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I don't think I've ever seen someone shit on this game who wasn't a complete actual sub human. I don't even like the game, but nobody ever addresses it's real issues, people just poison the well of the discussion with shit that's either blatantly false or stems from the roots of having a skill disorder. (Skill issue, as it's more commonly known)
Why is DS2 like that, why does it filter retards so god damn hard? (they probably didn't even play the game, but played SOFTS LMAO)
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>>3920492
I genuinely don't get it either.
Like, my first impression o the game was "oh, cool, the game is more responsive and snappier to control than the first", because it is, and I love that, but people act like this isn't the case and the controls are somehow horrible and laggy or some bullshit. 90% of 'criticism' of the game is like this, where people trash it for stuff that's either blatantly worse in previous game, or make up shit that's outright false (like, I've seen people claim that the woods enemies are both respawning and completely invisible).
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>>3920492
>people just poison the well of the discussion with shit that's either blatantly false or stems from the roots of having a skill disorder
Which issues are those?
>>3920547
It literally isn't. Especially on the PC version where by default you don't have 360 degree movement, it has rigid snap points.
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>>3920618
>Especially on the PC version
I knew it. This seems to be why people actually feel the controls are dodgy, the people complaining played it on PC where it seems to actually have locked movement. Otherwise, yes, the game objectively has less lag and freer/faster movement, and this is definitely the case on the PS3.
>>3920593
2 at least makes some actual attempt to say that ADP does affect your evasion. 1 says absolutely nothing whatsoever about iframes at all, even that they exist, and plenty of people played through the whole game via shields and high poise armor without even knowing that dodging gives any invincibility at all. It's completely hypocritical nonsense to complain about shit that 2 did that 1 didn't even bother to at all.
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>>3920492
A lot of the criticism is valid (like the shitty boss fights) however I'll never understand the complaint for ADP, enemy "spam" and the area design. First of all you don't need to level that stat, you can dodge everything pretty easily even with a low number. Second, even if the game has more enemies than the first game, that doesn't mean you can't pull most of them into a line or a small pack. And third I don't see how a poorly connected map makes the game worse, it never broke my immersion personally.
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>>3920849
>1 says absolutely nothing whatsoever about iframes at all, even that they exist,
because your roll type was your iframes. Same as in Demon's Souls. Which is why the ADP crap is hated because it's an extra, unnecessary, step