple possible endings
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>>3889943
>multiple alignment-dependent intros and multiple possible endings
Cool. I kinda hoped for an iwd3 announcement. Sigh.
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Mortismal's review of steam version
https://www.youtube.com/watch?v=7GffT0AVCZo
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>>3890268
He blows bad, OK?
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>>3890302
ok
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Seeing numerous user reports about steam version bugs which are non-existing with mods. Sad.
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>>3889272
>futa
no such gender in this game
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My party rn is paladin, fighter, druid, rogue and wizard.
Should I multiclass my rogue into wizard for more spells or fighter for the BAB? They're in the backline with a bow.
Just beat the mouthouse.
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>>3890712
If you're playing without mods (level cap 10), then no.
Level 10 rogue feats (Crippling Strike or Opportunist) are just too good.
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>>3890740
>Opportunist
not relevant for ranged attacks tho
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>>3890740
Wasn't original Toee level 4 max cap? Anyway, it's 20 now, isn't it?
>>3890435
Sad indeed.
>>3889887
That a thing in Toee?
>>3889561
There are some story mods or rather campaigns online. Unsure about compatibility. Temple mod has new races and classes.
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>>3890787
>Wasn't original Toee level 4 max cap? Anyway, it's 20 now, isn't it?
Vanilla ToEE has level cap 10. The steam version too.
Co8 mod increases level cap to 20.
Temple+ mod allows to set any level cap you want, up to 50.
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>>3890813
Sounds like multiclass fun. Can you make ehemues stronger with mods?
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>>3890852
In Temple+ there is a stat boost option which applies to all foes.
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>>3890877
Based and Owlcat pilled
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>>3890877
>99999 str
Reasonable increase
>>3890879
>Owlcat
Despicable
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>>3890787
>That a thing in Toee?
yea but brainlets cannot into it
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>>3890892
You can choose to play as vampire or can become one? Sounds fun.
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>>3890896
If you're into that sort of thing. I was merely providing an example of the guestbook's utility. Your curiosity speaks for itself.
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>>3890885
>Reasonable increase
Max supported stat boost value is the largest integer value which is (2^32)-1 = 2147483647
I tried beating the game with that and it turned out to be possible. After all, no matter what your stats are, natural 1 is natural 1.
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>>3890879
>Owlcat pilled
Temple+ was created before Owlcat even came to existence.
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>>3889516
Fill their inventory with goodberries.
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>>3890940
I was sarcastically praising their horrific statbloat
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>>3890907
>Your curiosity speaks for itself.
Afaid so
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>>3890937
>it turned out to be possible
Glad it worked out. Picrels kind of a bummer. Tried to find the classes and races the temple mod adds. Could find the readme.
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>>3890966
https://github.com/GrognardsFromHell/TemplePlus/wiki/Changelog
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>>3890967
Even trolls, nice. Finally some exotic parties possible.
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>>3890975
It will take ages for a troll to gain a new level though, because of their level adjustment penalties.
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>>3890977
I see. Ecl or what's it called? Trolls are strong af, so they are like level 4 or 5 when they start. Toee is a rather short adventure.
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>>3890981
>Ecl or what's it called? Trolls are strong af, so they are like level 4 or 5 when they start.
Effective Character Level (ECL) = Racial Hit Dice (RHD) + Level Adjustment (LA) + Class Level
LA for troll is +5.
A troll begins with 6 levels of giant, which provide 6d8 HD.
Once you create your new character, its class level is 1.
So the ECL is 5 + 6 + 1 = 12.
Right from the start a troll is level 12 character with 0 EXP.
And in order to gain the next level, it needs +78000 EXP.
And since it's level 12, it can't get any EXP from killing low level mobs like goblins, which also makes leveling even slower.
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>>3891015
OK, so it won't level at all for 5 levels or so. Damn. Is it at least a real troll, with regeneration and the like?
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>>3891019
>it won't level at all for 5 levels or so.
It won't level at all for 11 levels!
>Is it at least a real troll, with regeneration and the like?
Yes, it is. Troll gets only non-lethal damage from non-fire and non-acid sources. Regeneration restores non-lethal damage, +5 HP per round.
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>>3891026
>It won't level at all for 11 levels!
No exp before level 11 damn. That's unheard of in dnd vidya.
>5hp/round
Big
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>>3891026
Hey, are you playing Toee (steam)? Troll can equip stuff!? Murder machine!
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>>3891033
I haven't tried the steam version yet, as the one I already have from GOG works fine with mods.
But the mods can be installed on steam version as well.
>Troll can equip stuff!? Murder machine!
It can, however though it's displayed in inventory, it's not displayed on the troll model in the game which is confusing a bit. The same goes for armor.
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>>3891033
calm the fuck down, anon
cut the sugar out of your diet and you won't need all the medications
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Any of the npc companions worth taking? Having to give up a share of the loot doesn't seem too appealing.
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>>3891044
>armor not shown
Unfortunately standard even today. Very interesting parties possible.
>>3891057
I don't eat much sugar, nor processed 'food'. I don't consider crickets food. I do like good games though.
>you won't need all the medications
Thanks for your concern. Some supplements are useful, like zinc.
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>>3891272
>Any of the npc companions worth taking?
Sure, if you want to make your playthrough easier. Your party will level up slower, but there is enough EXP to reach level 10 anyway, regardless of your party size.

>Having to give up a share of the loot doesn't seem too appealing.
Their looting behavior is disabled with mods, so it's most likely disabled in steam version as well.
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>hiding armor
ISHYGDDT
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>>3891440
Purple weapons? Is there an editor? Love to make custom weapons and gear and maybe custom skills and feats, too.
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>>3891341
How long is it, like 10h?
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>>3891553
>10h?
that will be an accurate estimate if you are good at d&d 3.5e, otherwise it can take 20-30 hours to complete without guides
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>>3891566
First time I'll try it without guide. Might do 2 or 3 playthroughs.
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>>3891552
Magical weapons shine like that.

>Is there an editor?
No.
I mean you can't customize how it looks. But "Craft Magic Arms & Armor" feat provides a good choice of enchantment options. Not sure how much of these are available in steam version though.
Weapon name can be customized.
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>>3891576
Oh, crafting. Is it expanded via the two main mods? Does it work like in the phb?
>Craft Magic Arms & Armor" feat provides a good choice of enchantment options.
Iirc was never done correctly in any dnd game.
>editor
I was under the impression that it's available, just like the bg and iwd editor. Then again, these are ie games, different engine altogether.
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>>3891552
Pretty sure those are holy + axiomatic but I don’t remember
I made a special set of flaming/frost/shock weapons just for those rock faggots in the earth node too
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>>3887977
The major differences from 3.0 to 3.5 are like crit multiplier no longer stacking, magic dr being simplified, a few less skills, and a few class features changing. It's not like they added Tome of Battle and Psionics or some shit
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>>3891585
>rock faggots
Called elemental evil for a reason. Is the story good?
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>>3891652
>Is the story good?
20 years ago.. there was EVIL
The good guys beat the evil, at heavy cost
But now… evil… is BACK
What do?
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>>3891654
Call ghost busters (4 lvl 6 clerics), dunno?
I asked you about the Toee story, not diablo 2, lol.
Jk, it's serviceable. Can't wait to play, won't have time this year.
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>>3891654
unfathomably based and heterosexual
>>3891652
it's up to you, really. you're the actual heroes and you decide the fate of the realm. through the entire game, there's one item you need to collect and one boss you need to "defeat." everything else can be ignored, subverted, or destroyed.
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>>3891730
Sounds better than most modern slop. Does the village feel alive?
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>>3891747
The first one is pretty good
The smaller second one sucks
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>>3891750
Can't have everything, huh?
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>>3891747
sorry, i misspoke, the absolute minimum required to complete the game is three items. only one of them is mandatory, however.
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>>3891750
The quests and characters in evil village are a lot more interesting than the ones in good village.
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>>3891815
Sure, if you like gay pirates. You don’t like gay pirates, do you, anon?
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>>3887922
The enlarge / trip attack / weapon spec polarm-glaive fighter with reach attacks and improved trip was a bit of a winner.

ATTACK OF OPPURTUNITY FOR STANDING UP!
(I threaten the whole arena)
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>>3892119
How viable is magic only?
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>>3891828
If you talk to the Bertram in the bar, the gay one outside disappears.
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>>3892180
How pure we talking? Only spells and magical effects in an otherwise traditional playthrough? It's most likely doable but [redacted] are gonna bitchslap you straight into another campaign setting, over and over until you figure it out.
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>>3892372
>>3892372
Solo mages or maybe x/mage, x like rogue or bard, maybe warlock.

Wtf is this new Captcha
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>>3892410
Wizards and sorcerers don't multiclass well, and if you have either one, you don't need a rogue.
Warlocks aren't real and
>bard
gtfo
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>>3892434
>Wizards and sorcerers
Is this a min max game?
>gtfo
Are bards bugged like on bg2?
>magic only
If 5 sorceror can't rock it and 5 multiclass mages can't, maybe a shapeshifter clique can?
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ok, lad
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>>3892470
>ok, lad
>ok, lad
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>>3892471
>ok, lad
>ok, lad
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>>3892472
>ok, lad
>ok, lad
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So, if Bertram was an oncologist rather than a dentist, do you think he'd be more of a dick about money, or less?
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>>3891582
>Oh, crafting. Is it expanded via the two main mods? Does it work like in the phb?
Mostly, yes. There are still many differences but ToEE's videogame implementation is the closest to PHB.
The game uses the standard item-creation feats (Craft Magic Arms & Armor, Craft Wondrous Item, Craft Rod, Craft Wand, Brew Potion) and their basic formulas (XP = 1/25 of base price, raw materials = half the price, time measured by gp/1000).
Weapons/armor must be masterwork before enhancement (same requirement as tabletop).
But some spell prerequisites can be picky or bugged and some item costs or required spells/levels in the in-game lists don't always match the tabletop exactly.
Mods do fix many of such issues, provide more crafting and enchantment options, including effects/items for level 10+ casters.

>I was under the impression that it's available, just like the bg and iwd editor.
If by editor you mean a tool that will allow you to create and add your own stuff to the game, then nope. You will have to do some coding for that using instructions on Temple+ wiki.
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>>3879124
This looks great, actually
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>>3875127
toee has this weird vibe in that entire game feels like a big sidequest
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>>3897325
It's basically a sandbox for testing D&D 3.5e mechanics. Temple+ mod expands that even further by adding Dungeon Master UI directly into the game.
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>>3891747
>Does the village feel alive?
It does in terms of how large it is, and you can fully understand how it would function IRL.
Some NPCs change their location on day/night.
The quests are meh though.
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>if you hit level 10 you cant craft anymore
They should have found a way to incorporate more of Temple+/Co8
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>>3900591
>incorporate more of Temple+/Co8
Actually it's all there, in your game folder. But they went through all of the changes and then did not remove but disabled everything that introduced something new. For example, you can still use cheats to travel into new locations from Co8. Because you can't really remove anything from modded ToEE, it's not that feasible.
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My partymember died. Is the church the only way to animate them? I don't have the money.
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>>3900833
Reloading is free.
Jaroo at druid's grove can reincarnate, which has the same effect as Raise Dead in ToEE, but it's a bit cheaper.
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>>3879093
Daring raconteur opinion
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>>3892463
>Is this a min max game?
Not really.
If you know the game, you can beat with whatever comes up to your mind.
If you don't know the game, still there is always some way to do a workaround for any problematic combat, including skipping it.
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>>3892463
>Are bards bugged like on bg2?
Steam not-additionally-modded version might have a few bugs (e.g. Fascinate doesn't work), but nothing critical.
Bards in ToEE are fine and even if you're an experienced player, then solo bard run is also possible.
>>
Anyone added custom portraits to this? I started googling it and remembered it was convoluted enough that I just grabbed someone else's portrait pack last time, but I'd like to use my own if I can easily.

Also everyone is referencing the Circle of Eight modpack. Do I have to install that just to use custom portraits? I kinda wanted a vanilla experience, so I wanted to avoid that unless it's basically just bugfixes. I've installed the updated GOG version already. Sorry if I'm coming across as a retard here; I just figure this must be a solved problem before I dive into it.

I already tried following this dude's instructions just dumping the contents of that DnD5e folder into data\art\interface\portraits (had to create "portraits") on a clean install, and that doesn't seem to work.
>>
>>3909068
>I kinda wanted a vanilla experience, so I wanted to avoid that unless it's basically just bugfixes.
You want Temple+, not Co8. Co8 adds non-vanilla content, even in the “no new content, bugfixes only” edition, for some reason. Modders are retarded.
>>
>>3909075
Cool, I installed Temple+ and now I can see the custom portraits I had plopped in there earlier. Also I forgot to link the instructions I was referencing:

https://github.com/Snaid1/ToEE_Portrait_Packs

Thanks for the help, anon.
>>
>>3909068
>>3909084
Okay, this shit was way harder than it should be so I'm gonna post here what I did if anyone finds this thread and cares.

With Temple+ installed, you can plop portrait mods inside your TOEE installation. The path is:
>{TOEE folder}\data\art\interface\portraits
So for me, that was:
>C:\GOG Games\The Temple of Elemental Evil (2025)\data\art\interface\portraits
However, you will override the default portraits this way. So instead, you can create a subfolder in there and Temple+ will append those to the end of the default portraits nicely. For example
>C:\GOG Games\The Temple of Elemental Evil (2025)\data\art\interface\portraits\custom

In that folder, you need a portraits.mes file, which is the actual mod. The simplest version with 2 portraits added looks like this:
; this is a comment - you do not need this line but it is an example
{0010} {DnD5e_0010_B.tga}
{0011} {DnD5e_0011_M.tga}
{0012} {DnD5e_0012_S.tga}
{0013} {DnD5e_0013_S_GREY.tga}
{0014} {DnD5e_0014_M_GREY.tga}

{0020} {DnD5e_0020_B.tga}
{0021} {DnD5e_0021_M.tga}
{0022} {DnD5e_0022_S.tga}
{0023} {DnD5e_0023_S_GREY.tga}
{0024} {DnD5e_0024_M_GREY.tga}

;this is another unnecessary comment - the file ends on the blank line above

As you can see, you specify an address (0010) and then a filename in the braces. For each portrait, there are 5 files. I edited these in Gimp. They must be specific dimensions, so I suggest grabbing an existing portrait pack as a base to edit. Each file must be RGB color 8-bit non-linear, with 1 layer, and no alpha channel. Yes, the grayscale ones are also saved as RGB. B is your big picture, M is medium, and S is small. Each address is indicated by the third digit, and the fourth digit is which type of picture it is; the filenames don't really matter, but mods I found tend to use this format or similar.

Here's a screenshot of what I ended up with adding 4 custom portraits.

>>3909075
Thanks again for helping me get started.
>>
>>3909278
Glad you got it sorted out. Enjoy the game! Post any questions you have, will try to help. Try to avoid spoilers.
>>
The most interesting thing about this game to me versus other official D&D games is how incredibly difficult it is at the beginning if you just play it like most other games. The early combat encounters are all way too much for a party of level 1s and you're obviously supposed to complete all the Hommlet quests first. At which point you're still only level 2, maybe 3, and the first encounters will probably still prove difficult, but possible. OR, you can also just recruit the characters in Hommlet who are way stronger and just start fighting everything until you level up your real party, at the cost of a little loot and gold.
>>
Might play this next, are druids good? I know they're insanely OP in the tabletop game but idk how much of that translated here.
>>
>>3909974
Can't go wrong with summons.
>>
>>3909974
>are druids good? I know they're insanely OP in the tabletop game
I don't care how good they are, they're lame and not cool and I'll never use them.
>>
>>3909974
You can win 90% combats in the game by using nothing but Spike Stones/Spike Growth and just running away.
>>
>>3910039
>being a force of nature who summons storms and turns into beasts is lame because...it just is, okay?
>>
>>3910110
Yes. That’s what I said. They’re lame. I’d rather take a cleric and a mage.
>>
>>3910113
I'm thinking all three. Barbarian, rogue, cleric, druid and wizard.
>>
>>3910114
That would probably work well. You might feel a little light on the melee front liners. Druid + cleric + wizard will let you craft everything, I think.
>>
Chances of new mods now that it is on steam

>>3875127
Need input for a themed team. I already have melee teams, magic teams, holy teams, roughian teams, casters and rouges, female power rangers, need desperately some input.
>>
>>3910145
5 dwarf fighters.
>>
>>3910145
Full random team. Every build/leveling choice should be decided by the God of Random.
>>
>>3910149
Already have a shorty team, but all dwarves might be something! Obviously dwarven mages are unheard off, so...
>>3910161
That's my usual approach to any game. Replays are usually themed.
>>
>>3910172
>but all dwarves might be something! Obviously dwarven mages are unheard off, so...
You can have one fighter/cleric, as a treat.
>>
>>3910177
I might go wild dwarves, like rangers, bards, rogues and warriors. Instead of Robin hoods merry men, I'll call them
>merry miners
>>
>>3910145
All monk team, fuck you.
>>
>>3910184
>merry miners
thats good shit
>>
>>3910236
Had that already. What do you think are the female power rangers? 3 monks, each beat the game solo before the power ranger run.
>>
>>3909278
Okay, if anyone finds my post and tries to follow in my woe-begotten footsteps, here is what you should do to get custom portraits easily:

Install the game
Install Temple+
Install Circle of Eight

then you can just add new character portraits extremely easily. Simply find the end of a section in the portraits.mes file, copy that, and edit the copied lines to increment each number by ten and then put the appropriate new filename for you pics. So
>{0070} {GNF_0070_b_adamo.tga}
to
>{0080} {DnD5e_0010_B.tga}
as an example. Do that so you have the necessary 5 lines for each version of your portrait.

The reason this gave me so much trouble is that the new version of the game ALREADY HAS THE Co8 PORTRAITS IN IT. I believe when SNEG made their version of the game, they baked the baseline portraits from Co8 into the new executable. However, it doesn't work to just add the folders and portraits.mes file from Co8 to edit. The game doesn't look there at all. So you install Temple+ and then it knows to look in that folder, but you lose the Co8 stuff unless you install the real Co8 mod.

So just don't try to be lazy, and don't try to avoid installing Co8 if you want to your cool OC-Donut-Steel PC portrait. Just fucking install both and then it's easy as pie. Fuck me for spending all this time investigating. In conclusion, I really wish SNEG had bothered to update the game to make it easier to plop new portraits in there, and I think the way they bothered to pull in the blank rows from Co8 only to not do anything with them is fucking retarded and lazy.
>>
Question about crafting/enchanting weapons: Is it completely necessary to have a Cleric to do Holy/Axiomatic? My understanding is that you need caster level 7 with access to specific spells for those, and those spells are specific to the Good and Law domains, so you have to make a Cleric of Moradin (dwarf), Yondalla (halfling), or Heironeous to get access to both on the same character. Is that correct?

Am I gonna have a bad time if I only have one or none of those? I was considering running a Chaotic Good party of 4 with a Druid instead of Cleric, so I don't think I would have access to either of those. I could probably get the other enchantment types from a Wizard though.
>>
I'm looking at weapons and planning my party too, can you still get both Scather and Fragarach or did they patch that?
>>
>>3910660
>Is that correct?
Yes

>Am I gonna have a bad time if I only have one or none of those?
Not necessarily. You will find some good magic weapons which are totally fine for beating the game.
>>
>>3910670
>or did they patch that
I don't think so, because nobody asked for that.
IIRC, that trick with getting both of those swords was possible in all versions of ToEE (modded and not modded).
>>
>>3910660
You can beat the game without any enchanting, in fact enchanting is pretty imbalanced and you can steamroll the game by using it heavily. I’ve done “no enchanting, no full casters” challenge runs before
There’s several holy enchanted items available in the game as well
That said, it can be fun to go all out and give everyone holy axiomatic weapons in a lawful good party. And also a set of flaming shocking ice weapons for those assholes in the earth node with the phys DR
>>
>>3910660
also note that Chaotic characters who equip Axiomatic weapons will have temporary negative level penalty while the weapon is wielded
>>
How many levels of Rogue are worth it for opening stuff, if any? I am finding that I only rarely manage to proc sneak attack (and plenty of stuff is immune) so it feels like I should just make a straight Fighter archer and only take a level or two of Rogue.

I have Point Blank Shot and Precise Shot, so I'm at least landing attacks sometimes.
>>
>>3912047
For me, it's rogue 1 / bard X
>>
>>3912047
>I am finding that I only rarely manage to proc sneak attack
This is solved by flanking, attacking flatfooted targets when possible, or blinding your opponent (spells like color spray, blindness, glitterdust). Greater Invisibility is the best spell as it turns your every attack into sneak attack.

>plenty of stuff is immune
Undeads mostly, but they're becoming a non-issue in later game.
Final boss is immune tho
Anyway, I've done a lot of runs with pure rogues.
If a rogue is not helpful with sneak attacks in certain fights, then they're definitely helpful with using magic items.
>>
Wondering which game handles summoners better. Pathfinder Kingmaker or this?
>>
>>3912111
>This is solved by flanking
I feel like an idiot. I thought if I attacked from behind with a bow while someone is threatening the enemy, that would count as flanking. Nope. Flanking is ONLY achieved by two or more in MELEE range. So if the rogue is trying to get sneak attack with a ranged attack, two other characters need to be flanking the target already. Obviously, it makes way more sense to have a rogue specialize in melee/TWF instead of ranged for this reason, as the rogue can activate flanking (which helps both allies anyway) on their own.

I feel so dumb for taking until I had cleared out the moathouse and stuff to figure this out lol. Ah, well. Now that I know what I'm doing, I feel like I can reach this same part of the game way more quickly.
>>
If anyone is wondering, your active Con bonus to the hit die roll on level up includes stuff like spells. So if you cast Bear's Endurance prior to actually leveling, you can get a couple extra.
>>
>>3913642
Are you running the "EE"? I'm almost certain the original game didn't work this way, wonder if that's a new bug they added. Under the hood it was rolling your raw hit die and then adding your level * con modifier to it. I've played around with HP in the console.
>>
>>3913675
Ah, yeah I think you're right. I noticed the "extra" go away when the buff ran out but it was otherwise a max hit die roll.
>>
>>3875127
If I'm only going to create one PC and rely on the recruitable NPC's to fill out the rest of my party, which class should I pick?
>>
>>3914143
This sounds like a terrible compromise to me, I would either commit to soloing, or make your own full party. Full party creation is half the fun.
>>
>>3914145
Theoretically I can see the appeal but it's just never been for me. I love the IWD's but have never been able to play them without the NPC mods.
>>
>>3914146
The recruitable companions in toee are meant to supplement your main party you create, and they also demand a certain share of the loot, iirc. I’ve actually never used any of them. I don’t think would be too interesting except there’s a troll or ogre or something you can recruit that’s outside of what you’re able to create yourself
>>
>>3914148
Them taking a share of the loot is pretty neat. Kinda wish more games would have companions that aren't just following you around because they have nothing better to do and don't ask for anything in return.
>>
>>3914143
Probably paladin or fighter, and do the Hommlet quests to get the holy longsword and druid wife. She doesn't take any loot, you can freely manage her items, ditch her at the village when desired (as opposed to Fruella), and she can provide the heals you'll be missing. Since you won't need or want scrolls personally, you can also recruit Spugnoir without consequence, since he only loots scrolls.

Or, be evil and recruit Turuko and Kobort. They only join if you have 4 or less anyway.

>>3914149
I really enjoy that aspect of the game. It's great immersive role play in an otherwise very mechanics-focused game.
>>
>>3914208
>druid wife
Sounds good.

I know you can get a Wizard NPC and another Fighter pretty early. What about a Thief?
>>
>>3914658
>What about a Thief?
Meleny. Thief of my heart.
>>
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>>3914707
I'm sorry anon, but apparently your waifu a shit
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>>3909278
Thanks for the breakdown!

Man, some of the portraits in this game are excellent but others are just complete ass.

Still, even the best don't hold a candle to IWD's worst.

But I guess it's an unfair comparison as they were clearly going for very different vibes.
>>
>>3909895
It really is an interesting design choice. Add in the fact you actually need to invest in your social skills to even complete or start a lot of the quests.

Was it like this in the table top campaign?

>>3913642
huh, neat
>>
>>3914904
All the Hommlet quests are made up because the adventure module only gives short descriptions of the people who live there. The moathouse is exactly the same.
>>
>>3875127

>ToEE
>Fallout
>Arcanum
>Vampire: The Masquerade
>The Outer Worlds
>sodomy

Is there anything Tim Cain cannot do?
>>
>>3914960
>Is there anything Tim Cain cannot do?
Release a quality, finished game, bug-free and on schedule
>>
>>3914148
>they also demand a certain share of the loot,
>>3914149
>Them taking a share of the loot is pretty neat.
>>3914208
>he only loots scrolls.

NPC looting is completely disabled if you play with mods. Not sure about Steam version though.
>>
>>3914658
Furnok is level 4 rogue which makes him one of the best NPCs available right from the start of the game.
>>
>>3914963
outer worlds
>>
I remember seeing this comic forever ago and remembered it when cruising through the moathouse.
>>
>>3915746
Now I want a cross between dungeon-delving RPG and Battle Brothers, where half the party are expected to die by the end.
>>
>>3915763
If you're into table top I'd recommend looking into DCC's 'Funnel' character creation system.
>>
>>3915746
10th level chaotic evil cult assassin is kinda hot
>>
Been playing a while and finally made it to level 9 with my wizard... and I took Craft Rod lmao. It sounded better because rods are bigger than wands, right? It's basically just a few useless crap items lol. Normally I would reload before the level but I took it in the dungeon and then overwrote my save (which I rarely do) so I'd need to replay an hour or two of stuff. Might not bother lol. Lesson learned though.

I almost took Greater Spell Penetration anyway but was curious about crafting since I've made some really good gear with it. Got a Holy Axiomatic Frost Brand +3 now and my fighter is an absolute monster with it.
>>
>>3916226
yep, rods are meh
>>
After looking it up, apparently people have known this for a long time but I figured I would share anyway since I thought it was pretty cool. There's a longsword +3 you can find that looks just like the Sword of Omens from Thundercats.
>>
>>3915123
I think there's an option to turn it off with either Co8 or the other big one. Can't remember it's name off the top of my head.

>>3915124
Nice. I did end up going with rogue though for my 'MC'. I actually caved and made a party of three.

>Skill Monkey Rogue
>Cleric of Fharlanghn (Rogues younger brother)
>Half-Elf Ranger (Travelling companion and fellow follower of Fharlanghn)

Going to pair each of them up with one of the games LI's which leaves two spots open.

Probably Elmo and I guess a mage.
>>
Well I beat the game. Pretty damn good, if a bit simple and very, very combat-heavy. The combat is really fun, and I honestly feel like I'll make another run of it before too long.

The actual Temple is weird playing as a good guy. There's clearly a bunch of quests you can do, but my paladin would have fallen if we did anything other than slaughter everyone, so I didn't really find any of the characters very interesting besides "guy with name must have good loot". I had to look up where to find the golden orb. I had actually been in the room where it is but just hadn't checked the right secret doors.
>>
>>3917513
>I had actually been in the room where it is but just hadn't checked the right secret doors.
Same here, when I did my first playthrough.
Later I learned that elves do Search automatically within 5 feet, so it's very advisable to have at least one in your party if you're new to the game.
>>
>>3917480
>I think there's an option to turn it off with either Co8 or the other big one. Can't remember it's name off the top of my head.
The mod is called Humble NPCs and it's included in Co8 modpack.
It's turned on by Co8 and there is no way to disable it (without changing code).
>>
>>3917581
>It's turned on by Co8 and there is no way to disable it
Based retarded modders putting in shit that some players don't want and you can't turn off
>>
>Watch ending slides
>Who the hell is Iuz?
Apparently I missed some of the priests while clearing the dungeon, but Iuz doesn't even get summoned unless you take a certain amount of time during the fight with Hedrack. I killed him too quickly for him to ever summon Iuz.
>>
>>3917663
>>Who the hell is Iuz?
co-founder of the Temple
and the grandson of Baba Yaga
>>
>>3917632
>shit that some players don't want
I've never seen that any player would want to have his loot randomly stolen.
>>
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>>3917480
Wish me luck
>>
>>3917932
I don’t either, that’s why I play with only my custom party member(s) and don’t recruit anyone. But there’s like 3+ anons in the thread above praising the feature as immersive and cool.
My point was, Co8 is a shitty mod that bakes in dumb shit with no way to turn it off. Even in their “light version, bug fixes only, no new content” version they fuck with things and add things.
>>
>>3918075
>Point Buy

Good luck.
>>
>>3918452
Thanks.

I did originally roll up the 3 characters but it felt kind of broken when they all had +2/3 in everything.

Having to give them a weakness helps make them feel like proper characters. Plus it makes the "you're playing on easy mode" voices in my head shut up.

Besides, I like the idea of my str8 rogue having to marry Fruella.
>>
>>3918571
Hope you know what you're doing then. PB for the first and blind ToEE playthrough is harsh.
>>
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alright /vrpg/ you made me want to try it
I'm.. I'm.. instoooooling
>>
>>3888036
IWD because it plays to the strength of video games and not the constraints of table top.
>>
>>3918929
TOEE is no constrained by anything. Ironically it has a better campaign than the combat simulator known as iwd.
>>
>>3918924
How about posting gameplay newfag. Who am i kidding, you will quit at the character creation screen.
>>
>>3918962
>TOEE is no constrained by anything
Yes it is.
It sticks to turn based combat which Table Top has to do as an abstraction of what would happen in combat, when video games aren't constrained by that abstraction.

It's like you're painting the leaves of trees blue, because you didn't have access to green when growing up. If you like the way blue leaves look, it's fine, but you are sticking to a constraint you don't have to.
>>
>>3918976
>It sticks to turn based combat
Which is an improvement over rtwp.
>>
>>3918977
It sticks to the constraints of table top, instead of the strengths of video games, as I have said and now proven.
>>
>>3918978
Bad pathfinding is not a strength of video games.
>>
>>3918967
how about you suck my dick?
I do what I want, you insufferable cunt
and it might pay of if you start with a polite greeting when talking to strangers
>>
>>3919052
>how about you suck my dick?
Not gay.
>>
>>3919052
>how about you suck my dick?
Be careful with your desires, what if he agrees?
>>
>>3919053
>You, sir, are FAR too cocky for my tastes, and I do not think that I like the taste of cock in my mouth AT ALL.
>>
>>3918924
dialog writing reads like a placeholder
married some chick, fuck that, reloaded
killed some spiders, killed some hobgoblins
trying to convert some old-faithers

not really impressive so far apart from the close to perfect 3e implementation (which isn't really my jam anyway)
we'll see how it goes for me from here

also the village map is uncanny, it's like everything is 1.5-2x times larger than it should have been

PS
>>3918983
that's hilarious because ToEE's pathfinding is atrocious
>>
>>3919171
>ToEE's pathfinding is atrocious
Are you using Temple+ with Co8? That's important because Temple+ additionally fixes many issues including pathfinding bugs.
>>
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>>3918592
>Hope you know what you're doing then
No idea!

Had to look up a guide for a couple of the Hommlet quests because it was very easy to get turned around and not be able to find who I was meant to speak to next.

Had my ass handed to me by the giant spiders and just hit lvl 2.

Might go ahead and hire on some more npc's and then I'll be ready to head to the Moathouse.
>>
>>3919171
Uhg.. it's so clunky
ToEE made me realize you should scale town objects down to make the map smaller. It seems that for some bizarre reason it was the opposite with ToEE, PCs and NPCs look like children in a giant's village and running around takes waaay too much time
especially considering the game does picrel a lot [sorry for the framerate, I was trying to keep the size within the limit and I've overdone it]
To add an insult to the injury the town has a lot of local quests which can be best described as "ping-pong" quests, having you run back and forth from one end to the other
>>
>>3919522
Yeah, 1280x720 works best for ToEE.
Making it higher than 1680x945 makes the text hard to read.
>>
>>3883724
>tsr
>>
>>3919622
>Terminated, Still Resident
>>
>>3919522
They made the town the same size it was in the module without thinking about how the module had a more nearly realistic scale because you can just say "We travel to x" and then you're there.
>>
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>>3919736
>the module had a more nearly realistic scale because you can just say "We travel to x" and then you're there.
Good thing that sign posts exist (if you play with Co8).
>>
Sneaking is painfully fucking slow.

>>3919778
Yeah the signpost is a blessing. So is being able to fast travel to the different parts of Hommlet using the World Map. Wish I had figured that out sooner.
>>
>>3919787
>Sneaking is painfully fucking slow.
If you have Temple+, then you can speed it up.
>>
>>3919736
>They made the town the same size it was in the module
SOVL
>>
>>3919813
Oh, christ, thank you!
>>
>>3919736
I have no problem with the town map being based on the original module, in fact that's one things I think is great
My issue specifically is that with the scale of buildings and distances compared to character models and movement speed.
The buildings are gigantic, windows could easily function as doors for adult human models. The prerendered map could be scaled down at least to 70%, that's 30% less walking, 30% longer visual range on a single screen, and the models would look adequate compared to the buildings.

Come to think of it, I recon the bug from the webm has had something to do with the map being scaled up compared to character models, having a smaller map might have made occurrence rate unbearable
>>
>>3919813
Shit's wack anon
Is temple+ co8 compatible?
>>
>>3920011
It is. Moreover, it's recommended to install both in order to have the most stable version of the game.
>>
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>>3919317
Just hit lvl 3 after clearing out the second floor of the Moathouse and freeing the gnomes+elf from the ogre. I guess tipping the waitress at the Waiting Wench was worth the gossip.

While there's clearly much more to explore my party was fairly battered and most of our spells drained. We decided to hoof it back to Hommlet to unburden ourselves of the loot and rest.

Our Cleric was finally able to ask for the maiden Meleny's hand in marriage. With a little help from his god in the form of Eagles Splendor. Now if only any of us could actually put her dowry to use.
>>
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>>3920056
P.S.

My waif Fruella is an absolute monster with that cleaver of hers. I must try to never end up on any of her bad sides.
>>
>>3920011
>Is temple+ co8 compatible?
>>3920055
Just to clarify:
>Q. Is Temple+ Compatible with Co8?
>A. Yes.
>Q. Will my savegame be compatible?
>A. Yes, you can continue with your current savegame. You can't go back to normal Co8 with Temple+ saves however.
>>
>>3920055
>>3920059
Thank you kind anons
may you be blessed and receive guidance by spirits of Gary Gygax and Tim Cain
>>
https://www.gamebanshee.com/templeofelementalevil/locations/openingvignettes.php

Looking at the opening setups for your party and Chaotic Good seems like the weakest.
>>
>>3920607
still pretty cool there is a separate hook for each of the 9 alignments
>>
>>3920607
I feel like all the ones where you don't fight are lame. Chaotic Evil is the most fun IMO because you start by just straight-up slaughtering peasants and when they ask why you can say
>I was just bored
Really sets the tone for the party in a great way.
>>
>>3920607
Can you make a lawful evil party that pretends to work with the cultists only to backstab them and prevent the summoning of the greater evil? I love stories when a moderately evil party has to act as heroes.
>>
>>3921054
>work with the cultists only to backstab them and prevent the summoning of the greater evil
It's possible, and you can do that regardless of your alignment.
>>
>>3921167
Tim Cain is a based advocate for player agency
>>
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>>3920056
Just finished clearing the Moathouse and the ambush afterwards. Most of my party is sitting at lvl4 now.

It would have probably felt like less of a slog if I had a second proper Fighter with me. Next time I'll just take the hit to XP and bring Elmo along.

>>3920667
>>3920878
Yeah it's definitely a neat touch. Wish more games did this kind of thing. The only other relatively recent game I can think of is DA:O.

>I feel like all the ones where you don't fight are lame
Honestly it's not even the lack of fighting. But just that there's no explanation as to why this council of elves is entrusting this job to your party at all.
>>
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>>3919522
>that moment when it turns out the identify spell is absolutely useless and in fact I lost a bunch of gold, and I'm not reloading for that
>but turns a single read magic cast is all you need 95% of the time
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>>3921863
I'm moving at a much slower pace, but hit level 3 before going for the brigands in the back room of the moathouse and now the game is finally fun
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>>3921167
>you can do that regardless of your alignment
The only catch here is that paladins will instantly fall if you accept some of the quests from the ToEE clerics. You can still do them though.

>>3921460
>Next time I'll just take the hit to XP and bring Elmo along.
Definitely worth and makes replays at lot faster if you don't wanna do all the running around Hommlet.

>>3921863
>I lost a bunch of gold
It's definitely a cheesey exploit, but you can spam scribing acid splash scrolls (zero XP cost), sell them all at Burne's tower in Hommlet, and make a shitload of money that way in a couple minutes.
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>>3921863
>identify spell is absolutely useless
Well, that's not true. Identifying means knowledge of what the item does or what effects it has. You can't use looted wands or wonderous items before IDing them. And if you have that spell with you, then you don't need to spend time on traveling back to a vendor just for that.
Read Magic is a free option, but it's applicable only to scrolls and potions.
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>>3921902
that's not entirely true but mostly true
>then you don't need to spend time on traveling back to a vendor just for that.
what about the time wasted for the spell slots?
you either have to sacrifice spell slots, which is just too much to pay considering how little magic items you find,
rest for 8 hours in a non-safe zone,
or sacrifice learned spells for spontaneous casters or whatever the fuck bard and sorcerer are called

the latter does seem like the least price to pay out of these options but it's still shit compared to just traveling back to a vendor because vendors will also refuse to identify items which don't have unknown magical properties, while the spell will be wasted either way
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>>3921865
aaaaa yeeeiiisss motherfucking 1000 misses in a row, a true D&D experience
I ran out of bolts for most of my guys with these bugbears.
also peak encounter design: just add more bugbears
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>>3922415
WTF is that shit?
I just rested at the inn and got fungus aids
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>>3922416
diseases can develop after resting
just rest a few more days
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>>3922439
>just rest a few more days
>T. Zuggtomy

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