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What's the last time you were impressed by a game's bestiary and how you, the player interact with the enemies?
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>>3913323
There's only 1 other game that I've played that has a bestiary and it's Vagrant Story.
VS's bestiary doesn't have any description nor tips, but it just showed you the 3D model of the enemy. VS was for the PS1, and it was a big thing for me at the time.
Does Witcher 3 really have a diverse enemy selection?
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>>3913323
Dungeon Siege 2. Many years ago when I was an easily-amused 12 year old I remember pulling up the bestiary, reading the Boarbeast entry and laughing my ass off at the Hak'u recipe for roast boarbeast. Replayed the game recently and the writing of its bestiary still holds up pretty well today.
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>>3913323
Ever since I was a jit I always felt drawn to the enemies in games and usually how cool their designs were.
As for interaction, I like when you can turn the enemies to your side via skills like in SMT or in the game I'm playing currently, Wasteland 2, where in L.A. Computer Programing has saved my ass countless times so far in my dealings with robots (also my favorite enemy type).
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>>3915274
I think Dragon Warrior VII was the first game I played that had a bestiary. It showed you monster stats and drops, and you could view all of their animations. I spent a lot of time just flipping through that.
Bestiaries are one of my favorite things in games -- especially when they have a model viewer.
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>>3913323
>What's the last time you were impressed by a game's bestiary
Conquest of Elysium 5, and to a lesser extent Dominions 6. While Dominions has more enemies and allows for advanced troop placements, individual units matter a lot more in Conquest of Elysium, and interactions between different unit abilities (such as regeneration, ethereality, life drain, mind control, and armor) matter a lot more when the number of total units is lower, and a single non-spellcaster and single-square unit can still turn the tide of battle if it counters the abilities of your opponent.
>and how you, the player interact with the enemies?
Fear and Hunger (I played it more recently than CoE5), it could be best described as a turn-based metroidvania (progression is tied to exploration rather than leveling, and while there is permadeath, knowledge sometimes matters more than items, although it can be annoying to try to re-obtain something you know you need).