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Maybe remakes aren't a bad thing after all
+Showing all 15 replies.
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>>3918838
This looks like shit though
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The only good game Falcom's made in a decade is the remake of Sky FC. Good for them. No need to keep pumping out new game when they keep bombing. Just remake the good ones.
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>>3918862
Kai was great though.
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>>3918889
It really wasn't. Just more of the same low quality they've been pumping out since CS3.
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>>3919032
Post your completed save file
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>>3919035
It's mid.
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>>3918838
>>3918862
FC and SC will both turn out alright because they're remaking games that were largely alright to begin. There's a reason why they spawned a franchise. Sadly, that got lost along the way. I genuinely wonder whether 3rd will get the same treatmet.
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>>3919050
Yeah, if there's anything I came to realize from playing the FC remake, it's that the game's premise and foundation are rock solid, regardless of how old it is. SC is also poised to be great, especially given the remake will have fast travel. That'll improve the pacing tremendously.
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>>3919094
It's a good remake because they haven't deviated from the original game design. The writing, level design and pacing are abysmal dogshit in all their post-2012 games. Best case scenario is they actually learn something from working with old game design and incorporate it into their new games.
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>>3919050
Isn't 3rd supposed to be super easy to handle because it is more of a introspective entry and it revisits places and characters, which allows for reusing most of the assets?
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>>3919158
Aren't these like for the B-team to get used to the tech? Good if false.
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>>3919035
It was great
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>>3919420
Seems to have been a mixture of that and the main team being burned out on developing the Calvard arc.

I'm surprised they didn't take a long break after the Erebonian arc. CS and Reverie were an insanely mismanaged clusterfuck.
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>>3919334
Both sc and 3rd reuse a lot of assets, but there’s still substantial amounts of new in both.
That’s sorta how trails games work though. You get the same thing with any of the games that don’t start an arc
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>>3919481
>I'm surprised they didn't take a long break after the Erebonian arc.
It's a mixture of Falcoms own hubris and their extremely fucked up production schedule.
After Cold Steel they thought they were too big to fail and that they didn't have to try that hard anymore because they figured the fanbase would just buy every game regardless. This obviously didn't turn out to be true because there was a huge drop off after Reverie as many people just got fed up with the series' bullshit and figured that was as good a place as any to call it quits.
Then you have the clusterfuck that was the development of their new engine. Daybreak 1 and 2 clearly were rushed while they were working on this engine and it shows. Daybreak 1 launched in an extremely fucked up state and had to be fixed post-release with massive patches and was lacking many series staples and Daybreak 2 was rushed into production when they had to delay Ys X so that entire game just feels like one big clusterfuck.
They didn't take a break from the series because they COULDN'T. They had nothing else even remotely ready for release at that time. Even though they really should have and you can see the effects of that decision everywhere in how undercooked much of the Calvard arc is.

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