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Is this game good. The devs are saying it's like a modern BG1.
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>>3893236
I don't understand why they have decided to go for a poor first impression. 80s developers knew the value of art, for god's sake.
Free tip for devs: commission box art. One image can't be that costly, can it?
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>>3893184
It does fix some of the problems that Atom had, where action points aren't ALL derived from agility so you're allowed to have build variety. But basically it comes down to
>if you liked Trudograd but you want a fantasy game, you'll probably like this.
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>>3893487
1.0 was literally yesterday or day before
It's an OK game, not great, does some interesting stuff like if you talk to people you gain exp and learn shit, but something about it feels weird. The starting village is extremely hard to get around for some reason, you don't have total control of the camera, and it seems very hard to make money to buy gear
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>>3893509
Oh, dang. I wasn't informed.
Have checked it, it's not on Snoy station?
>feels weird
How bad is it?
>hard to get around for some reason
Despicable! What's so difficult to understand? Smooth pacing is always fun! Fuck that, really.
>seems very hard to make money to buy gear
Is the gear worth it?
>drova
German piece of shit game is a constant struggle in an absolute unfun way, nothing matters, nothing is worth anything, poor for the most part and millionaire at the end of the game. Whole game is a chore, so very German.
Is swordhaven worth 20 bucks?
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>>3893519
I can't really describe it, but don't take my word for it maybe I'm just retarded. But you can't really rotate the camera however you want, it snaps back to like predetermined default positions, and to me it makes it hard to see where I'm going. The town is quite large and I feel like the camera distance even at max doesn't show you enough. About gear, I just assume I need to get some armor or something to kill these lizards in a cave the prices are insane for so early game. I can't even afford arrows for the ugly archer lady.
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>>3893617
>even at max doesn't show you enough
They want the pc in the middle. Imho bg3 has the same problem, at least to some degree.
>camera, secret boss
Lame
>large town
With nothing to do, eh?
>arrows are pricey
Would be fine, if you can craft them. This just shows why melee is superior.
How long have you played? How's the character system? I'm beginning to understand why 86% of gamers don't play new games.
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>>3893617
>I feel like the camera distance even at max doesn't show you enough
Yep, they did not learn, ATOM has the exact same problem. I think their biggest issue is not thinking about some kind of default viewpoint and consequently not designing their maps around it. It doesn't help that camera randomly decides the direction it's pointed at when entering any location.
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>>3893780
Sorta. Both phrases preceded the creation of 4chan by several years though. Originally, an "image macro" was forum code that would display a certain image, like [IMG-TIMELINE], which would embed an image with text overlaid for comedic effect. Over time, "image macro" started to refer to the images themselves, not the code to summon them. These were the ur-memes in the modern sense, though Richard Dawkins coined it in the... 70s? as a portmanteau of mental + gene. Essentially, all culture is memes that propagate themselves.
"Catchphrase" was a, well, catchphrase, frequently used by a poster, possibly a gimmick poster. /vrpg/ catchphrases might include "Not an RPG." or the hide thread spammer.
Funny how SA always thought 4chan was its retarded little brother. It kinda is, but holy shit, SA sank into irrelevancy. Troons, not even once.
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>>3893184i never played bg1 or 2it's really good so far but i think i've hit where EA ended since i had three quests break in a row (pay demanding priest,drunken snapper smugglers and manor housing) so maybe the rest of the game is broken and they released it rushed for monies but then they don't have a russian TL for i assume political reasons which excludes paying people so who knows!!!
>>3893767
MUCH less memes and references but there are still a few
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>>3893959
been too long since atom release so i don't remember but they also have some kinda kickstarter promise crap they're working on too so check again in a few months
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>>3894162
Is the game good or nah. It's very imbalanced according to steam commentaries. This classless system is a scam, as the initial choice is pretty much a career choice, background, I believe? How important are stats?
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No flanking, no spells (or roundabout - would it have killed to have an alchemist class if you wanna keep it low-magic?), (almost) no environmental interaction. Pre-buffing ain't really a thing since potions barely last 2 turns and most encounters happen at least one full turn of movement away from each other.
So far its Fallout 1 tier combat where you slow the enemy to make em exhaust their APs and you attack them more than they do. Other weapon skill trees seem poor as well.
There's no protection against chained hard CCs which I experienced against thekrakenwho decided to knockout both of my fighters for 3 turns, twice, ensuring death.
On the plus side, its a pretty immersive slow burn with significantly less memes and references (note : didn't say none) than ATOM.
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>>3896092
It's you, hyperactive automation, that not only lacks imagination, but also class, manners and likely looks, too. Are you a brain amputee perhaps? Would explain the subpar deduction skills.
I'll help you: low magic settings are seldom, hence might be original and a welcome change.
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>>3896233
>not-spoken stuff in the dialogue box.
Huh? Right, like pray for Palestine? That was a thing in bg, too. Not as much as in modern games. Some cheap crpg vendir iirc has text like
>uhm, hi...
>hello
>hi, can, say... How do I put this!!??
>...yes?
>can you like do me a favour? Is pay you, too! If that's OK!
>ok
>OK!!
It's awful to read.
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>>3897858
Never seen it? Should give it a watch.
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>>3897898
In fact, I did. Mightve been a terminator inspired, maybe highlander 2? The one in the parking garage.
The chart could be done for any vidya company. They usually have a cookie cutter scheme and follow it precisely. Like larian and their beach starts.
>hellforge gameriot
What's that? Good website?
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>>3893184
One of my biggest issues with ATOM was the 'humor' in it. It was very cringey and felt out of place.
I've brought this up before and was told it's a very cultural sort of humor that just doesn't translate well.
Does this have that issue?
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>>3898256
Referential humor is humor, yes, style isn't that important so much as having a consistent usage. Autists have their tastes justified by consensus, that referential humor is bad, when it's really that any kind of joke makes them uncomfortable.
Have you played The Bard's Tale, the one voice acted by Cary Elwes and Tony Jay?
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>>3898261
Style is important, it has to fit whatever you're trying to do. A big problem with these kinda jokes is that they stick out like a sore thumb when made in an otherwise serious setting.
The other issue (goes for both Fallout 2 and Atom) is timing, the most important thing in comedy. Neither of those games pay much attention to pacing their humor, instead deciding to bombard you with that garbage without any regard for propriety.
>Have you played The Bard's Tale, the one voice acted by Cary Elwes and Tony Jay?
Sure, great game, what about it?
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>>3898269
>when made in an otherwise serious setting
There's nothing serious about post-apoc, in any way. It's a joke setting to begin with and if you chock it full of jokes, nothing is lost. It's simply a meme that reference humor is bad.
>what about it?
It has reference humor.
https://www.youtube.com/watch?v=U7hI1STc1ps
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>>3898375
Ok, I will get down to your level.
Believing that all instances of humor, references etc no matter the setting, the volume and the timing are the same makes you a retard.
Believing Bard's Tale and Fallout are similar in that regard? A double retard.
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>>3894629
Honestly it's a bit refreshing to have a medieval setting that doesn't have magic.
>>3898242
>>3898094
When people say that they don't mean the meme humor, they mean the stuff you'd only understand from growing up in a post-soviet state. Like the entire Mycelium plot is a reference to this broadcast.
https://www.youtube.com/watch?v=ZEUBiqMlqAU
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>>3898256
I mean that was like 90% of MST3k and that was the basis of a huge amount of millenial nerd humor. Which yeah, I'll take that over the boomer nerds who thought just quoting Monty Python and the Holy Grail was the goddamn pinnacle of wit and humor (I love you Ed Greenwood but man your age shows sometimes).
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>>3899124
>I love you Ed Greenwood but man your age shows sometimes
I thought his age shows by the fact that he looks like a combination of Gandalf and Santa.
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>>3899121
>Honestly it's a bit refreshing to have a medieval setting that doesn't have magic.
Then why have dinosaurs or mythical creatures at all? Why break realism in one aspect but not others? Why not just make what's basically Kingdom Come Deliverance but as a CRPG if you're going down that route?
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>>3899121
>they don't mean the meme humor, they mean the stuff you'd only understand from growing up in a post-soviet state
The issue is Atom has both in obnoxious amounts. And it's funny that you pretend that "Lenin was a mushroom" wasn't a popular meme resurrected by the internet.
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>>3893184
It's mostly like a mix of BG1 and Fallout 1. It's got some really cool ideas, but the combat is kind of flat. It's also unpolished and there's stuff they're patching, ranging from minor UI things to entire quests later on being bugged. Also the story could be very off-putting towards the end. I was planning on doing multiple runs once it was fully patched and they added the new area they promised, but I don't know if I will now that I've finished it.
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>>3900424
Children love dinosaurs and Dinos are childish. Huge lizards stompin' and chompin'. That's childish. Can be fun alright, but it's childish. Jurassic Park, Dino crisis, Dinos and cadillacs, childish fun.
>>3900430
Again, a childish nuance. Children are at the beginning, so are Dinos the beginning of complex life. If you ignore the complex life before Dinos, that is.
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I am absolutely loving this game Holy shit, 30 hours so far. First of I am so glad its slow fantasy, and it kinda feels like doing a bit of Pillar of Eternity, new land,the Americas but it does it in a much better way and the writing and quests\ lore so far feel really amazing. Tons of secrets as well.
Maybe I was just starved for low fantasy that still has magic but its subtle. Much better attempt than Atom which I really didn’t like. Theres humor but its much more subdued and elegant than say Larian.
Of course it has some issues in game design here and there but its not big deals for me. Like not being able to choose initial companion, some combat flaws although its still enjoyable, armor seems a bit useless but hard more kinda ruins the balance a bit.
Overall very surprised, I hope they make a sequel. I love the setting. Really like all the 3d assets inside and outside in free 3d camera.
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>>3900846
>First of I am so glad its slow fantasy,You poor, poor anon.
>Theres humor but its much more subdued and elegant than say Larian.
That ramps up towards the end.
>Like not being able to choose initial companion
Isn't it just the first person you talk to at the fire?
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>>3900850
No it depends on your origin. Which is kinda crap baffling decision. But I like the companions overall although some more banter would be nice in dialogue quest etc.
NOW I know its super really low fantasy, but for me its good enough. Only doing quests around swordhaven right now.
I honestly love the game, its simple, and npcs have nice dialogue. Although at moments feels little rushed maybe cause of scope. But Iam really enjoying the lore. I can tell the cracks in the design and even mechanics but I dont care I am feeling embraced by the journey which is what a crpg should do, jrpgs as well for that matter.
Its a surprise because as I said I really dislike Atom. I am just glad I am enjoying an okay crpg.
I had an urge to bash Pillars or owlcat\larian but i cant even bother anymore.
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>>3900921
>more banter would be nice in dialogue quest etc.
Yeah that and their lack of participation in social skill checks is a real bummer. I think the devs said they were going to work on the social skill check dialogue thing, at least, but no word on companion quests.
> Although at moments feels little rushed maybe cause of scope
That ramps up later on. There's a fairly decently important sidequest you can get soft locked out of that actually affects an ending slide, and items and characters later on tend to be missing art and have placeholders.
>Its a surprise because as I said I really dislike Atom. I am just glad I am enjoying an okay crpg.
Haven't played Atom yet but I like Fallout and Wasteland so I'll try it at some point.
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>>3900931
Have not encountered placeholders so far, but they are actively patching the game since launch.
Again it has lots of small issues but the overall package I am enjoying. The game does force you a bit to have your character be a good talker since they are really fun, so you dump crafting and lockpicking to companions but honestly fine. It does seem like a really hard game to solo but its doable.
The game is serious most of the time but I kinda enjoy the lightheartdness it kinda contrasts with the portraits.
I dont deny I might have a case of trauma because I just expect female guards and stronk women out of the ass. And seeing such a exotic setting yet classic conservative game is honestly doing it for me.
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>>3900846
How bad is the scarcity. Played drova and you are constantly short on supply, but it's total bullshit, as literally every enemy isn't short on anything. Every enemy is loaded with gear and has full health and usually higher level as the pc.
According to steam it's the same in swordhaven. No healing potions, arrows, broken quests, enemies are too strong and money is scarce af, merchants are broke, too. Enemies however have full health and the maps are full of traps you can't defuse, as lock picks are scarce as fuck, picks, too and builds are melee only, as arrows are scarce, too and aren't reusable.
Skills are main character only if in the text window selected, and a low level skill can break a quest and deny you xp and money that you need.
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>>3900968
I beat the game. As soon as you enter the big city, you are loaded with everything. He first 10 hours everything was painfully scarce. Needlessly so. Drova has atrocious combat and exploring the map was unfun. All fights are identical and strong women are ugly. I used heavy armor and I'm pretty sure that light armor is a trap. Iirc I level strength and I'm also sure that magic is a trap, too. Can't use magic for damage until chapter 3 or so. Drova is a game that's unfun. It's literally the opposite of fun. Pacing is bad and some enemies are ridiculously strong, like the worms or the golems. Idk how people can enjoy that or god forbid replay it.
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>>3900987
You do you. I'm curious what exactly was fun? Every encounter is the same, enemies have far more hp than you, outnumber you almost always, everyone has the same moves, dodging is too demanding on stamina, itemization is poor. Could go on like that, what did you like in drova? I found the word lame, too.
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>>3900943
I dont find it too bad if you enjoy 100% the map and selling stuff its pretty decent, potions are scarce and for emergencies so I rely on camping and inns which is much more plentiful at the start. But later game they seem not only powerful and plenty.
You can bust an initial encounter of a slaver camp full frontal assault in hard no problems at alluring those hard crpg type shacky starts, but even then depending on weapon the game gives you pretty powerfull skills like knowdowns which you can abuse to control the enemy.
Its all about trying to puzzle the fuck out of the game isnt that why people like crpgs? To me it is, then only then comes the gameplay and just comfy exploration and dialogue.
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>>3901000
>Its all about trying to puzzle the fuck out of the game isnt that why people like crpgs
I mean, I sucked when I played bg 2, too. If you know what to do, you can play the game blindly. Having a rough start is great, but pacing is important, too. Planning on going merchant. 5 backgrounds are a bit lacking imho. Hope for decent dlc. Atom had a few dlc iirc.
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>>3901022
The origins later on ware one of the best parts of the game, each origin has unique shit to say.
It certainly needs a bit more stuff worked on it, but I am pleasantly surprised, gets me that comfy feelign of playing a well made NWN1 module.
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>>3893184
>look up game
>supports RTwP and TB
>"oh shit this might be good"
>look up gameplay on jewtube
>it's just boomers, retards, and women playing TB
>can't find a single video of someone playing RTwP
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>>3901066
>>supports RTwP and TB
>>"oh shit this might be good"
You might have brain damage if you actually think this.
Anyway, RTwP is a good way to get yourself killed by anything that is actually threatening. It's a TB game with a hacked on solution for when you fight groups of 20 rats.
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>>3901071
I don't care for your shit opinion.
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>>3901087
>Sounds like a prominent case of skill issue on (you)r part. Rwtp can be fun.
Seems like I was right in calling it brain damage. The issue is trying to make both RTWP and TB work in the same game: they're not compatible with each other.
>Realistically it's just there to speed up tb.
Correct, and it would've been less work to give an option to speed up animations instead.
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>>3901093
Why? I'd say you make the game tb and allow for rwtp. Obviously the latter is just a gimmick that's loved by some. A button to switch is good. AFAIK owlcat did it the other way around, the games Rtwp and they implemented t, that's just stupid.
>Speed up the game
Idk, this leads to people playing x5 the animation. In that case you can skip animation altogether. Not saying I'm not using a fast forward button, I use them everytime. Maybe encounters should drag for ages. If it's a long battle, it should be an interesting battle. This is rarely possible with a static arena. Red barrels are bad game design.
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>>3901651
Is that with or without these settings?Yes I forgot the pic and did delete the post.
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>pick a noble background
>stroll to the first village
>announce myself to be a noble and berate the gatekeeper for wasting my time
>slap him for the sake of it
>enter the village as is my right
all in all nice experience so far
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Any of you know what this is about? The game crashed after I changed the resolution and now everytime I try starting it again I get a black screen and this pop up before I'm back on my desktop.
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From the online reviews it looks like the game is not really like BG1, but more like a fallout in a low-fantasy setting, which desu, I think I might like because it's classless and I don't have to memorize tabletop stuff.
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Tried it out for a couple of hours
1. idk who said it's like BG1, it's really not, aside from the game having fog of war, rtwp, skills/abilities. It's more like Fallout or more accurately, Atom RPG, but in a low-fantasy setting.
2. Because it is more like Atom RPG, you can sneak, do skill checks and pickpocket like in Atom. That means, if you're caught the whole town can be against you. I have to hand it to the Atom team, there was a bit of dialogue when I killed someone.
3. It feels like there are some parts missing:
some rock has low texture (texture is stretched out and looks ugly), and I'm not sure if it's the OS that crashed on me or the game. Anyway, the game's quite stable (not buggy, I think)
4. I played 1.0, and I'm not sure if it's a bug, but I tried to get Fiona again but she wouldn't come. I read some guide online that says I need to get a quest from the Headmaster, which I did.. but I returned to recruit her again and she was gone. I'm not sure if this is a result of my actions or just a bug. If it's the former, then I think Swordhaven is gonna be quite reactive, which I like.
5. I'm not a fan of the character portraits at all.
Anyway, it feels pretty solid for me. I'm gonna revisit the game when 1.1 comes out.
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OK i beat the game its extremly barebones and is lacking a ton of content. Atom RPG was way better than this thing. There are like 12 locations total in the whole game nad little quest. The final parts of the game have to be played in real time with pause else the ai 2 shots your party in a single combat roun
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>>3913448
by the end you get to the final zone and are require to engage in combat in that area there are some guards that have a fuckload of hp and are ranged dealing 15-30 damage a pop (the warrior type cahracters have 100-121 hp tops) and they shoot 3 times in a row before you even get close to them half your party dies. if you play it in real time you hit them multiple times while the ai only shoots once tops.
the final boss is straight up impossible in turn based mode
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>>3914047
there are 2 villages with around 6 quests each
then the main city sowrdhaven which is like 6 small zones with a couple of quest in each and then virtually every other location is small and consist of killing random mobs no quests or anything. After you finish swordhaven theres 1 area iwth 3 or 4 floors which are all combat and after that you go to the final zone and thats it
Its extremly barebones
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>>3914152
3 years of dev time full of wodka. OK, not worth 25 bucks. Waiting for all dlc to come out.
>>3914068
>one true rpg
Make fun as you like, it's ridiculous how utterly stupid game devs are. The cuckold clowns from hk wasted 7 years on a dlc instead of making hk2/ss and making a new ip. Scourge of our time: one hit wonders.
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