Thread #3912966 | Image & Video Expansion | Click to Play
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Just finished playing pic related and for some reason I felt nothing. Just nothing.
Don't get me wrong it's a fun shooter and plus for the effort on replicating FO1 aesthetic, but the RPG element and the story are just lackluster.
It's a great example of style over substance, where Bethesda just focused on one thing that they forgot to properly fleshed out the world building/narrative.
Say what you want about Fallout 2's writing, but you gotta admit that setting feels like a living breathing world. Where characters explain how each settlements operate and trade.
I would have give the benefit of the doubt if Todd and his team learned their mistake when developing Fallout 4, but sadly they didn't.
Also, I'm not sure if this motive me to play Elder Scrolls games.
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>>3912966
>Say what you want about Fallout 2's writing, but you gotta admit that setting feels like a living breathing world. Where characters explain how each settlements operate and trade.
False flag thread as a flimsy pretext for someone to post the dialogue from Megaton about how they brought the plane wings overland from the airportIts fucking stupid, they should have just built at the airport
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I feel like F3 frustrates me on replays because the character writing is the weakest out of all the games I've played in the series (1,2,3, and NV). I don't ever feel like there is anything interesting going on in any location save maybe Oasis.
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The one positive about Fallout 3 is that putting on power armor and gunning down super mutants with a minigun/gatling laser is pretty fun. Everything else about the game is bad. Bad gunplay, terrible writing and characters, nonsensical worldbuilding, repetitive and boring world design.
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>>3913812
Im not a fan of how it looks, personally, its way too chonky.
They could have tried to emulate the look it had in the assymetrical FO games but nah, their art director died halfway through development so they just went full retard with the artstyle.
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I like fallout 3. I like the metro tunnels. The wasteland is cool to explore. Its way more fun to actually play than new vegas as just a pure wasteland/dungeon crawler game. Popping ghouls and super mutants is satisfying and that makes up a lot of the enemies. DC ruins is fun to explore.
I hate all the story. The perks suck. The quests suck. All that stuff. But if I'm going to play a game like this I choose Fallout 3 over others. Or Morrowind.
I get why people shit on it completely. I was on that train in 2009. But I don't get why people absolutely despise EVERYTHING about it and treat it like it was a commercial and creative utter failure.
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>>3913275
>>3914614
That really explains why Fallout 3 is mostly appeal to the lowest common denominator. A,K,A console players. Sure it was a style at that time,but it really shown its age how most studio would compromise everything to make it appeal to wider audiences.
This chart basically explains why New Vegas is still being praise, while 3 is beloved because it's nostalgic.
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>>3914666
>This was made before they turned into slop studio.
Not today, Satan. They’ve always been a slop studio. Their last great game was Alpha Protocol, everything else have been a cash in sequel to another studios game. Kotor 2, NWN 2, then fallout 3.5. I played FO3 and NV when they both came out, thought both were mediocre, accepted that fallout was dead, and moved on.
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>>3914637
Obsidian's problem is that it's too goofy with its writing sometimes. Bethesda laid the groundwork for the tone of a more hardcore and grimdark fallout based on the grimdark action movies of that era like I am legend or 28 weeks later or Book of Eli. As a result, even with the goofy obsidian writing new vegas still had cool aesthetics for BOS and Enclave armor and a somewhat serious implication of violence and destruction. Meanwhile Outer Worlds can have a gorillion branching decisions but it's hard to take the writing and plot seriously when the story itself doesnt take it seriously and we have NPCs joking about le capitalism bad le funny advertisment jingle
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>>3914637
fallout 3 has more factions if you include every little group like that image does for nv, and there are trade routes for the unique traveling merchants, a water purifier in megaton and probably rivet city (aircraft carriers have nuclear desalinators irl), and brahmin penned in towns and roaming around, and lots of big mirelurks in the river grandma sparkles mentions her kids hunt. it's not like nv shows massive food production either, there's a few brahmin/bighorners in goodsprings, novac, crimson caravan, jacobstown, and there's some planters in westside. 3 has brahmin in megaton, canterbury commons, recently arefu, republic of dave, and some planters in rivet city. 3 has a lower population and the scale is clearly reduced for both games anyway
i do like new vegas more but 3 isn't all retarded, except the broken steel enemies
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>>3914751
NV has a lot of exposition about most foodstuff being imported though and how water is mostly from lake mead. Also a lot of offscreen world building about connections to other states and communities tradewise and even a big trading company you can work for. Also the incoming famine because the NCR cant get the local food supply going is a reoccuring topic.
Meanwhile F3 is almost completely isolated and self sufficent and its heavily implied that people get by with scavenging 200 year old stores.
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>>3914675
Bethesda is creative in the wrong direction. They let their artists go nuts redesigning vaults and vault suits, terminals, guns, architecture, etc. But then they lazily ported over all the enemies and factions from FO2 and gave them the most boring, nonsensical plot and backstory.
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>>3914814
I don't know. Megaton has cattle and gets by because its the last big trade hub before you go near dangerous DC proper and a lot of the smaller towns have farms. You can say its not enough but Bethesda has never gone for realistic scale in any game. Every individual person stands for like 25 and every patch of grass is a field and every farm is large enough. Its coynter intuitive and there is stuff they get wrong but pure verisimilitude attacks of F3 don't sit completely right with me. Especially when there's way more pressing stupidity that you can directly attack and is directly shoved in the players face.
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I've always wanted to mod fallout 3 to remove the main quest and some other dumb side quests and locations. Change the BOS. Make the F1 power armor the only power armor. Cut the intro. Kill voice acting. Set the year count way earlier in the timeline.
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>>3914917
>I've always wanted to mod fallout 3 to remove the main quest and some other dumb side quests and locations. Change the BOS. Make the F1 power armor the only power armor. Cut the intro. Kill voice acting. Set the year count way earlier in the timeline.
Sounds like you have your work cut out for you, anon. You have the toolkit; now get modding. Post progress pics.
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>>3914922
I'm retarded sorry. I don't think anyone would do it either. I feel like I'm in the extreme minority that enjoys Fallout 3 but isn't some insufferable counter culture type or fanboy who thinks its perfect as is
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>>3914974
Almost all of the game data is baked into one giant "master file" that contains many "records" of information
You can create a plug-in mod that refers to these records in a master file, to change them to say something else, or to delete them
Simply removing a record is adding an extra line at the end that says "yeah, line 69420? Scratch that, do not load it", which is adding extra data, not removing it or reducing its file size, even though the effect inside of the game is to remove that information
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I've been playing Fallout 3 with a bunch of difficulty mods lately, and what I've noticed is that you never really use up your supplies. If you get into a fight or decide to explore any given location, you would have to play bad on purpose to not come away with a profit. The pile of stimpaks never goes below 100 after a certain point. My mods can't fix this because the game is designed to not provide risks, which feels disconnected from the gritty post apocalyptic world.
Only tangentially related to OP I guess but I haven't seen other people bitching about this aspect of Fallout 3.
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>>3915175
Sounds like you should have gone into the construction kit and fucked around with prices and leveled lists until things became sufficiently rare and expensive for your tastes, instead of trusting random modder retards on the Internet to do it for you
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>>3915182 (You)
Also easy low hanging fruit would be to assign realistic weights to valuable goods like ammo and stimpaks. Makes it possible to carry infinite amounts of valuables on your person. FO1 had a similar problem, ammo had weight but stimpaks were valuable and weightless.
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>>3915182
Tweaking leveled lists wouldn't fix it. Even in the Dust mod for FNV you eventually end up with a hoard of loot just from clearing out locations. What I was imagining was a world design that gives the player little hints about whether clearing a location/encounter will be profitable.
Like, you scout out a location and decide to just keep walking after getting a few indicators about what's going on there. The game has a feature sort of like this where you have to look at a location and decide if it's going to be too boring to be worth checking out, but the boring locations are still profitable.
>>3915184
If you make carry weight a lot harsher you'd also have to limit storage. I have a mod that adds weights to everything and now my hundreds of stimpaks and thousands of rounds of ammo are in my Megaton locker instead of my inventory. The car trunk in Fallout 2 made the loot system a lot more tedious than 1's imo just because it makes you want to hoard stuff.
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>>3915191
>Ian when I shove the 11th hunting rifle up his ass
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>>3913021
>>3914867
If Fallout 3 had been designed by sane people, then Megaton would be a small settlement constructed around an unexploded nuclear bomb...that had LONG since been dismantled and its fissile material used to fuel a small nuclear reactor. The player would enter Megaton and quickly learn that the settlement is on its last legs – the reactor is running out of fuel, the water pump is breaking down, and food and medicines are scarce.
If the player decides to help Megaton, the easiest solution is to take supplies from Vault 101. But this builds resentment between the two settlements: the vault dwellers dislike having to share their limited equipment, and the wastelanders are pissed when they learn how well the vault dwellers have been living. Diplomat characters can resolve this conflict and convince the two settlements to coexist with each other. But failing too many dialogue checks results in an ultimatum: the vault dwellers demand the player sabotage Megaton’s reactor and kill the settlement. If the player refuses, they lock the door and permanently ban you (and all outsiders) from Vault 101.
The alternate solution is to journey out into the wasteland, find unclaimed sources of fuel and spare parts and bring them back to Megaton to fix up the town. It takes a lot longer, but gets you the ‘best’ ending for both settlements. It also encourages player exploration and daisy-chaining other quests as you have to explore, hunt and barter for the supplies you need.
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>>3918293
Isn't it ironic that fans had to be the one to pick up the pieces.
https://www.youtube.com/watch?v=LNMKkW3ry0w
https://www.youtube.com/watch?v=8A-K0Q6TS9w&pp=ygURZmFsbG91dCAzIHJld3J pdGXYBrAB
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>>3918302
>with a gatling gun/laser.
Read.
Those and the missile launcher are the only weapons that are so clunky its believable you do nothing with them but pointing the barrel(s) into the general direction of the enemy.
Everything else is absolute ass. I would love to replay F3 but I cant be arsed to do the amount of modding required to make it somewhat bearable. I did that with FNV and it worked well but it then still took me hours and FNV has a way more active modding community.
The thing alone that you cant have true ironsights is absolutely killing me besides the sound effects and the animations. That in a 0,2 sec loop back and forth wobbling rifle with bullets flying out somewhere is an almost WoWesque sight to behold. The slow ass floaty movement, the slomo flying projectiles. Not even talking about the missing feel of impact when enemies just stand still while getting filled with four full magazines of an assault rifle and then suddenly early 00's ragdoll dead and thats it. And its not the tech of that time. Its simply Bethesda coding NPC's with train heads.
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>>3918414
I agree on the "move on" part. Like yeah sure it sucks but at some point you gotta accept F3 was essentially a soft reboot and New Vegas, a fluke that'll never repeat. I mean fuck's sake being generous with the dates, classic Fallout was alive for 7 years. Fallout 3 came out 18 years ago. Fallout has been more bad than good for *two decades*. It's not the early 2010s anymore, where the latest egregious issue was a kid in a fridge. I've long since accepted the Fallout people like ain't my Fallout, and I'm just fine playing the likes of 1, 2, NV, Sonora, London, etc.
I cannot even begin to comprehend having the energy to hatewatch the shitty show, or caring about "muh canon" of it as if it'd magically make Todd's Fallout 5 better. New Vegas 2 is never gonna happen, even Obsidian themselves have been washed for the better part of a decade. It's over.
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>>3918590
I feel like internet discourse is trapped in some early 2010s stasis. I even see young people learning and repeating arguments and talking points that predate them. The discussion hasn't evolved or changed. Everyone is just having the same gamefaqs tier arguments over everything like it's new
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Fallout 3 is a terrible game and I actually preferred F4 over it because at least the gameplay was somewhat bearable. The only enjoyable part of Fallout 3 for me was the tutorial section, it was a neat part in getting you in the game. Other than that
>terrible story
>terrible dialogue
>terrible quests
>terrible level scaling (on the highest difficulty you actually get weaker at max level and you'll be dumping multiple mags into a single super mutant)
>terrible world design (same 2-3 buildings plastered all over amidst green hue and generic environment) and a same metro system spammed all over
I genuinely do not know how anyone can enjoy it. Fallout 4 is much more bearable because the jank is significantly improved, but it's still a terrible game too.
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Can I get a QRD on why the story in FO3 is supposed to be so bad? I played it this year and enjoyed it, but I have pretty low expectations for stories in video games, so I just kind of rolled with it and didn't analyze it in my head or anything like that.
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>>3918901
>Can I get a QRD on why the story in FO3 is supposed to be so bad?
FO3 story usually falls apart when Enclave appears in mid game. Like what are their motive/goal? Colonel Autumn wants to restore the Enclave's reputation by enabling water purifier, while President Eden wants you to poison the sea with FEV. So the question is, why Autumn was the main villain in the first place? He had a same goal as
Liam Neeson, but he kills an assistance scientist just to be intimidating. Sure, you can say he wants to take the full credit, but that plan would fumble pretty quickly since Liam Neeson and his team are the only one who knows how to activate the purifier. So basically, Enclave are just being evil for the sake of it. You can't join them since your father is already associated with BOS which is lame.
Also, lets not forget about the ending. If you ask Fawke to enable the purifier, he'll refuse and tell you it's your destiny to kill yourself.
This ending was fix through paid DLC btw.
https://youtu.be/1itZD74drRI?t=126
>I have pretty low expectations for stories in video games
Then, what's the point of playing a single-player RPG game if it has no story, narrative and world building? Maybe a looter shooter genre suits your taste.
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>>3918922
>Maybe a looter shooter genre suits your taste.
Anon, don't be retarded. Having low expectations for story in games doesn't imply that I don't appreciate it when games have good storylines. It's just the once you've played enough games you have to have realistic expectations or you'll always be disappointed and butthurt.
>why Autumn was the main villain in the first place? He had a same goal as
Liam Neeson, but he kills an assistance scientist just to be intimidating. Sure, you can say he wants to take the full credit, but that plan would fumble pretty quickly since Liam Neeson and his team are the only one who knows how to activate the purifier.
I thought it was implied that the Enclave would control who would get the purified water, thus giving the Enclave the upper hand in the dispute over who rules the wasteland.
> If you ask Fawke to enable the purifier, he'll refuse and tell you it's your destiny to kill yourself.
This is stupid.
>This ending was fix through paid DLC btw.
This explains why I didn't see it, since I played the GOTY edition.
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>>3920633
>Isn't that the entire point of WRPGs?
Unless you're referring to console RPG games, then maybe.
>It's supposed to be grimdark nihilism.
Only the aesthetic, but the writing/world building itself are downright hilarious. Just look at the pic related for an example. Quite a functioning town isn't it.
Not to mention the story is very linear that whatever you do like blowing up Megaton or letting ghouls to stay at Tenpenny's Tower, there's barely any consequences to your action. No slideshows of the aftermath, Just nothing.
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>>3913275
>The only thing they do well and the only reason their games are fun is exploration.
Not really. "Fun" exploration is about interconnectedness, alternate pathways or interesting side content to interact, none of which any of Bethesda's games offer.
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>>3912966
>I felt nothing
It's a video game, what are you expecting to "feel"?
you want to "feel"? start a family, get friends, go to Iceland and walk around the island (summer time).
video games are for killing time and having fun, like tv. did you enjoy the game, good. if you did not, do something else.
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Having just replayed Fallout 3 (really, TTW) for the first time in decades, I liked it a lot. I'm actually about to start a new run in a minute here, I want to try a mod that purports to add an Enclave questline. I feel like the writing is generally worse than NV of course, but there are some pretty good parts in 3 (The Pitt) and some pretty bad parts in NV (Ulysses). I thought a lot about the disconnected nature of the world in 3, and I felt it was thematically fitting. The Capital Wasteland is completely fucked up.
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>>3921950
>I thought a lot about the disconnected nature of the world in 3, and I felt it was thematically fitting. The Capital Wasteland is completely fucked up.
It really shows that Bethesda just make games with simplified artificial world rather than a fleshed out setting.
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>>3922026
The whole point of the Fallout games is to explore the crazy new civilizations that sprung up after the bombs went off. Fallout 3 doesn't do this, instead it acts like the bombs went off 2 days ago instead of 200 years ago.
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>>3921950
>I thought a lot about the disconnected nature of the world in 3, and I felt it was thematically fitting. The Capital Wasteland is completely fucked up.
I don't think this works, and The Pitt is why. Pittsburgh is uniquely fucked up and I could see it still being awful centuries after the war. The Capital Wasteland just doesn't measure up to Pittsburgh in that regard. I can't think of a reason the DC area would be much worse than the LA area.
By the way, I'd recommend looking into the Nuclear Sunset modlist if you're looking for a different experience on your next playthrough. I think it has an alternate Enclave ending and it changes the game's mechanics a lot.
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>>3922160
>By the way, I'd recommend looking into the Nuclear Sunset modlist if you're looking for a different experience on your next playthrough.
Very interesting, I may check it out. I'm just trying out Manifest Destiny now, rushing to see how they do a joinable Enclave. I'm gonna circle back to do a new Claim the Mojave Legion playthrough so maybe I'll try Nuclear Sunset then.