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>completely abandoned
Bethesbros what happened? nobody cares about this game anymore, no mods, no updates, no DLC. How can Todd threat his dream game like this?
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>>3908823
>what happened
Game was even more shit than Fallout 4, somehow. Now I'd rather play Saarfield for ten hours than F4 for ten hours because the former doesn't shit on an IP I used to be fond of, but the point remains the game's empty and playing it feels like homework. You can launch vanilla Skyrim right now, do no quests and just explore the world from Hold to Hold, all the little details, waterfalls, burial grounds, lush forests, hot springs, mysterious dwemer ruins, etc.
Starfield has rocks. Lots and lots of procedurally generated rocks.
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>>3908862
Americans are in for a surprise. But college educated people are about as well read, with as much life experience, as a 12 year old. I was shocked to attend university and still see people act like children and have professors treat people like children. Prof’s have two modes. Narcissistic unreasonable faggots or total suck ups. So you’d have borderline mentally retarded students asking a question like a 12 year old would, only for the professor to encourage the line of thinking rather than being like “bitch you need to drop the fuck out.”
So then these uncultured retards go out into the world, get a job at Bethesda, and write 12 year old dialog. The competency crisis will only get worse unless we have a serious revolution. Because hiring is often tribal and racist against white men, meaning an even faster slide down the tubes. I wouldn’t be surprised if most college graduates could even point Rome out in a map. Or even know what continent the Danube river is on. People are literally retarded and helpless. And once they infect a corporation you aren’t getting them out unless you have a genius maverick like Elon come in who isn’t afraid to fire 80% of the workforce and start over.
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The only sane, intelligent decision Bethesda/Todd can make is selling their IPs, and even one of the Fallout London devs said so in an interview. But if they were intelligent to begin with their games would not be terrible. Reminder this is someone in charge and employed in modern Bethesda.
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>>3910844
>The studio that managed to lose money while releasing Skyrim 19 times, Doom, Wolfenstein, Quake, Prey, Dishonored, and fallout.
>The company that bought these companies, and managed to lose money with Halo, Forza, Gears of War, Call of Duty, Microsoft Flight Simulator, Fable, Perfect Dark, Conkers Bad Fur Day, Banjo Kazooi, Psychonauts, Jade Empire, and countless others.
>These absolute brilliant creative minds that can't turn a profit on literally anything will suddenly do a 180, and the next release will be amazing!
Think about what you're posting before you post.
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>>3908823
>nobody cares about this game anymore, no mods, no updates
its not gud enough to merit it
>How can Todd threat his dream game like this?
todd is a fully evolved businessman now. he knows better than to sink more cost into whats already sunk
hes just gonna go back to ol reliable:re-releasing skyrim every 3-4yrs to break everyone mods (again)
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>>3908823
It's pretty obvious they were very aware that they had a stinker on their hands during development. That's why there was very little marketing. Todd outright admitted that the game wasn't fun to play at all a year before the release date.
They likely commissioned Oblivion Remastered before Starfield even dropped because they knew they would need something to soften the blow.
I just wish this experience actually humbled them to try harder. Though realistically what Bethesda needs the most is to get rid of all these talent-less retards they've collected overt the years, especially Emil.
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>>3908823
I'll never forgive India for this. the entire game was contracted out to 3rd world studios that promised the world but barely delivered and todd was somehow okay with it. the coolest part of the game, ship building, requires multiple mods to be fun. howevver theres a big star wars mod for the game that is supposedly really fun.
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>>3908823
Just give up on it and put your faith in The Expanse Osiris reborn. That is the game that´s going to be everything Starfield and Cyberpunk failed to be. How do i know it? Easy. CDPR and Todd got complaisant, they´ve grown too big and hubris got them. They thought they could get away with slop just because of who they are, meanwhile Owlcat is known for very little and only to CRPG fans, they hunger for their big break, they actually need their game to be good so they´ll at least try.
They are Rocky on his first movie and CDPR and Bethesda and Bioware are Apollo Creed.
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>>3912812
>Just give up on it and put your faith in The Expanse Osiris reborn.
I don't give a shit about The Expanse though. That's the problem with licensed games, people who aren't fans of the thing you're licensing aren't going to be interested. Is The Expanse even that big?
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>>3912823
I understand what you mean as i just can´t seem to care for the Warhammer games. As for The Expanse IDK if it´s that big, i´ve only watched the show and thought season 1 to 3 were pretty good sci fi.
>>3912818
It may end up like that yes. There are no guarantees but unlike with big AAA slop there is at least some hope i guess.
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>>3912823
The expanse is pretty good, but it's not really that popular. The TV series got canned after 3 seasons cause it was too expensive, and it only got another 3 seasons cause Jeff Bezo liked it. Those 6 seasons only covered 6 out of the 9 book series though and there's no sign of them doing the last 3 anytime soon.
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>>3908823
Does anyone here have the images a crazy Italian and or indian man wss spamming on /v/ about 4 years ago. They were usually about attacking new vegas, the outer worlds and saying that fallout 3 is the greatest game and starfield will be the greatest game with Tom nook demanding you repay your loan?
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>>3912865
Found one of them
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>>3911990
I always see people blaming India for Shartfield, but it's just cope. Go read the credits. Basically all the actual software engineers, scenario/quest writers, dialogue writers, and managers/leads are white dudes that work at the main Bethesda office. Many of them have been there since Oblivion or before. They contracted out all the bullshit asset creation, like all those ridiculously high-poly food and junk items for decoration, along with all the textures and other stuff. It's simple enough to learn to make those things that they can hire third-worlders on the cheap for it. But blaming the game design on outsourcing is just pure copium. Bethesda just made a mediocre game, plain and simple.
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>>3913238
Well there's no competition in the genre. What does it say about the industry that they can't match mediocre games? Id include morrowind as a mediocre game too, but its still the high water mark and one of my favorite games.
Its sad and pathetic. We really should be far past Bethesda at this point but there's basically no one else.
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Reasons it flopped, hard:
1. Reliance on outsourcing, a lot of the assets and level designs in the game are made by third-party studios. Result is lack of communication and lack of creativity.
2. Poor marketing and shit communication, advertising open world/exploration and then giving people load screen simulator as if its Skyrim in 2011 led to a lot of people being pissed off.
3. Engine is shit, animations are shit, character models are low effort, just walk around Atlantis and look at NPCs.
4. Insecure and boring storyline that didn't make any sense. We wanted a space game not a fucking ''fetch these 46262 artefacts and then fight some alien dudes and then fuck off story is done'' game.
5. Non memorable fights, melee weapons are boring, ballistic weapons are basic, laser weapons are meh, and above all there is a blatant lack of bullet drop physics and impact physics on the NPCs when you attack them. This shows how little work was done actually developing the game.
6. Lack of romance options.
7. Wasted opportunities, for example NEON was touted as a space vegas full of intrigues and degeneracy and when you get there its just a normal town, a corporation quest line, some shit overpriced housing, lack of side quests or exploration opportunities, and the main night club feels like a snooze fest. Instead of giving us an interesting city to explore we got a rehash of different assets making up NEON and boring quest lines you forget about within 10 minutes. For comparison even Naar Shaddaa in SWTOR was designed better and had more of a degenerate cesspool city vibe than NEON and the game is from 2011.
8. DLCs not trying to fix anything, just milking the community even more. Cyberpunk became a master piece through updates and the Phantom Liberty DLC added a lot of things and fixes making the game enjoyable. Bethesda didn't even bother addressing the issues and just tried to milk people one last time before moving on.
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>>3913329
I just think space was a conceptually bad setting for their style of game from the outset. They should have known better. It only ever could have been what it turned out to be. Filled with loading screens and worthless planets.
Maybe if they reduced scope to just the milky way and had all hand crafted content but even then I don't think it would have fixed shit like loading screens and space generally being pretty boring. They were never going to pull off seamless travel or have the sheer amount of content thatd be required for 1 galaxy let alone what they attempted. The issues should have been so obvious from the foundation that I have to assume people were just afraid of going against todd. And usually I'm against the dumb memes that blame Todd for everything but in this case it really seems like it was his baby and everyone else was along for the ride.
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>>3913413
Point is: Cyberpunk today is 1000x better than the Cyberpunk at release. If you like the genre you can call it a masterpiece as its stands.
Starfield hasn't improved one bit on the issues it had at launch, the dev team simply gave up and decided to milk the community before throwing them under the bus.
>>3913396
Skyrim made sense, the level of exploration was a lot more dense than what you get in Starfield.
>>3913388
I think Todd had noble intentions at the beginning of its development, but then they realized too late that it had a lot of issues and they couldn't back out anymore without incurring a massive loss for the studio.
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>>3913458
>Cyberpunk today is 1000x better than the Cyberpunk at release.
It is not, unless you played it on release on a previous-gen console and it was almost unplayable for you. I played it at launch on PC and have replayed it recently. It’s been somewhat improved in some aspects (the grindiness of the weapon scaling was fucking stupid at launch), others are a mixed bag or sidegrade (the skill/stat revamp added some cool stuff but also dumbed everything down and streamlined it into a handful of builds the devs expect you to play), and others are worse (they level scaled the entire world in a patch, and subjectively the game feels buggier to me now than it did at launch)
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THEY ARE STILL IN BUSINESS? SOLD MY STOCK BACK WHEN TODD THAT LITTLE GEEK USED DADDYS MONEY TO TKE OVER. I HATED THAT PORCH MONKEY GAME HE MADE.
-MATT
SEMPER FI
THESE COLORS DONT RUN
IF IT AINT BROKE, WIFE WILL FIX THAT
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>Add Starwars to Sarfield
>it'sgood suddenly
Caveat bygoodI meanslightly improved mechanically over fallout4 for those that slop that waybut the setting not being "cassette people of walmart" is such a glaring improvement on all areas of the game. Even in mostly untouched parts like shittered space that have now been turned off pending a full rewrite, the player framing of "sith" and starwars turns all their emil cartoon villain antics from unplayable shit into a tolerably ok SWTOR mmo filler quest. And rewritten to the same quality as the main quest rework will actually not suck.
Starfield 95% fails because of the writing and this labor of autism proves it. Literally just fire Emil and let kirkbride appoint some chud successor as your new narrative head. And fire everyone that thinks they didn't make a dystopia far more grim and soul crushing than the world of cyberpunk.
>the remaining 5% the mod also fixes by uncucking your jetpack and having more than 3 premade locations to visit
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>>3908862
This is really the only persistent issue I have with Starfield as I keep playing and modding it. I've done a lot to make the game a more brutal and challenging experience that's more realistic to what space exploration would probably be like. Some aspects are dramatically improved, like changing lore and aesthetics for Ecliptic to make them into a serious paramilitary organization. However, you can't remove the core tonal issues from the game. There's no serious stakes and even questlines like the Four Families that show how rough things can be on the frontier just don't take themselves seriously enough.
So much of the experience could be improved if they just dialed back the fucking "humor" and had characters react in a more grounded fashion to events around them. The Vanguard plotline is about the only one that gets the proper tone across, but it still gets ruined by flippant moments where quips have to be tossed out. I don't need it to be full S.T.A.L.K.E.R. bleak, but I definitely don't want to treat the organ harvesting, psychotic, junkie spacers like they're some quaint group of wacky outcasts.
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I just got done playing through the Horizon games and it fucking staggers me how it shows how unimaginative Bethesda are. Not only are they far more compelling with their post apocalyptic setting (even getting the tribal stuff from Fallout 2 right where Bethesda just gave up on it), they did a better sci-fi story within the "limitation" of a sci-fi with no aliens. Nevermind the gameplay, I just mean the creative choices. Bethesda could have done anything and they chose to do whatever would be the most boring, uninteresting ass.
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>>3915497
Are you really comparing Horizon to amorphous "Bethesda game" like it means something? Your post isn't saying anything. I assume you're referencing Fallout 4 and Starfield? But these games don't have similar design goals. Your post is just thoughtless.
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>one of Starfield's sex mods may have already exceeded the amount Fallout 4 has
Can anyone confirm the animation count AAF has right now? Gergel Ebanex is apparently sitting at 1039 animations total right now according to it's Nexus description
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If it was a space game with some NMS and/or Kerbal in its DNA instead of menus and loading screens, the empty rocks wouldn't have been as bad. The repetitive enemy bases would still have been bad though.
Also if the writing for the main quest and companion characters had been better.
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>make whole game out of modular tileset
>game runs like shit because said modular tileset is more performance intensive than baking 1 asset for 1 structure, but is integral to variants and procgen... right?
>assemble said modular tileset into 1 of... 1 structures that to this day you'll visit back to back planet jumping and originally would spawn in the same cell
Daggerfall's tens of thousands of locations were made with rules based procedural generation for structures and map layouts, yet 30 years later the top minds behind sarfield jut plop 1 of 27 buildings down and calls it an infinite kinofield to explore. While they should be giving us planet sized cities with exploration of procgen combinations as it's draw, the bare minimum was rules based generation of unique dungeons every time you saw [science outpost]. 5^6, 6 rooms with 5 options per room would be over 15,000 layout variants alone. And that's a level of complexity rudimentary in the daggerfall days.
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>>3915337
>Please don't credit kirkbride as Bethesda only decent writer especially in a modern context when he doesn't even work there
can you name any that still work there? They kept the designers as writers concept of a morrowind bethesda but lost all their designers who could write while expanding the studio into the current spruce goose of a Microsoft subsidiary. In the current studio structure of hiring 9000 mercenary studios from china and help me sir i'm indian, they need a formal writing team of writers but those writers need to be like the writers when they could write games. Using past talent as hiring consultants would be the only way to assure that. While hiring them as story consultants on top of it, which they used to do. kirkbride was a consultant for skyrim for a reason, they knew they needed that to make an elder scrolls game. New games clearly need it too.
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I put about 80 hours into starfield. I recently upgraded my laptop to something right for the 21st century, and starfield blew me away with how it looked (no bully I was using a 15 year old dell before) and also I bought it long after it came out, so it didn't have game breaking bugs. I enjoyed zero g gunfights, upgrading and customizing weapons and autistically cataloging planets. After this much time I lost all interest since the planets are copy-paste, aliens and gunfights are repetitive, and the usual bethesda issues of retarded dialogue and soulless npcs. I also think the main factions were kind of gay. You can side with generic The Federation or Space Cowboys or Dark Edgelords and none of them are interesting to me at all. For a space-fantasy game, it's an incredibly boring setting
I still don't hate it but I don't imagine I'm going to play it much, maybe just for some random fights when I'm in a sci-fi mood.
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>>3918246
Top tier source.
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>>3908823
They have progressively been making worse and worse games. Skyrim was already an abortion. The oblivion remaster was a complete cash grab waste of money and there are better mods for the original game than what they give you for $50. Currently I'm enjoying playing morrowind with open mw complete overhaul mod package right now. The last time I played morrowind with with morrowind script extender and this is so much better. Feels like a completely remastered game and installed easily on xubuntu with simple to update terminal commands. I'm using a used $190 laptop.
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>>3913388
>The issues should have been so obvious from the foundation
This is my issue with the whole thing. From the moment this was announced it was obvious what was going to happen. I had some hope because I thought "surely they can see the same issues the rest of us can. If they're still moving forward they must have a plan"
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>>3918982
The old guard at Bethesda is all gone now, and it's just jeets and diversity hires. The company bloated to the point where no one knew what was going on, and the scale was beyond what one individual could control or manage. Many such cases.
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>>3919025
>I had some hope because I thought "surely they can see the same issues the rest of us can. If they're still moving forward they must have a plan"
Robert Anton Wilson called this the 'disinformation matrix'. Any organization of sufficient size soon develops a paradox where the decision makers at the top are sufficiently insulated from the reality on the ground, that they have no idea what is going on, and are making decisions blindly.