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I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
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>>2152693
honestly the biggest gripe I have with it is performance
unless you have a cpu with exceptional single core performance late game will be a slog
they tried fixing it time and time again but they just aren't up to the task as new shit comes up as they introduce new, poorly optimized, mechanics
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>>2152760
yeah it's not worth $300 or whatever outrageous price they charge you for all the DLCs
they should just bundle the base game and all of the DLC up until last year for $30 or something reasonable, but Paradox is retarded swedejews so they won't.
just pirate it from GogGames and then pay them $10 on steam if you feel obligated to
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>>2153516
Last time they broke things this hard it took almost a full year to get things back to what you reasonable call close to its pre-broken state but they never really fixed it.
This time around the breaking seems more fundamental. There's been no incremental progress towards making things less broken, just weird excuse-throwing and accusations. We're now in the phase where they pretend they never promised the things that they promised and insist that the breaking was necessary "foundation laying" and that the problems aren't real, but if they are then they don't matter.
Stellaris is a monument to Paradox's present competency crisis and I think you would be wasting your time and mental energy 'waiting' for it to get better.
In short: >>2152763
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>>2152693
No. Even ignoring all the bugs and poor implementation I think the fundamenal game is in one of the worst states ever due to the uncontrolled cancer of the pop growth meta. Pop minmaxing has been the meta for years but in the current patch it's reached an absurd level because the devs seem to be actually balancing around the retarded youtuber meta builds which has basically rendered the game an unplayable slog if you dont focus solely on pops.
I hate the pop growth meta so fucking much. Ideally they'd just remove pop growth modifiers altogether, but I'd take going back to the days when like +30% pop growth modifier was significant and hard to achieve for most empires pre ascension.
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Everything has gone downhill since tiles were removed.
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>endbringers have a bug where the warden shroud blocker thing can't be destroyed, making the game impossible to win
>shroud forged has a once/decade event where you can spawn pops on every colony
>secret societies criples you by denying you hundreds of monthly unity in exchange for things that you can buy with unity
>tankbound literally have no armies unless they go for robots, the presence of which disables the free automation thing
>pop growth feels sluggish for all biological empires, meaning never enough pops unless you do a stupid minmax 1 planet unity rush
>shroud rng so bad they had to give the shroudwalkers options to simply buy delving results or you'd never have them
They literally made it even worse since 4.0 and I'm angry
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>>2152693
>>2152760
Are paypigs really like this, defending Parakikes who jew their retarded fans out of every shekel for 100 shit DLC reskin packs? No wonder piratefags can't stop winning, you are fucking pathetic. Just pirated gmae + all DLC in 10 mins
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>>2153841
Seconded.
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>>2152693
Not worth it since at least the late 2.x days. Hell it wasn't worth it since 1.2 or 1.3 after they keep breaking shit during patching. 4.0 at this point is probably going to be the biggest nail for this shitshow.
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>>2152693
They recently (like 5 months ago? 6 months?) released a patch that completely changed how populations/workers worked and I had to sit and watch a 30 minute tutorial to re-learn how to play the game. I still don't 100% understand it. This patch was also implemented in an effort to improve performance, which it didn't: it made it worse. As far as I've observed the official response has been to deny, ignore, and move on with more dlc.
I've been told by my colleagues on here that this has happened at least 3 times in the games on-going development history.
>>Is the game worth buying and learning?
"""""*Yes""""""
*If you like the idea of a sci-fi trope toybox presented in the form of a civ game and are the kind of individual who gets sucked in making little imaginary realities in your head I would recommend Stellaris. Steam says I have a 1,000 hours invested in this game and I believe that. Easily.
**You should pirate it though. You should pirate it, and most of the dlc for that matter, and if you find yourself no-lifeing the game you should buy it. Easily my biggest criticism of Stellaris is that it's grossly overpriced and if anything has become MORE overpriced as time has passed.
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since 4.1 it's here,I thought to give a shot again to this titanic of a game. I stopped playing it after 4.0, and I played stellaris since 2019.
So how is the situation now?
The planet UI it's finally ok, but all the previous balance it's still in the gutter. You don't manage pops anymore, even the pop number in the top bar it's gone, you spam buildings or districts, to be precise. you want more research? research specialization and then spam city distr., consumer goods alloys unity all the resources, except food minerals and energy are now a function of how many city district you have in that particular specialization/resource. Pops just follows.
You can cap out that you produce so many jobs that you eventually run out of civilians, but in the early game you are capped by buildings and districts, so minerals now are essential to the early game. In the mid game, you just start to spam construction, pops will just follow.
So in terms of powercreep, you can have more production from single planets, but planet size it's the most important thing. If before you can have small planets specialized in science, unity or fleet cap via buildings, now planet size it's all that really matters. Yes building that provide bonus to efficiency or upkeep cost still exists, but if a 6 districts planet before could be still useful, now it's not even worth colonize.
In a way now it's easier to play, you just colonize a planet, choose witch designation should have, and then spam districts and some buildings to improve efficiency.
I find it a lesser experience than before, all the pop management it's a shadow of former itself.
Being said all of that, I still find that could be pleasant to play for many people, especially new players, but good luck with the huge pay wall of the dlcs.
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The game has dogshit devs that don't even bother balancing or fixing bugs. Before 4.0, oppressive autocracy could build gene labs and the like, just without getting amenities. Sensible. After 4.0, oppressive autocracy apparently can't build medical buildings, despite it starting with one on its capital. What?
Then you can also pick as a civic mutagenic spas, but you just don't get to build those with oppressive autocracy, because the devs are too retarded to play their own game and fix simple IF statements in the code. The players have to literally mod shit like this themselves, because the devs are too busy getting paid to do nothing. Just fire these paycheck thieves.
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>>2156201
>mods will fix it
who's gonna tell xem
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I wonder how many dlcs they'll churn out to avoid fixing the game.
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>>2164058
>>2164060
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>>2164058
>>2164060
Fucking swedes.
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>>2164271
The original pop and building system.
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>>2164491
Tiles were great.They allowed planet specialization without requiring to much micro, didn't fuck with performance, they were simple enough to at least give the AI a chance and slavery actually worked properly. They also allowed the player to individually purge single pops.
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>>2165332
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>>2152693
>Is the game worth buying and learning?
No, and that's coming from someone with +1000 hours played. It really isn't worth the time it takes to just play a single game, even less so learning how to actually play.
It got worse with the last performance update.
Play Master of Orion or Endless Space instead
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>>2170233
I guess same as before?
Just different name and tons more.
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Why these subhuman somalian svens cant make this turd of game run on multiple cores? What kind retards make game when everyone run hardware with 8 ore more cores for last 2 decades. God damn it 9800x3d get choke holed by stellaris like I choke my dick every 2 days
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How is Infernals or whatever its called looking? Is it just another overpriced species pack?
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>>2185785
The Infernals Species Pack includes:
Two new Origins:
Cosmic Dawn
Red Giant
Galactic Hyperthermia Crisis Path
Four new Civics:
Fire Cult
Scorched World Heralds / Pyromanic Instinct
Galvanic Empire / Biometallic Cartel / Galvanic Synthesis
Planet Forgers / Planetary Architects / Volcanic Nesting / Thermal Optimizers
Volcanic Planets and Habitability Preference
Thermophile Mechanics
Infernal Species Traits
10 Infernal Species Portraits
Infernal Shipset
Infernal Diplomatic Room, City Set, Advisor, Flag Emblems, and more.
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>>2152693
Vanilla is ass. The AI sits back and lets you rape it till the game becomes unplayable through excessive micro and slowdown. There is an AI mod that makes it more lively - it’s absolutely necessary. That said it is more of RPG than a strategy game.
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>>2152693
I pirated /played this game since 1.9.1 and every year i try newer version so i can tell what new stuff i liked and what i didn't.
>new stuff in +
more races, variations on them, new diplomacy options, espionage, corporations, all of that was great, objectively better AI, I can't deny. more things to do.
>new stuff in -
adding perk system, same boring starting quests, more adaptation of the game for multiplayer, removal of other space travel options from the start of the game, removal of tiles, game became more buggy with each new patch and ran worse and worse.
>things i would implement
redesign planetary invasions/battles system
focus on bugfixing because game is engaging, and it's sad to see its current state.
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>>2193972
>>2194509
Grand strategy games like this aren't fucking play once and forget console bullshit
you literally play this shit FOR YEARS
the sub is quite frankly an even bigger jew move than the ridiculous 50% sales for 10-8 year old content
>>2194514
>redesign planetary invasions/battles system
that isn't even on anybodies mind right now
>focus on bugfixing because game is engaging, and it's sad to see its current state.
literally the only thing they're doing right now
at least the finally figured out the ship spam as the main problem
as obviously the Pop tick wasn't
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you know, many games use sale models where the base game gets discounted to such a low price it's basically symbolic, but the dlc:s remain expensive. they want to first hook you, and only then exploit you. iirc this is the case here. and dlc unlockers work well on steam. meaning, you can get the base game for pennies for all the steam features (workshop is especially worthwhile) but without paying intended price. for games like this, i actually do not recommend pirating, but rather purchasing a resold key for the base and then unlocking the rest. it's worth it.
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>>2152693
>Is stelaris worth playing
Yes
>I can get the game with 3 DLCs for super cheap
Just pirate it, you dufus. This game being worth playing doesn't mean it's worth a single cent. Last time that game was worth spending any money on was ironically the release. It's the rare case where PDX made something truly different and unique and then spend rest of the game's lifetime on removing everything that was unique or special about it.
Still worth playing.
Just not your money. ANY money
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>used to play on Admiral
>now I can't consistently win on any difficulty harder than ensign without meta gaming
Did Stellaris get harder with time?
It's like there is no choice with yoru economy, just a razors edge that you have to follow in order to grow without collapse and by the middle of the game multiple powers are ahead of you.
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>>2195655
>the subscription is super worth it
this is why we can't have good things any more
zoomies fall for the most retarded jew shit
>play MMO only without sub
>pay sub for your own single player gam
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>>2198004
looks like it
glad I haven't upgraded to 4.1 yet,
even their own metrics show it has only now matched 4.0.23 performance
is this now how I have to treat these fucking update bonanzas?
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>>2195655
>the subscription is super worth it if you invest yourself in the game
I rather would pay once for DLC, you would pay $200 if had the subscription since Feb 2024, if you payed for the bundle right now it would be $274.24 (not including tax) but the payment is final, in 7 months time you would pay additional $70 and payment is not final. It's shitty deal in long term.
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>>2214406
The very important thing keep in mind with the subscription is that you shouldn't be playing more than 6 months, by that time you should have realized the game is shit. In the slight chance you still like stellaris after that time then yes, you do the math and pirate it.
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Holy shit the Ai is so bad. I haven't played in a year and most AI's on GA still ended up pathetic by the mid game. I wasn't even using a min maxed build and wasn't used to the new planet and pop system. They really undid every AI improvement from 3.x with their shitty rework and instead of fixing it they are planning to break fleets next. What did they even rework pops? The new system doesn't do anything better than the old one and even removed features.
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>>2214450
Drown them in mercenaries before my mercantile economy crashes.
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>>2152693
I had a lot of fun with it prior to the pop overhaul. Haven't played it recently.
It's definitely fun, until you realize the game always plays the same. There's only a couple of playstyles that are actually different. The game started to lean heavily into "random events" instead of interactions between factions. Once you've seen the events, the game becomes boring min-maxing.
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>>2214450
the meta was disruptor spam and in early game, missile spam.
think they did something about the disruptors in 4.1?
I'm a noob so I do the afterburner missile boat swarms with artillery chips and a couple of armored shielded short range decoys.
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>>2200343
well, I'm retardedly addicted and finally bought Megacorp on the current GOG sale
so my first 4.1 run and
the MOTHERFUKERS research locked the fucking AUTOCHTON MONUMENT!
now it's absolutely useless for early game, when it's needed most!!!
so this IS the retardation I have to now suffer from these fucking swedes..
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>>2153061
>pirate on gog
>pay on steam
>uses word swedejew
you are the idiot friend in your group, aren't you?
>>2152693
this isn't cheap, mate.
civ6 came out few months after stellaris. you can buy the full anthology plus some random addons periodically for the same price as those 4 games.
or you can grab the whole ufo/xcom franchise when it's back on humble bundle
Or, get yourself a EU starter edition for cheaper
https://www.gog.com/en/game/europa_universalis_iv_starter_edition_2024
or spend a bit more, and grab the full GalCiv3
https://www.gog.com/en/game/galactic_civilizations_iii_ultimate_editio n
or wait a bit longer, and get it for free on epicgames in a few years.
unless you really want to play it, but I think there are plenty of better games for the price.
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Posting here because dead thread
>>2270563
Specialization or bust. After you have >5 planets you shouldn't be multitasking anywhere but your capital
>food
Spam the starbase buildings so you can skip agriculture. All your tech worlds until midgame should have a single agriculture district specialized for science. Stick your xenobiology lab there for more slots
>minerals
Primarily from space, but early you'll want a few districts beyond what you start with. First construction on homeworld should be minerals and monthly buy ~10 from the market Later on you'll have a couple of mineral worlds at most and then 5 arc furnaces churning out ~250 each if you pick good systems
>energy
You won't need energy worlds until later, maybe split one with your mining world early. Make dyson swarms to balance out the energy guzzling arc furnaces. You can specialize ring worlds for energy (just not with urban districts) if you find one
Automation is op and lets you turn 8 energy into 1/4 of a district's jobs worked without pops. You make a profit off of automating generator districts
>consumer goods
Very important, especially for good living standards. Your first decent world not for raw resources should be a mixed industry
>alloys
The most important resource, vital for literally everything. You can get away with a small cg world to use the bigger one for alloys
>unity
Rushing unity lets you ascend for things like flat +30 habitability +30% pop growth, governments that give +20% research... Have a unity world if you can, otherwise focus your capital's archive on unity and go with a full on tech world
>science
Second most important research, make a tech world as soon as you can, do 1 each specialized rural districts, make another tech world and then another. You can never research too hard, just be wary of cg usage
>advanced
If you see technology for mote/gas/crystal plants, they're your biggest priority. Plop them on your industry worlds and you'll never be short on them
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>>2272236
>trade
You'll almost never need it. They might've tweaked 4.2 to make it so you need trade worlds, but I've never needed one before then except playing as machines in the late game. It's just too easy to get from living standards, which is why basic subsistence and the authoritarian ones are very bad. Living standards give free trade per pop. Unfortunately you'll have to use the wiki to get details
Also be very careful about building up your starting planet. The more you build it, the fewer migrants you'll have for your colonies, and colonies don't grow without pop construction or a lot of pops to breed. Small population = low growth because of how it's calculated
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>>2152693
>CORVUS 4.2.2 HOTFIX
fixes shitall
some poor mofos can't even login on that shitty launcher
new patch is per usual a total shitshow
>running GOG Vers. on W7 with direct link only
so 1.1.7 Patch stays and for quite a while, I guess
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>>2277813
>the tradition is pretty much the best starter trad available
Only for meme unity rushes, but if you were doing that you wouldn't have 7 planets. If you're trading large quantities on the market, you've set up your economy incorrectly. Trade exists only to buy resources that have utility. It's more efficient to make them directly than to use specialists so you can pay an increasing amount for the same results
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>>2164380
I prefer the old system as well. It was far less bloated and more straightforward. And the portraits symbolised any number of citizens instead of the now concrete numbers (what do you mean that recently united planet only has a population of 2k people?).
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>>2152760
Gay. If paradox sold the entire bundle for a reasonable price (under $80) I genuinely wouldn't mind paying for it. But because they consciously chose to be jewish I only buy the base games on sale and get the dlc for free.
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I just started and I did the xenophobic human thing with spqr names. What’s different than that and also fun
I don’t really want to do something like a gay star trek democracy. Maybe an assimilationist hive mind or something
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>>2282485
The most straightforwardly standout ways to play right now would be Knights of the Toxic God because it's currently OP as hell.
Building super tall as a machine empire with the Virtual ascension is also pretty novel. It limits you to 5 planets but gives you infinite pops (with a huge pile of efficiency bonuses) on those planets so you just rush it and scale super fast. Vassalize empires instead of conquering to stay within your planet limit
The behemoth crisis is also pretty novel if you'd prefer not playing machines, and there's a tonne of fancy shit with the psionic ascension now.
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>>2281559
It's really broken and back when I played it I didn't get any of the cool psionic weapons, but I'd say it's fun only if you avoid genocidal civics, because that lets you conquer and expand as you see fit. In my run I had tons of vassals who I only absorbed when they started blocking my aura. Not bad. It's different enough to be worth it
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My review for Infernals race pack:
>the new races are boring and not very devil like
>only 10 new races instead of 15
>do enjoy living on volcanic worlds,
>the civics Planet Forgers and Galvanic Synthesis are my favorite, the rest are meh
>Galactic Hyperthermia is underwhelming compared to other crises
>though burning the whole galaxy and continuing to play after winning does add little novelty to it, especially getting to reseed the galaxy with thermophile life
I give it 6/10, only recommend if you like themes of fire (which I do).
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>>2152693
continuing cool discussion from archived thread:
>Are there other Anons who prefer to play older versions of this game? The last DLC I bought was MegaCorp (which iirc coincided with the first rework of the planetary system) and back then I wasn't thrilled about those changes. Then I put the game aside until two months ago and holy shit, I really can't play it.
>Firstly the paraslop launcher doesn't work for me so I couldn't launch the game through this and couldn't enable mods. At least the .exe still worked but the vanilla game is totally unrecognizable to me. So many bloated mechanics and too much stuff for my liking.
>So I just reverted back to 2.1.3 where I can still enable mods and enjoy the old school (and charming imo) planetary system. Yeah the performance jerks a bit but I'm not really bothered by this.
>Tiles are the only thing I miss about old versions frankly. The rest of the changes have largely been an improvement.
>>2277982
>In the current version I only liked the management aspect of ones own government.
>What changes were there even asides from the planetary & population rework?
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What's the best way to rush unity as a gestalt machine? I feel like nanite ascension has the potential to be insanely strong but the best origin and civics for it are gestalt specific and gestalts just suck at producing unity and that delays the ascension too much
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Any /oldportraits/ bros here?
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>try the latest version for the first time since Machine Age
>game hits the unplayable lag threshold by year 100 and I have to abandon the playthrough
How the actual fuck did they manage to break this so badly? I was playing a genocidal empire and actively culling the number of active fleets in the galaxy and it still became a slideshow.
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>ENOUGH MEME POZZTING!
I know what the spooky factions do, and they're mostly pretty so-so, but is the "venture in alone" option even worth it?
I'm mostly just after that psychic giga-nigger Godzilla you can summon at the end of the questline...
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knighttrannies on suicide watch
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>>2292353
quite frankly, yes
also pretty much every beginners tip that's not Vers.4.x is utterly useless by now
I took a lazy Sunday afternoon and watched it away.
no problem if you actually like playing these games
getting already filtered from that, you better stay away
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>>2152693
New DevBlog, new rumors of nerf'pocalypse
>https://www.youtube.com/watch?v=d62x7_ECFJg
I LIKEit..
make ships great again!
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>>2292353
Stellaris is just a game of producing resources.
You produce resources with pops working jobs, so pops and pop growth are your main bottleneck for producing resources. You build districts on planets to create specific jobs and add buildings to districts to multiply the efficiency of the jobs there, or add more.
Because you can stack a lot of positive modifiers for job efficiency, it's generally best to specialize each planet to a specific kind of job and stack all the multipliers possible.
Food is an upkeep resource only used to keep organic pops alive. You can generally cover your food needs by building Hydroponics Bays in your starbases and avoid needing to work any food jobs. Bioships take food to produce, so for that kind of Empire food becomes an extremely important primary resource.
Energy is another upkeep resource used to maintain planet infrastructure, space stations and ships. You can build starbase buildings to generate energy but you'll generally need a lot of it so you will need a generator world to meet demand. There's no point in having more energy production than you need since it's only used for upkeep. Machine pops take energy upkeep instead of food. Since districts cost energy, you generally don't want to build more infrastructure until you have the pops to work it.
Minerals are used to construct planetary infrastructure and orbital resource stations and is used as upkeep for alloy production. Earlygame you'll need lots of minerals to develop your planets but beyond that it becomes abundant and is mainly used as an upkeep resource for alloy production
Alloys are made from minerals and used to build ships and starbases. Since you need ships to fight wars and win the game, alloys are one of the most important resources and most of the game revolves around getting as many alloys as possible to expand your fleet, which by extension also makes minerals extremely important to feed your alloy industry.
Contd
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>>2293699
Consumer goods are an advanced resource used to upkeep research and unity jobs and nothing else. You generally don't need a tonne of this, but it shares infrastructure with alloys and also consumes minerals so it can be annoying to manage. Like food or energy, there's no reason to have more consumer goods than you're spending.
Research is produced by scientists at the cost of consumer goods. Research is the most important resource in the game, as it not only allows you to multiply your job efficiency across the board by orders of magnitude, but also multiplies your fleet power much much more than just building new ships will. A tiny, high tech fleet will crush a massive low tech one, and repeatable a mean that tech never falls off. Tech is split in 3 categories with a job for each and both generic infrastructure that provides all 3 and specialized infrastructure that provides more of one. You will have multiple research world's just because it's so important. Ringworlds are particularly valuable because they provide bonuses to research jobs. Research costs increase with Empire size (over 100) so tech gets more expensive as the game goes on.
Unity is the last resource. Like research, jobs convert consumer goods into unity, however unity jobs are very inefficient and generally you want to find other sources of unity if possible. Many origins and civics provide special mechanics that provide unity. Unity is initially super important because it allows you to unlock traditions, which are necessary to reach an Ascension. Ascension is a dramatically increase efficiency, so you want to reach it as soon as possible, then afterwards unity falls off and becomes much less important. Like research, unity costs increase with Empire size, so you longer it takes you to ascend, the worse off you become.
Most meta builds involve taking a unity-rush civic, spamming research and then transitioning into alloys with a colossal tech advantage to dominate the galaxy.
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>>2293726
Oh and I forgot trade.
Trade is an asinine upkeep resource. Fleets cost trade when they're away from dock and more when in foreign territory. Planets get a trade tax whenever they run a deficit of any resource, to represent that deficit being covered by imports from elsewhere in your empire. Since you want to specialize planets towards a specific resource, they'll generally run big deficits and incur a big trade tax.
Trade can be spent monthly or in lump sums to buy resources from the market, and generated by selling things.
The Logistics tradition allows you to convert some trader job production into Unity, which is more efficient than working unity jobs ironically. Thus trade can be a major part of a Unity rush and Logistics is almost always the best choice for your first tradition.
Like other upkeep resources, you want to specialize a planet to trade to cover your costs and expand that planet as needed, and if you're rushing unity you can go all in on trade early and then transition out later. Joining a Trade Federation unlocks the ability to convert trader income into research as well. It's less efficient than researchers but a good way to take advantage of trading infrastructure when you're done with Unity. Habitat stations provide a bonus to traders over planets.
Gestalt empires (machine intelligence, hive mind) lack most of these extra unity mechanics and are kinda screwed for unity production compared to individualists
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This made me lol. Nobody on this resort world wants to actually work, so I sent over some unemployed robots. Then they immediately go "fuck no, I'm also on vacation".
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>>2293381
I don't know if you noticed, anon, but we're already on Stellaris 4.
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>>2293752
>Fleets cost trade when they're away from dock and more when in foreign territory.
175h+ played here, and I've never heard of this.
Thanks for the rundown, spoonfeed-Anon. I haven't played since ~2020 and just picked this up again.My empire was literally dying from bankruptcy because I'd forgotten you had to build districts.
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>>2293752
>Logistics is almost always the best choice for your first tradition.
> allows you to convert some trader job production into Unity
Ah righto, that's Mercantile for normal empires,
AND you have to specifically activate it in your
>GOVERNMENT -> Policies
That and turning all your useless civilians into Amenities & Trade producers is what makes that tradition pretty much the best starter boost.
Another old trick was popping an
>Autochton Monument
right down in the first year.
But got recently nerfed by locking it behind a research.
Nice write up.
recommended reading!
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VGH... the commonwealth has fallen
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>>2294995
Back in the older patches, neutrons were just generic large slot energy weapons. With 120 range iirc and no minimum range, there wasn't must that could stop them other than massed corvettes, which die to strike craft. Actually, idk if in the version you specified strike craft attacked ships or not
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>>2278174
an equivalent to ck3s wandering adventurers, after the event where your leader gets fired for racism you get a ship and wander the galaxy doing various part-time jobs for other empires, you have a few options from here:
-become a new enclave with different gameplay options depending on what type you choose
-become a leader in a different empire and work your way up to controlling it or carving out a vassal empire
-become a crisis, great khan style where you go on a bloody rampage through the galaxy
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It's 2266 and it already started to lag... how much worse is it going to get
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>>2297136
It shouldn't drop below 20fps if you dont go into system view to check out naval battles that shit is gonna turn your game into a slideshow
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>>2293173
well, here we go
I'm too chicken to try,
but most you guys DGAF so knock yourselves out
>Ship Naval Capacity usage has changed significantly.
> Corvettes: 5
> Frigates: 8
> Destroyers: 10
> Cruisers: 20
> Battleships: 40
> Titans and Bio-Titans: 80
> Juggernauts and Colossi: 100
> Maulers: 4/6/8
> Weavers: 8/12/16
> Harbingers: 16/24/32
> Stingers: 32/48/64
> Most ships (including Space Fauna and Event Ships) in general have 5x the Naval Capacity usage they used to.
> Nanite Swarmers are size 1
> TODO: Teeth of the Eater will likely take Naval Cap while you are not at war.
> Increased base and modified Vivarium capacity to work with new numbers
> Galactic Nemesis Marauding ships have 20% less naval capacity usage than their size would normally require. (Corvettes: 4, Destroyers: 8, Cruisers: 16)
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>>2307139
>I might even buy a DLC.
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>be paradox
>lazy coders make spaghetti game optimized worse than windows 11
>have employees watch mario maker to figure out how to generate new lag machines with every update
>too many customers figure out that pops from 2.3 cause immense lag
>the solution?
>stop pops from growing
>players figure out that growth is so slow it's the only metric that matters
>stop growth even harder
>players figure out that the best solution is genocide and turning everyone into robots
>lag is worse than ever
>the solution?
>multiply all pop numbers by 100 in order to have even more fractions and percentages to calculate
>declare all wmds have been removed from iraq and give the ceo a bonus
>make pop growth from biological ascension better to seduce players away from the machine
>immediate regrets as players trained to maximize growth at all costs do just that
>have to reduce all bonuses for everything because no other options could possibly exist
>fertile, which was 30% growth since it was added, must be reduced because it's just way too powerful and that level of bonus could never possibly fit into the game
>give overtuned growth reductions too, because pops are enemies of bubbles or something
>figure out lag is still there
>surprisedpikachu.png
>fine, time to get rid of the ships
>ships have secretly been the problem the whole time and nobody noticed
>removing ships will surely be enough to finally remove the provisional growth scaling modifier that was added because before 4.0 there were simply too many pops
>and besides, how can you play tall when a bigger empire will simply reach a similar population density?
>we all know that the united stands and andora are at the same level of population
>surely this time the lag will disappear
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>>2152693
>Is stelaris worth playing
no.
Other question: Why is Inferno so ass? How did they fuck up such a simple concept? Both in designs and the civics/theme. And why the fuck did we get ANOTHER "become the crisis" meme origin
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>>2307840
>any hopes?
I hope they announce a new space game and drop this ancient terry schiavo version of the clausewitz engine that they have been keeping on life support for the past 10 years.
Alternatively, I hope that paradox hq gets hit by a stray RPG from a somali gang war.
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>>2165318
this
also pop types mattered more
oh your xenophobic pop is next to an alien? hope you like lower productivity and race war event
Your pops self genetically engineered themselves to suit the planet?
Here's a rebellion
It used to be interesting
now it's
>government mandated gene altering/cybernetic implants?
no resistance
>pop is xenophobic?
no real race events in presence of aliens, just less PP points
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>>2307977
this made me think
authority types should play differently
Dictatorships and Monarchies have to deal with open rebellions but suffer little in political power to run the empire
Democracies/Republics don't get rebellions except in worst case scenarios, but get negative modifiers on planets/sectors
The game is easy mode for internal politics
idr when, but it was around the removal of tiles
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>>2308113
of course
just bought the last 50% off DLC I missed for Christmas
Can't even imagine buying that shit on fucking Steam where you don't even own it.
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>>2152693
yeah i say so. i'm a new player, had the game for maybe a month or so and i've already logged 130 hours. it's not super difficult to pick up. if you want the DLCs i recommend doing the month subscription. just for a few bucks you can try the DLC and see what you like. if you don't end up playing the game that much then it isn't a big loss.
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>>2307950
Unpleasant words for the holidays. You can say a lot of bad things about the financial policy of this company, which does not change the fact that Paradox has delivered many great titles and years of fun. I would like them to implement real AI in their productions. I think it wouldn't be that difficult, especially since you can run an offline artificial intelligence model in LM Studio by yourself. Why not train such a small AI model to play GSG?
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>>2307436
You forgot to add
>just copy a mod from the workshop
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>>2309365
I don't get it, blogpost from back then had a real good idea of upgrading ships to Mk.1 .. 2 .. etc AND change their naval capacity.
But suddenly it's "too" complicated and all we get is
>a fucking stolen MOD
are these swedish bastards really so incompetent???
are ONLY fucking trannies in charge now?
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>>2152693
Well, looks like the 4.3beta at least broke through the ship lag wall
>https://www.youtube.com/watch?v=xuCjIYpAEIk
if somebody could actually play the damn thing and explain how retarded the balancing is now...
Guess I have to wait till next year when Paradox is back from the Holiday break.
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>complete Rucricator dig/quest chain
>have your system and relic planet high investment colony eradicated
gg
>>2311357
I'm playing this on a 14+ year old literal toaster, having no problems at all, lol
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>>2315269
>>have your system and relic planet high investment colony eradicated
>gg
Ah yeh, funtimes. had it on one of my precious Remnant Coruscant worlds.
looked it up in the wiki - R U niggas 4 real??
>autosave - yearly 4tw
playing it too on my trusty 10 year old Win7 toaster, no biggie either
though I never come that far because a new patch comes and I get a new DLC
->RESTART
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>>2311357
Considering how many 4.x bugs were just based on bad math or developers using incorrect formulas because they didn't understand the mathematics behind scaling up/down large numbers, I'm willing to bet ship balance is going to be completely fucked for a while.
And since they didn't fix nanite ascension ship spam you can still make the game unplayable if you set your mind to it.
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>>2315889
>faster
Do people really play it like a fucking rts game? For fuck sake i play on 1 speed and i have to pause every 20 seconds because something new happens that i need to take care off ( research, event, new planet, retask constructors/explorers etc )..
Do people really play it on max speed and wank about APM like in a fucking Starcraft ?
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>>2315992
It gets very boring about 80 years in once you're done exploring and with the early war(s) and the mid game grind begins where the only things you have to do are rifts, tech, and colonizing terraformed worlds as you gather dosh for it. The game's usually decided by that point, too. Either you got the snowball going fast enough and are about to pull into a massive lead, or some AI has bullied you hard enough you won't be able to catch up. Somehow.
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>>2316004
Man i dont know, the game feels lighting fast for me even then due to sheer volume of shit you have to click on.
But i guess its stellaris for you, shit that could be automated/improved isnt but shit that need detail and micro is shallow and simplistic.
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>>2316010
wide as an ocean but shallow as a puddle
there's plenty of shit to do but nothing to think about
but paradrones just want to throw their money at shitty beer and shitty 4x games, so that's why stellaris exists
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>>2315368
>100K Strength space dragon materializing in your system as a "quest reward"
>tfw you've just unlocked Cruisers
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>>2295578
Once I was playing the Commonwealth of Man and when I found the United Nations of Earth their leader was one of those teddy bears mind-controlled by black slime and they kept trying to force me to become their vassal.
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>>2316530
not really beginner friendly
mutherfuckers kept stealing my systems and I couldn't claim shit as I made too many treaties with them.
As the Telemetry review shows, the OG "Prosperous Unification" and "Remnants" are top 3 for a reason
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>>2316894
Prosperous Unification is high up just because it's the default start for the tutorial preset empire you're pushed towards. It's all those people successfully duped into trying stellaris for the first time after getting it 90% off from a steam salez playing one campaign and then quitting and never playing again.
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Something I like about this game is that you can start with no other empires, a lot of primitives, and roleplay being the ancient scifi race that predates everyone else. You never get that perspective in any other games (because, admittedly, it requires a lot of roleplaying to find it enjoyable).
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>>2290234
I do have a story about a migration from oldportraits to newportraits
>be me
>Religious friend wants to play Stelaris
>Wants to make humans led by Jesus as immortal rule
>Sure , lets agree on few minor mods and one major mod
>testing went OK , mods are ruing
>timetoplay.gif
>I had few very aggressive single-player camping as all matters of Militarism races
>Lect try to play Spirituals/xenophile traders
>Make my race of trade foxes
>Friends makes humans Spirituals/Authoritarians let by white Jesus
>neet
>we play on medium size map with early mid game crisis
>weplay.jpg
>beat the mid game crisis , it was Khan
>good game session , its late
>Tomorrow
>Friend forgot to turn off auto-update
>tells me to update too
>sure , don't have any other saved games that I want to finish
>Talk about the update
>´´Did you saw... They update the portraits for humans´´ said my friend
>´´Yeah bro´´
>Load the save file
>look who is leading my friends race
>BLACK Jesus , lol
>Friends joins
>for 3 minutes he does no notices the change of skin for his leader
>after 3 minutes I can hear ´´ MY JESUS IS A NIGGER´´
>Friend said we cant play like this
>shelf this game , and never play it
>Few weeks later We play with auto update off , as we build a large playlist for mods
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>>2164380
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>>2317000
>´ MY JESUS IS A NIGGER´´
based AF
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>>2322274
wanted to insult you for posting reddit,
but of course the fucking devs post there
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>>2324328
Make an ultra cheap defence platform template and spam them. When you run out of space, delete them and make more. Have an expensive version for when you start getting aura rewards so you can have real free defences
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>>2169509
Here's the crazy thing. I bought hoi3 FtM for $5. Which included all the updates to that version.
Had many hundred of hours of fun playing that even though its now old as fuck. Still sometimes play hoi3 because hoi4 is faggot fix junk.
When I look at how much other old Pdx title are even without all the dlc it just makes my brain fart.
They must be fucking kidding, right? No? Then they are fucking you up the ass.
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>>2326452
If Stellaris has a million fans, then I am one of them.
If Stellaris has only one fan then that is me.
If Stellaris has no fans, then that means I am no longer on earth.
If the world is against Stellaris, then I am against the world.
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>>2328600
It's so easy to max out every resource that I just did so by accident.
>have all my resource silos as filler in one district secondary specializations of plants that I am not using for resource generation
>unlock Ecumenopolis
>without thinking about it I replace all those districts on all those plants with city districts so I am ready to do the ecumenopolis decision when I have the influence
>all my resources suddenly max out
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>>2328523
It's honestly just kind of shit. The design is schizophrenic and always stuck somewhere between two vision of gameplay while not quite being either and never sticking to one concept long enough to get anywhere with it before they swap leadership and change priorities and vision all over again.
As a result the game is like somewhat CK in space, somewhat EU in space and increasingly hoi4 in space (their current direction) while being chained down by its dated original development concept which was basically a scifi CYOA with 4x elements.
I wouldn't really call it a game in its current state. Choices are basically always deterministic, though the math behind the best choice is usually too obscure and counterintuitive to know in the moment which means you either know ahead of time or you're just picking at random. Most of your trajectory in a game is railroaded by your initial empire build which is a glorified deckbuilder that can be minmaxed to absolutely autistic degrees (once again, by bruteforcing the game's obtuse and counterintuitive math). Economy, warfare, politics etc. are all abstracted to the point of basically having no gameplay. Honestly so much of this game is just slowly watching a galaxy sim play out with little to no player input, while the pace slowly grinds to a crawl from accumulating performance issues, until it becomes a slideshow and it's time to abandon your 'campaign'
The narrative and CYOA elements are by far the strongest aspect of the game but the quality of new narrative content has plunged off a cliff since years ago so it's hard to pitch that as a selling point.
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>get to 2400s
>game becomes unplayable
>>2328699
this desu
despite all of it's faults its competitors barely qualify to even compete (with Endless Space 2 being the closest, and boy that game has issues despite the S tier aesthetics)
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>>2164380
>only minerals
>no advanced resources
>old influence system
>old FTL methods(RIP wormhole generators)
>unbidden/prethoryn actually made you shit yourself instead of being not even a speedbump due to power creep
>BLOOOOOOAAAAAAAAARGH purge sounds
vgh...
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>>2329202
Literally any modern space 4x game is better than this borg abomination of a game. Distant Worlds 2, X4, Terra Invicta, Galciv 4, the Master of Orion remake, the other Master of Orion remake. DLC bloat does not a good game make.
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>>2329213
>4X is when the screen looks like Stellaris
Me going out and having sex with your mother is a 4X game, zoomertard. I've eXplored the world to find where you live, eXpanded my zone of influence to encompass your home, eXploited your mother's vaginal resources, and eXterminated your argument.
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stellaris is just the world's slowest and most boring rts game because economic expansion is railroaded by your setup. embarrassing to call it 4x when the genre is characterized by a need to think. with this game you just apm-max while it runs on the fastest speed and watch the numbers go up. it's been designed so streamlined it even solves itself for the player.
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relatively new player here, am I supposed to be constantly bottlenecked by slow population growth even when building hospitals, cloning vats and robot factories on every single planet or is there something that solves it that I haven't figured out?
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>>2330914
I don't really care about minimaxxing I'm just making sure the game is actually Like That and I haven't just missed some critical mechanic that's fucking me over by not engaging with it
I guess the automation buildings exist to partially solve it but they seem expensive as fuck to run
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>Get plastered on a Friday night and want to play a map painter as you do
>Boot up Stellaris because I haven't played it in ages
>Have a blast, wonder why I never play this game anymore
>2400 rolls around
>Performance tanks to 2 frames a second
>"Oh yeah, that's why I never play this anymore"
Why is it that every single space strategy game always has at least one thing about it that makes it nigh unplayable?
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>>2332157
That would let it run significantly better and allow for more strategic depth in multiplayer games and in general. Instead of streamlining and simplifying every system for the sake of the RTS. But it'll never happen because of some vague sense of "that's not Stellaris".
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>>2332080
goyim
here:
1 thing:
intelligent, working things. not empty events. something which does things! More then turns! More then possibilities: NPC'S! THING WHICH DO THINGS! ONE SINGLE THING WOULD BE: DEVELOPMENT OF SYSTEMS OVER TIME: NOT BY DECISION, BUT BY CONTEXT!!! DONT GIVE CHOICE IF CHOICE IS "FIGHT OR WIN OR NONSENSE": CHOICE MUST BE - NO CHOICE, JUST CONTROL! CONTROL THINGS WHILE THE WORLD DOES THINGS ON ITS OWN: ITS NOT THE STUPID THING WHERE NOTHING IS SERIOUS SINCE ITS "CONTROL OVER EVERYTHING" VS "CONTROL OVER EVERYTHING"
>>2294835
why fuck it out of her? shes better with smug. you could be smug to "her" while "she" is smug to you.
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>>2331809
>>2332398
>>2332503
he's retard
MOO(2) had the exact same problem only that YOUR brain was the one lagging,
trying to micromanage more and more fleets and colonies
it's simply a mathematical problem of increasing complexity
and right now Paradox coders seem to be doing a decent job of cleaning up the old codebase to speed it up
that alone is actually making me respect them,
because touching somebody elses codebase is literally a dev's worst nightmare
ex.last DevBlog:
>Performance
>Removed some redundant modifier updates from Armies and from Pops
>Optimized allocations when counting species
>Moved script calculations out of modifier calculations for better performance
>Moved some trigger evaluations out of modifier calculations for better performance
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https://www.youtube.com/watch?v=qH52AqXxguM
>3.14 vs 4.3 Beta Performance Comparison | Stellaris
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>>2334343
>Back in 3.14, we had hit the limits on how far we could go with optimization with many of the systems of Stellaris. In the 4.0 update, we changed planet and pop systems to one that would be a better foundation for future performance improvements. Alongside the design changes to reduce ship counts and balance the economy, with 4.3 we’re finally able to deliver some of those promised improvements.
>We’ve been running side-by-side comparisons of different versions of Stellaris, and while the major differences in versions means we can’t do direct comparisons, we tried to minimize divergence.
>Today we’ll be examining 3.14.1592653 vs. 4.3, with Default settings - except that it’s on a Huge Galaxy, Ensign Difficulty, with the Prethoryn Scourge as the crisis. Autosaves were disabled on this run so they wouldn’t interfere with the recording. Both of these were run on the same higher end Windows machine, an i9-14900K with 32 GB of ram and a GeForce RTX 3060, and as some of these changes are hardware dependent we’re very interested in hearing about your performance experiences in the Cetus Open Beta.
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>>2334406
good to hear, I'm still not trusting the crazy beta balancing or shit like this
>Bugfix
>Refugee Attraction was not working at all, whoops.
But really looks like this beta is gona be a real proper patch when it's done!
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>>2296368
>>schizoids
already in game
>extreme Xenophile
>Egalitarian
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