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>make a shitpost for this retarded pos game with the dumbest faggot dev that nerfs a single player game after 10 years
>it balloons into a 400 post unadulterated autism
you couldn't make this shit up. how are these retards still obsessed with a """""RPG"""""" that plays like a 2005 game and why is this shitfuck still getting updates?
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>>3915181
>i love tasting daddy's smegma anons look at me i love his peepee smegma his cummies taste delicious pls i need more cummies for my srs underfaggot build with gorillion numbers on same tired sprite guise look at me
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>>3915230
lol wut? i'm an oddity enjoyer so this might be easier or harder on classic BUT regardless of stats and build the first three missions can be easily beaten with the starting pistol,molotovs and 25 stealth then once you start the drill mission you immediately get 1000+ charons access to a bunch of XP and the thumper with trivializes any encounter with massive AOE damage
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since this seems to be the designated Underrail thread, does anyone know a fix for the the right-click action wheel functionality of some items being broken on Linux since the 10th anniversary update? I can't complete any quests that involve recharging robots (i.e. the battery recycling plant or Harland's cave scouting quest) because I can't use the "Recharge Large Item" function of batteries at all.
I'm still able to use the first default option to recharge other items, so I can still use energy pistols and shields and such; but I've never completed the game and I'm worried that an unskippable story quest will require me to recharge a robot or something when I just can't do it.
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>>3915342
>gigachad isnt zoomer-specific
I never said it is.
>zoomer reading comprehension
It checks.
>so what game are you shilling against underrail for? or are you just against anything white guys like?
I'm here just merely shitting on devs who add trannies and pronouns nonsense to their games. Isn't that "le based gigachad" discussion, kid?
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>>3915344
there are no pronouns in underrail, that is intentional malicious slander
and its not even confirmable if the tranny is actually a tranny, we just know they were messing with mutagens and in the film we see it *seems* like their facial characteristics change from male-looking to female-looking
but you knew that already
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>>3915178
The sheer audacity for shills to pretend this live service slop is some kind of imitation of classic 2000s, 90s rpgs.
>buy game
>dev makes a shitty update years after release
>its now a completely different game and your preferred gameplay doesnt work anymore
Into the trash it goes.
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>>3915291
>expedition requires you to use it to not move incredibly slowly
oh fuck, I hadn't even thought about jet skies
but thanks for telling me about the main game. I'll experiment with different Proton/Proton GE versions and Protontricks settings and hopefully come up with a fix so people like me who think Bill Gates is the antichrist can enjoy the DLCs.
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>>3915279
>>3915291
>>3915758
I've found a fix: all right-click functionalities (including the function wheel of batteries and the right-click-hold view pan which otherwise kicks your view rightward rather than smoothly panning it) work if the game is set to windowed rather than full-screen, Proton GE isn't even necessary. if you don't like windowed mode you can just switch to it whenever you absolutely need to use a right-click function wheel and switch back to full screen when you're done, you don't even have to restart the game.
in my testing I've also found out how to get old saves to load correctly when you enable a different version of Proton, i.e. Proton GE: create a new character and then close the game, and when you launch it again you will be able to load the saves of old characters without issue. you don't have to actually do anything with the new character, so just delete it if you want. if you use custom portraits you'll have to navigate to >.steam/steam/steamapps/compatdata/250520/pfx/drive_c/users/steamuser/ Documents/My Games/Underrail/CustomPortraits/
and put the image files there again. create the folder "CustomPortraits" if it doesn't already exist, and remember to keep the exact capitalisation of the folder name since Unix systems care about that.
so if you're on Linux, starting a new game looks like this:
>no launch options necessary
>go to options, go to "Video" tab
>Enable "Sprite Target Mask" for performance
>Set "Shader" to "Legacy" to get rid of grey lines and flickering objects
>Make sure game is set to either "Windowed" or "Borderless Windowed" to unfuck right-click functionality
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>>3915930
>I doubt he Free Drones have that kind of connection and money.
The Free Drones are the result of the old ruling class of North Underrail getting dethroned by Melek and his cronies. They absolutely have all the connections and even more money.
>Why would the Free Drones put their resources in quietly rescuing one person anyway?
Because Maura might have information about their listening post in Junkyard. And considering what happens in the Drones questline, she clearly did and spilled the beans while imprisoned.
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>>3915936
>Because Maura might have information about their listening post in Junkyard. And considering what happens in the Drones questline, she clearly did and spilled the beans while imprisoned.
That was Bate, obviously.
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>>3915892
Probably a combination of the already mentioned speculation. I haven't played through the Drones questline in a while so I can't remember. Having said that however I do believe this was something Abram did by himself given the fact he used subcontractors (You, the player. And the mercs outside the tunner into the protectorate prison), another point that somewhat supports this is how Abram clearly has taken interest nigh exclusively in Underrail geopolitics as opposed to Azif, Phyllis or Twitch. Essentially helping the drones in this instance is slight nudge towards keeping the current status quo. You want the drones and the protectorate fighting each other, without each faction gaining control over Junkyard, and by proxy South Underrail.
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After playing an honest to god sword and board build, i came to 2 conclusions:
1. I can tell styg genuinely thinks he deserves to live.
2. Pic related is the strongest melee head wear and arguably the strongest for versatile smg.
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>>3917077
Wrong.
Tchortist Bioscrubber is a direct upgrade, lmao.
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>>3915892
they were hired
>>3915930
did lenox pierce?
>>3915936
while its true that they torture and kill prisoners, bate is the occams razor solution to the question
>>3917077
shaded helmet or ironhead in certain situations, bioscrubber, or deaths grin for certain builds
if you're a psi hybrid that isnt a tank, its hard to be a headband
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>LMG
>500 damage per bullet
>shoots 14 bullets
>extra bullets/misses hit other targets
>suppresses everything in that direction
>25 AP cost
>Ambush halves evasion
>14 range
>juggernaut 10 CON hp
>strafe
>sprint
>hit and run
>regen vest
>30+ base MP
>-20% mechanical damage taken for free
>-143 enemy offense skill
>153 evasion
why did melee get nerfed
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>>3915189
nta but
>buy game, like gameplay, have fun
>patch comes, don't like gameplay, don't have fun
it's a pretty simple concept, its why i quit league of legends before season 1, because they balanced all of the choices and fun out of the game
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>>3917770
If you legit wanna go with "le realism" argument, you should be able to mind control NPC's during dialogue with enough thought control, or hire goons with mercantile. As for high caliber rounds or explosives? They should practically always oneshot with the some very few exceptions like reinforced metal armor. Or plasma fire, it should vaporize pretty much any goon, with the exception of high end robotics, like Naga Protectors.
Like seriously, man? Get the fuck outta here.
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>>3917782
If your setting has guns regularly performing on par with cavemen using low tech weapons like knives and spear, then why is there any guns to begin with? Relying exclusively on melee weapons in a high tech sci-fi setting is and always should be a self-imposed challenge.
>le realism le bad ecks dee
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>>3917784
Because it's a fucking videogame. You play somewhat fast and loose with realism, unless you SPECIFICALLY wanna lean on it. Personally I have no issue with builds having a hierarchy in terms of raw effectivity, but to pop out and "naah man, can't have that" is bullshit. Developers and players seem to forget that "fun" is anything but objective.
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>>3917787
Guns outperforming melee is fine because it opens up more build variety by allowing you to insert less investment for similar gains. Ironically balancefaggotry like this is actually missing the heart and soul of why these sort of pulpy sci-fi CRPGs work so well to begin with.
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>>3917789
If you try to do everything you'll have a bad time. That's about it. You can build a ton of different ways and have a ton of different stat spreads. Most builds play faaaaaaaaaaaaairly similarly though, because the combat system has too many exploitable weaknesses and you're always at a disadvantage without them.
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>>3917661
If you're one of those niggers who whines about alpha strike play styles then you're wrong. Nerf this, nerf that. Sword and board is still abysmally dogshit and tank melee is worse off now because of the new patch.
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>>3918065
Tchort is poorly designed. It's kinda supposed to be a puzzle fight but it's not hard enough to actually make a person who hasn't looked up a guide to figure out the puzzle. So people just brute force it, but people figure out a brute force method that is to basically just isolate yourself with the eye and kill it in as few turns as possible.
DC is just tedious. enemy spawning debuff, robot patrols, respawning mushroom turrets etc. are all weird real-time pressure mechanics that take away from a *thoughtful* pace of CRPGs. In addition, it's a lot of part-collecting fetch crap with no narrative for the vast majority of it. Finally, making it all happen in a place of a point of no return with limited resources and no real way to stock or restock if you don't have the right stuff was just a boneheaded move.
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>>3918078
nta, but you put it well. DC as a place feels alien and cool and mysterious. But the content itself feels clearly a bit outdated. And now that I think about it, same applies to various vanilla game content too. I understand that certain plot limitations halt expansion of certain routes, but having said that I believe there is still room for it.
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>>3918078
>Finally, making it all happen in a place of a point of no return with limited resources and no real way to stock or restock if you don't have the right stuff was just a boneheaded move.
you're wrong there
DC forces you to use everything you've learned so far, and takes away some of the handrails you'd been using the whole game
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>>3918350
nah if you go down there with too little ammo players and a player realizes how little additional ammo they can get they literally just have to roll back to an earlier save or get softlocked. It was a boneheaded move.
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>>3918354
>ammo players and a player realizes
wat
if you do down there with too little ammo (which is stupid on the players part, mind you), you can find some while scavenging, you can make some with the gobs of ingredients you find, you can get some from the faceless (a bunch, actually), you can buy more from the tchortists and I think even leo sells some
its not boneheaded at all; DC is actually too forgiving
a lot of underrail players are boneheaded, but thats not stygs fault
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>>3918358
>you can make some with the gobs of ingredients you find,
retard alert, you can't. nice not-actually-playing-it discordfaggot theorycraft tho. there's like 2 T.N.T in all of DC.
you can get *some* from the faceless in a one-time limited amount if you have *perfectly* befriended them before you ever get down there AND don't get any of the Tchortist quests from Stavros first. How does a player even know to unlock that? That's right, metaknowledge. Leo sells the "general vendor" amounts of 2-6 ammo at a time and only trades in organs crap, not coins. You literally cannot buy your way to a net-ammo positive with Leo even if you were willing to grind for literal hours.
Now go take this pitiful supply of ammo and get through Arke station with its limitless waves of bots or through the HP wall of the mushroom forest and also don't even think about having a single fight with anything else, etc. and it's quickly realized that there's not nearly enough supplies in DC, only what you bring with you. Don't even get me started if you need crossbow bolts. Now if a player had the option to use the warp spell on level 6 of the 7 level final dungeon, visit the Inn and restock and refresh like almost every RPG has done since forever to avoid this problem, it would be ok, but Styg's stinky retardation ideas about gayme design doesn't allow that.
DC is ultimately just a meta-foreknowledge check. Know what to expect and come super prepared then run through the actions. Everyone ever has said "make sure you have a save before x event of no-return just in case." for a major fucking reason. Or do what most players actually do; don't actually finish DC, or do it once, then never want to do it again even if they replay the game.
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>>3918373
>You literally cannot buy your way to a net-ammo positive with Leo even if you were willing to grind for literal hours.
he buys mushrooms and they're worth quite a bit
anyway yeah, the next comment is right, you're retarded and lying to boot
theres TEN tnts in one single spot
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>>3918403
Kids these days do everything as a group activity. It's natural for them to follow guides and play on the meme difficulty they see everyone talking about. They're also afraid to fail because it would signal that they don't belong in the group.
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>>3918354
>nah if you go down there with too little ammo players and a player realizes how little additional ammo they can get they literally just have to roll back to an earlier save or get softlocked. It was a boneheaded move.
Yeah, I think this one of the main reasons DC gets a bad rep. My bro who otherwise loved the game also dropped it there when he realized he'd have to revert to a much earlier save due to just having emptied his inventory for more loot space. You can also get doubly fucked in a blind playthrough if you happen to fail both theInstitute camp quiz-persuasion check and have low reputation with the Faceless, and therefore have no NPCs or stores to interact with. Before the patch that added another way into the Institute you could potentially fuck yourself over even earlier, if you somehow happened to anger the Tchortists and hit a point of no return that way, since there was no way to exit the compound if the faction was hostile.
I think they ought to rework the Tchortist storyline somewhat so your character is actually offered to accompany the rest going down (maybe have a hidden reputation check with Eidein depending on how well you've been performing so far; or have another NPC that offers to help you out instead), with ample warnings that you aren't going to be able to come back for a good while and should probably stock up in advance or finish any leftover quests. Then it wouldn't be such a massive whack in the face.
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>>3918432
nta, but this guy has the right idea. I good indication arguably would actually be the elevator battle itself. Make it a bit harder, and once the elevator shows, have Eidein retreat into it or something along those lines.
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god damn, I made a character with +12 initiative from starting feats and it's so refreshing being able to actually speak to enemies before fights without getting punished by being alpha struck/stunned before my turn.
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I still havent had the desire to play in a while, idk rocket launchers aint getting me interested. Has anyone had any fun with them? Funny webms? Maybe this is it for me until Infusion. At least my 1700 hrs paid off in terms of enjoyment.
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>>3918573
I spent 1600+ charons just to turn-by-turn rock it lawn chair a pack of goliath's with a good corner to duck behind, costing 35% of my carry weight in rockets that I now had to go to specific vendors to buy again. They're complete memes.
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>>3918573
One thing I found super funny about rocket launchers is shooting them in real-time, which I initially did by accident. The projectile is quite slow, but the loud noise starts at launch, so enemies will start moving towards it and line up for your shot if you use those Tungsten penetrators. I also found it nice since there are a lot of narrow corridors in the game, you can often line enemies up like dominoes after combat has already started. Gleam would be great for a fire themed build, I imagine.
But what the other anon said is right, they're really just for fun. The biggest reason I gave up and stopped bothering to look for places to apply them was the weight, it's just such a pain in the ass. They'd have to be objectively powerful and useful to justify such harsh penalties.
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the crafting bloat is too much. Every time i get all the pieces, the work benches, physics belt, brain pill, and make my end game gear, i always turn the game off to play something else. Like holy shit, what a fucking chore it is just to make something that is just qual 140.
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>>3918829
yes, and yet the discordtrannies who don't actually play the game and just dev console up to level 30 and run scenarios instead, will tell you that you just need to craft a better weapon at level 14 and that's why yourbuild is actually struggling and that actually everything is fine and these nerfs on the 10th anniversary patch was a good thing.
Infusion is going to suck
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He nerfed mediocre builds like pistols in multiple ways while significantly better choices went untouched, in a 10 year anniversary update of a single player game. How could such a thing be justified in the spheres of reason and sound judgement? It even added an in-game tranny. Why shouldn't this absurdity be ridiculed? How isn't this an indicator of more problems to come from the same person? Undergay 2: Transition has been spotlighted as likely awful, not by the former players who are merely reacting, but by the rationally insoluble behavior of the developer-in-charge?
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>>3918906
It wouldn't be so gay if:
1. Uniques were good. most ranged uniques are average with a few exceptions and all of them can be upgradd later on. most Melee uniques are awful and can't be upgraded for some god awful reason.
2. The journey from making 50-60 quality gear to 90-100, and finally 130-140 is miserable, especially when the bloat starts to set in past qual 100.
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longtime players know styg is a retard, shall not be giving his russian ass one penny since he dropped that scam "expansion" heavy duty
new rtwp mechanic in underrail 2 sucks donkey dick btw styg, you're gonna be remembered for doing a shitty implementation and i will mod it out asap since you dont know how drm works
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>>3919081
>The discord tranny niggerously tunnel visions on the one mistake retard-anon made, refusing to address the fact that hammer got buffed because it's so bad, or sword and board goes untouched despite being ghost-fucked by the dex nerf, craft nerf, and NPC buffs.
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>>3919205
>most Melee uniques are awful and can't be upgraded
Yeah, I feel the same way, melee uniques are the main problem. I think he wants to make melee a diegetic hardmode setting or something. Or more int-focused I suppose, there are quite a few reasons to go high int melee. But we've been seeing more and more unique buffs over time, maybe there are melee unique buffs in the plans, some kind of refurbish-style system.
>The journey from making 50-60 quality gear to 90-100, and finally 130-140 is miserable, especially when the bloat starts to set in past qual 100.
Personally I felt the opposite, it justifies all the endgame stuff like benches and Hypercerebrix, which previously didn't feel right to me. Now you have to level your shit instead of stopping partway.
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Anyone know how best to make RPGs work. Prob go TM to have the AP to reload or throw a nade but how well does yell and shell shock stack. Is it like tranq and thermodynamics where its calculates the percentage separate or is everything combined
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>>3919395
Might try something with the SPG with backblasting dudes point blank suicide bomber style.
Though god damn does the Demoman feat needs to be buffed to trigger on heat AOE and not by taking heat damage. Since why the fuck does Styger make a feat that scale so badly with every explosive related gear and skill
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>>3919382
str vers and beast of burden
heavy metal, tricky trajectory
SI, focus stim, recklessness
quick pockets + spec (its faster to switch to a loaded rocket than to reload)
scepters; cave shaker for first shot, then high-explosive to fuck whats left
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>>3919406
the thing is is that there is almost no scenario where a full-auto burst weapon doesn't just do more damage by just firing more bullets with the 36 AP it took to fire the SPG-7. Most things die in one burst, if it doesn't, it dies in two bursts. The most expensive bursts you're practically using are gonna be 25 AP. The use cases for shaving 20% mechanical damage with the 36 AP SPG-7 launch, with all the fiddly bits of weight, positioning, and ammo managements, are very very marginal.
If you have LMG you probably won't even pause to consider reducing armor as even thinking about using AP rounds is overkill on LMG, but even if you would, concentrated fire supports 2 bursts in one round as more damage than -20% mechanical.
If you have AR, see above about concentrated fire damage or just using AP rounds.
If you have SMG, you'll swap to a NF R90 with shock bullets instead.
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>>3919412
>play glass cannon while using rockets!
>yes the unavoidable 1/10 chance in inaccuracy means you have a minimum range of the the rocket radius + 3 or you'll kill yourself 10% of the time you use it
>what's that, you can fire only one rocket per turn and have to spend every third turn reloading rockets by swapping to two ADDITIONAL 31+ weight rocket launchers? well just make sure to also sink spec points into quick pockets so you can still come out of a rocket launcher swap with too few AP points to still fire it
>well just like position safely then with these move-and-shoot penalty weapons that kill you if your back is to a wall when you fire it. You don't HAVE to alpha-strike everything to death with a glass-cannon crit build! I'm sure this works
'k, bruh
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>>3919685
30% of anything is shit and a glass cannon. The build wouldn't survive a handful of ironhead pitbulls let alone the map-worth of hostiles that are going to run you down and nail you between the eyes from outside your vision after you just used the loudest weapon in the game
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>>3919894
>>3919697
NTA but I swear 3con builds can tank bullet dudes with a high end tacvest at 150 health. If your just looking to hit the 50% armor penalty to trigger stuff dogs are not gonna do shit to builds with even higher resistances.
Or stop the Giganigga with a 36 AP RPG and a spar one or LMG side since you forget it can use more than one weapon effectively that both crowd control the shit out of groups.
Plus rockets fired in real time draw out enemies to immediately get blasted before the turn starts since the animation slow
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>>3920250
On one hand, that mission is easy to deal with by just tossing down a toxic gas grenade along with a regular one to draw all the others to the noise, and then just shutting the door in their face and saving up the extra 10 AP to open it, walk out and punch one of them to keep combat going and closing it again until they all die from standing in the gas.
On the other hand, I have no idea how you’re supposed to deal with them without doing that, lol. Maybe with a whole ton of bear traps and molotovs + frags? At the very least, it seems outright impossible for any build at that stage to fight them without serious cheese tactics.
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>>3920270
In my experience, just chucking one of those crappy HE grenades at the bugs in front of the doors is enough to draw all the others to me. I’ve never had to deal with any stragglers whenever I do that first.
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>>3920281
That reminds me, I really wish the chance to ignite scaled with the tier of the grenade. Only 50% for both magnesium and napalm tier sucks considering the fear effect is usually the main reason I’d throw a flame grenade over a frag outside of the early game.
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Ok. I think this game fucking sucks. Too much bullshit to go through in order to progress.. From getting strong and even having any fun. There's just unnecessary obstacles. Oddity system fucking sucks. Stop wasting my time. all of these stupid barriers is wasting all of my precious time. Fuck you.
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>>3920295
True, although the tier 1 molotovs are basically just as good for that, so I don't ever feel the need to go out of my way to craft the more advanced versions like I do with frags. Having mark 4 frags by depot A for example makes the whole place such a breeze on dominating, but I've never really been in a situation where I've thought "holy shit, these napalm grenades are so nice to have compared to molotovs".
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>>3920363
they're usually worse. there are three levels of flames, and molotovs just make some level 2 flames and mostly level 1 flames. Many enemies will find moving the level 1 flames acceptable and push through them and take damage where instead they'll just take a corner and wait out level 2+ flames if they can't reach you. But throwing another Molotov into level 1 flames will upgrade the flame level to 2+, tricking them after they've made half the journey and baiting them into taking far more damage. Considering how cheap and plentiful gasoline is compared to magnesium and especially napalm C, you're better off just spamming the cheap ones and ignoring the others. This is especially true because the flame damage is dependent only on their level, not the quality of the incendiary grenade used. When you're throwing-focused you'll have multiple hazards; caltrops, fire, and gas- and you'll get a feel for how you can manipulate enemies by staggering hazards from one to another. ie. They might take level 1 fire over gas, but not level 2+ fire over gas.
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>>3920385
Ah yeah that's true, I remember accidentally discovering that during the savage beach assault mission when I tossed another molotov onto the same spot as the previous one and the enemies suddenly refused to walk through it. I'll try experimenting more with that on my current playthrough. If the enemies really do just refuse to path through level 2-3 flames, it'd basically be like a force field you can shoot through and keep up indefinitely providing you keep tossing molotovs.
>>3920391
Kek yeah, that's probably what'd happen in reality. Best not to give him any ideas.
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>>3920517
bear traps have to hit vs dodge (an unspotted bear trap would ignore your dodge, but could still miss)
bear traps have to deal at least 1 point of damage to root you
bear trap duration shrinks with str score
molotovs require a lighter to ignite and require more ap to throw due to this (could be a real dick and make them two-handed items)
molotovs do not have a spherical blast radius (unless you throw them at your feet), instead they have a cone that starts where the molotov hits the ground
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>>3920432
You laugh but this game plays nothing like the old school RPG's.. This game is 10x harder than the original Fallout games. And not in a good way. The difficulty spikes isn't from good game design. They're unnecessary obstacles. Just play the classics. Not this piece of fucking nigger garbage.
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undertrannies really are the dumbest mouth-breathing faggots on this board
>oh I'm glad styg buffed dominating difficulty even more! I was starting to get bored with how easy it all was
nigger you're bored because you have 2k hours and have done 6 separate runs in the past year alone.
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>>3920457
>enjoy tickling everything to death
That's my playstyle thoughbeit. The meek shall inherit the earth.
>>3920575
>old school RPG's
This game is nothing like actual hard ass CRPGs from the 80s and 90s. There's a luxurious, fleshed-out wiki and build planning site. Tons of the old games you would be annihilated when varying from the optimal builds (which you had to painstakingly discover through trial and error, since there was no community).