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Are the threads for this game literally run by one of Styg's close cocksuckers (Tamior)? There's barely any talk about how stupid this update was.
There's a massive shitstorm on Steam about the update sucking and the nerfs being backwards fuck stupid all around and daddy Styg sent his stooges to make up positive reviews.
Why did this moron straight up kill the game by making the vast majority of guides useless junk by not nerfing TM sooner?
And what in the fucking shit christ was the idea with ruining crafting just because Styg's cocksuckers complained about min-maxed supersteel being OP? Are they retarded?
What a fucking show. You'd have to be fucking braindead If you still have any hope for Infusion. This moron is literally void of braincells.
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>2016+10
>Playing Underrail unironically
>Posting in Styg's backyard discord unironically
Bizarre humiliation ritual on your part, then again I'm not familiar with serbian customs, maybe you secretly enjoy being miserable
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>>3908594
A more nuanced take
TM was hardly nerfed, Stasis was insane but 90% of TM dabblers don't even get it while every 3 WIL random build tacks on 35 to 55 points of TM for major improvement, so the "nerf' to TM was basically done in the worst way possible.
Minmax supersteel isn't OP and certainly not the best form of defense.
Crafting isn't ruined, the actual end-game crafting is only ~20 more skill points.
Are they retarded? Yes. one word: HP bloat
>>3909625
this.
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bruh
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>>3909626
There's no point nerfing contraction further. It already needs a feat and full skill investment to be actually good.
Having more abilities will never make a character worse.
Give non-psionic characters some perk if you want them to be competitive.
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>>3909726
Styg put himself in a very odd situation.
He wants you to play a single character RPG where you're supposed to specialize in one or two things at best, at the same time he designed the game's content in a way that makes it so there's no actual way for you to truly make a unique, specialized character with a set of pros and cons, with actual different approaches to the game, instead he wants you to make something that falls into some vague flavour of alphastriking terminator that obliterates everything in sight, with maybe one speech check or lockpick check to avoid a fight every now and again.
It doesn't matter whether you achieve that by right clicking on something 1 or 10 times, it doesn't matter if it's about stacking AP for a death by thousand cuts knife alphastrike, big dick crits, "stealth" or tincanning, at the end of the day it's still all the same, that is avoiding any and all actual interaction with enemies, it does help that bear traps, molotovs, caltrops etc. are also a thing and work with zero investments but that does nothing but further funnel your characters into that sort of playstyle, because both the core battle system and the game's content themselves do not allow much if any nuance outside of the non dominating difficulties where you're just button mashing through a needlessly large amount of poorly made battle encounters, most of which are respawning monster filler.
What boggles the mind is that other devs like the Iron Tower folks correctly identified the core issue of single player RPGs that force specialization, which is the need for tailor made content that caters to specific character archetype and directly funnels them into specific content routes, even if it wasn't done well they still fundamentally understood the intrinsic needs of the formula they wanted to make, in well over a decade it's clear Styg not only didn't get this dilemma, he clearly suffers from massive cognitive dissonance on top of an overly inflated ego.
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>>3908594
Styg is based and the update was an improvement. Crafting was busted as fuck; people were making endgame shit in the midgame. Now all the spoiled babies are crying about it.
Infusion is going to be the best game of all time.
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>>3910260
He nerfed builds that didn't need nerfing compared to so many other things. He's clueless and his decisions were made out of ignorance and spite.
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>>3910303
ad hominem, the calling card of people who are totally correct in arguments
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>>3910309
stupid discord trannies styg stuck in a bubble of AGP retards. the best of dex melee was middling and strength was shit, everything not melee was better. spiteful retard ate discord tranny cum to waste a 10 year anniversary nerfing builds that never needed nerfs. infusion is already a flop. it's over.
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>>3910338
we finally (well, like 10 years ago but it keeps getting content and improvements) get a truly good rpg to play and now every thread is full of retarded zoomer crybabies
no wonder video games are terrible these days, if this is the playerbase
the world a shit
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>>3910364
this is how your reveal your trannydiscord hand
the game isn't a challenge except on dominating
but the "10th anniversary" nerfed out 10 of the 50 viable dominating builds, and not a single one of the nerfed ones was in the top 10
you're talking from pure cluelessness and unjustified arrogance just to kiss a trannylovers ass
Infusion is dead
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>>3910381
I think dex melee is going to be fine. Pistols were one of the top 3 strongest builds, later on at least. Niggers have been crying about the psi nerf for years, and now you're complaining that they're not nerfed. Nobody says xbows are one of the "stronger builds".
It would have been appropriate to say that tincan tank builds got hit hard, because they really did. Tanks got nerfed more than anything with this update.
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>>3910384
whoops, wrong pic
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Styg lets the fans dictate game design all the time. It's not a coincidence he's always rolling out new patches that ruin shit or arbitrarily change the balance. He's a spastic serb who views himself as at war with his players and has to "beat" them by constantly changing the gameplay and shutting down loopholes or whatever. If he wasn't so mentally ill and pretentious he would have finished infusion long ago. But he has to drop whatever he's doing when he finds out someone is having fun and he HAS to put a stop to that.
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Melee is so unbelievably worse than guns it's insane. Why would any melee build need to be nerfed? You maybe start to get okay at killing things at like lvl14 on any given melee build. Meanwhile my unoptimised SMGchud was blasting everything apart from lvl6 and hasn't stopped since, using unique that outpace anything you can craft.
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>>3910497
>illiterate unable to understand a basic post calling anyone else a zoomer
styg's not going to fuck you because you spend all day fellating him for free, sis. But I'm sure you'll continue to cope and seethe about how his next game is sure to be the best game ever.
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>>3910505
>You still haven't answered the question and you just keep lashing out
I have, though, you're the one who has been constantly seething because someone dared make fun of your autistic serbian overlord. By the way, mocking you for being a retarded illiterate is not "lashing out", that's what you've been doing. But okay, I'll play.
>"Why are you making such a big deal out of nothing?"
It's not nothing, it's something that is very demonstrably in the game. It didn't need to be included and, like many of the additions and adjustments that the serbnigger has made to his game over the years, is retarded.
>>b-b-but I'm so mentally ill I don't care about it and neither should you
Not an argument.
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>>3910925
I just saved up (at level 22) for 9k worth of plates and I got a bunch of 140s with 3 super steel refining data. I can go do institute and a bunch of expedition and MAYBE get another 9k by the end of it but at that point, what am I using the supersteel for? To look shiny for Tchort? I should have just gone 3 INT. everyone else must be cheating/scumming their items or something
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>>3908594
>do some nerfs
>easy builds no longer work
>people have to actually play the game and struggle against the odds
>everyone cries, screams and complains
You don't want a challenge. You want the illusion of challenge while you win with ease.
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>>3910933
Maybe they should have let you melt together lower Q supersteel into higher Q. For example, take the Q of the highest and add 20% of the Q of the other 2-3 plates, up to a max Q cap. Refining data raises the cap. (and allows you to combine them in the first place)
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>>3910943
I've been thinking about how this game inspires such a massive outcry about nerfs and changes and such. I remember, once Infusion was decided to be morphed into a full sequel, someone even being furious about the lack of story continuation. I think that all the "tedious" and "make-work" design has absolutely forced players to engage with the game, its systems, and even its story to a high degree. The reason they buck so hard when changes are made is because they feel so close to it. It must be really validating for Styg and the other developers to see that kind of reaction.
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>>3910943
the easiest builds are still the easiest builds, stupid discord tranny
>AR
>LMGs
>half the guns under the canine
he nerfed minimum AP, minmaxed fleet of foot fist and dagger shit because apparently his fucking tranny discord of cocksuckers don't know how to blow away half the screen with a non-crafted SMGs while having passive defenses out the ass or how braindead 100% hitchance cavewizarding is. It's a joke, he's such a fucking autist he took the 10 year anniversary of his game to shit on mid-tier builds in a single player game. His disconnection from reality is so extreme, I can guarantee that Infusion is going to suck gigantic autistic donkey balls.
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>>3910961
he did it because us discord chads are so fucking good at the game that we make melee weapons look really strong
one guy beat the game with a crowbar, then again with no items at all
I beat the 5th native invasion solo with no traps/caltrops/gas with a sword build
of course, that same fight is trivial with a gun build, but he has already acknowledged that ARs are intended to be an easy-mode option (because they are in real life too), and from that we can extrapolate other burst weapons as well
theres really no point to piss your pants and throw a hissy fit; melee is still plenty strong enough for the game on dom
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>>3910981
>he did it because us discord chads are so fucking good
Faggots like you almost killed Iron Tower (unless their next game is something Vince took no advice from his fans on), that's not something to be proud of.
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>>3910985
I disagree, iron tower sucks and deserves to fail
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>>3910981
>discordtranny ruins a game
>boasts about it
we couldn't have made this shit up ourselves
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>>3910998
>this just circles back to how the whole item/merchant system is flawed
I think you're right. Doing and optimizing merchant runs is neat, but there is definitely a problem.
>>3911001
Then he should implement a forced hardsave system, like soft ironman. But I think he and we all know that would be a mistake.
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>>3911014
Come on now, your whole premise earlier was that the game/systems/whatever could be improved and you were going to provide the bulk of the feedback, right? The current design DOES rely on save/reloading in many ways, including supersteel. Don't cite ironman runs at me, those are impossible without a knowledge base built from save/reloading. I actually don't think it's a problem most of the time, but edge cases from RNG definitely do exist, unless you make fake RNG.
Even if you make the argument that there are enough charons in optimal Dominating to get a 95% chance of perfect supersteel, there's still an edge-case where you get absolute shit and some of your build choices are invalidated. Imagine a combat scenario where your bread and butter attack misses instead of crits, your backup cc resists, and the enemy crits on a 30% hit chance. The natural answer is to reload and do it again. Game's built that way. If you don't want that, you need to make a change. But it's ok, a little defeat now and then isn't so bad. Doesn't make sense in the case of supersteel though, feels like a real shit payoff for all that skill investment and player effort collecting cash.
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>>3911009
There's no roleplaying in Underrail, every "build" plays the same, you have no real agency on anything other than killing NPCs, quest design constantly funnels you into specific choices because some rewards and outcomes are overwhelmingly better than others and some "choices" are literal traps that do nothing but drain resources in a game with a faulty economy designed to be as tedious and irritating as possible.
At best you can call it a mediocre gambling simulator parading around as a Fallout homage because all you really do at the end of the day is praying to your 95% chance to hit things (unless you play pure PSI) and pray that your desired component quality is not below the 120-140 range, all the while you waste hours running laps around the vendors to slowly sell loot and wait for some of them to refresh their shop items.
All of this just to fuck around with a combat system that is somehow more archaic, poorly designed and barebones than 20 if not 30 years old games, all of this to somehow get dopamine out of unbroken chains of 95% hit dice rolls and god knows how many quicksave>loads, the serbian mind truly works in mysterious ways.
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>>3910981
swords are as almost good as guns by the time you're at the 20-levels, the actually difficult part of dominating is the early-mid game before you get over that hill
i want to see something impressive, show me you saving newton with a sword and no caltrops, gas or traps
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>>3911154
>cheats in his level and gear
>look guise you just need extra psi inhalants stealth throwing psi 5 nets 10 Molotov a taser (crafting only) TABIS BEFORE GMS 120 charon worth of psi training and riot gear, I'm totally legit and dex melee was outperforming my shitty sword wanks and needed to be nerfed!!
the riot gear isn't even a high chance of acquirement.
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>>3911392
By your logic it would have been equally valid to shoot them to death with an assault rifle or lmg as long as you hit them with a sword once. How do you discord troglodytes even learn human speech? Not particularly well, apparently, considering you can't even parse a simple sentence.
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>>3911396
not really
nobody has any reason to mix guns and melee weapons, whereas adding psi to a build is sensible and common
with tm, distortion is going to outdamage sword for the first two turns, and it has a long range so its just the sensible thing to use
after the first set of distortions goes off, it switches to sword being the better option, which is what you see
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>>3911401
Your argument wasn't "adding psi to a build is sensible and common", it was "she uses a sword so clearly using anything not specifically excluded is fine". So congratulations on once again demonstrating that you're both illiterate and mentally deficient, I guess.
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>>3911403
no, you said "with a sword and no caltrops, gas or traps"
you didnt say "no psi or molotovs"
you didnt say "a sword, nothing else"
the addition of "no caltrops, gas or traps" implies that I could use anything else, so long as I used a sword
checkmate, RETARD
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>>3911423
So now you're back to your original argument of "an assault rifle would have been totally fine, as long as I attacked with a sword once"? Can't even keep your own argument straight, kek, you really are seething.
>the addition of "no caltrops, gas or traps" implies that I could use anything else, so long as I used a sword
If I say "with oxygen, don't use hydrogen" it doesn't mean you should go and use nitrogen because it wasn't specifically prohibited. You only read it that way because, as you have repeatedly demonstrated through this entire discussion, you are an illiterate retard who couldn't understand a simple sentence.
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no crying when I post the video
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>>3911435
lmao
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>>3911435
I'm not even the guy who originally asked you to do it, kek. This is about you being an illiterate retard who couldn't understand something every other person in the thread could and who then spent two hours doubling down on it instead of just admitting he was retarded.
Imagine bragging about your supposed skill at a game while being unable to read at a grade school level.
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>>3911444
cry harder, faggot
you're too retarded for underrail
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>the TM sword tranny with proclaimed flawless hit and dodge streaks just says you should RNG better while he cheats his dice rolls for items too
>calls it skill
congratulations you've owned yourself. cocksucked for nerfs on other builds in a single player game he cheats in.
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>>3911448
>>3911450
>>3911456
you guys could be a bit less obvious
anyway, I'll be posting another video where I beat mushroom cove with JUST a sword (+taser/nets), to prove that its not even that hard
dont know why im bothering though; crowbar guy did it with just a crowbar, which already proves you're just retarded trolls
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>>3911462
Here, I'll save you the effort: >>3911445
>This is about you being an illiterate retard who couldn't understand something every other person in the thread could and who then spent two hours doubling down on it instead of just admitting he was retarded.
>Imagine bragging about your supposed skill at a game while being unable to read at a grade school level.
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>>3911465
>still doesn't understand what "with a sword" means when a literal child would understand it
>still can't explain why psi is fine but guns are not fine
>still can't explain the contradiction in his own argument >>3911431
>y-you must be a troll
kek, you really are seething. What's next, you're going to say you were just pretending to be retarded all along?
>>3911466
If I were trolling, I've had you replying for hours and you're going to the effort of making a video just for me. You discord kids really don't understand this website very well, do you?Also, it's Sunday afternoon and I'm playing a better, actually challenging game right now.
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>>3911471
One of God's chosen shitposters, actually.
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>>3911477
The only Chinese people I've seen in years are the two cute exchange students who make my Kung Pao chicken every Friday night, and Indians are too busy making shill posts at each other on /v/ to bother shitposting here.
Hey, you should tell Stygger to hire some for when Infusion comes out. They must be cheap.
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>>3911506
ADOM.
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I haven't played this game in years, but the last (and first time) I played was with a generic sneaky SMG and sniper rifle guy who kind of used all the tools I had available, and I only had the base game.
My friend bought me the expedition expansion for Christmas and I'd like to play the game again. I know nothing going into the expansion. Would anyone like to recommend a build that would let me see a lot of the lore the expansion might have? I enjoyed sneaking around and learning about all the weird shit with my first dude, but he had no hacking, so I don't know how much I don't know.
Caveat that I play on normal/oddity because that's the difficulty I find fun. I was also making my own build up and it seemed to work well, so I don't need an exact sheet or anything, just the broad strokes and any pitfalls/things to look out for. Also, Psi seems cool just cause I never used it on my first guy so I have no idea about how it plays, but I'm honestly down for anything.
Thanks in advance.
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>>3911075
https://www.youtube.com/watch?v=jspiwe8rLc8
I wanted a tungsten sword but this was so easy it wouldnt have made any difference. I actually learned something from this: shit is easy if you actually build specifically for offense. I maxed 8 skills until 6th, where I put some points in bio for poison. Got gobs of money to boot.
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>>3911548
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>>3911548
>>3911556
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>>3911501
Okay, how about we nerf the actually broken shit like bear traps, caltrops, ALL grenades, add actual hit rates to PSI and double all enemies' stats on all difficulties?
Also INT builds are too strong now so Styg should also nerf all INT related feats, and of course he should also nerf SMGs and everything related to them because they make the game too easy.
Oh and further slash your charon revenue by half, getting more than one Super Steel plate per playthrough makes the game too easy, nerf all the shit like Morphine, Hypercerebrix etc. because they give you way too many advantages, wouldn't want the game to be too easy after all.
And since we're at it, let's remove all difficulties but dominating and the Classic EXP option, since they all make the game too easy.
Oh and add a random 25% chance for Six to spawn as a hostile NPC in any encounter in the game, because as it is now the game is just too easy, we need a REAL challenge here for REAL gaymers such as ourselves.
Also remove the saving function because save scumming makes the game too easy, if you can't complete Underrail in one sitting without ever saving you're just not good enough, saving and loading is just bad game design.
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>>3911581
I have advocated for bear trap nerfs forever
I think caltrops are fine
I had some ideas for nade nerfs but they were too complicated for underrail; maybe he'll do something like them in infusion
I have strongly advocated for psi powers being able to miss, though I think NO makes sense not missing (but it could use a very short range)
I did suggest at least one AR nerf; a close-range penalty
that Apex Hardcore copy/pasta I used to post had sell prices at 10% instead of doms 25%
I have suggested a doctors pouch nerf (-50% ap cost instead of -75%)
I'd be fine with classic getting the axe, but scrub difficulties are fine; they shouldnt be banned from a private game just because they're filthy normies
how about you just dont play on dom if it flusters your fanny this much?
>>3911582
*level 6
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>>3911586
So how come you're still playing this casual dogshit game where everyone and their mother can spam bear traps and chuck 'nades for free on Classic while deleting everything with AR/SMG bursts?
>how about you just dont play on dom if it flusters your fanny this much?
...bre, I thought we were HARDCORE???
This game doesn't even have permadeath or an actual Iron Man mode, it's way too easy, why aren't you complaining about that?
Don't you want to be HARDCORE???
Why are you so angry about some honest gameplay suggestions to make a casual game like Underrail actually hard?
Styg is a casual pussy, he doesn't have the balls to nerf shit like bear traps or ARs.
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>>3911591
that doesnt even make sense
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>>3911592
What doesn't make sense bro?
Every retard out there can just pick up an AR tin can build with a gorillion bear traps and nades and rape the game on DOMINATING, this isn't cool, this isn't HARDCORE.
You can also savescum freely so that's not HARDCORE either, real HARDCORE games like Infra Arcana have actual permadeath and when you die your character is deleted, in Underrail you just savescum and reload with no punishment which makes the game too easy.
You say you don't want your game to be too easy and then you defend all of this shit and more that makes the game piss easy.
We're all HARDCORE gamers here, we don't have time for Styg's pussy shit, he should actually nerf all that shit and remove unfair shit like saving which makes the game too easy, also make the hit rates cap at 50% because 95% is honestly too much, it's too unfair and makes the player overpowered.
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>>3911586
>*level 6
it's not a level 6 quest, not practically. half the oddity you have need level 6 skill points to get. and you get magically all the perfect crafting stuff you need with 0 mercantile. like ninja tabi??? and a perfect riot gear? there's one *maybe* spawn of riot gear and it can easily be antithermic and kill stealth and somehow you have everything for a level 3 quest and 600 charons left over- like from fucking what? it's just cheat
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>>3911623
you can easily be lvl 6 for it if you explore a little bit and use your skills, which is the smart thing to do
the only thing I crafted was the sword, and yes I bought the steel plate in junkyard, the plasma core from ezra, and found the shock emitter somewhere
theres no mercantile checks that early in the game, you dont even play this game, do you?
I showed exactly where I got the ninja tabis
"perfect riot armor" its a regular riot gear from the underpassages, which is very rarely antithermic
you get gobs of money in junkyard if you have high pickpocket, plus I sold some loot
lockpicking + hacking + pickpocket = moneybags
you're a brown person
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> everyone on the dev team absolutely hated making the game
> outranks every game that tried to succeed it 28 years later in terms of just allowing the player to do things
Is this the secret?
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>>3908594
Are crossbow / trap builds viable on dominating?
Seems like you need a million low level feats to make it work and there just aren't enough slots.
Off the top of my head
>Aimed Shot
>Marksman
>Strafe
>Sure Step
>Hit and Run
>Sprint
>Trap Expert
>Quick Tinkering
>Opportunist
>Interloper
>Dirty Kick
Some other must haves
>Premeditation
>Snipe
>Special Tactics
>Deadly Snares
Then if you want to go throwing or spear
>Spear Throw
>Impale
>Fatal Throw
>Split Spare
>Pinning
Skill Points are also limited, especially with a psi build
>Spear means taking throwing AND melee
>Unarmed needs Melee
>Throwing knives needs Throwing
>probably minimum 3 Psi Schools if psi
>Probably dodge and evasion
>No points left for crafting
Do you think you could help narrow it down a bit? Had a few ideas but not sure how they work in practice.
>Could just remove strafe and eat the move and shoot penalty, will make early game difficult though
>Sure Step isn't 100% necessary unless your putting caltrops everywhere, maybe use metal boots but the armor penalty and no special booties
>Trap feats and Interloper seem more like Quality of Life, some people swear by them but I never tried them
>Marksman isn't 100% necessary but depends on how you want to go,
>Dirty Kick isn't necessary but is a good accoutrement for any melee build.
>Sprint and Hit and Run are both great, you could maybe do without them or put them off but they are best when taken early. Also everything seems to have kneecap shot now.
I just don't know how to make a crossbow build work, especially on Dominating. Are Traps / Crossbows not a good choice for dominating? Should I try a trapper build on normal or hard before trying it on Dominating? Are there any other good builds that work on Dominating?
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>>3911917
absolutely
im doing one right now and so far its ironman
https://cannedbean29.github.io/UnderrailBuilderRemake/?HgMHBwMNAwoAAMK gAADCoMKgRkFEZFpRNxxlAAAAAE8DMAEmIn 81MDgCTMOoS2oZHcKAM8KFbRpsw5zCnsKfw p3CrcOI4qCKBeKhpAXioowD4qOwAuKjsQXi p74K374
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>>3911917
>Should I try a trapper build on normal or hard before trying it on Dominating?
It seems like you are at the stage where a playthrough on Hard would be good. You can try things out and figure out what feats and tactics work well. Hard was recently made more difficult, so it won't get boring as fast.
>Are there any other good builds that work on Dominating?
Lots of builds work on Dominating. The secret is, most of these expert players know how to squeeze every single bit of performance out of the tutorial sequence and to get through it every time regardless of build. Then when the world opens up, they know exactly where and how to ping pong around the world to get easy and quick rewards, so that their builds come online before having to do anything challenging. This requires both extensive meta knowledge, and a willingness to play in a specific and synthetic way for the awhile into the run, which works because the player becomes massively powerful at a certain point in the progression curve. Personally, I think the progression would benefit from being tuned differently, but maybe that's how Styg wants it.
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>>3911991
dex scaling got fucked, WE nerf, and cheap shots chance to daze goes from 15 to 8%. doesn't sound bad until you fight a robot or a hoard of guys early game. oddity is a must for fist now which also includes pickpocket and lock picking.
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>>3912000
>dex scaling got fucked
So? You scale fist with STR. DEX scaling is for leather gloves.
>WE nerf, and cheap shots chance to daze goes from 15 to 8%.
That's a bummer but it's not that big of a deal imo.
>doesn't sound bad until you fight a robot or a hoard of guys early game
That's how fist goes regardless desu.
And the Heavy Punch buff does look good enough, although I haven't tried it yet.
>oddity is a must for fist
Oddity is the only option. I had to know it was a classictard shitting up the thread due to delusions taking hold.
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>>3911988
bro, barehand was OP
yes it was always hard early, but killing robots and monsters with your BARE HANDS should be fucking hard, REALLY hard
thats a challenge run
anyway, some guy beat the game with 0 items, which necessitates using barehands, so the nerf obviously was necessary
as usual, if you dont like it, PLAY ON HARD
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>>3911917
you don't need sure step, hit and run, trap expert, quick tinkering, dirty kick, interloper, snipe, deadly snares, and you absolutely don't want any throwing because your belt is a bolt quiver full of special arrows.
I personally suggest the following. https://cannedbean29.github.io/UnderrailBuilderRemake/?HgMFAwMMCgoAAAD CoAAAAMKgM0Y4AGRkADJkwqDCoAAAAAA1K8 OnIj8mAio4woAhw6hLwoVqw5TCteKnvgHis JAB37w
Reason being is that you'll be in almost zero armor penalty gear for most of the game and almost nothing is going to get a chance to hit back and if it does it's just going to hit your massive crafted energy shield. This is where you wear an [Infused] Cave Leather Hopper Overcoat and ninja tabi ASAP which enhances movespeed both in combat and in stealth to a tremendous degree, so you just don't need all those points sunk into agility for movement feats, and you will always have illuminated, evasion-less and stunned targets at maximum range. Boost lab, juice, salad, goggles; I think this this the BEST Synesthetic Refocus user, so you'll have 18-20 PER. What you get out of this is the alpha-strike multi-target damage absurdity of glowing Proxy-Chain, stuns, glowing forcefield, a remote 5 AP combat trap that works on bots, silent 100% flashbangs,10 turn fear, etc.
>>3911933
Yes.
>>3911947
Before. Pneumatic Cyclon with a Bolt Quiver will have 14 AP cost.
Only Tranquilizing Bolt has a cooldown of 12 turns, it's a very unique kind of bolt that has insane utility very early on when fighting things with no damage threshold like Alpha Rathounds because it's a 5 turn silent incapacitate that you can restealth, drop combat with, or whatever else you can think of, but since it becomes very impractical to land it against all the things with armor later you'll generally ignore them. Otherwise special bolts don't have a cooldown, and you'll generally just hit everything with mk II shock bolts with the occasional poison and incendiary.
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>>3912007
you can lob off Tygrende's hands and he would still beat the game, matter of fact, he did exactly that on a pacifist build.
>barehand is OP because a guy beat the game naked.
and you can accomplish the same with any other builds besides MT. That doesn't prove anything.
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Infusion takes a worrying ammount of inspiration from ship colony. Really hope it's not an unreal engine piece of shit and has proper zone transition because my pc does not like what it's seeing.
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>>3912083
its the most fun ive ever had with a video game
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>Find a loaded rocket launcher from the tutorial outposts
>"Best i can do is 87 credits"
Only thing i dislike about dominating is the pawn shop prices
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Miniguns got nerfed in the update because of the crafting nerf. Like pistols, if you're not crafting the perfect high-end minigun they're going to suck, and LMGs are just amazing out of the box, but having the INT just to craft a high-end Minigun that also needs 13 strength and tons of PER is just such a hit. The trannycords keep saying the crafting nerf was because people were high-end crafting at midgame, but, in reality, it just blanket nerfed high-end crafting and robbed a lot of mediocre builds from viability.
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>>3912209
>The trannycords keep saying the crafting nerf was because people were high-end crafting at midgame, but, in reality, it just blanket nerfed high-end crafting and robbed a lot of mediocre builds from viability.
trickle-down balance is a meme, have no idea why retards keep falling for it.
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>>3908594
I don't even understand why it was melee that got hit so hard. They are objectively worse than guns and have to actually deal with high DR/DT instead of just switching to armor piercing bullets and doing the same thing as every other fight.
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>>3912512
>You didn't need it anyway
Probably true. People just keep raving about PK and ambush with proxy and i already have PK so figured i could maybe give it ago. My only real options for the last feats are stuff like gun nut and nimble for slightly less equipment load or increased constitution and tempered electricity if i want to be even more defensive
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>>3908594
Based Styg. The only thing he's doing wrong is not buckbreaking shop-rerolling component-maxing perk-prepicking sequence-breaking guidetroons even harder.
>straight up kill the game
>by making the vast majority of guides useless junk
No comment necessary.
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>>3912552
There are lots of little things like dungeons, some quests, tattoos/charms decided on game start. Maybe he should do that with more things. Merchant inventories could be generated and fixed at the start of the game, and just restock the same items. Perks could be slightly randomised, with some not appearing at all in certain games to encourage a more dynamic run.
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>>3912552
>>3912557
Good idea, but you're not taking it far enough. What the game should really do is determine early on whether a certain character is able to complete the game at all. Not too early (we don't want to make it easy for the player, after all), so maybe after, say, returning the drill parts the game can perform a hidden check. If passed you can beat the game, but in 95% of cases you can continue the game normally but once you hit a certain point or experience level Six appears and kills you instantly in a cutscene.
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>>3912528
Shotguns. Sixth shell does so much work that i feel like i don't need high PER. I'm a sucker for ironman runs so i just started stacking defensive feats like thick skull, last stand and stoicism just to see how far i can get on dominating without dying or savescumming
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>>3912417
>>3912465
>>3912569
>lvl 28 ambush
>random burst disinfo
>in the end it's shotguns so ambush doesn't work anyway
lmaoing. but yeah shotguns don't need much per with leading shot, and it's easy to buff anyway.
temp elec is might be pretty good, coil spiders and TC fuckers are probably the only dangerous things left if you want to keep not dying. I do like me some gun nut esp with shotguns, big number funny.
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https://youtu.be/e9mcNVTpovE?list=RDMM
proto expedition
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>>3912637
https://youtu.be/sLZ7RCxMCO4overrail
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dude melee is LITERALLY so fucking ASS I'm level 15 max strength investment max melee investment and I have to wear a special belt and buy an extra turn to stockpile AP to swing a sledgehammer three times to do maybe 400 total damage BEFORE DAMAGE RESISTANCE while the average cave-huckler has 440 to 700 hp. Literally anything that has a projectile and can engage at RANGE does like 6x the damage per AP point.
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>you MUST play a fragile weenie who gets throat choked by badass private military commander types
>you WILL use traps
>you WILL use throwing
>you WILL be dominated by psi wizards
>you WILL reroll for the tranny-lab
thanks styg
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Guys I'm completely at a loss. I'm Level 16, I can't find any more free oddity, I can't past the first 2k hp guy in the arena, I can't kill for shit, I can't do the hathor quests/get a jetski, I can't do the first Praetorian quest, I can't even survive the junkyard ambush for free drones. I had no idea that nobody was going to sell me flashbangs other than the only merchant I'll ever kill, it just took me half the morning to scrounge for the power increase and flashbangs (hurray for protectorate killing bandits) and getting ancient rathound hides to kill the envoy for nailbombs thinking that it would give me enough damage to actually kill something with TfB but it wasn't nearly enough, and I can't even get a better weapon and the current weapon isn't even that bad, (awarded by Free Drones, is ~115 tungsten steel plate quality). I could go buy 60+ bear traps and caltrops and gas grenades to finish the beast quest for level 17 which I think lets me bypass the persuasion check to talk to the guy in the prison which finishes the last oculus quest but I don't get shit for power increase from oculus and even if I stacked the points into stealth to escape from dude's other quest I don't think in total that gets me to level 18 and I don't think level 18 is suddenly going to unlocking the several tiers higher of power I need in just two levels.
This shit sledgehammer shit just isn't working.
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>>3912785
I don't play melee but that build looks all kinds of fucked
>taste for blood just for nail bombs
>heavy metal but no conditioning
>skill points spread thin as fuck
what the hell was the plan? gonna sneak up and kill one guy, run away, repeat over and over again for every fight in the game?
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>no custom difficulty modifiers because (you) must play HIS game HIS way
>keeps tinkering with the balance even after ten years because he doesn't have a consistent game design vision or know how to properly balance a game
Nice work, Stygger. Infusion is gonna be great.
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>can't craft or buy bullet casings
>can't even dismantle live bullets for the casings
>the only way to get casings in any significant amount is to buy live ammo from vendors, waste it firing at targets and then collecting the casings
What is the Serbian autist's problem
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>>3913003
Wasn't there some story about Afghan militiamen under the burger occupation claiming to have had a massive firefight with the taliban but when pressed for more information they had actually just gone out into the mountains to fire their guns so that they could sell the brass casings
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>>3912785
>I can't kill for shit
>has a couple of basic bitch sledgehammers with no spikes or electroshock generators he probably nabbed off a low level ironhead enemy's corpse
>low constitution, so would never be able to make effective use of Super Slam
Please tell me this isn't on Dominating.
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>>3913004
First I'm hearing of it but that sounds hilarious, kek
Based tribals. It's like any government/corporate budget, if they give it to you you might as well use it because if you don't they'll just give you less the next time around.
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>>3912825
yea.
>>3912834
Play melee then. You need TfB for damage, and nail bombs are an excellent deal because they deal damage, are cheap as hell, and apply vicious wound and they stack TfB really fast. ie. Adrenaline->nailbomb+drug/throwing->free pummel->2 bonks, by the second bonk it should be at 10 stacks and something is dead, and yell+drug makes me almost invincible for 3 turns and hopefully the fight is over, or I stealth out. If I was doing spears, I would just be doing nailbombs into sweep stab-stab; same thing.
Conditioning is level 18, it's low value early it only matters when it starts stacking with the other sources of damage reduction like Aegis and Ancient Rathound which you don't start getting until the level I'm at. FWIW, this Sledgehammer just raced through everything until the end of Depot A.
>>3912871
Dumbinating, obv, that's how you get 2160 hp on the first challenger in Arena and Gubbin's having 2700.
>>3912998
>>3912999
Right now the meta is everybody has to an INT-fag and I refuse to accept that was the point of stygger's last patch. Going high INT on any STR melee is absolute cancer.
>>3913015
>>3913026
Superslam sucks ass. 3 Turn cooldown and its scaling attitude is entirely based on not-Hard+ health numbers. If I had Superslam right now I'd get 50 extra pre-armor mechanical damage once every 3 turns. *Expertise* is nearly 3x the damage.
I'm going for Balor's. Specifically, free pummel with Quake then using Balor's. That *should* be good enough for killing. Even if I had 6 INT I wouldn't be crafting much better than what I currently have, which is ~115 Tungsten. It's not just the extremely high crafting skill requirements before I have a house, before I can find Hypercerebix, before I could bonuses like Lemurian Engineering Suit, it's also being unable to acquire the high quality materials to make some godly electro-hammer.
>>3913007
It is a sacrifice. Better than 3 at least.
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>>3913094
>Superslam sucks ass. 3 Turn cooldown and its scaling attitude is entirely based on not-Hard+ health numbers. If I had Superslam right now I'd get 50 extra pre-armor mechanical damage once every 3 turns. *Expertise* is nearly 3x the damage.
Your math is a tad off.It would be 168 bonus damage in total if you had a spiked hammer. Now imagine if you had 10 CON + CON/HP boosting gear and/or juggernaut on top of it, and the scaling only keeps getting better and better as you level up. Oh, and it accounts for crit damage too.
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>>3913102
Even if it were 168 bonus damage (doubt) once per 3 turns, expertise is currently, at level 17, 51 points of damage per turn, and wouldn't need any of those requirements. No crafting, no con stacking, no hp boosting gear clogging up my damage resist, no 50% armor suit tanking my stealth/mobility.
>it crits
ok do we just reload if we don't get a superslam crit on turn one? What if I just crit regular attacks twice instead?
>*cough* *cough* styg's gayload savescum gambling addiction simulator
no ty
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>>3913107
>Even if it were 168 bonus damage (doubt)
Nigger, you simply don't understand. Super Slam isn't just accounting for the base sledgehammer damage, it accounts for EACH AND EVERY SPIKE. 42 x 4 = 168
The 168 figure is just the lowest possible estimate in consideration to your build and current level.
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>>3913112
Emps and self recharging should be added for utility PK. TC should give a bonus scaling with merc or persuasion to give you better prices/lowering their checks could cap to lowering the amount by 40%/50% if at 160 TC
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>>3913111
>Nigger, you simply don't understand. Super Slam isn't just accounting for the base sledgehammer damage, it accounts for EACH AND EVERY SPIKE. 42 x 4 = 168
and even if true, it's once per 3 turns and REQUIRES a CRAFTED hammer. I'd rather not.
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>>3913114
>and even if true
Why are you so damn haughty? This is common knowledge by now, look it up if you don't believe me.
>it's once per 3 turns
With infinitely more pay-off than Expershit.
>and REQUIRES a CRAFTED hammer.
A spiked hammer is a bare minimum pre-requisite for hammering, craft or no craft. If you can't even do that, then you're wasting your time. You don't even have Quake to compensate either.
>I'd rather not.
Then Pummeler will proceed to make you his bitch live on the Arena feed.
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>>3913113
Self recharging could work like precognition where it drains psi slowly to recharge gear or like empowerd psi. Where your completely drained but you can fully recharge your gear % wise base on skill...and hemo leaves you at 1HP
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>>3913007
not that anon but 5con is the patrician pick, with other defences its enough to survive 1-2 rounds in a bad position which is enough for most builds to not feel like they're made of glass
i'm autistic though and i think it's immoral and immersion breaking to take psi on a 3 will character
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>>3913490
after hathor, i usually do a mix of core city, foundry, and rail crossing, do most offoundry before rail crossingfor story related reasons. you be going back and forth to all these places and sgs for some of the core city and foundry quests
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>>3913094
Having to rely on drugs for staying power on a build with a pitiful amount of biology (and 4 int despite the amount of points you have in crafting skills) is very not ideal, you shoulda either gone all in with the crafting and aimed for a crafted sledge and a bioregen metal suit and dropped agility to 6 while bumping up int, or given up on crafting entirely in favor of maxxing dodge/evasion and going rathound regalia with quake/balor, not bothering with heavy metal because the damage reduction isn't worth 60 points in a skill you don't otherwise use. You're trying to invest in too many different things and the result is what you complained about in the first post.
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>>3912569
>What the game should really do is determine early on whether a certain character is able to complete the game at all.
>>3912569
>in 95% of cases you can continue the game normally but once you hit a certain point or experience level Six appears and kills you instantly in a cutscene.
I've seen enough. It's time for you to apply to Stygian Software as lead designer.
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>>3912569
>whether a certain character is able to complete the game at all
Realistic. Sometimes, people are just cursed to fail in life no matter what they do.
A hidden "bad luck" modifier would be good. Reduces all your chances and increases the enemies, but displays them as normal. The game would tell you that you have an 80% chance to hit, but actually it's 60%.
Or maybe total inversion. The lower your displayed chance, the higher your real chance. That would be your character being a natural schizo.
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>>3913501
NTA but I think the cave dweller hole spawns it if you get it but your rolling for that.
Besides trichrome is the best spiked hammer you can make which isn't gonna spawn off that or in good quality
I've done MT hammer and had like 600HP by end game to shatter dudes with it, Hell PK with chains prob can nuke groups now. Your just too constructed by base attacks which you don't have the HP or defense for, hell not even the swings to take out group
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>>3913498
Yeah as long as restealthing is possible so one can take the other guys in smaller groups, Balor himself is really simple as he just gets kited forever. The only hard part is actually just taking out the smaller groups. I bet, if dedicated, that map is reasonable level 14ish to clear but that require far far far more reloading I would care for with sledgehammer. I prefer to have turns that are virtually guaranteed not to dud with like a Commando still standing with 5% hp left in front of you.
>>3913501
>>3913514
>>3913533
>IF YOU AREN'T CRAFTING IT SUCKS SLFSHGBALGULPGULPGULP
>crafting gets mega nerfed
>literally no reason to go INT
>INTfaggots haven't even played nuDom melee without cheats yet
Let's say I had cut DEX and a point of AGI for six INT- a bunch of sacrifice and skill point losses in throwing, lockpicking, and pickpocketing not doing me a lot of favors. Then, at level 19, this TiChrome piece of shit would be about the best thing I could make, contrasted with what I could just pick up 5 levels ago and the unique we are guaranteed. Balor's > you INTfags.
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>>3913660
>whines about not being able to make any progress
>complains when people call his shitty build retarded
>too illiterate to properly read the posts he's responding to
I'm glad people held your hand long enough for you to get a big-boy hammer, anon.
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>>3913671
Go look at the crafted hammer again.
And reread
>Even if I had 6 INT I wouldn't be crafting much better than what I currently have, which is ~115 Tungsten. It's not just the extremely high crafting skill requirements before I have a house, before I can find Hypercerebix, before I could bonuses like Lemurian Engineering Suit, it's also being unable to acquire the high quality materials to make some godly electro-hammer.
That "crafted hammer solution" is right there in the picture, and it sucks ass. The most laughable advice so far was the suggestion of getting anywhere close to a decent metal armor with a regen vest that would actually doing anything other than just dying as soon someone shoots something more than 5mm at you. The top end stuff doesn't even work at 6 INT until you actually every possible bonus to crafting and you're level 25. Whatever you think you could do off a build calculator where you just imagine walking up and getting whatever bonuses you need don't apply because you aren't actually playing the game where you have to get through the 960 hp rando bandit and his cavebuddies with your wet noodle "sledgehammer." The crafting faggotry is flat-out bad advice.
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>>3913677
>crafting is le bad because I need INT, or something
>so I'll play through the game with an extremely shitty, sub-optimal build until I can finally wield my unique that requires me to be pumped on drugs every encounter before I can reliably wield it
lol whatever dude.
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>>3913682
>I NEED to put those points in skills besides Mechanics for my psiless hammer build because.... I JUST DO, OKAY?!
>>FWIW, this Sledgehammer just raced through everything until...
Until you hit a brick wall because your damage output sucks and your defensive prowess sucks.
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>>3913684
You *can't* craft the magic crafted hammer by the time you get Balor's. It doesn't exist. The offensive power you imagine willing into existence isn't happening. If you would *actually* play the game, genuinely played nudom, without your hacked in console, without whatever cheats you think you deserve to run because you think you're just saving time; you'll realize how much it sucks an actual donkey's ass compared to anything that has a burst fire option, or can hit targets at the end of sight range, or doesn't even have play with dice to land a hit.
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>>3913686
>if you can't craft this endgame weapon as soon as you beat Depot A crafting is entirely useless
So why were you here whining about not being able to make progress? You should have just gone and got Balor's.
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>>3913693
>whatever, armchair intfaggot who hasn't actually done anything in nudom without cheating
I have already proven the crafting advice is wrong. you're literally speaking out your asses on this, you guys clearly don't play the game at all. How embarassing.
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>>3913694
>I have already proven the crafting advice is wrong
So you're both retarded and illiterate. No real wonder you're struggling with the game. Maybe you should stick to something like Skyrim?
>>if you can't craft this endgame weapon as soon as you beat Depot A crafting is entirely useless
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>>3913695
You can't even craft an equivalent midgame level 14 weapon that can acquired without crafting by level 18 maxed mechanics skill points with 6 INT. So all that attribute point and skill point sacrifice, just to end up with a weapon that's not even good enough to solve the problem of low damage. That's what "There's no magic crafted hammer." means. You still don't understand this because you're speaking out your ass on the matter. You just haven't done this yourself on nudom. It's actual backseat discord gamer faggotry.
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>>3913697
You don't think an electroshock generator or Super Slam + spikes would have improved your damage?
>abloobloobloo more projection about discord
I'm sure if you repeat it often enough people will stop laughing at your shitty build
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>>3913698
>electroshock generator
ya ain't crafting a better one than you can find, jack
>super slam + spikes
been over this, the 100 to 200 damage once per 3 turns isn't enough. It's neat, but it certainly doesn't pop off. I already made a side save where I got the feat, cranked mechanics another 25 points, crafted the best I could out Leonie's inventory and was wholly unimpressed.
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>>3913703
He's just going to make another dumb ass argument about how his build couldn't "afford it" because he "needs the INT".
Like 3 INT hammer builds ever had that problem beforehand. But no, he just wastes his skill points all over the place.
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>>3913703
>>3913709
I will repeat for the 10th time. You can't just craft a magic hammer. It is not a thing. Look at the hammer's in the screenshot:
>>3913660
The best hammer I've had since level 14, there was another that was 1 point off the damage range of that particular hammer, and a couple points behind that was something I pickpocketed off of Lanista.
Now, that is TiChrome 110 with the crappiest spikes I could pick up as to not inflate the crafting requirement any more and only to boost Superslam. You eat Jon's Special, with 6 INT, and max points in mechanics, and still can't craft that mediocre-ass hammer until you have 96 base skill points in mechanics, which requires level 18.
My Shock tungsten hammer that was also acquired instead of crafted, is 37-67 with 94 top end electrical damage. Same case. You're not crafting better midgame.
>>3913713
People were saying Sledgehammers were pretty average before nuDom. Like the other anon said, mediocre weapons got hit harder by the crafting changes.
>>3913715
I'm not missing the point. You're just speaking out your assholes saying crafting is the solution. "Just should have gone crafting." Crafting is not a solution. It's completely wrong.
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>>3913717
You can get to 18 relatively easy and without going too deep into Core City or Foundry questlines, especially with pickpocketing. There are more than enough oddities around. What is that if not the midgame?
>b-b-but crafting is a waste because I'm going to use Balor's
So go get Balor's. You're not a scrub, are you?
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>>3913722
>So go get Balor's.
>>3913660
I got 19 with only fighting the protectorate envoy and killing a couple random single or double enemies. The rest was toxic gas trap pit farming for beast- which isn't real fighting and saving buzzer with the EMP thing and just stealth. The contrast with like, a guy with a tactical vest and the depot A SMG is that he doesn't have to search the specific route of trashcans and click-through dialogue quests for 8 levels to start maybe playing the game again.
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>>3913727
So you knew what you needed to do to progress. So why were you here crying about not being able to progress?
>The contrast with like, a guy with a tactical vest and the depot A SMG is that he doesn't have to search the specific route of trashcans and click-through dialogue quests for 8 levels to start maybe playing the game again.
Six levels, and digging through those trashcans takes maybe twenty mintues.
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>>3913730
that is not 20 minutes. and in reality it's like this
*at each step of the way, gotta check all the merchants*
>battery plant chore
>hathor camp freebie
>boat to CC
>muggerless lap in CC with loads of time spent on pickpocketing and some stealth, oculus quests pickup, talk to each receptionist for access then join one for gear, half of gorsky's dumb black crawler obsession questline shit
>go to upper underrail and do a lap for freebie trashracoon xp
>walk to foundry with a detour for some gum and extra gum
>begin the infamous 20 minute Foundry trashcan, minor burglary, dabbling hitman lap
>another 5 minutes in the mines
>run back and forth for faceless stolen object, pay off jacek
>bring your drillegs+hercules goodies back to SGS by train, or if you have enough stealth by now you can stealth your way back to SGS and take the James S. Tupid book and gas the ancient rathounds along the way
>click-through dialogue, don't forget to talk to tanner for another skill point
>stand around in the med closet
>train to rail crossing, begin short pickpocket and burglar adventure, loot implosion/plasma beam from Dude's locker on your psi-less run
>stealth over to strange device warehouse, oddity loot bonanza, set off the kamikaze bot on the lower floor and stand back until just the toothless and blind industrial bot is left
>stealth through to buzzer
>run out to the train heist. run back
>ok finally take your shit back to CC, get Jon's special, mugger-killing and weak ass 3+1 gang killing lap
>get to foundry and begin the process of setting traps for the beast...
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>>3913740
I just timed myself collecting all the accessible Rail Crossing/Foundry/CC oddities and did it in under 15 minutes (and this was checking all the containers, not just beelining for the ones I know have oddities in them)
>everything else
If you want to complain about playing the game I'm sure there are enough walkthroughs on Youtube you can enjoy.
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>>3913660
I honestly don't know why your so adverse to getting super slam like what other feat are you looking at that beats a power move.
Like you have grenadier for a crutch move but not 50 chem for good nades at lvl 16 >>3912785
did you at least got that up after lvling or are you being retarded about crafting stuff
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>>3913834
NTA but this got me thinking. Are there any weapon categories that can rely on just found weapons and uniques to get through dominating if i ever want to do a 3 INT retard run?
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>>3913861
You can still craft with 3 int. But no crafting is definitely possible, probably with most weapons too. Not buying any either might get pretty painful though.
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>>3913773
it's gay but Oddity keeps you from out-levelling the game and normalizes the progression curve between builds of different power. The strongest builds can be erasing greater coil spiders outside phreaks place at level 12 as soon as you take a train to core city for 1060 xp each and get 2 levels. By the time Classic XP on a very strong build is done with walking just a portion of that route (killing instead of stealthing) it can be level 24, and it gets to just skip skills like pickpocketing, even things like lockpicking and stealth, that an Oddity playthrough really doesn't want to skip so it actually gets access to some of its oddities in a reasonable timeline. This generally just makes oddity Dominating just a harder difficulty than classic Dominating, with a few exceptions. Meanwhile on Oddity, weapon styles that are otherwise mediocre and can't just blast through everything they look at have a method of gaining levels while not being challenged by anything more than clicking on a metal barrel. This helps keep the subpar stuff at least near the realm of the best stuff.
One thing from Infusion that sound promising is Styg going for an improved Classic-Oddity hybrid. I would be happy if Underrail got a mod that did the same.
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>>3913834
my feat list and not in any relevant order: sprint, interloper, grenadier (you don't need to craft nades to throw good shit), sure step, escape artist, heavy metal (+30% mechanical damage resistance holding balor's), yell, taste for blood, pummel, hit and run, opportunist, conditioning, increased strength, uncanny dodge(dead last, not a priority, it's for being lazy around a strongman or something).
everything else is vibes and super slam doesn't vibe. it's first available only level 14, there were much better feats from the above list and I'm level 20 now with 250 hp. 50 damage on one attack when I hit for 650 now without any TfB stacks just doesn't vibe. Without even doing any thinking about it I would pick Blindsiding over Superslam
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>>3913950
>What's wrong with pistols?
.44 Hammerer with RR+Smart Module (or RR+Laser Sight) is leagues above anything you can find (for late game anyway).
My one and only 3 INT no crafting character was indeed a pistol build using only uniques, but it was a masochistic experience to bring that character in the more challenging areas of the game.
Although to be fair I also did that run without PSI (TM is almost mandatory for a smooth firearm pistol run) nor Versatility which I find to be the superior way to do a pistol build.
>You can even use the energy one, can't you?
I did that before Heavy Duty, so I can't comment on that.
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>>3913932
Stoner talk is the same as talking as a woman
>What fraudian slip this?
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>>3913918
>interloper on a sledge build
TB Frank anon for complaining earlier about not having enough power making abunch MKllls and flashbangs or magnesium molies could of solved that for a good chunk of areas. Your perk skills are all over and getting 3 pointer should of been more on the list of must gets your not doing bare minimum Dex for granadier
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>Protectorate is not allowed to have soldiers in core city, only "security guards"
I'm guessing that mech is also a security guard
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I don't understand the fucking puzzle in the core city office building. I get that the bot going BEEEEEEP is L and BEEP is S and you're suppose to enter them in the order it does, but when I do it, it just doesn't work. Am I missing something?
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>>3914104
are you doing the entire sequence? It's three sets of long and short beeps that make up the entire sequence. IIRC the robot starts the sequence in the west-most console for the first set as soon as you enter the map, then the second set on the east console, then the last set on the south console before repeating from the start. Record the three sets, then input all three sets together in the order of west-east-south
as a side note, if I think about doing underrail puzzles for too long I start to get a headache. just remembering doing the sonocaster puzzle 100% without any guide (I had used a guide for the mutagen before and felt I had robed myself) busted something in my skull.
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>>3914038
>>3913899
Looks like the same mod can be used to change the experience multiplier for oddities found on classic. So, you could massively increase that, and then use cheat engine to massively reduce the total amount of exp you get by a percentage, so that proportionally oddities make up a much larger part of the experience required to level. In short: you can make the mod yourself, anon. But I also just realized the latest hotfix broke that mod, so you'd have to rollback your version and live with a broken Beast of Burden feat.
I'm going to see if I can make my own BepInEx mod. I don't know how to code, though, so it will probably be difficult for my brain.
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>>3914183
idk, I think he's right, 270 damage sounds like a really poor return on all that investment. That's not a lot of damage. Level 30 shouldn't be used as a representative benchmark either.
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>>3913949
Perhaps. This is basically a TK puncher, decapitating pipeworkers when it's on cooldown.
Originally was going to go TKP + powerfist + chainsword only, but couldn't fit every meme I wanted without veering too much into CBT instead of just pleasant suffering.
>>3913941
I just wish I had more spell slots. Six is not enough.
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>>3914121
I am, yes.
I agree with you on this game's fucking puzzles. It's cool to see hard puzzles but why do they have to be so fucking obtuse? The only one I've managed to intuit on my own is the boost lab because you get clear instructions and the purification steps make sense.
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>>3914315
Its easily scales up though with sturdy vests that give 100 health and pig tabis/shoes or any food/drug item since they all effects jugg. Not to mention proct tattoo for an extra 8% health boost and tchort gas mask giving another 5%.
You could go SI while triggering it on still around 200 HP as well for how much your boosting it for super slam if you didn't take Psi by lvl 20
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>>3914355
If it's still not working the only thing I can think to do is just try starting the string with the second and third set.
ie. instead of what set 1, set 2, set 3 do set 2, set 3, set 1 and set set 3, set 1, set 2.
side note; I use that headclamp device on ludenlof whenever he's in my playthrough. Nastiest thing put in the whole game.
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>>3914488
TC is always better with Locus, I imagine that it is balanced around it. Pistol wants 2 stats, Per and Dex, and TC wants 2 stats, Will and Int. You might be a little short on ability points, but you can make it work. If you crutch on TC too much, you may have issues with robots.
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Made it to level 20 without dying by playing like a complete bitch. Been running with regenerative riot armor for now but i understand i should try and stack crit with shotguns since i now have access to super steel. Where does one find high quality rathound leather? Think the highest one i've gotten so far was only like quality 40
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>>3914781
strangely, the guy who sells you the junkjet in camp hathor usually has very high quality leathers on him, but you have to take them from him somehow. Other than that, a shelf near Boothe. It usually has a leather quality not more than 1 or 2% off the max crit bonus at a high quality super steel thread infusion level.
>not oddity xp
not a fan, but I bet PK+Shotgun has been fun.
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>>3914795
>>3914805
Booth it is then
>not oddity xp
I've done one playthrough back before expedition and heavy duty were a thing which was on oddity. Wanted to try the other xp option this time around. Shotgun PK has been fun and fairly easy to survive on. Only frustrating this has been getting ambushed and hit with a crippling strike. All i can really do after that is throw down a force field and run like hell
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>>3914811
It's because of the caves. They're dark, see? Or not, I guess. But they're dark, and you can't see, right? So when your eyes can't see what shouldn't be real or possible, then it becomes possible, and then, naturally, real, 'cause who's not gonna do magic when you can. But the thing is, man, what you really gotta watch out for, is that the darkness holds things you wouldn't want to see. I mean, not that you could, because it's too dark, but you wouldn't. And trust me, you really wouldn't want them seeing you.
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>>3914824
>"Perhaps when night closes our eyes there is less order than we believe. Perhaps, indeed, it is this lack of order we perceive as darkness, a randomization of the waves of energy (like the sea), the fields of energy (like a farm) that appear to our deluded eyes—set by light in an order of which they themselves are incapable—to be the real world."
Makes sense.
OR it's just neutrinos from the sun
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>>3910370
I played the game on ''normal'' and it was plenty challenging, but guess what I played it blindly, I didn't go scouting the internet for ''teh perfect most OP build'' following the suggestions of a bunch of min-maxing ubernerds. My character was a jack of all trades master of none, I was like crossbow/trap/psi and my build was ''bad'' because I was just choosing skills and perks as I went along without knowing which ones were the useful ones and which ones were the crappy ones but that's what made the game fun and challenging
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>>3914983
100% an exploit actually, you can fill it with high quality parts, sell it for 10kish, take them out, buy it back for 2k, put the parts back in, sell it for 10k again and repeat forever
park it on the catwalk with the junk jets and take the parts out when the camera isn't looking
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BepInEx modding is going pretty good, even for my retarded no-code brain. So far I've gotten this far
Con Buffed (tested, working)
>Amount of max HP gained from Con increased by 20%
>Affects both player and enemies
Harder Hard (tested, working)
>Boss HP 300%
>Regular enemy skills 115%
>Boss Skills 150%
>Sell Price 25% (same as Dom)
Snooping Buffed (half working, getting detection up now)
>Provides 20 effective Per instead of 3
>+50% detection
Base Health Scaling Frontloaded (tested, working)
>Flat base health in max HP calculation modified (just the flat amount, not the amount gained from Con)
>HP per level reduced from 4 to 3, Base HP at level 1 increased from 30 to 60. Breaks even at level 30
>affects both player and enemies
>Hopefully less alpha-strikey, haven't actually played with it
And for some other things I might do
Hybrid Classic mode
>make majority of experience gained in Classic mode come from oddities and quests, similar to Infusion design
>slow down leveling speed
Base Ability Points frontloaded
>get your Base ability points earlier than level 4, 8, 12, 16, 20
>maybe 2, 6, 8, 12, 14
Melee weapon feats granted at baseline
>Don't have to spend a feat point on pummel, crippling strike, etc., to bring them up to par with Burst
Some other feats/mechanics baseline
>Seller
Any other suggestions?
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>>3915198
I don’t know anything about modding, but how feasible would removing psi slots/granting infinite slots be? I know psi’s plenty strong, but it’s just not fun for me anymore since all the niche and novel abilities compete with the powerful meta ones for slots so you never use them. I want that feeling of incremental, permanent character progression whenever you learn a new ability that the pre nerf version had.
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>>3915206
>infinite slots
It's well beyond my AI-based skills, I'm afraid. I bet that would be the most popular mod you could make for this game. I like your rationale for it too, though I wouldn't use it myself. Developers should pay attention to that kind of feeling, maybe they could have met you in the middle and treated the abilities like oddities, given you a small permanent skill or psi pool or xp bonus for each new ability you gain. Then you'd be a cave wizard always hungry for new knowledge and willing to stare into all the deadly abyss crystals and make faustian bargains and whatnot.
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>>3915210
Ah, that's a shame. Is there some kind of hardcoded maximum number of slots? Otherwise you could do something like make the maximum slots equal to however many psi abilities there are. I also wonder whether it'd be possible to somehow decouple psi abilities appearing on your ability bar and being usable from them being slotted in and innervated, sort of like how the dev console can directly give you abilities like aimed shot without adding the feat that would normally grant them.
In any case, I like some of the other ideas you mentioned. Hybrid classic mode in particular sounds fun. I usually play on classic since I enjoy combat most of all, and I want to feel rewarded for killing enemies. Getting XP for kills creates a great feedback loop where you're constantly being incentivized and rewarded for doing the stuff you want to do anyway because it's fun and engaging, but I've always hated how quickly you level up if you're thorough like I am and clear out every zone you can. I'd like to see the XP required to level up be increased dramatically once you hit the higher levels like it is on oddity. Having the majority of the XP come from oddities and quests while still granting XP for kills sounds sweet. Quests and oddities would feel more relevant without removing combat incentives.
I'm not sure if this is feasible either, but another suggestion I have in mind is to increase the player's vision range to match the maximum range of snipers and crossbows. As it stands, you can't actually make full use of those weapons since your vision range is lower than their actual range, meaning enemies can essentially "cheat" by making use of the fact they don't have a max vision range to shoot you at distances that are impossible for you to engage at. I like a challenge, but I also want the enemies to abide by the same basic rules that I have to. If increasing vision range isn't doable, what about making the max range of those weapons equal to the player's vision range?
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>>3911559
>>3911556
>>3911639
doing level 6 like that before newton is patently ridiculous and not practical for many builds.
however, there is a much easier way to level 6 before messing with psi-beetles on oddity, and all it requires is getting the rathounds outside of GMS to kill the SGS guard.
sneak past rathounds
make noise near that sgs guard
hide until he dies
remove the barrier yourself and go inside SGS compound and get a bunch of easy oddities.
If that's not enough of a boost, the fast track to level 5/6 is going to be enough to then go run down all the oddities that this guy did. Can certainly be level 7 if you wanted to be thorough
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>>3915199
I have mention before a gun-fu scaling unique with a knife always needing to be your side arm. Have it be another 20% boost going to 30%/40% when refurbished. But if any unique should get prob the Beretta
TT 3000 could get a 30% better bleed proc for special ammo and the bleed damage increased by 50% refurbished
Starting off though at 15% and 30%
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>>3915295
I see. Thanks.
Honestly getting to level 6 before beetles is even easier with 10+ int character.
Honestly people whine about those changes way too much. I've completed 5 dominating runs recently and never got to the "hp bloat" conclusion.
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>>3915294
>>3915295
hadn't been to the water treatment plant. it was one of the rando caves that can spawn. there's a dead deathstalker and a burrower on the first floor. get 2 protectorate propaganda in junkyard to make up for it. turning in three hoppers for the oddity if you don't kill the GMS sentry bots or get unlucky. eyepatch in underpasses is also very easy, as those should be 1 humanoid lower than level 4 fights. the data medium and strange comm device are PER unlocks, and you can get instead the trilobyte fossil and marked deck, outside junkyard very easily. if you're missing anything else, kill Elwood for the scrapper insignia and loaded dice.
this is just to get level 6 easily.
I considered maxing oddity xp before touching psi-beetles just to see but decided going to the water treatment plant, fighting warthogs, siphoners, burrowers, etc. wasn't worth my time so I just went through at like level 7 and 2/5ths. The takeaway though is just getting ~15 free oddity at GMS compound before newton with effectively no actual combat required, no INT bonus, no pickpocketing; fighting nothing harder than M'lan Ratula on the very first quest and some rathounds through some fences
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>>3915216
Yes, adding more than the maximum slots is the problem.
>decouple psi abilities appearing on your ability bar and being usable from them being slotted in and innervate
Probably easy, especially since anything I make actually requires the console to be installed, I could even just tell it to run the command automatically I bet. But prone to possible issues, like I'd be concerned that the abilities would not scale with skills or be affected properly by feats. Have you done this? Tried adding abilities via console and then used them as normal, and does it cause any issues?
>Infused Hybrid Classic
Started on this last night before bed. I think it'll work... Eventually. Much bigger than what else I've done.
>Vision range
Holy shit yes, did a sniper build some years ago and was so disappointed when I realized I couldn't do sniper duels. Will definitely look into this. I suppose in the worst case, we could even just limit the usable range of all weapons to match player sight range. If any expert reading this has ideas on balance ramifications of increased vision range or reduced weapon range, please say something.
>>3915223
Do you mean
>gun that requires a knife in the other hand and increases the gun-fu effect from base 40% to 60-80%
Might be easier to put that effect on a knife, but will look into both.
Not sure about the conditional buff to special ammo, wouldn't it make more sense just to buff the ammo directly if it sucks? Kneecap stuff should be very easy, it's on the list
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>>3915366
>vision range
its more complicated than that
you have a bigger vision range than npcs before combat starts, but npcs have infinite vision range after
you can shoot beyond your vision range in two ways: one if you're shooting an object, because you can see and target objects beyond your vision range, and two if you right click an enemy so that their portrait pops up, then you move back and attack select the portrait before it disappears
I did that for this
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>>3915366
The ammo for micro shrapnel is good. Was more or less thinking it be funny for the unique you get from the freedrone guy to be bleed focus since you also get nail bombs from joining em.
Something like the heavy metal feat as a gun-fu conditional for the Beretta
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>>3915366
>Have you done this? Tried adding abilities via console and then used them as normal, and does it cause any issues?
No, sorry, I've never used the console myself. I just saw it written on the download page that adding abilities separate from their feats was one of the things it could do. I'm kind of a spiritual boomer when it comes to techy stuff, but I could try my hand at downloading it and doing some testing if you like. It shouldn't be too hard.
>Probably easy, especially since anything I make actually requires the console to be installed, I could even just tell it to run the command automatically I bet.
Now that's got me excited - I've wanted nothing more than to do another pure psi run with all the abilities ever since they added all the cool ones like plasma beam, but the slot mechanic always turned me off. If the console lets you add psi abilities directly like it apparently does for regular ones, I could just open it up and add a new psi ability to my character whenever I found its associated psionic mentor.
>I think it'll work... Eventually. Much bigger than what else I've done
Yeah, sounds like it. I imagine you'd have to go through and edit all the xp rewards for every quest and oddity one by one, as well as tweaking the values that all the enemies give you.
>Holy shit yes, did a sniper build some years ago and was so disappointed when I realized I couldn't do sniper duels. Will definitely look into this.
Awesome, thanks! Realizing I could never outrange enemy snipers/crossbowmen was what turned me off the idea of playing either of those builds. I'd love to be able to actually fire back at all those crossbow tribals on the expedition beach defence missions, or at least not have them spamming aimed shot at me from beyond my sight range.
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>>3915401
>or at least not have them spamming aimed shot at me from beyond my sight range.
just dont be their closest target
honestly, as a sniper, unless its the first invasion, just get a high-stability jet and sit somewhere on the water where you have line-of-sight to the boats and pop niggers as they spawn
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>>3915366
This thing too honestly needs to be change to affecting "melee" attacks so shield can benefit it only works on dirty kick I believe. Giving it a pistol whip attack on a 3 turn cooldown be fun have it do half the mech damage but scale can with melee skill and feats
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>>3915401
>If the console lets you add psi abilities directly like it apparently does for regular ones, I could just open it up and add a new psi ability to my character whenever I found its associated psionic mentor.
That's exactly what I was thinking. You could start that houserule run right now with just the console
https://github.com/klowd92/underrail_developers_console
But like I said, it might not work perfectly if there's a check somewhere to see if abilities are innervated before applying feats/skills/food or whatever. If it works I could probably automate it in a dll so future players wouldn't have to manually type the command or ever open the console at all. Consoles are also really good for fixing broken quest triggers and repairing softlocks and things... it seems strange to update your game deliberately to break it.
>>3915391
>it be funny for the unique you get from the freedrone guy to be bleed focus
Agreed, and works with the idea of hybrid melee builds. If I mod this though I think I'm just going to add a bleed effect directly to the gun.
>>3915407
>so shield can benefit it
Can you explain this statement? You don't mean riot shield, do you? That said, if it's really bugged I might not be able to figure it out/fix it.
I've got some stuff to work on now. Thanks for the suggestions and clarifications on mechanics. Feel free to post more (especially clarifications because I need those to identify code) but I'm probably going to stop responding until I have more done.
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>>3915406
Oh no, I don't have any trouble with beating those missions, I was just using it as a very prominent example of enemies not playing by the rules that you're bound by when it comes to sight range. If we're both using a weapon of equal range and they're able to shoot me, I should be able to both see them and return fire from where I'm standing. The way it works currently just bothers me on principle since the player's abilities are diminished compared to everyone else's due to a rule that nobody in the game except you has to follow.
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Changing the wording or something might fix it since I'm not sure if melee "special attacks" was tied in when smart modules and googles also could effect them.
>>3915407
Having read it as a 40% melee attack boost could fix it
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>>3915418
Alright, reporting back with some discoveries I made after doing a bit of testing with the psi abilities:
1) The console commands "playerGivePsiAbility" and "playerGiveAllPsiAbilities" merely unlock the corresponding psi abilities in the innervation menu without adding them to your ability menu directly.
2) The commands "playerGiveSpecialAttack" and "playerGiveSpecialAbility" can each be used to add a psi ability to the ability menu, bypassing the innervation menu, although they show up under the special attack/ability section rather than the psi one. The damage and effects of the abilities do seem to change according to your stats from what little testing I've done. However, the biggest problem is that psi abilities added this way can't actually be used without first being innervated. Mousing over them displays the "Not innervated" message at the bottom as seen in the attached image, and clicking on them in this state simply makes them flash red and refuse to activate.
I can think of three potential solutions to this off the top of my head, though I'm not sure if they'd work since I lack technical knowledge.
1) Decouple psi abilities actually being innervated from whatever check the game performs to determine whether they are or not - essentially trick the game into thinking an ability is innervated when it isn't.
2) I assume the game has a mechanism for making an ability work properly when it detects that the conditions for its use (being innervated, in this case) have been met. If possible, find a way to manually activate that mechanism, making the abilities usable as normal despite the conditions for their use not being met.
3) Change the conditions themselves. If the game's logic is "psi abilities become usable when X is true" with X in this case being "the ability is innervated", change X to something like "the player meets the ability's minimum skill requirement", or "the player's health is above 0", etc.
As a modder, what are your thoughts?
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>>3915795
I see, I'm sorry. I thought that would work, I obviously didn't test it at all. I rarely play psi, much less full psi. Don't spend any more of your time with this, I will do what testing needs to be done.
The lucky part is that, like you said, it should be easy just to flip that "Innervated?" check into being true at all times. Course, unexpected problems are always around the corner. At any rate, you will have to wait until the mod comes around.
Hybrid Infused Classic is proving to be a monster of a design challenge before even considering implementation. I have to take a systemic approacn and ended up with a possibly-overcomplicated design blueprint involving XP source buckets and level-based gains modifiers, reworking and adding a bunch of formulas, essentially a big expansion of what Styg appears to have originally considering before saying "fuck it, lock down xp sources and set base xp gain to 1". I believe I've closed or at least tightned the exploitation loopholes, including the ones we see on Dom runs like this one >>3913730 . And I believe I can implement it, I am already partway through.
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>>3914781
Ended up restarting again. This time with oddity because i sort of ended up overleveling most of the content i was doing thanks to high INT even though i didn't go out of my way to farm experience
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>>3914981
>>3914984
thanks for this. PK-LMG nuDom strong enough to finish Hathor Mine at level 11 right after Depot A and after a jog back and forth and for the Jetski, I got to Hopperdome and won a decent bet for the starting funds and now Ray has filled my pockets with limitless money so I can buy all the ammo I'll ever need and never need to bother with tedious looting for the rest of the game.
Cool.
>>3915979
Cool. Keep your nose on point and don't lose your way on the oddity grind.
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>>3915926
>I see, I'm sorry. I thought that would work, I obviously didn't test it at all.
No problem at all, I'm sure this trial and error process is par for the course when it comes to modding, especially when the developer goes out of his way to obscure the code. I'm just grateful you're looking into it at all - I'd definitely be in over my head with this sort of thing myself.
>Don't spend any more of your time with this, I will do what testing needs to be done.
Appreciate it, but do let me know if there's any of the more straightforward testing I can do to help out. I've got some spare time on my hands over the next few days and this is something I'm interested in as well, so I don't mind.
>The lucky part is that, like you said, it should be easy just to flip that "Innervated?" check into being true at all times. Course, unexpected problems are always around the corner.
I'm glad there's still some hope for it at this stage. If this works, it'll probably be the most popular mod there is for this game, just like you said.
>Hybrid Infused Classic is proving to be a monster of a design challenge before even considering implementation.
Had a feeling it would be. In hindsight, the fact that classic XP gain is so poorly balanced despite Styg's pedantic obsession with balance in general was probably a good indicator that he just left it alone because it was too much of a pain in the ass. Good on you for sticking with it; I'm sure many of us would appreciate a mod like that.
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>>3916078
>involve a single person - positioned on the right side of the shot -working with laboratory equipment before you - positioned on the left. "Person" strikes you as the most fitting term to apply, as it's not immediately apparent whether the chemist is male or female. The only consistently visible feature, a pale face, has masculine broad forehead and thin lips, yet flatter, more feminine cheek bones and no facial hair.
>during this time, you catch something unusual; the features you thought to be more masculine have turned more feminine...
>[Perception] At one point the chemist puts a pill in his food. You rewind a bit, and notice that it comes from a batch they had made earlier.
>The first video in some time - and what a change. The chemist is noticeably less pale, with a curious gleam in their eyes. An occasional smile breaks through, even. The videos get longer, and more work seems to be done in a single session. From what you can gather, the refinement is less about the potency of the substance, but rather about removing some of the side effects.
TRANNY LAB exclusive with booth and coral
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>>3916399
I go back to Junkyard often for the vendors; Molotov's, Fixer, cheap metal plates, high chance of buying goggles and boots, burrower poisoned caltrops, mushrooms, or just ammo. I've taken to just skipping into the Depot A for that guy on my trips now.
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Is it even possible to combine crafting and miniguns anymore? It seems like to craft a proper top minigun you'll need so much INT that you just won't have the proper strength and perception to make it work.
IIRC a .44 Destroyer with a Slow Starter mark II and 5/5 Mag Dump with Contraction and Adrenaline can fire 2x on turn one with a 10 AP rollover into essentially ammo limit number of bursts on turn 2. Or potentially just fire one burst on round one and flashbang or something, as long as it gets over the first 40 AP cost hump it really snowballs quickly.
So a double 100-round Ammo belt and a slow starter mk II with an ergonomic handle on a high-end Destroyer frame is, I would guess, like 240 mechanics skill requirement crafting, and 13 strength to not take strength penalty. Then obviously to actually use this effectively you need high Perception, 5 dex and 7 agility for hit and run and strafe.
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It's incredible how trivial Death Stalkers are with Thick Skull and a regenerative vest. You just never get stunned. Now when they climb off to the ceiling, you can just bandage until they inevitably give you an opportunity to kill em'. Brainlessly easy.
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>>3916503
Hey, you're the one who wants to make a crafting oriented character with poor INT.
Cut on the extra shit like DEX/AGI (hit and run? strafe? lmao) and lower your PER to 8. Hell, you don't NEED 13 STR, 11 is more than enough. This way you have enough for high CON and INT.
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>>3915979
>Showdown with the scrappers
>Enter the fight from the east with the eels
>For some reason half of the scrappers ignore us and just immediately leg it to the Depot entrance to fight the SGS guys
>Roman dies because of that
Welp. Hope he wasn't anyone important
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>>3916542
A good system allows for all kinds of attribute arrays to shine, as long as you can play to their strengths. Underrail uses a bad system so minmaxxing is baked into the system itself.
Its even worse that its a single character RPG.
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>>3916549
>A good system allows for all kinds of attribute arrays to shine
Do you have one example?
Minmax is inevitable when optimizing, and I can't think of a single system where it doesn't happen.
>Underrail uses a bad system so minmaxxing is baked into the system itself.
True, but at least it managed to improve compared to the Fallout system where the min is at 1 instead forcing you to "buy" at least a 3.
I guess it could be improved further by squashing the numbers and keeping 10 (base) as the maximum attribute value you can have. You would still get minmaxing, but now less stats are at the min value and more stats are maxed (or near max).
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sledgehammers are so ass, I thought I was fucking up at the build level so I tried a bunch of different shit but it sucks everytime, psi hammer is the closest I got to a good build but fist weapons simply do it better, even if you dump dex entirely.
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>>3916632
I've done three sledgehammer builds now.
ranked
>1. Psi-dabbler using Balor's+Quake
>2. No-Psi using Balor's+Quake (tried to be
>3. No-Psi tank using crafted Sledgehammer
They're not bad early on, then they hit a terrible midgame hole that the better sledgehammer builds climb out of and feel decent near the end of the game. Even when things are good, sometimes I'd just suffer a streak of poor luck and suffer more than others. I'm convinced the AP to Damage ratio on Sledgehammers is just way behind the others; there's no pneumatic reloader, take a second shot, burst attack, flurry, etc. tool beyond 5/5 Pummel and it doesn't really feel like real damage, and there's a lot of damage that gets lost in overkill. Like you, I always ended up feeling like the way to use a Sledgehammer build was to just "upgrade" to using Fists with the same stat spread. Like the Combo feat alone is >>>>> all of Sledgehammers.
Would rather play Sword n' Board than Sledgehammers
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>>3916535
it is very optimal that the eels kill all your allies and then you kill the surviving eels. All the loot is yours to be sold one screen to the south
I always make sure to leave Grover's head with Silas's so that they can be together forever!
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>>3916799
Wombo weapons like sledgehammers and sniper rifles are not meant to be your primary attack. They're for killing hardened tank targets / bosses that require such extreme damage. Otherwise you should be using a low ap cost attack for the riff raff. Or just avoiding the riff raff entirely via stealth / grenades / traps.
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>>3917071
>"Spears are actually really good, look!"
>look inside
>it's actually a PK+throwing build with cheesed up supersteel before the crafting nerf
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>>3916478
the trick is settling for a mediocre frame
miniguns do stupid retarded braindead damage; you dont need a good frame for literally anything in the game
>>3916533
miniguns are an extreme build; str/con/per; thats it, and per is optional with str vers
balanced stats are for nancy boy weapons
hell, even the optimal lmg build has 3 dex and agi
>>3916535
I have never seen that happen; thats crazy
>>3916542
its not required, its just optimal
>>3916549
some guy beat dom with averaged stats; so he leveled them all evenly
ended up with all 7s except 6 agi, AR build
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Oddity run hits different when you don't remember the map, forbid yourself from using the trains after depot A and instead strike out exploring in the caves and under passages to slowly find your way to rail crossing and core city
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>>3917409
thats how I did it my first time
there was no map back then, I'm too cheap to pay for trains, and I avoided doing questlines so I could explore everywhere
I got to see those "I want you to kill balor and bring me his eye"
"you mean *this* eye?" dialogues
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>>3917629
Rounding on AP AFAIK always happens and rounds down. I have never put spec points into Tranquility though, I don't know how going from -5 to -7 AP reduction is ever worth it and I would assume it has breakpoints at 1/10 and 6/10 anyway.
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>>3917895
20 AP * 0.45 = 7 AP
7 AP - 7 AP = 0 AP
It should be "free" with the 11 specialization point investment between the two feats, but all the additional hits will still consume 10 action points per additional stream until all remaining AP is depleted, just like if you had used Premeditation before casting Pyrokinetic Stream. It just doesn't seem like that's value to me.
If you're actually going for Throwing Knives with this stuff, those feats have way more value per point.
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>>3917921
Prob not spec it and put it into remote sergeon and blitz since I already have fatal throw where I want. Mostly I would've used at the end of my AP but thermodynamics still gonna get it since it going down 1AP per spec. Might see if 2 spec points rounds over another but if not just gonna reload the lvl up
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If Styg released an underrail campaign editor, especially if allowed co-op, I'd never play another video game for the rest of my life.
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>Telekinetic grounding prevents coil spiders from moving but doesn't trigger opportunist because i guess they still cant be rooted i dunno lol
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Before the thread dies, quick update on the modding in case anyone cares.
>HybridClassic
Done, implemented, major bugs fixed but the complexity means others may show up in full gameplay. Also needs a full run to test feel and complete tuning. Pic-related is the implemented design. It was pretty exhausting and quite difficult for someone of my skills, or lack thereof.
>Item Edits
Tried and failed 3, total catastrophe, NOT easier, only brute #s changes are easy.
Basically, only direct # changes and cheating changes are easy. Well done, obfuscator. I'm getting tired, it's a lot of work to mod this game. I'm going to try and get Legacy Psi up and running just out of suffering/spite, then I'll upload the mod and post in a link in whatever thread is active at that time. Low chance of doing anything after that, will probably just start my run and/or leave the game behind for another few years.
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This game has like a hundred builds but I only want to play loreific cave wizard. I'm obsessed with hitting all the lore-relevant skill and attribute checks on a single character in a single run. At a minimum it involves high Per, Int, Will, including consumables.
Considering a cave wiz build with Int and Will starting at flat 10s and like 8 Con, 3 in the rest. For some tankymage action.
Took a high Per lore-xbow build 3/4 of the way through Expedition before restartitus kicked in.
HELP LADELMAN IM GOING INSAAANE
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>>3920376
>Per
All you need is Buffed Snooping!
>>3920205
It's done, pic related. Legacy psi is ready to go once I compensate for multi-school psi-cost penalties. Mod page will be up tomorrow (it's bedtime)
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>>3920892
That's a blessing, fren.
>>3920981
Someone shared picrel with me long ago.