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H
I'm replaying FFV. Talk me out of grinding Lv5 Death against the statues in that one castle.
+Showing all 52 replies.
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If you found out about it on your know, do it, you deserve it.
If you found out about it in a guide or hearsays (someone else who probably got it from a guide) then don't.
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>>3916927
You simply don't need to do it. If you've already played the game, you probably know which jobs you want to focus on, and you get tons of AP later, especially from all the magic pots in the phoenix tower that give 100 a pop.

Also, the game just isn't that hard. Harder than most of the entries that came after it, sure. But not by that much. Especially if you've already played it before and vaguely know what to expect.
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>>3916927
You don't need that. Instead focus on exp. In the second world there is a castle with a dragon enemy. Has too much HP but if you control it with the monster tamer skill you can kill him with his own attack.
He gives 25000 exp. The highest in any non new post game content version of the game.
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>>3917078
>Instead focus on exp
Lol, no. Being overleveled is pointless since leveling doesn't affect your stats very much in this game outside of HP/MP totals. Most of your stat boosts are going to come from equipment and your current job.

If OP is going grind, he may as well do it to get abilities that are fun to use, as well as the innate stats and passives that get transferred to freelancer/mime once you master a job. Actual level grinding is a total waste of time in a normal FF5 playthrough.
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>>3916927
You get more than enough ABP through the game to get whatever you want. If you're dead set on grinding just do it against Movers, you shouldn't have trouble with anything up to that point.
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>>3916927
Hey, OP, don't grind statues with Lv5 Death in that one castle.
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>>3916927
The only reason to stop and grind there is if you want to do some work on Red Mage so you can get to Dualcasting sooner. Which isn't even necessary as it's one of the most overpowered abilities in the game, but it is fun to play with, especially since you can mix and match black/white/time/summon magic with it. If dualcast worked with blue magic too, it would probably be the most abusable ability in the game.
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>>3916927
This is a 100% playthrough right? The one where you get all the blue magic spells? Either way if you're playing the PR version it's pointless because all the postgame is removed and there are significant nerfs that make it meaningless.
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>>3917168
Removing content is a good thing though because i cant pay full price to the publisher for a rom of that version anymore
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>>3917170
I already knew you were stupid, but thanks for confirming it.
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>>3917168
It's a 4 Job Fiesta meme playthrough where I roll a random class for each crystal
Right now I'm rocking Blue Mage, Red Mage and Ranger
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>>3917090
Level is used in lots of formulas. It doesn't get you stats, but there's a reason Hero's Rhyme exists and is good.

But if you're not playing with restrictions just use Bard or Chemist
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>>3917168
>all the postgame is removed
Honestly, after finally playing the GBA version to take a stab at the postgame stuff, I don't think it's really worth it. If you've already played the game once or twice, I WOULD recommend the FF5R romhack, if you're looking for a challenge. There's an English translation called "FF5R Clean Edition" that does a really good job, as well as adding a bunch of great QOL like b-button dashing and L/R menu switching.

It's basically a remix of FF5 that expects you to know how to abuse the job system and turns every boss into a puzzle, moreso than the original game. There's a lot of added content, as well as enemies and bosses from other FF and Squaresoft games. There are even a lot of dedicated AP grinding enemies that will just give you free AP but no XP so you don't have to get overleveled.

>>3917175
>but there's a reason Hero's Rhyme exists and is good.
Which is exactly why level grinding is a waste of time.
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>>3916927
Grinding to trivialize a game is fucking stupid.
Like the morons that think punching each other in a corner a million times to master everything in Act1 of FFT is somehow a good thing.
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>>3917180
>the ff5 romhack
I tried this and got stuck at the poison flower mountain, the earth fiend from ff4 shows up and annihilated me.

Maybe i had to grind more?
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>>3917250
>morons that think punching each other in a corner a million times to master everything in Act1 of FFT is somehow a good thing.
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>>3917090
> Being overleveled is pointless since leveling doesn't affect your stats very much in this game outside of HP/MP totals

level affects almost every damage formula and being high level totally trivializes the game. it lets you roll over everything but a few gimmick bosses using trash jobs like zerker with no sub ability
>>3917180
the postgame in gba ff is kind of awful and the content is all varying degrees of shit, like a romhack
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>>3917174
On one hand, you got the strongest possible classes. On the other, you got none that synergize with eachother. Best of luck, anon
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>>3917174
>>3917294
Getting red mage in the fiesta and not a job that synergizes with it is always such a let down.
And likely too, since with standard settings you only really have White Mage & Black Mage that are truly great for it.
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>>3917256
>Maybe i had to grind more?
Narp, you have to pay attention to what he does and use the spells you have. You can put his zombies to sleep so they can't attack when he orders them to, and you can mute him so he can't cast bolt/bolt 2. I don't think sleep wears off until you physically attack something, but mute definitely does, so be careful not to kill all his zombies, because that's when he casts bolt 2.

The romhack is designed so that level grinding is pretty much never the necessary solution. Most regions have some place you can encounter wild chocobos or some other monster to get just AP if you need to get abilities, though.

>>3917393
Yeah, I always hate that. I think my next fiesta is going to have to be a different ruleset because I really wanna get both red mage and time mage for some real shenanigans.
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>>3917627
>I think my next fiesta is going to have to be a different ruleset because I really wanna get both red mage and time mage
It sounds to me like you want to pick your party composition and not have it randomly determined for you, anon.
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>>3917634
Maaaaayyybe~ ;^*
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>>3916927
The monsters in the final dungeon give more JP. Just get there and grind. Save hours of your life.
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>>3917174
the only 4job i did i got zerker and no casters at all

boy was fork tower interesting
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>>3917651
what were your other 3 jobs?
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>>3916927
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>>3917174
Update, I got Chemist
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>>3917706
Damn, that's one of the most easy-mode fiesta rolls I've ever seen. I think the only way it could be better is if you got time mage or mystic knight instead of red mage.

Don't forget that, innately, any potion or ether used by a chemist will be twice as effective, whether the target is themselves or another party member.

Also, I hope you got white wind from the enchanted fans in the flying ruins before you cleared it. I'm not sure when your next chance is.
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>>3917687
knight, spellblade and uh samurai i think

most of the game was piss easy but i had to grind for a bit at the end, i guess i ran from too many battles
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>>3917735
ooh that's really good
spellblade/mystic knight/sorcerer(every class has like 5 names because of numerous popular translations) is one of the best jobs, I've gotten it a lot in recent runs.

my last fork tower with mystic knight I had it solo the magic half.
I think I switched between Break Blade and Mute Blade for the encounters going up(could've fled, but I think it's more fun to fight through dungeons).
Then just mute sword the boss.
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>>3917759
its more fun to use the bad classes but zerker is too much, i had to kill it off myself more than a few times

poor zerker
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I hate blue mages in these games because I always feel like you HAVE to have one just in case you run across a good skill.
Enemy Skill materia was such a better solution
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>>3917837
Zerker is probably the worst you can get in a fiesta, but there's enough quirks to it that I've grown fond of it.
Like the Death Sickle and Gaia Hammer.
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>>3917735
lol that's like peak unga-bunga team
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Just made it to this two towers bit and I don't understand the gimmick. The left tower has enemies that physically hit for 9999 and do magic attacks for several times my HP. The pixel remaster autosaves let me basically brute force my way through with luck, and when I got to the right tower the enemies didn't do jack shit nor the did the boss. Now I'm stuck on the boss that only casts magic and has seemingly an infinite amount of MP. Just cast Osmose on him for an easy 600MP and he kept going. Have no idea what I'm supposed to be doing here.
The game has really fallen off for me. I haven't enjoyed anything since the end of the first overworld.
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>>3918339
one tower fucks you in the ass if you use physical attacks
the other fucks you in the ass if you use magic attacks

For that boss, if you physically attack him he instantly counters with Return which resets the fight to the beginning of the encounter. Don't bother with MP draining strats because he has 30k MP. You can berserk him to shut off his magic or abuse reflect to become effectively invincible. Just don't use non-magic attacks otherwise you have to start the fight over.
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>>3918339
the people in the town next to the tower literally tell you the gimmick to each side. I probably wouldn't enjoy the game if I lacked basic attentiveness and comprehension skills either, I guess.
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>>3918346
You sound smart

>>3918340
Beat the boss. Re-evaluated my equipment and found a reflect ring. So I just put my berserker to sleep and then cast magic on myself until the boss died. Still didn't understand the mechanics, because he cast silence and stop on me which bounced off and clearly affected him, but then he'd keep taking turns casting magic. Also even after casting reflect on himself, cure magic would not bounce off even though it does when I do it. I wish there was some consistency in this game.
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>>3918349
>You sound smart
Yes. I understand a 30 year old game that was designed for children.
>he cast silence and stop on me which bounced off and clearly affected him, but then he'd keep taking turns casting magic.
Silence and stop wear off. Very quickly on bosses.
>Also even after casting reflect on himself, cure magic would not bounce off even though it does when I do it.
If you cast the heal spell on him, it's possible reflect had worn off. Only the ring causes permanent reflect. If he cast the heal spell on himself, he probably reflected it off your character with the ring, since spells only reflect once.
>I wish there was some consistency in this game.
There is. But we've already established you can't pay attention and don't engage, so I'll trust that you're the one who is mistaken and not the game.
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>>3918361
>countering every sentence
lmao

Okay now I have a new problem. I have a Mime equipped with Berserk, Equip Swords, and 2-Hand, but now they won't attack. Every time it's their turn they pose like they've readied an action and then it just skips them.
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>>3917627
Ah fuck no wonder he mauled me, i was trying to brute force it with 4 monks
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>>3918400
>countering every sentence
>lmao
For someone who needs constant guidance, you sure don't like to be taught, huh? Sasuga.

>Every time it's their turn they pose like they've readied an action and then it just skips them.
Because berserk works by triggering the attack command which, you may have noticed, a mime doesn't actually have. If you want to use 2-handed berserk, you're better off putting it on a freelancer, since they can actually attack, and can innately equip any weapon, thus removing your need for equip swords.
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>>3918339
https://www.youtube.com/watch?v=l_u18_BKczg
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I finally beat it! Took me around 40 hours. My heavy hitter was Krile with Berserker & 2-Hand with the Brave Blade and the haste boots. She was doing 8k damage per hit. Took me several attempts until I got lucky on Neo Ex-Death. The others were Black/Time mage, Chemist throwing items to support (although I only had elixers left so I didn't get any special use from the class unfortunately), and a dual wielding blood sword rapid hit Bartz.
Glad I was on the PR because this was really similar to FF3's final gauntlet. The autosaves came in clutch. Those two super bosses on the path to the end were cheesy and wiped me out. I couldn't beat that guy with the 4 drones right before the last boss.
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>>3916927
>replaying FFV
again???

listen if you want a game like that
FF1 > DQ3 > several others > FFV
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should I play FF3, 4, or 5? I haven't played any of them before
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>>3919376
If you haven't played final fantasy before and want the get the gist of what the games are like, play FF4.
If you've already played final fantasy before and want to play a good game play FF5
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>>3917147
Wtf are you talking about? Dualcast is almost worthless, 999 + previous levels to get, doesn't replace red magic on redmage, only works with red magic which is only white and black spells up to level 3 aka useless after 1st world. The only reason you use it is challenge runs.
Seriously wtf crack are you smoking have you never used dualcast before?
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>>3920004
>only works with red magic which is only white and black spells up to level 3 aka useless after 1st world.
Works with high level black, time, summon and white magic.
White Mage with Dualcast can cast Holy twice in a turn.
A Mime can add Dualcast and 2 of those.
Like Dualcast+Time Mage+White Magic.

Doesn't work for Blue Magic.

This is very common knowledge for ff5 players and often what people end up using at the end of one of their first games, so don't know why you're sperging about it.

Have a clip
https://www.youtube.com/watch?v=XEaIaX7q0UQ
Have another
https://www.youtube.com/watch?v=jDr9a0TlJQU
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>>3920004
holy shit you're retarded. You seriously never tried combining dualcast with another magic type? lol.
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>>3920071
>Like Dualcast+Time Mage
I always loved doing this because you can cast Quick, which gives you two, free, uninterrupted actions, and use that to do two dualcasts for four spells in a row.

The only shitty thing about dualcast is that the two spells technically happen as part of the same action, so you can't revive a party member and hit them with a heal/buff in the same turn, since they won't revive until both spells are resolved. I don't remember if Quick has the same rules as well.
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>didnt know the crashed gelnika monsters originated from this game
neat.

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