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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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reading the wiki when suddenly
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>>2171021
Someone compared Miriam to Putin and this concept lives rent-free in my mind
>supposed religious heavyweight, last bastion of Christianity, but in practice just uses it to fool rubes foreign and domestic for blind support
>supposed military heavyweight, but the doctrine ends up boiling down to sending meatwave after meatwave
>basically an inferior version of some Chinese guy
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>>2171200
Miriam's AI is different than Miriam in lore. And that's not to defend her ideology in particular, but rather all of the leaders are quite intelligent and respectable while the game mechanics treat the Believers in very unfair ways. Like how nobody gives a fuck about Fundamentalist ethics except her, so she will inevitably go to war with everyone simply because "other player fundamentalist = false".
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>>2171212
To add: how I'd fix this in some sort of SMAC2 is to separate religion from social engineering entirely and let each faction develop their own faith, and Miriam would naturally get the most bonuses associated with this.
It's her whole deal, but it leaves her faction orphaned due to zero representation.
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>>2171200
>>2171212
>>2171214
Miriam was in the game as an expy of the SNL "church lady". This game came put when the "New Atheists"/"Brights" were picking up steam and thought of themselves very highly. Late 90s/Early 2000s, unironically wore Spaghetti Monster Shirts, bought The God Delusion/liked Dawkins, went onto campuses to insult preachers, etc. They expect that you think the Miriam obnoxious caricature is tasteful and "a real problem in the real world, and the obvious villain of this game". She spends the game being an irritant and impeding the noble, atheist "science" factions (which the Brights consider one and the same)
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>>2171231
No, I strongly disagree with that. Miriam's lore and quotes portray her as an intelligent person - maybe even the most intelligent person because she alone criticizes some of the more dystopian secret projects and technologies - the actual problem is the game mechanics treat her as the Civ archetype equivalent of Montezuma.
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>>2171231
nerds who played the game at the time (and redditors to this day) definitely read all this into her, but I agree with the other anon that she wasn't written as such and was actually pretty well fleshed out by Brian Reynolds.
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>>2171238
>Miriam's lore and quotes portray her as an intelligent person
All of her lore portrays her as a religious nut. She demands blind faith and preaches against the kind of critical thinking associated with technological development because it threatens her power.
Her character is intelligent only in the way that a charismatic demagogue is intelligent because she can convince a whole faction to follow her. I guess she's also intelligent enough to be pragmatic, because while her faction gets penalized in research (because she's loudly preaching against it) she's very good at stealing it from others because she still needs it as much as everyone else. The game mechanics seem perfectly in line with her characterization; a bullshitter whose quotes are made to sound convincing enough to keep the drones in line but won't stand up to scrutiny. If you think she's the most intelligent person in that world based on her quotes, you might be playing devil's advocate too much.
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>>2171376
None of her quotes are even about religion, they're all about the danger of various technologies.
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>>2171231
this guy never read the books...
>>2171245
no
>>2171376
this is just not true. miriam is a chemist and one of the few people on the Unity who actually give a damn about ethics. When Captain Garland got shot, she was the only one speaking for the crew - Yang was outright suggesting to murder them all. If there's a stupidest person in the franchise award, it belongs squarely to Santiago.
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Santiago always seemed like the odd one out to me, every other faction leader can be traced to a significant strain of thought when the game came out late 90s. I guess she's supposed to be a survivalist? Really wooden characterization compared to all the others, no depth to her
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>>2171435
Santiago is another leader with an orphaned ideology. 90's era survivalism was indeed a thing, and mostly revolved around conspiracy theories about the government and NWO. But Santiago ends up as just generic militarism with no particular rhyme or reason besides "muh survival of the fittest". She's not fascist, nor is she a Heinleinian citizen soldier democracy.
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>>2171231
>noble, atheist "science" factions
This is one thing that always bothered me about the 1990s/2000s designs for a lot of media, I always wanted a techno-religious faction and very few games would let me indulge in it, most putting them opposed to each other. About the only time in the Civ series I remember being able to vaguely go that route was with Persia in Civ3, who had religious and scientific as their faction traits.
Even Stellaris makes Spiritualism and technological development through materialism opposed ethics, so the same line of thought is still going on even if it's losing traction.
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>>2170746
The fuck is a deathsphere? Is that what gravships are called? I usually prefer hovertanks since they have 3 attacks with elite rank and can drop pod from far away.
But if you need to just wipe someone out fast Needlejets with nerve gas are great and can be used against anything without collateral damage unlike nukes.
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>>2171231
Interesting thought, but Miriam isn't megalomaniac. Totalitarian shitholes are just using religion as a facade for controlling the population.
>>2171688
40k Imperium is as techno-religious as it gets, but even there real science is at odds with religious practices and tech-priests practicing scientific method are branded heretics.
I think the new Leagues of Votann actually worship their AI though.
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>>2171437
>nor is she a Heinleinian citizen soldier democracy
There's one Spartan quote that always reminds me of the scene in Starship Troopers where the guy gets a knife put through his hand during training
>He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well.
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>>2172323
Collectivist spiritualism. Achieve zen while working 20 hours per day, sleep in communal pods and eat the flesh of your grandmother, and dream of hijacking Planet's hivemind to ensure immortality.
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>>2172365
Nerve stapling is situational. Normally, you'd want to solve whatever public order problem is going on, and usually that's easy enough to do or you should never get into a situation where it is unsolvable. You are partially shooting yourself in the foot by nerve stapling, as if I remember correctly it guts a city's science output and I think other things as well.
Saying that, enemy cities? Solar flares? Nerve staple away.
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>>2172390
To be fair, Amarr were an unapologetic "evil" faction (In the context of the real-life time period, fanatically religious slaving despots were seen as the worst possible outcome for a nation) for a lot of EVE's early years, it wasn't until around 2007-2008 CCP did a 180 and tried to make the four all be different shades of grey. That's how you got things like the dark underside of Gallente's political system or Minmatar's tribal warfare.
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>>2170480
When I first played this game at 10 or 11 I thought that Yang was a disembodied head bionically attached to some sort of mechanical flying unit. I just kind of accepted it was a thing without thinking about it for years, only later did I look at it and realize it's just an oversized collar looking like a miner.
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>>2172374
Surprisingly competent reply considering where we are. Unironically good job anon.
>it guts a city's science output and I think other things as well
Yes. It also gives a penalty to defence on that base for probe ops.
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>>2173270
Needlejets are the jets of the game. Very effective, first one to get them is usually going to be the big dog. Anon also mentioned Hovertanks, which are essentially the upgrade to Speeders, and the best ground-exclusive attack vehicle. When he said he didn't know what Deathspheres are, those are Gravships, the final vehicle type unlocked by Graviton Theory (Explore 13). They are basically the best "ground-type" vehicle in the game because they use flying rules (e.g. they can cross ocean as though it's open terrain, but don't have a fuel limit). All of the most expensive, stupidly-overpowered vehicles you usually make at the end of the game tend to be Deathspheres of some kind.
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>start new game as Free Drones
>get bullied mercilessly by pirates and aliens for decades
>cuck to their demands just to survive
>200 years later picrel
We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.
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>>2173548
I spawned close to the Caretakers and they absolutely destroyed me with their 6-3-1 starting units until I researched the ability to talk to them. after that they were actually really chill - gave me plenty of tech for free. I will kill them last
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>>2173550
Ouch.
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dammit I wish I could get into it but the interface is just too rough for me - moving around and all that is a pain. and before you say anything I'll have (You) know that I'm in my mid 30s. are there any mods or anything to tighten up the controls? trust me - I want to like this game.
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why could they never surpass the first SMAC?
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>notice I can ask the data'jaks to vote for me as supreme ruler, with only the cyberneticists as the third human faction
>think that "aw sweet I can win the game"
>game informs me that I must wipe out the alien scum first
so close yet so far. also maybe I should give up thought control since these irrational w*men don't seem to like it
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>behind in tech and population
>Yang declares war on me
>manage to hold him off with navy and some needlejets parked in a strategically placed airbase I built on an islet next to his continent
>start terraforming a bunch of emtpy space in advance while I build a batch of colony pods to pop boom and double my empire
>finally get everything set up around my new bases and start pop booming
>get all of them to population 7
>power graph spikes above everyone else's (screenshot was taken at this point)
>switch back to Planned + Knowledge, get shard weapons tech while Yang still has chaos
>decide to take advantage of my now doubled industrial capacity and tech lead over Yang
>build a few dozen shard amphibious invaders and shard battery artillery
>invade and easily crush units, taking over 3 of his bases including one with The Virtual World that he conquered from Zakharov
>he starts building dozens of probe teams
>I build a few of my own quickly in each of the conquered bases
>he sends waves of them at each of the bases and despite perimeter defense + sensor arrays + higher morale, my probe units start dropping like flies
>he uses mind control to retake all bases AND MY UNITS INSIDE THEM
>taunts me
>is now building shard units of his own
>my power graph nosedives
I'm seriously considering ragequitting (again) right now bros, I want to cry
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>>2172323
Buddhist legalism
You are a cog in the machine that is the state, accept that you are a cog and are going to be treated as such. Overcome the suffering associated with being a cog by becoming master of your internal mind. Become zen, achieve oneness with the whole of the State and People, rejoice in a life of little material substance by becoming a thing which transcends its physical shell's demands.
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>My gift to industry is the wage worker, or Wagie. Specially designed for labor, the Wagie's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot >feel pain?
– Chairman Sheng-ji Yang, "Essays on Mind and Matter"
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>>2187593
>What do I care for your cooming? Jugs, even poonan, is no more than information before the cumbrain, data fed to the computer of the fap. The lesson is simple: you have received the information, now act on it. Take control of the wang and you shall become master of the jizz.
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>>2171376
>She demands blind faith and preaches against the kind of critical thinking associated with technological development because it threatens her power.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesteryear. But it was never the streets that were evil."
How is this anti-technology?
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>>2193289
>nerve gas really does a number on enemy cities. excellent for de-ayyy-ification
I usually try to maintain Noble integrity all the way to the end and I appreciate the fact that using nerve gas against alien factions is considered moral and just.
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>>2171392
It's ironic that you caricaturize Inherit The Wind in turn, which is actually positive towards Christians. There's just as much of a biblical argument for the defense's position in that movie, with rendering unto Caesar that which is Caesar's, and the final scene showing that the defense attorney was a devout Christian all along. It was in fact the prosecutorial side that got involved in demagoguery and casted aspersions towards the faith of the defense that were not acting Christlike.
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Anons, it has been like 5 five years since I played SMAC. Any suggestions about playing a new game?. I used to play with the Proctor or the Cyborgs, but I am open to other factions as long as I can get the ropes again.
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>>2203100
You have free reign over water for 100 turns easy, you have bonus minerals in ocean on top of all the busted shit SMAX added for water, they get 2 buildings for free, of which naval yard which works for probe teams too and the Pressure Dome not only makes you immune to flooding but also doubles as a third free building recycler. And if the AI does decide to attack you, you get to capture their units.
>>relatively
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>>2205100
>And if the AI does decide to attack you, you get to capture their units
oh yeah this happened to me a few times and I didn't understand why because I didn't add any special ability to my units for it. only now does it dawn on me that oh yeah, pirates
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>>2170480
>- Chairman Sheng-ji Yang
I make sure to squash this slant eye bug as early as I can in the game because he is a constant source of conflict and is able to churn out infantry like a motherfucker. Used a planet buster on me too, which resulted in my razing his cities and raping/murdering the populations.
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>>2170796
Needlejets early game basically can be used to blitzkrieg across the map, wiping out enemy ground units, while a small ground force does the mopping up and taking cities.
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>>2205858
It's insanely good once you realize "civilian" naval units such as formers, colonizers and probe teams count too.
>>2205928
They never really fall off. Worst case scenario if the enemy has lots of cruisers or AAA you get to use some of them as transports to drop infantry. Or soften him with cruise missiles and then send in the gasjets.
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>>2205959
>They never really fall off.
They kinda do by the time I can mass produce improved cruise missiles in 1 turn in my forge cities. By the time I'm sufficiently strong to be ethnically cleansing the entire planet my surviving force of shard and better needlejets is still active but I switch to cruise missiles and drop pod hover tanks which do orbital insertions from my space elevator.
>you get to use some of them as transports to drop infantry.
Oh shit, I didn't realize you could transport infantry in needlejets. Which feature allows that and how early can you get it?
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>only now notice you can put a transport pod on a jet
guys this solves so many problems (until you get drop pods)
>send missiles to soften up defenses
>send gas jets after that
>finally fly in with ground troops and capture what's left
>>2205919
I have a yang problem right now. gas helps but it's not enough. also the other humans are getting angry at me for gassing the hivescum
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>>2206042
You didn't try changing the main module? And no, they don't fall off if you don't want them. By far the best counter to massive worm swarms if you piss of the hivemind and THE budget solution to other people sending cruise missiles or deathstacks your way.
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>>2206232
Convenience? Feeding those super popbooms, setting up a new base in 5 turns instead of 50, finishing special projects instantly without artefacts, sectioning off an area to buy a turn. Lots of uses if you're inclined. Between those and regular armored supply crawlers you can bring some real cancer to Chiron.
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Are there any let's play's of this game on youtube that aren't made by mouth-breathing retards?
As a mouth-breathing retard myself, I'd like to see someone actually play this game properly, explaining their strategy, why they pick certain techs, switching SE choices etc.
I finished one campaign recently with Aki the robo girl, but i only played on Talent.
I had the thinker mod installed, and I guess that made it a bit harder?
But I'd really like to see someone good play this
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>>2209193
Not a video, but here's a link to some text based game reports with screenshots.
He's really good at the game. Reaches Transcendence within 150 turns or less in his games. On a tiny map he even finished in 60 turns.
http://www.dos486.com/alpha/
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>>2214768
Gaians. An early worm is the best exploration unit and usually gets you easy artifacts and other goodies and lots of money from killing other worms. Extra efficiency is always nice, and the ability to boom with democratic+planned is something I value more than free market. It's just a very well-rounded faction with no big weaknesses.
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>>2214768
>Mechanics only
University or Morgan as far as the vanilla concerned. Free research nodes plus innate +2 research give you +80% to your research assignations from the get go. Insanely massive boost to science.
Morgan is great because he can effectively run free market without adopting free market, and his commerce bonus benefits my preferred playstyle of building up diplomacy with AIs to get that sweet trade revenue income. In terms of pure science output Uni is better but Morgan overall gets more energy (my ballpark estimate).
In SMAX it's the pirates (boats are neat in general, and the faction itself is unique). Also I find Progenitors amusing - being a highly advanced faction which is locked into internal war with its mirror counterpart is also a very rare idea.
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holy brap I did it
>16x16 map, abundant lifeforms, transcend difficulty, gaians
>only me and yang spawn
>give yang everything he wants so I can expand in peace
>yang launches "surprise" attack in 2212 AD
>manage to hold off the initial attack
>gear up for nerve gas missile troops and scout meat shields
>march into yang's territory, decimating his cities as I go
>get very close to victory
>worms.txt
>lots of fucking worms.txt because I turned native lifeforms up to max
>have to spend several turns just clearing worms that are in the way of yang's last cities
>finally manage to get enough gas rovers close enough to capture his last city in one turn
in retrospect I probably shouldn't have chosen the Gaians. there's not enough time to spec into worm tech for it to be useful. but hey, my first Transcend victory!
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>>2217079
They're both fun to play once you get the ball rolling, but they both suffer from a slow start. Yang with his economy penalty and inability to either boom with demo+planned or properly benefit from FM, and Miriam's inability to tech ANYTHING at the start has sometimes made me miss all the early secret projects.
I see Miriam as the most rewarding faction if you do manage to catch up because the faith offense bonus is a very unique advantage if you're otherwise on equal footing in tech.
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>>2217420
>they both suffer from a slow start
Do elaborate. I'm rusty but I'd name them as THE factions to get that ball rolling early.
-2 ECO is like -1 energy per base with you having more bases, and quicker, than everyone (except probably drones) else put together more than offsetting that. And he can boom just fine with creche + planned + gold age or just enjoy that +1/3/6GRO if gold age isn't available yet or for some other reason. If anything he's the king of (early game) wide.
Miriam, huh, yeah, no knowledge value can be annoying but those 10 initial turns are hardly make or break and you do get to trade for techs. But that +2SUP is insane for early game and that +25ATT doesn't really fall off. Army of formers not eating your paltry early yields? Sure. Army of ghetto rovers taking over whatever you want? Yes please. You want peace, sure, enjoy my notmujahedeen probing your ass and you don't get to do anything about it.
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>>2217448
Having to go into golden age to boom is hardly "just fine", especially with the minimal energy Yang has to get it going. And some of that little energy is lost to waste since you're probably at exactly 0 Efficiency, not to mention possibly spending it on bureaucracy drones first. Better to forget booming and grow fast (but not boom-fast like others) on condenser farms. And that -1 energy per base you can definitely feel in the early game when you're trying to rush formers and recycling tanks. The cash just isn't there like it is for other factions. The 10% growth and industry discounts aren't that impressive at the start on transcend difficulty when the AIs also get discounts.
I've had plenty of games with Miriam where my starting neighbor isn't impressed with the scout patrols I've only been able to build and they declare vendetta immediately. Good luck tech trading in that situation. Sure you can get lucky, and you can get the former tech from a pod, but that's not something that others have to rely on. Anyone can tech steal with probes just as well as Miriam, but Miriam takes longer to get to planetary networks - and while she's working to get her tech stealing going, those wonders might be going already.
>+2SUP is insane
Meh. Everyone gets some free support, and then it's only one mineral if you go above it. Not to mention nearly everyone can run police state for a while at the start if you like free support.
Like I said, slow start, but their faction bonuses obviously become very strong once you get the momentum going. Though I'm not sure if Yang's late game is that impressive without ever being able to run Democratic.
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>>2217533
I have no idea how are you struggling with
energy. Do you not go for wide and police state or something?
>The 10% growth and industry discounts aren't that impressive at the start on transcend difficulty when the AIs also get discounts.
Levels the playing field a bit. The efficiency immunity is where it's at.
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>>2217652
>You do use all your early game energy to rush formers and recycling tanks, right?
Not really. I'm more of the run on all fours, dick out, frothing at the mouth and colonize as much as possible inclination. My early game formers, and there are few of those, build roads and sensors. Plant a forest now and then when available. Yeah, you'll lose on some early wonders and yeah an early war will slow you down but when you have 15 bases to his four-five and you don't spend too much income on building upkeep or those free support slots on formers you can have a pretty meaty peacecorp available.
I had a feeling from picking your brain you're one of those perfectly manicured empires tallfags, and that's fine. But we have a different approach. I play on trannycend too so there's no confusion.
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>>2217679
>you're one of those perfectly manicured empires tallfags
Hardly - I'll make use of every inch of land and sea, but I find that there's usually enough room to expand that I can leave some space between bases to let them grow later. I don't like going tall in AC because hab domes are stupidly far away in the tech tree, but I also don't like to go ICS with too many tiny bases to micromanage.
I guess I prefer a rectangular approach, being both tall and wide; build bases as tightly as I can but not within the fat cross of another base, fill the land with forest, some condenser farms and all the boreholes I can fit, and meanwhile hit pop caps everywhere and never stop expanding. I find that this is a comfortable way to play that guarantees victory against the AIs but also makes use of all the game's mechanics, and it gives value for secret projects that speed up terraforming and keep the drones under control.
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>>2217779
>hybrid
Eww. Nah, just kidding but I was close enough. I can see hive not being your go-to if you're used to rushing your infrastructure with energy, without, you know, mostly ignoring it until crawlers come online. Thankfully the game has enough flavors to cater to different playstyles.
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>it's possible to play by email
interesting. I'm tempted to see if we can get a game together ITT by passing the save via catbox, but it'd also probably be very slow
>>2224458
you mean in a single game? not sure if that's possible
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>>2225911
>>2224498
What about online multiplayer?
https://pastebin.com/X3br4PvH
https://www.youtube.com/watch?v=EsJTV2rArVE
People actually play it this way.
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>>2223396
>eliminate the ayys and the pirates
>only remaining rival is the Cybernetic Consciousness,
>get immediate diplomatic victory
Aki Zeta-5 is so addicted to Big Drone Cock that she can overlook a little gassing
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>>2171416
her criticisms are usually religious in nature, though. Take the Bulk Matter Transmitter quote:
>And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?
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>>2228503
That's when I find it of course
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>>2228504
This was written by a 14 year old moron.
Miriam is an ultra conservative whackjob who hears voices and thinks she can do whatever she wants because "god speaks to her". Deidra doesn't want to make the mistakes of the past and remembers why they're there, solely because they fucked over the environment of Earth. She's the only one with a long term plan on a hostile alien world while the others are in a race to the bottom developing ever increasing weapons of mass destruction. Her sole motivation is "if we go down this path we'll leave this planet lifeless and die along with it so I'd better fight to save it".
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https://www.youtube.com/watch?v=UQfYKbKdlBM&t=730s
Isaac Asimov speaks about necessity of planet wide federal council to address global problems in 1989
Does it not sound naive? Even in a game like SMAC you can bribe whole nations or representatives and we all know how UN can't do shit against a certain country that has enough power or small allies to block resolutions.
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>>2236813
we live in the Future...
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>>2171435
It's not like as if having strength to defend yourself really requires much justification or ideological embellishment. Regardless, the Spartans receive no love or attention in their in-game exposition. Even what few quotes they have are low-effort. The right to bear arms? Come on now, that's not an aim, just a means, and not even one that's mandatory. It would be like as if the Gaians claim that their core ideology is to recycle.
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>>2171435
>she's supposed to be a survivalist
Brazilian/SA guerilla more like it. Everyone else, except Morgan that simply bought a place, was a UN/ship officer. She was a terrorist infiltrator and likely killed the captain.
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another gas extermination win. these runs are fast but also they're getting kinda boring because the solution is always to gas everyone
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Transcend difficulty is stupidly and unfairly hard.
AI units start appearing near my borders even though I hit Ctrl+K to reveal map and discover they had no means to get to my landmass because they don't even have foils yet.
By the time I get to 10 cities, fucking Yang has neeedlejets and hundreds of ground units, while I'm struggling to create a few units of missile infantry.
I'm just going to pre-emptively nuke these cockroaches.
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>>2229023
i thought there was canon lore for the plot of this game? IIRC the Spartan faction died out first by starting an early war and losing. Church people lost eventually and Miriam commited sudoku by teleportation or something. i forgot who won. probably the worm sluts.
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>>2242988
There is no canon lore. Someone managed to hallucinate an entire story from tech quotes and put it on the internet. The closest thing we have to canon are the books, which ends with everybody dying, and everybody pretends doesn't exist (the ending that is, everybody refers to the books when it contains a titbit about a character they don't like.
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>>2244931
I don't know what's more retarded, him thinking he's onto something how a biblethumping notmormon is actually biblethumping or you doing whatever you're trying to do now. You people will bitch over the most pointless shit nowadays.
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>>2244931
No, the quote only has any meaning at all if you are religious in the first place due to the unspoken implication of a soul as inviolable (in the Abrahamic tradition). Just like the Swampman thought experiment (of which it is a rephrasing), Miriam's quote for the Bulk Matter Transmuter is just gibberish to anyone who uses the secular meaning of soul until they realize what's going on. At which point Miriam's entire quote is dismissed as schizoid ramblings or a disingenuous and poor attempt at a gotcha. After all, consciousness is clearly recreated in-universe (and in most fiction) by the teleporter, which is anathema to orthodox (lower case) Christian doctrine. Not to mention the idea of a soulless body having despair, which is also gibberish to the secular definition of souls.
A non-religious person, when asked whether their soul travels along for the journey would say one of the following
1. Dunno, don't care, no one asked, fuck off you nerd.
2. I die, and there's a new me. Shit sucks, but oh well.
3. I guess it's like sleeping, maybe it sorta counts as continuity of thought if I'm philosophically minded, or the details of how the matter/information moves.
but at no point would they ever consider the possibility of the body on the other side to have no soul. At worst, just a creation and copy of the original soul.
tl;dr the last sentence of the quote makes zero sense if she's talking about consciousness.
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>>2247818
Dunno, you'll have to ask Miriam. I'm sure Miriam would had also objected to the cloning vats on exactly the same basis. While you're at it, you should also ask Miriam whether she thinks the children of these teleported bodies would have souls. I'm sure those real-life theologians who would agree with Miriam's position on teleportation would enjoy the resulting mental contortions.
Unless you're asking about real life, in which case it's just a matter of en.wikipedia.org/wiki/Creationism_(soul) being the lead doctrine and the other theories being unpopular (indeed, most followers of the Abrahamic religions, if they even think about it at all, wouldn't even be aware of these alternatives). Which then leads naturally to accusations of teleportation as playing God since it is creating life and hence, the soul. Of course, this doesn't actually exclude God creating a soul for a teleported body, except that you can see why theologians would draw a line between womb-creation (based and trad, and clearly involves souls by author fiat) and teleportation-creation (scary and unnatural and easy, also creates awkward questions about how can a soul be immutable if they can be copied like that and the new soul already has memories of the teleported body attached).
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>>2248368
>Eclipse Phase
Not really. The Jovians have very reasonable concerns about the continuity of consciousness with regards to virtualization (A concern that Alpha Centauri does not share, which goes fully down the transhuman rabbit hole, to the point that having Planet kill all human life and run SimHuman.exe is considered a win condition). They don't deny that a copied body has consciousness, just that it is not the same person as the person on the other side.
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>>2248488
No, the Bulk Matter Transmitter quote very clearly shows that she doesn't even consider the transmitted person to have a soul.
The Jovians consider that the transmitted person would have a soul, just not the original soul.
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>>2247430
>>2248368
Unless "matter transmitter" is a misnomer, it implies it transmits matter, not just information to create a copy, so it's not the same as cloning/uploading consciousness, where the original could still exist. It's really just religious rambling whether there's something in a human that science can never measure no matter how advanced, if it could, that would be recreated too.
Or maybe there's a fine print on matter transmitter EULA saying that an insignificant amount of unimportant data might be lost in process, then the "soul" quote would have some rationale.
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>>2248798
>Yes, infantry always has a bonus +25% when attacking bases. That's besides ignoring ECM.
Nice, so a well rounded battalion would have at least one artillery unit to weaken fortified units, one or two infantry to finish them off and a few pure defense units to take the attacks.
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>>2249521
>Nice, so a well rounded battalion would have at least one artillery unit to weaken fortified units, one or two infantry to finish them off and a few pure defense units to take the attacks.
Too slow and exposed to enemy counterattacks or air strikes. Infiltrate or get yourself a planetary governor position to see the garrisons, and the good odds are the enemy base defenders won't even have ECM in the first place (AAA is probably more likely when aviation gets available).
In any case rovers with maximum weaponry and minimal defense are superior to infantry simply because they have enough movement to strike a nearby base in one turn. Plus, they function as discount marines long before you get amphibious ability: you can unload a unit with 2 or more MP on the flat tile next to a base and attack the same turn.
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>>2249779
>Plus, they function as discount marines long before you get amphibious ability: you can unload a unit with 2 or more MP on the flat tile next to a base and attack the same turn.
But can they attack sea or sea-adjacent bases?
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>>2249779
>rovers with maximum weaponry and minimal defense are superior to infantry simply because they have enough movement to strike a nearby base in one turn
Elite infantry is even better, because they get an extra move and still keep the +25% bonus vs bases
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I'm a zoomer and I really want to enjoy this game. I've played a lot of older games, mostly from the 2000s, so this one is a bit tough to get into. Civ 3 and 4 were easy to handle, but this one feels harder. Even with PRACX and Thinker, I still find it difficult to invest my time in the game. Any advice, uncle?
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>>2252844
Trying to force yourself into playing it will only make you less interested in it.
It's fine if you don't want to play it, you don't have to force yourself just to prove something. SMAC is a demanding game and if you're autistic about building, organizing and planning stuff like I am, the game takes a lot of time and can easily burn you out.
Go play other stuff or maybe take a break from videogames for a while. Then come back and try it again when you're feeling like it. If you still can't get yourself to play it then it's just not for you and that is fine.
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>>2252844
Start on easy and go from there, experiment, go from there ramping up the difficulty until you find your comfort zone. Some people like to rush everything, some enjoy playing notsimcity with improvements and some like me just enjoy launching fusion and fungus missiles on everyone and playing with their food. It's a sandbox game so enjoy yourself if you can.
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>>2252844
>Civ 3 and 4 were easy to handle
Civ 4 was already peak complexity for a Sid-shilled Civ game. every before and after Civ 4 was simpler or dumbed down.
AC is just modified Civ 2 AFAIK. play as the wormslut Gaians so you don't get graped by worms as much?
like any Civ game, easiest way to win is to kill 'em all as soon as possible , once you get a tech advantage.
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>>2252844
>Any advice,
Learn hotkeys for common unit commands. Saves a lot of time, and makes micromanagement smooth.
>>2257347
>AC is just modified Civ 2 AFAIK
>just
Literally almost everything "complex" in Civ 4 aside from religions was borrowed from SMAC: the UN, civics, production & science overflow, combat unit counters etc. And even then combat and diplomacy is better in SMAC than in 4.
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playing my first Big Boy game on Transcend difficulty. that is, on the normal map of Planet. my strategy is
>peacemaxxing
>crawlermaxxing
I'm sending out supply foils all over the map to nab all the sea bonus squares. so far things are progressing smoothly
I just need to make morgan and the spartans stop fighting since both are my neighbors
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>>2257631
The core problem, IMO, is still the UI not mechanics.
Tile improvements in 4 are:
- all available in the worker's action panel for clicking;
- have clear icons;
- provide info on what they do.
Meanwhile in SMAC they are:
- hidden behind two pop-up menus;
- have no icons;
- don't tell what they do - you need to consult in-game help or manual.
Tile improvements in SMAC are definitely more complex than in 4 but if SMAC had the same interface, the problem would be gone.
It's not terribly difficult to learn hotkeys but they require some adjustment time.
>>2257678
>need to make morgan and the spartans stop fighting since both are my neighbors
What's the stratagem here? I'm not sure if the latter follows the former: Santiago is likely to fight you when you choose to adopt anything but power in values civics.
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>>2257764
What about them? You've got ingame tutorials for everything, including those, conveniently put under HELP. And they're automatically on and in your face if you're playing on I believe the first three difficulties. The game quite literally tells you when you select a former building a farm *goes to point* here is a good idea and here's why.
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I had never played any 4X game before, nothing like SMAC ever, yet I had no problem figuring how to navigate the UI in short time.
I don't understand how some people have so much trouble with it, but then I'm not retarded.
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>>2170480
Haven't played it for a long time.
But try to get the secret project like the "The Merchant Exchange" ASAP as Morgan nothing else matters.
Setup a shitton of cheap supply crawlers for energy and solar panels etc, before you reach that secret project.
You'll be printing energy like you are the Federal reserve on cocaine/amphetamine.
And you can just churn out units like its nothing by insta building them.
Energy is just fun coupons for you at this stage.
Total Morgan domination.
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What's the nicest thing an AI ally did for you in SMAC? For me it was when during our joint war against Lal, Morgan gifted me a rover and garrison infantry. Both of them with the top weaponry and armor respectively at the time.
The manual didn't even say AI could do that, I was blown away by that feature.
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>>2264421
hey baby. wanna "trade technology"? uhuhuhuh
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>>2274241
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>>2274266
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>>2214768
Luv me some cybernetics
>super model faction leader
>EFFICIENCY!!!!!
They take awhile to get going but the flavor and gameplay is too fun to pass up.
Also bonus points for making roasties seethe.
>ITS CRINGE TIME
>be 10 years ago
>talking to a girl at work
>realize I have absolutely nothing to talk to her about other than maybe old movies
>try talking about ideology through SMAC
>mention cybernetic faction is the autistic faction and my favorite
>anon that's offensive to autistic people!
>call her out, saying she ain't autistic, I am and I love it, bitch you don't speak for me
She never talked to me again.good riddance
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first Transcend/Transcend victory on the normal map!
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>completely wipe out several cities because I'm too lazy to manage them and don't want governors
>2 turns after the great genocide, fungus pops up in all of my main cities and fifteen demon boils comes out of each spawned fungus tiles
>mindrape.jpg
they fucking completely destroyed a size 14 colony in a single turn holy fuck, the stacks I managed to kill gave me 200 power each because winning one psi battle kills the entire stack though. Also it's kind of stupid how the planet doesn't give a shit about you blowing craters out of it if you revoke the UN charter. I'm guessing the thinker mod fixes this?
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>>2278450
Ah okay I looked into it, apparently there is a global planetary eco damage scale different than the one in bases but gets influenced by it. So if you revoke the charter it gets rid of the +5 permanent eco-damage number in the calculation for each base but it still effects global eco damage. I guess I won too quickly after using planet busters to see the consequences.
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>>2278458
Yes. The planet will also respond if you use planetbusters or nerve gas if the UN charter is in effect but that's separate (but stacks with) from the eco damage response. Funnily enough it'll still respond to very high mineral income even if you're getting them exclusively from fungal and or forest tiles.
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2257347
2257631
It's not that the feature is hard to understand, but I simply don't know what I'm doing every time I play the game. I do x but I don't know what it gives me. In Civ 4, I do x and I know it gives me y. As that guy said >>2257691, it feels like I'm blind yet somehow still in control of my actions. In Civ 4, even if it's complex, I know what to do, so I can still enjoy it, even if I'm getting ransacked by barbarians or other civs.
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>>2278554
>I believe Planet will talk to us if we are willing to listen. These fungal stalks behave as multistate relays: taken together, the neural net connectivity must be staggering. Can a planet be said to have achieved sentience?
Lady Deirdre Skye, Arguments in Council
>this is why you build psi/trance probes as garrisons, and/or empath rovers
I put a couple of 3r garrisons and some jets everywhere. Fuck defending against 50+ doomstack when you can delete the whole thing with preemtive airstrikes. But it sucks having to rebuild boreholes after a fungal bloom.
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My terraforming method is building the respective improvement in bonus tiles then "forest and forget" everything else.
Is that the best way to do it?
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>>2278554
>I can understand planetbusters but why tf does Planet care about nerve gas?
The Planet is practically a boomer hippy from the 60s on LSD.
You need to hug trees and be one with nature.
Anything else gets shoa'd.
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>>2278511
Being "that guy" I again recommend you to learn hotkeys.
>but I simply don't know what I'm doing every time I play the game.
Check out this guide.
https://alphacentauri.miraheze.org/wiki/Vel%27s_SMAX_guide#Chapter_Two _-_The_Early_Years
>>2278595
>Is that the best way to do it?
Maybe in the very beginning. The actual meta is borehole and crawled farm/condenser grid.
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>>2278801
put trance crawlers at the perimeter of your territory. worms can't spawn in an occupied square (I think)
>>2278778
there's still one or two uncrawled squares in there baka
the one downside to crawlers in this kind of scenario (that being they can only gather one resource) turns into an upside because no citizens get assigned any jobs -> lots of specialists
is a single-city run with crawler spam viable? could be dine. immediately raze any enemy cities captured of course
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>>2279159
Infestations scale indefinitely with eco damage. I think my record was well in the 200s individual worms per pop with about two dozen pops that turn alone when I said fuck it and wiped out a runaway yang and most of two continents. The squirming assholes take out improvements they spawn on tho, and boreholes need to be replaced manually, hence the annoyance. So no, I don't believe it's worth doing the same with condensers which add yet more eco damage but power to you if you've got the patience and attentionspan to micro that shit lategame.
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>>2278815
just tried running a couple of single-city runs on Transcend difficulty. no luck so far, but I only tried drones and pirates. maybe I need to go with uni to get decent tech early enough so I can defend myself
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>>2280643
UN is a joke like real life once you can secure votes by either vassalizing or boosting your pops.
You can pretty much planet bust anything on the face of the planet.
Or bully around with other factions with laws and sanctions.
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I've never played this but every single thread I've read about it holds it up as the holy grail of 4x AND somehow this strategy game had the deepest lore known to videogames.
Does the game hold up? Civ 5 was my first civ.
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>>2285630
does any civ game allow you to customize units the way you can in SMAC?
>deepest lore known to videogames
I don't think anyone claims this. but at least there's a background story. civ doesn't have that. but any RPG will have way deeper lore than SMAC does
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>>2285680
>Yes, a few.
such as? the only thing I find is that you can mod say Civ III. but that's not what SMAC does. you can mod SMAC too if you like, but Civ III to the best of my knowledge doesn't allow you do mix and match attack/defense stats, special abilities etc mid-game
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>>2285630
The only hurdle people seem to have with the game is the presentation itself and the UI. The game is very clearly old and the UI takes a while to get used to but it's nothing impossible if you aren't a retard.
The background story isn't shallow like other games of similar type but it's not that deep either. tldr the Earth is fucked because of nuclear war so humanity attempts to colonize a planet far away called Chiron (that actually exists IRL btw), they divide into factions based on ideology and guess what? war begins
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>>2285630
>deepest lore known to videogames.
It doesn't insist upon itself with quests and what not but is slowly revealed through voice lines by game characters whenever you build a bew secret project, base facility for the first time, or discover a new tech. And as some events happen, you start getting interludes where the nascent mind of the planet contacts and talks with you.
>>2285710
>Beyond Earth :)
Choosing a "+10% hp" or "+1 attack" isn't the same as designing your own unit from scratch with whatever abilities and equipment you have access to.
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>yet another single-base loss
I'm starting to think this idea is actually impossible, at least on Transcend difficulty. on the other hand I pissed off one of my neighbors, the Gaians, by going Planned. seems one important element is not just cucking to everyone's demands, but to also cuck to your neighbors' ideologies
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>>2278801
As Morgan i always go full buck breaking the Planet.
Melt the ice caps? i just turn the heat down with the UN in my pocket.
What i did was a fast Empath task force in each city with choppers or hover tanks (gotta go fast) gooned up fully against Psi attack and defence.
Once these wormniggers show their heads i go blasting they can deal with demon boils very well.
Actually if you ever capture a mindworm its a good idea to rank it up early game and use it exclusively against the Planet.
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>>2288226
Oyea and always remove any fungal tiles you see.
Cause the planet seems to spawn boils there more often.
Sometimes you get the
>Fungal bloom event targeted at you
But these are the least of your problem just surround it and mop the boils up and quickly remove the fungal tiles.
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>>2288246
It's not about issues. It's about being outright anti semitic to spend a dime more than you have to irregardless of your hoard.3-res armor and weapons also work on attack while trance only on def and cutters/foils come super early in the tt +sub foils fuck with the AI
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>>2288246
>price isn't an issue
price is *always* an issue. if you overspend you'll take longer to corner the energy market
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>immediately declares war in the very first contact we make
>rejects all my attempts at contact for the rest of the game
Well
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>current playthrough: University on Big Map of Planet
>difficulty: Transcend
>Yang is already more than twice as strong as any other faction
>he's ahead of me even on tech
>flies in and destroys all my crawlers and formers
>I have no AA tech
it's zakharover
>>2288664
thad move
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>>2297953
Efficiency immunity alone is bonkers enough that he can do whatever the fuck he wants, and gorillion bases with at least network nodes plus tranny level AI bonuses? You're not going to out tech him any time soon.
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>>2247430
>>2247988
your soul/consciousness travels to the location of the transmitter as it is bound to atoms in this reality, yet you can never be 100% sure it is the same consciousness but then again any person might not be the same consciousness at any moment due to whatever, getting replaced by another soul/consciousness, there case solved
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>>2228504
>dreidre is bad.... BECAUSE SHE JUST IS OK?
literally not a single reason as to why she is le bad, she has the only coherent and planet friendly philosophy, this alone allows even the most retarded to instantly mark her as the "good guy" and set her aside from all the others who are so concerned with their own spiritual, material development that they will ruthlessly repeat the same mistakes of Earth, i mean i immediately understood that and if you did not then you must have low iq
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>>2310665
>not even SMAC is safe from slop
look how they massacred my boy
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>>2285630
Its more deep in a sense the game mechanics are more complicated and interesting compared to the civ games.
>There is hidden/invisible faction which is the Planet who you can piss off or love you.
>Customizable units for your needs.
>Memorable quotes
>You can melt the ice caps and raise the water level allowing you to use this against your opponents
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I'm playing the game for the first time after seeing this thread, pretty fun so far. Most of my experience with the series is from civ 5 so I essentially learned how to play x4s wrong, but I think I'm doing a decent job atleast on the second easiest difficulty.
btw Yang just declared war on everyone is this normal?
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>atrocities
>can't use nerve gas (period)
>can't nerve staple spess nogs
>nukes
>getting rid of shit AI cities
>using covid
>however using bioweapons that terrify targets into paralysis and then CHEW THROUGH THEIR SKULLS TO LAY EGGS WHICH THEN EAT THEIR BRAINS WHILE STILL ALIVE AND AWARE
>nah that's perfectly ok
Fuck the Gaian's and the fucking Cult, pulling mindworms should be a atrocity worthy of catching every planet buster to ever exist.
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>>2321393
Never noticed they all have the same vagina mouth
Is Planet just a metaphor for the Vagina? No matter how much Humans(Masculinity) penetrates it it always devours them in the end and they become one. at least with the canon Gaian ending aka Femcult ending.
Is Alpha Centauri
Dare I say it....
an Eco-Feminist metaphor????
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>>2320524
>>2320540
Yang is honestly fucking broken, having NO Effic penalty is fucking bullshit, you can't simply get rid of efficiency problems by doubling down on it, if anything Yang should have 50% efficiency penalty for PS/PE civics. This would make running those civics painful but doable.
>Green
Somehow doesn't fuck your industry and resource extraction. SMAC has a very nasty habit of wanting it's cake and eating it too.
>Free Market
Somehow is the ONLY Econ to cause planet damage and POLICE RATINGS for some reason to make money. Completely ignores the industrial, research, and consumer goods that free markets bring.
>Planned
Somehow it doesn't end up in bread lines and poverty.
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>>2321393
the final arbiter whether an action is or isn't an atrocity is Planet. you exist by the grace of Planet. nerve gas the opposition? that's a brain eatin'. digging boreholes? that's a brain eatin'. using nukes? you better believe that's a brain eatin'!
>>2321501
>factions have to be le balanced!
no
>bread lines
historylet detected
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>>2321537
nta but morganites have had their share of breadlines too.
>>2321501
I mean, he's not running a country he's running a lobotomized ant hive fueled by industrial scale rapepits and a complete lack of fucks to give for anything other than his personal ambition.
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>>2321549
>something that goes catastrophically wrong
>vs
>the system working at maximum efficiency
>>2321826
You can straight up tell efficiency to get fucked due to the most powerful unit in the game, the supply crawler. With the orbital infrastructure you can get some BATSHIT levels of minerals or energy. And Yang can always run Green lamo.
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>>2170480
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>>2322288
Nerve stapling.
He's probably the least evil of the evil characters, he's a more familiar evil compared to the rest of them, all of which if they existed in real life would be the most evil person on the planet, while Morgan would just be known as a bad rich guy.
Maybe at best he could be switched with the pirate.
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>>2322303
>He's probably the least evil of the evil characters
I mean, he's a libertarian, isn't he?
If someone is meant to be the good guy in Chiron it should be him since they are all about freedom, property and the non-aggression pact.
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>>2322305
None of the faction leaders are 'good', none of them are 'evil'. Morgan isn't libertarian, he is capitalism incarnate. He doesn't want a 'free market', he wants a capitalistic monopoly with his company at the top. There is a reason why he is both an African diamond miner and has a bunch of Bill Gates Microsoft references. None of the above makes him 'evil', he's just what all the other faction leaders are - each ideology taken to their logical extreme without malice.
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>>2324092
I never said Bill Gates wasn't evil, I said Morgan wasn't. Morgan, like everyone else, is an idealist. An Andrew Ryan sort of guy. "I have a big huge monopoly and you don't because I'm the best, be better than me :^)"
And apparently this does happen in the quotes storyline at some point, Morgan disappears from the narrative.
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just read a script for a short movie that has about 1/20 chance of getting made. it's about humans sending a ship from one star system to another, with the twist being that they're going *to* Earth. if it gets picked I'm going to try and put SMAC references in it
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>>2325557
>A single mind worm is a dangerous pest, able to burrow into a human brain and devour it, while the victim succumbs to violent delusions or dangerous fantasies, or lives out his deepest terrors.
Deidre uses these things as cops.
It would be the most evil police force in the history of mankind.
It's excessively cruel.
You can argue where she falls on the Lawful and Chaotic axis, but she's more evil than any human being has been in history thus far.
You're getting fooled by pretty hippie girl aesthetics.
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>>2325782
>By tailoring the product to local aesthetics, marketers can sell familiar products at higher value, without increasing production costs
>CEO Nwabudike Morgan,
>Bad Worm for Bad Girls
>Dildos once measured in inches have become so long that regular men cannot serve as substitutes. E-Girls, forget what your followers have told you. Size does matter.
>CEO Nwabudike Morgan,
>Bad Worm for Bad Girls
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Doesn't the game itself say that mind worms act as police from fear factor alone? Citizens are worried they'd be fed to them, and this indirectly lowers crime. It's not that they're feeding shoplifters to them, it's the implication.
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>>2325852
>by that logic and the other anon's histrionics about mind worms, every faction is pure evil because they all have cops
They way mind worms does it is clearly worse than the way cops do it irl.
Getting shot, vs an alien burrowing into your brain and making you experience your deepest terrors, it's literally the worst.
Death+Horrible Torture>Death
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>>2325909
don't play dumb you disingenious little shit, your entire idea was wrong from the start because you had a poor grasp of the lore and now you're just trying to save face with this random police brutality tangent
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>>2325691
>Miriam did zero evil things and instead advocates you do not do evil things.
Given this and how there's no counter arguments to it, and Deidre atrocities with mind worms, I think this is a good baseline for a SMAC alignment chart.
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>>2325910
You tried canon, but found nothing.
Tried logic, but found yourself in a trap.
Your headcanon is comforting, but I don't need to take that seriously.
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>>2206042
Missiles defeated by 1/1 scout infantry with designated defender as long as I have equal number of cities.
Jets never fade. Fast attack with the ability to react to any air attack within 2 squares as well as deny ground attacks on stacks, bomb improvements, and stop non-cloaked ground movement are all game changing.
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>>2326050
Breeding them could be proven. Any military action that they perform with nothing but a single telepath could also be proven. Face it, they just aren't considered that bad. You were traumatized by the spoopy video but it turns out something like nerve stapling or chemical warfare is a thousand times worse.
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>>2326100
>>2326145
don't play civ first, ac has nothing to do with it and civ sucks, and do you really need to play a whole fucking game to understand "modern humans made a space ship"? like, i'd understand if this was some other world's lore, but it's just regular earth history, you don't need to play civ for that
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>>2326183
You're doing the autism thing, smac has more complex systems than civ2 and you're too autistic to understand that a new player doesn't have your experience and may be overwhelmed getting exposed to them all at the same time, smac also shares some of its systems with civ2 which makes it the perfect game to play first, since you can learn them in detail by playing civ2 and not get overwhelmed, somewhat like deliberate practice, since civ2 is also a good game there's not a waste of time.
Same way you can defeat an enemy in detail by going after smaller parts of it instead of taking it all in at once.
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>>2326125
>Breeding them could be proven
Not if they're getting picked up entirely from the wilds via empathy.
Not any easier than developing retrovirals which can be similarly justified as for research purposes, learning psychic defense mechanisms.
How about you face the fact that worms psychically infesting you with your worst possible terrors so they can lay eggs in your brain is unequivocally horrendous, more than equal to gas bombs melting your flesh, and is only not an atrocity because they didn't want to go through the hassle of making a basic unit miriam picks up in the early game have such a terrible downside to its usage
And also don't assume everybody who responds to you is one person
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>>2334297
>How about you face the fact that worms psychically infesting you with your worst possible terrors so they can lay eggs in your brain is unequivocally horrendous, more than equal to gas bombs melting your flesh, and is only not an atrocity because they didn't want to go through the hassle of making a basic unit deidre picks up in the early game have such a terrible downside to its usage
note how no one ever has a counter argument to this point