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Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?And when the fuck is Shiren Asuka's translation patch getting finished?
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>>3886333
>What do you want from Shiren 7
I'm good with what we have for another decade. Chunsoft making modern ports for the old games, especially stuff like Moonlight Village PC and Asuka Kenzan, would be preferable, honestly.
>Asuka translation
The guy doing it is dealing with IRL work crunch and put it on hold.
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>>3886333
>Asuka translation
As said by the other anon the guy behind it is busy with IRL stuff, you can play the second part of the game tho (story/most NPC dialog is untranslated but everything gameplay related is translated)
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>>3887438
I remember trying to collect all of the monsters in that but then quit once I realized the requirements for getting all n'dubbas.
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>>3886944
A modernized port of Asuka would be nice, but I have to assume they'd ruin the artwork with some crappy upscaling. Even just adding volume sliders... I dunno if it's an issue with the windows port or what, but the audio mixing in that game is total crap.
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just started playing snes shiren today. its not a bad roguelike, although a little simplistic (to be expected for such an early roguelike). i like the enemy variety with the radishes and bow guys. the maps can be a little disjointed and require backtracking, which is made worse by the animations slowing things down. i just hope the warehouse isnt necessary to progress.
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>>3891035
The warehouse isn't really required in Shiren SNES, it's mostly just there to help you if you have trouble beating the game.
There are some party members you can unlock which help a lot if you're struggling to beat the game, though I only beat the DS version so I don't know how good they are in SNES.
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>>3891047
that's good then, id say im decent at roguelikes so if its not challenge run tier without warehouses then i can probably push my way through. a monster just leveled up and kicked my ass, also the mountain pass is much more connected than forest or stream levels which is nice.
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I do remember some anon saying SNES Shiren runs can be pretty heavily RNG dependent because of how the game will seed enemy spawns, there's some fortune-telling thing you can check to get a hint on how bad a run will rape you but I forget how it works exactly.
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Are the gameboy games worth playing?
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>>3887438
Ah Shiren 2, I have fond memories of that one('s later parts). The final post game dungeon was probably the hardest Shiren related thing I beat. The OP Scout and Wall clip bracelets are the MVPs. No wonder every speedrunner guns for those items.
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>>3899492
The only other 99F dungeons I've done were in Shiren 5 so that's my baseline. 5 feels a lot more balanced than 2. Like many of my Road to the End runs were dashed because my food situation was terrible or I didn't find any strong items (possession staffs, synthesis items for runes, those OP bracelets). Options felt limited. In 5 there's an item to counter just about everything. I feel like if you play optimally the only thing that could really screw you are the rabbit enemies/traps. Unless you are one of those pro speedrunners that do no scout + wall clip bracelet runs, I would strongly consider resetting if I don't find those items on the earlier floors.
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>>3905303
It basically did what Shiren DS1 did for the original SNES game. More dungeons, more items, and level 4 versions of the monsters. The only omission in DS2 I can recall is that items that fall on traps no longer activate them
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>>3909718
It's kinda cheeky, but I like the enemies that inadvertently help you out. Mixers and Chows come to mind. A cute detail I noticed was that if you have a monster license for cheer hams, they will walk towards you and cheer you on
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Hello vrpg, I'm not an rpg or jrpg fan by any means!!! but....
I'm playing pic related for NDS (on my phone).
Can anyone give me tips for beating it, should I be saving items in the town (storage or those jars?) or doing anything besides obviously running through the dungeon killing everything?
How important is upgrading or can I get good gear naturally as I progress?
How can I get more food I seem to be really damn hungry....
Is it worth grinding levels early on or later ?
Thank you.
(Again not a fan or jrpgs but these mystery dungeon games and some BLOBBERS are okay in my book as they respect my time and aren't Bloated with...anyway that's a different issue)!!!
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>>3910250
Glad you're enjoying it! Shiren DS was my first mystery dungeon. Using storage is not needed to beat the main story but if you're struggling you could get a sword and shield with high base stats (dotanuki and armor ward) and upgrade them with the blacksmith and melding jars. Just make sure to put them into a storage pot before you die.
The benefit of levels is felt most in the early game. Skilled players like to intentionally level up enemies to kill them and get a head start. Level up a rice changer to a rice boss and you'll see what I mean. The best way to kill tough enemies is by throwing gitan. You can put them into your inventory by using the run command and stepping on them and swapping it with an item in your inventory or putting it in a pot. Thrown gitan deals 10% of its value in damage. Pair this with the pitcher's armband and you can kill a line of enemies!
You'll learn that you shouldn't take every enemy head on in Shiren. Use staves and arrows against tough enemies instead of melee. It'll whittle you down less. Food is more luck based. Make sure to get a free riceball from the barkeeper in the bar to the left in the starting area.
Sorry for the text dump, I get autistic about this series.
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>>3912198
Shiren 6 is probably better for new players since it has better tutorials/in-game notes, and it doesn't have the day/night mechanic that 5 has which can be a filter for newer players. I also just don't like the day/night mechanic in general.
Shiren 5 goes on sale for pretty cheap though if money is something you're worried about.
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>>3912198
5 and 6 are the only two I've played so far, and I preferred 6. For the main game at least, haven't played 5's postgame yet, and I've heard it's got more challenge.
My issue with 5's main dungeon is mostly in how much revive/undo grass it hands out. Maybe I just got stupid lucky but it was way too much and made it so I never even lost once. 6 took me several tries, and that's a GOOD thing in this series.
Failing and learning until you can break through situations you previously couldn't with your experience (or luck lmao) is a great thing, and being too gentle really dampers that.sadly my first clear was thanks to an op party member...but still
Also, 5 has that disruptive day/night system that I wasn't a fan of.
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>>3913554
To me the biggest difference between the versions is the addition of many postgame dungeons. I'd probably say the SNES version is slightly harder so if you'd like a challenge go for it. Then again, the SNES version has more jank that can be exploited. If you own a (3)DS, just try the DS version for an hour or so and see if you enjoy it. If not, try out the SNES ver.
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Just saved someone on F30 of Serpentcoil Island. On one hand, saving someone right at the end of the dungeon feels nice.
On the other, if he couldn't beat the boss the first time, how's he possibly gonna win after probably depleting his good stuff already? Wish I could pass him an escape scroll at least, cause he can't even find those yet if the boss is still there...
Here's hoping I'm wrong and he wins. I find that bosses in these games are a lot of fun when you have just enough resources to win by clever maneuvering.
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>>3915416
Link to what?
The Aeon Genesis Patch or Kaizo Shiren?
>https://w.atwiki.jp/hack_shiren/pages/42.html
In any case this site lists both patches. Kaizo Shiren is in Moon runes and doubt anyone would bother translating it in the next 10 years, besides that is pretty awesome both gameplay wise and on the technical side of things
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>>3909718
This thing (Sluggy). Hopefully it appears in the next game
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>>3915428
Nice, i honestly can't read japanese but i can play Shiren just fine, i can recognize item names fairly easy and menuing is second nature at this point (maybe i should seriously consider learning japanese)
There's another romhack patch called Shiren KP which is listed on the site but the link is dead, there are some videos of people playing through it but i bet they wouldn't share it
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That Shiren bug will make you do desperate things...
So I played a bit of Shiren 3 to see if its poor reputuation was earned. I got to the dual boss before Karakuri mansion before calling it there. It feels like none of the original devs for Shiren 1 or 2 worked on this game. They went for this strange story driven route instead of being gameplay focused. Allies play a bigger part in this game and while it is nice that it gives you more control over them than other Shirens, I prefer playing solo. There's also a boss after just about every dungeon. Bosses are always the weakest part of any mystery dungeon game. They are glorified damage per turn checks. Just attack, attack, and heal when needed. Nowhere near as deep as the improvisation you need for the regular dungeons. I'm off to play 4 to clean my palate.
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>>3916037
Honestly i think DS2 is worse gameplay wise than 3. 3 at least has decent post game dungeons that can be tackled solo, even if it suffers greatly from overtuned monsters (who the fuck decided giving monsters 2 abilities was a good idea???)
>It feels like none of the original devs for Shiren 1 or 2 worked on this game
Ironic since that's actually quite the opposite, the dev team is mostly the same, i imagine they gave too much power to Masato Kato, writer of Chrono Cross (infamous for being a convoluted mess of a game plot-wise) for this game
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>>3916060
Oh, that's interesting. I probably should've checked mobygames to see who worked on it instead of guessing.
I only finished the main story and sampled some postgame dungeons, but I remembered having a really good time with DS2. It was probably because of the selection of items and enemies. The cannon, absorb, and teleport pots were so clever I'm sad we didn't see them in other games. Blessing items was also fun to mess around with. Potentially having infinite uses of scrolls and IDing items with blessed sight grass was great. Really wish the pitcher plants made a return. DS2 felt like Shiren DS1, but better. If I had to rank the Shiren titles from my most to least favorite, I'd go: Shiren 5>>>Shiren DS2>Shiren 2>>Shiren 1 (SNES)>Shiren 1 (DS)>>>Shiren 3
What's your ranking?
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>>3916119
I mean DS2 has really interesting mechanics, but the 99F No-Carry in dungeon left a sour taste imo, the game is balanced weirdly, regardless of how good your equipment is you will take high damage and/or take 3 hits to kill anything
My ranking would go: 5 > 2/Asuka > 4 > DS1 > GB1 > 3 > DS2. I think 3 is not bad as a game since it has interesting mechanics (tiles that negate certain items, slippery floor, Dragon Orbs, Elemental Affinities and so on) but they are not used to their fullest potential (there isn't a single No-Carry In Dungeon that has Dragon Orbs for some fucking reason) and the convoluted plot doesn't help the game either
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I like how the shopkeepers are strong fat fucks, since the original protagonist was one himself.
It obviously wouldn't work i.p wise, but it'd be neat if there was a really small chance for Torneko to be the shopkeeper in a dungeon. I'd love to try robbing him!
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So in Shiren 6, when you upgrade into the ultimate equipment pieces (Rasen Fuuma, Kabura Sutegi), does it keep the runes it already had, or is it treated as an entirely new weapon, with empty rune slots?
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>>3918568
They should keep the runes.
https://sharksnack.github.io/shiren-6/system/synthesis-runes
>Runes are retained up to a certain number of slots when you transform an item at the Blacksmith.
>This applies to creating a Kajin Fuuma (10 slots), Kabura Sutegi (15 slots), or Rasen Fuuma (15 slots).
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>>3918815
Ah, I cannot read. Was going through that wiki for the answer and missed that paragraph every time. Thanks
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F54 Heart of Serpentcoil Island, I've been building a badass Steak Knife build. Fed it and some other stuff to a Mixer, and realized he was too close to comfort so I knockback staffed him into a hall.
Of course he starts running the other way, so I chased himinto a pitfall trap. Cue 20-floor long miserable death spiral.
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>>3920024
Yeah. I'd already gone through the rooms in that floor, and I was trying to quickly corner the mixer cause a monk had sped him up, then delayed me "Get down Mr. President!"-style, so I wasn't thinking about traps at all, and obviously must have taken a different route through the room with the pitfall than the first time...
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>>3921252
Eh 6 looks fine imo, could be worse like 3 being a weird mix of semi realistic humans, some semi dark fantasy monsters like Skull Wizards and monsters with more cartoony proportions like Mamel or Zalokleft which stick out
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>>3921716
Game's so niche outside Japan I really don't see many English speakers needing or wanting to play it on their phones...But it's neat to have as an option for whatever audience would want to play it there.
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>>3921716
those touch controls look terrible, it's as if they prepackaged a switch emulator with shiren 6 and called it a day. Had they given this game the shiren 5 treatment it would have been a day 1 purchase for me.
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Do you like making money? Do you like making money that you can't keep? How about being forced to keep making that money just to survive?
Great! Just input TpU6-9mUU and make me some goddamn money!
Been hacking away at Heart of Serpentcoil, my first 99F dungeon in this series, and I think I have a winning run here. That itself isn't interesting, but I settled on the Spender's equipment for this run, and it's been fun. If anyone's interested in checking out a Spender's themed run, there you go
Starts at 50F, and the Clairvoyant Bracelet ought to make it an easy win for anyone less retarded than me, cause I'll probably fuck it up somehow when I get back to it.
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>>3921942 I managed to clear, and it was harder than expected. Underestimated just how bad 75 gitan per hit would be in the long run (Yes, when you hit multiple monsters at once, you get charged for each monster). Pretty scary not knowing when the next shop will be, and I only ever found one Cashing Pot. I definitely don't recommend the p2w microtransaction equipment for serious runs, cause that's a whole extra layer of shit to deal with.
I'm sure more experience would help, but having just 1303 gitan at the end should tell the story, and some of that was from the last room!
>>3922301
Ok I figured it'd just kill you, but that's comically evil.
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>>3922395
There are several times this run where I'm sure it was possible if I wasn't too chicken to try.
Though a quick death from fucking up a robbery would be preferable to slowly dying from lack of funds in the end like what almost happened here. Wasn't considering stealing though, and being good at it would alleviate the problems entirely.
Hell, come to think, even using Blanks Scrolls to erase the walls and steal would be better than what I was using them for. Made things harder than need be for sure
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>>3922382
>Ok I figured it'd just kill you, but that's comically evil.
Basically yeah, wouldn't be the only one in ths series: Forgetfulness grass makes you forget all identified items in the current run and Imabikiso (or "Dark Fire Herb", thanks Atlus for butchering the name and missing the reference) Curses your whole inventory
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