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H
Now THAT is how you make a proper, modern CRPG with:
>choices that actually matter
>cool party members with their own motivations and opinions
>multiple ways to do quests
>great worldbuilding
>unique setting
>no romance bs
>interesting ending slides

Wished there were more content to the factions, though.
+Showing all 85 replies.
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>>3905767
It's sad that both this thread and the Iron Towers went bankrupt and were forgotten because people don't want RPGs with role playing in them. They want "character driven RPG" slop like baldurs gate and dos because they're genuinely retarded and hate role playing and making choices and just want to goon to their "waifus" and kill stuff
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I wrote it off when they let RPG Codex vote on the name and they picked the most boring option because it reminded them of Fallout.
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>>3906725
Did the box say “Remember Fallout?” like Fallouts box said “Remember Wasteland?”
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>>3906719
Iron tower studios didnt go bankrupt retard
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>>3905767
I loved age of decadence and this sounds amazing so i will put it on the list
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>>3906739
I read some archived threads and some liked AoD and think that CS is a downgrade. I wasn't able to get into AoD some years ago, but I liked CS.

>>3906719
the devs didn't go bankrupt. They said that CS is actually their most profitable game so far. However, with what they're raking in, they won't be able to make a sequel to CS for now, and so instead of closing down, they opted to make some Battle Brothers-like game.
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>>3906857
It's a downgrade in terms of options and replayability, but an upgrade in terms of gameplay.
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BROS, I'M SUCH A HARDCORE RPG GAMER, I PLAY LOW BUDGET GARBAGE INSTEAD OF BG3 AND DOS2
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>>3905767
they just forgot to make it fun or aesthetically enjoyable
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>>3905767
They forgot to make it good after you leave the starting town
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>>3906869
those *are* shit games
but colony ship isnt very fun or appealing
underrail however, is low budget and fantastic
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>>3908418
Many such cases.
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>choices that actually matter
There are almost no choices in Colony Ship, compared to AOD it's astoundingly linear. Even which faction you help barely changes anything.
>cool part members with their own motivations and opinions
The party members are bland portraits that have like two paragraphs of dialogue across the entire game lol
>multiple ways to do quests
Not really yet again. They don't change outcomes much, it's a choice between diplomat that beats the game in an hour/terrible stealth/guns blazing.
>great worldbuilding
Less of it than AOD and it's also somehow very bland despite being scifi.
>unique setting
Yes, though the problem is that you never feel you're on a spaceship.
>no romance bs
That's because the companions are noncharacters.
>interesting ending slides
They're all almost identical with a few words changed between factions.

It's also has barely any content after the starting town that is already itself content light.
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>>3908449
>diplomat that beats the game in an hour
You do miss out on a fair bit of the game if you go the full pacifist route.
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>>3908449
Ayo dis Arcanum current year LOLE!@
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>>3908449
agreed 100% and I'll add that combat felt like rigid puzzle solving with little room for creativity
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>>3908449
>There are almost no choices in Colony Ship
Why lie? It's more linear than AoD but saying that there's almost no choices is just wrong.
>Even which faction you help barely changes anything
You're looking at it wrong. It's not a faction game; micro is more important than macro here. The choices your character makes while trying to accomplish his goals matters more, whereas in AoD your choice of faction and allies is more important than the moment to moment stuff.
>The party members are bland portraits that have like two paragraphs of dialogue
Wrong.
>diplomat that beats the game in an hour
>beats the game
>being the Monks' bitch is beating the game
lmao
>Less of it than AOD and it's also somehow very bland despite being scifi
There's less of a mystery surrounding it, I agree. I don't think it's bland though.
>Yes, though the problem is that you never feel you're on a spaceship.
A huge generation ship that carries a decently large portion of mankind in it is a completely different thing from a spaceship/space station a la System Shock.
>That's because the companions are noncharacters
Nah
>They're all almost identical with a few words changed between factions
Also no.

And I never really get the complaint about content. The length of the game feels just about right for replays.
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>>3905767
Everyone who touched that game knows the opposite is true for every single point you made. Retard.
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>>3905767
>choices
Why do you idiots always delude yourselves into thinking that is somehow an important thing. At the end of the day, choices ain't going to matter except in the context of muh story, and at best as "this npc is subtracted from party" or "this npc is added to party" or another such very, very minor non-obstructive change.
They are never gamechanging choices, because that'd mean extra work.
>party members with own motivations and opinions
And you gotta listen to them yap and yap and yap and they are nothing but the halfbaked reflections of their writers.
>no romance bs
That's good enough for me, disregard the above
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>>3905767
>>3906719
ive said it before and ill say it again: bioware mass appealing to lonely women and coomers is why we cant have nice RPG things anymore
i think of it as a sort of "mark of the beast". if i see a new RPG game, and one of the major selling points is "every character is romance-able" then i know its to be avoided
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I want more Age of Decadence setting.
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>>3905767
I fear their next game is going to end them.
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>>3908777
have you actually played any of their games, anon?
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>>3909066
this has "1500 copies sold" written all over it
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Vince's ego presents : Minmax overdose, extra chatgpt dialogue edition.
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I don't think I have it in me anymore, but I'd like to minmax this game in a way that optimizes the build so you can pick any ending you want in 1 game. I think it'd need to have sneak and lockpick and maybe computers too all on Fayth, Speech on MC, and whichever combat skill is best so you can beat the monks if you want to.
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>>3911727
do you even mastermind?
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>>3906719
>people don't want RPGs with role playing in them
No, people don't want RPGs where you're a regular dude who can't stand up for himself and can't beat up two thugs. It's like the dev completely missed the point of fantasy.

Incidentally, is Colony Ship also this bad?
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>>3912089
I havent played it myself, but ive seen someone else play it
colony ship seems like you need to really focus to be good at one thing
so like if you want to whoop ass in combat, you build for that, and suffer at everything else
so if you also want sneaky skills, you need to add a sneaky thief to your group
from what I can tell, the optimal way to play the game is to be a high int and cha leader type character and have a strong party
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>>3912089
Not being able to fight well if you don't build your character that way is the sign of a good RPG though. And it's not like its impossible to make a specialist or hybrid that's good at fighting in this game.
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>>3911727
>>3912092
Have you tried theory crafting a hybrid build?
it has never been this easy
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>>3912229
I can't get over how ugly their games are, not from a graphical quality standpoint, but from the usage of color, even extending to the UI. The just don't make worlds I want to inhabit.
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>>3912256
okay, pussy
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>>3912260
I am what I eat. :)
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>>3912262
mind the stepthroat
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I'd like to play it but I'm also afraid of getting megaraped by grenades/bombs because those turned me off Dungeon Rats(which I really liked at the start) and as far as I recall they weren't in AoD so they're probably in Colony Ship now.
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>>3912265
>stepthroat
I don't eat from the dryer.
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>>3912267
Oh, it's just debuffs now (Poison reducing health for a few turns and stats for the fight, smoke making it harder for you and anyone else to get hit, time to take certain enemies out of the fight for a few turns, flashbangs for making it easier to hit and limit AP, and mindboiler grenades that are flashbangs on steroids)
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Oh hey this one comes with an "easy" mode so it might actually be playable.
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>>3912749
It unironically makes it more fun. It's adjustable, so you can just have the increased skill exp.
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>>3909593
Yeah, their minmax autism built for oldfags is not my thing, but whoever made AoD setting, written it, did a good job.
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>>3912229
>beliefs

Why does that matter in an RPG? Also every supposed ideological divide in this game is so manufactured and artificial, holy shit.
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>>3915270
anon, if you think the faction divides on ideological lines are too ridiculous, you haven't been paying attention to the news for the past ten years
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>>3915270
It doesn't really seem to matter in CS. Or at least I don't think I saw it influencing anything your character says or any options you have. Faction reputation is far more important.
All of the factions are heavy on authority, anyway. Beliefs aren't really linked to the factions.
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>>3915270
>Also every supposed ideological divide in this game is so manufactured and artificial
Budget aside, it feels like the difference between factions being only skin-deep is the point.
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It's a decent game. I'm not paying for it though, I was tricked by /v/ into buying AoD and it was complete shit, so this is me getting my money's worth.
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I skipped some of the flavor text, so, uh, is there a reason why the colonists weren't put in some kind of cryo sleep for the trip?
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>>3917386
The ship is a generational ship and there is no mention of cryosleep in the game, so I assume there is no cryosleep technology, and it was always intended that the ones who started the journey won't reach proxima b.
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>>3917386
That is explained in the game, during chat with a merchant about stasis grenades.
Turns out being in any kind of stasis causes cumulative brain damage. If you spent a hundred years in a cryo-pod, you would just become a frozen vegetable.
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>>3917386
>cryo sleep
because being frozen in real life actually makes your cells explode by making the water in them expand
cyrogenics is just suicide with extra steps and a million dollar price tag
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>>3917391
>mfw you arrive and some literally who faggot scav sends you back
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>>3917395
Stasis grenades do some bullshit with stopping or slowing time locally. Are you telling me they were able to figure that out but not how to freeze people safely? The soviets already did it.
>>3917397
Yes thank you middle school physics.
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>>3917520
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>>3917525
He's talking about the time bending bs
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>>3917530
anon...
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>>3917520
I know, rite! They have all this tech so why didn't they just invent hyperspace and go to promixa in one day?!
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>>3917386
Actually why even bother freezing people. Just take some frozen sperm and eggs, fertilize them some 16 years before arrival and have robots and computers raise them.
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>>3917563
Freezing your eggs doesn't work either. Semen is an entirely different story.
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>>3917563
Just launch babies in pods at planets. Fire them from an orbital railgun at relativistic speeds.
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Wow the game drops off a CLIFF once you get to the habitat. I lost all the will to continue.
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bait
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well it's time
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The game itself is meh but the setting is intriguing. I'd play an exploration/scavenging FPS, something between Stalker and Thief, set on a space ship after an undisclosed catastrophe that left entire decks destroyed and condemned, and you have to venture there for resources to keep the remaining life support systems operational.
I guess Prey was a bit like that, its problem was the enemies and combat sucked, also the space station was completely unconvincing.
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>>3915784
>I was tricked by /v/ into buying AoD and it was complete shit
you have shit taste
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>>3918545
Yeah, the Stalker-like elements were one of Colony Ship's best parts.
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>its christcucked
no thx
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>>3918816
faggot
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>>3918816
>i base my opinion on what warlockracy thinks
faggot
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>>3918816
it really isn't unfortunately
post solo builds
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High charisma and related skills basically turn this game into a VN. There's no danger, I feel there should be risk involved when trying to bullshit your way past cutthroats and mercenaries. Like passing a check but things still not going your way.
As it is, persuasion is this game is practically mind control.
>these are not the droids you're looking for
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>>3919309
shotgun really better than smg for solo?
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>>3919419
The world is run by talkers who have never done anything physical in their entire lives, and who couldn't beat a wet paper bag in a fight.
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>>3919647
Which is because they have men with guns and clubs to enforce non-violence on anyone that isn't them. The world is run through force, force underlies all diplomacy.
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>>3919419
>As it is, persuasion is this game is practically mind control.
...are you new to rpgs in general?
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>>3908406
Their only animator died of cancer before they could finish development.
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Wait are those the engines?
That would mean the gravity points towards the side of the ship?
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>>3920159
That can't be the entire engine, since the ship is huge.
Might be injectors for the reactor or something.
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>>3919432
iirc shotgun has the best skill books
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>>3919419
There is a risk: full diplo run has a shitty ending where you negotiate to be a bitch
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>>3919419
>>3919652
>Which is because they have men with guns and clubs to enforce non-violence on anyone that isn't them
That is precisely how it is in Colony Ship though. If you use only diplomacy, then you're pretty much forced to be the Monks' bitch. Charisma only reaches its full potential by also creating a squad of loyal, heavily armed men. There's a lot of things that pure talkers can't do in this game.
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>>3920264
>skill books
what
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>>3920548
Maybe he means skill tokens.
But that's just shotgun+armour+lockpick, and there are much better ones than that.
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>>3920265
>>3920401
Which ending is supposed to be superior? And does it even matter? It turns out all the faction conflicts are pointless squabbles and the only truly bad ending would be return to sender. The current power structures will never remain after you land
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>>3920701
Basically my impression of the endings.
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>>3920711
one dooms you all though

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