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Is Morrowind the only rpg that lets you increase your movement speed?
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>>3913737
I assume you mean a stat for movement speed like Oblivion. Some RPGs have equipment for increased movement speed.
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>>3913739
>Some RPGs have equipment for increased movement speed.
Which ones?
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>>3913744
ADOM
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>>3913737
most rpgs do, with spells like haste for example
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>>3913747
Haste usually only affects your turns, not your actual ability to run fast.
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>>3913748
maybe i don't understand the question because that effects the literal movement stat
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>>3913754
I mean your ability to move from point A to point B, like in Morrowind.
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>>3913737
>>3913761
This is rarely done because speeding up the running animation looks like a Benny Hill skit.
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>>3913748
You've never played a RTWP rpg and it shows
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>>3913737
This thread again?
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>>3913748
what the fuck am I reading
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>>3913818
bethestard understanding of rpg mechanics
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>>3913761
Baldur's Gate and Neverwinter Nights had Boots of Speed
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Expected the first post to be “No.” Disappointing.
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>>3913737
>that requires you increase your movement speed
ftfy
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>>3913829
>rpg mechanics
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Pokemon
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>>3913737
Most roguelikes, most RTWP games
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It's definitely the one that did it the best and even nudged you towards doing it with easily-found equipment that virtually everyone would stumble into just by playing normally.
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>>3914247
I don’t like to use those because it just feels like cheesing an exploit. Everyone does the one sec resist magic bullshit to negate it. Breaks the spirit of the item.
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>>3913737
>how to say you're new to rpgs without saying you're new to rpgs
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>>3914282
The developers probably put them there expecting you would do precisely that. Let's not pretend Bethesda aren't aware how broken their games tend to be.
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>>3914292
>The developers (plural) put them there
>expecting (this single exploit)
Reminder: Morrowind was a huge game made in a couple of years by a few guys who were just dudes.
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>>3913737

Sprint shoes in ff6 on Snes were the first time I've seen that implemented. The remakes added a run button which negated it. Then I think squeenix moved them to the more traditional Hermes sandal effect in subsequent ff titles.
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>>3914292
More like a quest writer thought it would be funny to give a NPC item that makes you sanic but blinds them and then later give it to you. If it was thought out there would be more than one blindness check against your magic resistance.
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>>3914303
you could sprint in FF5, and you could run in many other RPGs before that but FF5 was the first time in the FF series.
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>>3914388
Being able to navigate with the use of minimap was cheese enough.

By the way, blindness effect itself was bugged, further adding doubt to the notion that developers were aware of all bugs and exploits.
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>>3914292
>The developers probably put them there expecting you would do precisely that.
No, it’s obviously an unintended bug that the resist magic is checked only once at the time of putting the boots on, not continually since the blindness is a constant effect, hence why I called it an exploit. The intended functionality would’ve been constant effect magic resistance proportionally reducing the constant effect blindness, which is not how it is implemented in the case of equipment.
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>>3914395 (You)
It’s a punny joke item that was never intended to be seriously used. See also: Fat Lute, Arlowe’s Banhammer (rip Lowtax)
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>>3913737
Even Avowed has that
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>>3914395
>No, it’s obviously an unintended bug that the resist magic is checked only once at the time of putting the boots on, not continually since the blindness is a constant effect, hence why I called it an exploit.
>obviously an unintended effect
Why? Negative effects from constant-effect items are also applied only once (when the item is first equipped), instead of being rechecked over time. The behaviour is consistent. Do you think that nobody on the dev team checked how constant effect items worked?
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>>3914395
>>3914507 (me)
Meant to say that negative and positive buff effects are both checked only once.
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>>3913737
All the old system TES games have run speed as a skill. Oblivion was the last game to feature the old system. Cant really think of any other first person games that do it, but d&d type games have increases to movement speed.
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>>3913744
like 80% of them
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>>3913737
Nono, Oblivion, Diablo 2, and Baldur's Gate allows you to increse to speed too.
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>>3914533
What is Nono?
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>>3914681
>he doesn’t know
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>>3913737
city of heroes
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>>3913748
in ps2 final fantasy yes.
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>>3914681
I just said "no" twice, it's not a game name.
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>>3913748
If you mean D&D / Pathfinder, haste absolutely does increase your movement rate. And there are multiple other ways to increase your movement rate in those systems.
In EQ, there's dozens of ways to increase your movement rate and it's a central mechanic in the game's design.
In Pillars there are many items that increase your movement rate.
I think Rogue Trader has a talent for it.
Even Final Fantasy fucking 6 has those shoes that increase your movement.
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>>3913879
>>3913748
https://www.d20srd.org/srd/spells/haste.htm
You children are illiterate.
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>>3916070
>>3916071
Who said anything about tabletop games? We are talking about videogames. Name one videogame where Haste lets you run fast outside combat?
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>>3916165
Baldur's Gate 1 and 2 and Neverwinter Nights 2. That's three games and I didn't even have to think. The spell is literally called "haste" and it makes you run fast outside of combat. Fucking full stop period.
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>>3916165
Dragon Age Origins.
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>>3916175
>>3916180
Thank you. That is all I was asking for.
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>>3916182
I was asking for a blowjob.
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>>3916071
I explicitly didn't state Haste because someone else already posted it and because it's not a (semi-)permanent effect, unlike Boots of Speed.
You can't even make Haste permanent with the Permanency spell (if we're already citing pen and paper rules)
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Does anyone want to make a total conversion mod for Morrowind with me? Its mostly ideas for now, but im making progress. I have 8 months of experience on the TES CS. Mainly looking for someone creative and able to use mwscript/world building.
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>>3913737
Monks in Neverwinter Nights have increased movement speed
There are movement speed perks in Xenoblade Chronicles 3 and maybe 2
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>>3913737
ESO Allows you to increase OR decrease your speed

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