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At what point do you stop and say,
>fuck this I'm just going to watch a youtube playthrough
>I've been playing this genre for 20 years.
>I just want to experience the game without the tedium of playing it.
On one hand I'm very interested in games like Atelier or (old) Persona that I missed out on at the time. On the other hand, I don't want to actually spend 50 hours playing them and dealing with time limits or missables.
Atelier Thread I guess
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>>3917087
I don't play tranime. The last game I started and somewhat disliked was cp2077. Had to beat it as it was corona jail and I had nothing else to do and paid full price for it. I usually do research before I play something.
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>>3917091
>stop reading books
>you're supposed to plug into AI algorithms.
When I'm a senior citizen there better be VR worlds I can download my consciousness into.
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>>3917087
Watching a playthrough of a game sounds a lot more tedious than actually playing one to me. If I don't care enough about a game to play it, I sure as hell don't want to watch it.
>dealing with time limits or missables
I think you would have more fun if you managed to dial down your completionism or fear of failure.
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>>3917087
>>fuck this I'm just going to watch a youtube playthrough
6 years ago and never looked back. Got into shmups, arcade games, run n guns, and that sort of thing.
I still watch Resonant ARC from time to time, and I watch HCBAILLY and a couple other guys who like old school jrpgs, but I can't be bothered to play modern rpgs anymore given how easy they are, how stale the writing is, and how BLOATED they are just to expand playtime for the sake of playtime -- yet they basically play themselves and ask so little of the player.
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>>3917131
>open up youtube Let's Play or some autistic JRPG retrospective video essay
>boot up my Switch or Laptop and play an actually good game, that takes skill and doesn't waste my time with bloated dead-air "gameplay"
the trick is to have them running more like background noise
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>>3917135
Oh no I'm actually saying to sit down and with my full attention watch a no commentary let's play 8-12 hours a day until the game is finished to experience the game being played perfectly without having to learn to do it myself.
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>>3917087
>At what point do you stop and say,
I stopped playing new JRPGs around 1999 after realizing that the strict storage limit on the SNES cartridge had been preventing all the worst impulses of writers to indulge and that there was no hope for improvement as the tasteless storyfag audience was just slurping it all up uncritically no matter what so long as anime girls were involved
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>>3917142
There's nothing to learn in RPGs or jrpgs as long as you are literate and have a pulse you will beat them on your first playthrough in the predicted time as well, as per "how long to beat" averages. It's totally a robotic experience might as well watch a Let's Play at 2x speed in the background
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>>3917087
Never, I actually like video games.
The worst part about Atelier's time limits isn't the "time" management (which is easy) but the fact that there's no post-game overtime, so any extra content that you don't even have to do also has to be done within the limit, and even THEN your save remains transient, so you can't fuck around indefinitely.
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>>3917389
For example the OP game: Atelier Rorona; I did not understand how the day system worked or how to heal, how much to bring, etc. So after 30 minutes of play I see that I could/should have done 5x as much progress in the dungeon section but I will have to reload my save to do so. It's not incredibly punishing but it's annoying and bound to happen enough to probably lose me like 5 hours on a playthrough. It is old school japanese autism and i really hate it.
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>>3917087
I want to call you stupid, but I feel kinda similar in a way. I still enjoy the gameplay, and think that stuff like grinding and complicated systems are just part of the way these games are supposed to be. But recently I get tired and drop them after I feel like I'm not having fun anymore. I get this sunk cost feeling that I should beat it and get over the slump I'm in, but it becomes tiresome when it begins feeling like work. Then I feel this trepidation before starting a game, wondering if I should bother if I'm just gonna drop it like the last one. But sometimes I don't, and it's worth it to find ones that I really like enough to finish.
I think the problem has a lot to do with newer RPGs, and new games in general, being way too damn long. A long time ago Persona 4 was CRAZY long, but now it's kind of the average. Length creep is real and it's turning games into an ordeal to finish.
Also Atelier is a series where I've never actually finished an entry, but I didn't have any negative experience that made me drop it aside from the game design being the type that makes you feel like you're always playing it wrong.
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I obey my feelings when that happens. If I stop enjoying something, I stop doing it immediately unless my welfare depends on it.
Games have no bearing on my welfare, so either they entertain me or they're out. No wasting twenty hours trying to find fun. The worst feeling with games is trying to give them time to 'click' when you're already bored of them, and denying the sunken cost/time fallacy until you finally admit you're onto a loser (the whole time knowing, of course, that you are)
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>>3918342
>gameplay is watching units slowly move on a map to see them auto battle each other
>gameplay is also fiddling with menus and inventories while watching units move on town maps
>imagine fire emblem but more passive and detached
Didnt die once in 2 hours this gameplay is shit.
A good game should be full of challenges and kill you in the first 2 hours, like Metal Slug, ghosts n goblins, D&D tower of doom, Ys oath in felghana, dark souls, etc
>unicorn overlord gets good after 7 hours bro!
Not falling for this autistic cope again!
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>>3918526
>fire emblem
>Watch 1 guy fight 1 guy and the most you can do is select which weapon to use
>Unicorn Overlord
>6v6 real time squad battles with pre-prepared strategies weapons items and abilities
Don't ever compare the 2, one completely obsoletes the other.
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>>3917087
>>3917478
I've just accepted the last 1/4 every JRPG shits the bed from the asspulls, to fighting God(s), to the fact the systems don't have anything novel to show at that point.
So I do one or two things now
>a) watch a longplay and skip over all the gameplay if combat is boring
>b) download a save before the final boss and then do all the post game content
I thought this would trigger some completionist autism, but it was either FF13 or 13-2 where I saw the normal battles were expecting 5+ minutes per battle that spurred me on to doing it and I haven't looked back.
So many of the games on my backlog are ones that I started but got too far I can't remember where I was but don't feel like restarting. Since opting for above I don't think I would have finished Xenosaga, got to Persona 5R's third semester, and so on.
I alsodon't play ones that have DQ tier combat anymore so that helps
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