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The beginning of the end
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>>3919274
Oblivion's UI is better. The inventory is organized as a list, while Morrowind is organized as pictures. Oblivion's UI was designed for players to quickly find what they need. If Morrowind put in a lot of effort to make each item look unique, then it would be different. In your own example, you can't tell me what any of those potions or scrolls do unless you physically hovered over each one.
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>>3919276
>Oblivion's UI is better.
0/10 bait, please see me after class
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>>3919278
Do you organize your computer's folders by icon or list? What do you think would be the easiest way to find your scroll of loli links?
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>>3919274
I am really at the point where I don't trust people saying that Morrowind is great and think that it is actually secretly almost as bad as TES4 and 5.
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>>3919282
If you still haven't played the game in 2002+24, there's no one to blame but yourself.
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>>3919298
It is probably not worth it.
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>>3919274
Skyrim is the one that ruined everything. Oblivion's issue is comically large UI elements, which is fixed by a mod - otherwise it's a great UI both visually and functionally.
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>>3919274
I love the visuals and sounds of Oblivion's UI. The icons and the pictures representing skills look cool. If you pick a premade class even that image can be viewed on the stats menu.
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>>3919282
>think that it is actually secretly almost as bad as TES4 and 5.
It is. These games are all fucking terrible.
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>>3919274
the most annoying thing about Oblvions UI is that you cant remove spells from the spellbook once learnt, so in the end you have 50 spells to search through when you only use less than 10
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>>3919355
It's intentional, so you have to plan your build carefully to maintain efficiency. Roleplaying wise it's like a wizard getting scatterbrained from too much knowledge.

I'm joking of course, it is an annoying oversight
>only use less than 10 spells
there is 8 hotkeys though
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>>3919308
No it's fucking not, with Morrowind you have all the info on a single screen, with Oblivion you need to change page and tab constantly. I get you grew up with it but don't pretend Skyrim didn't simply continue what Oblivion started.
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>>3919282
if you havent even tried MW yet youre probably retarded or literally 12, so i wouldnt worry about it anyways
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>>3919274
>Heavy Armour and Medium Armour as major skills.
Bait.
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>>3919282
it's overrated, but certainly not bad
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>>3919369
?
That's the default warrior class.
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>>3919282
it is. what really surprised me was how it's structured exactly the same as 4 and 5. you pick up tedious guild quest missions which all play out exactly the same as the previous ones until your skills level up enough and you find enough decent gear to complete the main quest. every NPC is exactly the same and the combat is shit like every other ES game but it has an overly convoluted inventory so it's good or something. It's babies first RPG and let you craft spells (like the previous two games) so this makes it the best. 1 & 2 suck as well.

Visually it's the best looking ES game though so I will grant it that.
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>>3919306
It isn't. And it wasn't either.
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>>3919358
And they are all for telekinesis and invisibility.
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>>3919318
Oblivion's UI is just comfy as fuck.
Like Oblivion in general t.b.h.
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People pretending that Bethesda have ever made a competent UI in their entire existence is the height of delusion.
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>>3919274
sky ui is good. icons fucking suck
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>>3919570
Only if you played it when you were 12.
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>>3919274
Morrowind was absolute garbage, shallow experience next to daggerfall, made for babies
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Morrowind with Oblivion's tech, UI, etc. would have been better than Morrowind. The only arguments you can make for Morrowind are

1- Spells and Levitation, Spears, Throwing Weapons
2- The choice of setting and plot (subjective but worthy)
3- Didn't have boneheaded enemy level scaling design

The voice acting, dialogue direction, quests, graphics, UI, combat, menus, horses, dungeon design are all better in Oblivion.
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>>3919900
>horses
This was decent bait but you laid it on too thick at the end, I give you a 6/10
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>>3919903
>anything I can't comprehend is bait
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>>3919900
>dialogue direction
Now that's something you don't see in bait very often. I'll give you an extra half a point for that, 6.5/10
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>>3919900
Morrowind could also use some schedules for NPCs to make the world livelier.
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>>3919274
literally every game post 2004 was consolized garbage
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>>3919274
oblivion UI is soul upgrade but utility downgrade
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>>3920096
>oblivion UI is soul upgrade but utility downgrade
The crazy part is how Morrowind can toggle the map to be local or world with one click, and another click can make the map persist on your screen, dragged around, moved, or resized at will.
Oblivion can give you a fixed minimap only with janky mods and script extenders
Skyrim can't do it at all (supposedly there was one years ago, but we lost the technology, and now we can't go back
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>>3920105
What do you need a minimap for?
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>>3920106
>What do you need a minimap for?
Based Bethesdanon.
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>>3919560
>Not stacking Chameleon equips
Amateur, you shall (not) see me after class.
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There was an Oblivion-style UI mod for OpenMW which I used, unfortunately the mod wasn't updated and became incompatible with the up-to-date versions of OpenMW. It was GOAT though.
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I miss oblivion. It got too much shit
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>>3919366
>consoom
You wouldn't say that about any other game except another Bethesda title.
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>>3920277
If anything it didn't get enough shit, because Bethesda learned nothing.
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The worst part about Oblivion is actually the main quest. All the foreshadowing in Battlespire, Redguard and Morrowind was dropped and dumbed down with the creation of Mankar Camoran and elimination of the Elder Council as a player in the narrative.
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>>3920347
the main problem in any game made by bethesda is the main quest
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>>3919282
Don't listen to the clowntrarians, my first ES was Skyrim (500+ hrs) and I followed it with Morrowind. It's one of those "must play before you die" games, it's an incredibly magical experience. I was also skeptical at first but I fully understand why people say it's still the best ES. I loved Skyrim but MW is one of my favorite games of all time. OpenMW is also an amazing way to experience the game.
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>>3920362
Daggerfall and Morrowind's were good. Even Skyrim's has neat sections like infiltrating the embassy, Season Unending or Sovngarde. Oblivion's throws out the window most of the buildup that came before.

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