Thread #3904920 | Image & Video Expansion | Click to Play
File: capsule_616x353.jpg (118.9 KB)
118.9 KB JPG
How come people go insane about Final Fantasy switching from turn-based to action, but no one complains about Yakuza switching from action to turn-based? the combat in Yakuza has become objectively worse
52 RepliesView Thread
>>
>>
>>
>>
>>
>>
Yakuza was awesome when I booted up zero and LAD and thought I was getting like an actual game about yakauza. Then a couple hours in I realize the cool parts are just setup for the soap opera nonsense bullshit and I feel sad. I want a an actual yakuza themed game from start to finish. Its legit misleading
>>
>>
>>
>>
>>
>>
>>
>>3905415
Ff or lad? Lad was easy on legend, and I didn't look up any guides. I always play random builds, lad is still easy. You literally can't fail. I wouldn't know any ff that was difficult. Maybe the last boss of ff9, but after getting a few levels he was relatively easy, too. I'm saying level based tb games are easy, if the level isn't limited early or the system having diminishing returns. If they have the latter two mentioned, it just pigeonholes you to certain builds. If you like, it's hard figuring out the builds alone. One might say so, sure. Playing other people's build is among the lamest things to do, but each to their own.
>>
>>3905200
>It mostly comes down to dealing damage with your fighters and healing with your healers.
What RPG is this not the case? You could argue support spells like haste/shell, but those aren't really ever needed. Pretty much every RPG you just spam the same 2 moves on every enemy for 99% of the game.
>>
>>3905446
Grandia has knockback/cancel system, Last Story is largely centered around provoke, lots of rpgs have elemental or status tactics, mario/clair obscur has parry/dodge, there are lots of rpgs with deeper mechanics than LaD, come on. LaD has even more simplified mechanics than the dragon quest games it's parodying
>>
>>
>>3904932
He's 100% correct. On top of it being easy the fights themselves feel like they take forever. The world is still designed for Yakuza combat encounters. Maybe it's better in Infinite Wealth, I don't know, but in 7 it was tedious.
>>
>>
>>
>>
>>3904920
I got mad over it. I've been a fan of the series for over a decade. I finished 5 and 6 to make sure I was prepared for 7. Bought 7 even though it looked bad then played it for 20 hours and haven't touched it since. It really sucked. Then they did it again with 8. The bastards. I got sent a customer survey by Sega and added a rant about how much 7 sucked at the end of it.
Combining rpg turn based battles with Yakuza is like Christian Rock. it's Not making Christianity or rock and roll any better. It's making both genres worse.
What's more is that there's no and to the amount of turn-based RPGs even if classic series are changing form - however, action brawlers like Yakuza with Strong character development and cleverly placed RPG elements are pretty much non-existent outside of the Yakuza series. I feel like Yakuza 7 stole something good from the world and left a couple shadows in its wake. It's kind of a sick joke that they have Kiryu in hospital dying of cancer In 8. Because 7 and 8 are a cancer on the series. People new to Yakuza praising these developments are the icing on the cake.
I've had to make do with the man who erased his name, the Ishin remaster and Pirates in Hawaii none of which are too terrible but all of which are probably half the size of a regular Yakuza game And apparently nowhere near as big as seven or eight.
All that said, Final Fantasy turning into dark souls with stranger in paradise was an all around bad move. I haven't played 16 yet, and found 15's combat to be mid but the 7 remakes combat is decent once you learn to constantly switch characters and mash attack to build ATB even if it's still kind of a slog.
>>
>>3905803
SoP and 16's combat is genuinely more fun than LaD 7 and 8, at least with an action game you have to actually try to make the combat compelling to some degree or it shows much more noticably. Turn-based you can hide it a bit with goofy attacks and summons
>>
>>3904920
I think more and more people are on the cusp of realizing that turn-based combat kind of sucks
clair obscur is being praised for introducing action elements, and LaD keeps having to go back to action stuff (Gaiden, Pirate) to keep itself relevant
maybe soon we will be able to admit as a society that turn-based came about due to system limitations, and there's no reason to keep doing it outside of the niche crowd that likes dogshit like octopath
>>
>>
>>
>>3905875
>clair obscur is being praised for introducing action elements
That game is already forgotten. Even the shills stopped posting on it on /vrpg/. Persona 5 massively outsold is and has been much more relevant. So relevant even the Clair Obscur devs ripped off a lot of things from it, except poorly.
Turn based works fine if done well, just like any combat system.
>>
>>
>>
>>3904920
Because it was a huge improvement. Yakuza consistently has always had horrendous combat that neither successfully creates a simple 3D beat-em-up, or an engaging character action game. You just chug potions and spam one move over and over while the bosses have super armor and do the exact same. Changing the gameplay to being good was shockingly a smart idea.
>>
>>
>>
>>
>>
>>
>>3905784
This mostly gets addressed in Infinite Wealth. You have a finite range to move characters during their turn, directional attacks into other enemies/party members, and just improved and less rage-inducing AoE attacks in general.
If anything it's an over-correction, and AoE is basically all you want to do until you get down to the bosses themselves.
>>
>>
>>3904920
big pet peeve i had with this game was when you get Eri she's just not in any of the cutscenes or anything despite being with you. feels lazy to not just have the cutscenes change based on whether or not she's there
>>
>>
>>
>>
>>
>>
>>
>>
>>3905875
one of the most popular, enduring games of all time is turn based. chess has been around for centuries and is widely considered the pinnacle of strategy and skill. there's nothing inherently bad about turn based combat, you're just a retarded zoomoid who got mindraped into thinking every game needs to be parryslop dodgefest
>>
>>
>>
>>
File: GhCOqV6W8AAbW-Z.jpg (22.6 KB)
22.6 KB JPG
>>3917797
>stopped at 5
>has never played Y0
>has never played a good Yakuza game
>>
>>3904920
The people who would complain (like me) just stopped playing it because it was apparent between that and Ichicuck's wacky shit it was being made to appeal to Nuggetfags and not actual fans of the series anymore.
>>
File: Screenshot_20260201_001624.jpg (115.7 KB)
115.7 KB JPG
>>3918077
I'll admit that one looks really good, I ought to play it but got burn out after 5. 5 was the first one where I finished the story and was left feeling like I had been playing in anticipation of the good bit which never came. After the story I put it down for ever.
The baseball guy's story was pretty fun desu.
Also is this captcha Arch?