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ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459
I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.
Your turn, anon!
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>>2091209
https://store.steampowered.com/app/674190/Conquest_of_the_New_World/
I remember playing this as shareware back in the 90s. You could play most of the game, just couldn't upgrade beyond tier 3 buildings I think. Honestly pretty amazingly deep colonization game for its time, graphics and UI aren't even bad.
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I'm not sure how popular Act of War was, I never hear anyone talk about it though, but it was a C&C like RTS from 2005, complete with live-action cutscenes. Good game, had a good expansion pack without the live-action, and it had a spiritual sequel called Act of Aggression that was complete garbage.
https://store.steampowered.com/app/2710/Act_of_War_Direct_Action/
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Does anyone remember the name of a 90s Windows shareware game that was like a cross between turn-based strategy gaming and the board game Go? The playing field was a rectangular grid, each cell was either painted one of the player colors, neutral, contained a city, or you could put a soldier silhouette on it. Each turn you got a number of soldiers and you could use them to take over a bit of the enemy territory. It used Windows UI elements and very simple graphics.
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Direct Hit Missle War.
Shame the game wasn't finished. The premise of the game sounds interesting, researching and designing your own missile and base components ( engines, stealth, ecm, missile defense ) then flinging them to the enemy's base in order to destroy his infrastructure while enemy does the same to you. Other than missle war part, you had your standard base building and power/resources/research management.
The other game is Frontile Attack: War Over Europe. Very dated now but I remember having a blast playing it as a kid.
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>>2091285
>Act of War had a spiritual sequel
Huh, I never knew that. This actually looks like what I'd expect a Generals 2 to look like, and it's probably about as good as Generals 2 was likely to be based on what you're saying.
Going to look it up though out of morbid curiosity because the first game was interesting though.
>>2091584
Doubt it. Why would you play it on anything but the PC if you had a choice?
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>>2091209
Warrior of Rome 2 was a RTS for Sega Genesis. It was the first RTS I had ever played. It had a fun campaign and you could play with a friend on a split screen, but this would slow the game down drastically.
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>>2091209
i forgot the name of the Flash game.
you choose between red, blue ,green or yellow balls.
all the units and commanders are balls, balls with arms and legs. basic units are swordsman, spearmen and archers? commanders can also be mages or artillery. maps used hex tiles. very basic plot. and chance to unlock non-campaign maps with some daily missions and achievements.
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>>2091209
>Strategy games that no one besides (you) have played
Populous 3?
I never see it mentioned in RTS discussion despite being both really fucking good AND really fucking unique.
Is it just because it's too old, or too weird?
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>>2092663
I haven't really seen that mentioned since the PC Gamer review for it when it dropped.
>y no1 mentions it
It's just in a weird spot. It's not the original genre definer, it's from a period that's harder to get working than the DOS titles and you just have a higher barrier of entry. Just a rough time for PC games.
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>>2091209
https://www.youtube.com/watch?v=BVeOp7GNI5k
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>>2091285
>>2091599
Are Generals 2 trannies still assmad that Act of Aggression has incomprehensible 3 types of resources in an RTS game, how hard and impossible to understand, or that AoA wasn't a replacement and copy of the F2P abomination that Gen 2 were as every game juorno and forum admin shitter went to scream about at every corner the moment EA canceled Gen 2 and AoA appeared on the horizon
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>>2093694
No I was just a fan of 1, sad we didn't get a proper sequel but honestly doubt EA would've made a good one given the state of the company at the time.
I actually liked AoW, didn't even know AoA was a thing until this thread. No idea what you're talking about.
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>>2091209
It must have been played by somebody since the Mid-east Crisis2 mod team ripped this game's main unique mechanic for their IDF faction.
Here's something that nobody outside of my shithole never played.
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>>2093733
>I actually liked AoW, didn't even know AoA was a thing until this thread. No idea what you're talking about.
Act of Agression was its own game that got review-bombed for not being Generals 2 and the devs in turn completely remade the game to be more C&C-ish. Once it was done, the C&C fanbase fucked off.
Locusts are less destructive than those fucks.
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>>2091218
>Does a non-specific game collection thread need a generalized general?
yes. Yes it does. You know what needs another general here?
HoI4 mods. There are currently 692 active HoI4 mod threads on /vst/ and no one is doing anything about it. These obnoxious NIGGERS deserve to get IP range banned, but they aren't And they won't ever do the sensible thing which is to make a general and stay in their containment thread.
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>>2093921
From Dust comes to mind but that's more physic-based puzzle game despite appearing as god game at first glance.
Iirc leveling up terrain is an important part of Perimeter's gameplay but I haven't played it.
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>>2093879
Its not really that much fugly compared to an average mod for the freeware Stratagus engine tho.
Although IIRC even back in the day this game was considered as just a wannabe discount Earth2140, but with a bit of Dark Colony added for extra flavor.
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>>2094205
Thought the same thing. It really does look like 2140. Being the bargain bin version of that game is pretty bleak sounding.
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This game, hard as balls I have no idea how I managed to beat it as a kid. I think I had pretty much collected all wizards by the time I finished it.
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>>2093921
Zero-K randomly has the option of terraforming ground so you can technically block radar or put turrets higher or make ramps. No idea if people use that feature often, instead of just using their APM for something more beneficial.
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>>2094914
>Look it up
https://en.wikipedia.org/wiki/Warlocked
>Neat graphics
>Stellar reviews all around
>Gameplay seems neat
I missed out.
>>2093921
I went mad trying to remember this and wasn't sure if it was a false memory but turns the Earth 2150 games and at least some derivatives let you. I had to look up a guide to make sure I wasn't just misremembering because no one bothered to do documentation on the civilian units in that game (I mean why would they).
https://gamefaqs.gamespot.com/pc/913679-earth-2150/faqs/13424
>Gruz - This is a heavy costruction vehicle equipped with front mounted excavation
buckets. It is used for constructing building, digging ditches and tunnels, and
levelling ground.
So not on that scale and level but these games do let you manipulate terrain, which can affect things like line of sight, ease of terrain crossing, etc.
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I don't know if it's good. I was too young to figure the game out.
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Has anyone played Force 21? It's essentially like EndWar, but without infantry. The gameplay is quite similar, focusing on a conflict between the US and China. If you can get it working it's worth a try.
The game was even published by Ubisoft
Added a link to the game because I can't upload a picture.
https://www.myabandonware.com/game/force-21-diw
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>>2097406
Never played it. Looks like something I would've liked. Here, let me upload a picture for you from the site you linked. Fucking webp sucks.
>>2097413
>who the hell thought it was supposed to be generals 2?
Insane people, apparently.
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>>2097531
I tried uploading pictures from the website I linked to, and it keeps saying upload failed. Thanks for getting picture up.
Yeah, I had the game working on windows 11 fine. You should try it, not many games about US and China going to war.
Plus if you like EndWar you will like it.
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>>2091209
i played this, it was on one of those game cd collections, i kinda likes it because im a sucker for modern warfare rts games,
i remember that bazooka infantry was basically just a straight upgrade to normal infantry and that there was a bug where vehicle wrecks would spin at 10000 kmh when they were destroyed
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>>2097406
No to shit on the game itself but this has to be one of the most hilariously bad covers I've seen.
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Since the thread is about all kind of strategy games and not just rts games. Tycoon is a genre filled with shovelware but Hotel Giant I have nostalgia for. I remember it being decent but then again I don't know if I knew better back there. Btw I always assumed it's a German or at least European game but to my surprise it was actually made by studio set in Hong Kong.
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>>2099778
Pretty sure Traffic Giant is another of theirs. Just wholesome, early 00s Germanic autism no one cares about any more. A simpler time, a better time.
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Was too young to appreciate this at the time. I though it would be another RTS like C&C.
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>>2100085
It was released by the same publisher, JoWood, but it was made by a different, in-house Austrian studio. It's a fine game. The most annoying part being how you couldn't had bus tracks layer on while you're in building stops mode so you had to remember where you set routes or flip between menus. Apparently it's also quite buggy. Never used trains because I always found making train rails clunky on the usual crowded maps but I've read they tend to make game crash out for some reason.
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>>2100703
Love me some good JoWood jank no one's cared about in decades. Absolutely love it. Anyone else played it? First Iraqi campaign is some of the wildest shit ever because the entire thing is about you leading a group of terrorists with the goal of getting revenge on America. It ends withyou storming a US nuclear base and flinging an atom bomb at DC.
https://youtu.be/rV3ztzWFqVI?list=PLw8Kz9dYmbxufkfzKlT0PaRm6pDD1YTDC&t =512
Released in October 2001 so the timing is interesting to say the least. A lot of the contents in the game makes for an interesting time capsule. It's not as good as say the Earth series but it's very memorable and had some really interesting ideas.Iraq ends up canonically winning the war or at least I assume so since it's the final campaign and it's implied that you're working with Saddam Hussein himself I think.
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>>2091209
Feels bad that it's abandoned and basically a scam
If you know a game with the same comfy semi nomadic tribe vibe please tell me about it
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>>2104820
I never heard anything of the sort and I'm actually old enough to have been around for the pre-release almost-no-hype. It's not impossible, but I don't remember reading anything about it at the time and I was a teen that was enough of a disturbed loser retard to actually be hyped for these kinds of games. Nothing on the website afaik, and no magazines mentioned anything of the sort.
Not impossible at all though. It's absolutely something that could be buried in a Polish design document somewhere. I just never came across any of it, so at least by the point it was far along to be promoted in English months before its release anything of the sort was completely scrapped. And it feels like something I would've picked up on since I also played Earth 2150 when I was a kid.
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>>2104942
I admit that I didn't have proof when I was writing the post but I looked around and I've found an interview from 2010 with Mirosław Dymek, the studio's founder, where it's mentioned in the second to last question.
https://polter.pl/gry/Reality-Pump-wywiad-z-Miroslawem-Dymkiem-c21868
My translation:
>Cz: What is your favorite [Earth 21XX's] entry and why?
>MD: To tell you the truth, the team's favorite game was made to catch a breath, I mean World War III: Black Gold. It was created in between [Earth] 2150 - and 2160. It was a quick project (6 months), set to show the beginnings of the conflict. During its creation, in the company there was a fierce rivalry between testers and AI programmers. As a result of it WW III:BG has one of the best AI created in computer games.
>In the story, we wanted to show today’s world and possible war scenarios. Our goal was to create a game realistic enough for the player to feel that what he does during the game can really happen (US attack on Iraq, retaliation of terrorists on the territory of the USA, the meddling of Russia, the real threat of nuclear war). And we jinxed it. A week before the premiere, al-Qaeda destroyed the WTC.
>In front of our eyes there were scenarios that we put together in our heads for months.
>Unfortunately, the publisher got cold feet and withdrew World War III: Black Gold from sales, and to this day is considered one of the biggest mistakes in the history of our company. The game was released a few months later without advertising and publicity.
So interestingly it's also the studio's favorite Earth title and it got fucked over by 9/11. I didn't know that. I wouldn't be surprise if there was more video games affected 9/11 but this is the first one for me. Dunno how much the gloating over AI is true.
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>>2105006
Wow, thanks for that! Very informative. I really was a fan of that game too back in the day. It had issues, but damn it, it's very unique and interesting. I actually remember calling a game store back in the day about it (God I feel old) and was mad as hell when I learned about the delay and said something retarded like "if those towers where in Baghdad this shit wouldn't have happened". I was having something of a preteen political phase back then too so I bet I was really cringey and dumb but I still remember that to this day. And there were absolutely games that were screwed over by 9/11. Even minor things like Red Alert 2 getting some delayed controversy over its depiction of the Soviet attack on New York where you could specifically destroy the "pathetic capitalist shrine" that was the WTC. It's understandable with it being one of the biggest events of our lifetime, but it's always sad when people get fucked over through no fault of their own.
At least Deus Ex made it out like a bandit while looking like Nostradamus, good on those guys.
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>>2092663
This is my number 1 game of all time and I don't ever see it being beaten. It does have its problems like very simply and predictable AI that means swamp can lock the AI down forever but its still a great laugh.
In fact I think I'll replay it again
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I never see people talk about Battalion Wars. I love these kinds of RTS like Brutal Legend and Pikmin. I wish there where more.
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>>2106473
It's dead jim. IS won't do another AW unless they can make it a dating simulator.
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>>2107041
Bluecoats?
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>>2107224
I would've guessed something related to North and South too but the original games are from a decade prior and the remakes are from a decade or more later. Bluecoats is from 2020 and is for the Switch too. Maybe it's some lesser known remake?
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My mom bought me this because i liked history and strategy game, but you basicly end up fighting demons and reincarnated versions of historical figures brought back to live to enact the revenge Marie-antoinette, but end up being saved by the ghost of louis the 16. Crazy shit
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>>2107426
>looks it up
https://en.wikipedia.org/wiki/Napoleon_(video_game)
>However, the game takes many liberties with historical accuracy, such as Napoleon fighting man-eating ogres and abominable snowmen.
That's absolutely hilarious, I had no idea something like this existed.
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>>2104942
>I never heard anything of the sort and I'm actually old enough to have been around for the pre-release almost-no-hype.
Fake fan detected, I bet you didn't even play their WW3 gaiden shmup Heli Heroes before it was re-released on Steam.
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M.A.X. (Mechanized Assault & eXploration) was well-received at the time, enough so that it even got a sequel. However few people talk about it nowadays.
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>>2108902
I have the vaguest fucking memory of seeing it in one of those tiny corner articles in an old PC Gamer issue. I still can't believe it's real. Everything looks so off.
>>2108953
That's another one I remember reading in old computer magazines but never played. My dad had a coworker that really liked it and that's my strongest memory of it. Honestly didn't even remember what it looked like, I just vaguely remember the 3D models in the ads.
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>>2107426
Honestly I wouldn't mind more strategy games leaning into historical fantasy. Usual they either go into full fantasy in fictional worlds or grounded historical settings. The only example of strict paranormal or magical stuff in historical strategy I can think of is native American shamans summoning animal spirits and using other spells in No Man's Land.
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>>2110596
This one?
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>>2095140
People use it all the time to burrow caretakers and metal extractors underground to protect from artillery fire. They also sometimes build spires for units like the crab, which increases their range due to the parabolic trajectory, and increases the distance the crab is from enemy units, requiring them to get closer to reach it.
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>>2100130
>about half the soldiers are unique with specific voice lines and purpose in missions
>kino voice acting in every language, especially russian guys
>grinding exp by rotating ppl is actually fun
>distinct factions
>absolute banger story
>game still supported to this day
Doubt anybody outside of Czechia played it on this board, good taste anyway anon
NNNV
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>>2114682
I watched a video on it by some random YouTuber that I'm assuming actually is Czech. Game seemed insane but awesome. Really didn't deserve to get lost in the shuffle. It seemed to just brim with the kind of magic that made strategy games from that era so unique.
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>>2091209
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>>2116821
... I very faintly remember reading about this in magazines as a kid.
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>>2117385
I've played War in the East and a few others. I prefer other games such as Operational Art of War because it gets the autism balance better, but if you like having lots of details and a large scope then I'd recommend WItE at least. Well-made with a good attention to detail in my opinion. You can certainly do a lot worse if you want a turn based game that goes all-in on function over flashiness. If you want a legal copy on Steam though for whatever reason I'd say wait for a sale though, asking price is pretty high. They seem to go on sale rather often (used to at least when I paid attention).
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>>2094114
>leveling up terrain is an important part of Perimeter's gameplay but I haven't played it.
Yes but it's more about making it good for buildings or bad for buildings so that buildings die
You should play it though, it's really kino. Dunno if the English version has a manual with the backstory, but that was some weird lore very characteristic of Russian developers
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>>2093921
>>2094114
>>2095140
>>2095255
Nobody ever play Maelstrom, pic related?
>alien faction can create water pumps that flood the map (with proper voxel water simulation, not just some rising water plane)
>low tech human faction can alter the terrain, like creating a barrier to stop the water (though if it is broken that leads to a flood that will wipe shit out)
>high tech human faction can freeze the water which will kill any alien fuck inside it and allows them to walk infantry and drive vehicles over it
>bunch more things you can do
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Comfy starcraft in the wild west. Pretty basic but nostalgically sovlful.
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>>2120909
>Tell us more, it looks very comfy.
It's called America: No peace beyond the line
4 factions: the US, natives, mexicans and outlaws, relatively unique in what they do although combat does boil down to "more units better"
That said there's a few different resources, you can tame wild horses for mounted units, natives for example can do shaman magic shit to kill enemies with thunderstorms or fuck their crops up, build spike traps, stuff like that.
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Total Annihilation: Kingdoms
Everyone loves the original game, but for some reason nobody talks about it's fantasy spin off, which is still pretty damn fun.
Speaking of which, I think I had my second hardest battle in the game so far. First one was Mission 34 in the base game, this screenshot is from Mission 8 of Iron Plague expansion.
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>>2121702
That mission is a complete crapshoot if you don't know what you're doing. Look up on Youtube how it looks, it's mission 8 "Dark Tempest" of the Iron Plague expansion. Here is a screenshot of my last offensive on the enemy base, note the placement of my units on the minimap.
It took me a while to figure out what I was supposed to do, instead of creating a beachhead on the western island as soon as I could I kept sending troops into the meatgrinder to the lodestone(generator of the only resource in the game) in the middle of the town and tried to establish base there. I only figured out later via scout units that there is a battery of enemy bastions and guard towers that would make this impossible, on top of mobile catapults, so I spend god knows how long trying to invade the island the traditional way, probably taking thousands of casualties trying to break thru thinking the barrage of enemies was ever going to end.
Truth is, what you're supposed to do is create a beachhead with your initial troops, then start pumping out prism laser turrets that have the range of nearly the entire island and then aerial scouts to increase visibility. Fly around with the scouts and let the lasers kill the insane amounts of enemies coming your way while you create ground troops to tackle the enemy towers in the back. Very slow map and the game doesn't teach you just how powerful the laser is beforehand. Oh, and the entire time you have sea units to the southwest trying to interfere so you have to take your attention away and deal with them every once in a while. This all sounds way harder than it actually is once you get what you're supposed to do, but I heard some still consider it the toughest mission in the game. Not me, that would be mission 34 of the base game, I already wrote in another thread months ago why, the stats on that map were even worse.
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A great game, It's too bad that the multiplayer "community" is dominated by eastern europeans...
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>>2123382
I don't know why but this triggered a repressed memory that there was a Wargames RTS for the PC around this time. My dad had it on a burnt CD. It was this bad 3D game where you played as either NORAD or WOPR which translated into either modern military kit VS mechs. I don't think anyone's even thought about it since at least the early 2000s and even that might be generous. Moby Games doesn't even have screenshots of it, that's how many levels of shit nobody cares about we're on.
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>>2124706
There's a greater than 0% chance that you and I are literally the only people that remember that game. About the only thing I remember from it was that a late game tank you unlocked had some kind of mortar or rocket launcher to go along with the usual turret which gave it mild Mammoth tank vibes. It was just an extremely mid game. Maybe I'm misremembering but it was fully functional, had plain but acceptable 3D graphics for the time and the most bog standard unit roster ever. The weirdest thing about it is WOPR's mecha army. Honestly, it feels almost like they were making a Terminator game, lost the license and quickly had to rebrand Skynet as WOPR and brighten the color palette a bit.
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>>2124716
I remember some mission early on had you free or defend (depending on if NORAD or WOPR) a nuclear power plant and if it was destroyed it would go off like a nuke and kill everything on the map which on top of being completely retarded they cheaped out on and you'd just get a white flash on the screen and everything died.
It being a previously licensed Terminator game or one heavily inspired by Terminator would make sense.
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>>2124703
Hey, I remember this. I got a CD from some game magazine and it must have been done from recycled plastic trash in some sweatshop in Cambodia. Paint was peeling of from the obverse side, it fail to read 8 times out of 10 when put into PC, and when I managed to install thi, it was crashing on intro 99% times. But when I manage to launch it it was actually lot of fun. I loved these robotic units and the way they moved (animation was like 4 frames, lol)
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>>2124722
I know, right? Literally nothing in the game feels like it bears any resemblance to the actual Wargames but it feels EXACTLY like a game where Skynet declares a conventional war against humanity.
>>2124728
"We have Earth 2150 UCS mechs at home."
Earth 2150 UCS mechs at home:
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>>2094914
>>2107426
Mech Platoon for the Gameboy Advance
One mechanic I liked was that if you recover enemy wrecks you can unlock new enemy parts for use in your own units.
There was also Rebelstar Tactical Command which is literal just X-Com on the GBA, but it's not a RTS.
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Power DoLLS, despite me shilling it over the years. I loved that game as a kid and it “exposed” me to anime, strangely enough. It had an OVA and I stumbled across all that when I was researching more information. Dial-up era, 40-something boomer, prease understandaru.
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>>2126026
>Tricked into anime addiction and a life of posting on an anime image board due to a mecha game
My condolences, anon.
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I'm surprised this hasn't got a good remake or sequel
it was really great: free movement in space (not just to planets), ships can run out of fuel, diverse and customizable races, tons of depth, stealth, mass drivers, stargates, minefields, customizable ships, rule-based tactical combat, built-in multiplayer, etc.
and the game took just 3MB of space
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For me, it was Conquest: Frontier Wars
A space-based RTS, utilizing a map of subsectors interconnected via wormholes. Resources could be harvested via buildings built in a ring around planets, or harvested from asteroids, gas fields, or the wrecks of lost ships
Each unit also has a supply capacity, so you have to maintain supply ships or fight in the vicinity of logistical buildings to keep up the fight
Races were pretty much starcraft: Terrans with big dreadnoughts and a few sneaky ships, Mantis as zerg with some heavy hitters but plenty of carriers, then Caelarians as robots with various tricksy options
It was a fun compstomp game, and my Austrian cousin burned me a disk, so I can only play with German audio. The OST is bombastic, but atmospheric for a space rts
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>>2114682
It had a suprisingly strong following in poland, which I think started around 2005?
The game was dirt cheap at some point (and I do mean dirt cheap - bought it for the equivalent of 1$) which might explain why it got quite popular.
My memory is a bit hazy, but I remember the forums were quite lively, especially when stucuk (or however was the guy that had acess to source code named) posted anything.
It was a simpler time.
Also, fun fact - once I had lunch with the lead sales guy for bohemia interactive simulations. I asked him if he has any gossip related to some potential work on Original War, since bohemia interactive bought the rights to the IP some time earlier. Unfortunately he either played dumb, or they just bought the rights to sit on them.
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>>2127120
I get soooo pissed of when I discovered that this is no longer working on 64bit Win...
The planet terraforming mechanic, where you can turn it from totall hellhole into little less of hellhole and still colonize it as long as you keep feeding it with new settlers to replace these who melted alive in the process was a peak kino.
The same goes for inter-planetary warfare based on equiping your ships with engines that were spewing lethal radiation and sending them to enemy planet, going full Project Pluto on them.
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>>2127663
you can run it easily under dosbox + win 3.11
>based on equiping your ships with engines that were spewing lethal radiation and sending them to enemy planet
I thought the radiation from engines only kills passengers?
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>>2127465
That reminds me of a similar and also very bizarre situation where there was an adaptation of the Jeff Wayne WotW musical. PC version had a weird as fuck strategy games with some Total War like influences as you switched between a macro strategy and tactical gameplay, PS1 version was... An action game.
https://www.mobygames.com/game/2808/jeff-waynes-the-war-of-the-worlds/
https://www.mobygames.com/game/141911/jeff-waynes-the-war-of-the-world s/
It's actually surprisingly ambitious and cool for its time. You could play as the Martians or humans and they both had completely different UIs and music. So something like Conquest Earth, if Conquest Earth wasn't complete garbage.
https://youtu.be/Baq3FM6IBC8?list=PL_BhbJAAueZRVvurObBGPBNuxndDEW1dD
https://youtu.be/j3m5UGn8zj4?list=PL_BhbJAAueZRVvurObBGPBNuxndDEW1dD
Really unusual and interesting game. It even has an interesting power balance where the Martians are generally more OP at first, but humans have greater numbers and access to Ironclads which are individually the most powerful units in the game. I remember playing it as a kid going "fuck yeah I'm stomping the humans" only for a major warship to blow my walkers the fuck out.
Underappreciated gem in the rough, even if it's a bit flawed and experimental.
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Me and my younger brother got these two AGESSSSSSS ago one on the left is like Total War (it has been years since i last played so dont hold me for my word) and one on the right is in well space where you command Spaceships in 3dimensional space IF i remember correcly (i never beat the tutorial since well i was a fucking kid and i didnt know english) (also my brother put his full name on his game so that is why it is censored)
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>>2127120
I still consider it one of the best 4X space games I've ever played. Also surprised how many of its mechanics were never replicated on other games, such as its terraforming or stealth systems.
>>2127663
Get otvdm/winevdm, drag the game's exe into otvdm's exe, enjoy the game without needing to mess with anything else.
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>>2132523
I remember playing demos of both War Wind and its sequel as a literal kid. I could never understand either though. Language barrier since I'd just sorta learned to read and it wasn't like C&C where everything was so straightforward that you could figure everything out intuitively. Which come to think of it, really does say something about how good C&C was with its UI and visual language (I lost but at least I could figure out how to do stuff).
I revisited the game later, sorta. There was barely anything on it on YouTube and the one video I found in English was a slavbro bitching about how obtuse it was, lol. I'd probably have liked it if I was in my teens when I found it I guess. It really is one of those completely forgotten mid-90s games that you only saw on your dad's PC Gamer demo disc or something.
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>>2093754
>main unique mechanic for their IDF faction.
Been too long since I played MEC2. I remember drones taking photos of things but pretty sure that's the peacekeeper faction. IDF has surveillance blimps and some kind of carrier-type aircraft unique to them.
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Anon, maybe you can help me recall a game from two decades ago?
>early 2000's, 3D, graphics-wise somewhere on the level of Perimeter or Ground Control
>3 factions
>red imperial types sort of resembling TR from Planetside
>blue matriarchy types incl. spandex, main character's name was Elam or something like that
>yellow barbarian types (I think, not too sure on that last one)
>turn-based global map and RTS battles
Back then I couldn't get it to run properly and it probably wasn't very good since I've never seen it again, but it'd be interesting to make sure it's not some fever dream of mine
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>>2133271
>>early 2000's
>>3 factions
>>red
>>blue
>>yellow
This should be KKnD 2.
>>3D
>>red imperial types sort of resembling TR from Planetside
>>blue matriarchy types incl. spandex, main character's name was Elam or something like that
>>yellow barbarian types (I think, not too sure on that last one)
>>turn-based global map and RTS battles
No idea. Might be forgetting something but the reverse X-Com kind of deal is not that common.
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>>2133293
>>2133295
>>2133433
No, no, it was far more obscure than these. I can recall and occasionally see mentions of forgotten and forgettable stuff like 7th Legion or Mayday or whatnot, but this one I've never seen again. Which is weird since it had some sort of noticeable production values attached, I remember it had a CGI intro that looked pretty impressive for the time with the TR-like, commissar-looking guys riding tanks.
I think I might still have it in my hoard of ancient CDs I never bothered to throw out, might as well have a look if I don't choke on the dust.
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>>2133489
I know but if you just have a foggy memory of an all-female faction that has a blue theming then I could see you confusing it for the LC from 2150.
>>2133782
No clue, can't help you. But please do look through your stack of old CDs. I wish I'd saved mine from when I was a kid. Even if you don't find it you're sure to find something relevant to this thread. "Shit nobody cares about from the 90s that's on some CD somewhere that no one's thought of since 2002" is the bread and butter of this thread it seems.
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>>2134033
>Looks it up
>Topdown Czech Warcraft made in MS Paint
Not gonna lie that looks pretty kino. Don't know what it is with the Czechs but they rolled pretty well on the Eurojank chart.
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I love all strategy games where you can possess your units like in Dungeon Keeper.
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>>2133782
>No, no, it was far more obscure than these.
I got it, but you said you might've been misremembering or mixing a few games together and KKnD 2 is the only match on the major things. Visuals are easy to confuse in that time period and there is a "sort of TB" stage where you select the next region. If you remember all that clearly it truly is an obscure one. Some anon might have mentioned it years ago but most never saw this game.
Your best bet is probably to cross-reference all games with RT main portion and TB "overmap". There ought to be like 20 of those in existence, at least a quarter of which are on the newer side.
>>2133930
He mentioned spandex and a female main character so that game is definitely out. Simple things like faction colours or especially the number of factions is almost impossible to remember wrong.
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>>2133271
>>2133782
Holy shit, I found it. It's called Times of Conflict, and was apparently the first game Eugen made in 2000.
https://youtu.be/fj1e_ZrPG9s?feature=shared&t=64
And here's that shot from the intro even.
Took quite a lot of digging though!
>shitty 200-pirated-games-in-1 (sans cutscenes and occasionally audio) compilations from early 90's
>install CDs from Win95 to XP (also pirated)
>slightly less garbage and occasionally even licensed CDs from early 00's, mostly localizations by Fargus, 1C etc.
>CD of JA: Deadly Games labeled as JA2
>an apparently genuine copy of Outpost
>a 1993 warship sim called Jutland I've never heard of before
>unopened copy of Lada Racing Club (may it remain that way)
And that wasn't even half of it.
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>>2134532
>>shitty 200-pirated-games-in-1 (sans cutscenes and occasionally audio) compilations from early 90's
Those were so fucking good.
I miss the ones my parents had, so many fucking random gems in there, many that I can't find again.
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>>2134334
>Tribal Rage
I genuinely thought I was the only person that ever played that game.
>>2134532
Glad you found it. Definitely gonna check out that game.
>shitty 200-pirated-games-in-1 (sans cutscenes and occasionally audio) compilations from early 90's
That's peak as fuck. My dad used to bring home one of those every month or so. Was completely oblivious to a lot of games I grew up with having cutscenes becausue of that, lel.
>an apparently genuine copy of Outpost
Guess our dads were the only people in the world that bought that game. I actually liked in at the time. I tried to play it as an adult but the UI is just too garbage. Just get a mod so that you can see more than 5x5 tiles in screen at once and some stuff like that and it'd be playable at least. But that's obviously never happening.
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>>2134680
>Definitely gonna check out that game.
If you can find it. Apparently I was right on money about it being stupidly obscure, that video seems to be the only instance of gameplay footage to be found on all of Youtube,. Genuine trash like This Means War! had entire LPs to its name but here all you get is 30 minutes.
>I tried to play it as an adult but the UI is just too garbage.
I very dimly remember it as basically "Get Fucked: the Game". Send the ship to a wrong system and get fucked, every turn someone dies so get fucked, the rebels are inexplicably better at running their colony than you so get fucked, etc. The sequel was more popular, or so I heard.
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>>2134732
>If you can find it.
Not him, it took me exactly 1 search query in a not completely useless search engine, with the very first result having the download. I've checked, the ISO started downloading and I've cancelled.
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>>2134732
https://www.youtube.com/watch?v=WiQYjPdq_qI
This video has a really good summary of both Outpost games. 2 is a standard rts of the time with the occasional neat idea, so basically nothing at all like the original.
Original game on the other hand is a hard science type sci-fi where everything can cause the end of humanity including bad luck when setting up where you go. Game's just brutal. It's actually not good but it's very interesting and memorable. Went through some real dev hell too and never finished. Tons of buildings aren't even included.
Also if you or anyone else tries it out I remember that something called Delta Pavulonis IV or something like that had a planet with lots of easy terrain to work with. It's what I picked as a kid.
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Is it a good game? Eh, probably not.
Is it a game that needs a modern remake instantly? YES.
Floor 13 is a management game where you run a shadowy government burau tasked with making sure the government stays in office. Smear the opposition, kill unsavory people, kidnap and torture political foes, all while trying to stay discrete and not cause a major ruckus. A modern take on this could be amazing. A lot of what was conspiratorial in this game's just taken as business as usual these days and even if it was completely pozzed there would still be some comedy value in it.
>Director, I must inform you that the suspect, one Mr. Richard Smith (he/him), has had intolerant comments about transfolx tied to his biometric government ID
>Kidnap him, blow up his house, run a smear campaign, kill his family
Literally no way it wouldn't be great. It'd either be a chilling take on government overreach in the modern era, or a comedy gold mine.
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never seen anyone talk about the Emergency Fire Response/Fire Department series from the early 2000's
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If it wasn't for PCgamer back then I wouldn't have known about Dominion whatsoever. Ion storm made a good refreshing RTS but seems it didn't get the sales they wanted.
https://www.youtube.com/watch?v=zPkPkmjy468
Urban Assault from microsoft is another good game close to heart.
https://www.youtube.com/watch?v=zi44DDQ45zI
These days I'm exploring a game called Megalomania on the SNES very interesting zone control type rts game.
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>>2142167
there are some indie games that attempted to bring it back but they were all significantly less complex than the Fire Department or Emergency series
it is sad that basically no one knows about these games, they're awesome
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KKND
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>>2143516
More of a flash in the pan than a really obscure game. I bet more people than you think have fond memories of that game. If nothing else it and its sequel are on Steam and you can even play them on modern systems. A good C&C clone that never lived past that era. I remember playing it with my day way back, it's an alright game really. I replayed 2 recently as a matter of fact and it was fun how I managed to beat picrel as an adult when it gave me so much trouble when I was a child. Fun game really.
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the youtube algo randomly showed me Abomination: Nemesis Project, a game from 1999, and i kinda wanna play it despite it being mega abandonware and seemingly zero attempts to bring its compatibility up with newer versions of windows
Its like a 3d XCOM but still isometric and with some gritty art style
https://youtu.be/qDLSzZI5MU8?t=1
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>>2128429
>Top right
Submarine Titans is pure KINO
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>>2143719
>>2143719
Honestly, the only memorable part of that game was the Aussie humor. It didn't have much in the way of looks and mirroring factions was rather stale even by 1997 standards.
KKnD 2 was a modest improvement in most aspects (except the jokes), but modest wasn't going to cut it with Starcraft and Total Annihilation in the spotlight. Also, I recognize that stupid mission at a glance.
>hey look at this cool new amphibious unit you totally should use
>except not really, the one way to win is to mass infantry and rush the tech bunker
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Urban Assault 1998
Great ass atmosphere
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>>2143874
Game actually looks interesting. Weird X-Com like.
>>2145479
Yeah lmao when I played it I thought I fucked something up or that there was something about the hover buggy that I just wasn't getting. But nope, you had to spam grenadiers and walk them through a forest that sure as hell looked impassable. I bet that demo stage alone cost them a ton of sales. They'd likely still have failed but putting something that obtuse in the demo definitely didn't help.
>>2145711
Aesthetics are on point.
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>>2121748
I used to struggle with this campaign as a kid (Kingsbarrow Hill comes to mind) but the general rule is to go full offensive and take the fight to the enemy without losing the initiative. As Creon you should advance with shock troopers with mechanics backed up by your tanks/beasts paired with a few chief engineers. Always have flying units ready to provide LoS, have them guard your units so they just circle around.
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The other day I learned that Z had a sequel which no one seems to care about or remember. Original at least had a niche cult following. Am I wrong? Does anyone remember this?
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>>2153497
I replay it quite often. The main reason is because any map can be finished in 20mins max.
Original was hard and a couple maps were like chess, you made the wrong move at the start and you were fucked. Sequel tried to strike a balance between the originals gameplay and more generic RTS, it didn't work out. The unit balance is also comically bad.
Btw if you try Z:SS play the original, not the remaster.
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>>2166262
It is a total annhilation spin off, there are 8 factories and each has about 8-10 unique units. The best thing is that the control are really tight as in navigating units is a breeze compared to other rts games. Another point in it's favour is the heavy rebalancing making static structures unfavourable if you can time your attacks on enemy bases, by that I mean some goober making one turret won't suddenlt make that area unable to be attacked.
I'll drop a vid of a 1v1 here and the reason why I'm begging for it is because the community for this game is too small and i'm tired of facing the same people day in day out. There is also a 16vs16 mode.
https://www.youtube.com/watch?v=Jr7JSSvD2_k
(note this is not a descriptive vid for the game because there are multiple ways to play and what I find fun may be boring to you)
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>>2166278
That actually does explain quite well how it ended up the way it did. Should probably have stuck with something closer to the original formula, at least it stood out and was unique. I look at the sequel and it really comes across like a million other RTS games from the time period and I'd have no real reason to play it over one of the better ones from that time period besides just morbid curiosity and vague nostalgia for the first game.
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>>2146867
There's a source port that makes it run better in modern systems. I think it's called UA Source.
It's maintained by a community that named itself after the game's expansion, Metropolis Dawn.
The game's Source Code is also available.
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No one has played this game. Prove me wrong.
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The Dune game no one remembers or cares about.
2? A piece of history remembered for laying many of the foundations for the genre, warts and all. The Wolf3D of /vst/. Emperor? A well-made cult classic celebrates by many as one of Westwood's finer games. 2000? A remake lost to time, Red Alert-like #9726 in a golden age of strategy games. Well, I liked it at least, but I never see anyone talk about it.
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>>2178566
The irony of someone posting about no one giving a shit about Dune 2000 only for anon to confuse a console port of Dune 2 (the game people care about) for it. Although to be fair the Sega port of Dune 2 is likely its own kind of obscurity that most people didn't even know existed.
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>>2178767
>PC version is ass.
You're mom is ass. If your pic is indicative of how the PS1 version looks, I don't think I've seen an uglier game in my more than 35 years of playing video games. The controller shoved in your face is the perfect icing for that cake.
>I used to use units to shape concrete slabs
There is no benefit to doing that. Units travel faster over concrete. You can place other things later on leftover concrete as well. It is fairly easily destroyed during fighting anyway so you generally just put enough to have a structure there.
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>>2179357
>If your pic
But he didn't even post one.
Although after looking it up out of morbid curiosity, oof, that's not easy on the eyes. Feels like they tried to forcibly turn C&C 1 sprites into jury rigged 3D.
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>>2132536
I bought war wind on gog before they made it free only to find out I couldn't make it work on linux. I later managed to run it when I discovered dxwnd. I need to get back to it one day.
Btw if anyone played planet blupi demo when they were a kid, you can download it for free from the dev's webpage.
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>>2179803
It's Red Alert down to the now for some reason not rebindable keys. It inherited all of the innate flaws RA has as well, like cannon and small missile (remake's troopers, remake's quads) projectiles creating small AoE damage around the impact tile which causes endless fucking misery due to needing to repair things all the time. It looks like bleached trash and drags RA's rock-paper-scissors shit along, while the original looks better even today and the faux modern military tech doesn't work in the more futuristic version of the setting Westwood made for the original (look at the illustrations in the mentat screen for one).
Aside from the gorgeous FMVs which still look decent despite the horrors VQA inflicted upon them in the name of saving more disc space, and Klepacki's excellent OST, the game is not that good even if compared to the original. Or to RA which it effectively is. I wouldn't call it bad but every time I try to replay it I keep thinking that I'd rather be playing Dune II, RA or C&C.
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>>2179813
>you can download it for free from the dev's webpage
I have legit waited about 25 years for this to finally happeen, imagine my dissapointment after playing thru all missions and realizing that almost none of the cool demo vids showing some fairly challenging levels you could watch in the main menu aren't actually showcasing any playable map you can play yourself.
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>>2178734
>>2178566
Call me insane but I actually preffer the SMD version of Dune2 over the MS-DOS original just because my brain somehow accepts the limitation of a console RTS from the early 1990s more willingly than the PC version lacking the key basic stuff like a multi-unit selection box.
>>2179538
I wish that you could play both this and the 3D N64 port of Tiberian Dawn (and StarCraft1 too) on a PC without resorting to emulation.
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>>2179657
Look dawg, if I have to pick between horrible pseudo-3D graphics and okayish 2D graphics I'll pick the latter any day of the week. Loves me some basic mid-90s sprites.
>>2179803
You're wrong. It's a middle child of the genre, one that's often forgotten because people focus on some of the greatest classics of the generation and genre. It never stood a chance, sadly.
>>2179813
That game looks very comfy.
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>>2180173
>That game looks very comfy.
it isn't, really. It's very clunky and playable only if you had experience with this game as a kid. The developer made a top-down adventure/puzzle game before and tried to reuse the engine for an rts, except he had very little experience with the genre and either didn't understand or chose not to follow the conventions.
E.g. see the blue and yellow bars on the left? You'd think it shows health and the energy, and you'd be wrong. The top is the stamina bar of the selected guy, and the bottom is the progress of the job he's assigned to (notice he's cutting down a tree). See the list below? It doesn't show selected units. It shows how many objects of that type are on the entire map.
The level is made of squares. You can see the grid if you squint the eyes, see how a guy occupies a single square, and a house is 2x2? Wrong! The house is 1x1. There can be only one guy and a single item on a tile, the rest is just empty space. Why? Pathfinding, of course. Otherwise the units would not be able to go around each other. Brilliant, eh?
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>>2180976
>Looks comfy, aesthetically pleasing
>Actually a nightmare to run and full of problems
Yep, that's 90s RTS for you in a lot of cases. Accurately describes a lot of my experiences whenever I move past the classics and the better imitators.
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>>2123382
Back in the day game was both on PC and Playstation. There also is a modding community around the game.
Best of all, like the old Transport Tycoon, Warzone 2100 is rewritten as open source and so basically available to everybody now. Like another anon said, this game is anything but obscure.
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>>2184006
I know zilch about this game but this goes hard as fuck.
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>>2187471
>>2187813
Nah, it's 2008's Imperium Romanum by Haemimont Games of Tzar and Tropico 3-5 fame. It's not even their first or last Roman city-builder.
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>>2188027
It was always strange to me how Roman city builders became their own sub genre. I just want another Simcity desu. Bro, just give me a Simcity 5 with the regional system of 4 where rewards are based on regional development instead of whatever you build in one particular city and I'll be so happy. Fuck EA and I hope everyone there ends up in homeless poverty for ruining the best city builder out there.
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>>2188143
>siege the jewish condos!
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>>2190275
It's also the closest way for it to come back. The Saudi's have their own demands and they typically want prestige not to mention the princes desire for games too.
Also I'm looking for more Handheld or console RTS. Just looking for something to dick around with on the small screen.
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>>2196463
The original is better. It's a pretty ahead of its time point control game which can almost resemble the CoH games. The sequel is more of a generic dime a dozen RTS of the era. The original was also less grating and was genuinely charming while the followup tried to turn every spoken line into a joke.
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>assemble robots from parts
>can only build a few at most
>small maps with enemy robots spawning in some places and attacking you automatically
>no buildings, no resources, just robot cap
remember this being hard as fuck in some missions. i'm quite certain it was basically unknown outside of poland
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>>2195961
>>2196239
you can format your posts however you like
type
like
this
if
you
want
but don't format them like a redditor, redditors. Or you will be called redditors because that's what you are. It's not hard for anyone above 100IQ to understand but then again you wouldn't be going to reddit if you were above 100 IQ.
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>>2197865
lol no. What happened was you got called out as a redditor and told why in one line, then you and your redditor buddy seethed about it, so I explained further why you were called out as redditors. Nobody is having a 'melty' about you retards coming here anymore, we all know you faggots love to be where you're not wanted. It's just fun to call you out when you make it obvious and watch you go absolutely fucking insane lmfao even trying to false flag your own posts, truly fucking pathetic reddit behavior. This type of shit is why nobody likes you. Go back.
Bump
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>now you understand why there was only 1 game created in the Earth2150 engine which featured infantry units
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>>2196732
Any idea what could be the name of some MS-DOS Battle Isle ripoff from the mid-90s about which I can only remember reading the manual of at one neighbour kid's gaming room when I was about 12, and the only hint I can provide you with is that it had an amphibious scout unit called "F.E.R.R.E.T." that was almost completely useless in combat, aside from raping unfortified light infantry whenever a convinient random pond was nearby to escape into?
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>>2123382
It's so rare the game is now open source and actively being worked on by hundreds of contributors.
https://wz2100.net/
https://github.com/Warzone2100/warzone2100
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Game is brilliant but fucking hard to run
https://www.youtube.com/watch?v=h3w2zTH5ans
an RTS according to google.
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Space Rangers 2 is a an RPG/tactics/arcade/text quest/RTS mix about a space ranger (duh) who can engage in trade, piracy, quests, etc with the ultimate goal of liberating the galaxy from the dominators - three competing species of intelligent robots that went rogue and started occupying the star systems of the galactic alliance.
After liberating a system, governments of its planets will offer you a quest to defeat the remaning robots on the ground which takes place on some pre-made map. These RTS battles are completely optional.
You start with a base where you design and construct new robots (they have customizable weapons, chassis etc), and your objective is to eliminate all dominators. Economy is very simple: there are 4 resources required for different robot modules, each produced by capturable generators. The only thing you can build besides robots are different types of turrets to protect your bases and generators but they can only be constructed on pre-set locations, so turtling up is not an option.
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Game where the good guys can win the war.
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>>2219629
There's another one that's sorta like that but more grounded. It really is an underrated game that no one really cares or knows about it seems. The Axis campaign let's you actually change the course of history and by winning enough historical battles you get to unlock ahistorical scenarios like a Japanese assault on Alaska, an Axis campaign into India and more, going well and beyond the usual Sea Lion type deal. There are more popular games these days like Panzer Corps which at least has a fanbase but I never see anyone mention this one. Completely unknown mid-00s RTS that flew under the radar and honestly wouldn't be any special without the very unique campaign.
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>>2219754
Never heard it but that's neat I guess. I wish we got more games like it. Not a Wehraboo but it always rubbed me the wrong way when I won battles in games and then got told that it was all for naught and nothing changed. You don't need to add endless possibilities or add LARP endings but letting the Soviets get all of Germany, Germany peace out conditionally or the Allies moving further east would be nice. A game I really like for instance is Blitzkrieg. Fun game, but none of your wins against the Soviets change anything and the Ardennes push changes nothing either.
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>>2219725
I only know about this one because it was made with Kohan II's engine.
Didn't know about the campaign stuff, I only checked out skirmish and was really let down by the factions being literal color swapped exact mirrors.
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>>2224717
I think it's somewhat OK that they're mirrors since it's based on a board game where all units function the same no matter what side you're on. I get your complaint but as a board game adaptation that's an understandable decision. It had commander abilities but that was it I think.
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it's a bit ass but i had fun
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>>2225084
I literally described RTS missions in this game, fucktard.
>>2224445
>you can enter FPS mode on the turret and shoot at the enemies yourself
Space Rangers 2 also allow that, you can freely switch in and out of controlling individual robots.
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>>2231454
>Only semi autistic
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>>2239110
Well of course you did. Dune 2 is the most primitive game that's still recognizable as a modern RTS. It has one of the clunkiest user interfaces ever put into a game so comparing it to any version of Dune 2000 or even most ports of Dune 2 itself will have it come out unfavorably. Meanwhile Dune 2000 on the PC is just a Red Alert 1 total conversion and plays perfectly fine.
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I very much doubt anyone here has ever heard of it, because it was Czech (and only released in Czech language) Dune 2 clone from 1995, but Paranoia! and Paranoia II had a pretty interesting way to command multiple units without the ability to select more than one: You assign them to a command vehicle or command bunker, and then give orders to the commander to command the entire group.
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>>2239759
For the original Z you have Zod Engine. Works on modern PC with minimal issues - zod.sourceforge.net
For Z:Steel Soldiers Remaster 'bad handhed port' is a generous description. However if you're not above pirating, you can play the original on win10/11. Occasional freeze / CTD when you start a mission, i can live with this... You need the 1.41b patch, it removes the DRM protection. Run in compatibility mode and that's all.
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>>2230770
I played Supreme Ruler 2010 which is the original 2D variant and other than being excited at being able to play as any modern country it felt a bit bland. Still better than Superpower and Superpower 2. I played both and they were just utter shit.
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>>2255641
I had the same experience. All these modern political sims are like that. Horrible experience altogether. I just wish that someone would make something less clunky and obtuse like Shadow President. Seriously, just give me Shadow President but with selectable/modifiable countries.
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>>2091209
Achron
RTS game but with actual realtime time travel mechanics. Most of the game is pretty generic and time travel makes things confusing, but the campaign was pretty interesting
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>>2258821
>how does the time travel work
its very complicated
https://www.youtube.com/watch?v=TR9E5apzw-U
https://www.youtube.com/watch?v=CTVsXbWQXp0
https://www.youtube.com/watch?v=CTVsXbWQXp0
basically, you have an 8 minute window wherein all game actions are basically recorded, and you can jump in between them, looking at the past, and then the future. you can also even issue commands across them, but changes through time are propagated through timewaves. you can also send units back in time, even sending the same units in the future to the past (or from the past to the future) to support itself from an army. changes in the past will have to propagate to the future, so it wouldn't immediately change the present until the timewave passes propagating those changes. you can even command units in the future to see how an attack would go, and stop that command before you make it.
paradoxes are also modeled by the engine by the way, though because of how timewaves work, you don't get an infinite grandfather paradox as it has to resolve at some point
there is also a pause, and you can pause time to give commands, but the game itself isn't 'paused'.
yes, this also had a multiplayer
never really finished it myself, but the story from what i can surmise is a giant time loop, each one the same, but then each one also somewhat slightly different as iterations pile on iterations after iteration. too bad that the graphics themselves are shit, it barely even has any terrain because of how complex the technology is and how early it was released, the units themselves i haven't have enough experience to see how they actually handle, but it does come off as somewhat generic. the main draw was clearly the time travel mechanic, which admittedly is pretty baller, though i've read that like most multiplayer time travel games, the only winning move is not to play
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>>2196756
I played it too here in Finland. I wasn't good enough at it as a kid. I liked reading the manual, like with many older games. It listed all the weapons and chassis and shit.
I tried searching for this game for years but it was impossible to google if you didn't remember the name.
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>>2262879
I played the game as a kid too but I always assumed that the campaign was just super hard. Didn't even know how it was possible to beat it with the time constraints and resource requirements to win. Maybe it was just something about knowing that all resources were needed to win that made me skimp on units or something autistic like that.
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https://youtu.be/BbuQV2wjPd0
>See this pop up
>It's some random bullshit out of Slovakia around the turn of the century
This seems like the kind of barely playable Eurojank that'd be appreciated by this thread's inhabitants.
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>>2268862
I really liked that one back int he day. Actually?
https://www.myabandonware.com/game/real-war-dt2
Does anyone have experience with getting this to run in Win11 without shit being completely fucked? I've been thinking about this game a fair bit for a while and wanted to revisit it.
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Grey Goo was forgotten very quickly but I liked it
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>>2239701
And like I said from the start, I consider the MegaDrive port as perfectly acceptable - because you naturally do expect an early16-bit console RTS to have a shit control scheme.
And yet it not only does work fine, but it actually somehow has better controls than the original Dune2 from the Amiga / MS-DOS
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Historical fantasy RTS about the magical Celts, Teutons and Huns fighting Romans. I didnt play it but it looks neat.
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>>2279849
That looks like what a Russian or some other post-Soviet studio would make if you told them about Warhammer Fantasy on the phone and they decided to make a game out of it, published - of course - by 1C. This is a compliment by the way, that thing looks lit.
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>>2281294
>German 00s strategy game
>JoWood
Comparing that to 00s Slavjank out of Russia published by 1C is basically just a Norf FC vs Souf FC meme at that point any anyone trying to tell me that there are differences between the two is just as insane as the people fighting in the meme.
Needless to say, I see both JoWood and 1C as quality brands for strategy excellence.
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>>2280866
>post-Soviet studio would make if you told them about Warhammer Fantasy
There is such a wargame called Fantasy Wars published by 1C btw.
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You know, I'll never get a chance to bring this up elsewhere but I sometimes wonder what late game furniture and ovens looked like in Pizza Tycoon/Connection.
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>>2282469
Pic rel was made by polish studio but published by a german one, so it's the ultimate combo just proving the point.
I feel like german games have been more popular in the east than they were in the west/USA, or at least have more of nostalgia classic status, so that's how you end up with gothic being in the slavjank canon even though it's a german game.
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>>2292849
I think you might be right on the money with how modding Blitzkrieg 1 is basically the national sport of Russia to this day.
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>>2258443
I did my best to get everyone to play this with me. Barely remember if they did much with the time travel. Instead playing it like a normal RTS.
Suicide scouting in the future only to not actually commit the suicide is great.
Also bum rushing with individually upgraded teleport units, with that one faction was fucking disgusting.
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I like Rising Kingdoms, it just has so much stuff going for it.
- Nice sprite work and animations (units stunned by trolls or trampled by cavalry literally get knocked out).
- Unusual but cool and soothing music.
- Glory resource which your earn by capturing colonies of the minor races and spend on hiring new heroes and learning hero abilities, or increasing pop limit.
- Original and cool abilities: like wolf riders that summon free, uncontrollable wolves following them around which make a great cannon fodder; or soul collectors that can store dead units' souls and resurrect them for a full price on your side; or the wizard of the bow hero ability which creates an ice shelter that protects units inside from damage but allows for ranged attacks from inside.
- Heroes have skill trees allowing for various builds and synergies with abilities and units (like making a hero a solo fighter or supporter for your melee/ranged/cavalry/mages).
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>>2303146
Like, you can spec your wolf queen into a supporting hero buffing her white wolves summons, or into the melee werewolf. The former is safer (since she is ranged by default) but you can miss out on lifesteal gear for the werewolf build.
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>>2303151
She's cute, but I'll remain faithful to the Shaman from Pop 3.
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>>2303146
I played it and yeah, I agree. It's a pretty nice rts. This said the campaign feels to me like it's one of these games where you're suppose to read on lore and story from the manual. Like the missions briefings are rather short and the way the game present the story it's like it expect you to know the characters and the political situation. I still don't know what's the deal and main goal of the cultists you fight with in the human campaign. And the problem is the game manual is no where to find online.
Also I find it funny how the Paladin hero strongest ability kills all allied units around him to deal aoe damage to enemy. You can combo it with the other ability that resurrect dead units but still it feels like a spell that would fit more with some evil faction.
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>>2304923
So I've read or watched in some vid, yeah. But I've kinda invested into the human campaign so I'm gonna finish it first.
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>>2305156
>Having to rely on horse girl ability to gather gold from kills was a fun gimmick
I also liked the overall idea of the map that they give you the top melee unit and very basic enemies, but those enemies are such hard counters to your cavalry that it turns almost into a challenge.
At first I tried using squires with her charge bonus against wolf hordes but there are so many wolves with unarmed attack that squires simply melt to them. Then I figured I have to go full tower defense mode, kite wolves with the horse girl, and snipe out wolf masters with towers to stop wolf spawn.
The first troll colony was also a pain with basic trolls stun locking squires, doing massive unarmed damage and then mountain trolls closing in. I tried maneuvering, and it's probably doable, but I couldn't pull it off and lost half my squires to stuns. Then I gave up and went heavy into monks to brute heal my cavs.
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>>2305176
Having a good back line of healing monks helps. The mission also goes dirty with its spawn of a bunch of feys that kamikaze on your units and give them permanent health tickling down debuff. I don't think there's a way to removed it as far as I know.
>>2305454
Bro, she's right there on the screenshot of the post I replied to. It even has her full unit portrait. As well as the witch hero also present on screen.
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>>2091209
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>>2305591
>The mission also goes dirty with its spawn of a bunch of feys that kamikaze on your units and give them permanent health tickling down debuff.
I was too distraught at the fact that oracles' exorcism doesn't exorcises forest spirits.
I don't quite get shadow mistresses. They look a lot more like darklings than humans, and blowing up corpses sounds more like something in line with darklings. Their invisibility spell is amusing though: it literally works only in combat (it cannot be cast without enemies nearby), and invis doesn't wear off when a unit attacks.
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>>2307099
I vaguely remember seeing an ad for this game as a kid. Just can't vibe with the setting.
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>>2312431
It's one of those games I only ever booted for a few minutes on an emulator but never truly got into. Love the aesthetics though.
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>>2315113
When in doubt always check old-games dot ru.
Top to bottom
>game manual
>map editor manual
>1.5 patch
>patched game Crack
>CD image
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>>2315601
I played this but I'm a Pole
it was called Exterminacja here and the english version was speed up variant (pop growth is insanely slow in polish version)
I tried to get it working recently but no luck
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>>2315601
>>2315633
have some early version
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The first proper wargame I ever played was 'Waterloo' on the Amiga. Amazing back then to have the entire battlefield in glorious 3D with all historic units deployed, even with the primitive polygons it was immersive as hell. Realistic mechanics with dispatch riders carrying orders to units.
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>>2316140
Forgot screen
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>>2315601
I've been lurking those rare vidya threads for decades and this is what I was looking for, a game I played only once when I was 10 years old
I 'member quickly discovering a bug where you could put a transport unit inside another one with no limit, theoretically having all population zipped in a single unit
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Dogs of War: Battle On Primus IV
The number of unknown RTS games from the late 90s and early 2000s is practically endless.
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>>2319210
I had the demo for this one.
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Let's talk underrated RTS OSTs.
https://youtu.be/Baq3FM6IBC8
https://youtu.be/fGRDC2AA0a8
https://youtu.be/j3m5UGn8zj4
Not only is this game completely forgotten and underrated as hell but the OST slaps. It's like a techno remix album of the musical of its namesake.
Game's good too, you should play it.
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>>2120752
Didn't play this one, but I played Legion Gold.
>>2134532
Played this one, might have CD somewhere, but you can get it on abandonware sites too. It's the first game Eugen Systems (Wargame guys) did, weird to think of that.
I played it as a kid and liked it.
>>2142589
Mold man covered this one.
>>2282738
Played this one, also, sequel - Elven Legacy. Orcs and to an extent humans do feel like they are ripped from Warhammer Fantasy, maybe they wanted to make Warhammer game but didn't get the licenese.
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>>2328037
Historically MASA was math modeling company before developing video games (MASA stands for Mathématiques Appliquées S.A). They focused for many years on developing a behavioural engine called DirectAI which was extremely advanced for its time. The journalist/media feature was a good way to showcase the full capacity of DirectAI and I think thats why we implemented this into the gameplay. Also it was just fun so that's a reason in itself. After the video game dev era of the company we switched to becoming a defense contractor and developed a very complex real time military tactics simulation software used by officers to train on military tactics. You had troops morale, troops experience (recruits/veterans...), troops desertion, alignment of teams (friendly/neutral/ennemy) that could vary during a game depending on multiple factors etc.
Actually even nowadays all the world armies are extremely interested into adding psyops aspects to their military wargames/exercises and when you look at the big NATO exercises lately, the media coverage/psyop part always plays a big role in the scenario.
>why do you think so few devs actually try to work with this concept?
I think gamers alwas associate the politics/media PR/psyops gameplay aspect to strategy/4X games, so devs don't think about adding it to their RTS. After all you could argue that the priests in AoE are a form of public relations mechanic!
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>>2328071
Very interesting and elaborate answer, far more than I expected. Nothing to add on the first paragraph, just very interesting. And I think you people did a good job at giving the RTS media aspect good contexts that worked well with the concept.
>Civilians are a resource, get them out of the cities either as recruitment fodder or for UN camp photo ops for PR
>Filming enemy defeats gives you extra PR
The latter one's especially important in the days of cellphones and drones. I can imagine that having lots of uses, like jamming kits to prevent footage from your actions in cities or jamming FPV drones to deny the enemy the PR incentive of the attack. It's not hard to think of contexts where you could make fun missions out of it too. Even as early as in C&C a big deal was when NOD did a false flag and blamed the GDI for massacring civilians which cost them their funding. That could've been a fun mission. Or think special powers like in Generals where a media cycle hit temporarily hits the enemy's income or training speeds. That'd be interesting!
Thanks again for the answers, it's a subject that's really interesting to me.
>>2328311
It's a shame that even while the original has had a mini-revival absolutely no one remembers the sequel. I feel like I'm one of maybe five people that played it.
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Treasure Planet: Battle of Procyon is on discount right now due to Disney Steam sale. Kinda wonder if it worth checking out. Rts based on Disney movie is an interesting oddity on its own.
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Every unit has its own inventory and can be directly controlled.
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>>2328425
>It's a shame that even while the original has had a mini-revival absolutely no one remembers the sequel. I feel like I'm one of maybe five people that played it.
I only ever played a demo of Mob Rule/Street Wars, never even knew it was supposed to be a sequel but I enjoyed it quite a bit, only found out it was a sequel some 20+ years later now that I went back to replay it to hopefully beat it this time.
Was thinking it was relatively easy on normal difficulty until I got to the Rangoon Rumpus stage, feels like the difficulty ramped up quite a bit and it's much easier to fail, I keep having to take loans and the taxes and interest rates are killing my economy, so I either fail because I can't pay back the loans in time or for some reason the rival gang stops repairing their restaurant and when it blows up you fail the stage, not sure what's up with that, but in any case it seems I need to do the objectives fast.
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>>2091209
>As (the bad guys) that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities
Weird that you only mentioned what that did as the bad guys
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>>2331088
Imagine Disney rts where each faction is based on different Disney movie. Would be cool, although of course not possible. Are there any fairy tale themed strategy games. From newer titles I know about Fabledom, which seems to be typical modern indie city builder, but I would like something grimmer if possible.