Thread #3915178 | Image & Video Expansion | Click to Play
HomeIndexCatalogAll ThreadsNew ThreadReply
H
File: undershit.png (91.3 KB)
91.3 KB
91.3 KB PNG
>make a shitpost for this retarded pos game with the dumbest faggot dev that nerfs a single player game after 10 years
>it balloons into a 400 post unadulterated autism
you couldn't make this shit up. how are these retards still obsessed with a """""RPG"""""" that plays like a 2005 game and why is this shitfuck still getting updates?
+Showing all 188 replies.
>>
File: styggie.png (350.4 KB)
350.4 KB
350.4 KB PNG
>>
>retards are talking about a shitty game
>I know, I’ll make yet another thread for retards to talk about the shitty game! That will show those retards
>>
>>3915181
>i love tasting daddy's smegma anons look at me i love his peepee smegma his cummies taste delicious pls i need more cummies for my srs underfaggot build with gorillion numbers on same tired sprite guise look at me
>>
>>3915178
Whats wrong with updating a single player game?
>>
What got changed? I beat it last year specializing in guns, critical hits, and crafting and it was awesome.
>>
>>3915178
I dont know what this is but 'plays like a 2005 game'is nothing but a complement
Sloppa made after 2010 is all soulless garbage
>>
>>3915178
>plays like a 2005 game
So still shit but better than anything made in the last 2 decades? Checks out.
>>
>>3915192
big hp increase to normal enemies on the hardest difficulty
early game is incredibly unfair for certain builds now
>>
>>3915230
lol wut? i'm an oddity enjoyer so this might be easier or harder on classic BUT regardless of stats and build the first three missions can be easily beaten with the starting pistol,molotovs and 25 stealth then once you start the drill mission you immediately get 1000+ charons access to a bunch of XP and the thumper with trivializes any encounter with massive AOE damage
>>
I'm a retard and even I managed to beat Underrail. All you have to do is think tactically instead of charging headfirst into every fight.
>>
>>3915178
>come to the shilling den of UR and styg dickriders general
>retarded slavs and literal brownies shill their daddy's game
Who would have thought?
>>
since this seems to be the designated Underrail thread, does anyone know a fix for the the right-click action wheel functionality of some items being broken on Linux since the 10th anniversary update? I can't complete any quests that involve recharging robots (i.e. the battery recycling plant or Harland's cave scouting quest) because I can't use the "Recharge Large Item" function of batteries at all.
I'm still able to use the first default option to recharge other items, so I can still use energy pistols and shields and such; but I've never completed the game and I'm worried that an unskippable story quest will require me to recharge a robot or something when I just can't do it.
>>
>>3915279
heavy duty requires you to use it to leave
expedition requires you to use it to not move incredibly slowly
nothing in the main game requires it though outside of what you mentioned
>>
>>3915178
its the best game ever
modern game developers would rather cut off their dicks than make a good game
>>
>>3915301
Shouldn't you guys change the narrative now that UR has a tranny character?
>>
>>3915327
nope
the tranny gets killed horribly by their experimentations
>>
>>3915329
You will use the tranny pronouns, respect the gypsy culture or get a LGBTBBQ+/ace of spades tattoo (depending of your seed) and you'll shill this game.
>>
>>3915330
you will go into threads about games you dont like and shill against them on your free time

I guess its free publicity, have at it
>>
>>3915331
>you will go into threads about games you dont like
Where do you think you are, shill?
>>
>>3915332
vrpg, where people come to talk about games they like, with no personal stake in the discussion
>>
>>3915335
OP literally made the thread to shit on UR and you have a personal stake in dickridding a retarded Serb. So wrong on both accounts.
>>
>>3915338
yep, OP is wrong like you
reddit and steam are for bitching
4chan is for real gigachad discussions
>>
>>3915339
>calling yourself a gigachad while writing like a zoomer (and doubling down on being wrong)
Ebin.
>>
>>3915341
gigachad isnt zoomer-specific
I cant expect shills to know whats up, though
so what game are you shilling against underrail for? or are you just against anything white guys like?
>>
>>3915342
>gigachad isnt zoomer-specific
I never said it is.
>zoomer reading comprehension
It checks.

>so what game are you shilling against underrail for? or are you just against anything white guys like?
I'm here just merely shitting on devs who add trannies and pronouns nonsense to their games. Isn't that "le based gigachad" discussion, kid?
>>
>>3915344
there are no pronouns in underrail, that is intentional malicious slander
and its not even confirmable if the tranny is actually a tranny, we just know they were messing with mutagens and in the film we see it *seems* like their facial characteristics change from male-looking to female-looking

but you knew that already
>>
>>3915346
>tannies are OK when a deranged serb do it
>>
>>3915348
no proof of trannies
just evil jew lies from shills
>>
>>3915349
And again, what I'm shilling? Tranny hate?
>>
>>3915350
you're lying to make underrail look like a bad game
>>
>>3915353
I'm no. There's a tranny since the last update. And remember me again, what happens if you disrespect the gypsy?

I know English and reading are hard to (you). But try to answer again, what I'm shilling?
>>
>>3915354
now you're trying to sound like an indian?
>>
>>3915355
>no answer, no argument, latest newfag obsession
Go figure.
>>
>>3915357
I already proved you were lying, now you're trying to hide your ethnicity
>>
>>3915183
If that's what you thought that the post you replied to said, then I pity you.
>>
>>3915178
The sheer audacity for shills to pretend this live service slop is some kind of imitation of classic 2000s, 90s rpgs.
>buy game
>dev makes a shitty update years after release
>its now a completely different game and your preferred gameplay doesnt work anymore
Into the trash it goes.
>>
>>3915395
more lies
you can just choose the version you want
>>
>>3915395
It's so simple and they still seethe.
>>
>>3915395
>live service slop
Buzzword salad
>>
>>3915192
>>3915230
Also crafting got mega nerfed and it's 100% more trannified
>>
>>3915397
yeah totally everyone can just play the patch they want right there from the main menu. what the cope
>>
I wanna have sex with a native women in the dead body juice swamp
>>
>>3915291
>expedition requires you to use it to not move incredibly slowly
oh fuck, I hadn't even thought about jet skies
but thanks for telling me about the main game. I'll experiment with different Proton/Proton GE versions and Protontricks settings and hopefully come up with a fix so people like me who think Bill Gates is the antichrist can enjoy the DLCs.
>>
>>3915279
>>3915291
>>3915758
I've found a fix: all right-click functionalities (including the function wheel of batteries and the right-click-hold view pan which otherwise kicks your view rightward rather than smoothly panning it) work if the game is set to windowed rather than full-screen, Proton GE isn't even necessary. if you don't like windowed mode you can just switch to it whenever you absolutely need to use a right-click function wheel and switch back to full screen when you're done, you don't even have to restart the game.

in my testing I've also found out how to get old saves to load correctly when you enable a different version of Proton, i.e. Proton GE: create a new character and then close the game, and when you launch it again you will be able to load the saves of old characters without issue. you don't have to actually do anything with the new character, so just delete it if you want. if you use custom portraits you'll have to navigate to >.steam/steam/steamapps/compatdata/250520/pfx/drive_c/users/steamuser/Documents/My Games/Underrail/CustomPortraits/
and put the image files there again. create the folder "CustomPortraits" if it doesn't already exist, and remember to keep the exact capitalisation of the folder name since Unix systems care about that.

so if you're on Linux, starting a new game looks like this:
>no launch options necessary
>go to options, go to "Video" tab
>Enable "Sprite Target Mask" for performance
>Set "Shader" to "Legacy" to get rid of grey lines and flickering objects
>Make sure game is set to either "Windowed" or "Borderless Windowed" to unfuck right-click functionality
>>
Why did Oculus help the Free Drones in junkyard?
>>
>>3915892
Why wouldn't they? Only a legit retard would want the Protectorate getting more influence in SU.
>>
>>3915892
They have rather poor info about the Drones, it would make sense to save one of them in order to get access to insider knowledge.
But the main reason is that they got paid to do it.
>>
>>3915928
I doubt he Free Drones have that kind of connection and money. Why would the Free Drones put their resources in quietly rescuing one person anyway?
>>
>>3915892
Given that they agreed to steal the cube, they're the sort who will do anything for the right price.

The free drones likely have a backer somewhere - such groups always do.
>>
>>3915930
>I doubt he Free Drones have that kind of connection and money.
The Free Drones are the result of the old ruling class of North Underrail getting dethroned by Melek and his cronies. They absolutely have all the connections and even more money.
>Why would the Free Drones put their resources in quietly rescuing one person anyway?
Because Maura might have information about their listening post in Junkyard. And considering what happens in the Drones questline, she clearly did and spilled the beans while imprisoned.
>>
>>3915936
>Because Maura might have information about their listening post in Junkyard. And considering what happens in the Drones questline, she clearly did and spilled the beans while imprisoned.
That was Bate, obviously.
>>
>>3915892
Probably a combination of the already mentioned speculation. I haven't played through the Drones questline in a while so I can't remember. Having said that however I do believe this was something Abram did by himself given the fact he used subcontractors (You, the player. And the mercs outside the tunner into the protectorate prison), another point that somewhat supports this is how Abram clearly has taken interest nigh exclusively in Underrail geopolitics as opposed to Azif, Phyllis or Twitch. Essentially helping the drones in this instance is slight nudge towards keeping the current status quo. You want the drones and the protectorate fighting each other, without each faction gaining control over Junkyard, and by proxy South Underrail.
>>
>>3915178
>plays like a 2005 game

I hate Underrail too but games in 2005 weren't balanced and rebalanced around the assumption that the player is cheating by using online guides.
>>
File: Gas_Mask.png (374 B)
374 B
374 B PNG
After playing an honest to god sword and board build, i came to 2 conclusions:
1. I can tell styg genuinely thinks he deserves to live.
2. Pic related is the strongest melee head wear and arguably the strongest for versatile smg.
>>
File: Cool Cat.jpg (41.5 KB)
41.5 KB
41.5 KB JPG
>>3917077
Wrong.
Tchortist Bioscrubber is a direct upgrade, lmao.
>>
>>3915178
thanks for the bake sis
>>
>>3917077
melee headgear is Praetorian (for yell boost) or Tchortist Bioscrubber (upgrade to gas mask), I think. and yeah, huff gas, styg and his discord trannies think melee is fine
>>
>>3915892
they were hired
>>3915930
did lenox pierce?
>>3915936
while its true that they torture and kill prisoners, bate is the occams razor solution to the question
>>3917077
shaded helmet or ironhead in certain situations, bioscrubber, or deaths grin for certain builds
if you're a psi hybrid that isnt a tank, its hard to be a headband
>>
>>3917154
melee is fine
guns and psi are OP and need nerfed
>>
>>3917661
>guns and psi are OP
Who gives a fuck?
>and need nerfed
10 year old single player RPG, lmao. Fuck off, nigger.
>>
>>3917665
I give a fuck
its a 10 year old rpg that needs nerfed
>>
>>3917667
Don't you have a sequel to be not working on?
>>
>>3917670
no, thats the other guy
my job is to make the game harder so scrubs throw hissy fits on the internet
>>
>>3917667
>source; it came to me in a dream
I rest my case, fuck off.
>>
>>3917672
I'm sure Styg will give you a nice giftcard when Infusion sells a million copies thanks to all your hard work.
>>
>>3917674
testers get the game for free, so yes actually
>>
>>3917679
Sasuga, illiteratechama.
>>
>LMG
>500 damage per bullet
>shoots 14 bullets
>extra bullets/misses hit other targets
>suppresses everything in that direction
>25 AP cost
>Ambush halves evasion
>14 range
>juggernaut 10 CON hp
>strafe
>sprint
>hit and run
>regen vest
>30+ base MP
>-20% mechanical damage taken for free
>-143 enemy offense skill
>153 evasion

why did melee get nerfed
>>
I don't understand why king chud keeps coming back to this game to nerf things that are fun. It's all been down hill since the psi update.
>>
>>3917709
I haven't played since the psi update lol I wish I could refund this piece of shit.
>>
>>3915189
nta but
>buy game, like gameplay, have fun
>patch comes, don't like gameplay, don't have fun
it's a pretty simple concept, its why i quit league of legends before season 1, because they balanced all of the choices and fun out of the game
>>
>>3917661
>literal firearms and magic powers should perform on par with a fucking machete, because uhhh....... IT JUST SHOULD, OKAY?!
>>
>>3917770
If you legit wanna go with "le realism" argument, you should be able to mind control NPC's during dialogue with enough thought control, or hire goons with mercantile. As for high caliber rounds or explosives? They should practically always oneshot with the some very few exceptions like reinforced metal armor. Or plasma fire, it should vaporize pretty much any goon, with the exception of high end robotics, like Naga Protectors.

Like seriously, man? Get the fuck outta here.
>>
>>3917782
If your setting has guns regularly performing on par with cavemen using low tech weapons like knives and spear, then why is there any guns to begin with? Relying exclusively on melee weapons in a high tech sci-fi setting is and always should be a self-imposed challenge.
>le realism le bad ecks dee
>>
>>3917784
Because it's a fucking videogame. You play somewhat fast and loose with realism, unless you SPECIFICALLY wanna lean on it. Personally I have no issue with builds having a hierarchy in terms of raw effectivity, but to pop out and "naah man, can't have that" is bullshit. Developers and players seem to forget that "fun" is anything but objective.
>>
>>3915178
never played but is it true that you have to build a specific way for your character and there's no real freedom to make fun builds? if so fuck that
>>
>>3917787
Guns outperforming melee is fine because it opens up more build variety by allowing you to insert less investment for similar gains. Ironically balancefaggotry like this is actually missing the heart and soul of why these sort of pulpy sci-fi CRPGs work so well to begin with.
>>
>>3917784
there is zero realism in underrail. you can encase somebody in ice and shatter them with farts. why are we even trying this argument
>>
>>3917789
there's actually a ton of builds but if you don't follow some very very very important meta-knowledge rules on character creation there is literally no recourse
>>
>>3917808
>BING BING 1 UP WAHOO
Try another angle.
>>
>>3917789
If you try to do everything you'll have a bad time. That's about it. You can build a ton of different ways and have a ton of different stat spreads. Most builds play faaaaaaaaaaaaairly similarly though, because the combat system has too many exploitable weaknesses and you're always at a disadvantage without them.
>>
Balance trannies need to be hit by busses or eaten by tigers instead of existing and ruining thimgs for everyone.
>>
>>3917661
If you're one of those niggers who whines about alpha strike play styles then you're wrong. Nerf this, nerf that. Sword and board is still abysmally dogshit and tank melee is worse off now because of the new patch.
>>
Can you guys stop making new threads? I just want advice on my build, and I don't know where to post.
>>
>>3917789
no, and shame on you for believing retards on the internet
>>
>>3918003
The internet... makes you stupid? Mfw
>>
>>3917789
Yes, the game is balanced around the assumption that you're using a build guide.
>>
>>3918017
dont lie
>>
Well niggers I'm finally done with the game. DC was pretty fucking terrible. The Tchort fight was ass. But the game is good.
>>
>>3917709
Dev freely admits he doesn't have the time to play his own game anymore, so he has no idea what it's like to actually play and his perspective is entirely based on his cult of Discord retards.
>>
>>3918065
Tchort is poorly designed. It's kinda supposed to be a puzzle fight but it's not hard enough to actually make a person who hasn't looked up a guide to figure out the puzzle. So people just brute force it, but people figure out a brute force method that is to basically just isolate yourself with the eye and kill it in as few turns as possible.

DC is just tedious. enemy spawning debuff, robot patrols, respawning mushroom turrets etc. are all weird real-time pressure mechanics that take away from a *thoughtful* pace of CRPGs. In addition, it's a lot of part-collecting fetch crap with no narrative for the vast majority of it. Finally, making it all happen in a place of a point of no return with limited resources and no real way to stock or restock if you don't have the right stuff was just a boneheaded move.
>>
>>3918078
nta, but you put it well. DC as a place feels alien and cool and mysterious. But the content itself feels clearly a bit outdated. And now that I think about it, same applies to various vanilla game content too. I understand that certain plot limitations halt expansion of certain routes, but having said that I believe there is still room for it.
>>
>>3918078
>Finally, making it all happen in a place of a point of no return with limited resources and no real way to stock or restock if you don't have the right stuff was just a boneheaded move.
you're wrong there
DC forces you to use everything you've learned so far, and takes away some of the handrails you'd been using the whole game
>>
>>3918350
nah if you go down there with too little ammo players and a player realizes how little additional ammo they can get they literally just have to roll back to an earlier save or get softlocked. It was a boneheaded move.
>>
>>3918354
>ammo players and a player realizes
wat

if you do down there with too little ammo (which is stupid on the players part, mind you), you can find some while scavenging, you can make some with the gobs of ingredients you find, you can get some from the faceless (a bunch, actually), you can buy more from the tchortists and I think even leo sells some

its not boneheaded at all; DC is actually too forgiving
a lot of underrail players are boneheaded, but thats not stygs fault
>>
>>3918358
>you can make some with the gobs of ingredients you find,
retard alert, you can't. nice not-actually-playing-it discordfaggot theorycraft tho. there's like 2 T.N.T in all of DC.
you can get *some* from the faceless in a one-time limited amount if you have *perfectly* befriended them before you ever get down there AND don't get any of the Tchortist quests from Stavros first. How does a player even know to unlock that? That's right, metaknowledge. Leo sells the "general vendor" amounts of 2-6 ammo at a time and only trades in organs crap, not coins. You literally cannot buy your way to a net-ammo positive with Leo even if you were willing to grind for literal hours.

Now go take this pitiful supply of ammo and get through Arke station with its limitless waves of bots or through the HP wall of the mushroom forest and also don't even think about having a single fight with anything else, etc. and it's quickly realized that there's not nearly enough supplies in DC, only what you bring with you. Don't even get me started if you need crossbow bolts. Now if a player had the option to use the warp spell on level 6 of the 7 level final dungeon, visit the Inn and restock and refresh like almost every RPG has done since forever to avoid this problem, it would be ok, but Styg's stinky retardation ideas about gayme design doesn't allow that.

DC is ultimately just a meta-foreknowledge check. Know what to expect and come super prepared then run through the actions. Everyone ever has said "make sure you have a save before x event of no-return just in case." for a major fucking reason. Or do what most players actually do; don't actually finish DC, or do it once, then never want to do it again even if they replay the game.
>>
>>3918373
>there's like 2 T.N.T in all of DC
Not reading further, I know for a fact that this is a lie. Get your (You) and shut up retard.
>>
>>3918379
>gets proven wrong
>cries about it
lmao
>>
>>3918373
>You literally cannot buy your way to a net-ammo positive with Leo even if you were willing to grind for literal hours.
he buys mushrooms and they're worth quite a bit

anyway yeah, the next comment is right, you're retarded and lying to boot
theres TEN tnts in one single spot
>>
>>3918394
I'm guessing he's saying it as a Dom player but new players should have avoid that when they start even hard prob should be skipped for now if new
>>
>>3918403
Kids these days do everything as a group activity. It's natural for them to follow guides and play on the meme difficulty they see everyone talking about. They're also afraid to fail because it would signal that they don't belong in the group.
>>
>>3918354
>nah if you go down there with too little ammo players and a player realizes how little additional ammo they can get they literally just have to roll back to an earlier save or get softlocked. It was a boneheaded move.
Yeah, I think this one of the main reasons DC gets a bad rep. My bro who otherwise loved the game also dropped it there when he realized he'd have to revert to a much earlier save due to just having emptied his inventory for more loot space. You can also get doubly fucked in a blind playthrough if you happen to fail both the Institute camp quiz-persuasion check and have low reputation with the Faceless, and therefore have no NPCs or stores to interact with. Before the patch that added another way into the Institute you could potentially fuck yourself over even earlier, if you somehow happened to anger the Tchortists and hit a point of no return that way, since there was no way to exit the compound if the faction was hostile.

I think they ought to rework the Tchortist storyline somewhat so your character is actually offered to accompany the rest going down (maybe have a hidden reputation check with Eidein depending on how well you've been performing so far; or have another NPC that offers to help you out instead), with ample warnings that you aren't going to be able to come back for a good while and should probably stock up in advance or finish any leftover quests. Then it wouldn't be such a massive whack in the face.
>>
>>3918432
nta, but this guy has the right idea. I good indication arguably would actually be the elevator battle itself. Make it a bit harder, and once the elevator shows, have Eidein retreat into it or something along those lines.
>>
>>3918419
is that why they get so triggered and troll the underrail threads nonstop?

>>3918432
>You can also get doubly fucked in a blind playthrough
fully deserved in that case
would still have leo
>>
god damn, I made a character with +12 initiative from starting feats and it's so refreshing being able to actually speak to enemies before fights without getting punished by being alpha struck/stunned before my turn.
>>
>>3918564
Is it a pistol build or do you just have paranoia and high Dex/Agi
>>
I still havent had the desire to play in a while, idk rocket launchers aint getting me interested. Has anyone had any fun with them? Funny webms? Maybe this is it for me until Infusion. At least my 1700 hrs paid off in terms of enjoyment.
>>
>>3918573
I spent 1600+ charons just to turn-by-turn rock it lawn chair a pack of goliath's with a good corner to duck behind, costing 35% of my carry weight in rockets that I now had to go to specific vendors to buy again. They're complete memes.
>>
>>3918578
Lmao fuck
>>
>>3918573
One thing I found super funny about rocket launchers is shooting them in real-time, which I initially did by accident. The projectile is quite slow, but the loud noise starts at launch, so enemies will start moving towards it and line up for your shot if you use those Tungsten penetrators. I also found it nice since there are a lot of narrow corridors in the game, you can often line enemies up like dominoes after combat has already started. Gleam would be great for a fire themed build, I imagine.

But what the other anon said is right, they're really just for fun. The biggest reason I gave up and stopped bothering to look for places to apply them was the weight, it's just such a pain in the ass. They'd have to be objectively powerful and useful to justify such harsh penalties.
>>
>>3918572
Paranoia and Trigger Happy

Tried Gunslinger for a sidearm pistol but having to switch to it after every fight was not worth it.
>>
the crafting bloat is too much. Every time i get all the pieces, the work benches, physics belt, brain pill, and make my end game gear, i always turn the game off to play something else. Like holy shit, what a fucking chore it is just to make something that is just qual 140.
>>
>>3918829
The crafting changes on the last patch were... Drastic.
>>
>>3918829
I like it. Crafting the best gear should take investment.
>>
>>3918432
I did both of those spoilers and it wasn't really a big deal. I'm glad I went melee on my first playthrough though because running out of ammo would just be shit.
>>
>>3918829
yes, and yet the discordtrannies who don't actually play the game and just dev console up to level 30 and run scenarios instead, will tell you that you just need to craft a better weapon at level 14 and that's why your build is actually struggling and that actually everything is fine and these nerfs on the 10th anniversary patch was a good thing.

Infusion is going to suck
>>
>>3919072
>pistol
>trash tier
Yeah, you suck.
>>
>>3919072
Stop playing on dominating if you want everything to be viable, that difficulty mode is meant for the severely autistic who want the game to be unfair, stop trying to ruin their fun
>>
>>3919111
>that difficulty mode is meant for the severely autistic who want the game to be unfair,
Glad no one put extra content behind that difficulty, that move would be beyond retarded, right?
>>
>>3919115
Why, so you can bitch about how the fights are unfair despite being made for the unfair difficulty? Look up a youtube video if you're that afraid of "missing out"
>>
>>3919119
>doesn't dare to answer the question
Classic Discord shill.
>>
>>3919121
It isn't, retard. The extra "content" exists to be weird challenge encounters, they'd be pointless without the challenge.
Now go make another thread on /v/ about how you're not buying infusion.
>>
>>3919124
It is a retarded move, Dominating isn't challenging at all, just tedious and you're retarded and bad at video games. Stay in your Discord if you can't handle criticism.
>>
>>3919127
Yeah, the guy bitching nonstop about nerfs would be the kind of faggot to try a 'no u'
>>
>>3919130
>the guy bitching nonstop about nerfs
My first and only post ITT before this combo was >>3915906

I know 4chan confuses you, the retard bad at video games and anonymity. That's why you should stay on your circlejerk.
>>
>>3919132
Take your own advice, faglord. Don't you know what 'anonymous' means?
>>
>>3919134
Yeah, the guy shilling nonstop about UR would be the kind of faggot to try a "no u".
>>
>>3919135
>shilling
Is that what this is all about? You want everyone to stop liking things you don't like?
>>
>>3919139
Who said I don't like Underrail? All I said is that making dominating exclusive content is retarded and so are (you).
>>
>>3919142
And I'm saying it's retarded to care about the exclusive content because you aren't missing anything you should give a shit about if you aren't into getting your dick twisted.
>>
>>3919145
>I'm being retarded
Yeah that's my point.
>>
>>3919146
Keep being a petty bitch if you want, it's not going to change anything.
>>
He nerfed mediocre builds like pistols in multiple ways while significantly better choices went untouched, in a 10 year anniversary update of a single player game. How could such a thing be justified in the spheres of reason and sound judgement? It even added an in-game tranny. Why shouldn't this absurdity be ridiculed? How isn't this an indicator of more problems to come from the same person? Undergay 2: Transition has been spotlighted as likely awful, not by the former players who are merely reacting, but by the rationally insoluble behavior of the developer-in-charge?
>>
who is the tranny you people keep talking about? post screenshots so I can rate how much of a good sissy they are.
>>
>>3919146
>>3919145
Interesting that you're kind of both right.
>>
>>3919195
Oops, meant to quote these two
>>3919142
>>3919145
Anyway, glad you both made your points in the end.
>>
>>3918906
It wouldn't be so gay if:
1. Uniques were good. most ranged uniques are average with a few exceptions and all of them can be upgradd later on. most Melee uniques are awful and can't be upgraded for some god awful reason.

2. The journey from making 50-60 quality gear to 90-100, and finally 130-140 is miserable, especially when the bloat starts to set in past qual 100.
>>
longtime players know styg is a retard, shall not be giving his russian ass one penny since he dropped that scam "expansion" heavy duty

new rtwp mechanic in underrail 2 sucks donkey dick btw styg, you're gonna be remembered for doing a shitty implementation and i will mod it out asap since you dont know how drm works
>>
>>3919081
>The discord tranny niggerously tunnel visions on the one mistake retard-anon made, refusing to address the fact that hammer got buffed because it's so bad, or sword and board goes untouched despite being ghost-fucked by the dex nerf, craft nerf, and NPC buffs.
>>
>>3919205
>most Melee uniques are awful and can't be upgraded
Yeah, I feel the same way, melee uniques are the main problem. I think he wants to make melee a diegetic hardmode setting or something. Or more int-focused I suppose, there are quite a few reasons to go high int melee. But we've been seeing more and more unique buffs over time, maybe there are melee unique buffs in the plans, some kind of refurbish-style system.

>The journey from making 50-60 quality gear to 90-100, and finally 130-140 is miserable, especially when the bloat starts to set in past qual 100.
Personally I felt the opposite, it justifies all the endgame stuff like benches and Hypercerebrix, which previously didn't feel right to me. Now you have to level your shit instead of stopping partway.
>>
>>3919208
>"expansion"
it wasnt
it was explicitly a DLC

>rtwp
wrong again
its turn-based, the turns are just much much smaller
>>
>>3917732
Then roll back the update? You can choose which version you want to play.
>>
Anyone know how best to make RPGs work. Prob go TM to have the AP to reload or throw a nade but how well does yell and shell shock stack. Is it like tranq and thermodynamics where its calculates the percentage separate or is everything combined
>>
>>3919382
Gleam is a fun offhand, but RPG damage sucks for how heavy and high AP they are, especially when you could be using any other heavy weapon.
>>
>>3919395
Might try something with the SPG with backblasting dudes point blank suicide bomber style.
Though god damn does the Demoman feat needs to be buffed to trigger on heat AOE and not by taking heat damage. Since why the fuck does Styger make a feat that scale so badly with every explosive related gear and skill
>>
>>3919382
use the SPG on a burst guy to strip armor and then shoot shit, it even has the lowest str req at 7 (the same as full auto)
>>
>>3919382
str vers and beast of burden
heavy metal, tricky trajectory
SI, focus stim, recklessness
quick pockets + spec (its faster to switch to a loaded rocket than to reload)
scepters; cave shaker for first shot, then high-explosive to fuck whats left
>>
>>3919406
the thing is is that there is almost no scenario where a full-auto burst weapon doesn't just do more damage by just firing more bullets with the 36 AP it took to fire the SPG-7. Most things die in one burst, if it doesn't, it dies in two bursts. The most expensive bursts you're practically using are gonna be 25 AP. The use cases for shaving 20% mechanical damage with the 36 AP SPG-7 launch, with all the fiddly bits of weight, positioning, and ammo managements, are very very marginal.
If you have LMG you probably won't even pause to consider reducing armor as even thinking about using AP rounds is overkill on LMG, but even if you would, concentrated fire supports 2 bursts in one round as more damage than -20% mechanical.
If you have AR, see above about concentrated fire damage or just using AP rounds.
If you have SMG, you'll swap to a NF R90 with shock bullets instead.
>>
>>3919412
>play glass cannon while using rockets!
>yes the unavoidable 1/10 chance in inaccuracy means you have a minimum range of the the rocket radius + 3 or you'll kill yourself 10% of the time you use it
>what's that, you can fire only one rocket per turn and have to spend every third turn reloading rockets by swapping to two ADDITIONAL 31+ weight rocket launchers? well just make sure to also sink spec points into quick pockets so you can still come out of a rocket launcher swap with too few AP points to still fire it
>well just like position safely then with these move-and-shoot penalty weapons that kill you if your back is to a wall when you fire it. You don't HAVE to alpha-strike everything to death with a glass-cannon crit build! I'm sure this works

'k, bruh
>>
>>3919671
>heavy metal
>glass cannon
ok retard
>>
>>3919681
SI is glass cannon
>>
>>3919683
30% of high con + heavy metal armor (obviously not regen, so sturdy for even more hp) is not glasscannon, you're a retard
>>
>>3919685
30% of anything is shit and a glass cannon. The build wouldn't survive a handful of ironhead pitbulls let alone the map-worth of hostiles that are going to run you down and nail you between the eyes from outside your vision after you just used the loudest weapon in the game
>>
>>3919692
>tungsten tincan won't survive against dogs
why do i even reply
>>
>>3919696
>he doesn't have enough AP to shoot his rocket launcher
>would kill him if he did anyway
tungsten trashcan
>>
>>3919683
You can have around 200 HP+ n'more and still have SI activate if you have the feats and a good sturdy vest.
How is having at times natural morphine lvl of DR a glass cannon.
>>
>>3919806
shatters like glass

>natural morphine level of DR
I think you're confused on bodily DR and some feats
>>
>>3919894
>>3919697
NTA but I swear 3con builds can tank bullet dudes with a high end tacvest at 150 health. If your just looking to hit the 50% armor penalty to trigger stuff dogs are not gonna do shit to builds with even higher resistances.
Or stop the Giganigga with a 36 AP RPG and a spar one or LMG side since you forget it can use more than one weapon effectively that both crowd control the shit out of groups.
Plus rockets fired in real time draw out enemies to immediately get blasted before the turn starts since the animation slow
>>
>>3915238
On Dominating the quest about saving Newton now adds like 12 psi beetles to the compound he's trapped in.
>>
>>3919330
whatever you fucking nerd lmfao IT'S THE NEWEST VERSION KEEP T HE GOOD CHANGES AND KEEP THE GOOD OLD CHANGES
>>
>>3920250
On one hand, that mission is easy to deal with by just tossing down a toxic gas grenade along with a regular one to draw all the others to the noise, and then just shutting the door in their face and saving up the extra 10 AP to open it, walk out and punch one of them to keep combat going and closing it again until they all die from standing in the gas.

On the other hand, I have no idea how you’re supposed to deal with them without doing that, lol. Maybe with a whole ton of bear traps and molotovs + frags? At the very least, it seems outright impossible for any build at that stage to fight them without serious cheese tactics.
>>
>>3920257
The only tricky part is getting them all down by the doors so you don't have to do it again with the 2-3 remaining ones, the rest is just throwing molotovs and quicksaving.
>>
>>3920270
In my experience, just chucking one of those crappy HE grenades at the bugs in front of the doors is enough to draw all the others to me. I’ve never had to deal with any stragglers whenever I do that first.
>>
>>3920257
https://www.youtube.com/watch?v=jspiwe8rLc8

normally, I just use the door and molotovs
>>
>>3920281
That reminds me, I really wish the chance to ignite scaled with the tier of the grenade. Only 50% for both magnesium and napalm tier sucks considering the fear effect is usually the main reason I’d throw a flame grenade over a frag outside of the early game.
>>
>>3920282
>the main reason
The other 2 big ones are
>Ambush
>breaking enemy AI
>>
Ok. I think this game fucking sucks. Too much bullshit to go through in order to progress.. From getting strong and even having any fun. There's just unnecessary obstacles. Oddity system fucking sucks. Stop wasting my time. all of these stupid barriers is wasting all of my precious time. Fuck you.
>>
>>3920313
Always fishin, eh bud?
>>
>>3920295
True, although the tier 1 molotovs are basically just as good for that, so I don't ever feel the need to go out of my way to craft the more advanced versions like I do with frags. Having mark 4 frags by depot A for example makes the whole place such a breeze on dominating, but I've never really been in a situation where I've thought "holy shit, these napalm grenades are so nice to have compared to molotovs".
>>
I can't find enough super ultra stims for DC ahhhhhhh
I should sell my fancy loot to pay for it but I don't want to part with my good guns
>>
>>3920363
they're usually worse. there are three levels of flames, and molotovs just make some level 2 flames and mostly level 1 flames. Many enemies will find moving the level 1 flames acceptable and push through them and take damage where instead they'll just take a corner and wait out level 2+ flames if they can't reach you. But throwing another Molotov into level 1 flames will upgrade the flame level to 2+, tricking them after they've made half the journey and baiting them into taking far more damage. Considering how cheap and plentiful gasoline is compared to magnesium and especially napalm C, you're better off just spamming the cheap ones and ignoring the others. This is especially true because the flame damage is dependent only on their level, not the quality of the incendiary grenade used. When you're throwing-focused you'll have multiple hazards; caltrops, fire, and gas- and you'll get a feel for how you can manipulate enemies by staggering hazards from one to another. ie. They might take level 1 fire over gas, but not level 2+ fire over gas.
>>
>>3920282
>update notes
>molotov now has a 25% chance to ignite enemies
>magnesium now has a 38% chance to ignite enemies
>napalm unchanged
>>
>>3920385
Ah yeah that's true, I remember accidentally discovering that during the savage beach assault mission when I tossed another molotov onto the same spot as the previous one and the enemies suddenly refused to walk through it. I'll try experimenting more with that on my current playthrough. If the enemies really do just refuse to path through level 2-3 flames, it'd basically be like a force field you can shoot through and keep up indefinitely providing you keep tossing molotovs.

>>3920391
Kek yeah, that's probably what'd happen in reality. Best not to give him any ideas.
>>
>>3920313
>my precious time
We got a gamer over here
>>
>>3920391
If the 10th anniversary had nerfs to throwing, especially molotovs, and beartraps, it would have been far more reasonable than killing mediocre builds with crafting and DEX nerfs and adding HP bloat.
>>
>>3920350
>>3920432
NTA but he's right, I've never been more bored than I ever have been with the new HP bloated enemies. Just the same reliance on your high damage options like crits, or enjoy tickling everything to death.
>>
>>3920457
*otherwise enjoy
>>
>>3920438
What sort of restrictions could you place on bear traps or molotovs that would restrict them meaningfully without gutting their usefulness?
>>
>>3920517
bear traps have to hit vs dodge (an unspotted bear trap would ignore your dodge, but could still miss)
bear traps have to deal at least 1 point of damage to root you
bear trap duration shrinks with str score

molotovs require a lighter to ignite and require more ap to throw due to this (could be a real dick and make them two-handed items)
molotovs do not have a spherical blast radius (unless you throw them at your feet), instead they have a cone that starts where the molotov hits the ground
>>
This is the best damn game I've ever played. Every time I beat it, I just want to play it again instead of playing something else. Help
>>
>>3920526
It can't be helped.
>>
>>3920526
I betcha this nigga didn't discover shit and googled every meta build and think it's peak lmfao
>>
>>3920432
You laugh but this game plays nothing like the old school RPG's.. This game is 10x harder than the original Fallout games. And not in a good way. The difficulty spikes isn't from good game design. They're unnecessary obstacles. Just play the classics. Not this piece of fucking nigger garbage.
>>
undertrannies really are the dumbest mouth-breathing faggots on this board
>oh I'm glad styg buffed dominating difficulty even more! I was starting to get bored with how easy it all was
nigger you're bored because you have 2k hours and have done 6 separate runs in the past year alone.
>>
>>3920546
Yep. You try to go back to other games but they just pale in comparison, so you're here forever.
>>
>>3920575
>>3920597
You know you could choose to not go the meme difficulty
>>
>>3920597
huh. I have done-
(I have to count)
-9 separate runs since early December.

I hate the 10th anniversary nerfs. Styg and his discord trannies are just wrong.
>>
>>3920457
>enjoy tickling everything to death
That's my playstyle thoughbeit. The meek shall inherit the earth.
>>3920575
>old school RPG's
This game is nothing like actual hard ass CRPGs from the 80s and 90s. There's a luxurious, fleshed-out wiki and build planning site. Tons of the old games you would be annihilated when varying from the optimal builds (which you had to painstakingly discover through trial and error, since there was no community).

Reply to Thread #3915178


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)