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>>2132488
I don't know about the commie stuff but I've played it and the writing in the events and decisions is kinda ass, and some of it hard to take seriously. There's one path in the Belgian Confederacy with event choices that are just like "PILLAGE AND BURN HAHAHA" and most events for other countries are just Hoi4 mod TNO visual novel shit with purple prose.
And it is really railroaded, like half of your playtime will just be waiting for events to happen so you can actually do something and the paths are prone to bugging out if you decide to practice free will and start wars on your own. Also it's based on Pop Demand Mod instead of HPM which is pretty annoying if you're used to vanilla DoD or other HPM-based mods.
I really like how the setting is much more "historically plausible" than vanilla DoD but I can't recommend it for the aforementioned reasons.
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>>2130728
Someone should make a mod where you can see river crossings. EU4 has a mapmode built in where every province is colour-coded by terrain type and has thick blue borders for rivers. The province screen doesn't even describe rivers.
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>>2130728
I'm working on a Total Conversion based on the CK2 Middle Mars mod. Almost playable I just need to re-do the States and then add some more decisions and events and testing.
Otherwise the LotR mod is cool but still being worked on.
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>>2135992
Is there any real difference to basing a mod on HFM over HPM? IIRC HFM is just HPM with a lot more flavor which means a lot more events and decisions that have to be removed/edited when making a total overhaul mod. Might as well just save the effort of changing all that and start with HPM instead.
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>>2139169
If you like other older Paradox titles then you'll probably like Vic2 but it is still quite different from them and vanilla Vic2 gets boring pretty quickly because of the lack of flavor and certain repetitive strategies that are used on most nations (shit like the meta army stack,conquer Johore for lots of cash, conquer parts of China for lots of manpower, etc.)
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>>2138966
>great plains
>great lake republics
>western american states
>free states of america
These all seem made-up with no connection to any existing regionalist/secessionist movement (probably because they are) but I guess they had to be made for balance reasons or whatever.
-Nevada outside of Las Vegas should be a part of Deseret. Most of Nevada was originally settled by Mormons and it was only during the construction of the Hoover Dam that Las Vegas became what it is today, outside of Las Vegas and the western parts that border California most of Nevada is still part of the Mormon corridor.
-Idaho could either be a part of Desert or Cascadia since part of the state is in the actual Cascadian geographic region while it also has a lot of Mormons living in it.
-Arkansas would definitely join any new Confederacy and aren't even part of the Great Plain geographically (they're in the Ozarks). Iowa and Missouri also aren't part of the Great Plains region, but rather the Ozarks/Midwest as well.
-I don't really see Florida being part of New Afrika, they have a much lower black population than the other states in it and I could also see Florida being it's own country if they don't join a new Confederacy.
-The Midwest, despite being it's own cultural region, is completely split of between these fake meme countries like the Great Lakes Republic, Great Plains, and whatever that light blue one is. All the Midwest should just be in it's own country called like "The Midwest Republic" or whatever.
-The "Free States of America" should be renamed to the "Great Plains" since that's where they actually are with them getting the remaining states from the original Great Plains country that wouldn't be in the Midwest/Confederacy.
It's like this Balkanized US scenario was made by some third worlder who knows very little about the US and just made up shit to fill in the states they don't know about for some US collapse wet dream.
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>>2139336
what this anon said >>2139252
>vanilla Vic2 gets boring pretty quickly because of the lack of flavor and certain repetitive strategies that are used on most nations
a lot of nations are basically unplayable and for those that aren't you'll just be doing the same thing that you've probably done on a bunch of other nations.
compare that to EU4 for example where a majority of nations have their own individual playstyle
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DoD is just the best alt-history mod for any Paradox game.
The setting is interesting, the nations are mostly balanced, and it's just fun.
It took most of the cool "what-ifs" from the time period of Europa Universalis and bundled them together into it's own world. I had a lot of ideas myself for Vic2 alt-his mods based on my own reading of history and gameplay in Europa Universalis but every time I start worldbuilding for that timeline I realize that Divergences did it better, the few alt-his ideas I've had that don't fit into DoD's world are either extremely implausible, take place before EU's timeframe, would require me to make up or extrapolate a bunch of shit, or just wouldn't be fun/balanced to play.
The only interesting point of divergence I can really think of to build a Vic2 alt-his mod off of that hasn't been done in DoD or other mods would be if the Polish-Lithuanian-Muscovite Commonwealth was actually formed although that would likely just result in the Triple Commonwealth becoming the geopolitical equivalent of OTL Russia. But there would be interesting opportunity for conflict like nationalist revolts from Russians/Ukrainians and other nationalities in the Triple Commonwealth. It's also possible that there would be either less or more eastward expansion, as the Triple Commonwealth wouldn't have to worry as much about defending the west, but at the same time Polish centralization might not be interested in settling lands to the east.
Germany/HRE would also likely be very different with no Prussia and a very strong eastern neighbor, along with Sweden being much weaker after being unable to expand into the Baltics. This would likely result in a Catholic victory during the Thirty Years' War, maybe leading to a more centralized HRE that is able to persist until 1836, although I imagine there would be lots of separatist sentiments among the Dutch and protestant and liberal Germans.
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Other than the iron shortage (which also exists in vanilla to some extent) is there any other way HPM changes the economy?
What about other mods, do they fix or fuck up the economy?
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>>2140456
The one part of DoD that I find underbaked / unsatisfying is North America, personally. Not a lot of event stuff and Arcadia is incredibly bland and too easy. It also feels like there should be way more conflict and tension with Qinqiu in the late game as Plantagenia and Vinland would both likely want to get access to the Pacific Ocean, much as the historical Americans and British did.
I also think some kind of "second Plantagenet civil war" chain would be nice, where the king of Plantagenia and the king of the Dual Monarchy both have the potential to claim the other's throne and try to reunite the realm.
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>>2153226
>>2153227
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>>2152344
I'm pretty sure all the mods that are HPM successors (Blood & Iron, HPM+, niggermod, EEM, crimeamod) fix the iron shortage. I don't remember how different HPM economy is from vanilla since I haven't played vanilla in years, but it should be very different since it changes many RGOs.
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I hate the DoD fan fork but I have to admit it does some things right, like:
>Arcadia only needing Plantagenia and the Belgian Confederacy to form and not Vinland
Both Arcadia and the Belgian Confederacy would be speaking some French-derived language it makes more sense that there would be a shared national identity between the two when Vinland would be speaking Scandinavian. Although this does basically just turn Arcadia into the US and Vinland into Canada. But base DoD Arcadia with the entire western half of North America is already stupidly fucking overpowered.
>No Taiping Rebellion in 1836
Doesn't make sense historically, and having two big China unifiers doesn't actually fix the Chinese problem in Victoria 2. DoD FF just puts China under the Shun dynasty with events for a civil war. Rather than two big Chinese unifiers or a single China I think it would be better if there were a bunch of warlord states, like the Mingsplosion happened in 1820 or whatever. Then you have an excuse to just remove a bunch of pops from China and it wouldn't all westernize at once, breaking the world economy. Europeans and Japan would also be able to colonize China that way and it would create a fun dynamic of a player in China trying to unite and westernize as much as they can before colonizers take over too much, similar to India.
>Total Anglois Death
England or France shouldn't still accept, let alone have Anglois as their primary culture if either of them broke free through revolution. It would make England and France even weaker individually since less accepted pops but would be more manageable than a DM without English and/or French accepted.
>Expansion paths for the PLC
The Triple Commonwealth is overkill but the PLC should have some better avenue of expansion since they still struggle to compete with other European powers after annexing their substates. Maybe into Romania, Hungary, or the rest of the Baltics instead.
I might just make this a submod of base DoD myself.
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>>2143769
Runs a little hot but looks great. Only problems I've seen in the first ~20 years is that all political parties are available to pops immediately but unlock for election at the normal rate. That & brigades are recruiting at the province level, not state.
I'm assuming only great powers have any lore/events/decisions, & that's pretty sparse. Don't have CK2 so no lore beyond the Middle Mars steam page for flavor. Had to go digging through the files to see which nations had content. I noticed several provinces had the name of the real areological features, but the rest seemed like gobbledygook. I get if it's a quick & dirty port, but context would be nice if you want to develop the mod further anon
>Helium present in name only
>no further Barsoom reference
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>>2178711
overall it's a really different game with its own priorities and issues (a lot of them stem from it being a game from older generation of paradox games), so the decision depends on what you (do not) enjoy about vic3
world market and economy in vic2 is arcade shit which relies almost entirely on abstract national score magic numbers with basically no respect for geography or political situation
military system is not hoi3 level but it's okay and have really fun moments (until you reach the end game or mobilize as a high pop nation) and it's tightly connected to population mechanic (for better or worse)
the sphere minigame and relation improvement spam are obnoxious
really bad levels of micromanagement for construction of buildings, but thankfully you don't have to control production methods of every factory
even with all these things vic2 remains a solid "classic" paradox game and having vic2 installed allows you to try out alice and openvic (in 4 years)
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>>2178711
They're pretty different games, if you like Vic 3 you might not like Vic 2, so "better" is subjective. Lots of people who like Vic 2 don't like Vic 3 and they still play V2 instead. Victoria 2 is a lot more dated and clunky but you fight wars by moving your units around on the map instead of just assigning generals to frontlines.
Your control over the economy also depends on what party is in charge. If you have LZ + Free Trade liberals in charge of your country you can't build anything or even raise taxes that much so you have to rely on your capitalists to do it all for your which they can't do if your pops are poor and they don't usually build factories in the best spots.
There's also a huge difference between westerinized and unwesternized nations, with unwesternized ones not having access to half the game's mechanics and you'll have to westernize first.
Also the DLC are mandatory, thankfully they are cheap, it's an old game anyways so you could easily pirate it.
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>>2188010
>unemployment is le bad
economylet anon-kun, try to imagine what would happen if producers hired all the pops driving local labour prices up while producing trade goods which no one would buy due to low demand volumes before echoes of industrial revolution reach this shithole
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>>2188275
>couldn't be worse than >>2188013
it would be much worse as no one would make any money at all and instead of migrating away, pops would be actually dying
>anyway this doesn't happen in 1836 vanilla liqqy 2
because vanilla liqqy doesn't really have an economy system, it has national score, liquor factories and a button to form grossgermania
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>>2188026
The pops still die?
This is why I don't trust modders, they are all gay and effeminate and thats why they always have to add their "personal touch" which inevitably ends up being shit. Had Project Alice really just been a faithful recreation of Vicky 2 with better performance and army templates it could have been perfect. But no, stupid shit had to be added that completely breaks the game.
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>>2188511
pops do not die, they simply migrate away because migration system is still the same stupid vic2 migration where a peasant from central russia can teleport to chikago without paying a dime
also really funny how people are dissatisfied with eu5 economy being too abstract but alice having the most advanced and granular economy in the world of paradox games is somehow a bad thing while shitty score-based economy of vic2 is something worth preserving
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>there's been a lot changes
What changes?
>oh we won't tell you, you'll have to join our Discord and ask *wink*
Death to all trannymodders.
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>>2130728
Whenever I play Victoria 2 l never mobilize before a war. I treat mobolizing like it's MY second phase and I'm the boss fight. So when I'm half out of soldiers, I'll mobilize and play more aggressive. It's especially cool when you are against Germany and they mobilize at the same time as you. I'll even mutter things to myself like "impressive, but can you face the full might of the sovereign people of République française?" Or "hmph enough playing, let's finish this kraut"
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>>2188010
Why do you think that economy is 19th century game should be stable? IRL it was characterized by big booms and big busts.
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>>2132120
>gee what colour should we make ottomans
>red like all their flags? like their gay little fez and turbans?
>no lets make it light mint green because... idk whatever
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Someone needs to combine Ultimate Ultimatum, Age of Enlightenment, DoD, Crimeamod, and any of the cold war mods together so I can do the ultimate russia playthrough
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>>2136712
I have
It has interesting ideas (like Italian Napoleon causing a different series of revolutionary wars and restructuring in Europe, an English radical nationalist awakening etc.) but it's really unfinished and some decisions are absolutely baffling.
For example, in-universe the Levant and Egypt are way more Coptic/Syriac/Greek and Christian than they were because according to its history a Christian Ethiopian empire invaded the Caliphate through Egypt and shattered it into Ethiopian dynasty Christian kingdoms (although the dev still hasn't added Ethiopian pops sprinkled in those areas, he said he would but the mod hasn't been updated in ages).
Then, the Byzantine Empire is shown to have two paths, an Imperial Roman one, and a Greek Nationalist path.
The Roman path gives you claims and acceptance of Italy as is expected, but it also makes you impose Greek on the South Slavs and makes them rebel (?) while the Nationalist route makes you accept South Slavs instead of assimilating them (????) and then gives you claims on the Carpathians instead of, I don't know, reclaiming the Levant and Egypt?
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>>2217891
Campaigns and countries with content are either pretty good or shit and there isn't much in-between. I like that they added more ideologies though. It's one of the easiest things to mod in with VIC2 and it sucks that only a few mods add any. Outside of DoDFF, the remake for AoE, The Collapse and CWE i can't think of any mods that actually change shit with ideologies.
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>>2133440
Why isn't this applied to the Isonzo?
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>>2223892
>What's the best mod for modern day? CWE?
Yeah. It's the only modern day mod i can think of that actually has content
>TGC or GFM?
GFM is pretty shit from what I remember of it. I haven't played TGC but it's probably better
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>>2224130
>GFM is pretty shit from what I remember of it. I haven't played TGC but it's probably better
It's not better, because it has the very same design philosophy, just more shit added. All the redditmods share the same flaws.
Play crimeamod.
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>>2220671
>>2228696
Mod makers only add meme rivers for balance reasons when they need to give countries that don't have defensible terrain some place they can hold a front line. The Isonzo is defensible enough being short and between the Alps and the Adriatic that making it a meme river would be overkill. In OP's image the Danube is probably a meme river to make the Balkans more defensible for the Ottomans from the north.
Some multiplayer balance mods make the Seine a meme river so France doesn't get rolled over if they lose Alsace-Lorraine or the Ardennes.
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I’ve just about squeezed all the fun out of vanilla I can and have a solid grasp of the games fundamentals, but I have no idea which mod to play. GFM, HPM, HPM+, HFM, etc etc it feels like there’s so many mods that do the same or similar things with 100 different forks and I have no idea which one to choose. What are the main mods worth playing in current year and what are their strengths and weaknesses?
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>>2130728
Are there any Victoria II mods for great men? That let you create great empires, and intone the ideas of Spengler, Nietzsche, etc? Too many grand strategy games give you all the buffs and bonuses if you follow socialism, degeneracy, etc.
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>>2233719
Honestly I've tried all the mods that people rave about but they all railroad the fun out of the game and add a million african minors for no good reason. Therefore HPM isn't a vanilla+ it's a complete overhaul.
I'd be more keen on a mod that just fixes some economy issues and maybe fixes the fort spam.
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>>2130728
This map is vomit tier for so many reasons.
>colors wrong
>bordergore
>gigantic switzerland
>Zaporizhia
>Courland
>Purple shit in germany and italy
>"England" even though England owns Ireland AND Scotland is a vassal
>Meme river Danube
>Belgium with disgusting green diarrhea in the middle (presumably Liege)
>Alsace-Lorraine has random cum stain shooting through the middle of it
>PURPLE Denmark-Norway
>Brown-Orange mega-sized Papal States
>Spain-Naples direct control
>Gigantic sized Turk empire
>30 million microstate Caucasus
This is a fiasco.
F tier map. F tier mod.
Probably the worst ever fantasy Victorian era map ever created.
-1/10 Holy fuck its bad.
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>>2241847
maybe it's just not a victorian era map?
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>>2233757
>Too many grand strategy games give you all the buffs and bonuses if you follow socialism, degeneracy, etc.
>t. never played any vicky game
Reactionary and then Facism has been the best set in OG and 2, and 3 works best as either absolute monarchy with state religion OR a fascist ethnostate.
You would know, if you ever played any of those games, instead of shitposting about them.
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>>2175568
I fixed the political parties issue, I think the big thing I ran into MP though was Artisan production being a bit fucked and not making milgoods, so I need to fix that eventually. For the province names I mostly copied the province names from the CK2 mod and then just randomly generated names for some of the unnamed islands and such.
For flavor I need to run more tests and such because I want to make it a fun MP mod first and foremost and not really too interested in SP focused stuff, although I've been busy and took a break from modding for a bit there. I may work on my other mod though first before touching the Mars mod again:
https://github.com/GODOG4/Vic-2-Vae-Victis
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>>2130728
Is it actually good? I mean, the map looks rather lovely and all, but can it actually handle the era events, like AI-controlled Sweden actually standing a chance in Great Northern War instead of being gang-raped by its neighbours and capitulate within a year or two (as it would inevitably happen in Vicky2), or PLC partitions, or Silesia wars/7 Years War, not to mention a giant map redraw of Napoleon era? Vicky2 base mechanics are pretty good at preventing blobbing and rapid border changes (which was pretty much in line with the entire Concert of Europe thing), but it wasn't the modus vivendi of 18th century.
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>>2242340
Divergence's map sorta did this, at one point I remember being able to copy the map from that mod and paste it into HPM with everything working fine, but that was years ago so I don't know if you can still do that.
Actually, I was going to ask in this thread if there was demand for a mod that adds more provinces to the game, but I wouldn't mind having another attempt at making a natural borders map for north America. Given how my last attempt went, I'd first need to find a map of the US with more rivers than the previous one I was using so that there's more to work with. All those square counties in the Great Plains suck for making tiles out of lol
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>>2311340
TGC has a ridicoulous amount of provinces to the point they have in the game the most irredentist stuff ever thought of. Like supposed Catalan claims in the border of "Catalunya" that even the most lunatic Catalan independendist would not give a shit about.
Sounds fun until you have to invade Germany, wich still has has its provinces drawn like the spaguetti map of 1500s HRE.
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Anybody check out Gozomedes' Great Game? I played a couple of games, and its pretty fun, definitely more interesting than the vast majority of vic 2 mods. I just wish it had more content. Also they get a little crazy with the amount of cultures, but its not nearly as bad as mods like GFM.
https://www.moddb.com/mods/gozomedes-great-game
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>>2312898
This looks cool, one of the few actual good uses of AI slop that I've ever seen since it's just for the visuals for a goofy mod. I think there's too much water though, especially with how retarded this game gets when it comes to doing anything with the navy.
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What's the best way to transition from an early game subsidized zombie economy to a late game LF one? I read on here once that you should encourage capitalists to 0.3% in all your states, then just shock therapy things by switching to LF and setting your rich tax to 0%. But I feel like my industry never really recovers from this. It takes a really long time for the capitalists to build back to the level 10+ factories I had.
So what's the best method?
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I haven’t seen anyone mention this yet, but TGC is migrating to Europa Universalis 5
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>>2313766
No reason given.
# Discord announcement
We plan to keep making good progress, posting teasers at least once every week or two to keep you all updated. Our current objective is for now, to get the game running like Victoria II. Once all basic mechanics are done, we will immediately start to add the depth that we know you loved in TGC.
## TGC's Future
As for TGC for Victoria II, we want to be transparent about our future plans: The Grand Combination is not dead. We will continue to release bug fixes, optimizations, and keep accepting contributions from our community, with laxer rules. If you want to continue expanding on the mod, the door remains open. We invite you to step in and make your own mark on TGC, whatever or wherever it may be.
However, the team will no longer be working on new major content expansions, as our energy and resources will be mostly focused on EU5. It is possible that TGC for Victoria II will still receive updates from time to time, but if there are any, they will be done by individuals under their own initiative.
We encourage everyone who enjoyed playing TGC to join us in the new server. With EU5's greater flexibility, we will be able to do much more. For example, we want to add unique mechanics for the German Confederation, the Tokugawa Shogunate, the antebellum US and its Slavery Debate, and many others.
If any of you are interested in helping us work on EU5, please let us know, either here or in the new server! Any help would be deeply appreciated - from adding flavor to porting flags and localization. If any other Victoria II mod devs are interested in collaborating with us, the door is always open. Also, feel free to spread the news—the bigger the mod, the bigger the team, and that means more frequent updates!
## TLDR
**- TGC is moving to EU5 with a new Discord server
- TGC for Victoria II will be open to anyone interested**
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>>2136332
Someone should make a version of HFM or HPM with no events already, to save modders some time if they're making scenario mods.
>>2313316
The best way to transition to lazy fairy is to never do it, the second best way is to wait until you've snowballed enough to where you can take the hit from having a dysfunctional economy while your capitalists sort out whose factories get to live based on survival of the fittest.
>>2313585
>>2313993
I haven't heard of TGC before reading this thread. Looked it up and looks like it's another bloat mod, but the 64-bit patch on their ModDB page sounds promising, I'll need to try it out with Thrones of Lorraine and see if it'll make playing that mod bearable on a non-NASA computer. Moving the mod, or any historical 1836 mod, to EU5 sounds promising; I remember during the game's development a lot of people were wondering how a hypothetical Victorian era scenario would work with EU5's engine, so I'm glad to see that the future is now and Victoria 3 might be potentially BTFO'd if this mod takes off in EU5.
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>>2313595
Look at the subsidies list, if it's full of regular factories and not just some military/boat factories then you don't have enough clerks & tech and you're not ready to switch to LF. But there's no need to switch, it's not like LF is the S+ policy which all nations strive to achieve.
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>>2134200
>What are you supposed to do that after that if the enemy now has everything beyond the river occupied and entrenched ?
Two things
First, retreating behind a river still concedes a portion of your country to occupation, so it's not fool proof
IIRC, every meme river had one or two crossing points. Places where the shape of provinces meant one province was impossible to hold without being surrounded. In picrel, if army X attacks provinces A and B, then province A is impossible to reinforce. Therefore, the defending player shouldn't garrison it. The point of this is to prevent meme rivers from being brick walls and channel offensives into one or two provinces. Meme rivers are still useful because they take away a ton of attack routes, but the attacker still has a way to win
t. was there when they developed it
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>>2314082
>64-bit patch on their ModDB
that has nothing to do with them, applying 4gb patch on 32bit executables has always been there
other than that, it's your average reddit bloatmod with an unplayable amount of provinces, missing ai and iron shortages throughout the whole game
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>>2130728
This every mod of this game is bottlenecked by jank 2010 Clausewitz code and all of the attempts to make an open source Vicky engine are either dead or in the hands of trannies.
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