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I have never seen a bigger waste of art and animators time on such a piece of shit system and story. If you plan to straight up clone Baldurs Gate at least use a proper D20 implementation. Sawyer is a fucking retarded faggot.
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>>3919204
Yeah the game is a fucking snoozer. The game is a poster child for the faux CRPG renaissance of the 2010s; it shows that CRPG development in the West is effectively dead, most of the game development legends from the Golden Age of Gaming are either retired or are at the twilight of their careers with no new generation of talent to replace them.
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>>3919204
>>3919255
The truth is, for an RPG to be good you need good CONTENT. A world worth exploring, a story worth following, characters worth interacting with. If you have that, your game will be good even if it has simplistic mechanics and mspaint graphics.
Beautiful backgrounds and deep and balanced combat won't save you if players don't care to see what's next.
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>>3919341
>forced balance
Dnd unbalance completely ruined every game. This was a breath of fresh air compared to the dnd joke.
>Lore dump
>walls of text
Play a arpg then? Proper crpg's have plenty of text.
>super stats like might and pen
I don't see a problem?
>horrible setting change without need nor explanation
If you actually read the "lore dumps" it would make sense.
>trans writing
Maybe in your head.
>watcher is cali slang for cuckold
Schizo moment.
>list could go on
A schizo imagining stuff had endless potential. Unfortunately you couldn't make a single valid point.
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>>3919510
There’s two types of RTWP fights: complicated and difficult boss fights where the player is essentially perma-paused and issuing orders before tapping space to allow Planck time to elapse before pausing again, and then trash fights where the player just lets the units follow their scripts and steamroll the enemy without any player input at all.
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>>3919555
>spending thirty minutes to resolve each trash fight
This never happens in any turn-based game.
It's fine to have a preference, and defend it, without resorting to hyperbole and thus undermining your opinion.
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>>3919510
This is not true for 90% of players. Games are balanced with a specific game style in mind. It’s like saying rolling is optional in souls games or aiming downsights is optional in shooters because you’re not forced to do it. Sure, and some players have beaten Dark Souls without rolling, but pretending any beginner can do it is disingenuous. Even the ones who do those challenges can only do them after they’re experienced. If a game is rtwp it will be balanced with pausing in mind.
I don’t even hate rtwp btw
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>>3919555
I think this is a problem with games where you have to fight a lot of trash fights. In xcom for example every mission matters, there’s no trash fights (arguably some missions are dumb and pointless yes but I would argue that’s not intended so they get a pass), so if they take long that’s fine. But if you have to collect 10 boar asses for the blacksmith then I can see how turn based becomes a chore.
I don’t like BG3 too much because it nails the DND vibe that I hate, but they nailed it by having most fights be memorable. I didn’t even finish the game, like i said I didn’t even like it that much, and I still remember a bunch of fights
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>>3919568
I finished the game and hate it and I, too, remember a bunch of fightsthat I hated. If you got the helm? That made you immune to crits, and stacked your AC to be unhittable, the trash mobs in act 3 would sit and think for like 20 seconds before going like *growl* and moving to stand in a corner or something, since they couldn’t think of a better move to make.
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>>3919651
Tb or trpg shouldn't have trash fights. Bg3 drags fights into oblivion. Goblins can shove for free and the gith goblins can block and riposte for free. Somehow your gith is a complete cretin and can't do this.
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>>3919666
Women get away with this because men want to fuck them, anon. Please stop mimicking your single mother.
Like say a fight takes 3 minutes in TB and 1 minute in RTwP, that's still 3x as long and a valid criticism for those who value speed over control. You don't have to be a child and make vague dramatic proclamations.
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>>3919675
TB in bg3 sucks because it takes ages for enemies to move and 80% of combat is you watching enemy thinking about their next move and walking, its rage inducing that larian was allowed to not include animation speed slider in yet another game. Dont even get me started on mandatory gay dice animation for every action.
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>>3919719
>however, dice animations are soulful
Cargo cult dice fetishism.
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>>3919843
>Can you honestly call it cargo cult when it's a licensed D&D game?
Yes, when nu-DnD is merely a necromantic skin suit aping actual DnD from decades ago. The people running the show are clueless, and just going through the motions.
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>>3919860
It's literally the foundation of the licensed system of the game. Making it a MacGuffin is more 4th wall breaking, not cargo cult. Cargo cult is using something's image that you don't really know the purpose of.
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She should have been romanceable
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>>3919788
The first game is essentially Mask of the Betrayer and the second game is New Vegas, except Hoover dam this time gets destroyed by climate change no matter what you do (Eothas).
Well, I guess generic is the wrong word, it's more like it's very Obsidian-esque.
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>>3919204
"Pillars" as in "Pillars of Eternity"? I have tried playing it, but unlike with other CRPGs i had been losing interest toward this game as i kept playing it and had dropped it entirely after talking to a tree, encountering some elf-wizard-whoever he was and going into a nearby dungeon with ghosts. Judging by the dia- monologue of the tree it has boring modern writing, where everything is gray, boring and "contrastless" - just like the game looks visually.
That reminds me about other game, Tyranny.
I had been disappointed by this game greatly.
Much as i don't like misery porn in general, i have several very specific grudges against this particular piece of media.
First of all - Act 3 does not exist. After Act 2 i had expected at least as much game content despite disliking some of it in hope of getting better resolution.
Next, i went with blue guys. Each and every time i spoke to their leader, game gave me option "You know what? Fuck you, i'm betraying you!" whenever it did and didn't made sense. However when i had wanted to secretly sabotage the plan to destroy some land through the big spell, game didn't let me and had forced me to go along with that plan.
Next, writing is shit, most characters are not just dislikeable. No, wait they are exactly "just dislikeable", bland and somehow "modern". There is almost none any remarkable characters bar that assassin - and even he had appeared twice or so before becoming a mid-boss fight in non-act 3.
Next, i really like games with exploration, but this is one of a few games, that had managed to make me almost indifferent to exploration. I don't even remember if i had opened two or three towers - not even finding at least 2 out of 5.
Cont. in p2.
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>>3919980
>>3919204
P2.
Next - dialogues and writing. Game feels like a political statement, made by some modern people, but worsened just enough to become at the same time repulsive and bland, just like characters encountered - as if somebody had decided to do "what if all cool parts of characters, plot and events are always just a facade, and in reality everybody is lost and miserable" tier. As an anti-war and anti-tyranny statement it is understandable, but as a videogame it is shit.
In general it seems, that after Avellone had left, those, who had been finishing those games, had tried to emulate his previous works without actually understanding them - and with modern aestetics, modern writing and zero talent in making things interesting. Maybe they had thought (like it had been popular for the last 20 years), that "gray morale" is just liked by the audience - failing to see, that "gray morale" itself had become popular mostly because of novelty (as it was novel in fantasy movies, comics and videogames at the time) and partially because it had allowed much greater freedom and more variations - and instead of using this freedom not only those new developers had started to copy one another, they had managed to pick this particular boring, somewhat repulsive, uninteresting to anyone "style" in absolutely everything - as if their own imagination not only can't produce anything interesting or new, but can't even reproduce anything, that doesn't already exist in their everyday life (most likely being spent in some boring places). As if those people had never observed anything impressive, anything, that will made you think "it is so beautiful it can only be a miracle", "it it so cool i want to be like it!", "it is so mysterious merely the fact that it is puts me in awe!". As if those people had never seen anything outside an office, a medical cabinet and some not abandoned warehouse.
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>>3919562
>never happens
You are just being disingenuous anon
Even modern tb games that are aware of the issue still struggle to tackle it at best
Also I just don't see how anyone can't be fine with both styles and why is it such a dividing topic, unless maybe they are using a controller for input? idk
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>>3919985
>as if somebody had decided to do "what if all cool parts of characters, plot and events are always just a facade, and in reality everybody is lost and miserable"
It's like Sawyer balanced the joy out of the story and characters along with the combat.
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>>3920014
You can't be serious calling me disingenuous. I've never played a single RPG where a trash fight took 30 minutes.
I've played all kinds of RPGs, I don't care about the argument, I just like real criticism and not whiny babby hyperbole.
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>>3919204
I also did not really care for it. It's pretty in places, it has some neat magic items, some of its mechanics are interesting new takes, and I did enjoy building characters in it, but they just forgot to make it any fun. It's not fun to play, its not fun to read or listen to.
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>>3919985
it was.
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>>3919337
Unfortunately devs spend 99% of the time that ought be spent doing what you describe, just padding on self-insert companion and romance shit - shit that no one actually wants, and if the game is considered good, is enjoyed despite those.
The best games are the ones with braindead no-story companions; subordinates, friends or whatever YOU, the player, want them to be; what you wish to ROLE PLAY them to be.
Devs need to get their buttplug out about getting into controlling intra-party shit and work on making a game that isn't dog shit
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Are the pillars backers npcs the worst example of shooting your game in the foot? I think its only rivaled by the base NWN module being so boring and seemingly gatekeeping people from nwn as a platform and all its content. But it's worse because if you don't get tricked into reading all the npcs you still have to contend with a boring game
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>>3920268
Stretch goals and backer rewards are cancer period.
I actually love how Kickstarter exonerated so many publishers for those with eyes, proving that devs have no vision and tend towards placation for money. Of course, the evil publisher meme still goes on.
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>>3920269
Indie games did that for me too they are just as beholden to trends and safe bets and copying each other. Neither AAA nor indies make games I'm interested in currently. Publishers and producers can be very beneficial and creative often don't make good leaders or money people nor should someone trying to make a game be pressured to deal with all these other responsibilities
PoE feels like sawyer trying to prove a point more then trying to make a game. It nearly pushed me away from crpgs entirely until I went back to retro ones
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>>3920268
>the worst example of shooting your game in the foot? I think it’s only rivaled by the base NWN module being so boring and seemingly gatekeeping people from nwn as a platform and all its content.
The purpose of the campaign was to be an example of the toolkits capabilities for modders.
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>>3920499
He's arguing that Kickstarter (i.e. a method of funding games that wasn't the publisher saying "fuck you, it ships by Christmas or you're out of business") proved that shitty games are the developers' fault, rather than the age-old excuse of "woe is me, I am a simple developer, the big mean publisher forced me to release a buggy and unfinished game, it's not my fault". I don't completely agree with him, I think that both are often true.
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>>3920293
I like some of them
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>>3920534
It's due to bad looking portraits. Between them these are a good choice, as it adds mystery and the like. All in all they are artistically lame.
>>3920536
I really don't get it. Making portraits is really not much work. I do get that a team of 1-5 needs everyinute they can save, but sawyer had a huge team, albeit little money, as california is expensive af. California seems like hell of you aren't part of the ultra elite. All the post phd guys I know get social welfare perks from their employers.
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>>3920501
>>3920503
>think that both are often true
I understand, it's easy and comfortable to inhabit a vague middle ground.
The developer is the one making the game, they are the ones planning poorly or overextending or unable to manifest a vision. The fact is that publisher marketing teams push the idea that they are at fault so that saps will faithfully buy the dev's next turd.
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>>3920606
If the business idea was stupid, why did your stupid fuck self invest into it?
>noooo the devs LIED to me, this piece of shit was actually a masterpiece when I saw a prerendered image of an idea during a slide presentation!
Gas yourself
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>>3920612
lmao, investment is risk. The publishers aren't crying that they got scammed, they are just cutting their losses. It's funny how no matter the scenario you invent, it's always the perspective of the victim, even if it's nonsensical. Permacuck.
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>>3920620
No, most people want to minimize risk. There's always risk involved, even safe games don't always turn a profit.
However, when a developer needs 15 years of continuous funding to develop their paradigm changing game that will still fall on its face, well, good luck.
Again, these are gamer memes that are retarded and they were most probably spread by publisher marketing teams.
Kickstarter and Patreon and Early Access have exposed that it's incompetence that forms this state
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>>3920601
>I understand, it's easy and comfortable to inhabit a vague middle ground.
I’m not going “Akshually both sides are to blame, the truth is somewhere in the middle”, just saying it needs to be looked at on a case by case basis. There’s absolutely plenty of stories of “greedy publisher fucked over the dev with unreasonable demands that produced a poor product”, as well as devs using those stories as deflection to conceal their own incompetence at project management and producing a finished and complete game on schedule. We have had this conversation before in other threads, and I know that your stance tends to lean towards “it’s the devs fault”.
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>Complaining about backer NPCs
I'm not gonna ask "are you retarded?" because I KNOW you are.
They are there for the backers to see, "oh cool my backer npc is in the game", listen, it's gonna sound like a crazy conspiracy theory what I'm gonna say here, but believe me, it's the truth!
You can justnot read them
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>>3920670
yeah well easy to say that now >12 years later
pillars were one of the trailblazers so it's kinda retarded to hold it against the game
>eye-rolling
nah, it really isn't unless you are going in with a predetermined eye-rolling attitude
it's not like they let a backer write an entire "DMPC" and a non-skipable quest (meaning it will trigger every time) that goes with him years after everyone realized backer-made content is cringe
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it's kinda weird how despite being contemporary, the nu-fallout (wasteland 2) was waaaaaay more fun than the nu-bg (pillars)and underrail blows both out of the water
I really enjoyed WL2 at the time, whereas I still have never finished pillars all the way
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>>3920674
>yeah well easy to say that now >12 years later
I said it at release.
>it really isn't unless you are going in with a predetermined eye-rolling attitude
lmao, what the fuck are you talking about here? Anon, you're fucked in the head trying to suss out hidden intent.
As soon as you know backer NPCs exist in the gameworld, it makes the game world feel less alive and more like a product. This is obvious.
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>>3920678
I played WL2 once, got maybe 60-70% through, didn’t finish the second map
I’ve finished pillars maybe twice since it came out but I have tried it and dropped it dozens of times, it always sounds like a fun idea to replay it but it ends up dull as hell
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>>3920680
>I said it at release.
well even halfway in dev cycle was too late wasn't it? it's now a pledge
I'm sure you have plenty of experience of running successful kickstarts that save an entire company and would have known better to include that as a pledge and you would still come up with the required money of course, naturally
>what the fuck are you talking about here?
I think you know and your emotional reaction speaks louder than words anon
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>>3920269
Publishers/Producers are a good thing unironically. They push for deadlines and regulate development/production to keep it technically and financially viable. The output is a presentable product for consumers, not some "artists" fart huffing "vision". Basically they kick devs in the ass to keep them working and releasing games.
The last 10 years have actually been extremely liberal for both games and movies in terms of publishers taking a backseat and giving devs/directors maximum freedom. The result is endless woke shit, buggy games, declining standards and nothing getting fucking published.
Of course there are shitty publishers too but in general the interplay between devs handling the technical aspects and publishers handling the business side of things improves the products quality.
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>>3920803
>The output is a presentable product for consumers
Stopped reading here. This is refuted by the number of times that a publisher rushed some shitty unfinished buggy game to market, the examples of which are legion. This isn’t to say the developers are blameless (they should’ve managed their time and resources and stuck to the schedule), but publishers have fucked plenty of games that could’ve been good with more dev time.
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>>3920803
>the output is a presentable product for consumers
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>>3920824
>games that could’ve been good with more dev time
everything "could" have been good in your head, anon. harder to point to actual examples of games going from a mediocre game to a best seller because of more time in the oven. most game dev seems like it could drag on indefinitely regardless.
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Pillars walked so Avowed could fly.
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>>3920859
An unfinished game, kicked out the door full of bugs and cut content, MAY have been a better game with additional time in the oven, IF the amount of time in the oven was its only problem.
Rushing a game out the door in an unfinished state and full of bugs and cut content GUARANTEES that the game will only ever be just that.
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>>3920906
devs aren't owed continuous funding. it's not reasonable to fund a dubious "MAY" based on an uncertain "IF".
your argument is based on a popular meme, which is based on hopes and desires and excuses.
the developers should work on their own time, at home, to fix the game after release.
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>>3921387
It's kinda crazy how apologetic gamers are as a consumer base. If I put out the shoddy work these guys did I'd be fired the next day. There's something truly odd about this hobby, and I wonder if it comes from the fact that most people don't even finish the games they play.
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This thread reminded me of another title that needs to be thrown into the pyre. Makes me wanna puke just thinking about it. For some reason I even managed to finish it. It was a case of "one more hour and maybe it will get better". It never did. PoE was dull, never tried PoE2. Never finished Tyranny. CRPGs are over.
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