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Is it still the best rpg ever made?
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>>3898438
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No.
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>>3898438
no
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>>3898438
Yes, it's indisputably THE best CRPG ever made. Probably in the top 10 computer and video games ever made. Arguably THE best computer game ever made, period. It's an almost perfect product, the only flaw is the lack of foreshadowing for Suldanessellar. You'd have thought there'd be at least a couple of common books about it. But the sheer entertainment value crammed into the game world is extraordinary.
Morrowind is too janky, procedural and broken to even get into the top 10, sorry guys but it just isn't that good.
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>>3899237
Generally speaking, in D&D based rpgs, low to mid level adventures (pre epic) are more enjoyable. This is a hard pill to shallow for most D&D enjoyers.
>>3899245
>Adulthood is thinking BG1 is better because there's less stuff
Indeed. Every magical item counts, every minor bonus counts, every spell slot counts, etc.
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>>3899245
>>3899252
There is that. I'm also thinking about how BG1 is more open-ended, and the story is "less epic", which can be a good thing or a bad thing, but in this case it feels more like a comfy d&d adventure, where BG2 is all about god-defying end of all things dilemmas, which goes a bit too far into the realm of fantasy for me. It's not that I mind that kind of story, but I don't want to feel responsible for the world all the time either. Sometimes the simple things are more entertaining because they're more grounded.
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>>3899306
BG1 feels like a tabletop campaing you'd play with a bunch of friends.
BG2 feels like a powertripping game you got dragged to play with a bunch of munchkins.
I like then both, but over the years I've enjoyed BG1 playthroughs more.
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>>3898438
No.
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>>3898438
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>>3898438
Ultima online on a roleplaying shard with political systems is the best RPG of all time.
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>>3909373
>there's no legitimate basis or reasoning that could possibly support your position.
NTA. BG1 vs BG2 is a subjective preference, and not a matter of objective fact. It marks one as a fool to be unable to distinguish the two, and lacking in imagination to be unable to imagine why someone else might reasonably have different preferences than you do.
Potential reasons why someone may prefer 1 over 2:
>open world exploration with many optional areas, versus tighter "theme park" setpiece design
BG1 feels more like a tabletop campaign where you and your bros are tromping through the woods exploring, as opposed to 2's lurching from quest area to quest area.
>lower level campaign, where DnD's systems are the most balanced, as opposed to higher level campaign, where bloat sets in
BG1's campaign starts at level 1 and ends in the mid levels, at what, 7? Depending on class and if you had TotSC or not. BG2's campaign starts there and ramps up into the "epic" levels where the numbers get too bloated and everything falls apart. By ToB, the continuation of BG2, random mooks have +3 weapons just because they have to, which is silly and immersion-breaking.
>limited magic items are relatively more important in BG1 due to scarcity, as opposed to BG2's deluge of loot
As stated
>BG1's characters follow the older school philosophy of having a large number of replaceable characters. Death was expected, and attrition was provided for. One could easily drop in a custom party through the multiplayer workaround and wouldn't feel as though one missed much.
BG2 originated the nu-cRPG formula with a smaller cast of more fleshed out "companions" with more dialogue, more interactions, personal quests, and yes, romances. The devs put more energy and time into the companions, and you were expected to use them for your party.You're welcome, anon.
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>>3899245
Meh. BG1 has a lot of charm, but the encounters are just really... basic. In fact, the whole game is just a little too slow and basic even for me. BG2 is just way more exciting and advanced in pretty much every aspect.
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>>3909549
It's all one game, anon. Literally the same engine with slight modifications between the two. Pretty much the same team made the whole damn thing. It's like reading a book and arguing over whether chapter 1 is better than chapter 2; aka it's retarded.
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>>3909747
>powertripping picking on ankhegs and basilisks?
A reasonable player will full clear both maps once, and move on. If you’re compelled to attempt to break the game by unnecessary grinding simply because the game doesn’t stop you from doing so, then that’s a (you) problem. The game has relatively low XP caps anyway, especially when it first came out before the expansion.
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>>3898438
I'm playing it for the first time now. While I wouldn't really recommend the first game, its sequel is much better. I'm currently in act 2 - finished exploring Atkhatla, De'Arnise Hold, Umar Hills and Windspear Hills. I'm going to Trademeet and thinking about adding Rasaad to the team. Here's the thing. I've hit 1,250,000 experience which is the cap for newly recruited companions. Everything afterwards will be vastly underleveled. I'd like to avoid that.
How viable is Rasaad (or monk in general) from level 13 onward?
Will I suffer a lot without Thief in the party? I don't care much about backstabbing and setting traps. In theory I can bash chests and open them with Knock spell. Traps can be activated with summons. Still, I don't know how common are repeatable traps and unbashable locks.
My team is Dwarven Defender, Keldorn, Minsc, Valygar, Yoshimo and Aerie.
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>no choices
>rpg
what did anon mean by this?
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>>3898438
Depends. If you grew up in the time where blobber-fatigue was a thing, Fallout wasn't your thing, cause postapo and then Baldur's Gate was a revelation, then BG2 was all that but more better? Yes. Personally I bounced off BG very hard initially, then tried a couple of time with the same result, then forced myself through BG1 with the "I kinda get it" impression, only to jump into BG2 and I still have not finished it. It's just not enjoyable for me. Similarly, Pillars 1 was kind of a slog to get through, but I appreciated it in the end, while Pillars 2 I can't force myself to play. There's just too much shit thrown at you all at once and that is just the story. I prefer a lot of player choice, I don't care for shitty romance quests and I also like some focus, as in, sidequests should not overwhelm the player to the point that he forgets about the main quest. Also, making some progress and suddenly you get pulled into a companion quest, while probably impressive back in the day, is kind of annoying now. For me, in terms of story, player choice and setting, Torment mogged everything back in the day and it still holds up, but nowadays, I do enjoy Icewind Dale games a lot more, simply because it feel like a tabletop RPG while, the other games don't.
Also, RTWP sucks for DND, it could have been great with a dedicated, non-DND-inspired simpler system and Fallout Tactics was a good attempt at that. Turn-based on the other hand get boring fast, because all these games go out of their way to make it super tactical, while the 'tactical' thing is just min-maxing stats knowing what skills/spells to use and when. I don't enjoy BG2 most of the time, but I appreciate the work that went into it.
What pisses me off about RPGs in general is that they still insist on DND formula, while tabletop has long moved on. XP for killing monsters and arbitrary 'levels', getting more health with each level so now you can take 3 sword stabs. It's unrealistic and stupid.
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>>3909373
Romance in your video games is cringe. The games take place over the course of a few days, a few weeks at best, and all the lonely gamers want to ignore the conflict and leap right into the sack with some people you just met a few hours ago because their avatar is pretty or something.
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>>3920283
>Pick a number between 1 and 10
>No, 3 doesn't count, it has to be 1 or 10!
>More than a few hours
>All your life
It's almost like there's a whole range of options between those two scenarios.
"I am deeply in love with the first woman to talk to me for more than one minute" is a much bigger sign of a failed male.
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>>3899306
That's just how levels in DnD work. The enemies that pose a challenge to your party in BG2 don't hang out in random forests. BG2 had to escalate the threat levels and that only makes sense in larger dungeons that are proper villain lairs.
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God I forgot how shit the writing in this game is.
The dialogue reads like something written by redditors even though reddit didn't exist when it was made.
And as soon as you leave the tutorial dungeon you are unceremoniously forced into what will turn out to be the main plot. The only available location is the slums and as soon as you arrive, you are forced to go with the shadow thieves guy to his hideout. There is no combination of dialogue options that would let you get out of this encounter, you will be put in an infinite loop until you agree to collect the 20k for them. It would be far less grating if they just did it in a cutscene, or let you ignore it and come back after you realize there is no other way to push the plot forward.
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>>3921994
So you don't think a single good RPG was made between 1997 and 2015?
So, Dark Souls, Morrowind, Skyrim, Final Fantasy 7, Diablo II, Gothic 1/2, Baldur's Gate 1+2, the entire Mass Effect series, the entire Witcher series, Fallout New Vegas, Star Wars: KotR 1+2, Dues Ex, Xenogears, Planescape Torment.... not a single one of these could be considered a good game?
I don't think you're actually a fan of RPGs if you believe this.
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>>3922053
Eye of the Beholder (1991)
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