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did i fuck up my first time morrowind playthrough Anonymous 02/02/26(Mon)10:08:14 No.3920006 [Reply]▶
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>first time playing morrowind
>fall asleep to videos of it all the time, decide to finally actually try it
>everything is super slow, baby brain can't handle it
>vaguely recall a barely-awake memory of boots that make you go really fast
>look it up, it's real
>find the boots
>vague memory of some of the daedric artefacts being very good too
>find some of those
>wait wasn't there a weird scamp merchant too
>find that guy
>mark next to him, go to balmora fighters' guild basement where all my stuff is strewn on the floor, recall with several thousand weight units of shit
>sell it all to creeper
>enchant most of my stuff
>also make shirt with one point of levitation on it
>return to main quest
>fly from vivec to red mountain, find sunder and keening
>three-hit dagoth ur to undeath, fly to heart
>meme man falls into lava
>smack the heart
>he's dead now
how badly did minmaxing like this ruin my first time experience? picrel is my final stats.
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You decided to play this way, there's nothing inherently bad with it. You tend to end up overpowered around level 15-20 (depending on your build) anyways. The best part of the game imo is the beginning, with your character growing from being weak as shit to becoming pretty strong and then to having godly powers if you know what to do. That's why most of the content added by big projects like TR\PC\SHoTN focus around low levels.
I played the game blindly at release, and on my first playthrough I restarted two times
>first character was a nord, didn't really know what I was doing so I ended up abandoning him after killing crazy batou (i chickened out because he was flagged as essential, even though he's just a random guy with an artifact)
>second character was a dunmer assassin, I did the whole morag tong questline but then stopped the mq as I got corprus when I accidentally killed an essential npc (don't remember which one), so he canonically died of corprus
>third character was an imperial, optimized his build and did the whole legion and mq. Ended up around level 30
Ended up looking similiar to your character (but with chrysamere\spear of bitter mercy\lord's mail)
I discovered mudan's grotto (the dragonbone mail) and the boots of blinding speed around 2010 I think: in every playthrough I did there was always something to discover in this game, so maybe you spoiled that aspect a little bit.
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>>3920036
>You tend to end up overpowered around level 15-20 (depending on your build) anyways.
I specifically avoid getting overpowered and this happens anyway, so I'd say any minmaxing busywork is a waste, unless you really enjoy "gaming the system".
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>>3920006
Looking stuff up your first time, in any game, will inherently ruin that game for you. You robbed yourself of a much better experience.
Morrowind fills your inventory with OP gear playing normally so that part is expected.
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Why do people think they have to break the game and ruin it? Morrowind "fans" are so strange and the advice they give is awful. Just roll with a premade class that sounds cool and use the skills its good at. Do the quiz if you want too.
Turn off the expansions for your first run.
TES fans are so dumb nd think the games are harder than they are to the point where they kill them for new players by encouraging metagaming.
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>>3920273
No one says this or does this. Virtually every Morrowind fan will explicitly tell new players to just get into the game and enjoy it, and to avoid spoilers, guides, exploits, and cheese. This is some bizarre strawman you’ve constructed.
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>>3920081
>You can only play a game for the first time once
Memory problems says hello.
If I were to play Morrowind right now i would have ZERO idea of any equipment, and only a vague recollection of quirks like potion of alchemy to get better at alchemy to make potion of alchemy, but that's discoverable in 5 minutes anyway.
All I remember from equipment is that there's some guy who falls with boots of jumping or something.
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>>3920285
You have to realize a lot of people talking about morrowind are zoomers pretending they played the game because they watched an epic youtube video or """review""""" telling them how to exploit magic/alchemy. Every single time there's a morrowind thread on /v/ and a newbie asks for advice these retards go >just do this exploit, also go here for overpowered gear, and there's maybe 5 of those to 1 dude giving actual noob advice without spoiling anything
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>>3920006
It's fine, the late game isn't mechanically interesting anyway. The game's difficulty curve is busted because they didn't have the time to playtest it properly.
It's probably why they added more aggressive level scaling in Oblivion, which was broken in its own way.
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>>3920081
>>3920042
>>3920797
the thing is, i didn't look up locations of items, the only thing i googled was "morrowind speed boots" to find out if that was real. i had vague memories of some things, got some tips from online friends, i feel like in that sense i played through the game like it was the year 2003 and I was relying on playground rumors for cool stuff.
the main thing i was worried about was what >>3921012 is talking about, like, did I just make myself too powerful. but if that's how it always is, then I shouldn't worry about it. but if this is how it always is then the difficulty curve is defintely broken as hell, i went from dying constantly to feeling super overpowered justby going into the cave near the urshilaku camp that had a daedric battle axe and a shield with a heal spell on it
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